Follow TV Tropes

Following

History VideoGame / VampireSurvivors

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LegacyBossBattle: The ''Operation Guns'' DLC has [[spoiler:[[VideoGame/ContraIIITheAlienWars Big Fuzz]], who can be engaged in the last few minutes of the Neo Galuga map and is fought as a special boss event that recreates its battle right down to all of the same attacks, as well as giving you the ability to "climb" up around the walls and ceiling and dropping down with gravity.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StealthPun: [[BadassSanta Santa Ladonna]] is unlocked by surviving for 20 minutes in the Laborratory stage. La Borra is the evolution of Santa Water.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LawOfChromaticSuperiority: There are several varieties of Reapers in the game, but the [[RedIsViolent Red Death]] is by far the most powerful and the only one that requires very specific {{Infinity Plus One Sword}}s (or exploits) to kill. [[spoiler:Except it isn't. The true most powerful Reaper is the [[LightIsNotGood White Hand]], dressed in a [[WhiteIsPure pristine white cloak]]. There is no LordBritishPostulate to save you with this one - it's not even coded as an enemy. Once you see this thing, your run is '''over'''.]]

Added: 1221

Changed: 728

Is there an issue? Send a MessageReason:
None


* NotCompletelyUseless: The two pure-support weapons, Laurel and Clock Lancet, are mostly situational outside of supplementing an already good build; the former shields the player character from damage but otherwise can't repel enemies, the latter freezes enemies in place but doesn't damage them. However, their combined power is the most effective way of countering Red Deaths, as Laurel blocks their touch of death for at least a second at max charge and Clock Lancet can freeze them to give time for Laurel to recharge. Having both is essential for any task that involves surviving past the point where Red Deaths spawn. [[spoiler:Their special evolved forms are the intended way to kill Red Death, though they have no effect against White Hand]].

to:

* NotCompletelyUseless: NotCompletelyUseless:
**
The two pure-support weapons, Laurel and Clock Lancet, are mostly situational outside of supplementing an already good build; the former shields the player character from damage but otherwise can't repel enemies, the latter freezes enemies in place but doesn't damage them. However, their combined power is the most effective way of countering Red Deaths, as Laurel blocks their touch of death for at least a second at max charge and Clock Lancet can freeze them to give time for Laurel to recharge. Having both is essential for any task that involves surviving past the point where Red Deaths spawn. [[spoiler:Their special evolved forms are the intended way to kill Red Death, though they have no effect against White Hand]].Hand]].
** The Gemini arcana is often seen as underwhelming, since the duplicate weapon doesn't evolve alongside the main one, and most nonevolved weapons are rather unimpactful in the late game. However, it applies to Gatti Amari, an unevolved weapon with insane MagikarpPower that can easily outmatch most evolutions, so having '''two''' Gatti Amari is a big deal. It also applies to Sharp Tongue, which is relevant for Cosmo Pavone builds that rely on dishing out massive damage with this weapon.

Added: 668

Changed: 207

Is there an issue? Send a MessageReason:
None


** Gyorunton has a metric boatload of health, a small bonus to Might, and the ability to evolve items before other characters, which means it can start getting {{Game Breaker}}s very quickly. Gyorunton also has an infinitely scaling stat... but it's '''Curse'''. This means that Gyorunton plateaus very quickly, while the enemies keep scaling, inevitably outpacing his firepower. A successful Gyorunton run requires a build that either gives him other ways to scale with level (like Boogaloo of Illusions and similar Arcana), weaponizes his Curse level (with 108 Bocce, Twilight Requiem, etc.) or simply locks his leveling with Game Killer once his build is done with.



* NeverTrustATitle: The game is called ''Vampire Survivors'', and there's a crusty Dracula look-alike on the menu giving you the evil eye. By the time you clear a few stages, you'll have obliterated tens of thousands of ghouls, ghosts, gremlins, plant monsters, mummies, mudmen, bats, skeletons, demons, witches, eyeballs, and virtually every other variety of spook that '''isn't''' a vampire. In fact, there are no actual vampires in the game. Many of the bestiary descriptions lampshade the game's conspicuous dearth of vampires, as does the original version of stage 3's description and the game's release trailer, the last of which proudly advertises that the game has 0 vampires. Further, even the "Survivors" part is questionable considering that it is technically impossible to survive, as the stage ends when the player is killed by Death [[spoiler:or White Hand.]]

to:

* NeverTrustATitle: The game is called ''Vampire Survivors'', and there's a crusty Dracula look-alike on the menu giving you the evil eye. By the time you clear a few stages, you'll have obliterated tens of thousands of ghouls, ghosts, gremlins, plant monsters, mummies, mudmen, bats, skeletons, demons, witches, eyeballs, and virtually every other variety of spook that '''isn't''' a vampire. In fact, there are no actual vampires in the game. Many of the bestiary descriptions lampshade the game's conspicuous dearth of vampires, as does the original version of stage 3's description and the game's release trailer, the last of which proudly advertises that the game has 0 vampires. Further, even the "Survivors" part is questionable considering that it is technically impossible to survive, as the stage ends when the player is killed by Death [[spoiler:or White Hand.]]]] This leads to the common joke that the title refers not to the playable characters, but rather to the vampires themselves, who just keep surviving DLC after DLC due to our persistent inability to find them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Gyoruntin is [[{{Franchise/Godzilla}} the Mecha-Ghidora to Gyoruntun's Ghidora]]. He's unlocked by holding left in Carlo Cart until a coffin guarded by several Gyoruntun show up. He has a special NO FUTURE that levels up as he does and all of his weapons ignore walls, but like Gyoruntun he gains +1% curse every level.
Is there an issue? Send a MessageReason:
General clarification on work content: I don't know if Blue Death instantly killed you in earlier versions, but he doesn't now.


** Drowner (Blue) spawns in Gallo Tower at around 25 minutes, Cappella Magna at 5 minutes, and in the Bone Zone at 15:00. It fills the bottom of the screen with an instant kill plane that slowly rises, forcing you to constantly stay on the move upward. Like Stalker, it's killable with Pentagram or the Rosary, but will respawn.

to:

** Drowner (Blue) spawns in Gallo Tower at around 25 minutes, Cappella Magna at 5 minutes, and in the Bone Zone at 15:00. It fills the bottom of the screen with an instant kill a constant damage plane that slowly rises, accelerates upward, forcing you to constantly stay on above it. You ''can'' survive beneath the move upward.water for a while, but the drain on your health will eventually wear you down. Like Stalker, it's killable with Pentagram or the Rosary, but will respawn.
Is there an issue? Send a MessageReason:
None


The game is available on Platform/{{Steam}}. It released out of Early Access on October 20, 2022. A demo can be played on [[https://poncle.itch.io/vampire-survivors poncle's itch.io page]]. On December 15, 2022, the game received its first wave of DownloadableContent, titled ''Legacy of the Moonspell''. The second DLC, ''Tides of the Foscari'', was released on April 13, 2023. An upcoming animated series based on the game was announced on the 29th of April 2023. On the 6th of December 2023, a crossover DLC pack with ''VideoGame/AmongUs'' was announced, titled [[https://www.youtube.com/watch?v=1WMUJ_YMPlY "Emergency Meeting"]], slated for December 18th. On the same day, a major patch update included standalone "Adventures" with a bit more actual story and standalone progression seperate from the rest of the game.

to:

The game is available on Platform/{{Steam}}. It released out of Early Access on October 20, 2022. A demo can be played on [[https://poncle.itch.io/vampire-survivors poncle's itch.io page]]. On December 15, 2022, the game received its first wave of DownloadableContent, titled ''Legacy of the Moonspell''. The second DLC, ''Tides of the Foscari'', was released on April 13, 2023. An upcoming animated series based on the game was announced on the 29th of April 2023. On the 6th of December 2023, a crossover DLC pack with ''VideoGame/AmongUs'' was announced, titled [[https://www.youtube.com/watch?v=1WMUJ_YMPlY "Emergency Meeting"]], slated for December 18th. On the same day, a major patch update included standalone "Adventures" with a bit more actual story and standalone progression seperate from the rest of the game.
game. On April 10, 2024, a second crossover DLC pack with ''VideoGame/{{Contra}}'' was announced, titled "[[https://www.youtube.com/watch?v=JL-73l_hCMg Operation Guns]]", slated for May 9th, alongside announcements for ports to the Platform/PlayStation4 and Platform/PlayStation5.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Finding the Brave Story unlocks Random Level Ups as an option. This option lets the RandomNumberGod completely take the wheel from you by randomly picking your weapons and passive with no input from you on every level, very frequently making for challenge runs with only one or two evolutions, or being lucky enough to end up pulling together a run that can actually survive.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: In theory, the Paranormal Scan can give a character infinitely-scaling stat-growth. In practice, unless the player is using Ghost Lino, a MechanicallyUnusualFighter par excellence, or gets very, ''very'' lucky, it's actually pretty hard to get both the Lifesign Scan weapon and the Mini-Ghost necessary to evolve it in a timely fashion, limiting its growth potential, and outside of using the Sarabande of Healing Arcana the Lifesign Scan can't actually deal damage, so [[MagikarpPower staying alive long enough for unlocks to open up in the first place is itself challenging.

to:

* AwesomeButImpractical: In theory, the Paranormal Scan can give a character infinitely-scaling stat-growth. In practice, unless the player is using Ghost Lino, a MechanicallyUnusualFighter par excellence, or gets very, ''very'' lucky, it's actually pretty hard to get both the Lifesign Scan weapon and the Mini-Ghost necessary to evolve it in a timely fashion, limiting its growth potential, and outside of using the Sarabande of Healing Arcana the Lifesign Scan can't actually deal damage, so if you try to rush it [[MagikarpPower staying alive long enough for unlocks to open up in the first place is itself challenging. challenging]]. This is all especially true of the Emergency Meeting stage with a Lifesign Scan weapon just lying around, forcing the player to decide if they want a seventh weapon or early Paranormal Scan more.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Ghost Lino, being a ghost, is immune to all damage and passes through walls, but has a -100% penalty to Might and starts the game with a "weapon" that only restores Lino's hitpoints. While this ''looks'' like Lino is a StoneWall with a MutualDisadvantage, don't be fooled. Through a mixture of weapons that do ''not'' rely on Might, like the Pentagram (which Lino's high luck helps mitigate the intrinsic disadvantages of) and Just Vent, Arcana that can further provide non-Might based damage, like the Sarabande of Healing or the Divine Bloodline, and the simple fact that Ghost Lino has by far the easiest time upgrading the Lifescan Sign into the infinite-stat-scaling Paranormal Scan of all playable characters, a Lino run is far from a waste of time.


Added DiffLines:

** Ghost Lino can pass through walls and is immune to all damage, but they take such a huge Might penalty that they're basically incapable of dealing damage through conventional means. That's not to say they have to coast through to the time limit, though: an unlock condition for another character involves solving the puzzle of how to defeat enemies as Lino ''without'' using weapons that deal damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeButImpractical: In theory, the Paranormal Scan can give a character infinitely-scaling stat-growth. In practice, unless the player is using Ghost Lino, a MechanicallyUnusualFighter par excellence, or gets very, ''very'' lucky, it's actually pretty hard to get both the Lifesign Scan weapon and the Mini-Ghost necessary to evolve it in a timely fashion, limiting its growth potential, and outside of using the Sarabande of Healing Arcana the Lifesign Scan can't actually deal damage, so [[MagikarpPower staying alive long enough for unlocks to open up in the first place is itself challenging.
Is there an issue? Send a MessageReason:
None


* AdamSmithHatesYourGuts: In early versions, purchasing one of the permanent powerups increased the cost of every powerup on the board, so starting with the most expensive purchases was recommended to make the most of your gold. This was later adjusted so that the cost increase is less steep.

to:

* AdamSmithHatesYourGuts: In early versions, purchasing one of the permanent powerups increased the cost of every powerup on the board, so starting with the most expensive purchases was recommended to make the most of your gold. This was later adjusted so that the cost increase is less steep.flat across all upgrades.



** Patch 1.4.0 allows you to Seal items before a run, removing them from the drop table. This is useful for gold farming when you don't want Orologion to drops. When farming gold with the Gold Fever pickup, you get gold for each mob you kill and it's on a timer which gains more time for each mob you kill. The Orologion pickups will freeze time, preventing more spawns and hence could easily end a Gold Fever. Seal is also useful for removing weapons or passive items not suitable for a run.

to:

** Patch 1.4.0 allows When you banish enough items in a single run, you can buy up to ten Seal powerups, allowing you to Seal preemptivly banish items before a run, removing them from the drop table. This is useful for gold farming when you don't want Orologion to drops. When [[note]]When farming gold with the Gold Fever pickup, you get gold for each mob you kill and it's on a timer which gains more time for each mob you kill. The Orologion pickups will freeze time, preventing more spawns and hence could easily end a Gold Fever. [[/note]] Seal is also useful for removing weapons or passive items not suitable for a run.run. Patch 1.4.0 adds another batch of Seal powerups, and a later patch doubled the number of seals you get from the second batch, raising the number of seals you can get to 30.
Is there an issue? Send a MessageReason:
None


** Peppino is a tree. Peppino can't move because it's a tree. That's the joke. However, if you have movement upgrades, the best you can do with Peppino is crawl along the ground. Offsetting its poor mobility is its initial Soul Eater weapon, which makes it pretty much invulnerable to the early waves until certain bosses start showing up, a Mad Groove Arcana which pulls all collectibles to its vicinity, and a massive Magnet bonus.

to:

** Peppino is a tree. Peppino can't move because it's a tree. That's the joke. However, if you have movement upgrades, the best you can do with Peppino is crawl along the ground. Offsetting its poor mobility is its initial Soul Eater weapon, which makes it pretty much invulnerable to the early waves until certain bosses start showing up, a Mad Groove Arcana which pulls all collectibles to its vicinity, and a massive Magnet bonus. And speaking of said massive Magnet bonus, between that, Soul Eater and even a La Borra build to maximize area damage you can take the Blood Astronomia arcana and just turn the entire screen into an impenetrable murder zone.
Is there an issue? Send a MessageReason:
None


** The Gatti Amari is an unreliable pet-based "weapon" that relies on randomly moving cats that will only ''sometimes'' attack enemies, may hurt the player (being the only weapon that can do so), and can steal powerups off the floor. Ranking it up adds more cats, makes them faster and stick around longer, but doesn't mitigate these problems. However, the weapon relies heavily on luck, and uniquely, allowing one of the cats to steal a Floor Chicken increases the weapon's own internal LuckStat. This means more than any other weapon Gatti Amari suffers from MagikarpPower to an extreme; early on it will nearly useless and almost totally unreliable, but stacking the appropriate upgrades and letting the cats steal a large number of spare Chickens will turn it into a self-sufficient instrument of death that can obliterate entire hordes, even in the final minutes, and all without the player needing to lift a finger.

to:

** The Gatti Amari is an unreliable pet-based "weapon" that relies on randomly moving cats that will only ''sometimes'' attack enemies, may hurt the player (being the only weapon that can do so), and can steal powerups off the floor. Ranking it up adds more cats, makes them faster and stick around longer, but doesn't mitigate these problems. However, the weapon relies heavily on luck, and uniquely, allowing one of the cats to steal a Floor Chicken increases the weapon's own internal LuckStat. This means more than any other weapon Gatti Amari suffers from MagikarpPower to an extreme; early on it will nearly useless and almost totally unreliable, but stacking the appropriate upgrades and letting the cats steal a large number of spare Chickens will turn it into a self-sufficient instrument of death that can obliterate entire hordes, even in the final minutes, and all without the player needing to lift a finger. For bonus points, higher Luck (internal, and the standard Luck) can cause them to steal items... then use them on the player if it wouldn't have a useful effect on the cat.
Is there an issue? Send a MessageReason:
Yeah, if it was just the Unity Engine development software itself, it wouldn't have been quite so outrageous.


** Garlic is one of the biggest examples. It's easily one of the best weapons out of the gate, as it surrounds the character with a persistent, damaging aura that can scythe through the beginner enemies like wet paper, making early farming fast and easy. However, it scales VERY poorly on damage, which is further hampered by not scaling with the ever-useful Amount stat, and even when fully upgraded most mid-to-lategame enemies will shrug it off. It DOES lower enemy resistance to knockback and freeze effects, [[spoiler: and its evolved form, the Soul Eater, boasts a useful LifeSteal effect]], but the player NEEDS to invest in some heavier firepower to survive the transition into midgame.

to:

** Garlic is one of the biggest examples. It's easily one of the best weapons out of the gate, as it surrounds the character with a persistent, damaging aura that can scythe through the beginner enemies like wet paper, making early farming fast and easy. However, it scales VERY poorly on damage, which is further hampered by not scaling with the ever-useful Amount stat, and even when fully upgraded most mid-to-lategame enemies will shrug it off. It DOES lower enemy resistance to knockback and freeze effects, [[spoiler: and its evolved form, the Soul Eater, boasts a useful LifeSteal effect]], effect -- and gains extra damage for every point of healing you receive, though it only counts if you're actually healed, not if you have full health --]], but the player NEEDS to invest in some heavier firepower to survive the transition into midgame.



** The bestiary entry for the Miragellos enemy in the Whiteout stage reads that they're the shades of ghastly humans who whisper "some of the worst things they have said when they walked the earth like, "You have to pay us 20 gold per install. Today, nobody remembers", a brutal dig at the {{UsefulNotes/Unity}} Game Engine, which tried to implement a fee every time the program was installed and effectively turned the entire gaming world against them and destroyed all good will they had, even after backing down.

to:

** The bestiary entry for the Miragellos enemy in the Whiteout stage reads that they're the shades of ghastly humans who whisper "some of the worst things they have said when they walked the earth like, "You have to pay us 20 gold per install. Today, nobody remembers", a brutal dig at the {{UsefulNotes/Unity}} Game Engine, which tried to implement a fee every time a game made with the program was installed and effectively turned the entire gaming world against them and destroyed all good will they had, even after backing down.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**CursedWithAwesome: More enemies means more experience, though; if you *can* keep up with its effects, it can help you finish your build faster, and more easily get a full loadout of passives to get the most out of the stage items. (You can still collect them even with all six slots full, and they don't replace any of the ones you already had.)
Is there an issue? Send a MessageReason:
None


The game is available on UsefulNotes/{{Steam}}. It released out of Early Access on October 20, 2022. A demo can be played on [[https://poncle.itch.io/vampire-survivors poncle's itch.io page]]. On December 15, 2022, the game received its first wave of DownloadableContent, titled ''Legacy of the Moonspell''. The second DLC, ''Tides of the Foscari'', was released on April 13, 2023. An upcoming animated series based on the game was announced on the 29th of April 2023. On the 6th of December 2023, a crossover DLC pack with ''VideoGame/AmongUs'' was announced, titled [[https://www.youtube.com/watch?v=1WMUJ_YMPlY "Emergency Meeting"]], slated for December 18th. On the same day, a major patch update included standalone "Adventures" with a bit more actual story and standalone progression seperate from the rest of the game.

to:

The game is available on UsefulNotes/{{Steam}}.Platform/{{Steam}}. It released out of Early Access on October 20, 2022. A demo can be played on [[https://poncle.itch.io/vampire-survivors poncle's itch.io page]]. On December 15, 2022, the game received its first wave of DownloadableContent, titled ''Legacy of the Moonspell''. The second DLC, ''Tides of the Foscari'', was released on April 13, 2023. An upcoming animated series based on the game was announced on the 29th of April 2023. On the 6th of December 2023, a crossover DLC pack with ''VideoGame/AmongUs'' was announced, titled [[https://www.youtube.com/watch?v=1WMUJ_YMPlY "Emergency Meeting"]], slated for December 18th. On the same day, a major patch update included standalone "Adventures" with a bit more actual story and standalone progression seperate from the rest of the game.



* ActionBomb: A banshee attacks you right at the start of the Inlaid Library. It will explode and take out half your health if it connects. Red rings will pulse from it, accompanied with a beeping sound right before it explodes. More appear as the level goes on.

to:

* ActionBomb: A banshee attacks you right at the start of the Inlaid Library. It will explode and take out half your health if it connects. Red rings will pulse from it, accompanied with by a beeping sound right before it explodes. More appear as the level goes on.

Added: 454

Changed: 926

Is there an issue? Send a MessageReason:
Roboteching isn't about birds. Added Seasonal Baggage


* {{Roboteching}}: The Peachone and Ebony Wings weapons fire magic lasers that bend around and home in on the area that circles around your character in clockwise and counterclockwise directions, respectively. Once both are upgraded to max, they can combine into Vandalier, which can then be further upgraded itself as a new weapon, and opens up a previous used slot on your character. In addition, using the Gemini Arcana will give each another counterpart, the Cygnus and Zhar Ptytsia respectively. Both remain after their host weapons combine. [[spoiler:You can get even more birds through the secret character Cosmo Pavone, who comes with his own built-in versions of Peachone and Ebony Wings that don’t take up weapon slots, which still allows you to equip the standard versions. Combined with Gemini, you can have six at once.]]

to:

* {{Roboteching}}: The Peachone and Ebony Wings weapons fire magic lasers that bend around and home in on the area that circles around your character in clockwise all their related forms (their Union form of Vandalier and counterclockwise directions, respectively. Once both are upgraded to max, they can combine into Vandalier, which can then be further upgraded itself as a new weapon, and opens up a previous used slot on your character. In addition, using the Gemini Arcana will give each another counterpart, the Cygnus and Zhar Ptytsia respectively. Both remain after their host counterparts provided the Gemini arcana) are weapons combine. [[spoiler:You can get even more birds through that bombard areas circling the secret player character Cosmo Pavone, who comes with his own built-in versions of Peachone and Ebony Wings magic lasers that don’t take up weapon slots, which still allows you to equip the standard versions. Combined with Gemini, you can have six at once.]]bend around.


Added DiffLines:

* SeasonalBaggage:
** Wicked Season arcana cycles through a set of four stats, doubling the value of one of them for a longer while and moving onto the next on a timer. These stats are Growth, Luck, Greed and Curse. Growth represents Spring as a season of growth, Luck is for Summer, Greed is Autumn as the season of harvest and Curse is for the harshness of Winter.
** The Four Seasons weapon, which is four explosions of of season-appropriate particles.
Is there an issue? Send a MessageReason:
None


* CapRaiser: Beating Capella Magna for the first time unlocks the Great Gospel, which allows you to turn on the "Limit Break" option on the stage select. This replaces the level up option of gold or floor chicken once all your items are maxed out with further random upgrades to you weaponry's stats, allowing for exponential and absurd power-gain past the point of your power normally being hard-capped.

to:

* CapRaiser: Beating Capella Magna for the first time unlocks the Great Gospel, which allows you to turn on the "Limit Break" option on the stage select. This replaces the level up option of gold or floor chicken once all your items are maxed out with further random upgrades to you your weaponry's stats, allowing for exponential and absurd power-gain power gain past the point of your power normally being hard-capped.

Added: 404

Changed: 2

Removed: 405

Is there an issue? Send a MessageReason:
Just because the feature is named "Limit Break", doesn't mean it has anything to do with the Limit Break trope on our site. Our definition of Limit Break is a powerful move that can only be used sporadically.


** The 0.8.0 patch added [Always] bag of coins and [Always] floor chicken as options to pick from whenever you level up after you have already maxed out all available weapons and items. It just always grants you that one item for the rest of your playthrough. On runs with LimitBreak turned on, these instead are replaced with a [Random once] and [Random Always] effect so you can just let the dice roll your upgrades without having to be interrupted.

to:

** The 0.8.0 patch added [Always] bag of coins and [Always] floor chicken as options to pick from whenever you level up after you have already maxed out all available weapons and items. It just always grants you that one item for the rest of your playthrough. On runs with LimitBreak Limit Break turned on, these instead are replaced with a [Random once] and [Random Always] effect so you can just let the dice roll your upgrades without having to be interrupted.



* CapRaiser: Beating Capella Magna for the first time unlocks the Great Gospel, which allows you to turn on the "Limit Break" option on the stage select. This replaces the level up option of gold or floor chicken once all your items are maxed out with further random upgrades to you weaponry's stats, allowing for exponential and absurd power-gain past the point of your power normally being hard-capped.



* LimitBreak: Beating Capella Magna for the first time unlocks the Great Gospel, which allows you to turn on the "Limit Break" option on the stage select. This replaces the level up option of gold or floor chicken once all your items are maxed out with further random upgrades to you weaponry's stats, allowing for exponential and absurd power-gain past the point of your power normally being hard-capped.



*** Gains Boros has unimpressive starting stats and starts with Heavens Sword, one of the weaker evolutions in the game. What they have in their favor is an infinitely scaling 2%-per-level Growth increase that makes them level faster than any other character no question, letting them complete a build faster than anyone else by leaps and bounds, and working with the LimitBreak system added alongside them makes for exponential growth of their weapons that can quickly turn them into a monster.

to:

*** Gains Boros has unimpressive starting stats and starts with Heavens Sword, one of the weaker evolutions in the game. What they have in their favor is an infinitely scaling 2%-per-level Growth increase that makes them level faster than any other character no question, letting them complete a build faster than anyone else by leaps and bounds, and working with the LimitBreak Limit Break system added alongside them makes for exponential growth of their weapons that can quickly turn them into a monster.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LuckBasedMission: How far you get is rather heavily dependent on whether you get a good combination of power-ups when you level. Indeed, the "Lucky" power increases the likelihood of getting four choices instead of three, which makes it more likely you can find something usable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiGrinding: a strangely InvertedTrope. While there are limits during normal gameplay the golden egg system serves to let you make any character as powerful as you like at the cost of grinding loads of games to get the money and/or in level egg drops. Once sonebody gets a steady stream of them they'll find there are few limits on just how absurdly broken the character can get save a few limits, mostly cooldown reduction being capped at 90% golden egg bonus but there are a few others, that seem to be more for keeping the game from falling apart at the seams rather than to restrict the player.
Is there an issue? Send a MessageReason:
None


* SupportPartyMember: The Mini Crewmates added in ''Emergency Meeting'' serve as a version of this. They take up a passive slot instead of a weapon slot and infrequently cast weaker versions of base weapons [[note]] Crewmate is Report! Engineer is Lightning Ring, Imposter is Knife, Shapeshifter is Bone, Scientist is Santa Water, Guardian Angel is Laurel, Ghost is Clock Lancet and Horse is Greatest Jubilee[[/note]]. They all merge with one of the DLC weapons that was added alongside them to evolve them, and uniquely vanish from the slots they were taking up while remaining active, allowing you to replace them with a proper passive while they continue to support you.

to:

* SupportPartyMember: The Mini Crewmates added in ''Emergency Meeting'' serve as a version of this. They take up a passive slot instead of a weapon slot and infrequently cast weaker versions of base weapons [[note]] Crewmate is Report! Garlic, Engineer is Lightning Ring, Imposter is Knife, Shapeshifter is Bone, Scientist is Santa Water, Guardian Angel is Laurel, Ghost is Clock Lancet and Horse is Greatest Jubilee[[/note]]. They all merge with one of the DLC weapons that was added alongside them to evolve them, and uniquely vanish from the slots they were taking up while remaining active, allowing you to replace them with a proper passive while they continue to support you.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* {{Crossover}}: The ''Emergency Meeting'' DLC adds characters and the Polus map from ''VideoGame/AmongUs'', as well as weapons inspired by mechanics and elements of said game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Lifesign Scan introduced in the ''Emergency Meeting'' DLC heals you periodically depending on your Amount and Recovery stats. It doesn't even deal damage to enemies (unless you equip the Sarabande of Healing Arcana), but it can still save your run.

Top