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* VillainProtagonist: No FriendlyNeighborhoodVampire here, the player character is unambiguously monstrous. From aspirations of conquest and reducing mankind to cattle, to forcefully converting villagers into vampire thralls and shoving captives into tiny little boxes while you drain from them like oversized juice boxes, your path to power will inarguably be paved in the blood and bodies of criminals and innocents alike. [[spoiler:Even your opposition to Dracula himself in the final act isn't born from any altruism or an EvenEvilHasStandards moment, but purely because [[ICanRuleAlone you refuse to be anyone's servant anymore]].]]

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* VillainProtagonist: No FriendlyNeighborhoodVampire here, the player character is unambiguously monstrous. From aspirations of conquest and reducing mankind to cattle, to forcefully converting villagers into vampire thralls and shoving captives into tiny little boxes while you drain from them like oversized juice boxes, your path to power will inarguably be paved in the blood and bodies of criminals and innocents alike. [[spoiler:Even your opposition to Dracula himself in the final act isn't born from any altruism or an EvenEvilHasStandards moment, but purely because [[ICanRuleAlone you refuse to be anyone's servant anymore]].his servant]].]]
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grammar


* VillainProtagonist: No FriendlyNeighborhoodVampire here, the player character is unambiguously monstrous. From aspirations of conquest and reducing mankind to cattle, to forcefully converting villagers into vampire thralls and shoving captives into tiny little boxes while you drain from them like oversized juice boxes, your path to power will inarguably be paved in the blood and bodies of criminals and innocents alike. [[spoiler:Even your opposition to Dracula himself in the final act isn't born from any altruism or even EvenEvilHasStandards moment, but purely because [[ICanRuleAlone you refuse to be anyone's servant anymore]].]]

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* VillainProtagonist: No FriendlyNeighborhoodVampire here, the player character is unambiguously monstrous. From aspirations of conquest and reducing mankind to cattle, to forcefully converting villagers into vampire thralls and shoving captives into tiny little boxes while you drain from them like oversized juice boxes, your path to power will inarguably be paved in the blood and bodies of criminals and innocents alike. [[spoiler:Even your opposition to Dracula himself in the final act isn't born from any altruism or even an EvenEvilHasStandards moment, but purely because [[ICanRuleAlone you refuse to be anyone's servant anymore]].]]
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* VillainProtagonist: No FriendlyNeighborhoodVampire here, the player character is unambiguously monstrous. From aspirations of conquest and reducing mankind to cattle, to forcefully converting villagers into vampire thralls and shoving captives into tiny little boxes while you drain from them like oversized juice boxes, your path to power will inarguably be paved in the blood and bodies of criminals and innocents alike.

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* VillainProtagonist: No FriendlyNeighborhoodVampire here, the player character is unambiguously monstrous. From aspirations of conquest and reducing mankind to cattle, to forcefully converting villagers into vampire thralls and shoving captives into tiny little boxes while you drain from them like oversized juice boxes, your path to power will inarguably be paved in the blood and bodies of criminals and innocents alike. [[spoiler:Even your opposition to Dracula himself in the final act isn't born from any altruism or even EvenEvilHasStandards moment, but purely because [[ICanRuleAlone you refuse to be anyone's servant anymore]].]]
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*AllThereInTheManual: The [[https://blog.stunlock.com/category/devblog/ Dev Blog]] contains a lot of detail on the setting.
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In April 2024 a month before the release of 1.0, it was announced that V Rising would be receiving a crossover with ''{{Franchise/Castlevania}}'' at the game's launch, featuring multiple outfits and castle decorations taking after the series, as well as a special boss fight with the legendary vampire hunter Simon Belmont.
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* EvilVsEvil: While all players play as vampires, much of the game is spent fighting other undead, bandits, evil creatures, other vampire players in PvP, and so forth.

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* EvilVsEvil: While all players play as vampires, much of the game is spent fighting other undead, bandits, evil creatures, other vampire players in PvP, [=PvP=], and so forth.
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''V Rising'' was released on Steam's Early Access program in mid May 2022, and will be officially released on May 8, 2024 for its 1.0 update.

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''V Rising'' was released on Steam's Early Access program in mid May 2022, and will be officially released on May 8, 2024 for its 1.0 update.update, and will be ported to [=PlayStation=] 5 at a later date.
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This is a thing

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* {{Crossover}}: Near its official release date, the game collaborates with ''Franchise/{{Castlevania}}'', where your vampire will have a chance to fight the legendary vampire hunter Simon Belmont (though [[HeroAntagonist he is a heroic guy]]).


''V Rising'' was released on Steam's Early Access program in mid May 2022, and is currently still under development.

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''V Rising'' was released on Steam's Early Access program in mid May 2022, and is currently still under development.will be officially released on May 8, 2024 for its 1.0 update.
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Trope was cut/disambiguated due to cleanup


** [[DropTheHammer Maces]] are the slowest and hardest hitting weapon, which is efficient at breaking apart rocks, including [[RockMonster the kind that is alive and trying to kill you]]. Copper maces add a leaping GroundPound, while iron ones add a quick swing that can stun targets.

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** [[DropTheHammer Maces]] Maces are the slowest and hardest hitting weapon, which is efficient at breaking apart rocks, including [[RockMonster the kind that is alive and trying to kill you]]. Copper maces add a leaping GroundPound, while iron ones add a quick swing that can stun targets.

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* MundaneUtility: Aside from acting as respawn points, sleeping in coffins also drastically reduces blood consumption rate. Have nothing to do and want to just get through the day, but you're worried about losing a chunk of your blood? Just take a nap until sunset! In a similar vein the bear form has increased resistance to all elements, allowing players to use it to shed stacks of Garlic Exposure more quickly than normal.

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* MundaneUtility: MundaneUtility:
**
Aside from acting as respawn points, sleeping in coffins also drastically reduces blood consumption rate. Have nothing to do and want to just get through the day, but you're worried about losing a chunk of your blood? Just take a nap until sunset! In a similar vein the bear form has increased resistance to all elements, allowing players to use it to shed stacks of Garlic Exposure more quickly than normal.normal.
** Every weapon is clearly made for combat first, from swords and reapers, to dual-wielded axes, to maces as big as an adult human. These same properties ''also'' make them useful tools for resource harvesting since they're magically reinforced and wielded with a vampire's SuperStrength, it's more likely your weapons will have felled far more trees and boulders than foes.
** Blood Rage is one of the earliest abilities you get from the first tier of V Blood carriers, it gives lifesteal and a non-dismissible amount of attack speed up. The healing and swinging faster is useful enough for enemies... but in the early game, before you have good weapons for harvesting resources, attacking faster makes gathering lumber and stone appreciably quicker.
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* AntiFrustrationFeatures: The Gloomrot update added a ''lot'' of these to smooth out the gameplay experience with a special emphasis on cutting back on the amount of repetitive travel required.
%% Travel-Related
** Several static waygates have been moved closer to points of interest so they're more accessible.
** Wolf Form gained an additional 15% movement speed boost and a spectral leap allowing it to phase through low obstacles and fences, making non-horse travel much faster and easier.
** There's now an item, the Dusk Caller, that transports a prisoner into a prison cell without having to run them back. No more losing a 100% blood quality mook to a crack-shot Rifleman or Militia Longbow on the way back to the castle.
** Merchants no longer wander around but appear in specific locations so you can find them when you need them. Additionally the merchants in Farbane don't require Human Form to interact with anymore.
** Gaining the 'Dominate Mount' ability lets you convert a horse into a special horse that doesn't require water, can be summoned when needed, and can be resurrected if killed, solving a lot of the problems people had with horses in Silverlight Hills. Like the wolf, a vampire horse also gains a spectral leap.
** Player-built waygates are now unlocked through progression rather than by killing a V Blood Carrier and can also be placed indoors. Intra-castle teleporters can also be unlocked to allow quicker navigation of large castles.
** The Blood Altar has been replaced with a menu so players no longer need to go back to a castle to find their next target.
%% Building/Construction
** Wooden Coffins can now be placed indoors, eliminating an annoying period of the game where players could build castles but not put their coffins inside them.
** When building storage chests and the Devourer there is now an arrow clearly indicating which direction is the front.
** The Mist Brazier, an important early-game building that was easily missed by newer players, is now required by progression so it can't be overlooked.
** The Paper Press now unlocks from Nicholaus the Fallen instead of being a random drop in Dunley Farmlands, making it ''much'' easier to fill out the Research Desk.
%% Other
** The Putrid Rat no longer requires [[LuckBasedMission a specific fish]] to summon, instead being summonable with more readily-available materials.
** Servant hunts now operate off system time instead of the ingame clock, allowing for solo players and servers that aren't perpetually online to make use of them.
** Destroying a large resource node in Bear Form now gives you the resources.
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* HellishHorse: Vampires can now learn the Dominate Horse ability, which allows them to convert a captured horse into one of these. Doing so comes with several benefits:
** Horses no longer need to be supplied with water and will sustain themselves indefinitely.
** The dominated horse can be magically summoned by the vampire at any time, anywhere.
** Dominated horses that are killed in combat can be revived by simply resummoning them.
** [[ArsonMurderAndJaywalking Vampires can decorate their dominated horses with different saddles and bridles.]]
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* BadMoonRising: Inverted for players, played straight for everyone else. Every so often a night cycle will feature the rise of a Blood Moon, which boosts vampires' blood attributes by a whopping 30%, making these nights perfect for engaging challenging V Blood carriers.
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* SlasherSmile: One of the more cartoonish character customization options gives your vampire an impressively wide ([[FangsAreEvil and sharp]]) grin.
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** Secrets of Gloomrot removes the General's Soul Reaper and adds new unique weapons which use Merciless Iron or Sanguine weapons as templates. They come with extra stat bonuses selected at random, enabling a wide variety of specializations.
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Blade On A Stick has been disambiguated


** [[BladeOnAStick Spears]] are quick and deal good damage, having better reach than other weapons but without the wide arc that can hit multiple foes. They deal extra damage to creature type enemies. Copper spears can perform a rapid-fire flurry of strikes, while iron and up can be thrown to harpoon a distant enemy closer.

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** [[BladeOnAStick Spears]] Spears are quick and deal good damage, having better reach than other weapons but without the wide arc that can hit multiple foes. They deal extra damage to creature type enemies. Copper spears can perform a rapid-fire flurry of strikes, while iron and up can be thrown to harpoon a distant enemy closer.

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** Axes are wielded DualWielding in pairs, though uncharacteristically that makes them slightly slower and slightly harder hitting than swords. They are efficient at chopping down trees. Copper axes add a short dash strike which increases your attack speed on a hit, while iron axes can be thrown in a circular arc.
** [[DropTheHammer Maces]] are the slowest and hardest hitting weapon, which is efficient at breaking apart rocks, including the kind that is alive and trying to kill you. Copper maces add a leaping GroundPound, while iron ones add a quick swing that can stun targets.

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** Axes are [[DualWielding wielded DualWielding in pairs, pairs]], though uncharacteristically that makes them slightly slower and slightly harder hitting than swords. They are efficient at chopping down trees. Copper axes add a short dash strike which increases your attack speed on a hit, while iron axes can be thrown in a circular arc.
** [[DropTheHammer Maces]] are the slowest and hardest hitting weapon, which is efficient at breaking apart rocks, including [[RockMonster the kind that is alive and trying to kill you.you]]. Copper maces add a leaping GroundPound, while iron ones add a quick swing that can stun targets.

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* AmazingTechnicolorPopulation: Vampire players can come in all skin colors across the color spectrum. Averted for all human [=NPC=]s except thralls/servants, who take on a dark blue-purple skin tone after conversion.

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* AmazingTechnicolorPopulation: Vampire players can come in all skin colors across the color spectrum. Averted for all human Human [=NPC=]s except thralls/servants, who converted into thralls/servants take on a dark blue-purple skin tone after conversion.as well.
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I assumed that this recipe just vanished after the Gloomrot expansion, and I was completely wrong. Reverting this entry to reflect that this particular scythe is still around.


* InfinityMinusOneSword: The recipe for the General's Soul Reaper was once acquired shortly after leaving Farbane by following Meredith through the Haunted Iron Mines and grabbing it from the Undead Commander she'll usually kill (or just killing the Undead Commander yourself with friends). It doesn't need anything too unusual or hard-to-get to craft and it's a Merciless Iron Reaper that gives a hefty additional bonus to spell power and critical strike, the only weapon to do so, making it more powerful than Dark Silver weapons and useful up until the end of the game.

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* InfinityMinusOneSword: The recipe for the General's Soul Reaper was once is acquired shortly after leaving Farbane by following Meredith through the Haunted Iron Mines and grabbing it from Kriig the Undead Commander that she'll usually kill (or just killing the Undead Commander yourself with friends). It doesn't need anything too unusual or hard-to-get to craft and it's a Merciless Iron Reaper that gives a hefty additional bonus to spell power and critical strike, the only weapon to do so, making it more powerful than Dark Silver weapons and useful up until the end of the game.

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Please keep entries in alphabetical order as per the "Ignore articles at the beginnings of titles" rule. Refer to How To Alphabetize Things if you need a refresher.


* AnInteriorDesignerIsYou: One of the primary aspects of progression in the game is reflected by the size and quality of the lair each vampire is able to build for themself as they gain power and access to new areas of the map. There are practical benefits to proper interior design beyond showing off your aesthetic sensibilities, as many production structures gain speed and/or efficiency bonuses from being indoors and in a room with the correct floor type.
** AndYourRewardIsInteriorDecorating: Many of your rewards for defeating bosses are also fancier decorations for your lair. Some of these are also practical, but a lot are just things like curtains or wallpaper or paintings.



* BeefGate: Regions with more advanced materials and crafting recipes are defended by more powerful enemies. Vampiric abilities and spells, as well as other useful recipes, are also learned by defeating specific named heroes who are significantly tougher than common mooks.

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* BeefGate: Regions with more advanced materials and crafting recipes are defended by more powerful enemies. Vampiric abilities and spells, as well as other useful recipes, are also learned by defeating specific named heroes who are significantly tougher than common mooks. You can try to sneak past these border patrols, but any rewards in the area tend to be stronger than your equipment (such as trying to mine iron with copper tools) or defended by anti-vampire measures (such as garlic or holy magic).



* BlackAndGrayMorality: Strongly implied. The vampires are certainly a VillainProtagonist but the Church of Luminance is sliding into LightIsNotGood. Quincey the Bandit King was by all accounts a HumbleHero to the people of Dunley until the Church [[DisproportionateRetribution exiled him because he didn't like them]], Azariel the Sunbringer is depicted as a ManipulativeBastard who flattered, charmed, and threatened his way to becoming the equivalent of Pope, and Solarus the Immaculate has gone from being TheParagon who defeated the GreaterScopeVillain in ages past to a JadedWashout GlorySeeker yearning for an evil strong enough to challenge him again.

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* BlackAndGrayMorality: Strongly implied. The vampires are certainly a VillainProtagonist but the Church of Luminance is sliding into LightIsNotGood. Quincey the Bandit King was by all accounts a HumbleHero to the people of Dunley until the Church [[DisproportionateRetribution exiled him because he didn't like them]], respect them enough]], Azariel the Sunbringer is depicted as a ManipulativeBastard who flattered, charmed, and threatened his way to becoming the equivalent of Pope, and Solarus the Immaculate has gone from being TheParagon who defeated the GreaterScopeVillain in ages past to a JadedWashout GlorySeeker yearning for an evil strong enough to challenge him again.



* EquipmentBasedProgression: Vampires level up by acquiring and equipping higher quality gear, and by drinking the blood of more powerful enemies.

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* EquipmentBasedProgression: Vampires level up by acquiring and equipping higher quality gear, and by drinking the blood of more powerful enemies. You can only track V Blood targets once your gear level is high enough.



* FishingMinigame: One of the earlier Carriers unlocks a woodworking table, which also allows you to craft a fishing rod. You can then equip it and fish at special hotspots throughout the game world, and occasionally get useful things. While the spots are fairly uncommon and the rewards can vary, fish are a better food for your prisoners than rats as they can decrease Misery.

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* FishingMinigame: One of the earlier Carriers unlocks a woodworking table, which also allows you to craft a fishing rod. You can then equip it and fish at special hotspots throughout the game world, and occasionally get useful things. While the spots are fairly uncommon and the rewards can vary, fish are a better food for your prisoners than rats as they can decrease Misery.Misery, and the fish oil is important for higher-end crafting.



* InfinityMinusOneSword: The recipe for the General's Soul Reaper can be acquired shortly after leaving Farbane by following Meredith through the Haunted Iron Mines and grabbing it from the Undead Commander she'll usually kill (or just killing the Undead Commander yourself with friends). It doesn't need anything too unusual or hard-to-get to craft and it's a Merciless Iron Reaper that gives a hefty additional bonus to spell power and critical strike, the only weapon to do so, making it more powerful than Dark Silver weapons and useful up until the end of the game.

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* InfinityMinusOneSword: The recipe for the General's Soul Reaper can be was once acquired shortly after leaving Farbane by following Meredith through the Haunted Iron Mines and grabbing it from the Undead Commander she'll usually kill (or just killing the Undead Commander yourself with friends). It doesn't need anything too unusual or hard-to-get to craft and it's a Merciless Iron Reaper that gives a hefty additional bonus to spell power and critical strike, the only weapon to do so, making it more powerful than Dark Silver weapons and useful up until the end of the game.game.
* AnInteriorDesignerIsYou: One of the primary aspects of progression in the game is reflected by the size and quality of the lair each vampire is able to build for themself as they gain power and access to new areas of the map. There are practical benefits to proper interior design beyond showing off your aesthetic sensibilities, as many production structures gain speed and/or efficiency bonuses from being indoors and in a room with the correct floor type.
** AndYourRewardIsInteriorDecorating: Many of your rewards for defeating bosses are also fancier decorations for your lair. Some of these are also practical, but a lot are just things like curtains or wallpaper or paintings.



* LetsYouAndHimFight: Almost every faction is hostile to one another, meaning that they'll fight if they meet. While they still prefer to attack vampires they don't care about crossfire and will attack each other if the vampire isn't an attractive target. It's even possible in some places to cause wandering V Blood Carriers to fight each other if their patrol routes intersect, with the center of the Farbane being especially likely to see this. Meredith the Bright Archer deserves special mention as she is placed to encourage vampires to exploit this; she's a very high level for the time she's first encountered, has a dangerous escort, and limits access to a vital resource, but she patrols an area that is completely hostile to her.

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* LetsYouAndHimFight: Almost every faction is hostile to one another, meaning that they'll fight if they meet. While they still prefer to attack vampires they don't care about crossfire and will attack each other if the vampire isn't an attractive target. It's even possible in some places to cause wandering V Blood Carriers to fight each other if their patrol routes intersect, with the center of the Farbane being especially likely to see this. Meredith the Bright Archer deserves special mention as she is placed to encourage vampires to exploit this; she's a very high level for the time she's first encountered, has a dangerous escort, and limits access to a vital resource, resource... but she patrols an area that is completely hostile to her.her, and tends to be quite worn down by the end of her patrol route. "The Secrets of Gloomrot" expansion changed her main opponent (a formerly nameless Undead General) into a named V Blood Carrier that is far stronger, making it possible for either her or Kriig the Undead General to be subjected to this.



* TheMagnificent: The ''vast'' majority of V Blood Carrier names follow this format. Tristan the Vampire Hunter. Quincey the Bandit King. Vincent the Frostbringer. And so on.



* SilverHasMysticPowers: Silver coins are the only currency in the game and can be used to trade with the few merchants who can be found on the map, but carrying any quantity of silver will reduce vampiric regeneration and can cause continuous damage in sufficient quantities, and prevents shapeshifting. Vampires can equip certain gear or use potions to resist this effect for a time. Increasing your silver resistance also reduces the damage you take from silver weapons.
* SinisterScythe: Reapers are a hybrid of this and a battleaxe, with Iron-tier reapers favoring the scythe and Dark Silver-tier reapers favoring the battleaxe. The Undead Commander wields an especially nasty scythe, the General's Soul Reaper, whose recipe you can learn. They specialize in [=AoE=] damage-dealing and do extra damage to Undead, and the General's Soul Reaper boosts spell power.

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* SilverHasMysticPowers: Silver coins are one of the only currency currencies in the game and can be used to trade with the few merchants who can be found on the map, but carrying any quantity of silver will reduce vampiric regeneration and can cause continuous damage in sufficient quantities, and prevents shapeshifting. Vampires can equip certain gear or use potions to resist this effect for a time. Increasing your silver resistance also reduces the damage you take from silver weapons.
* SinisterScythe: Reapers are a hybrid of this and a battleaxe, with Iron-tier reapers favoring the scythe and Dark Silver-tier reapers favoring the battleaxe. The Undead Commander Kriig wields an especially nasty scythe, the General's Soul Reaper, whose recipe you can learn. They specialize in [=AoE=] damage-dealing and do extra damage to Undead, and the General's Soul Reaper boosts spell power.



** Vampires are vulnerable to the classical weapons of folklore - garlic, silver, holy symbols, fire, and sunlight - and suffer various status ailments while under their effects unless they prepare countermeasures. Garlic increases damage taken and reduces damage dealt, while silver reduces regeneration in small amounts (or actively causes damage if you hold too much) and prevents shapeshifting. Holy effects cause severe speed reductions, fire causes nasty damage over time, and sunlight will quickly reduce a vampire to ash if they're caught out in it too long.

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** Vampires are vulnerable to the classical weapons of folklore - garlic, silver, holy symbols, fire, and sunlight - and suffer various status ailments while under their effects unless they prepare countermeasures. Garlic increases damage taken and reduces damage dealt, dealt (and increases detection range from enemies), while silver reduces regeneration in small amounts (or actively causes damage if you hold too much) and prevents shapeshifting. Holy effects cause severe speed reductions, fire causes nasty damage over time, and sunlight will quickly reduce a vampire to ash if they're caught out in it too long.



* TheStraightAndArrowPath: You can pick up crossbows fairly early on, which, while slow thanks to the warmup/cocking animation, do give you a useful ranged option. At higher tiers, they gain the ability to fire a tightly-clustered RainOfArrows and a 'quick shot' that doesn't have the warmup time.

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* TheStraightAndArrowPath: You can pick up crossbows fairly early on, which, while slow thanks to the warmup/cocking animation, do give you a useful ranged option. At higher tiers, they gain the ability to fire a tightly-clustered RainOfArrows and a 'quick shot' that doesn't have the warmup time.time and interrupts ability casting in targets.



* TheMagnificent: The ''vast'' majority of V Blood Carrier names follow this format. Tristan the Vampire Hunter. Quincey the Bandit King. Vincent the Frostbringer. And so on.
* TrackingSpell: The Blood Altar allows you to track V Blood Carriers by indicating their direction relative to you with wispy reddish-black mist every so often. This is often necessary to locate targets quickly since many of these carriers wander across wide areas of the map. It can also be used defensively in order to help players avoid the roaming Vampire Hunters.

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* TheMagnificent: The ''vast'' majority of V Blood Carrier names follow this format. Tristan the Vampire Hunter. Quincey the Bandit King. Vincent the Frostbringer. And so on.
* TrackingSpell: The Blood Altar allows formerly allowed you to track V Blood Carriers by indicating their direction relative to you with wispy reddish-black mist every so often. This is often necessary to locate targets quickly since many of these carriers wander across wide areas of the map. It can also be used defensively in order to help players avoid the roaming Vampire Hunters. This was later changed to not require a building in your base to activate, and to give a rough estimate of their distance to the player as well.



* WalkingArmory: A vampire can carry and switch between as many items as its inventory allows, each with its own roles.

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* WalkingArmory: A vampire can carry and switch between as many items as its their inventory allows, each with its own roles.
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* UtilityWeapon: Slashers are a downplayed example. While just fine as weapons they're more valued for their abilities, which can be used to bypass or avoid otherwise-troublesome boss mechanics or travel relatively safely through areas the vampire shouldn't be able to survive yet.


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** Crossbows are slow but deal a lot of damage and have a long range, making them the go-to weapon for fighting at a distance. Copper crossbows can fire a RainOfArrows to hobble pursuers or batter groups, with iron and up crossbows gaining a quick shot that interrupts casting and likewise slows pursuit.
** [[{{BFS}} Greatswords]] are, like crossbows, slow to swing but very hard-hitting. Only available at iron and higher, these weapons offer a quick charge forward that knocks enemies into the air and a leaping ground slam that deals damage in a forward line.
** [[GunsAkimbo Pistols]] offer a second ranged option, being faster and more mobile than the crossbow but with weaker shots and a shorter range. The last of the weapons to appear, they offer a quick burst of damage from many shots fired rapidly in a forward cone and an UnnecessaryCombatRoll followed up with a single shot that causes its target to explode after a short delay, dealing damage in an area around them.
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** The Forest Wanderer would be this, if it weren't for the fact that his wandering path is deep in the [[TheLostWoods Cursed]] [[SwampsAreEvil Forest]].

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** The Forest Old Wanderer would be this, if it weren't for the fact that his wandering path is deep in the [[TheLostWoods Cursed]] [[SwampsAreEvil Forest]].

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