History VideoGame / UrbanDead

26th Jul '16 6:39:13 PM MyFinalEdits
Is there an issue? Send a Message


* AntiPoopSocking: Each character gets a maximum of 50 AP, replenished by 1 every half-hour. The site will only accept 160 hits per IP per day, effectively limiting max active characters to three. Certain disreputable types have found ways around the limits, and use mutiple characters to help themselves, against the rules of the game, and to avoid AP limits.
** The IP hit limit can be removed [[BribingYourWayToVictory for one character per $5]] if you donate to the site, so it is technically possible to have as many active characters as you want.
* ApocalypticLog: While your character is inactive, everything that occurs or is said gets recorded for you to read when you Return. Radio messages, conversations, attacks, your body being grabbed and eaten in the street...

to:

* AntiPoopSocking: Each character gets a maximum of 50 AP, replenished by 1 every half-hour. The site will only accept 160 hits per IP per day, effectively limiting max active characters to three. Certain disreputable types have found ways around the limits, and use mutiple characters to help themselves, against the rules of the game, and to avoid AP limits. \n** The This can be subverted by removing the IP hit limit can be removed [[BribingYourWayToVictory for one character per $5]] if you donate to the site, so it is technically possible to have as many active characters as you want.
site.
* ApocalypticLog: ApocalypticLog:
**
While your character is inactive, everything that occurs or is said gets recorded for you to read when you Return. Radio messages, conversations, attacks, your body being grabbed and eaten in the street...
26th Jul '16 6:35:17 PM MyFinalEdits
Is there an issue? Send a Message


* AwesomeButImpractical: Fighting zombies can sometimes fall into this, depending on the situation. If you're clearing out buildings or repelling a break-in, then that's all good. Fighting them outdoors is just a waste of AP, though, and considering the AP you have to spend looking for ammo later on...

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
Fighting zombies can sometimes fall into this, depending on the situation. If you're clearing out buildings or repelling a break-in, then that's all good. Fighting them outdoors is just a waste of AP, though, and considering the AP you have to spend looking for ammo later on...



* BadassLongcoat: Uncreative humans who try to play action-movie heroes are known as "Trenchcoaters" (or trenchies) after far too many to count described themselves to be wearing one in their character description box, among other cliches. Also tend to spend their time shooting zombies (who can just stand back up) rather than doing anything useful, like barricading or healing.

to:

* BadassLongcoat: BadassLongcoat:
**
Uncreative humans who try to play action-movie heroes are known as "Trenchcoaters" (or trenchies) after far too many to count described themselves to be wearing one in their character description box, among other cliches. Also tend to spend their time shooting zombies (who can just stand back up) rather than doing anything useful, like barricading or healing.



* BerserkBoardBarricade: Barricades on buildings can be built up to max in a single character's turn, despite the fact that this involves moving tables, bookcases, and ''vending machines''.
** In garages, no less.
* BloodKnight: Pretty much everybody, especially [=PKers=].

to:

* BerserkBoardBarricade: Barricades on buildings can be built up to max in a single character's turn, despite the fact that this involves moving tables, bookcases, and ''vending machines''.
**
machines''. In garages, no less.
* BloodKnight: Pretty much everybody, Everybody, especially [=PKers=].



* BribingYourWayToVictory: Averted. You can pay $5 to go over the normal character limit, but having multiple characters work together (A tactic called [[{{Starcraft}} Zerging]] by the players) will [[EvenEvilHasStandards make pretty much everyone]] turn their back on you, if not target you for Griefing. Even the RandomNumberGod will desert you if two characters are too close together, and in very egregious cases, your IP may even be banned from the game altogether!

to:

* BribingYourWayToVictory: Averted. You can pay $5 to go over the normal character limit, but having multiple characters work together (A tactic called [[{{Starcraft}} Zerging]] by the players) will [[EvenEvilHasStandards make pretty much everyone]] turn their back on you, if not target you for Griefing. Even the RandomNumberGod will desert you if two characters are too close together, and in very egregious cases, your IP may even be banned from the game altogether!



** Nam ahh zah harmanbargarz, mah zambah brazzahz! Bra!nz anh barhah! Graaaaaaaaaaaaagh!



* DeathIsASlapOnTheWrist: Whether or not this is true depends on whether or not the survivors are "winning" in your local area. If they are, you can shamble to a designated revive points and expect to be back on your feet tomorrow. If not, good luck. Of course, players who are willing to play both sides have nothing to fear at all. Smaller neighborhoods like Pescodside have had problems due to the fact they are considered out of the conventional area as well, with the resident group nowhere to be seen.
** Dedicated zombie players have it easy all the time--all they have to do is stand back up.
*** Heck, if you've got the Ankle Grab ability, getting back up costs you a grand total of ''1'' AP. (6 AP if you get head-shot).

to:

* DeathIsASlapOnTheWrist: DeathIsASlapOnTheWrist:
**
Whether or not this is true depends on whether or not the survivors are "winning" in your local area. If they are, you can shamble to a designated revive points and expect to be back on your feet tomorrow. If not, good luck. Of course, players who are willing to play both sides have nothing to fear at all. Smaller neighborhoods like Pescodside have had problems due to the fact they are considered out of the conventional area as well, with the resident group nowhere to be seen.
** Dedicated zombie players have it easy all the time--all they have to do is stand back up.
*** Heck,
up. In fact, if you've got the Ankle Grab ability, getting back up costs you a grand total of ''1'' AP. (6 AP if you get head-shot).



* EnemyMine: Many survivor, zombie and PlayerKiller groups have actually banded together on several occasions, believe it or not. The Department of Emergency Management ended up with particularly large amount of groups allied against it, as they had been accused of zerging (or something similar to boost group numbers).

to:

* EnemyMine: EnemyMine:
**
Many survivor, zombie and PlayerKiller groups have actually banded together on several occasions, believe it or not. The Department of Emergency Management ended up with particularly large amount of groups allied against it, as they had been accused of zerging (or something similar to boost group numbers).



* FaceHeelRevolvingDoor: Dual Nature, which follows the traditional zombie rules of survivors that get turned into zombies... acting like zombies.

to:

* FaceHeelRevolvingDoor: FaceHeelRevolvingDoor:
**
Dual Nature, which follows the traditional zombie rules of survivors that get turned into zombies... acting like zombies.



* [[LastOfHisKind Last Of Its Kind]]: Lists were made for the last hundred human survivors in Monroeville (now all dead) and Borehamwood (which now has just one human being, in addition to ten zombies left, thus sending humans into this trope).
* LastStand: Any siege, only these are usually escapable. If you're logged in early enough.
** Of particular note is Caiger Mall, which is the only mall with a decisive survivor victory. During a tour of mall sieges conducted by the zombies. ''All five-thousand of them.''

to:

* [[LastOfHisKind Last Of Its Kind]]: LastOfHisKind: Lists were made for the last hundred human survivors in Monroeville (now all dead) and Borehamwood (which now has just one human being, in addition to ten zombies left, thus sending humans into this trope).
* LastStand: Any siege, only these are usually escapable. If you're logged in early enough. \n** Of particular note is Caiger Mall, which is the only mall with a decisive survivor victory. During a tour of mall sieges conducted by the zombies. ''All five-thousand of them.''



* NinjaPirateRobotZombie: Well, pirate fireman zombie, but still...
** Pantless mutants with shotguns. ''Ron freaking Burgundy.''

to:

* NinjaPirateRobotZombie: Well, pirate fireman zombie, but still...
** Pantless
zombie. There are also pantless mutants with shotguns. ''Ron freaking Burgundy.''



* ObfuscatingStupidity: Groups like the ULC (Upper Left Corner), who don't take the game seriously at all. In the case of the ULC, the entirety of the group is of veteran gamers with maxed skillsets; they're also listed on the wiki as being one of the main survivor groups that stopped the infamous [[KillEmAll Mall]] [[ArmyOfTheDead Tour]] [[TheSiege '06]]. It's ''generally'' not wise to pick a fight with any long-running frivolous group, no matter how silly, as they can make your life very unpleasant very fast.
** Similarly, The Burchell Arms Regulars group does not take the game seriously at all, with its members often getting drunk and occasionally starting a bar brawl in their favourite pub for the lulz. They also hunt most Player Killers in Rolt Heights and defend their pub with a hell of a lot of bullets.

to:

* ObfuscatingStupidity: ObfuscatingStupidity:
**
Groups like the ULC (Upper Left Corner), who don't take the game seriously at all. In the case of the ULC, the entirety of the group is of veteran gamers with maxed skillsets; they're also listed on the wiki as being one of the main survivor groups that stopped the infamous [[KillEmAll Mall]] [[ArmyOfTheDead Tour]] [[TheSiege '06]]. It's ''generally'' not wise to pick a fight with any long-running frivolous group, no matter how silly, as they can make your life very unpleasant very fast.
** Similarly, The Burchell Arms Regulars group does not take the game seriously at all, with its members often getting drunk and occasionally starting a bar brawl in their favourite pub for the lulz. They also hunt most Player Killers in Rolt Heights and defend their pub with a hell of a lot of bullets.



* PlayingBothSides: Most players are content to fight whichever side they're not on at the moment and stick with groups only temporarily. This is in contrast to the players who insist [[SeriousBusiness you must be loyal to one of the two sides and defend it fanatically both in the game and out of it]].

to:

* PlayingBothSides: PlayingBothSides:
**
Most players are content to fight whichever side they're not on at the moment and stick with groups only temporarily. This is in contrast to the players who insist [[SeriousBusiness you must be loyal to one of the two sides and defend it fanatically both in the game and out of it]].



* PowerPerversionPotential: The [[CypherLanguage Zamgrh]] word for "grab" has strong sexual connotations.
** Not to mention "gangbang". There's even a funny sexual encounter on the wiki.

to:

* PowerPerversionPotential: PowerPerversionPotential:
**
The [[CypherLanguage Zamgrh]] word for "grab" has strong sexual connotations.
** Not to mention "gangbang"."Gangbang". There's even a funny sexual encounter on the wiki.



* PVPBalanced: Very, very, very averted. Melee and guns may have benefits relative to each other, but their only uses are dumping a zombie into the street from a building or leveling up very fast. The AP spent killing a zombie even with a stack of shotguns (the game's highest-damage weapon) is generally far more than the AP it costs him to stand back up, even without factoring in the time spent finding ammo and reloading (which is a lot). Healing, barricading and reviving are almost orders of magnitude more efficient at actually helping survivors or inconveniencing the zombies, and also grant some XP to boot. Additionally, there is a zombie perk that allows zombies to tell where you have gone, if you have successfully attacked them but not finished the job, allowing them to track you if you're any less than ten blocks away.
** For people who do not grasp this concept, see BadassLongcoat above.

to:

* PVPBalanced: Very, very, very averted.Averted. Melee and guns may have benefits relative to each other, but their only uses are dumping a zombie into the street from a building or leveling up very fast. The AP spent killing a zombie even with a stack of shotguns (the game's highest-damage weapon) is generally far more than the AP it costs him to stand back up, even without factoring in the time spent finding ammo and reloading (which is a lot). Healing, barricading and reviving are almost orders of magnitude more efficient at actually helping survivors or inconveniencing the zombies, and also grant some XP to boot. Additionally, there is a zombie perk that allows zombies to tell where you have gone, if you have successfully attacked them but not finished the job, allowing them to track you if you're any less than ten blocks away.
** For people who do not grasp this concept, see BadassLongcoat above.
away.



** Look to the Gore Corps under EvenEvilHasStandards.



* ShotgunsAreJustBetter - Actually somewhat averted. Shotguns are plentiful and do the most damage, but can only hold two. Additional shotguns add to weight, and you can only find one shell at a time.

to:

* ShotgunsAreJustBetter - Actually somewhat averted. Shotguns ShotgunsAreJustBetter:
** Averted with the shotguns, which
are plentiful and do the most damage, but can only hold two. Additional shotguns add to weight, and you can only find one shell at a time.



* TheSiege: Essentially a never-ending series of these, played out in miniature all across the city.

to:

* TheSiege: Essentially a TheSiege:
** A
never-ending series of these, played out in miniature all across the city.



** Rumors are going around that the infamous zombie group The Dead are coming back for round 2.
*** They're back, and now credited with laying waste to almost all of Malton - survivor numbers have dropped off fast and whole stretches of the map are perma-ruined.

to:

** Rumors are going around that the The infamous zombie group The Dead are coming back for round 2.
*** They're
is back, and now credited with laying waste to almost all of Malton - survivor numbers have dropped off fast and whole stretches of the map are perma-ruined.



* ThrivingGhostTown: Inverted. The city of Malton has 100 suburbs each containing 100 buildings, 10,000 buildings total. At the time of this writing, there are about 8,500 active characters, with living humans outnumbering the walking dead by over 1,500 (though if you count corpses and revivifying humans, it's only by about a few hundred). The zombie apocalypse and associated quarantine here has been going on for over four years.
** On an individual suburb level, however, it's possible for the whole suburb to be practically devoid of both life and unlife for a time. People inevitably start filling in the gaps, however.

to:

* ThrivingGhostTown: ThrivingGhostTown:
**
Inverted. The city of Malton has 100 suburbs each containing 100 buildings, 10,000 buildings total. At the time of this writing, there are about 8,500 active characters, with living humans outnumbering the walking dead by over 1,500 (though if you count corpses and revivifying humans, it's only by about a few hundred). The zombie apocalypse and associated quarantine here has been going on for over four years.
**
years. On an individual suburb level, however, it's possible for the whole suburb to be practically devoid of both life and unlife for a time. People inevitably start filling in the gaps, however.



* {{Troll}}: Most [=PKers=]. (Humans who kill other humans, that is. Zombies killing humans and vice versa is just business as usual.)

to:

* {{Troll}}: {{Troll}}:
**
Most [=PKers=]. (Humans who kill other humans, that is. Zombies killing humans and vice versa is just business as usual.)



* VictoryIsBoring: [[http://wiki.urbandead.com/index.php/Shacknews Shacknews]], a group that had existed since before the game's creation and were the key factors in both [[http://wiki.urbandead.com/index.php/Battle_of_Blackmore the Battle of Blackmore]] and [[http://wiki.urbandead.com/index.php/Third_Siege_of_Caiger_Mall the Siege that ultimately destroyed Caiger Mall]]. Shortly after this, they issued an open challenge to anyone and everyone, and when this was not met, they retired en mass. Even three years later, the name Shacknews can terrify veterans. ''Even the RRF.''
** Averted, seeing as Shacknews has been revived, a mere shadow of their former selves, now dedicated to trying-and-failing to exterminate the Knights Templar.
** DARIS, The Many and The Dead says "Hello".
** This essentially happened once the "Escape" movement was thwarted for several zombie groups, realising that human efforts were unlikely to parallel this again, and that dozens would simply quit the game rather than play the same old thing, with no change.
* ViolationOfCommonSense: Ironically, hiding in a ruined building if you haven't got the AP to get behind a barricade increases your chances of survival, especially in stretches of ruined landscape, because most zombies won't bother checking inside every building they come across, since it would be a waste of their own AP.
** In a similar vein to this, hiding in a darkened building is also an excellent survival tactic, because the chance that someone will hit you is drastically reduced in the dark, meaning you are better defended against [=PKers=] and Zombies alike.
*** Or, if you ARE a [=PKer=], hiding in a dark building near your victims is a good way to avoid the angry survivors who want to kill you.

to:

* VictoryIsBoring: VictoryIsBoring:
**
[[http://wiki.urbandead.com/index.php/Shacknews Shacknews]], a group that had existed since before the game's creation and were the key factors in both [[http://wiki.urbandead.com/index.php/Battle_of_Blackmore the Battle of Blackmore]] and [[http://wiki.urbandead.com/index.php/Third_Siege_of_Caiger_Mall the Siege that ultimately destroyed Caiger Mall]]. Shortly after this, they issued an open challenge to anyone and everyone, and when this was not met, they retired en mass. Even three years later, the name Shacknews can terrify veterans. ''Even the RRF.''
** Averted, seeing as Shacknews has been revived, a mere shadow of their former selves, now dedicated to trying-and-failing to exterminate the Knights Templar.
** DARIS, The Many and The Dead says "Hello".
** This essentially happened once the "Escape" movement was thwarted for several zombie groups, realising that human efforts were unlikely to parallel this again, and that dozens would simply quit the game rather than play the same old thing, with no change.
* ViolationOfCommonSense: ViolationOfCommonSense:
**
Ironically, hiding in a ruined building if you haven't got the AP to get behind a barricade increases your chances of survival, especially in stretches of ruined landscape, because most zombies won't bother checking inside every building they come across, since it would be a waste of their own AP.
** In a similar vein to this, hiding in a darkened building is also an excellent survival tactic, because the chance that someone will hit you is drastically reduced in the dark, meaning you are better defended against [=PKers=] and Zombies alike.
***
alike. Or, if you ARE a [=PKer=], hiding in a dark building near your victims is a good way to avoid the angry survivors who want to kill you.



** [[IThoughtItMeant Do not confuse this]] with "zerging", which is using multiple self-owned characters together, and [[KickTheDog blatant cheating]], to boot.
24th Jul '16 1:06:53 AM Riley1sCool
Is there an issue? Send a Message

Added DiffLines:

* TookALevelInBadass: A requirement by any player planning to last very long.
* TookALevelInJerkass: The two-man Mountain Meddlers, previously composed of two NiceGuy players have turned into self-serving, violent vigilantes. [[SubvertedTrope They also have gained a better moral code, help more people, and are opening a safehouse.]]
17th Jul '16 10:25:57 PM Driavatus
Is there an issue? Send a Message


** The larger zombie hordes, like [[SpellMyNameWithAThe The Dead]], the RRF and Dual Nature. The survivors have The Fortress and the Creedy Defence Force, the Knights Templar, and The Jack Yocum, which is now the largest group (not just for survivors) in all of Malton. The Jack Yocum group is the only one that supports anti-zerging, as all of the others have been connected to it, in one way or another, at some point.

to:

** The larger zombie hordes, like [[SpellMyNameWithAThe The Dead]], the RRF and Dual Nature. Militant Order of Barhah (although the MOB's numbers are lower than they once were). The survivors have The Fortress and the Creedy Defence Force, as well as the Knights Templar, and The Jack Yocum, which is now the largest survivor group (not just for survivors) in all of Malton. The Jack Yocum group is the only one that supports anti-zerging, as all of the others have been connected to it, in one way or another, at some point.Malton.
17th Jul '16 10:19:24 PM Driavatus
Is there an issue? Send a Message


* Anti-Zerging: Each character gets a maximum of 50 AP, replenished by 1 every half-hour. The site will only accept 160 hits per IP per day, effectively limiting max active characters to three. Certain disreputable types have found ways around the limits, and use mutiple characters to help themselves, against the rules of the game, and to avoid AP limits.

to:

* Anti-Zerging: AntiPoopSocking: Each character gets a maximum of 50 AP, replenished by 1 every half-hour. The site will only accept 160 hits per IP per day, effectively limiting max active characters to three. Certain disreputable types have found ways around the limits, and use mutiple characters to help themselves, against the rules of the game, and to avoid AP limits.



* WretchedHive: All of Malton, but especially Dulston, which is almost completely ruined. Notably, this led to two-man group the Mountain Meddlers' creation.

to:

* WretchedHive: All After several years of Malton, but especially Dulston, which is almost completely ruined. Notably, this led to two-man group zombie hordes, survivor hordes, wreckers, zombie spies, death cultists roaming through the Mountain Meddlers' creation.city, any newcomer will be greeted with either heavily reinforced buildings, or carcass strewn hellholes, with nothing inbetween these two extremes.
17th Jul '16 9:50:07 AM Riley1sCool
Is there an issue? Send a Message


* AntiHero: Very easy to play, and most players are this, such as [[http://urbandead.com/profile.cgi?id=2245304 Razer Cain,]] leader of two-man group the Mountain Meddlers.

to:

* AntiHero: Very easy to play, and most players are this, such as [[http://urbandead.com/profile.cgi?id=2245304 Razer Cain,]] leader of two-man group the Mountain Meddlers.this.
16th Jul '16 9:25:14 PM Riley1sCool
Is there an issue? Send a Message
16th Jul '16 9:17:58 PM Riley1sCool
Is there an issue? Send a Message

Added DiffLines:

** One can do this with lab coats as well, a favorite of the DeadlyDoctor.


Added DiffLines:

* HeroicBSOD: Many groups have endured this. Special mention goes to the "Escape" movement, which ended in tragedy for the survivors, and caused many to leave. Can cross over with VillainousBSOD
16th Jul '16 9:13:20 PM Riley1sCool
Is there an issue? Send a Message

Added DiffLines:

* AntiHero: Very easy to play, and most players are this, such as [[http://urbandead.com/profile.cgi?id=2245304 Razer Cain,]] leader of two-man group the Mountain Meddlers.


Added DiffLines:

** In general, most attemprs to survive will end this way for inexperienced players. On the other hand, [[TookALevelInBadass once you've gotten better...]]


Added DiffLines:

** Most players can be this to others. You damn well better be good at it though.


Added DiffLines:

* WretchedHive: All of Malton, but especially Dulston, which is almost completely ruined. Notably, this led to two-man group the Mountain Meddlers' creation.
5th Apr '16 5:28:25 AM Riley1sCool
Is there an issue? Send a Message


* DeathIsASlapOnTheWrist: Whether or not this is true depends on whether or not the survivors are "winning" in your local area. If they are, you can shamble to a designated revive points and expect to be back on your feet tomorrow. If not, good luck. Of course, players who are willing to play both sides have nothing to fear at all.

to:

* DeathIsASlapOnTheWrist: Whether or not this is true depends on whether or not the survivors are "winning" in your local area. If they are, you can shamble to a designated revive points and expect to be back on your feet tomorrow. If not, good luck. Of course, players who are willing to play both sides have nothing to fear at all. Smaller neighborhoods like Pescodside have had problems due to the fact they are considered out of the conventional area as well, with the resident group nowhere to be seen.
This list shows the last 10 events of 37. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UrbanDead