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It should also be noted that, like previous instalments of the ''UT'' franchise, this one's GameEngine has been very popular amongst developers and their games. ''BatmanArkhamAsylum'', the ''MassEffect'' franchise, ''MirrorsEdge'', sibling Epic franchise ''GearsOfWar'', ''VideoGame/MortalKombatVsDCUniverse'', the ''MedalOfHonor'' franchise, the ''Film/StarTrek'' preboot's tie-in ("Star Trek DAC"), and even ''InfinityBlade'' for [=iOS=] are just a few of the titles which utilize this game's underpinnings.

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It should also be noted that, like previous instalments of the ''UT'' franchise, this one's GameEngine has been very popular amongst developers and their games. ''BatmanArkhamAsylum'', ''VideoGame/BatmanArkhamAsylum'', the ''MassEffect'' franchise, ''MirrorsEdge'', sibling Epic franchise ''GearsOfWar'', ''VideoGame/MortalKombatVsDCUniverse'', the ''MedalOfHonor'' franchise, the ''Film/StarTrek'' preboot's tie-in ("Star Trek DAC"), and even ''InfinityBlade'' for [=iOS=] are just a few of the titles which utilize this game's underpinnings.
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A very unfortunate case of Trailers Always Spoil.

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* TrailersAlwaysSpoil: A very unfortunate variation of this trope occurs in the game's setup program - if you watch the files being installed, you will notice that one of the video files is suspiciously named [[spoiler:"malcolmbetrayal"]].

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* WarIsHell:
--> '''Bishop:''' ''We face horror and death wrought by man, and call it war.''
* WaveMotionGun: The Leviathan's Ion Cannon. Compared to [[VideoGame/UnrealTournament2004 the previous game]], it has a smaller blast radius, but a higher rate of fire.



* WaveMotionGun: The Leviathan's Ion Cannon. Compared to [[VideoGame/UnrealTournament2004 the previous game]], it has a smaller blast radius, but a higher rate of fire.
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* GettingCrapPastTheRadar: In [=WAR-TankCrossing=], after entering the level, the Ronin team admires the tank. Cue this bit from Jester:
--> '''Jester:''' ''Little cozy, but room for two.''
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Changed \"allow\" to \"also\".


** There are allow speed boost pads on some levels.

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** There are allow also speed boost pads on some levels.
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** Remakes of the first Tournament game present among the maps includes DM-Deck (DM-Deck16), CTF-Coret and CTF-Hydrosis (CTF-Hydro16). The Titan Pack also adds CTF-FacingWorlds (CTF-Face), DM-Morbias and DM-Turbine.

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** Remakes of the first Tournament game present among the maps includes DM-Deck (DM-Deck16), CTF-Coret and CTF-Hydrosis (CTF-Hydro16). The Titan Pack also adds CTF-FacingWorlds [=CTF-FacingWorlds=] (CTF-Face), DM-Morbias and DM-Turbine.

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* {{Nostalgia Level}}s: Aside from those mentioned on [[Awesome/{{Unreal}} the CMoA page for the series]], Epic also ported some not-so-remembered old levels, such as Koos Galleon and Turbine.

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* {{Nostalgia Level}}s: Aside from those mentioned on [[Awesome/{{Unreal}} Level}}s:
** Remakes of
the CMoA page first Tournament game present among the maps includes DM-Deck (DM-Deck16), CTF-Coret and CTF-Hydrosis (CTF-Hydro16). The Titan Pack also adds CTF-FacingWorlds (CTF-Face), DM-Morbias and DM-Turbine.
** In the [=UT2004=] side, there's ONS-Torlan
for the series]], Epic also ported some not-so-remembered old levels, such as Koos Galleon and Turbine.Warfare gametype, with a lot of variations.
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* MightyGlacier: The Darkwalker and the Leviathan. The latter has ton of health and nasty laser weapon with a decent rate of fire. The former has several times as much health as anything else in the game, four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a WaveMotionCannon that destroys everything in one hit except cores and other Leviathans.

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* MightyGlacier: The Darkwalker and the Leviathan. The latter has ton of health and nasty laser weapon with a decent rate of fire. The former has several times as much health as anything else in the game, four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a WaveMotionCannon WaveMotionGun that destroys everything in one hit except cores and other Leviathans.



** The ''Impact Hammer'' returns from ''UT1'', replacing the Shield Gun. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item you charge up and run into people with; it can also be used to RocketJump. Alt-Fire will release an EMP burst that does significant damage to vehicles ''and'' will knock PowerUps out of on-foot enemies.
** The ''Enforcer'' returns from ''UT1'', replacing the Assault Rifle. The alt-fire gives you a three-round burst instead of GangstaStyle; instead, your player will automatically tilt the gun sideways if you keep your crosshairs on a target for long enough. Can be [[GunsAkimbo dual-wielded]].

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** The ''Impact Hammer'' returns from ''UT1'', ''UT'', replacing the Shield Gun. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item you charge up and run into people with; it can also be used to RocketJump. Alt-Fire will release an EMP burst that does significant damage to vehicles ''and'' will knock PowerUps out of on-foot enemies.
** The ''Enforcer'' returns from ''UT1'', ''UT'', replacing the Assault Rifle. The alt-fire gives you a three-round burst instead of GangstaStyle; instead, your player will automatically tilt the gun sideways if you keep your crosshairs on a target for long enough. Can be [[GunsAkimbo dual-wielded]].



** The ''Sniper Rifle'' returns from ''UT1'', replacing the Lightning Gun.

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** The ''Sniper Rifle'' returns from ''UT1'', ''UT'', replacing the Lightning Gun.
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* WaveMotionCannon: The Leviathan's Ion Cannon. Compared to [[VideoGame/UnrealTournament2004 the previous game]], it has a smaller blast radius, but a higher rate of fire.

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* WaveMotionCannon: WaveMotionGun: The Leviathan's Ion Cannon. Compared to [[VideoGame/UnrealTournament2004 the previous game]], it has a smaller blast radius, but a higher rate of fire.
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* YouHaveOutlivedYourUsefulness:
** [[spoiler:Malcolm sells the Ronin team]] in the final chapter of the campaign.
** The Betrayal gametype, from the Titan Pack, incorporates this as a gametype mechanic. Once the player's temporal team has earned enough score, he can choose to betray them and take the pot.
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sinkhole


* DoomedHometown: Twin Souls colony, which leads Reaper into a big RoaringRampageOfRevenge[[spoiler:, which [[ItGotWorse ends worse]]]].

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* DoomedHometown: Twin Souls colony, which leads Reaper into a big RoaringRampageOfRevenge[[spoiler:, which [[ItGotWorse ends worse]]]].RoaringRampageOfRevenge.
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'''Unreal Tournament III''' is the latest installment in the {{Unreal}} series. It was made by EpicGames, and was released for PC and Playstation3 in 2007 and for Xbox360 in 2008.

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'''Unreal Tournament III''' is the latest installment in the {{Unreal}} VideoGame/{{Unreal}} series. It was made by EpicGames, and was released for PC and Playstation3 in 2007 and for Xbox360 in 2008.



The single-player campaign has a plot! It's also the first {{Unreal}} game where you don't actually compete in the Unreal Tournament. Instead, you play as Reaper, the leader of the [[RagtagBunchOfMisfits Ronin]] [[BadassCrew team]], who were rescued by and hired for the Izanagi corporation after the [[ZergRush Krall invasion of the]] [[DoomedHometown Twin Souls colony]], while the three corporations face against each other for controlling different universes, and at the same time fight against the Necris race, who wants to infest and assimilate all the worlds they can. The team (called Ronin) was put under the command of Malcolm, a former Tournament champion and the series' [[WolverinePublicity face]].

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The single-player campaign has a plot! It's also the first {{Unreal}} VideoGame/{{Unreal}} game where you don't actually compete in the Unreal Tournament. Instead, you play as Reaper, the leader of the [[RagtagBunchOfMisfits Ronin]] [[BadassCrew team]], who were rescued by and hired for the Izanagi corporation after the [[ZergRush Krall invasion of the]] [[DoomedHometown Twin Souls colony]], while the three corporations face against each other for controlling different universes, and at the same time fight against the Necris race, who wants to infest and assimilate all the worlds they can. The team (called Ronin) was put under the command of Malcolm, a former Tournament champion and the series' [[WolverinePublicity face]].



** [=DM-DarkMatch=] is a match in a factory where the energy system is malfunctioning, aside of being a long ContinuityNod towards VideoGame/{{Unreal}}, which featured a map in this mode.

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** [=DM-DarkMatch=] is a match in a factory where the energy system is malfunctioning, aside of being a long ContinuityNod towards VideoGame/{{Unreal}}, VideoGame/{{Unreal|I}}, which featured a map in this mode.
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* MightyGlacier: The War Walker and the Leviathan. The latter has ton of health and nasty laser weapon with a decent rate of fire. The former has several times as much health as anything else in the game, four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a WaveMotionCannon that destroys everything in one hit except cores and other Leviathans.

to:

* MightyGlacier: The War Walker Darkwalker and the Leviathan. The latter has ton of health and nasty laser weapon with a decent rate of fire. The former has several times as much health as anything else in the game, four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a WaveMotionCannon that destroys everything in one hit except cores and other Leviathans.



* WaveMotionCannon: Mentioned above, the Leviathan's ion cannon. Compared to the last game, it has a smaller blast radius, but a higher rate of fire.

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* WaveMotionCannon: Mentioned above, the The Leviathan's ion cannon. Ion Cannon. Compared to [[VideoGame/UnrealTournament2004 the last game, previous game]], it has a smaller blast radius, but a higher rate of fire.
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** Loque was just one of the default customized bots (and one of the Deathmatch ladder's warriors) in ''VideoGame/UnrealTournament''. Here, he's almost a boss, (seemingly, next to Akasha) and was PromotedToUnlockable. The reason? He was ''the'' hardest customizable bot in the original UT.

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** Loque was just one of the default customized bots (and one of the Deathmatch ladder's warriors) in ''VideoGame/UnrealTournament''. Here, he's almost a boss, (seemingly, next to Akasha) and was PromotedToUnlockable.PromotedToPlayable. The reason? He was ''the'' hardest customizable bot in the original UT.
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* MadeOfIron: The Leviathan.


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* MightyGlacier: The War Walker and the Leviathan. The latter has ton of health and nasty laser weapon with a decent rate of fire. The former has several times as much health as anything else in the game, four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a WaveMotionCannon that destroys everything in one hit except cores and other Leviathans.


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* WaveMotionCannon: Mentioned above, the Leviathan's ion cannon. Compared to the last game, it has a smaller blast radius, but a higher rate of fire.
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* ShangriLa: [=DM-RisingSun, DM-ShangriLa and CTF-Reflection=], among others.

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* ShangriLa: ShamgriLa: [=DM-RisingSun, DM-ShangriLa DM-ShamgriLa and CTF-Reflection=], among others.
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It should also be noted that, like previous instalments of the ''UT'' franchise, this one's GameEngine has been very popular amongst developers and their games. ''BatmanArkhamAsylum'', the ''MassEffect'' franchise, ''MirrorsEdge'', ''VideoGame/MortalKombatVsDCUniverse'', the ''MedalOfHonor'' franchise, the ''Film/StarTrek'' preboot's tie-in ("Star Trek DAC"), and even ''InfinityBlade'' for [=iOS=] are just a few of the titles which utilize this game's underpinnings.

to:

It should also be noted that, like previous instalments of the ''UT'' franchise, this one's GameEngine has been very popular amongst developers and their games. ''BatmanArkhamAsylum'', the ''MassEffect'' franchise, ''MirrorsEdge'', sibling Epic franchise ''GearsOfWar'', ''VideoGame/MortalKombatVsDCUniverse'', the ''MedalOfHonor'' franchise, the ''Film/StarTrek'' preboot's tie-in ("Star Trek DAC"), and even ''InfinityBlade'' for [=iOS=] are just a few of the titles which utilize this game's underpinnings.

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* PunctuatedForEmphasis: Delivered by Reaper in the fifth act intro, right in the greedy eyes of Malcolm.
--> '''Reaper''': ''You're not listening. '''THAT. IS. IT.''' [[ScrewThisImOuttaHere We are leaving, right now]], to do what we should have done from the start.''



* ThisIsSparta: Delivered by Reaper in the fifth act intro, right in the greedy eyes of Malcolm.
--> '''Reaper''': ''You're not listening. '''THAT. IS. IT.''' [[ScrewThisImOuttaHere We are leaving, right now]], to do what we should have done from the start.''
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Removing sinkhole.


* GameplayAndStoryIntegration: Respawning is accomplished with advanced alien technology. [[OutOfContinues It wears out after a certain number of respawns]], though, so the deathmatch system, where you have to kill a certain number of enemies in order to break their system, was created. And these are the basic models for Deathmatch: in [=CTF/VCTF=], respawners are fueled by the [[FunWithAcronyms FLaG]] devices, and in Warfare, your Power Core provides the energy needed to keep your respawners rolling. All that's left is to explain what's the source on [[HumansAreBastards Betrayal and Greed]].

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* GameplayAndStoryIntegration: Respawning is accomplished with advanced alien technology. [[OutOfContinues It wears out after a certain number of respawns]], though, so the deathmatch system, where you have to kill a certain number of enemies in order to break their system, was created. And these are the basic models for Deathmatch: in [=CTF/VCTF=], respawners are fueled by the [[FunWithAcronyms FLaG]] devices, and in Warfare, your Power Core provides the energy needed to keep your respawners rolling. All that's left is to explain what's the source on [[HumansAreBastards Betrayal and Greed]].Greed.
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* InvulnerabilityPowerUp: The Invulnerability item, found in [=DM-Fearless=].

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* InvulnerabilityPowerUp: InvincibilityPowerUp: The Invulnerability item, found in [=DM-Fearless=].
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* InvulnerabilityPowerUp: The Invulnerability item, found in [=DM-Fearless=].
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That\'s just awesome, not impossible


--> '''''[[BeyondTheImpossible HOLY]] [[PrecisionFStrike SHIT!!!!]]'''''

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--> '''''[[BeyondTheImpossible HOLY]] '''''HOLY [[PrecisionFStrike SHIT!!!!]]'''''
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It should also be noted that, like previous instalments of the ''UT'' franchise, this one's GameEngine has been very popular amongst developers and their games. ''BatmanArkhamAsylum'', the ''MassEffect'' franchise, ''MirrorsEdge'', ''VideoGame/MortalKombatVsDCUniverse'', the ''MedalOfHonor'' franchise and the ''Film/StarTrek'' preboot's tie-in ("Star Trek DAC") are just a few of the titles which grew out of this game.

to:

It should also be noted that, like previous instalments of the ''UT'' franchise, this one's GameEngine has been very popular amongst developers and their games. ''BatmanArkhamAsylum'', the ''MassEffect'' franchise, ''MirrorsEdge'', ''VideoGame/MortalKombatVsDCUniverse'', the ''MedalOfHonor'' franchise and franchise, the ''Film/StarTrek'' preboot's tie-in ("Star Trek DAC") DAC"), and even ''InfinityBlade'' for [=iOS=] are just a few of the titles which grew out of utilize this game.
game's underpinnings.
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** There are allow speed boost pads on some levels.

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* {{Hoverboard}}

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* {{Hoverboard}}{{Hoverboard}} with a built in TractorBeam allowing you to be towed by vehicles, including the flying ones.

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* DeathIsNotPermanent: The Respawner technology, not explicitly mentioned until this game. Though, its heavily implied that death is permanent after a while in some map descriptions.

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* DeathIsNotPermanent: The {{Justified|trope}} in-universe. It's explained several times in the campaign that the Respawner technology, not explicitly mentioned until this game. Though, its heavily implied that death is permanent after a while technology has such limit, and, in some map descriptions.order to make the Ronin' enemies to retreat, they must wear off their respawner charges.

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it was mentioned in passing in previous games


* DeathIsNotPermanent: The Respawner technology, never mentioned until this game. Though, its heavily implied that death is permanent after a while in some map descriptions.

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* DeathIsNotPermanent: The Respawner technology, never not explicitly mentioned until this game. Though, its heavily implied that death is permanent after a while in some map descriptions.
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The single-player campaign has a plot! It's also the first UnrealTournament game where you don't actually compete in the Unreal Tournament. Instead, you play as Reaper, the leader of the [[RagtagBunchOfMisfits Ronin]] [[BadassCrew team]], who were rescued by and hired for the Izanagi corporation after the [[ZergRush Krall invasion of the]] [[DoomedHometown Twin Souls colony]], while the three corporations face against each other for controlling different universes, and at the same time fight against the Necris race, who wants to infest and assimilate all the worlds they can. The team (called Ronin) was put under the command of Malcolm, a former Tournament champion and the series' [[WolverinePublicity face]].

to:

The single-player campaign has a plot! It's also the first UnrealTournament {{Unreal}} game where you don't actually compete in the Unreal Tournament. Instead, you play as Reaper, the leader of the [[RagtagBunchOfMisfits Ronin]] [[BadassCrew team]], who were rescued by and hired for the Izanagi corporation after the [[ZergRush Krall invasion of the]] [[DoomedHometown Twin Souls colony]], while the three corporations face against each other for controlling different universes, and at the same time fight against the Necris race, who wants to infest and assimilate all the worlds they can. The team (called Ronin) was put under the command of Malcolm, a former Tournament champion and the series' [[WolverinePublicity face]].

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** (Also, note that that is not the Unreal Engine 3 version of the map--that's the Unreal Engine ''1'' version of the map from back in 1999. Its textures have been updated, particularly the starfield, but that's all. Imagine what the map looks like today.)
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** (Also, note that that is not the Unreal Engine 3 version of the map--that's the Unreal Engine ''1'' version of the map from back in 1999. Its textures have been updated, particularly the starfield, but that's all. Imagine what the map looks like today.)

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