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* TeleportGun: How the Heirarchy gathers resources. They use a tripod-mounted DesintergratorRay to reduce things to atoms, and beam it back to the Mothership for processing.

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* TeleportGun: How the Heirarchy gathers resources. They use a tripod-mounted DesintergratorRay DisintegratorRay to reduce things to atoms, and beam it back to the Mothership for processing.
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* TeleportGun: How the Heirarchy gathers resources. They use a tripod-mounted DisintergratorRay to reduce things to atoms, and beam it back to the Mothership for processing.

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* TeleportGun: How the Heirarchy gathers resources. They use a tripod-mounted DisintergratorRay DesintergratorRay to reduce things to atoms, and beam it back to the Mothership for processing.
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* DefconOne: Used realistically, counting down from 4. Defcon is a game mode where research happens automatically. In normal mode, you can research 3 army-wide upgrades. Defcon researches all 3 trees untill you have all 9 upgrades.

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* DefconOne: DefconFive: Used realistically, counting down from 4. Defcon is a game mode where research happens automatically. In normal mode, you can research 3 army-wide upgrades. Defcon researches all 3 trees untill until you have all 9 upgrades.upgrades at Defcon 1.
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* DefconOne: Used realistically, counting down from 4. Defcon is a game mode where research happens automatically. In normal mode, you can research 3 army-wide upgrades. Defcon researches all 3 trees untill you have all 9 upgrades.
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* AmericaSavesTheDay: [[AvertedTrope Nope.]] Although the good old USA is the last nation standing, and the main human resistance you see is American, the US military barely lasts hours against the Hierarchy.

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* AmericaSavesTheDay: [[AvertedTrope Nope.]] Although the good old USA is the last nation standing, and the main human resistance you see is American, the US military barely lasts hours against the Hierarchy. However the US military does help to save the day in the end.



* GatlingGood: General Moore carries a minigun. Sergeant Woolard has a tank with a gatling ''cannon''.

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* GatlingGood: General Moore carries a minigun. Sergeant Woolard has a tank with a gatling ''cannon''. Humans also have turrets which can wipe out alien infantry pretty quickly.
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* TeleportGun: How the Heirarchy gathers resources. They use a tripod-mounted DisintergratorRay to reduce things to atoms, and beam it back to the Mothership for processing.

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* GatheringSteam: The Amplifier's sonic resonator attack gains power the longer it focuses on a target.



* RegeneratingHealth: All heroes regenerate health.

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* ReflectingLaser: Cascade Resonance upgrades the Amplifier's beam weapon, allowing it to jump to nearby targets of the same type.
* RegeneratingHealth: All heroes regenerate health. With the level 3 Nanotech upgrade, any damaged Novus structure not under attack will repair itself over time.


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* StatusBuffDispel: Reboot removes all negative effects from all Novus units and structures. During Reboot phase all units and structures are inactive.

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* CharmPerson: The Science Walker can use Mind Magnet or Machine Magnet to control up to 2 nearby organic or mechanical enemy units as long as they remain in range.



* CognizantLimbs:
** The Habitat Walker has 4 body hardpoint sockets and 4 leg hardpoint sockets. When a leg socket is destroyed, the Walker's speed is reduced by 10%. When a body socket is destroyed, a Coolant Node is revealed. If 2 Coolant Nodes are destroyed, the Habitat Walker's core overheats and explodes.
** The Assembly Walker has 3 body hardpoint sockets and 4 leg hardpoint sockets. When a leg socket is destroyed, the Walker's speed is reduced by 10%. Destroying the front panel, left arm, and right arm sockets reveal the Walker's core, left shield generator, and right shield generator respectively. The shield generators must be destroyed before the core may be attacked. When the core is destroyed, the Walker collapses.
** The Science Walker has 3 body hardpoint sockets and 3 leg hardpoint sockets. When a leg socket is destroyed, the Walker's speed is reduced by 10%. The body sockets regenerate the shield that protects the Walker's core from destruction. When one of them is destroyed, shield regeneration is reduced. It is possible to attack the Walker's core directly and destroy it if enough firepower is available.



* DashAttack: When using Charge, a Brute rushes at the target and deals high damage on impact (possibly sending the target flying) but is stunned for 5 seconds afterwards.
* DefogOfWar:
** Detection Drones have a scan pulse ability that removes the fog of war in the targeted area.
** A Science Walker upgraded with 3 Visual Optimizers can view the entire map in the presence of a Detection Drone.



* FlyingSaucer: The Hierarchy Saucer's design is reminiscent of the flying saucers in sci-fi B-movies.



* GoingCritical: The destruction of a Matter Engine results in a colossal explosion capable of destroying virtually anything within its radius.
* TheGreys: A Lost One is basicallly one of these with a plasma pistol.

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* GoingCritical: GoingCritical:
**
The destruction of a Matter Engine results in a colossal explosion capable of destroying virtually anything within its radius.
** With the Volatile Reactors upgrade, when Hierarchy vehicles and Walkers are destroyed, their reactors detonate, showering the area with radioactive waste.
* TheGreys: A Lost One is basicallly one of these these, with a massive head, glowing eyes, hunched body with spindly limbs and a plasma pistol.


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* HalfHumanHybrid: Zessus is the result of an unusual union between his mother and a human consort that she had fallen in love with.
* HealThyself: The Science Walker's Repair Chamber can generate 3 blue plasma orbs like those of a Saucer that repair the Walker.


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* InASingleBound: The Brute's strength allows them to leap incredibly long distances.


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* LightningGun: The Assembly and Science Walkers can be outfitted with an anti-air electricity weapon.


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* PistolWhipping: When at point-blank range with a hostile infantry unit, the Grunt can use its shotgun as a club to knock back the enemy.


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* PlasmaCannon: Lost Ones have plasma pistols and grenades, Grunts have plasma shotguns, Phase Tanks have plasma missiles, Saucers have plasma orbs. The final level of the Assault tech tree grants the Assembly Walker access to the Beam Cannon which fires superheated plasma.


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* ShedArmorGainSpeed: Overclocking doubles attack and movement rates for Novus units, but also increases the damage they take by 50%.
* ShockwaveStomp: With Assault Suite 2 researched, a Brute's Leap is upgraded to Death From Above, which creates a large shock wave upon the Brute's impact on the ground.
* ShotgunsAreJustBetter: The Grunt's plasma shotgun allows them to either damage multiple enemies at range or deal severe damage to a single infantry target up close.


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* {{Teleportation}}: The Hierarchy Monolith travels long distances by teleporting.


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* YouNukeEm: The Habitat Walker's Radiator Artillery is a radiation warhead that emits radiation in the area around it upon landing for 16 seconds.
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* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''Film/{{Stargate}}'', all in a ''VideoGame/CommandAndConquer''-ish package.[[note]]The game would have sold a lot more copies if someone at Sega had thought to put ''that'' on the box.[[/note]]
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* AmazonBrigade: All Masari Seers and Sky Lords are exclusively female.


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* BaseOnWheels: Hierarchy walkers are huge walkers that serve most of their needs of producing units and researching techs.


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* EjectionSeat: Masari Avengers can eject from their vehicles if they're destroyed.


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* MagneticWeapons: The Field Inverter is designed to manipulate magnetic fields, both to fire metal rounds at enemies and to defend against enemy projectiles.


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* NobodyHereButUsStatues: Novus Variants can hide themselves by disguising as a terrain object.

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* ArbitraryHeadcountLimit: Each player has a population cap which must be obeyed. If your army meets this cap, you will be unable to build more. Each building type is capped at a maximum of 5 (for most structures), 25 (for base defences except the Oracle, which is capped at 5) or 50 (for Flow Conduits). Hierarchy players have a separate population cap of 3 for walkers.



** For the Habitant Walker: Destroy two of its four crown hardpoints to reveal two coolant nodes. Destroying these overheats and destroys the walker.

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** For the Habitant Habitat Walker: Destroy two of its four crown hardpoints to reveal two coolant nodes. Destroying these overheats and destroys the walker.



* CarFu: The Peacebringer's size allows it roll over and crush smaller non-hero units.



* CivilWarcraft: The last Hierarchy mission puts you as Orlok against [[spoiler:Kamal Re'x's forces]].



* CombatMedic: Hierarchy Defilers and Saucers can heal friendly organic and mechanical units respectively.



* DropShip: All Hierarchy structures are dropped from orbit and are ordered by setting up CropCircles!
** Some missions feature regularly-arriving reinforcements, friendly and enemy, via troop transports.

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* DropShip: All Hierarchy structures are dropped from orbit and are ordered by setting up CropCircles!
**
CropCircles! Some missions feature regularly-arriving reinforcements, friendly and enemy, via troop transports.transports.
* DualModeUnit: The Novus Field Inverter can toggle between two modes in which it uses its railgun to attack or its shield to protect other units.



* FixedForwardFacingWeapon: The Conqueror and Peacebringer have no turret and must turn the whole vehicle to face a different target.



* TheGreys: The Heirarchy's basic trooper is basicallly one of these with a plasma pistol.

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* TheGreys: The Heirarchy's basic trooper A Lost One is basicallly one of these with a plasma pistol.



* HoverTank: The Novus Antimatter Tank is mounted on a mobile, hovering platform.
* HugeGuyTinyGirl Mirabel is the small girl to Viktor's big guy (he is a HumongousMecha after all).

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* HeroMustSurvive: Losing any hero in the campaign results in looking at the Mission Failed screen.
* HoverTank: The Novus Antimatter Tank is mounted on a mobile, hovering platform.
platform. Hierarchy Phase Tanks float a short distance above the ground.
* HugeGuyTinyGirl HugeGuyTinyGirl: Mirabel is the small girl to Viktor's big guy (he is a HumongousMecha MiniMecha after all).



* OurPresidentsAreDifferent: The US President appears in the prelude missions, where you play as the humans and must protect him from the Hierarchy invaders.



* PunyEarthlings: The tutorial mission is the only time you play humans, and its {{Unwinnable}}. For added puniness, when attacking the nuclear missile silos as the Hierarchy, armor up some walkers and just walk past the human army. The silos go down as soon as you step on them.

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* PunyEarthlings: The tutorial mission is prelude missions are the only time you play as humans, and its {{Unwinnable}}.you are hopelessly outgunned by the Hierarchy. For added puniness, when attacking the nuclear missile silos as the Hierarchy, armor up some walkers and just walk past the human army. The silos go down as soon as you step on them.



* SeeminglyHopelessBossFight: Humans vs. Habitat Walker in the second Prelude mission. You play as the humans, and none of your units is able to scratch the Walker before the arrival of the Novus, at which point you'll take control of them to destroy the Walker.



* SeeminglyHopelessBossFight: Humans vs. Habitat Walker in the second Prelude mission. You play as the humans, and none of your units is able to scratch the Walker before the arrival of the Novus, at which point you'll take control of them to destroy the Walker.

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* SeeminglyHopelessBossFight: Humans vs. Habitat Walker in the second Prelude mission. You play as the humans, SiegeEngines: Amplifiers have extraordinarily long range and none of your units their weapon is able to scratch the Walker before the arrival of the Novus, at which point you'll take control of good against structures, allowing them to destroy the Walker.demolish bases from afar without having to deal with base defences.



* StanceSystem: A Masari army has the ability to change between Light Mode and Dark Mode. Light Mode allows units to see and shoot farther and do more damage. In Dark Mode, attacks slow their targets, and it also accumulates as protective armour on Masari units, but air units are prevented from flying.
* TheStarscream: [[spoiler:Nufai]] who [[DoubleAgent sold out]] Orlok to [[KlingonPromotion get his rank]].



* TheStarscream: [[spoiler:Nufai]] who [[DoubleAgent sold out]] Orlok to [[KlingonPromotion get his rank]].

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* TheStarscream: [[spoiler:Nufai]] who [[DoubleAgent sold out]] Orlok to [[KlingonPromotion get his rank]].TrapMaster: Masari Figments can deploy mines that are excellent against infantry in light mode and walkers in dark mode.



** Hierarchy Glyph Carvers 'etch' glyphs on the ground, which are then 'scanned' and then the Walker or building is dropped in. Reaper Drones collect resources by gathering objects and breaking them down for materials. Neither can repair other units, leaving that job to the Defiler and Saucer, for infantry and vehicles respectively.

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** Hierarchy Glyph Carvers 'etch' glyphs on the ground, which are then 'scanned' and then the Walker or building is dropped in. Reaper Drones collect resources by gathering humans, cows and inorganic objects and breaking them down for materials. Neither can repair other units, leaving that job to the Defiler and Saucer, for infantry and vehicles respectively.

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''Universe At War: Earth Assault'', is a [[RealTimeStrategy RTS]] made by Petroglyph Games.

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''Universe At at War: Earth Assault'', Assault'' is a [[RealTimeStrategy RTS]] made by Petroglyph Games.



* ACommanderIsYou:
** Hierarchy: ''Brute Force'', their Walkers provide a ton of firepower and their ability to crush buildings means they can easily make short work of bases if they can get close enough, and much of their research focuses on giving their units an extra punch. Most strategies with them involve getting a Walker into an enemy base, and then producing tons of units once inside. Also has elements of ''Technical'', with MindControl and machine magnet devices that be put on Science Walkers. They also have the best healing abilities, since Saucers and Defilers can heal vehicles and infantry, respectively, for free.
** Novus: ''Spammer'' and ''Technical'', as their units are generally cheap, but fragile, and they can also MindControl enemy vehicles and probably have the best artillery.
** Masari: ''Elitist'' and ''Technical'', as they tend to rely on defensive strategies till they can bring out their tanks and air/artillery units in the late game. Their units have dual abilities that can be activated by switching to light and dark modes. Has elements of ''Economist'', since they don't need to collect resources on the map.



* AlienInvasion: In both classic and modern forms. The whole game is like a celebration of the AlienInvasion genre.
** It should be noted that the Hierarchy units are nods to various alien craft seen over the years, from {{Flying Saucer}}s to cigar-shaped [=UFOs=] and "foo fighters".

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* AlienInvasion: In both classic and modern forms. The whole game is like a celebration of the AlienInvasion genre.
**
genre. It should be noted that the Hierarchy units are nods to various alien craft seen over the years, from {{Flying Saucer}}s to cigar-shaped [=UFOs=] and "foo fighters".



* AliensStealCattle: The Hierarchy steals anything, but they really like cattle. So much so, you can get an achievement, Bovine Defender, if you abduct 200 in Conquer the World, and it is illegal for their [[{{Mooks}} Grunts]] to use plasma grenades on "indigenous bovines".
** The Hierarchy collects resources in two ways; gradually, by slowly sapping raw materials from large targets, such as buildings, or quickly by instantly absorbing small targets, like humans. Cows can be collected instantly and give a considerable resource pay off, arguably making them the best source of resources for a Hierarchy player.

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* AliensStealCattle: The Hierarchy steals anything, but they really like cattle. So much so, you can get an achievement, Bovine Defender, if you abduct 200 in Conquer the World, and it is illegal for their [[{{Mooks}} Grunts]] to use plasma grenades on "indigenous bovines".
**
bovines". The Hierarchy collects resources in two ways; gradually, by slowly sapping raw materials from large targets, such as buildings, or quickly by instantly absorbing small targets, like humans. Cows can be collected instantly and give a considerable resource pay off, arguably making them the best source of resources for a Hierarchy player.



** The Science Walker on the other hand is a giant DamageSponge, utilizing RegeneratingShieldStaticHealth instead. It still has three crown hardpoints that can be destroyed. Destroying these will decrease its shield's regenerating rate, allowing you to land more hits to its core and hopefully destroy it quicker.
*** [[AvertedTrope Averted]] with the massive [[ApocalypseWow Purifier]], which is a DamageSponge.

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** The Science Walker on On the other hand the Science Walker's core is exposed and can always be directly attacked, but instead it is protected by an energy field that regenerates at a giant DamageSponge, utilizing RegeneratingShieldStaticHealth instead.continuous rate. It still has three crown hardpoints that can be destroyed. Destroying these will decrease its shield's regenerating rate, allowing you to land more hits to its core and hopefully destroy it quicker.
*** ** [[AvertedTrope Averted]] with the massive [[ApocalypseWow Purifier]], Purifier, which is a DamageSponge.has no such hardpoints and only one single, huge HP bar.



* CannonFodder: How Kamal sees his troops as. Keep in mind that the basic Grunt is still a lot stronger than it's counterparts.
** Also the Novus' Ohm Robots; they understand that they are meant to be cannon fodder and see no problem with filling that role.

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* CannonFodder: CannonFodder:
**
How Kamal sees his troops as. Keep in mind that the basic Grunt is still a lot stronger than it's its counterparts.
** Also the The Novus' Ohm Robots; they understand that they are meant to be cannon fodder and see no problem with filling that role.



* LesCollaborateurs: Nufai is the only non-Hierarchy, coming from a race which the Hierarchy has exterminated. [[ItsAllAboutMe He traded his entire race for his own safety]], and is quite the [[PsychopathicManchild creepy]] [[ChronicBackstabbingDisorder double-crosser]].



%% This is the wrong trope for it, but it's a decent character summary if someone knows the right one.
%%
%%* EvilForeigner: Nufai is the only non-Hierarchy, coming from a race which the Hierarchy has exterminated. [[ItsAllAboutMe He traded his entire race for his own safety by the way]], and is quite the [[PsychopathicManchild creepy]] [[ChronicBackstabbingDisorder double-crosser]].



* FactionCalculus:
** Hierarchy: Powerhouse. Walkers provide a ton of firepower and their ability to crush buildings means they can easily make short work of bases if they can get close enough, and much of their research focuses on giving their units an extra punch. Most strategies with them involve getting a Walker into an enemy base, and then producing tons of units once inside. They also have the best healing abilities, since Saucers and Defilers can heal vehicles and infantry, respectively, for free.
** Novus: Subversive. Their units are generally cheap, but weak, and they can also MindControl enemy vehicles and probably have the best artillery and air force. They will lose against the Hierarchy or Masari in direct one-on-one fights, but can and have to outmanoeuvre and outnumber them.
** Masari: Balanced. They tend to rely on defensive strategies till they can bring out their tanks and air/artillery units in the late game. Their units have dual abilities that can be activated by switching to light and dark modes.



* GoingCritical: The destruction of a Matter Engine results in a colossal explosion capable of destroying virtually anything within its radius.



* GunshipRescue: Subverted in the first human mission in which some Apache gunships wipe out the Hierarchy forces attacking you, but are then wiped out in short order by flying saucers. The gunships are one of the few human units that are any good at all against walkers, though.
** In fact, the gunships are probably the best human unit in the game, other than heroes.

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* GunshipRescue: Subverted in the first human mission in which some Apache gunships wipe out the Hierarchy forces attacking you, but are then wiped out in short order by flying saucers. The gunships are one of the few human units that are any good at all against walkers, though.
** In fact, the gunships are
walkers and probably the best human unit in the game, other than heroes.



* HoverTank: The Novus Antimatter Tank is mounted on a mobile, hovering platform.



* HumanAliens: Mirabel and probably the others of her race, before the Hierarchy killed them all.
** The Masari too, though they're generally taller and have brown-ish hair. Prince Zessus is an exception, since he's half-human, and is therefore shorter and blond.
** Technically, in the case of the Masari, we were created (or, more accurately, "uplifted") by them and given their powers for some unmentioned purpose (most likely another attempt like the one they tried with the Hierarchy). [[InvertedTrope Alien Humans]], maybe?

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* HumanAliens: HumanAliens:
**
Mirabel and probably the others of her race, before the Hierarchy killed them all.
** The Masari too, though they're generally taller and have brown-ish hair. Prince Zessus is an exception, since he's half-human, and is therefore shorter and blond.
**
blond. Technically, in the case of the Masari, we were created (or, more accurately, "uplifted") by them the Masari and given their powers for some unmentioned purpose (most likely another attempt like the one they tried with the Hierarchy). [[InvertedTrope Alien Humans]], maybe?



* HumongousMecha: Hierarchy Walkers. All of them. Also, Viktor, Mirabel's "powered armor". Commander Orlok to, he's ''bigger'' than Viktor is.
* ILoveNuclearPower: The Hierarchy in general, but especially the Defiler. Turning random humans [[spoiler:and cows]] into zombified mutants, while dealing damage to enemy units and healing your own. Geez, what can't Nuclear Power do?
** Win the campaign for them.

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* HumongousMecha: All Hierarchy Walkers. All of them. Also, Viktor, Mirabel's "powered armor". Commander Orlok to, he's ''bigger'' than Viktor is.
Walkers are so huge that they can simply crush other factions' buildings.
* ILoveNuclearPower: The Hierarchy in general, but especially the Defiler. Turning random humans [[spoiler:and cows]] into zombified mutants, while dealing damage to enemy units and healing your own. Geez, what can't What ''can't'' Nuclear Power do?
**
do? Win the campaign for them.



* MacrossMissileMassacre: Viktor's Missile Barrage ability, in true mecha anime style, fires a swarm of missiles at the target area.

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* MacrossMissileMassacre: MacrossMissileMassacre:
**
Viktor's Missile Barrage ability, in true mecha anime style, fires a swarm of missiles at the target area.



* MechaMooks: Novus, especially the Ohm robots, who are ''programmed'' to be expendable, ''and are absolutely fine with it''.
** The Hierarchy has a few with its Glyph Carvers, Reaper and Detection Drones, Defilers, and Saucers. Not sure about the Phase Tanks and Walkers.

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* MechaMooks: Novus, MechaMooks:
** The entire Novus faction,
especially the Ohm robots, who are ''programmed'' to be expendable, ''and are absolutely fine with it''.
** The Hierarchy has a few with its Glyph Carvers, Reaper and Detection Drones, Defilers, Saucers, and Saucers. Not sure about possibly the Phase Tanks and Walkers.



** The Hierarchy are pretty much an entire faction of these. Their units tend to be the slowest, but also the strongest. Special mention goes to their Walkers, which move even more slowly, but depending how they are built and upgraded, will be armed to the teeth and are so big that they can crush buildings. The biggest of the Hierarchy's Walkers are terrifyingly huge and powerful.

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** The Hierarchy are pretty much an entire faction of these. Their units tend to be the slowest, but also the strongest. Special mention goes to their Walkers, which move even more slowly, but depending how they are built and upgraded, will be armed to the teeth and are so big that they can crush buildings. The biggest of the Hierarchy's Walkers are terrifyingly huge and powerful. The epitome of this is the Purifier walker, whose main weapon will vaporise anything within a large radius after a very long cooldown, but it has no other weapons and it's so slow to be able to make good use of its crushing capabilities.



* MiniMecha: Viktor, Commander Orlok, Reaper Drones and Detection Drones, whose height is comparable to a small house.



* RegeneratingShieldStaticHealth: Masari units in dark mode gain "dark matter armor" which is basically a regenerating shield that absorbs damage. Also, the Hierarchy's Science Walker has a regenerating energy shield that protects its core.

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* RegeneratingShieldStaticHealth: Masari units in dark mode gain "dark matter armor" which is basically a regenerating shield that absorbs damage. Also, the The Hierarchy's Science Walker has a regenerating energy shield that protects its core.



** The Novus are a collective reference to Isaac Assimov; their Ohm robots are clearly reminiscent of the robots in the film ''Film/IRobot'', and are [[ThreeLawsCompliant very protective of their creators and vengeful over their extermination]]. WordOfGod has it that the design of Novus units and structures was inspired by the iPod.
*** The one exception to the iPod aesthetic is the Founder; as the original precursor all the other robots are descended from he looks like a masculine [[Film/{{Metropolis}} robot-Maria]] instead.

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** The Novus are a collective reference to Isaac Assimov; their Ohm robots are clearly reminiscent of the robots in the film ''Film/IRobot'', and are [[ThreeLawsCompliant very protective of their creators and vengeful over their extermination]]. WordOfGod has it that the design of Novus units and structures was inspired by the iPod.
***
iPod. The one exception to the iPod aesthetic is the Founder; as the original precursor all the other robots are descended from he looks like a masculine [[Film/{{Metropolis}} robot-Maria]] instead.



* SeeminglyHopelessBossFight: Humans vs. Habitat Walker in the second Prelude mission. You play as the humans, and none of your units is able to scratch the Walker before the arrival of the Novus, at which point you'll take control of them to destroy the Walker.



* WeHaveReserves: Both the Hierarchy and the Novus use this. Novus troops, being MechaMooks, actually support this.
** Kamal Re'x of the Hierarchy; his solution to any problem is 'throw more men at it,' and he's willing to sacrifice massive amounts of resources, including command vessels and senior generals, [[GloryHound if he thinks he'll look good doing it]].

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* WeHaveReserves: Both the Hierarchy and the Novus use this. Novus troops, being MechaMooks, actually support this.
**
this. Kamal Re'x of the Hierarchy; his Re'x's solution to any problem is 'throw more men at it,' and he's willing to sacrifice massive amounts of resources, including command vessels and senior generals, [[GloryHound if he thinks he'll look good doing it]].


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* WorkerUnit: Two per faction: one collects resources and the other builds structures.
** Hierarchy Glyph Carvers 'etch' glyphs on the ground, which are then 'scanned' and then the Walker or building is dropped in. Reaper Drones collect resources by gathering objects and breaking them down for materials. Neither can repair other units, leaving that job to the Defiler and Saucer, for infantry and vehicles respectively.
** Novus Constructors can build and repair structures, including the Recycling Center which produces three Collectors. Each Collector breaks down scrap metal around the map and returns to the structure for drop off.
** Masari Architects can build, repair structures and boost the speed at which they are built or work. They can also boost the firing range and rate of turrets. The Masari resource collector, Matter Engines, are unique in that they generate resources rather than harvest them from map objects.
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* BadAss: [[WorldOfBadass Practically everyone]].
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*CrystalSpiresAndTogas: The masari.
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* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''Film/{{Stargate}}'', all in a ''VideoGame/CommandAndConquer''-ish package.

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* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''Film/{{Stargate}}'', all in a ''VideoGame/CommandAndConquer''-ish package.[[note]]The game would have sold a lot more copies if someone at Sega had thought to put ''that'' on the box.[[/note]]
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* MonumentalDamage: The game opens on the battle for Washington, D.C., where you are greeted by the destruction of the Washington Monument and the US Capitol soon after.
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* OminousLatinChanting: The Masari soundtrack contains several examples most prominently "[[https://www.youtube.com/watch?v=XKW7yGsCMxQ Divine Intervention]]"
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* TheGreys: The Heirarchy's basic trooper is basicallly one of these with a plasma pistol.
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The game was created by the same minds that put together the first ''VideoGame/CommandAndConquer'' games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the {{Steam}} store means it's becoming a rare game. KeepCirculatingTheTapes.

to:

The game was created by the same minds that put together the first ''VideoGame/CommandAndConquer'' games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the {{Steam}} UsefulNotes/{{Steam}} store means it's becoming a rare game. KeepCirculatingTheTapes.
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* MightyGlacier: The Hierarchy are pretty much an entire faction of these. Their units tend to be the slowest, but also the strongest. Special mention goes to their Walkers, which move even more slowly, but are extremely tough, and depending how they are built and upgraded, will be armed to the teeth and are so big that they can crush buildings.
** The biggest of the Hierarchy's Walkers are terrifyingly huge and powerful, and can take absurd amounts of punishment before going down with a ''very'' satisfying '''BOOM'''.
** Orlok is noticeably the slowest assault hero but is also the toughest. He can enter an Endure mode which effectively gives him StoneWall defence and [[DeathFromAbove launch artillery barrages]] from clear across the map to compensate for this lack of speed.
** The Masari have the Peacebringer. Possibly a reference to the [[VideoGame/CommandAndConquer Mammoth Tank]], it's slow, but can crush smaller vehicles, is extremely powerful and durable, and its main gun can fire at air units, pretty much making it an anti everything that moves unit. It can get an extra bit of firepower if its tractor beam, which normally just slows units down, gets upgraded to a disintegrator, which deals damage to a target every second.

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* MightyGlacier: MightyGlacier:
**
The Hierarchy are pretty much an entire faction of these. Their units tend to be the slowest, but also the strongest. Special mention goes to their Walkers, which move even more slowly, but are extremely tough, and depending how they are built and upgraded, will be armed to the teeth and are so big that they can crush buildings.
**
buildings. The biggest of the Hierarchy's Walkers are terrifyingly huge and powerful, and can take absurd amounts of punishment before going down with a ''very'' satisfying '''BOOM'''.
powerful.
** Orlok is noticeably the slowest assault hero but is also among the toughest. strongest. He can enter an Endure mode which effectively gives him StoneWall defence and [[DeathFromAbove launch artillery barrages]] from clear across the map to compensate for this lack of speed.
** The Masari have the Peacebringer. Possibly a reference to the [[VideoGame/CommandAndConquer Mammoth Tank]], it's It's slow, but can crush smaller vehicles, is extremely powerful and durable, and its main gun can fire at air units, pretty much making it an anti everything that moves anti-everything-that-moves unit. It can get an extra bit of firepower if its tractor beam, which normally just slows units down, gets upgraded to a disintegrator, which deals damage to a target every second.
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Added DiffLines:

* OurZombiesAreDifferent: Biological units killed by radiological weapons. The Hierarchy uses their technology to interface with the "residual nerve impulses" in the corpse and QWOP them around
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Added DiffLines:

--> Kamal: "That was ''Flagrant'' insubordination, Commander."
--> Orlok: "It was a tactical necessity. I won't put my troops in harm's way until the situation is clear."
-->Aid (as icon shows on map):"sir-"
-->Kamal:"Your troops serve but one master: expansion of the Hierarchy! is they die for that cause, then they are fulfilling their purpose!"
-->Orlock:"Our orders were to activate the purifier ''long'' before Novus arrived. your delay has already cost lives."
-->Aid (more urgently):"Sir!"
-->Kamal: "I deemed the chance to destroy Novus once and for all, a chance worth taking."
-->Orlock:"Or was it a chance to impress the Overseers? how many must die for your ambition, Kamal?"
-->Aid: "Sir! Brace for impact!"
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* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''StarGate'', all in a ''VideoGame/CommandAndConquer''-ish package.

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* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''StarGate'', ''Film/{{Stargate}}'', all in a ''VideoGame/CommandAndConquer''-ish package.

Added: 504

Changed: 178

Removed: 244

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* CropCircles: Hierarchy Glyph Carvers can create crop circles by carving out glyphs in the ground (not necessarily in crops). These are actually "bar codes" which the orbiting motherships scan and drop/teleport in the appropriate buildings/walkers. If you see a crop circle in your area, chances are that a [[ILoveNuclearPower nuclear powered]] HumongousMecha [[BaseOnWheels Base On Legs]] with [[MoreDakka lots of dakka]] is going to [[ColonyDrop drop in]] and start [[KillAllHumans blowing up stuff]].



* DropShip: All Hierarchy structures are dropped from orbit and are ordered by setting up Crop Circles!

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* DropShip: All Hierarchy structures are dropped from orbit and are ordered by setting up Crop Circles!CropCircles!



** Sergeant Wollard is a reference to Martin Sheen's character in Film/ApocalypseNow.
** The crop circles created by the Hierarchy Glyph Carvers are used to call in Hierarchy structures in a manner reminiscent of M. Night Shyamalan's ''Film/{{Signs}}''.
** The Novus Dervish aircraft has an ability called Death Bloom, a reference to TheLastStarfighter.

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** Sergeant Wollard is a reference to Martin Sheen's character in Film/ApocalypseNow.
** The crop circles created by the Hierarchy Glyph Carvers are used to call in Hierarchy structures in a manner reminiscent of M. Night Shyamalan's ''Film/{{Signs}}''.
''Film/ApocalypseNow''.
** The Novus Dervish aircraft has an ability called Death Bloom, a reference to TheLastStarfighter.''Film/TheLastStarfighter''.



** The Novus are a collective reference to Isaac Assimov; their Ohm robots are clearly reminiscent of the robots in the film Film/IRobot, and are [[ThreeLawsCompliant very protective of their creators and vengeful over their extermination]]. WordOfGod has it that the design of Novus units and structures was inspired by the iPod.

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** The Novus are a collective reference to Isaac Assimov; their Ohm robots are clearly reminiscent of the robots in the film Film/IRobot, ''Film/IRobot'', and are [[ThreeLawsCompliant very protective of their creators and vengeful over their extermination]]. WordOfGod has it that the design of Novus units and structures was inspired by the iPod.



** While the entire concept of PlanetLooters is [[OlderThanYouThink dated]], it's likely that the Hierarchy was inspired by Film/IndependenceDay.
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The game was created by the same minds that put together the first VideoGame/CommandAndConquer games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the {{Steam}} store means it's becoming a rare game. KeepCirculatingTheTapes.

to:

The game was created by the same minds that put together the first VideoGame/CommandAndConquer ''VideoGame/CommandAndConquer'' games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the {{Steam}} store means it's becoming a rare game. KeepCirculatingTheTapes.



** One response made by the Novus Hackers is ''[[WarGames "Would you like to play a game?]]''. Another is ''[[VideoGame/CommandAndConquer "No system is safe"]]''.

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** One response made by the Novus Hackers is ''[[WarGames ''[[Film/WarGames "Would you like to play a game?]]''. Another is ''[[VideoGame/CommandAndConquer "No system is safe"]]''.



** A good number of units in the game are clear references to units from the older VideoGame/CommandAndConquer games in terms of names and how they function, such as the Hierarchy Brute (Yuri's Brutes), the Novus Variant (able to disguise itself as environmental objects just like the Allied Mirage Tank) and the Masari Peacebringer (commonly compared to the Mammoth Tank).

to:

** A good number of units in the game are clear references to units from the older VideoGame/CommandAndConquer ''VideoGame/CommandAndConquer'' games in terms of names and how they function, such as the Hierarchy Brute (Yuri's Brutes), the Novus Variant (able to disguise itself as environmental objects just like the Allied Mirage Tank) and the Masari Peacebringer (commonly compared to the Mammoth Tank).



* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''StarGate'', all in a ''CommandAndConquer''-ish package.

to:

* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''StarGate'', all in a ''CommandAndConquer''-ish ''VideoGame/CommandAndConquer''-ish package.
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*** The one exception to the iPod aesthetic is the Founder; as the original precursor all the other robots are descended from he looks like a masculine [[Film/Metropolis robot-Maria]] instead.

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*** The one exception to the iPod aesthetic is the Founder; as the original precursor all the other robots are descended from he looks like a masculine [[Film/Metropolis [[Film/{{Metropolis}} robot-Maria]] instead.
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* AttackItsWeakPoint: [[BaseOnWheels The Walkers]] have hardpoints that must be destroyed in order to reveal their true weak point which, if destroyed, destroys them too. These hardpoints can be strengthen with addons to make them less vulnerable to destruction.
** For the Habitant Walker: destroy two of its four crown hardpoints to reveal two coolant nodes. Destroying these destroys the walker.
** For the Assembly Walker: you'll have to virtually destroy ALL of its hardpoints. Only then will it's core be exposed and you can destroy it.

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* AttackItsWeakPoint: [[BaseOnWheels The Walkers]] have hardpoints on the hull that must be destroyed in order to reveal their true weak point which, reactor or coolant systems,which, if destroyed, destroys them too. These hardpoints can be strengthen strengthened with addons to make them less vulnerable to destruction.armor at the cost of additional functionality.
** For the Habitant Walker: destroy Destroy two of its four crown hardpoints to reveal two coolant nodes. Destroying these overheats and destroys the walker.
** For the Assembly Walker: you'll There are two shield generators hidden at the base of the arms, which have to virtually destroy ALL of its hardpoints. Only then will it's core be exposed and destroyed. Afterwards you can destroy it.the reactor underneath the central hull.
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The game was created by the same minds that put together the first VideoGame/CommandAndConquer games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game.

to:

The game was created by the same minds that put together the first VideoGame/CommandAndConquer games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game.
game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the {{Steam}} store means it's becoming a rare game. KeepCirculatingTheTapes.
Is there an issue? Send a MessageReason:
None


* AliensSpeakingEnglish: Subverted with Novus. They speak English in game, but it's shown to a TranslationConvetion and it actually takes them some time to understand English. Played straight with the Masari.

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* AliensSpeakingEnglish: Subverted with Novus. They speak English in game, but it's shown to a TranslationConvetion TranslationConvention and it actually takes them some time to understand English. Played straight with the Masari.

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