History VideoGame / UniverseAtWar

20th Aug '17 2:31:05 PM nombretomado
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* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''Film/{{Stargate}}'', all in a ''VideoGame/CommandAndConquer''-ish package.[[note]]The game would have sold a lot more copies if someone at Sega had thought to put ''that'' on the box.[[/note]]
31st Jul '17 8:19:34 AM HTD
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* AmazonBrigade: All Masari Seers and Sky Lords are exclusively female.


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* BaseOnWheels: Hierarchy walkers are huge walkers that serve most of their needs of producing units and researching techs.


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* EjectionSeat: Masari Avengers can eject from their vehicles if they're destroyed.


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* MagneticWeapons: The Field Inverter is designed to manipulate magnetic fields, both to fire metal rounds at enemies and to defend against enemy projectiles.


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* NobodyHereButUsStatues: Novus Variants can hide themselves by disguising as a terrain object.
26th Jan '17 7:32:07 AM HTD
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* ArbitraryHeadcountLimit: Each player has a population cap which must be obeyed. If your army meets this cap, you will be unable to build more. Each building type is capped at a maximum of 5 (for most structures), 25 (for base defences except the Oracle, which is capped at 5) or 50 (for Flow Conduits). Hierarchy players have a separate population cap of 3 for walkers.



** For the Habitant Walker: Destroy two of its four crown hardpoints to reveal two coolant nodes. Destroying these overheats and destroys the walker.

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** For the Habitant Habitat Walker: Destroy two of its four crown hardpoints to reveal two coolant nodes. Destroying these overheats and destroys the walker.



* CarFu: The Peacebringer's size allows it roll over and crush smaller non-hero units.



* CivilWarcraft: The last Hierarchy mission puts you as Orlok against [[spoiler:Kamal Re'x's forces]].



* CombatMedic: Hierarchy Defilers and Saucers can heal friendly organic and mechanical units respectively.



* DropShip: All Hierarchy structures are dropped from orbit and are ordered by setting up CropCircles!
** Some missions feature regularly-arriving reinforcements, friendly and enemy, via troop transports.

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* DropShip: All Hierarchy structures are dropped from orbit and are ordered by setting up CropCircles!
**
CropCircles! Some missions feature regularly-arriving reinforcements, friendly and enemy, via troop transports.transports.
* DualModeUnit: The Novus Field Inverter can toggle between two modes in which it uses its railgun to attack or its shield to protect other units.



* FixedForwardFacingWeapon: The Conqueror and Peacebringer have no turret and must turn the whole vehicle to face a different target.



* TheGreys: The Heirarchy's basic trooper is basicallly one of these with a plasma pistol.

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* TheGreys: The Heirarchy's basic trooper A Lost One is basicallly one of these with a plasma pistol.



* HoverTank: The Novus Antimatter Tank is mounted on a mobile, hovering platform.
* HugeGuyTinyGirl Mirabel is the small girl to Viktor's big guy (he is a HumongousMecha after all).

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* HeroMustSurvive: Losing any hero in the campaign results in looking at the Mission Failed screen.
* HoverTank: The Novus Antimatter Tank is mounted on a mobile, hovering platform.
platform. Hierarchy Phase Tanks float a short distance above the ground.
* HugeGuyTinyGirl HugeGuyTinyGirl: Mirabel is the small girl to Viktor's big guy (he is a HumongousMecha MiniMecha after all).



* OurPresidentsAreDifferent: The US President appears in the prelude missions, where you play as the humans and must protect him from the Hierarchy invaders.



* PunyEarthlings: The tutorial mission is the only time you play humans, and its {{Unwinnable}}. For added puniness, when attacking the nuclear missile silos as the Hierarchy, armor up some walkers and just walk past the human army. The silos go down as soon as you step on them.

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* PunyEarthlings: The tutorial mission is prelude missions are the only time you play as humans, and its {{Unwinnable}}.you are hopelessly outgunned by the Hierarchy. For added puniness, when attacking the nuclear missile silos as the Hierarchy, armor up some walkers and just walk past the human army. The silos go down as soon as you step on them.



* SeeminglyHopelessBossFight: Humans vs. Habitat Walker in the second Prelude mission. You play as the humans, and none of your units is able to scratch the Walker before the arrival of the Novus, at which point you'll take control of them to destroy the Walker.



* SeeminglyHopelessBossFight: Humans vs. Habitat Walker in the second Prelude mission. You play as the humans, and none of your units is able to scratch the Walker before the arrival of the Novus, at which point you'll take control of them to destroy the Walker.

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* SeeminglyHopelessBossFight: Humans vs. Habitat Walker in the second Prelude mission. You play as the humans, SiegeEngines: Amplifiers have extraordinarily long range and none of your units their weapon is able to scratch the Walker before the arrival of the Novus, at which point you'll take control of good against structures, allowing them to destroy the Walker.demolish bases from afar without having to deal with base defences.



* StanceSystem: A Masari army has the ability to change between Light Mode and Dark Mode. Light Mode allows units to see and shoot farther and do more damage. In Dark Mode, attacks slow their targets, and it also accumulates as protective armour on Masari units, but air units are prevented from flying.
* TheStarscream: [[spoiler:Nufai]] who [[DoubleAgent sold out]] Orlok to [[KlingonPromotion get his rank]].



* TheStarscream: [[spoiler:Nufai]] who [[DoubleAgent sold out]] Orlok to [[KlingonPromotion get his rank]].

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* TheStarscream: [[spoiler:Nufai]] who [[DoubleAgent sold out]] Orlok to [[KlingonPromotion get his rank]].TrapMaster: Masari Figments can deploy mines that are excellent against infantry in light mode and walkers in dark mode.



** Hierarchy Glyph Carvers 'etch' glyphs on the ground, which are then 'scanned' and then the Walker or building is dropped in. Reaper Drones collect resources by gathering objects and breaking them down for materials. Neither can repair other units, leaving that job to the Defiler and Saucer, for infantry and vehicles respectively.

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** Hierarchy Glyph Carvers 'etch' glyphs on the ground, which are then 'scanned' and then the Walker or building is dropped in. Reaper Drones collect resources by gathering humans, cows and inorganic objects and breaking them down for materials. Neither can repair other units, leaving that job to the Defiler and Saucer, for infantry and vehicles respectively.
23rd Jan '17 8:50:20 PM HTD
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''Universe At War: Earth Assault'', is a [[RealTimeStrategy RTS]] made by Petroglyph Games.

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''Universe At at War: Earth Assault'', Assault'' is a [[RealTimeStrategy RTS]] made by Petroglyph Games.



* ACommanderIsYou:
** Hierarchy: ''Brute Force'', their Walkers provide a ton of firepower and their ability to crush buildings means they can easily make short work of bases if they can get close enough, and much of their research focuses on giving their units an extra punch. Most strategies with them involve getting a Walker into an enemy base, and then producing tons of units once inside. Also has elements of ''Technical'', with MindControl and machine magnet devices that be put on Science Walkers. They also have the best healing abilities, since Saucers and Defilers can heal vehicles and infantry, respectively, for free.
** Novus: ''Spammer'' and ''Technical'', as their units are generally cheap, but fragile, and they can also MindControl enemy vehicles and probably have the best artillery.
** Masari: ''Elitist'' and ''Technical'', as they tend to rely on defensive strategies till they can bring out their tanks and air/artillery units in the late game. Their units have dual abilities that can be activated by switching to light and dark modes. Has elements of ''Economist'', since they don't need to collect resources on the map.



* AlienInvasion: In both classic and modern forms. The whole game is like a celebration of the AlienInvasion genre.
** It should be noted that the Hierarchy units are nods to various alien craft seen over the years, from {{Flying Saucer}}s to cigar-shaped [=UFOs=] and "foo fighters".

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* AlienInvasion: In both classic and modern forms. The whole game is like a celebration of the AlienInvasion genre.
**
genre. It should be noted that the Hierarchy units are nods to various alien craft seen over the years, from {{Flying Saucer}}s to cigar-shaped [=UFOs=] and "foo fighters".



* AliensStealCattle: The Hierarchy steals anything, but they really like cattle. So much so, you can get an achievement, Bovine Defender, if you abduct 200 in Conquer the World, and it is illegal for their [[{{Mooks}} Grunts]] to use plasma grenades on "indigenous bovines".
** The Hierarchy collects resources in two ways; gradually, by slowly sapping raw materials from large targets, such as buildings, or quickly by instantly absorbing small targets, like humans. Cows can be collected instantly and give a considerable resource pay off, arguably making them the best source of resources for a Hierarchy player.

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* AliensStealCattle: The Hierarchy steals anything, but they really like cattle. So much so, you can get an achievement, Bovine Defender, if you abduct 200 in Conquer the World, and it is illegal for their [[{{Mooks}} Grunts]] to use plasma grenades on "indigenous bovines".
**
bovines". The Hierarchy collects resources in two ways; gradually, by slowly sapping raw materials from large targets, such as buildings, or quickly by instantly absorbing small targets, like humans. Cows can be collected instantly and give a considerable resource pay off, arguably making them the best source of resources for a Hierarchy player.



** The Science Walker on the other hand is a giant DamageSponge, utilizing RegeneratingShieldStaticHealth instead. It still has three crown hardpoints that can be destroyed. Destroying these will decrease its shield's regenerating rate, allowing you to land more hits to its core and hopefully destroy it quicker.
*** [[AvertedTrope Averted]] with the massive [[ApocalypseWow Purifier]], which is a DamageSponge.

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** The Science Walker on On the other hand the Science Walker's core is exposed and can always be directly attacked, but instead it is protected by an energy field that regenerates at a giant DamageSponge, utilizing RegeneratingShieldStaticHealth instead.continuous rate. It still has three crown hardpoints that can be destroyed. Destroying these will decrease its shield's regenerating rate, allowing you to land more hits to its core and hopefully destroy it quicker.
*** ** [[AvertedTrope Averted]] with the massive [[ApocalypseWow Purifier]], Purifier, which is a DamageSponge.has no such hardpoints and only one single, huge HP bar.



* CannonFodder: How Kamal sees his troops as. Keep in mind that the basic Grunt is still a lot stronger than it's counterparts.
** Also the Novus' Ohm Robots; they understand that they are meant to be cannon fodder and see no problem with filling that role.

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* CannonFodder: CannonFodder:
**
How Kamal sees his troops as. Keep in mind that the basic Grunt is still a lot stronger than it's its counterparts.
** Also the The Novus' Ohm Robots; they understand that they are meant to be cannon fodder and see no problem with filling that role.



* LesCollaborateurs: Nufai is the only non-Hierarchy, coming from a race which the Hierarchy has exterminated. [[ItsAllAboutMe He traded his entire race for his own safety]], and is quite the [[PsychopathicManchild creepy]] [[ChronicBackstabbingDisorder double-crosser]].



%% This is the wrong trope for it, but it's a decent character summary if someone knows the right one.
%%
%%* EvilForeigner: Nufai is the only non-Hierarchy, coming from a race which the Hierarchy has exterminated. [[ItsAllAboutMe He traded his entire race for his own safety by the way]], and is quite the [[PsychopathicManchild creepy]] [[ChronicBackstabbingDisorder double-crosser]].



* FactionCalculus:
** Hierarchy: Powerhouse. Walkers provide a ton of firepower and their ability to crush buildings means they can easily make short work of bases if they can get close enough, and much of their research focuses on giving their units an extra punch. Most strategies with them involve getting a Walker into an enemy base, and then producing tons of units once inside. They also have the best healing abilities, since Saucers and Defilers can heal vehicles and infantry, respectively, for free.
** Novus: Subversive. Their units are generally cheap, but weak, and they can also MindControl enemy vehicles and probably have the best artillery and air force. They will lose against the Hierarchy or Masari in direct one-on-one fights, but can and have to outmanoeuvre and outnumber them.
** Masari: Balanced. They tend to rely on defensive strategies till they can bring out their tanks and air/artillery units in the late game. Their units have dual abilities that can be activated by switching to light and dark modes.



* GoingCritical: The destruction of a Matter Engine results in a colossal explosion capable of destroying virtually anything within its radius.



* GunshipRescue: Subverted in the first human mission in which some Apache gunships wipe out the Hierarchy forces attacking you, but are then wiped out in short order by flying saucers. The gunships are one of the few human units that are any good at all against walkers, though.
** In fact, the gunships are probably the best human unit in the game, other than heroes.

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* GunshipRescue: Subverted in the first human mission in which some Apache gunships wipe out the Hierarchy forces attacking you, but are then wiped out in short order by flying saucers. The gunships are one of the few human units that are any good at all against walkers, though.
** In fact, the gunships are
walkers and probably the best human unit in the game, other than heroes.



* HoverTank: The Novus Antimatter Tank is mounted on a mobile, hovering platform.



* HumanAliens: Mirabel and probably the others of her race, before the Hierarchy killed them all.
** The Masari too, though they're generally taller and have brown-ish hair. Prince Zessus is an exception, since he's half-human, and is therefore shorter and blond.
** Technically, in the case of the Masari, we were created (or, more accurately, "uplifted") by them and given their powers for some unmentioned purpose (most likely another attempt like the one they tried with the Hierarchy). [[InvertedTrope Alien Humans]], maybe?

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* HumanAliens: HumanAliens:
**
Mirabel and probably the others of her race, before the Hierarchy killed them all.
** The Masari too, though they're generally taller and have brown-ish hair. Prince Zessus is an exception, since he's half-human, and is therefore shorter and blond.
**
blond. Technically, in the case of the Masari, we were created (or, more accurately, "uplifted") by them the Masari and given their powers for some unmentioned purpose (most likely another attempt like the one they tried with the Hierarchy). [[InvertedTrope Alien Humans]], maybe?



* HumongousMecha: Hierarchy Walkers. All of them. Also, Viktor, Mirabel's "powered armor". Commander Orlok to, he's ''bigger'' than Viktor is.
* ILoveNuclearPower: The Hierarchy in general, but especially the Defiler. Turning random humans [[spoiler:and cows]] into zombified mutants, while dealing damage to enemy units and healing your own. Geez, what can't Nuclear Power do?
** Win the campaign for them.

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* HumongousMecha: All Hierarchy Walkers. All of them. Also, Viktor, Mirabel's "powered armor". Commander Orlok to, he's ''bigger'' than Viktor is.
Walkers are so huge that they can simply crush other factions' buildings.
* ILoveNuclearPower: The Hierarchy in general, but especially the Defiler. Turning random humans [[spoiler:and cows]] into zombified mutants, while dealing damage to enemy units and healing your own. Geez, what can't What ''can't'' Nuclear Power do?
**
do? Win the campaign for them.



* MacrossMissileMassacre: Viktor's Missile Barrage ability, in true mecha anime style, fires a swarm of missiles at the target area.

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* MacrossMissileMassacre: MacrossMissileMassacre:
**
Viktor's Missile Barrage ability, in true mecha anime style, fires a swarm of missiles at the target area.



* MechaMooks: Novus, especially the Ohm robots, who are ''programmed'' to be expendable, ''and are absolutely fine with it''.
** The Hierarchy has a few with its Glyph Carvers, Reaper and Detection Drones, Defilers, and Saucers. Not sure about the Phase Tanks and Walkers.

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* MechaMooks: Novus, MechaMooks:
** The entire Novus faction,
especially the Ohm robots, who are ''programmed'' to be expendable, ''and are absolutely fine with it''.
** The Hierarchy has a few with its Glyph Carvers, Reaper and Detection Drones, Defilers, Saucers, and Saucers. Not sure about possibly the Phase Tanks and Walkers.



** The Hierarchy are pretty much an entire faction of these. Their units tend to be the slowest, but also the strongest. Special mention goes to their Walkers, which move even more slowly, but depending how they are built and upgraded, will be armed to the teeth and are so big that they can crush buildings. The biggest of the Hierarchy's Walkers are terrifyingly huge and powerful.

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** The Hierarchy are pretty much an entire faction of these. Their units tend to be the slowest, but also the strongest. Special mention goes to their Walkers, which move even more slowly, but depending how they are built and upgraded, will be armed to the teeth and are so big that they can crush buildings. The biggest of the Hierarchy's Walkers are terrifyingly huge and powerful. The epitome of this is the Purifier walker, whose main weapon will vaporise anything within a large radius after a very long cooldown, but it has no other weapons and it's so slow to be able to make good use of its crushing capabilities.



* MiniMecha: Viktor, Commander Orlok, Reaper Drones and Detection Drones, whose height is comparable to a small house.



* RegeneratingShieldStaticHealth: Masari units in dark mode gain "dark matter armor" which is basically a regenerating shield that absorbs damage. Also, the Hierarchy's Science Walker has a regenerating energy shield that protects its core.

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* RegeneratingShieldStaticHealth: Masari units in dark mode gain "dark matter armor" which is basically a regenerating shield that absorbs damage. Also, the The Hierarchy's Science Walker has a regenerating energy shield that protects its core.



** The Novus are a collective reference to Isaac Assimov; their Ohm robots are clearly reminiscent of the robots in the film ''Film/IRobot'', and are [[ThreeLawsCompliant very protective of their creators and vengeful over their extermination]]. WordOfGod has it that the design of Novus units and structures was inspired by the iPod.
*** The one exception to the iPod aesthetic is the Founder; as the original precursor all the other robots are descended from he looks like a masculine [[Film/{{Metropolis}} robot-Maria]] instead.

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** The Novus are a collective reference to Isaac Assimov; their Ohm robots are clearly reminiscent of the robots in the film ''Film/IRobot'', and are [[ThreeLawsCompliant very protective of their creators and vengeful over their extermination]]. WordOfGod has it that the design of Novus units and structures was inspired by the iPod.
***
iPod. The one exception to the iPod aesthetic is the Founder; as the original precursor all the other robots are descended from he looks like a masculine [[Film/{{Metropolis}} robot-Maria]] instead.



* SeeminglyHopelessBossFight: Humans vs. Habitat Walker in the second Prelude mission. You play as the humans, and none of your units is able to scratch the Walker before the arrival of the Novus, at which point you'll take control of them to destroy the Walker.



* WeHaveReserves: Both the Hierarchy and the Novus use this. Novus troops, being MechaMooks, actually support this.
** Kamal Re'x of the Hierarchy; his solution to any problem is 'throw more men at it,' and he's willing to sacrifice massive amounts of resources, including command vessels and senior generals, [[GloryHound if he thinks he'll look good doing it]].

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* WeHaveReserves: Both the Hierarchy and the Novus use this. Novus troops, being MechaMooks, actually support this.
**
this. Kamal Re'x of the Hierarchy; his Re'x's solution to any problem is 'throw more men at it,' and he's willing to sacrifice massive amounts of resources, including command vessels and senior generals, [[GloryHound if he thinks he'll look good doing it]].


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* WorkerUnit: Two per faction: one collects resources and the other builds structures.
** Hierarchy Glyph Carvers 'etch' glyphs on the ground, which are then 'scanned' and then the Walker or building is dropped in. Reaper Drones collect resources by gathering objects and breaking them down for materials. Neither can repair other units, leaving that job to the Defiler and Saucer, for infantry and vehicles respectively.
** Novus Constructors can build and repair structures, including the Recycling Center which produces three Collectors. Each Collector breaks down scrap metal around the map and returns to the structure for drop off.
** Masari Architects can build, repair structures and boost the speed at which they are built or work. They can also boost the firing range and rate of turrets. The Masari resource collector, Matter Engines, are unique in that they generate resources rather than harvest them from map objects.
3rd Jan '17 6:32:09 PM Wyldchyld
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* BadAss: [[WorldOfBadass Practically everyone]].
10th Dec '16 1:45:01 AM skadooshbag
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*CrystalSpiresAndTogas: The masari.
10th Dec '16 1:29:04 AM skadooshbag
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* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''Film/{{Stargate}}'', all in a ''VideoGame/CommandAndConquer''-ish package.

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* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''Film/{{Stargate}}'', all in a ''VideoGame/CommandAndConquer''-ish package.[[note]]The game would have sold a lot more copies if someone at Sega had thought to put ''that'' on the box.[[/note]]
7th Nov '16 8:58:03 AM TheTrailblazerCritic
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* MonumentalDamage: The game opens on the battle for Washington, D.C., where you are greeted by the destruction of the Washington Monument and the US Capitol soon after.
9th Oct '16 12:47:35 PM TheJovian
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* OminousLatinChanting: The Masari soundtrack contains several examples most prominently "[[https://www.youtube.com/watch?v=XKW7yGsCMxQ Divine Intervention]]"
4th Oct '16 6:49:15 PM dvorak
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* TheGreys: The Heirarchy's basic trooper is basicallly one of these with a plasma pistol.
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