History VideoGame / UniverseAtWar

21st Jan '16 5:35:10 PM nombretomado
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The game was created by the same minds that put together the first ''VideoGame/CommandAndConquer'' games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the {{Steam}} store means it's becoming a rare game. KeepCirculatingTheTapes.

to:

The game was created by the same minds that put together the first ''VideoGame/CommandAndConquer'' games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the {{Steam}} UsefulNotes/{{Steam}} store means it's becoming a rare game. KeepCirculatingTheTapes.
6th Oct '15 4:46:35 PM HighCrate
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* MightyGlacier: The Hierarchy are pretty much an entire faction of these. Their units tend to be the slowest, but also the strongest. Special mention goes to their Walkers, which move even more slowly, but are extremely tough, and depending how they are built and upgraded, will be armed to the teeth and are so big that they can crush buildings.
** The biggest of the Hierarchy's Walkers are terrifyingly huge and powerful, and can take absurd amounts of punishment before going down with a ''very'' satisfying '''BOOM'''.
** Orlok is noticeably the slowest assault hero but is also the toughest. He can enter an Endure mode which effectively gives him StoneWall defence and [[DeathFromAbove launch artillery barrages]] from clear across the map to compensate for this lack of speed.
** The Masari have the Peacebringer. Possibly a reference to the [[VideoGame/CommandAndConquer Mammoth Tank]], it's slow, but can crush smaller vehicles, is extremely powerful and durable, and its main gun can fire at air units, pretty much making it an anti everything that moves unit. It can get an extra bit of firepower if its tractor beam, which normally just slows units down, gets upgraded to a disintegrator, which deals damage to a target every second.

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* MightyGlacier: MightyGlacier:
**
The Hierarchy are pretty much an entire faction of these. Their units tend to be the slowest, but also the strongest. Special mention goes to their Walkers, which move even more slowly, but are extremely tough, and depending how they are built and upgraded, will be armed to the teeth and are so big that they can crush buildings.
**
buildings. The biggest of the Hierarchy's Walkers are terrifyingly huge and powerful, and can take absurd amounts of punishment before going down with a ''very'' satisfying '''BOOM'''.
powerful.
** Orlok is noticeably the slowest assault hero but is also among the toughest. strongest. He can enter an Endure mode which effectively gives him StoneWall defence and [[DeathFromAbove launch artillery barrages]] from clear across the map to compensate for this lack of speed.
** The Masari have the Peacebringer. Possibly a reference to the [[VideoGame/CommandAndConquer Mammoth Tank]], it's It's slow, but can crush smaller vehicles, is extremely powerful and durable, and its main gun can fire at air units, pretty much making it an anti everything that moves anti-everything-that-moves unit. It can get an extra bit of firepower if its tractor beam, which normally just slows units down, gets upgraded to a disintegrator, which deals damage to a target every second.
8th Sep '15 1:55:48 PM dvorak
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Added DiffLines:

* OurZombiesAreDifferent: Biological units killed by radiological weapons. The Hierarchy uses their technology to interface with the "residual nerve impulses" in the corpse and QWOP them around
1st Jul '15 6:48:10 PM mechworks
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Added DiffLines:

--> Kamal: "That was ''Flagrant'' insubordination, Commander."
--> Orlok: "It was a tactical necessity. I won't put my troops in harm's way until the situation is clear."
-->Aid (as icon shows on map):"sir-"
-->Kamal:"Your troops serve but one master: expansion of the Hierarchy! is they die for that cause, then they are fulfilling their purpose!"
-->Orlock:"Our orders were to activate the purifier ''long'' before Novus arrived. your delay has already cost lives."
-->Aid (more urgently):"Sir!"
-->Kamal: "I deemed the chance to destroy Novus once and for all, a chance worth taking."
-->Orlock:"Or was it a chance to impress the Overseers? how many must die for your ambition, Kamal?"
-->Aid: "Sir! Brace for impact!"
2nd Apr '15 9:22:35 AM Morgenthaler
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* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''StarGate'', all in a ''VideoGame/CommandAndConquer''-ish package.

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* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''StarGate'', ''Film/{{Stargate}}'', all in a ''VideoGame/CommandAndConquer''-ish package.
21st Mar '15 8:39:03 PM jormis29
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* CropCircles: Hierarchy Glyph Carvers can create crop circles by carving out glyphs in the ground (not necessarily in crops). These are actually "bar codes" which the orbiting motherships scan and drop/teleport in the appropriate buildings/walkers. If you see a crop circle in your area, chances are that a [[ILoveNuclearPower nuclear powered]] HumongousMecha [[BaseOnWheels Base On Legs]] with [[MoreDakka lots of dakka]] is going to [[ColonyDrop drop in]] and start [[KillAllHumans blowing up stuff]].



* DropShip: All Hierarchy structures are dropped from orbit and are ordered by setting up Crop Circles!

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* DropShip: All Hierarchy structures are dropped from orbit and are ordered by setting up Crop Circles!CropCircles!



** Sergeant Wollard is a reference to Martin Sheen's character in Film/ApocalypseNow.
** The crop circles created by the Hierarchy Glyph Carvers are used to call in Hierarchy structures in a manner reminiscent of M. Night Shyamalan's ''Film/{{Signs}}''.
** The Novus Dervish aircraft has an ability called Death Bloom, a reference to TheLastStarfighter.

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** Sergeant Wollard is a reference to Martin Sheen's character in Film/ApocalypseNow.
** The crop circles created by the Hierarchy Glyph Carvers are used to call in Hierarchy structures in a manner reminiscent of M. Night Shyamalan's ''Film/{{Signs}}''.
''Film/ApocalypseNow''.
** The Novus Dervish aircraft has an ability called Death Bloom, a reference to TheLastStarfighter.''Film/TheLastStarfighter''.



** The Novus are a collective reference to Isaac Assimov; their Ohm robots are clearly reminiscent of the robots in the film Film/IRobot, and are [[ThreeLawsCompliant very protective of their creators and vengeful over their extermination]]. WordOfGod has it that the design of Novus units and structures was inspired by the iPod.

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** The Novus are a collective reference to Isaac Assimov; their Ohm robots are clearly reminiscent of the robots in the film Film/IRobot, ''Film/IRobot'', and are [[ThreeLawsCompliant very protective of their creators and vengeful over their extermination]]. WordOfGod has it that the design of Novus units and structures was inspired by the iPod.



** While the entire concept of PlanetLooters is [[OlderThanYouThink dated]], it's likely that the Hierarchy was inspired by Film/IndependenceDay.
17th Feb '15 3:00:07 PM jormis29
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The game was created by the same minds that put together the first VideoGame/CommandAndConquer games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the {{Steam}} store means it's becoming a rare game. KeepCirculatingTheTapes.

to:

The game was created by the same minds that put together the first VideoGame/CommandAndConquer ''VideoGame/CommandAndConquer'' games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the {{Steam}} store means it's becoming a rare game. KeepCirculatingTheTapes.



** One response made by the Novus Hackers is ''[[WarGames "Would you like to play a game?]]''. Another is ''[[VideoGame/CommandAndConquer "No system is safe"]]''.

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** One response made by the Novus Hackers is ''[[WarGames ''[[Film/WarGames "Would you like to play a game?]]''. Another is ''[[VideoGame/CommandAndConquer "No system is safe"]]''.



** A good number of units in the game are clear references to units from the older VideoGame/CommandAndConquer games in terms of names and how they function, such as the Hierarchy Brute (Yuri's Brutes), the Novus Variant (able to disguise itself as environmental objects just like the Allied Mirage Tank) and the Masari Peacebringer (commonly compared to the Mammoth Tank).

to:

** A good number of units in the game are clear references to units from the older VideoGame/CommandAndConquer ''VideoGame/CommandAndConquer'' games in terms of names and how they function, such as the Hierarchy Brute (Yuri's Brutes), the Novus Variant (able to disguise itself as environmental objects just like the Allied Mirage Tank) and the Masari Peacebringer (commonly compared to the Mammoth Tank).



* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''StarGate'', all in a ''CommandAndConquer''-ish package.

to:

* XMeetsY: ''Literature/TheWarOfTheWorlds'' meets ''Franchise/{{Gundam}}'' meets ''StarGate'', all in a ''CommandAndConquer''-ish ''VideoGame/CommandAndConquer''-ish package.
26th Jan '15 1:28:04 PM Preda
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*** The one exception to the iPod aesthetic is the Founder; as the original precursor all the other robots are descended from he looks like a masculine [[Film/Metropolis robot-Maria]] instead.

to:

*** The one exception to the iPod aesthetic is the Founder; as the original precursor all the other robots are descended from he looks like a masculine [[Film/Metropolis [[Film/{{Metropolis}} robot-Maria]] instead.
26th Jan '15 1:13:56 PM Preda
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* AttackItsWeakPoint: [[BaseOnWheels The Walkers]] have hardpoints that must be destroyed in order to reveal their true weak point which, if destroyed, destroys them too. These hardpoints can be strengthen with addons to make them less vulnerable to destruction.
** For the Habitant Walker: destroy two of its four crown hardpoints to reveal two coolant nodes. Destroying these destroys the walker.
** For the Assembly Walker: you'll have to virtually destroy ALL of its hardpoints. Only then will it's core be exposed and you can destroy it.

to:

* AttackItsWeakPoint: [[BaseOnWheels The Walkers]] have hardpoints on the hull that must be destroyed in order to reveal their true weak point which, reactor or coolant systems,which, if destroyed, destroys them too. These hardpoints can be strengthen strengthened with addons to make them less vulnerable to destruction.armor at the cost of additional functionality.
** For the Habitant Walker: destroy Destroy two of its four crown hardpoints to reveal two coolant nodes. Destroying these overheats and destroys the walker.
** For the Assembly Walker: you'll There are two shield generators hidden at the base of the arms, which have to virtually destroy ALL of its hardpoints. Only then will it's core be exposed and destroyed. Afterwards you can destroy it.the reactor underneath the central hull.
26th Jan '15 1:09:07 PM Preda
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The game was created by the same minds that put together the first VideoGame/CommandAndConquer games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game.

to:

The game was created by the same minds that put together the first VideoGame/CommandAndConquer games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and {{Troperiffic}} little game.
game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the {{Steam}} store means it's becoming a rare game. KeepCirculatingTheTapes.
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