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* SwordLines: All characters who use melee weapons displays these, especially the Assassin and the Templar whose swords can spam entire waves of crescent energy onscreen once they get busy swinging. The Brawler on the other hand utilizes fist lines.
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* TheApunkalypse: Once civilization ends, most of the surviving populace have resorted into becoming cannibalistic raiders who slaughter other humans for food and for fun.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/download_221.jpg]]
[[caption-width-right:300:'''L-R''': Gunslinger, Assassin, Brawler, Rogue, Engineer, Templar]]

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[[caption-width-right:300:'''L-R''': [[caption-width-right:350:'''L-R''': Gunslinger, Assassin, Brawler, Rogue, Engineer, Templar]]

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* BattleInTheRain: The very first stage is set in heavy rain as you battle raiders while trying to infiltrate their camps.



* {{Gorn}}: The game have plenty these. Every time a mook is killed, expect plenty of blood and guts adorning the area, and what's even better is that slain enemies ''doesn't'' fade away, leaving the aftermath of each stage a glorious scene of massacre.



* LandMineGoesClick: There are stages with obvious-looking landmines that explodes if you step on, and they seem to be genetically created to hurt ''only'' you. Enemy mooks can simply waltze over these mines without any problems, and although they're left in plain sight, you're likely to accidentally trigger some of them while busy fending off hordes and hordes of raiders.



* NothingButSkulls: The exterior of enemy raiders' camps are adorned with piles and piles of human skulls, and you learn later on that's the leftover from their ''meals''.



* SwordBeam: All the playable characters can fire crescent beams of energy from their weapons with a special button, though obviously that is harder to execute that punches, kicks or slashes. Even the Brawler whose weapon is a PowerFist (Fist beams?).

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* SmartBomb: A special move all the characters can execute, which drains their power level but clears the screen of most enemies in a short while. The Assassin will twirl his sword in circles sending mooks flying, the Brawler does a GroundPound knocking enemies off their feet, the Gunslinger empties two magazines and hits everyone within her vicinity, the Engineer reveals its arms to be two {{Lightning Gun}}s and shocks everyone, etc.
* SwordBeam: All the playable characters can fire crescent beams of energy from their weapons (except the Gunslinger, but then again she has ''guns'') with a special button, though obviously that is harder to execute that punches, kicks or slashes. Even the Brawler whose weapon is a PowerFist (Fist beams?).


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* TitleDrop: This line early in the game:
--> "A dark force has awakened, plunging the world in '''Unending Dusk'''..."
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[[caption-width-right:350:Dawn never comes when the world's Coming to an end.]]

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[[caption-width-right:350:Dawn never comes when the world's Coming coming to an end.]]
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Players can choose between the following hero classes:

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Players !!Players can choose between the following hero classes:
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* '''The Assassin''', a JackOfAllStates [[HeroesPreferSwords swordsman]] whose blade can ignite into a FlamingSword at will;

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* '''The Assassin''', a JackOfAllStates JackOfAllStats [[HeroesPreferSwords swordsman]] whose blade can ignite into a FlamingSword at will;
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_83.jpg]]
[[caption-width-right:350:Dawn never comes when the world's Coming to an end.]]

--> In the future, technological advances have allowed humans to become one with the machine. But this progress did not come without consequences...\\
Centuries of war and destruction left earth barren of resources. With what little they had, the survivors pooled together their resources to create the Mega City. \\
Governed by an omnipotent AI, this solar-powered Utopia flourished. At the height of it's power, super corporations sought to usurp control of the Mega City.\\
Refugees of war were taken and cybernetically modified to become trained mercenaries for these super corppoations.\\
After a generation of slaughter, a peace agreement between the remaining corporations was established.\\
However, that peace would be short lived...
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''Unending Dusk'' is a Korean sci-fi themed BeatEmUp action game developed by indie company, Vindicate Games.

Set AfterTheEnd, an unspecified apocalypse turned the surface of earth into a desolated wasteland filled with marauders and assorted monsters. As the forces of evil claims the world for themselves, it's up to the players to select a hero to restore peace.

Players can choose between the following hero classes:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/download_221.jpg]]
[[caption-width-right:300:'''L-R''': Gunslinger, Assassin, Brawler, Rogue, Engineer, Templar]]

* '''The Assassin''', a JackOfAllStates [[HeroesPreferSwords swordsman]] whose blade can ignite into a FlamingSword at will;
* '''The Brawler''', a muscular LightningBruiser {{cyborg}} who uses cybernetically-charged fists for kicking plenty of ass with ease while sacrificing range;
* '''The Templar''', a {{BFS}}-wielding MightyGlacier cleric stronger (with his sword dealing out far greater damage) but slower than the Assassin;
* '''The Gunslinger''', a... uhm, [[TheGunslinger Gunslinger]] mercenery who uses GunsAkimbo and exclusively excels in ranged attacks but doesn't have any melee moves;
* '''The Rogue''', a fast-moving FragileSpeedster fighter that DualWield daggers, easily shredding chunks of life from mooks with rapid speed; and
* '''The Engineer''', the TokenRobot and a GlassCannon who has all sorts of state-of-the-art weaponry built in it's system, but god forbid if he gets damaged in a fight.
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!! This game contain examples of:

* AttackDrone: The first AssistCharacter unit you can obtain is a hovering drone that shoots slow-moving projectiles on enemies. The factory stage have hostile versions of these drones as an enemy alongisde robots.
* IAmAHumanitarian: Those pile of bones and skulls in the raiders' camps, that you stumble across in numerous levels while beating the snot out of everyone? A line of dialogue reveals that's the ''remnants'' of their meals.
* BigRedDevil: You can fight ''literal'' red demons (with Satan-like horns and fangs) later on in the game. Some of them are huge enough to be GiantMook enemies towering over you and other onscreen mooks.
* ChargedAttack: With a power level high enough, holding the attack button for all classes will execute a powerful forward slash or punch that send mooks flying to the other side of the screen by the dozens.
* DarkActionGirl: The Thief and Gunslinger classes are both women, and ruthless killers. There are also plenty of female mooks, from priestess to women marauders, out for your blood.
* EndlessGame: The "Endless Mode", where you fight an unending stream of mooks consisting of all enemies from the game until you die.
* EnergyBow: Raider archers alternates between using bows that fires regular arrows, and mechanical bows that fires bolts of laser that does more damage.
* FlashStep: There's a special attack used in conjunction with the walking buttons allowing you to slide from one side of the screen to another, meant for dodging enemies when they surround you.
* HalfTheManHeUsedToBe: For the flesh and blood enemies like raiders, some of them have a special death animation splitting from the waist when they die. Even if they're ''not'' killed by bladed weapons (like, say, the Brawler's fists).
* HeelFaceBrainwashing: One that happened offscreen, but you can recruit one of the AttackDrone or MechaMook enemies, captured and remodified, into becoming an AssistCharacter in certain stages.
* {{Hellhound}}: Red, fire-breathing mutant hounds several times larger as normal dogs are another enemy type.
* LivingGasbag: You'll face red, spiky, floating abominations now and then. If left idle for too long, these enemies can inflate themselves voluntarily and explode as an ActionBomb.
* MechaMooks: The robot factory stage is filled with robot enemies and drones, whose weapons alternate between PowerPincers or a LaserBlade from the right hand.
* MultiArmedAndDangerous: The sorceress boss has six arms, and can spam projectiles from all six of her limbs throughout the fight.
* NoNameGiven: None are provided for the plaayble characters, you're the Assassin, Gunslinger, Engineer, Brawler, Templar... also the boss of the robot factory is called The Manager.
* PedestrianCrushesCar: The first boss is an armoured truck with a turret manned by the raider's leader, who repeatedly charges at you in the boss area while dispensing mooks from it's back hatch. You defeat said truck with your ''melee'' attacks.
* PowerFloats: The Engineer class doesn't need to walk, simply floating a few feet in the air. There's also a female mook class who appears to be cybernetically enhanced like the Engineer and a few of the bosses, all capable of floating around.
* PowerGivesYouWings: For all character classes, with a power level high enough you get a set of holographic wings when activating your special attacks.
* RobotBuddy: As soon as you start the game, you get a robot cat named Blip who serves as a MissionControl of sorts, contacting you regularly in-game to provide hints and directions.
* SelfDuplication: The Manager boss in the faactory stage can divide himself into multiple copies to surround you around the arena and attack as a crowd to overwhelm you.
* SwordBeam: All the playable characters can fire crescent beams of energy from their weapons with a special button, though obviously that is harder to execute that punches, kicks or slashes. Even the Brawler whose weapon is a PowerFist (Fist beams?).
* TakenForGranite: The red-demon type mooks (both small and large) turn into statues once their life bars are depleted, and in areas that generates these opponents in large number expect the whole area to be cluttered with statues once you cleared all enemies.
* TimeStandsStill: Another power-up available in the game, which freezes onscreen enemies as you whittle away their ranks.
* ZergRush: Expect the screen to contain around a dozen enemies all at once from both sides of the screen. Frequently.
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