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* FirewoodResources: Lumberjacks transport a single log over their shoulder. The log is almost as big as the worker himself.
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* MarketBasedTitle: More like market-based game. Each version of the game has a different sets of campaigns depending on the country. The Italian version of the game turns the main campaign into a re-telling of [[Myth/KingArthur King Arthur's legend]] and adds two campaigns, one featuring UsefulNotes/GenghisKhan and the other detailing [[UsefulNotes/TheProphetMuhammad Muhammad's]] rise to power. The Spanish version has both the original campaign and Arthur's, but has a campaign about El Cid and La Reconquista in place of the arabian and mongol campaign.

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* MarketBasedTitle: More like market-based game. Each version of the game has a different sets of campaigns depending on the country. The Italian version of the game turns the main campaign into a re-telling of [[Myth/KingArthur King Arthur's legend]] Myth/ArthurianLegend and adds two campaigns, one featuring UsefulNotes/GenghisKhan and the other detailing [[UsefulNotes/TheProphetMuhammad Muhammad's]] rise to power. The Spanish version has both the original campaign and Arthur's, but has a campaign about El Cid and La Reconquista in place of the arabian and mongol campaign.

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An RTS made by Haemimont Games in 2000, ''Tzar'' revolves around Prince Sartor, a son of old king Roan, the ruler of Keana. The latter died after long conflict with an usurper Borgh and his ruthless army. After the fall of the good king, Keana became an awful place, but the spirit of Keana folk never died as they believed that there ''has'' to be someone that will be able to free them from tyrannical reign of Borgh. Aided by former captain of Roan's guard, Woolin, and an old mage Ghiron Sartor embarks on a quest to free Keana and become a king.

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An RTS [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tzar_burden_of_a_crown.png]]
A RealTimeStrategy game
made by Haemimont Games in 2000, ''Tzar'' revolves around Prince Sartor, a son of old king Roan, the ruler of Keana. The latter died after long conflict with an usurper Borgh and his ruthless army. After the fall of the good king, Keana became an awful place, but the spirit of Keana folk never died as they believed that there ''has'' to be someone that will be able to free them from tyrannical reign of Borgh. Aided by former captain of Roan's guard, Woolin, and an old mage Ghiron Sartor embarks on a quest to free Keana and become a king.
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* FogOfWar: Units can see a limited distance, with vision range being closely related to weapon range.


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* TutorialFailure: The manual does a poor job of explaining the difference between units. For example, both the Footman and Maceman are given identical descriptions ("created in the barracks. Can mve, attack, pick up items, patrol, guard and explore.")
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* MarketBasedTitle: More like market-based game. Each version of the game has a different sets of campaigns depending on the country. The Italian version of the game turns the main campaign into a re-telling of [[Myth/KingArthur King Arthur's legend]] and adds two campaigns, one featuring UsefulNotes/GenghisKhan and the other detailing [[UsefulNotes/TheProphetMuhammad Muhammad's]] rise to power. The Spanish version has both the original campaign and Arthur's, but has a campaign about El Cid and La Reconquista in place of the arabian and mongol campaign.

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YMMV is an index, not a trope. It should not be linked from any trope or work page for any reason. In this case, it violates Examples Are Not Arguable. Also, Needs More Love is for in-universe examples only, and never put a lone second and third level bullet point below a trope entry.


If you don't feel like playing campaign, ''Tzar'' also offers skirmish mode where you can play as one of the three factions: Europeans, Arabs and Asians, each of them with their own ups and downs. The game offers custom maps, a map editor to create more and a random map generator to lengthen its life.

Currently {{Needs More Love}}.

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If you don't feel like playing campaign, ''Tzar'' also offers skirmish mode where you can play as one of the three factions: Europeans, Arabs and Asians, each of them with their own ups and downs. The game offers custom maps, a map editor to create more and a random map generator to lengthen its life. \n\nCurrently {{Needs More Love}}.



*** Same with, strangely enough, towers. The base tower is pitifully weak and isn't going to hold long even against moderate group of enemies. Its upgrade gains a massive boost to its hitpoints, offering a decent amount of resistance. The second upgrade goes even further, upping both its endurance and damage to considerable levels. Then there's the third one that changes its nature completely. [[{{YMMV}} Whether it's actually better is up to debate.]]

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*** ** Same with, strangely enough, towers. The base tower is pitifully weak and isn't going to hold long even against moderate group of enemies. Its upgrade gains a massive boost to its hitpoints, offering a decent amount of resistance. The second upgrade goes even further, upping both its endurance and damage to considerable levels. Then there's the third one that changes its nature completely. [[{{YMMV}} Whether it's actually better is up to debate.]]
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** This actually extends to all Mages. At start they're simply Archers with a better range and a crippling weakness to Priests. Invent all the spells however and suddenly even a single Mage can turn the tide by providing powerful summoned units, throwing tons of damage around and generally be a unit of crucial importance.
*** Same with, strangely enough, towers. The base tower is pitifully weak and isn't going to hold long even against moderate group of enemies. Its upgrade gains a massive boost to its hitpoints, offering a decent amount of resistance. The second upgrade goes even further, upping both its endurance and damage to considerable levels. Then there's the third one that changes its nature completely. [[{{YMMV}} Whether it's actually better is up to debate.]]
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* ArtificialStupidity: Units have lots of problems with tracking and tend to spread out when encountering an obstacle of some sort. This goes double for siege machines, ships and Stone Golems which are often too big to move between trees and end up walking all the way around just to reach a location few trees further north.
* BadassBeard: Sartor and Ghiron.

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* ArtificialStupidity: Units have lots of problems with tracking and tend to spread out when encountering an obstacle of some sort. This goes double for siege machines, ships and Stone Golems which are often too big to move between trees and end up walking all the way around just to reach a location few trees further north.
north.
* BadassBeard: Sartor and Ghiron.ArtisticLicenseHistory: Janissaries in this game are elite heavy cavalry. In reality, they were a unit of elite infantry.



* CharacterLevel: All units(sans ships and siege machines) can level up via fighting and killing enemies, thus gaining more attack, defense and - in Europeans and Arabs' case - health. [[TookALevelInBadass At 12th level a unit gains its own unique name]] to emphasize the badassery they'd achieved.

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* CharacterLevel: All units(sans ships and siege machines) can level up via fighting and killing enemies, thus gaining more attack, defense and - in Europeans and Arabs' case when right technologies are invented - health. [[TookALevelInBadass At 12th level a unit gains its own unique name]] to emphasize the badassery they'd achieved.



* JackOfAllStats: Humble European Footman has no weaknesses and some advantages against some enemies, offers decent stats and is dirt-cheap. His only glaring weakness would be his slow attack speed. His Arabic counterpart is more of a {{Cannon Fodder}} but makes up for it with his increased attack speed.

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* JackOfAllStats: Humble European Footman has no weaknesses and some advantages against some enemies, offers decent stats stats(6 attack, 3 defense, 65 hitpoints) and is dirt-cheap. His only glaring weakness would be his slow attack speed. His Arabic counterpart is more of a {{Cannon Fodder}} but makes up for it with his increased attack speed.



** Mages' Guild opens a Way of Magic which lets you purchase Mages, throw powerful game-changing spells and summon dreaded magical creatures.
** Cathedral/Mosque/Shaolin opens a Way of Religion which grants you Priests and various bonuses depending on the race.
** Merchants' Guild opens a Way of Craft and Trade which grants you powerful boosts to your economy and allows to pull various tricks to one-up your opponent.

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** *** Mages' Guild opens a Way of Magic which lets you purchase Mages, throw powerful game-changing spells and summon dreaded magical creatures.
** Cathedral/Mosque/Shaolin ***Cathedral/Mosque/Shaolin opens a Way of Religion which grants you Priests and various bonuses depending on the race.
** Merchants' ***Merchants' Guild opens a Way of Craft and Trade which grants you powerful boosts to your economy and allows to pull various tricks to one-up your opponent.
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* JackOfAllStats: Humble European Footman has no weaknesses and no strengths, offers decent stats and is dirt-cheap. His only glaring weakness would be his slow attack speed. His Arabic counterpart is more of a {{Cannon Fodder}} but makes up for it with his increased attack speed.

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* JackOfAllStats: Humble European Footman has no weaknesses and no strengths, some advantages against some enemies, offers decent stats and is dirt-cheap. His only glaring weakness would be his slow attack speed. His Arabic counterpart is more of a {{Cannon Fodder}} but makes up for it with his increased attack speed.

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