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** In the first game's instruction book there are pictures which suggest there were going to be more equipment, also with using creat codes, you can find things in the game engine not in the final game.

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** In the first game's instruction book there are pictures which suggest there were going to be more equipment, also with using creat cheat codes, you can find things in the game engine not in the final game.

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* AlwaysChaoticEvil: Orcs (subverted in the second game), Groms and other humanoid mooks.

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* AlwaysChaoticEvil: Orcs (subverted in the second game), Groms groms and other humanoid mooks.



* CallARabbitASmeerp: The Groms are just your staple goblins. In the Part One their totem poles are even called Goblin Totems. Likewise, the Necris, that is nothing but a skeleton.

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* CallARabbitASmeerp: CallARabbitASmeerp:
**
The Groms groms are just your staple goblins. In pretty much goblins, and in the Part One first game their totem poles are even called Goblin Totems. Likewise, "goblin totems".
** Skeletons are found in both games, In
the Necris, that is nothing first game they're simply called "skeletons", but a skeleton.in the second one they're called "necris".



* GuideDangIt: The "tutorial" lasts for less than 1 minute and pretty much only covers how to open doors, draw your sword, and swing it around. Everything else you have to figure out on your own. Some non-intuitive mechanics that bear mentioning are the fact that same items (i.e. 2 short swords or 2 Grom shields) can be combined to create a more powerful version, how magic works (you create spells by stacking spell cards and booster cards), and the faction you can junction magic gems to your weapons to add elemental damage to them.

to:

* GuideDangIt: The "tutorial" lasts for less than 1 minute and pretty much only covers how to open doors, draw your sword, and swing it around. Everything else you have to figure out on your own. Some non-intuitive mechanics that bear mentioning are the fact that same items (i.e. 2 short swords or 2 Grom grom shields) can be combined to create a more powerful version, how magic works (you create spells by stacking spell cards and booster cards), and the faction you can junction magic gems to your weapons to add elemental damage to them.
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The game came with various gameplay and graphical problems upon release (particularly on the 360 version), and was noted as having clichéd writing, as well as cheesy dialogue and [[LargeHam hammy]] voice acting (at least on the English version), which lead to some claiming it to be SoBadItsGood. The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The Xbox 360 release, on the other hand, mostly received poor to average reviews and is generally considered to be one of the biggest [[PortingDisaster porting disasters]] on the system.

to:

The game came with various gameplay and graphical problems upon release (particularly on the 360 version), and was noted as having clichéd writing, as well as cheesy dialogue and [[LargeHam hammy]] voice acting (at least on in the English version), which lead to some claiming it to be SoBadItsGood. The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The Xbox 360 release, on the other hand, mostly received poor to average reviews and is generally considered to be one of the biggest [[PortingDisaster porting disasters]] on the system.
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The game came with various gameplay and graphical problems upon release (particularly on the 360 version), and was noted as having clichéd writing, as well as cheesy dialogue and [[{LargeHam hammy]] voice acting (at least on the English version), which lead to some claiming it to be SoBadItsGood. The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The Xbox 360 release, on the other hand, mostly received poor to average reviews and is generally considered to be one of the biggest [[PortingDisaster porting disasters]] on the system.

to:

The game came with various gameplay and graphical problems upon release (particularly on the 360 version), and was noted as having clichéd writing, as well as cheesy dialogue and [[{LargeHam [[LargeHam hammy]] voice acting (at least on the English version), which lead to some claiming it to be SoBadItsGood. The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The Xbox 360 release, on the other hand, mostly received poor to average reviews and is generally considered to be one of the biggest [[PortingDisaster porting disasters]] on the system.
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->''"[[{{Narm}} Say 'Hello' to DEATH!]]"''

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->''"[[{{Narm}} ->''"[[LargeHam Say 'Hello' to DEATH!]]"''



The game was noted as having goofy (translated) dialogue, [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems upon release (particularly on the 360 version), and clichéd writing, which lead to some claiming it to be SoBadItsGood. The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The Xbox 360 release, on the other hand, mostly received poor to average reviews and is generally considered to be one of the biggest [[PortingDisaster porting disasters]] on the system.

to:

The game was noted as having goofy (translated) dialogue, [[{{Narm}} narmtastic]] voice acting, came with various gameplay and graphical problems upon release (particularly on the 360 version), and was noted as having clichéd writing, as well as cheesy dialogue and [[{LargeHam hammy]] voice acting (at least on the English version), which lead to some claiming it to be SoBadItsGood. The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The Xbox 360 release, on the other hand, mostly received poor to average reviews and is generally considered to be one of the biggest [[PortingDisaster porting disasters]] on the system.
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The game was noted as having goofy dialogue, [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems upon release (particularly on the 360 version), and clichéd writing, which lead to some claiming it to be SoBadItsGood. The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The Xbox 360 release, on the other hand, mostly received poor to average reviews and is generally considered to be one of the biggest [[PortingDisaster porting disasters]] on the system.

to:

The game was noted as having goofy (translated) dialogue, [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems upon release (particularly on the 360 version), and clichéd writing, which lead to some claiming it to be SoBadItsGood. The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The Xbox 360 release, on the other hand, mostly received poor to average reviews and is generally considered to be one of the biggest [[PortingDisaster porting disasters]] on the system.
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->''"Press X To Arm Yourselve."''
-->-- '''The Tutorial'''
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-> ''"[[{{Narm}} Say 'Hello' to DEATH!]]"''

-> ''"Press X To Arm Yourselve."''
-->'''--The Tutorial'''

to:

-> ''"[[{{Narm}} ->''"[[{{Narm}} Say 'Hello' to DEATH!]]"''

-> ''"Press ->''"Press X To Arm Yourselve."''
-->'''--The -->-- '''The Tutorial'''



** [[Film/{{Ghostbusters}} "Are you a God?" "No." "Then DIE."]] [[DeadpanSnarker "I'd like to change my answer."]]

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** [[Film/{{Ghostbusters}} [[Film/{{Ghostbusters 1984}} "Are you a God?" "No." "Then DIE."]] [[DeadpanSnarker "I'd like to change my answer."]]



** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't cross the stream" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you talk to them before enacting your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from Ghostbusters 2.

to:

** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't cross the stream" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you talk to them before enacting your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from Ghostbusters 2.''Film/GhostbustersII''.

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-> ''"[[SoBadItsGood Say 'Hello' to DEATH!]]"''

to:

-> ''"[[SoBadItsGood ''"[[{{Narm}} Say 'Hello' to DEATH!]]"''



''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems (particularly on the 360 version), and clichéd writing. Its Xbox 360 release didst receive poor to average reviews and is generally considered to be one of the worst [[PortingDisaster ports]] on the system. The PC release didst gaineth a better reception, and bug fixes improved its level of playability, but the problems with the voice acting and writing still remaineth.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems (particularly on the 360 version), and clichéd writing. Its Xbox 360 release didst receive poor to average reviews and is generally considered to be one of the worst [[PortingDisaster ports]] on the system. The PC release didst gaineth a better reception, and bug fixes improved its level of playability, but the problems with the voice acting and writing still remaineth.\n



Contrary to popular opinion the game was not developed by Southpeak but by the Polish studio Reality Pump.

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of which opinions ranged from it being unplayably terrible (at least on the Xbox 360) to SoBadItsGood, the sequel is generally accepted as being [[SurprisinglyImprovedSequel much improved]]. Besides a greatly expanded world with much fewer bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, dialog that was sometimes actually clever, and even a village simulator.

to:

The game was noted as having goofy dialogue, [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems upon release (particularly on the 360 version), and clichéd writing, which lead to some claiming it to be SoBadItsGood. The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The Xbox 360 release, on the other hand, mostly received poor to average reviews and is generally considered to be one of the biggest [[PortingDisaster porting disasters]] on the system.

Contrary to popular opinion belief the game was not developed by Southpeak but by the Polish studio Reality Pump.

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike While opinions on the first game, of which opinions ranged from it being unplayably terrible (at least on game tend to greatly vary, the Xbox 360) to SoBadItsGood, the sequel followup is generally accepted as being [[SurprisinglyImprovedSequel much improved]]. improved]] in almost every way. Besides a greatly expanded world with much fewer bugs and actual more animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, dialog dialogue that was sometimes actually clever, and even a village simulator.
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The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of which opinions ranged from it being unplayably terrible (at least on the Xbox 360) to SoBadItsGood, the sequel is generally accepted as being [[SurprisinglyImprovedSequel much improved]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, dialog that was sometimes actually clever, and even a village simulator.

to:

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of which opinions ranged from it being unplayably terrible (at least on the Xbox 360) to SoBadItsGood, the sequel is generally accepted as being [[SurprisinglyImprovedSequel much improved]]. Besides a greatly expanded world with much less fewer bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, dialog that was sometimes actually clever, and even a village simulator.
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None


The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of which opinions ranged from it being unplayably terrible (at least on the Xbox 360) to SoBadItsGood, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, and even a village simulator.

to:

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of which opinions ranged from it being unplayably terrible (at least on the Xbox 360) to SoBadItsGood, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]]. [[SurprisinglyImprovedSequel much improved]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, dialog that was sometimes actually clever, and even a village simulator.
Is there an issue? Send a MessageReason:
None


The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of which opinions ranged from it being unplayably terrible (at least on the Xbox 360) to decently fun, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, and even a village simulator.

to:

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of which opinions ranged from it being unplayably terrible (at least on the Xbox 360) to decently fun, SoBadItsGood, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, and even a village simulator.
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* LordBritishPostulate: It's possible, by exploiting certain aspects of the combat engine (or, in the unpatched version of the game, simply not starting the main quest until you've grinded your way to reaching endgame character level), to actually kill Gandohar at the beginning of the main quest (this is akin to starting off the Lord of the Rings by having Frodo kill Gandalf right off the bat). Reportedly, the game treats this as though you've beaten the final boss normally, even giving you the achievement for it.

to:

* LordBritishPostulate: It's possible, by exploiting certain aspects of the combat engine (or, in the unpatched version of the game, simply not starting the main quest until you've grinded your way to reaching endgame character level), to actually kill Gandohar at the beginning of the main quest (this is akin to starting off the Lord of the Rings by having Frodo kill Gandalf right off the bat). Reportedly, In fact, "[[https://www.youtube.com/watch?v=o3njDh5_UPc speed runs]]" of the game exploit the fact that A) your character respawns, even if he is one-shot killed by the obvious final boss and B) that villagers can mob and kill said final boss. The game treats this as though you've beaten the final boss normally, even giving you the achievement for it.

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* BeautyEqualsGoodness: Going with DarkIsNotEvil. [[Nalia]] is partly shunned by the villagers as a witch because of her wicked appearance. If you follow [[spoiler:Nalia]]'s side to the end, she will eventually return to her former beautiful appearance.

to:

* BeautyEqualsGoodness: Going with DarkIsNotEvil. [[Nalia]] [[spoiler:Nalia]] is partly shunned by the villagers as a witch because of her wicked appearance. If you follow [[spoiler:Nalia]]'s side to the end, she will eventually return to her former beautiful appearance.


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* StabTheScorpion: [[spoiler: After fighting your way through seemingly never-ending undead in the swamp of Chapter III, you face a cutscene where you are surrounded by undead as an obvious lich emerges ahead of you, hands crackling with forbidding magic. Once the spell is cast, the "lich" walks up and asks in a woman's voice if you're lost. ''Protecting'' the swamps has taken it's toll on her.]]

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** The final quest is called [[Franchise/{{Degrassi}} whatever it takes]]
** One of the quests you can do is called [[Franchise/JurassicPark Drakonai park]], it requires you to kill a group of raptors on an island.

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** The final quest is called [[Franchise/{{Degrassi}} whatever it takes]]
** One of the quests you can do is called [[Franchise/JurassicPark Drakonai park]], Park]]; it requires you to kill a group of raptors on an island.
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I really haven\'t seen anyone say that.


''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems (particularly on the 360 version), and clichéd writing. Its Xbox 360 release didst receive poor to average reviews and is generally considered to be one of the worst [[RoleplayingGame RPG]] [[PortingDisaster ports]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but the problems with the voice acting and writing still remaineth.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems (particularly on the 360 version), and clichéd writing. Its Xbox 360 release didst receive poor to average reviews and is generally considered to be one of the worst [[RoleplayingGame RPG]] [[PortingDisaster ports]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but the problems with the voice acting and writing still remaineth.



The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of which opinions ranged from it being unplayably terrible (at least on the Xbox 360) to decently fun, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.

to:

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of which opinions ranged from it being unplayably terrible (at least on the Xbox 360) to decently fun, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.
simulator.
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The magic isn\'t Vancian in either installment; it\'s prepared, but never expended.


* VancianMagic
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* OurOrcsAreDifferent: Tolkien Orcs

to:

* OurOrcsAreDifferent: Tolkien OrcsOrcs in the first game, with hints of ProudWarriorRaceGuys that become their defining characteristic in the second game.
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Added DiffLines:

* LampshadeHanging: There's no way to sleep in TW 2; this is lampshaded when someone, giving you a quest involving bedsore cream, adds, "...but who sleeps anymore?"
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* TheSmurfettePrinciple: You sister is apparently the only female on the planet. The (always male) characters do sometimes mention their wives or daughters, but none are to be found in the entire game. This is likely because, since the player can only be male, the programmers never bothered to model any female versions of the clothing sets as that would just use up more time and resources. As a result, there are no female NPC models besides the unique model for your sister. The second game is noticeably better about this, with female NPCs and a number of female major characters.

to:

* TheSmurfettePrinciple: You sister is apparently the only female on the planet. The (always male) characters do sometimes mention their wives or daughters, but none are to be found in the entire game. This is likely because, since the player can only be male, the programmers never bothered to model any female versions of the clothing sets as that would just use up more time and resources. As a result, there are no female NPC models besides the unique model for your sister. The second game is noticeably better about this, with female NPCs [=NPC=]s and a number of female major characters.
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*** Could arguably be a case of FridgeBrilliance if one assumes that this simulates the varying level of education in a (fantasy) medieval society and alludes to the real world phenomenon of native speakers sometimes not knowing how a word is correctly pronounced in their own language. Though it ''is'' much more likely that this is simply a fail.
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Added DiffLines:

* HappyEndingOverride: The original ''Two Worlds'' ends on a fairly conclusive note, with no real loose plot threads. In the second game, it turns out the BigBad is still alive and you and your sister are his prisoners, almost as though the final battle of the first game never happened.
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Added DiffLines:

* LordBritishPostulate: It's possible, by exploiting certain aspects of the combat engine (or, in the unpatched version of the game, simply not starting the main quest until you've grinded your way to reaching endgame character level), to actually kill Gandohar at the beginning of the main quest (this is akin to starting off the Lord of the Rings by having Frodo kill Gandalf right off the bat). Reportedly, the game treats this as though you've beaten the final boss normally, even giving you the achievement for it.


Added DiffLines:

* OmnicidalManiac: In the first game, Aziraal's nature was left ambiguous, with several people making the credible argument that he was actually part of the necessary BalanceBetweenGoodAndEvil, and the world may even need him to fight the Taint. In the second game, it turns out Aziraal was a straight-up GodOfEvil all along, who turns out to be perfectly fine with just letting the Taint wipe out the rest of the world, so he can rebuild it in his image afterwards.

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* ActionGirl: Dar Pha and Reesa in Part Two.

to:

\n* ActionGirl: Dar Pha ArmorIsUseless: Each piece of armor provides a different amount of protection against slashing, piercing, and Reesa bludgeoning damage. The Protect from Physical Damage enchantment provides protection against ALL THREE damage types. By constantly revisiting the magic vendor until he's selling some decent rings, robes, or even quivers with this enchantment, you can end up with a character that can wear mage's robes or even run around naked, and still have equal or better protection as a similarly leveled piece of armor, without all the armor's weight weighing down your inventory.
* BeefGate: Enemies become progressively more powerful the further you get from the starting village, so if you try to explore
in Part Two.the wrong direction too early on you'll quickly find yourself being overwhelmed by enemies that are way out of your league.



* DragonWithAnAgenda: Gandohar in the first game.

to:

* DragonWithAnAgenda: Gandohar in the first game. [[spoiler: subverted when it turns out he was really the Master of the apparent BigBad all along.]]


Added DiffLines:

* GuideDangIt: The "tutorial" lasts for less than 1 minute and pretty much only covers how to open doors, draw your sword, and swing it around. Everything else you have to figure out on your own. Some non-intuitive mechanics that bear mentioning are the fact that same items (i.e. 2 short swords or 2 Grom shields) can be combined to create a more powerful version, how magic works (you create spells by stacking spell cards and booster cards), and the faction you can junction magic gems to your weapons to add elemental damage to them.


Added DiffLines:

* KatanasAreJustBetter: Katanas and other Eastern-style swords are among the most powerful 2-handed swords in the game. You don't start finding them until you're near endgame character levels (about 35-40+).
* TheManBehindTheMan: For most of the game, Reist Tungard is presented as the BigBad and the leader of the secret organization attempting to revive Aziraal. [[spoiler: It turns out he's just TheDragon to Gandohar, who spent most of the game pretending to be an AffablyEvil NobleDemon mercenary in Reist's employ to manipulate the player.]]


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* OneWingedAngel: [[spoiler: Reist Tungard transforms into a massive demon for the second-to-last boss fight.]]


Added DiffLines:

* TheSmurfettePrinciple: You sister is apparently the only female on the planet. The (always male) characters do sometimes mention their wives or daughters, but none are to be found in the entire game. This is likely because, since the player can only be male, the programmers never bothered to model any female versions of the clothing sets as that would just use up more time and resources. As a result, there are no female NPC models besides the unique model for your sister. The second game is noticeably better about this, with female NPCs and a number of female major characters.


Added DiffLines:

* ActionGirl: Dar Pha and Reesa in Part Two.
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* PinballSpinoff: There is a "Two Worlds" table included in the ''Dream Pinball 3D'' collection.
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Added DiffLines:

*** Also in the first game: An entire city that is shown on the map but is inaccessible due to the massive gate between it and the rest of the world.
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''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems, and clichéd writing. Its Xbox 360 release didst receive poor to average reviews and is generally considered to be one of the worst [[RoleplayingGame RPG]] ports on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but the problems with the voice acting and writing still remaineth.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems, problems (particularly on the 360 version), and clichéd writing. Its Xbox 360 release didst receive poor to average reviews and is generally considered to be one of the worst [[RoleplayingGame RPG]] ports [[PortingDisaster ports]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but the problems with the voice acting and writing still remaineth.
Is there an issue? Send a MessageReason:
None


''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, poor voice acting, various gameplay and graphical problems, and clichéd writing. Its Xbox 360 release didst receive poor to average reviews and is generally considered to be one of the worst [[RoleplayingGame RPGs]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but the problems with the voice acting and writing still remaineth.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, poor [[{{Narm}} narmtastic]] voice acting, various gameplay and graphical problems, and clichéd writing. Its Xbox 360 release didst receive poor to average reviews and is generally considered to be one of the worst [[RoleplayingGame RPGs]] RPG]] ports on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but the problems with the voice acting and writing still remaineth.
Is there an issue? Send a MessageReason:
None


The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of opinions ranged from it being unplayably terrible to decently fun, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.

to:

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, of which opinions ranged from it being unplayably terrible (at least on the Xbox 360) to decently fun, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.
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''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, poor voice acting, various gameplay and graphical problems, and clichéd writing. Its Xbox 360 release didst receive poor to average reviews and is generally considered to be one of the worst [[RoleplayingGame RPGs]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but many problems with the voice acting and writing still remaineth.

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''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, poor voice acting, various gameplay and graphical problems, and clichéd writing. Its Xbox 360 release didst receive poor to average reviews and is generally considered to be one of the worst [[RoleplayingGame RPGs]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but many the problems with the voice acting and writing still remaineth.

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