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* Windows PC via Steam, by Bitwave Games (2023, upcoming)

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* Windows PC via Steam, by Bitwave Games (2023, upcoming)
(2023)



* ArrangeMode: According to a [[https://twitter.com/bitwavegames/status/1616783075148537858 tweet]] by Bitwave Games, the developers of the Windows PC port for Steam, it will have a "widescreen" mode that displays the entire width of the playfield at once (as opposed to the screen wobbling left and right as the player moves in those directoins). While this will improve visibility for the player, it can also put the player at a disadvantage as enemies that would be offscreen, and thus unable to fire, if playing in non-widescreen mode can now attack the player.

to:

* ArrangeMode: According to a [[https://twitter.com/bitwavegames/status/1616783075148537858 tweet]] by Bitwave Games, the developers of the The Windows PC port for Steam, it will have version has a "widescreen" mode that displays the entire width of the playfield at once (as opposed to the screen wobbling left and right as the player moves in those directoins). While this will improve improves visibility for the player, it can also put the player at a disadvantage as enemies that would be offscreen, and thus unable to fire, if playing in non-widescreen mode can now attack the player.
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* ArrangeMode: According to a [[https://twitter.com/bitwavegames/status/1616783075148537858 tweet]] by Bitwave Games, the developers of the Windows PC port for Steam, it will have a "widescreen" mode that displays the entire width of the playfield at once (as opposed to the screen wobbling left and right as the player moves in those directoins). While this will improve visibility for the player, it can also put the player at a disadvantage as enemies that would be offscreen if playing in non-widescreen mode can now attack the player.

to:

* ArrangeMode: According to a [[https://twitter.com/bitwavegames/status/1616783075148537858 tweet]] by Bitwave Games, the developers of the Windows PC port for Steam, it will have a "widescreen" mode that displays the entire width of the playfield at once (as opposed to the screen wobbling left and right as the player moves in those directoins). While this will improve visibility for the player, it can also put the player at a disadvantage as enemies that would be offscreen offscreen, and thus unable to fire, if playing in non-widescreen mode can now attack the player.
Is there an issue? Send a MessageReason:
None


* ArrangeMode: According to a [[https://twitter.com/bitwavegames/status/1616783075148537858 tweet]] by Bitwave Games, the developers of the Windows PC port for Steam, it will have a "widescreen" mode that displays the entire width of the playfield at once (as opposed to the screen wobbling left and right as the player moves in those directoins). While this will improve visibility for the player, it can also put the player at a disadvantage as previously off-screen enemies can now attack the player.

to:

* ArrangeMode: According to a [[https://twitter.com/bitwavegames/status/1616783075148537858 tweet]] by Bitwave Games, the developers of the Windows PC port for Steam, it will have a "widescreen" mode that displays the entire width of the playfield at once (as opposed to the screen wobbling left and right as the player moves in those directoins). While this will improve visibility for the player, it can also put the player at a disadvantage as previously off-screen enemies that would be offscreen if playing in non-widescreen mode can now attack the player.
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Added DiffLines:

* ArrangeMode: According to a [[https://twitter.com/bitwavegames/status/1616783075148537858 tweet]] by Bitwave Games, the developers of the Windows PC port for Steam, it will have a "widescreen" mode that displays the entire width of the playfield at once (as opposed to the screen wobbling left and right as the player moves in those directoins). While this will improve visibility for the player, it can also put the player at a disadvantage as previously off-screen enemies can now attack the player.
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* Windows PC via Steam, by Bitwave (2023, upcoming)

to:

* Windows PC via Steam, by Bitwave Games (2023, upcoming)
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* Windows PC via Steam, by Bitwave (upcoming)

to:

* Windows PC via Steam, by Bitwave (upcoming)
(2023, upcoming)
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to:

* Windows PC via Steam, by Bitwave (upcoming)

Added: 37

Changed: 840

Removed: 516

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''Twin Cobra'', known as ''Kyūkyoku Tiger'' ("Ultimate Tiger") in Japan, is the second of Creator/{{Toaplan}}'s helicopter-based shooters, after ''VideoGame/TigerHeli''.

The game was first released to arcades in 1987, by Creator/{{Taito}} Corporation in Japan and by Romstar internationally, and subsequently ported to various consoles and Japanese computers.

In terms of gameplay (there is really no story), ''Twin Cobra'' is a typical VerticalScrollingShooter. Players' helicopters take off from carriers to wreak destruction on enemy helicopters, tanks, cannons, airplanes, gunboats, and so forth. Players have a choice of four primary weapons plus bombs that inflict massive damage within their wide blast radius. The primary weapon can be changed by collecting orbs that change color as they float around the screen. These weapons, and their colors, are:

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''Twin Cobra'', known as ''Kyūkyoku Tiger'' ("Ultimate Tiger") in Japan, is the second of Creator/{{Toaplan}}'s helicopter-based shooters, after ''VideoGame/TigerHeli''.

''VideoGame/TigerHeli''. The game was first released to arcades in 1987, by Creator/{{Taito}} Corporation in Japan and by Romstar internationally, and subsequently ported to various consoles and Japanese computers.

computers. The plot is minimal, involving your soldier penetrating a fictional country to overthrow its evil dictator before he can invade other nations.

In terms of gameplay (there is really no story), gameplay, ''Twin Cobra'' is a typical VerticalScrollingShooter. Players' helicopters take off from carriers to wreak destruction on enemy helicopters, tanks, cannons, airplanes, gunboats, and so forth. Players have a choice of four primary weapons plus bombs that inflict massive damage within their wide blast radius. The primary weapon can be changed by collecting orbs that change color as they float around the screen. These weapons, and their colors, are:



* ExcusePlot: As typical for the era.



* NoPlotNoProblem
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* UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'', ''Guardian'', and ''VideoGame/TekiPaki'' (via a download code), as part of Creator/{{M2}}'s ''[=ShotTriggers=]'' series (2021, Japan only)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES (JP and NA), Genesis (JP and NA), and PC Engine ports as DLC.[[/note]]

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* UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'', ''Guardian'', and ''VideoGame/TekiPaki'' (via a download code), as part of Creator/{{M2}}'s ''[=ShotTriggers=]'' the ''Creator/{{M2}} [=ShotTriggers=]'' series (2021, Japan only)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES (JP and NA), Genesis (JP and NA), and PC Engine ports as DLC.[[/note]]
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* Egret II Mini, by Taito (upcoming)

to:

* Egret II Mini, by Taito (upcoming)
(2022)
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* BossWarningSiren: In the ''Kyukyoku Tiger Heli'' rerelease, boss fights are signified by the Enemy Alert gadget flashing "DANGER" for the left, right, and top sides.
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* Egret II Mini microconsole, by Taito (upcoming)

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* Egret II Mini microconsole, Mini, by Taito (upcoming)
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* Egret II Mini microconsole by Taito (upcoming)

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* Egret II Mini microconsole microconsole, by Taito (upcoming)

Changed: 48

Removed: 131

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to:

* Egret II Mini microconsole by Taito (upcoming)




Another rerelease of ''Twin Cobra'' is set for Taito's Egret II Mini microconsole, which is scheduled for release on March 2, 2022.

Changed: 49

Removed: 874

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* UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'' and ''Guardian'', as part of Creator/{{M2}}'s ''[=ShotTriggers=]'' series (2021, Japan only)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES (JP and NA), Genesis (JP and NA), and PC Engine ports as DLC.[[/note]]

to:

* UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'' and Heli'', ''Guardian'', and ''VideoGame/TekiPaki'' (via a download code), as part of Creator/{{M2}}'s ''[=ShotTriggers=]'' series (2021, Japan only)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES (JP and NA), Genesis (JP and NA), and PC Engine ports as DLC.[[/note]]



''Twin Cobra'' was rereleased alongside ''Tiger Heli'' as part of ''[[https://m2stg.com/kyukyoku-tiger-heli/ Toaplan Arcade Garage: Kyūkyoku Tiger Heli]]'', a CompilationReRelease for UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 as part of the ''Creator/{{M2}} [=ShotTriggers=]'' series. It also includes the [[UsefulNotes/NintendoEntertainmentSystem NES]] port of ''Tiger Heli'', the [[UsefulNotes/TurboGrafx16 PC Engine]], UsefulNotes/SegaGenesis, and NES versions of ''Twin Cobra'', a [[CoOpMultiplayer co-op 2-player]] version of ''Kyūkyoku Tiger''[[note]]which is just the American ''Twin Cobra'' build, but with the ''Kyūkyoku Tiger'' title[[/note]], ''Guardian'' available as add-on DLC for the digital version and included with the physical version, and a download code for ''VideoGame/TekiPaki''. ''Kyūkyoku Tiger Heli'' was released on October 28, 2021.
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None


* UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'' and ''Guardian'', as part of Creator/{{M2}}'s ''[=ShotTriggers=]'' series (2021)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES (JP and NA), Genesis (JP and NA), and PC Engine ports as DLC.[[/note]]

to:

* UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'' and ''Guardian'', as part of Creator/{{M2}}'s ''[=ShotTriggers=]'' series (2021)[[note]]Includes (2021, Japan only)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES (JP and NA), Genesis (JP and NA), and PC Engine ports as DLC.[[/note]]
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* UsefulNotes/PlayStation as part of ''Toaplan Shooting Battle 1'' with ''Tiger Heli'', by Creator/{{Banpresto}} (1996, Japan only)

to:

* UsefulNotes/PlayStation as part of ''Toaplan Shooting Battle 1'' 1'' with ''Tiger Heli'', by Creator/{{Banpresto}} (1996, Japan only)



* UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'' and ''Guardian'', as part of Creator/{{M2}}'s ''[=ShotTriggers=]'' series (2021)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES, Genesis, and PC Engine ports as DLC.[[/note]]

to:

* UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'' and ''Guardian'', as part of Creator/{{M2}}'s ''[=ShotTriggers=]'' series (2021)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES, Genesis, NES (JP and NA), Genesis (JP and NA), and PC Engine ports as DLC.[[/note]]
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* UsefulNote/SegaGenesis, by GRC (1991)

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* UsefulNote/SegaGenesis, UsefulNotes/SegaGenesis, by GRC (1991)



* UsefulNotes/PlayStation as part of ''Toaplan Shooting Battle 1'' with ''Tiger Heli'', by Creator/{{Banpresto}} (1996, Japan only)

to:

* UsefulNotes/PlayStation as part of ''Toaplan Shooting Battle 1'' 1'' with ''Tiger Heli'', by Creator/{{Banpresto}} (1996, Japan only)
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Added DiffLines:

The success of ''Twin Cobra'' led to the game being ported to many platforms:
* [[UsefulNotes/NintendoEntertainmentSystem NES]], by Micronics (1989)
* [[UsefulNotes/Turbografx16 PC Engine]], by A.I. System (1989, Japan only)
* UsefulNote/SegaGenesis, by GRC (1991)
* UsefulNotes/SharpX68000 (1993, Japan only)
* UsefulNotes/FMTowns (1994, Japan only)
* UsefulNotes/PlayStation as part of ''Toaplan Shooting Battle 1'' with ''Tiger Heli'', by Creator/{{Banpresto}} (1996, Japan only)
* UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}} as ''Twin Cobra Classic'', by MOBRIX Corporation (2019)
* UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'' and ''Guardian'', as part of Creator/{{M2}}'s ''[=ShotTriggers=]'' series (2021)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES, Genesis, and PC Engine ports as DLC.[[/note]]
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* OneUp: There are two different systems of getting extra lives:
** There's the traditional [[EveryTenThousandPoints "every whatever amount of points"]] system.
** One that isn't explained in-game (but is in an optional ''Kyūkyoku Tiger Heli'' gadget): As you destroy enemies within a stage, a kill counter for the stage goes up and when it reaches a hidden threshold, a 1-up token will spawn in a certain location on the stage. This can only be done three times per playthrough. [[UnstableEquilibrium Getting hit resets the kill counter for the stage back to zero.]]
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* ScreenCrunch: Most home versions of the game blow up the sizes of the graphics in order to accomodate horizontally-oriented screens, but unfortunately reduce the vertical height of the playfield, making it much harder to perform forward or backward dodges. This trope along with the Genesis version being otherwise faithful to the arcade version is why that version in particular is one of the most NintendoHard shmups on the system.
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* Blue Eye: SpreadShot.

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* Blue Eye: SpreadShot.SpreadShot that can shoot in up to five directions ahead.
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The fourth weapon is yellow and has no homing ability


* Red: Missiles (default).
* Green: Machine gun.
* Blue: Spread cannon.
* Brown: Multi-directional homing weapon.

to:

* Red: Missiles (default).
Red Gun: Fires bullets straight ahead.
* Green: Machine gun.
Green Storm: Fires a narrow laser of highly-concentrated damage.
* Blue: Spread cannon.
Blue Eye: SpreadShot.
* Brown: Multi-directional homing weapon.
Yellow Cross: Fires in the four cardinal directions.

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The game was first released to arcades in 1987, by Taito Corporation in Japan and by Romstar internationally, and subsequently ported to various consoles and Japanese computers.

to:

The game was first released to arcades in 1987, by Taito Creator/{{Taito}} Corporation in Japan and by Romstar internationally, and subsequently ported to various consoles and Japanese computers.


Added DiffLines:


Another rerelease of ''Twin Cobra'' is set for Taito's Egret II Mini microconsole, which is scheduled for release on March 2, 2022.
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Added DiffLines:

* DualBoss: Most boss fights are two at a time, with the only exceptions being the bosses of stage 1, 2, and 5.
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* AntiGrinding: The ''Kyūkoku Tiger Heli'' version's scroll-stop areas (mainly, the boss fights) have time limits to prevent players from just sitting in one spot to [[https://www.youtube.com/watch?v=aCEbHGtWNUA milk points infinitely with no further effort]] beyond continuously tapping the fire button (or holding it down with an autofire function).

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* AntiGrinding: The ''Kyūkoku Tiger Heli'' version's scroll-stop areas (mainly, the boss fights) FinalBoss now has a 90-second time limit (when previously it did not have any time limits to prevent players from just sitting in one spot to limit)to [[https://www.youtube.com/watch?v=aCEbHGtWNUA milk points infinitely with no further effort]] beyond continuously tapping the fire button (or holding it down with an autofire function).
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** The Sega Genesis version is infamous for not only retaining the Japanese arcade version's brutal difficulty and checkpoint system, but [[ScreenCrunch cropping the playing field so that you have less room to dodge]], making it one of the hardest shmups on the system.

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** The Sega Genesis version is infamous for not only retaining the Japanese arcade version's brutal difficulty and checkpoint system, system (even in the North American version; non-Japanese builds of the arcade version don't have the checkpoints), but [[ScreenCrunch cropping the playing field so that you have less room to dodge]], making it one of the hardest shmups on the system.

Added: 611

Changed: 260

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''Twin Cobra'' was rereleased alongside ''Tiger Heli'' as part of ''[[https://m2stg.com/kyukyoku-tiger-heli/ Toaplan Arcade Garage: Kyūkyoku Tiger Heli]]'', a CompilationReRelease for UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 as part of the ''Creator/{{M2}} [=ShotTriggers=]'' series. It also includes the [[UsefulNotes/NintendoEntertainmentSystem NES]] port of ''Tiger Heli'', the [[UsefulNotes/TurboGrafx16 PC Engine]], UsefulNotes/SegaGenesis, and NES versions of ''Twin Cobra'', a [[CoOpMultiplayer co-op 2-player]] version of ''Kyūkyoku Tiger''[[note]]''Twin Cobra'' also has co-op 2-player but additonally features some extra differences[[/note]], ''Guardian'' available as add-on DLC for the digital version and included with the physical version, and a download code for ''VideoGame/TekiPaki''. ''Kyūkyoku Tiger Heli'' was released on October 28, 2021.

to:

''Twin Cobra'' was rereleased alongside ''Tiger Heli'' as part of ''[[https://m2stg.com/kyukyoku-tiger-heli/ Toaplan Arcade Garage: Kyūkyoku Tiger Heli]]'', a CompilationReRelease for UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 as part of the ''Creator/{{M2}} [=ShotTriggers=]'' series. It also includes the [[UsefulNotes/NintendoEntertainmentSystem NES]] port of ''Tiger Heli'', the [[UsefulNotes/TurboGrafx16 PC Engine]], UsefulNotes/SegaGenesis, and NES versions of ''Twin Cobra'', a [[CoOpMultiplayer co-op 2-player]] version of ''Kyūkyoku Tiger''[[note]]''Twin Tiger''[[note]]which is just the American ''Twin Cobra'' also has co-op 2-player build, but additonally features some extra differences[[/note]], with the ''Kyūkyoku Tiger'' title[[/note]], ''Guardian'' available as add-on DLC for the digital version and included with the physical version, and a download code for ''VideoGame/TekiPaki''. ''Kyūkyoku Tiger Heli'' was released on October 28, 2021.



* CoOpMultiplayer: ''Twin Cobra'' features co-op 2-player mode, as opposed to the Japanese version which features taking-turns multiplayer. However, ''Kyūkyoku Tiger Heli'' also features a 2P co-op version that is based on ''Kyūkyoku Tiger'' without the specific changes made for the export market.

to:

* CoOpMultiplayer: ''Twin Cobra'' features co-op 2-player mode, as opposed to the Japanese version which features taking-turns multiplayer. However, ''Kyūkyoku Tiger Heli'' also features a 2P co-op version that is based on ''Kyūkyoku Tiger'' without the specific changes made for the export market.


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* NintendoHard:
** The game is very, very unforgiving, with plenty of enemies that love to snipe you with fast, precisely-aimed bullets. The original Japanese version is especially brutal, as getting killed sends you back to a {{checkpoint}}, and you can get stuck at the same checkpoint for many continues in a row if you can't learn quickly.
** The Sega Genesis version is infamous for not only retaining the Japanese arcade version's brutal difficulty and checkpoint system, but [[ScreenCrunch cropping the playing field so that you have less room to dodge]], making it one of the hardest shmups on the system.

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Changed: 110

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* EndlessGame: The arcade version loops after level 10.

to:

* EndlessGame: The arcade version loops after level 10. Averted in the Super Easy Mode found on ''Kyūkoku Tiger Heli'', where the game does end after the 10th stage.


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* ViolationOfCommonSense: In the [[EasierThanEasy Super Easy]] variant on ''Kyūkoku Tiger Heli'', the game ends after stage 10 instead of [[EndlessGame looping infinitely]]. Score-minded players thus have to intentionally die, go back to checkpoints, and repeat sections in order to get the best scores as a result.
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* HardModeFiller: Stages 6 through 10 are the same as 1 through 5 with different, much harder enemies and bosses.

to:

* HardModeFiller: Stages 6 through 10 are the same as 1 through 5 with different, much harder enemies and bosses.bosses and the level tiles shifted over to the left.

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