History VideoGame / TrioThePunch

22nd Sep '17 3:18:02 AM jormis29
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Except it turns out that the gameplay is merely an afterthought to everything else, and the stages are usually trivial. Instead, the game focuses entirely on attempting to reduce its player to tears of confusion and anguish. Describing the entirety of what makes this game so utterly mindbreaking would be a several paragraph endeavor, but suffice it to say that with the armies of {{Karnov}}, the ([[LostInTranslation almost]]) inexplicable "WEEBLES FALL DOWN!" stage, copious amounts of {{Engrish}}, never-interrupted stage music, battles with pink sheep that curse you, a surprise appearance from Colonel Sanders, and a GainaxEnding that gives ''Anime/NeonGenesisEvangelion'' itself a run for its money, ''Trio the Punch: Never Forget Me...'' succeeds in its title's plea.

to:

Except it turns out that the gameplay is merely an afterthought to everything else, and the stages are usually trivial. Instead, the game focuses entirely on attempting to reduce its player to tears of confusion and anguish. Describing the entirety of what makes this game so utterly mindbreaking would be a several paragraph endeavor, but suffice it to say that with the armies of {{Karnov}}, VideoGame/{{Karnov}}, the ([[LostInTranslation almost]]) inexplicable "WEEBLES FALL DOWN!" stage, copious amounts of {{Engrish}}, never-interrupted stage music, battles with pink sheep that curse you, a surprise appearance from Colonel Sanders, and a GainaxEnding that gives ''Anime/NeonGenesisEvangelion'' itself a run for its money, ''Trio the Punch: Never Forget Me...'' succeeds in its title's plea.
10th Jan '17 8:19:33 AM Jake18
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A 1989 UsefulNotes/ArcadeGame, ''Trio the Punch: Never Forget Me...'' is, essentially, madness given video game form. And not merely in the [[WidgetSeries conventional way]], no. It is the scrawling on the walls, babbling incoherently while trying desperately to remember where you placed your arms form of insanity. Created by Creator/DataEast of ''VideoGame/BadDudes'' fame, this game is also a BeatEmUp... or something similar, at least.

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A 1989 1990 UsefulNotes/ArcadeGame, ''Trio the Punch: Never Forget Me...'' is, essentially, madness given video game form. And not merely in the [[WidgetSeries conventional way]], no. It is the scrawling on the walls, babbling incoherently while trying desperately to remember where you placed your arms form of insanity. Created by Creator/DataEast of ''VideoGame/BadDudes'' fame, this game is also a BeatEmUp... or something similar, at least.
11th Nov '16 8:41:34 PM normal19
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* RatchetScrolling: Most of the stages are shot and wrap infinitely in themselves, but you can still only scroll to the right.

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* RatchetScrolling: Most of the stages are shot short and wrap infinitely in themselves, but you can still only scroll to the right.
11th Nov '16 8:35:19 PM normal19
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Added DiffLines:

* MercyInvincibility: Inverted for some of the boss enemies. Most have long periods of Mercy Invincibility, but a few have none at all, so they can be destroyed with one or two well-placed hits.


Added DiffLines:

* SharedLifeMeter: The "enemy" meter shows the combined life of all bosses if there are more than one, which often exceed the maximum amount visible.
11th Nov '16 8:31:23 PM normal19
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In Japan, the game is considered to be one of the progenitors of "kuso-ge", or "crappy games", games known for their astoundingly horrible nature. In fact, the game was [[ItsNotSupposedToWinOscars deliberately designed to be bad]] (and insane).

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In Japan, the game is considered to be one of the progenitors of "kuso-ge", ''kuso-ge'', or "crappy games", games known for their astoundingly horrible nature. In fact, the game was [[ItsNotSupposedToWinOscars deliberately designed to be bad]] (and insane).
insane), which also qualifies it as ''baka-ge'', or "stupid game".



* GoombaStomp: A variation; jumping can't kill any enemies, but you do harmlessly bounce off anything you land on that isn't the ground, including projectiles.



* LarynxDissonance: All enemies make one of two sounds when hit: A meow-like sound or a deep grunt. When bosses are destroyed, they simply loop that sound infinitely until they leave the screen.



* RatchetScrolling: Most of the stages are shot and wrap infinitely in themselves, but you can still only scroll to the right.



* StandardStatusEffects: Poison. There doesn't seem to be any way to cure it, either...
** Performing your magic attack "cures" you somehow...

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* StandardStatusEffects: Poison. There doesn't seem to be any way to cure it, either...
** Performing
it except to perform your magic attack "cures" attack. Hopefully you somehow...haven't used it by then.
16th Jul '16 12:08:25 PM nombretomado
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* ShoutOut: The three playable characters appear to be parodies of other Creator/DataEast videogame heroes. Rose Sub the barbarian is clearly based on Rastan, Kamakura the ninja reminds of ''VideoGame/TheLegendOfKage'''s protagonist, and Santos could be based upon the BadDudes.

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* ShoutOut: The three playable characters appear to be parodies of other Creator/DataEast videogame heroes. Rose Sub the barbarian is clearly based on Rastan, Kamakura the ninja reminds of ''VideoGame/TheLegendOfKage'''s protagonist, and Santos could be based upon the BadDudes.VideoGame/BadDudes.
5th Feb '16 8:42:29 PM nombretomado
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A 1989 ArcadeGame, ''Trio the Punch: Never Forget Me...'' is, essentially, madness given video game form. And not merely in the [[WidgetSeries conventional way]], no. It is the scrawling on the walls, babbling incoherently while trying desperately to remember where you placed your arms form of insanity. Created by Creator/DataEast of ''VideoGame/BadDudes'' fame, this game is also a BeatEmUp... or something similar, at least.

to:

A 1989 ArcadeGame, UsefulNotes/ArcadeGame, ''Trio the Punch: Never Forget Me...'' is, essentially, madness given video game form. And not merely in the [[WidgetSeries conventional way]], no. It is the scrawling on the walls, babbling incoherently while trying desperately to remember where you placed your arms form of insanity. Created by Creator/DataEast of ''VideoGame/BadDudes'' fame, this game is also a BeatEmUp... or something similar, at least.
5th Nov '15 5:58:04 PM nombretomado
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* DropTheHammer: Chelnov's WeaponOfChoice as a boss character is a mallet that [[RanmaOneHalf Akane Tendo]] would find excessive.

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* DropTheHammer: Chelnov's WeaponOfChoice as a boss character is a mallet that [[RanmaOneHalf [[Manga/RanmaOneHalf Akane Tendo]] would find excessive.
18th Jan '15 1:04:53 PM MrBlazer
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* OldMaster: Mr. Chin, who upgrades your weapons with a "LUCKY! CHA CHA CHA" during a roulette section after each level, and battles you twice throughout the game.

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* OldMaster: Mr. Chin, who upgrades your weapons with a "LUCKY! CHA CHA CHA" CHA!" during a roulette section after each level, and battles you twice throughout the game.
11th Aug '14 5:35:28 PM AKS
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* BigDamnHeroes: Karnov's attacking some defenseless turtle! It's your character to the rescue.[[note]]Possibly this is supposed to refer to the folktale of [[http://en.wikipedia.org/wiki/Urashima_Taro Urashima Taro]].[[/note]] And- oh wait, now it's ''your'' turn to beat up the turtle. But it's okay, it was actually your mentor hiding under a hollowed out turtle shell for no apparent reason. [[LetsYouAndHimFight And now you have to fight him.]]

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* BigDamnHeroes: Karnov's attacking some defenseless turtle! It's your character to the rescue.[[note]]Possibly this is supposed to refer to the folktale of [[http://en.wikipedia.org/wiki/Urashima_Taro Urashima Taro]].[[/note]] And- oh wait, now it's ''your'' turn to beat up the turtle. But it's okay, it was actually your mentor hiding under a hollowed out turtle shell for no apparent reason. [[LetsYouAndHimFight And now you you]] [[SequentialBoss have to fight him.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TrioThePunch