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** In the "Pandora Foundation" mission, there's an entire wing of the titular building devoted to those who (knowingly or not) sacrificed their lives as part of the Foundation's experiments.

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** In the "Pandora Foundation" Institute" mission, there's an entire wing of the titular building devoted to those who (knowingly or not) sacrificed their lives as part of the Foundation's experiments.



* ExactWords: After clearing "Pandora Foundation," the Director has 106 go down to the lowest level of the safehouse where a nuclear warhead is located with orders to detonate it if the safehouse is "overrun by hostiles." [[spoiler:In the final mission, the safehouse is indeed overrun by hostiles, only they're hostile Syndicate soldiers trying to kill 106.]]

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* ExactWords: After clearing "Pandora Foundation," the Pandora Institute mission, the Director has 106 go down to the lowest level of the safehouse where a nuclear warhead is located with orders to detonate it if the safehouse is "overrun by hostiles." [[spoiler:In the final mission, the safehouse is indeed overrun by hostiles, only they're hostile Syndicate soldiers trying to kill 106.]]



** [[spoiler:Task Force 27, AKA the Syndicate, is focused on systematically destroying Horizon piece-by-piece, something that sounds good on paper, considering the horrific experiments Horizon is revealed to be conducting. However, Task Force 27 itself has a SuperSoldier project, and they pull a YouHaveOutlivedYourUsefulness on 106 so that they can be replaced by more monstrous soldiers that look like [=BOWs=] straight out of ''Franchise/ResidentEvil''.]]

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** [[spoiler:Task Force 27, AKA the Syndicate, is focused on systematically destroying Horizon piece-by-piece, something that sounds good on paper, considering the horrific experiments Horizon is revealed to be conducting. However, Task Force 27 itself has a SuperSoldier project, and they pull a YouHaveOutlivedYourUsefulness on [[YouHaveOutlivedYourUsefulness dispose of 106 after their mission is complete]] so that they can be replaced by more monstrous soldiers that look like [=BOWs=] straight out of ''Franchise/ResidentEvil''.]]



* PrivateMilitaryContractors: Thought the game doesn't make much mention or attention to it, one of the main focuses of the game seem to involve these kinds of soldiers. Horizon Corp has its own "Elite Security Contractors" who fight against Mercenaries hired by the Syndicate. It is unknown if the Syndicate soldiers have a stake on the rivalry beyond [[OnlyInItForTheMoney payment]], but perhaps some have a personal investment, as after the prologue mission is done, a female voice tells the protagonist that they want [[ItsPersonal revenge]] as much as he.

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* PrivateMilitaryContractors: Thought Though the game doesn't make much mention or attention to it, one of the main focuses of the game seem to involve these kinds of soldiers. Horizon Corp has its own "Elite Security Contractors" who fight against Mercenaries hired by the Syndicate. It is unknown if the Syndicate soldiers have a stake on the rivalry beyond [[OnlyInItForTheMoney payment]], but perhaps some have a personal investment, as after the prologue mission is done, a female voice tells the protagonist that they want [[ItsPersonal revenge]] as much as he.



* UndyingLoyalty: While many of Horizon's soldiers are mercenaries who [[spoiler:abandon the corporation in the final mission when the truth of their experiments is released]], a large number of them are dedicated to the corporation's ideals and honestly believe that they are saving humanity through their experiments with anomalous technology. At one point in the "Pandora Foundation" a group of Horizon guards consider [[ScrewThisImOuttaHere cutting their losses and running]] but decide to stay because they believe thousands of human lives depend on them. In the final mission, [[spoiler:despite the revelations regarding the corporation's crimes, a large number of Horizon soldiers stay and fight to protect Anton Lazar's attempt to upload his brain because they believe in his vision to save the world]].

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* TwoGirlsToATeam: The Director and Sparrow are Task Force 27's only female members.
* UndyingLoyalty: While many of Horizon's soldiers are mercenaries who [[spoiler:abandon the corporation in the final mission when the truth of their experiments is released]], a large number of them are dedicated to the corporation's ideals and honestly believe that they are saving humanity through their experiments with anomalous technology. At one point in the "Pandora Foundation" Institute" mission a group of Horizon guards consider [[ScrewThisImOuttaHere cutting their losses and running]] but decide to stay because they believe thousands of human lives depend on them. In the final mission, [[spoiler:despite the revelations regarding the corporation's crimes, a large number of Horizon soldiers stay and fight to protect Anton Lazar's attempt to upload his brain because they believe in his vision to save the world]].



* WellIntentionedExtremist: Horizon in general, and Anton Lazar in particular. They are devoted to saving the human race by using unsafe, horrific experiments with anomalous technologies, no matter the cost in lives. The "Pandora Foundation" mission shows that while they are coercing or concealing the true nature of their experiments, [[DueToTheDead they honor those who die in the process]] and the breakthroughs have resulted in technologies that improved mankind, albeit at a staggering and unethical cost in human lives.

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* WellIntentionedExtremist: Horizon in general, and Anton Lazar in particular. They are devoted to saving the human race by using unsafe, horrific experiments with anomalous technologies, no matter the cost in lives. The "Pandora Foundation" Institute" mission shows that while they are coercing or concealing the true nature of their experiments, [[DueToTheDead they honor those who die in the process]] and the breakthroughs have resulted in technologies that improved mankind, albeit at a staggering and unethical cost in human lives.
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** The Site 83 VOX automated voice having a few voice lines out of nowhere that seemingly suggest it may be self-aware is reminiscent of a similar moment in Nightmare House 2, another game that took heavy inspiration from FEAR.

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** The Site 83 VOX automated voice having a few voice lines line that out of nowhere that seemingly suggest suggests it may be self-aware is reminiscent of a similar moment in Nightmare House 2, another game that took heavy inspiration from FEAR.
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** The Site 83 VOX automated voice having a few voice lines out of nowhere that seemingly suggest it may be self-aware is reminiscent of a similar moment in Nightmare House 2, another game that took heavy inspiration from FEAR.
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** Seemingly averted at Site 83. [[spoiler:The Horizon A.I. at the site seems to have become self-aware because of the area's dimension-warping shennanigans, but actually seems to assist you in stopping Subject 83 (dimension-warping crystal monolith) and possibly even saves you at the end by teleporting you away from the blast of 83's destruction.]]

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** Seemingly averted at Site 83. [[spoiler:The Horizon A.I. at the site seems to have become self-aware because of the area's dimension-warping shennanigans, but actually seems to assist you in stopping Subject 83 (dimension-warping crystal monolith) and possibly even saves you at the end by teleporting you away from the blast of 83's destruction.]] [[AmbiguousSituation That is, if its lines addressing you weren't just a hallucination brought on by the facility's hallucination-inducing properties.]]]]
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* NoFairCheating: Enabling any cheats prevents any achievements from being obtained.

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* NoFairCheating: Enabling any cheats prevents any achievements (which allow the player to unlock more cheats and content) from being obtained.
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* FleshGolem: One MidBoss enemy type is outright called a Flesh Golem; it's an 8-foot tall brute composed of multiple fused human bodies which the Cult is apparently creating via alchemy in an attempt to create their own version of SuperSoldier.
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* EldritchLocation: Thanks to Specimen 83, the entirety of the Site it's contained in has been transformed into one. While relatively minor at first when the facility was first established in the 1970s, to the point that those working there dismissed the odd activity as hallucinations brought on by a gas leak and went on as usual, an unknown yet sinister incident in 1986 would result in both the facility being sealed permanently by the Soviet government and the mass disappearance of the personnel still trapped within. When Horizon moved in to excavate and reopen the site nearly 50 years later, they too would encounter rampant supernatural phenomena. This ranged from objects vanishing only to reappear in random places, sometimes ''duplicated'', to their own staff hearing and seeing things, experiencing blackouts, vanishing into thin air, never to be seen alive again, or just straight-up inexplicably going insane. By the time 106 and the Syndicate investigate the area, things have only gotten worse: doors open and close by themselves or no longer lead where they're supposed to go (with one particular doorway leading straight into the Backrooms itself), [[LivingShadow hostile shadow creatures]] actively stalk the corridors and the Vox AI of the facility seems to have become self-aware on its own.

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* EldritchLocation: Thanks to Specimen 83, the entirety of the Site it's contained in has been transformed into one. While relatively minor at first when the facility was first established in the 1970s, to the point that those working there dismissed the odd activity as hallucinations brought on by a gas leak and went on as usual, an unknown yet sinister disturbing incident in 1986 would result in both the facility being sealed permanently by the Soviet government and the mass disappearance of the personnel still trapped within. When Horizon moved in to excavate and reopen the site nearly 50 years later, they too would encounter rampant supernatural phenomena. This ranged from objects vanishing only to reappear in random places, sometimes ''duplicated'', to their own staff hearing and seeing things, experiencing blackouts, vanishing into thin air, never to be seen alive again, or just straight-up inexplicably going insane. By the time 106 and the Syndicate investigate the area, things have only gotten worse: doors open and close by themselves or no longer lead where they're supposed to go (with one particular doorway leading straight into the Backrooms itself), [[LivingShadow hostile shadow creatures]] actively stalk the corridors and the Vox AI of the facility seems to have become self-aware on its own.
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* EldritchLocation: Thanks to Specimen 83, the entirety of the Site it's contained in has been transformed into one. While relatively minor at first when the facility was first established in the 1970s, to the point that those working there dismissed the odd activity as hallucinations brought on by a gas leak and went on as usual, an unknown yet major-scale incident in 1986 would result in both the facility being sealed permanently by the Soviet government and the mass disappearance of the personnel still trapped within. When Horizon moved in to excavate and reopen the site nearly 50 years later, they too would encounter rampant supernatural phenomena. This ranged from objects vanishing only to reappear in random places, sometimes ''duplicated'', to their own staff hearing and seeing things, experiencing blackouts, vanishing into thin air, never to be seen alive again, or just straight-up inexplicably going insane. By the time 106 and the Syndicate investigate the area, things have only gotten worse: doors open and close by themselves or no longer lead where they're supposed to go (with one particular doorway leading straight into the Backrooms itself), [[LivingShadow hostile shadow creatures]] actively stalk the corridors and the Vox AI of the facility seems to have become self-aware on its own.

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* EldritchLocation: Thanks to Specimen 83, the entirety of the Site it's contained in has been transformed into one. While relatively minor at first when the facility was first established in the 1970s, to the point that those working there dismissed the odd activity as hallucinations brought on by a gas leak and went on as usual, an unknown yet major-scale sinister incident in 1986 would result in both the facility being sealed permanently by the Soviet government and the mass disappearance of the personnel still trapped within. When Horizon moved in to excavate and reopen the site nearly 50 years later, they too would encounter rampant supernatural phenomena. This ranged from objects vanishing only to reappear in random places, sometimes ''duplicated'', to their own staff hearing and seeing things, experiencing blackouts, vanishing into thin air, never to be seen alive again, or just straight-up inexplicably going insane. By the time 106 and the Syndicate investigate the area, things have only gotten worse: doors open and close by themselves or no longer lead where they're supposed to go (with one particular doorway leading straight into the Backrooms itself), [[LivingShadow hostile shadow creatures]] actively stalk the corridors and the Vox AI of the facility seems to have become self-aware on its own.
Is there an issue? Send a MessageReason:
None


* EldritchLocation: Thanks to Specimen 83, the entirety of the Site it's contained in has been transformed into one. While relatively minor at first when the facility was first established in the 1970s, to the point that those working there dismissed the odd activity as hallucinations brought on by a gas leak and went on as usual, an unknown yet major-scale incident in 1986 would result in both the facility being sealed permanently by the Soviet government and the mass disappearance of the personnel still trapped within. When Horizon moved in to excavate and reopen the site nearly 50 years later, they too would encounter rampant supernatural phenomena, ranging from objects vanishing only to reappear in random places, sometimes ''duplicated'', to their own staff hearing and seeing things, experiencing blackouts, vanishing into thin air, never to be seen alive again, or just straight-up inexplicably going insane. By the time 106 and the Syndicate investigate the area, things have only gotten worse. Doors open and close by themselves or no longer lead where they're supposed to go (with one particular doorway leading straight into the Backrooms itself), [[LivingShadow hostile shadow creatures]] actively stalk the corridors and the Vox AI of the facility seems to have become self-aware on its own.

to:

* EldritchLocation: Thanks to Specimen 83, the entirety of the Site it's contained in has been transformed into one. While relatively minor at first when the facility was first established in the 1970s, to the point that those working there dismissed the odd activity as hallucinations brought on by a gas leak and went on as usual, an unknown yet major-scale incident in 1986 would result in both the facility being sealed permanently by the Soviet government and the mass disappearance of the personnel still trapped within. When Horizon moved in to excavate and reopen the site nearly 50 years later, they too would encounter rampant supernatural phenomena, ranging phenomena. This ranged from objects vanishing only to reappear in random places, sometimes ''duplicated'', to their own staff hearing and seeing things, experiencing blackouts, vanishing into thin air, never to be seen alive again, or just straight-up inexplicably going insane. By the time 106 and the Syndicate investigate the area, things have only gotten worse. Doors worse: doors open and close by themselves or no longer lead where they're supposed to go (with one particular doorway leading straight into the Backrooms itself), [[LivingShadow hostile shadow creatures]] actively stalk the corridors and the Vox AI of the facility seems to have become self-aware on its own.
Is there an issue? Send a MessageReason:
None


* EldritchLocation: Thanks to Specimen 83, the entirety of the Site it's contained in has been transformed into one. Intel found there reveals a lengthy track record of mysterious phenomena that has plagued the facility and its staff. These odd occurrences ranged from objects vanishing only to reappear in random places, sometimes ''duplicated'', to personnel hearing disembodied voices, experiencing blackouts, vanishing into thin air (in some instances en masse) and never being seen again, or just straight-up inexplicably going insane. It got so bad that the Soviet government eventually sealed the place up and washed their hands of it. By the time Horizon reopens and begins investigating the area, things have only gotten worse. Aside from the previously mentioned mass disappearances, doors open and close by themselves, [[LivingShadow hostile shadow creatures]] actively stalk the corridors and the Vox AI of the facility seems to have become self-aware on its own.

to:

* EldritchLocation: Thanks to Specimen 83, the entirety of the Site it's contained in has been transformed into one. Intel found there reveals a lengthy track record of mysterious phenomena that has plagued While relatively minor at first when the facility was first established in the 1970s, to the point that those working there dismissed the odd activity as hallucinations brought on by a gas leak and its staff. These odd occurrences ranged went on as usual, an unknown yet major-scale incident in 1986 would result in both the facility being sealed permanently by the Soviet government and the mass disappearance of the personnel still trapped within. When Horizon moved in to excavate and reopen the site nearly 50 years later, they too would encounter rampant supernatural phenomena, ranging from objects vanishing only to reappear in random places, sometimes ''duplicated'', to personnel their own staff hearing disembodied voices, and seeing things, experiencing blackouts, vanishing into thin air (in some instances en masse) and air, never being to be seen alive again, or just straight-up inexplicably going insane. It got so bad that the Soviet government eventually sealed the place up and washed their hands of it. By the time Horizon reopens 106 and begins investigating the Syndicate investigate the area, things have only gotten worse. Aside from the previously mentioned mass disappearances, doors Doors open and close by themselves, themselves or no longer lead where they're supposed to go (with one particular doorway leading straight into the Backrooms itself), [[LivingShadow hostile shadow creatures]] actively stalk the corridors and the Vox AI of the facility seems to have become self-aware on its own. own.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EldritchLocation: Thanks to Specimen 83, the entirety of the Site it's contained in has been transformed into one. Intel found there reveals a lengthy track record of mysterious phenomena that has plagued the facility and its staff. These odd occurrences ranged from objects vanishing only to reappear in random places, sometimes ''duplicated'', to personnel hearing disembodied voices, experiencing blackouts, vanishing into thin air (in some instances en masse) and never being seen again, or just straight-up inexplicably going insane. It got so bad that the Soviet government eventually sealed the place up and washed their hands of it. By the time Horizon reopens and begins investigating the area, things have only gotten worse. Aside from the previously mentioned mass disappearances, doors open and close by themselves, [[LivingShadow hostile shadow creatures]] actively stalk the corridors and the Vox AI of the facility seems to have become self-aware on its own.
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* ZombiePukeAttack: The zombies you face in the Pandora Institute attack by spitting acid on you. Anyone killed by this acid turns into a zombie themselves.

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* NeverTrustATitle: This game doesn't have any sea cucumber. According to the devs, ''Trepang
'' is just a placeholder title.

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* NeverTrustATitle: This game doesn't have any sea cucumber. According to the devs, ''Trepang
''
''[=Trepang2=]'' is just a placeholder title.
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!!Tropes in ''Trepang
'':

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!!Tropes in ''Trepang
'':
''[=Trepang2=]'':

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* DeadAir: Your main warning that the boss of the "Unknown Site" is approaching is the game going mute, save the strange hissing of ''whatever the heck it is'' approaching you.



* FacialHorror: One of the collectibles you can find reveals that the masks the cultists wear are ''nailed to their face''. An examination of the Cultist character models shows that the left side of their mouth is extending up their face unnaturally and growing asymmetrical fangs. The Martyrs and the Alchemist are even worse, their faces are so mutated their entire face is mostly a gaping fanged maw with only a single human eye left.

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* FacialHorror: FacialHorror:
** Your first hint at the Mothman's existence is a file that contains a GrossUpCloseUp of a test subject turned into a Mothman. His face looks like it'd been flayed off as he screams in agony.
**
One of the collectibles you can find reveals that the masks the cultists wear are ''nailed to their face''. An examination of the Cultist character models shows that the left side of their mouth is extending up their face unnaturally and growing asymmetrical fangs. The Martyrs and the Alchemist are even worse, their faces are so mutated their entire face is mostly a gaping fanged maw with only a single human eye left.



* GatlingGood: One of the weapons included in the final release is [[https://www.youtube.com/watch?v=_y8qhOnS_y4 a Minigun]]. It's smaller than the classic ''Film/{{Predator}}''-style minigun, with a more rifle-like form factor, but functions similarly. It's exceptionally devastating but takes a second to spin-up and firing slows the player down to a walk (though you can still slide). Juggernauts apparently may be able to wield them against the player on [[https://twitter.com/TrepangStudios/status/1484692392447934467?cxt=HHwWhoCsyav315opAAAAthe official release]].

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* GatlingGood: One of the weapons included in the final release is [[https://www.youtube.com/watch?v=_y8qhOnS_y4 a Minigun]]. It's smaller than the classic ''Film/{{Predator}}''-style minigun, with a more rifle-like form factor, but functions similarly. It's exceptionally devastating but takes a second to spin-up and firing slows the player down to a walk (though you can still slide). Juggernauts apparently may be able to wield them against the player on [[https://twitter.com/TrepangStudios/status/1484692392447934467?cxt=HHwWhoCsyav315opAAAAthe official release]]. You can also attach bayonets to the end of the barrels for a portable HelicopterBlender.


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* GreaterScopeParagon: ''Who'' is leaving those drones around that [[spoiler:encourage you to defy the Task Force, and in the end, take a backup of your brain?]]


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* ScrewThisImOuttaHere: Understandably, Horizon goons don't want to stick around when a SuperSoldier and [[spoiler:a kaiju-sized alien spaceship]] begins rising out of the sea in the Oil Rig mission.
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Fixed red link


''Trepang2'' is an indie FirstPersonShooter heavily inspired by ''VideoGame/FirstEncounterAssaultRecon'', namely its inclusion of features like [[BulletTime Focus]] and advanced enemy AI. It was developed by Trepang Studios (a team of 4 developers) and published by Creator/Team17.

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''Trepang2'' ''[=Trepang2=]'' is an indie FirstPersonShooter heavily inspired by ''VideoGame/FirstEncounterAssaultRecon'', namely its inclusion of features like [[BulletTime Focus]] and advanced enemy AI. It was developed by Trepang Studios (a team of 4 developers) and published by Creator/Team17.
Is there an issue? Send a MessageReason:
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''Trepang
'' is an indie FirstPersonShooter heavily inspired by ''VideoGame/FirstEncounterAssaultRecon'', namely its inclusion of features like [[BulletTime Focus]] and advanced enemy AI. It was developed by Trepang Studios (a team of 4 developers) and published by Creator/Team17.

to:

''Trepang
''
''Trepang2'' is an indie FirstPersonShooter heavily inspired by ''VideoGame/FirstEncounterAssaultRecon'', namely its inclusion of features like [[BulletTime Focus]] and advanced enemy AI. It was developed by Trepang Studios (a team of 4 developers) and published by Creator/Team17.
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* ShotgunsAreJustBetter: The game's SPAS-12 shotgun follows after the rather famous VK-12 from ''VideoGame/FirstEncounterAssaultRecon'', being able to deal tremendous damage and even gib enemies to bloody pieces. [[ShortRangeShotgun Its effective range is rather short]], though There's even a [[https://www.youtube.com/watch?v=pCjHZNelUlY trailer]] showcasing the power of the shotgun!

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* ShotgunsAreJustBetter: The game's SPAS-12 shotgun follows after the rather famous VK-12 from ''VideoGame/FirstEncounterAssaultRecon'', being able to deal tremendous damage and even gib enemies to bloody pieces. [[ShortRangeShotgun Its effective range is rather short]], though though. There's even a [[https://www.youtube.com/watch?v=pCjHZNelUlY trailer]] showcasing the power of the shotgun!

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[=Trepang2=] is an indie FirstPersonShooter heavily inspired by ''VideoGame/FirstEncounterAssaultRecon'', namely its inclusion of features like [[BulletTime Focus]] and advanced enemy AI. It was developed by Trepang Studios (a team of 4 developers) and published by Creator/Team17.

The PlayerCharacter is a mysterious SuperSoldier referred to simply as Subject 106. They wake up as a prisoner in a scientific facility run by the [[MegaCorp Horizon Corporation]]. 106 breaks free and fights their way out, only to be rescued by special forces from Task Force 27, also known as the Syndicate. Horizon has been experimenting with various "anomalous" technologies across the globe, and the Syndicate is devoted to stopping them before they cause a colossal disaster. However, as 106 takes apart Horizon's bases one by one, it becomes apparent that something more complex is going on beneath the surface....

It fully released on June 21st, 2023. You can download the playable demo from its [[https://store.steampowered.com/app/1164940/Trepang2/ Steam page]]

to:

[=Trepang2=] ''Trepang²'' is an indie FirstPersonShooter heavily inspired by ''VideoGame/FirstEncounterAssaultRecon'', namely its inclusion of features like [[BulletTime Focus]] and advanced enemy AI. It was developed by Trepang Studios (a team of 4 developers) and published by Creator/Team17.

The PlayerCharacter is a mysterious SuperSoldier referred to simply as Subject 106. They wake up as a prisoner in a scientific facility run by the [[MegaCorp Horizon Corporation]]. 106 breaks free and fights their way out, only to be rescued by special forces from Task Force 27, also known as the Syndicate. Horizon has been experimenting with various "anomalous" technologies across the globe, and the Syndicate is devoted to stopping them before they cause a colossal disaster. However, as 106 takes apart Horizon's bases one by one, it becomes apparent that something more complex is going on beneath the surface....

surface...

It fully released on June 21st, 2023. You can download the playable demo from its [[https://store.steampowered.com/app/1164940/Trepang2/ Steam page]]
page]].



!!Tropes in [=Trepang2=]

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!!Tropes in [=Trepang2=]''Trepang²'':



** What sort of seems to have happened at Site 32. [[spoiler: Horizon had discovered a biomass that changed its [=DNA=] in response to electrical signals, similar to a computer's memory storage. They were experimenting with it as an alternative means of data storage, and one of the researchers had the brilliant idea of feeding it the Bible. As a result the biomass became self-aware, determined that human civilization was doomed to be destroyed, and proceeded to wipe out or absorb the researchers. The handful of security guards noped out and ran away, dying from exposure or exhaustion out in the countryside.]]
** Seemingly averted at Site 83. [[spoiler: The Horizon A.I. at the site seems to have become self-aware because of the area's dimension-warping shennanigans, but actually seems to assist you in stopping Subject 83 (dimension-warping crystal monolith) and possibly even saves you at the end by teleporting you away from the blast of 83's destruction.]]
* AllThereInTheManual: Horizon's [[https://horizon-corp.com/ main website]] is accessible for info as a piece of expanded material. [[{{VillainwithGoodPublicity}} They clearly portray themselves as a morally upstanding company.]]
** When cheats are [[{{UnlockableContent}} unlocked]], the player can access Tmod. With it, they can see the names of the [[{{NonPlayerCharacter}} NPCs]] both allies and enemies, although in many cases these are development names and not "official" names (i.e. the Enforcer is known as [=CultistCaptain=], the Patriarch is listed as [=PopeMan=], and the Corporate Soldiers are listed as [=LawyerThugs=]).
* AnArmAndALeg: [[spoiler:The final boss chops 106's left hand off while they're distracted attempting to hack a computer. This severely cripples the player since it removes the ability to dual-wield, throw grenades and take hostages]].
* AntiArmor: The [=DMR=][=/=]sniper rifle does roughly double damage against enemy armor. This lets it kill with a single headshot even against enemies wearing helmets, and even lets you crack the heavy armor of Juggernauts reasonably quickly.
* AntiFrustrationFeatures:
** If an enemy gets stuck in furniture[=/=]level geometry or somehow clips outside the map where you can't reach them, they'll die automatically after a short period, preventing the game from getting stuck in wave-based objectives where you need to kill all enemies to proceed.

to:

** What sort of seems to have happened at Site 32. [[spoiler: Horizon [[spoiler:Horizon had discovered a biomass that changed its [=DNA=] DNA in response to electrical signals, similar to a computer's memory storage. They were experimenting with it as an alternative means of data storage, and one of the researchers had the brilliant idea of feeding it the Bible. As a result result, the biomass became self-aware, determined that human civilization was doomed to be destroyed, and proceeded to wipe out or absorb the researchers. The handful of security guards noped out and ran away, dying from exposure or exhaustion out in the countryside.]]
** Seemingly averted at Site 83. [[spoiler: The [[spoiler:The Horizon A.I. at the site seems to have become self-aware because of the area's dimension-warping shennanigans, but actually seems to assist you in stopping Subject 83 (dimension-warping crystal monolith) and possibly even saves you at the end by teleporting you away from the blast of 83's destruction.]]
* AllThereInTheManual: AllThereInTheManual:
**
Horizon's [[https://horizon-corp.com/ main website]] is accessible for info as a piece of expanded material. [[{{VillainwithGoodPublicity}} [[VillainWithGoodPublicity They clearly portray themselves as a morally upstanding company.]]
company]].
** When cheats are [[{{UnlockableContent}} [[UnlockableContent unlocked]], the player can access Tmod. With it, they can see the names of the [[{{NonPlayerCharacter}} [[NonPlayerCharacter NPCs]] both allies and enemies, although in many cases these are development names and not "official" names (i.e. , the Enforcer is known as [=CultistCaptain=], the Patriarch is listed as [=PopeMan=], and the Corporate Soldiers are listed as [=LawyerThugs=]).
[=LawyerThugs=]).
* AnArmAndALeg: [[spoiler:The final boss chops 106's left hand off while they're distracted attempting to hack a computer. This severely cripples the player since it removes the ability to dual-wield, throw grenades and take hostages]].
hostages.]]
* AntiArmor: The [=DMR=][=/=]sniper DMR/sniper rifle does roughly double damage against enemy armor. This lets it kill with a single headshot even against enemies wearing helmets, and even lets you crack the heavy armor of Juggernauts reasonably quickly.
* AntiFrustrationFeatures:
AntiFrustrationFeatures:
** If an enemy gets stuck in furniture[=/=]level furniture/level geometry or somehow clips outside the map where you can't reach them, they'll die automatically after a short period, preventing the game from getting stuck in wave-based objectives where you need to kill all enemies to proceed.



* ArcWords: "Break the Cycle" is uttered and written throughout the game, most notably by the Patriarch and Anton Lazar. [[spoiler: The "Cycle" is the line of SuperSoldier agents created by the Syndicate to fight their wars for them and to be disposed of once their missions are complete. "Break the Cycle" becomes 106's final objective at the end of the game to destroy the Syndicate's cloning facility and end the Cycle program.]]
* ArtificialBrilliance: Enemies in this game are smart. They will move as a team, perform suppressive fire, hide behind a soldier with a shield, throw flares at shadowy areas you might be hiding in, and so on. [[https://www.youtube.com/watch?v=v6hmmoTjFQQ This video]] has the A.I. programmer talking about how the A.I. differs from most other shooters. One of the key design points is that the A.I. won't just charge single-file through a chokepoint (like a doorway) into a killzone ambush, but will instead try to flank around to another angle of attack.
** If an enemy runs out of ammo for their primary weapon and feels like they are in danger, they will switch to a pistol and continue firing while retreating to look for a safe place to reload their primary weapon. If their pistol runs out of ammo as well, they will charge the player and attack with melee.
* BadBoss: {{Downplayed}} with Horizon. On one hand, an HR report indicates a vast majority of former employees ended up giving them a ''one star'' rating on various corporate report websites for employee satisfaction; as well as their line of work inherently being ''very'' bad for ones health. On the other hand, Anton comes across as a BenevolentBoss, and it's implied if you're competent at your job you can really reap the benefits. Illustrating this dissonance, a file notes that if a containment breach happens, all employees are given a thirty minute grace period to evacuate...before Talon Company is deployed and ''everyone'' still inside is designated as a ''target''.

to:

* ArcWords: "Break the Cycle" is uttered and written throughout the game, most notably by the Patriarch and Anton Lazar. [[spoiler: The [[spoiler:The "Cycle" is the line of SuperSoldier agents created by the Syndicate to fight their wars for them and to be disposed of once their missions are complete. "Break the Cycle" becomes 106's final objective at the end of the game to destroy the Syndicate's cloning facility and end the Cycle program.]]
* ArtificialBrilliance: Enemies in this game are smart. They will move as a team, perform suppressive fire, hide behind a soldier with a shield, throw flares at shadowy areas you might be hiding in, and so on. [[https://www.youtube.com/watch?v=v6hmmoTjFQQ This video]] has the A.I. programmer talking about how the A.I. differs from most other shooters. One of the key design points is that the A.I. won't just charge single-file single file through a chokepoint (like a doorway) into a killzone ambush, ambush but will instead try to flank around to another angle of attack.
**
attack. If an enemy runs out of ammo for their primary weapon and feels like they are in danger, they will switch to a pistol and continue firing while retreating to look for a safe place to reload their primary weapon. If their pistol runs out of ammo as well, they will charge the player and attack with melee.
* BadBoss: {{Downplayed}} {{Downplayed|Trope}} with Horizon. On one hand, an HR report indicates a vast majority of former employees ended up giving them a ''one star'' rating on various corporate report websites for employee satisfaction; as well as their line of work inherently being ''very'' bad for ones one's health. On the other hand, Anton comes across as a BenevolentBoss, and it's implied if you're competent at your job you can really reap the benefits. Illustrating this dissonance, a file notes that if a containment breach happens, all employees are given a thirty minute thirty-minute grace period to evacuate...evacuate... before Talon Company is deployed and ''everyone'' still inside is designated as a ''target''. ''target''.



* BodyHorror: The zombie-like enemies that are encountered in the Pandora Institute have exposed and mangled flesh. Even worse, your first encounter has you witnessing the infection process in action, with the unfortunate victim's skin ''exploding'' off of them in a cloud of viscera. If another human gets killed by the vomit (as can happen with your Task Force 27 allies at the end of the mission or in Horde Mode), their skin will explode and they'll turn into another zombie themselves.
** Similar zombie-like enemies can be found in the combat simulator, though these zombies use guns.
* BrainUploading: Collectible notes in the first mission indicate Horizon has this technology. [[spoiler: Anton Lazar tries to upload his mind into another brain to escape when 106 comes after him, making the "boss battle" with him being 106 running around destroying brains before Anton can fully transfer into them. If 106 interfaces with all the memory scan drones, it's implied in the ending that his memories are uploaded to another Cycle.]]

to:

* BodyHorror: The zombie-like enemies that are encountered in the Pandora Institute have exposed and mangled flesh. Even worse, your first encounter has you witnessing the infection process in action, with the unfortunate victim's skin ''exploding'' off of them in a cloud of viscera. If another human gets killed by the vomit (as can happen with your Task Force 27 allies at the end of the mission or in Horde Mode), their skin will explode and they'll turn into another zombie themselves.
**
themselves. Similar zombie-like enemies can be found in the combat simulator, though these zombies use guns.
* BrainUploading: Collectible notes in the first mission indicate Horizon has this technology. [[spoiler: Anton [[spoiler:Anton Lazar tries to upload his mind into another brain to escape when 106 comes after him, making the "boss battle" with him being 106 running around destroying brains before Anton can fully transfer into them. If 106 interfaces with all the memory scan drones, it's implied in the ending that his memories are uploaded to another Cycle.]]



* ColorCodedArmies: The Syndicate / Task Force 27 has blue lighting on its armor visor and laser sights, while Horizon has red lighting on its armor visor (whenever available) and laser sights.
* {{Cult}}: In the third mission, 106 goes after a cult that is allied with Horizon in order to capture the scientist acting as their liaison. The Patriarch, leader of the cult, is [[spoiler:another Cycle who went rogue and allied with Horizon to fight the Syndicate.]]
* DefeatEqualsExplosion: The [=HVT=] "Hatchet" is a death row convict recruited by Horizon as a shocktrooper for suicide missions. It's mentioned he has an explosive device implanted in his body so Horizon can control him if he gets out of hand. Sure enough, when you kill him, he'll explode like a grenade after a few seconds.
* DoomTroops: Soldiers wearing scary-looking black armor spawn in late waves of horde mode. They are more skilled than usual soldiers and more likely to be wearing body armor. [[{{AllThereInTheManual}} In the game files]], they are called Black Ops.
* DueToTheDead:
** At one point in the first mission you see the corpse of the agent who saved you, with a katana buried through their chest, seemingly committing seppuku. Instead of taking the sword, you decide to leave them as they are. [[spoiler: Later documents show that this was Cycle 105, who was ordered to kill himself after he had saved 106.]]
** In the "Pandora Foundation" mission, there's an entire wing of the titular building devoted to those who (knowingly or not) sacrificed their lives as part of the Foundation's experiments.
* DwindlingParty: During "Site 83" the Task Force 27 assault force is gradually wiped out as they descend deeper into the Horizon facility, with the pair of troops sent in with 106 [[spoiler:found dead in the Backrooms]] and the rest of the team [[spoiler:killed while trying to destroy Specimen 83.]]
* EliteMooks:
** Horizon Black Ops are part of a Horizon-owned [[PrivateMilitaryContractors PMC]] known as Talon Company which takes orders directly from Anton Lazar. They wear all-black uniforms and red nightvision goggles, and are more skilled and have more confident[=/=]professional dialogue compared to regular Horizon soldiers.
** Anton Lazar's personal bodyguards in Horizon HQ (referred to as Corporate Soldiers in the credits) have glowing red eyes, designer suits, and heavy body armor, and some of them wield heavier weapons such as the minigun. They're even tougher than regular enemies wearing body armor, able to withstand a point-blank shotgun blast to the chest and still take a few rounds of automatic weapons fire before falling, and are in fact almost as tough as the [=HVT=] "minibosses".

to:

* ColorCodedArmies: The Syndicate / Task Syndicate/Task Force 27 has blue lighting on its armor visor and laser sights, while Horizon has red lighting on its armor visor (whenever available) and laser sights.
sights.
* {{Cult}}: In the third mission, 106 goes after a cult that is allied with Horizon in order to capture the scientist acting as their liaison. The Patriarch, leader of the cult, is [[spoiler:another Cycle who went rogue and allied with Horizon to fight the Syndicate.]]
Syndicate]].
* DefeatEqualsExplosion: The [=HVT=] HVT "Hatchet" is a death row convict recruited by Horizon as a shocktrooper for suicide missions. It's mentioned he has an explosive device implanted in his body so Horizon can control him if he gets out of hand. Sure enough, when you kill him, he'll explode like a grenade after a few seconds.
* DoomTroops: Soldiers wearing scary-looking black armor spawn in late waves of horde mode. They are more skilled than usual soldiers and more likely to be wearing body armor. [[{{AllThereInTheManual}} [[AllThereInTheManual In the game files]], they are called Black Ops.
* DueToTheDead:
DueToTheDead:
** At one point in the first mission you see the corpse of the agent who saved you, with a katana buried through their chest, seemingly committing seppuku. Instead of taking the sword, you decide to leave them as they are. [[spoiler: Later [[spoiler:Later documents show that this was Cycle 105, who was ordered to kill himself after he had saved 106.]]
** In the "Pandora Foundation" mission, there's an entire wing of the titular building devoted to those who (knowingly or not) sacrificed their lives as part of the Foundation's experiments.
experiments.
* DwindlingParty: During "Site 83" the Task Force 27 assault force is gradually wiped out as they descend deeper into the Horizon facility, with the pair of troops sent in with 106 [[spoiler:found dead in the Backrooms]] and the rest of the team [[spoiler:killed while trying to destroy Specimen 83.]]
83]].
* EliteMooks:
EliteMooks:
** Horizon Black Ops are part of a Horizon-owned [[PrivateMilitaryContractors PMC]] known as Talon Company which takes orders directly from Anton Lazar. They wear all-black uniforms and red nightvision night-vision goggles, and are more skilled and have more confident[=/=]professional confident/professional dialogue compared to regular Horizon soldiers.
** Anton Lazar's personal bodyguards in Horizon HQ (referred to as Corporate Soldiers in the credits) have glowing red eyes, designer suits, and heavy body armor, and some of them wield heavier weapons such as the minigun. They're even tougher than regular enemies wearing body armor, able to withstand a point-blank shotgun blast to the chest and still take a few rounds of automatic weapons fire before falling, and are in fact almost as tough as the [=HVT=] HVT "minibosses".



** In the final mission, there are [[spoiler: Syndicate]] Elite Mooks (called Cyber Mercs in the [=TMod=] sandbox), identifiable by their ballistic mandible helmets. Like the Black Ops, their skill level is higher than regular troops, and also their durability is just slightly above that of regular enemies wearing body armor.

to:

** In the final mission, there are [[spoiler: Syndicate]] [[spoiler:Syndicate]] Elite Mooks (called Cyber Mercs in the [=TMod=] sandbox), identifiable by their ballistic mandible helmets. Like the Black Ops, their skill level is higher than regular troops, and also their durability is just slightly above that of regular enemies wearing body armor.



** Subject 106 is a mysterious, mute warrior who can use BulletTime and has an unknown relationship with the antagonists and was created by the villains as part of an experiment to make an army of supersoldiers. He is pretty much the [[Videogame/FirstEncounterAssaultRecon Point Man]] in all respects.

to:

** Subject 106 is a mysterious, mute warrior who can use BulletTime and has an unknown relationship with the antagonists and was created by the villains as part of an experiment to make an army of supersoldiers. He is pretty much the [[Videogame/FirstEncounterAssaultRecon [[VideoGame/FirstEncounterAssaultRecon Point Man]] in all respects.



** [[spoiler: Subject 107, a gray-skinned superhuman who emerges from a large glass vat to fight you, is a dead-ringer toward the Tyrant from ''Videogame/ResidentEvil1'']]
* EvilVsEvil:
** [[spoiler: Task Force 27, AKA the Syndicate, is focused on systematically destroying Horizon piece-by-piece, something that sounds good on paper, considering the horrific experiments Horizon is revealed to be conducting. However, Task Force 27 itself has a SuperSoldier project, and they pull a YouHaveOutlivedYourUsefulness on 106 so that they can be replaced by more monstrous soldiers that look like [=BOWs=] straight out of ''Franchise/ResidentEvil''.]]

to:

** [[spoiler: Subject [[spoiler:Subject 107, a gray-skinned superhuman who emerges from a large glass vat to fight you, is a dead-ringer toward the Tyrant from ''Videogame/ResidentEvil1'']]
''VideoGame/ResidentEvil1''.]]
* EvilVsEvil:
EvilVsEvil:
** [[spoiler: Task [[spoiler:Task Force 27, AKA the Syndicate, is focused on systematically destroying Horizon piece-by-piece, something that sounds good on paper, considering the horrific experiments Horizon is revealed to be conducting. However, Task Force 27 itself has a SuperSoldier project, and they pull a YouHaveOutlivedYourUsefulness on 106 so that they can be replaced by more monstrous soldiers that look like [=BOWs=] straight out of ''Franchise/ResidentEvil''.]]



* FacelessMooks: The enemies (and even the Syndicate allies) have face concealing coverings in some way or another. The player character can blow away these facial protections to secure a headshot. Units such as Black Ops (for Horizon) and the [[{{ExactlyWhatItSaysOnTheTin}} NVG]] Syndicate Mercs have [[https://tnvc.com/shop/l3harris-gpnvg-ruggedized-bridge/ Panoramic Night-Vision goggles ]]. [[{{RedEyesTakeWarning}} Red]] for Horizon, Blue for Syndicate. Members of the Patriarch's Cult also wear metal masks, which one intel item says are nailed to their skulls.

to:

* FacelessMooks: The enemies (and even the Syndicate allies) have face concealing face-concealing coverings in some way or another. The player character can blow away these facial protections to secure a headshot. Units such as Black Ops (for Horizon) and the [[{{ExactlyWhatItSaysOnTheTin}} [[ExactlyWhatItSaysOnTheTin NVG]] Syndicate Mercs have [[https://tnvc.com/shop/l3harris-gpnvg-ruggedized-bridge/ Panoramic Night-Vision goggles ]]. [[{{RedEyesTakeWarning}} Red]] goggles]], {{red|EyesTakeWarning}} for Horizon, Blue Horizon and blue for Syndicate. Members of the Patriarch's Cult cult also wear metal masks, which one intel item says are nailed to their skulls. skulls.



* FlashStep: 106's slide ability seems to look like this from the perspective of normal humans, if the similar dash ability used by the Patriarch and [[spoiler: Cycle 107]] are any indication.
* GasMaskMooks: All Syndicate / Task Force 27 soldiers possess a gas mask with large, blue, glowing visors. They even have a visible [[{{HeadsUpDisplay}} HUD]] on them. In comparison, Horizon's [[{{PrivateMilitaryContractors}} PMCs]] mostly have realistic military helmets and (occasionally) ballistic mandibles (as shown by the TTM Rifle mook variant).
* {{Gorn}}: Considering the game's nature as a fast-paced shooter built around tearing through enemies in the messiest ways possible, you can bet that there will be buckets of well-detailed blood and guts painting the areas you rampage through.

to:

* FlashStep: 106's slide ability seems to look like this from the perspective of normal humans, if the similar dash ability used by the Patriarch and [[spoiler: Cycle [[spoiler:Cycle 107]] are any indication.
* GasMaskMooks: All Syndicate / Task Syndicate/Task Force 27 soldiers possess a gas mask with large, blue, glowing visors. They even have a visible [[{{HeadsUpDisplay}} [[HeadsUpDisplay HUD]] on them. In comparison, Horizon's [[{{PrivateMilitaryContractors}} [[PrivateMilitaryContractors PMCs]] mostly have realistic military helmets and (occasionally) ballistic mandibles (as shown by the TTM Rifle mook variant).
* {{Gorn}}: Considering GatlingGood: One of the game's nature as a fast-paced shooter built around tearing through enemies weapons included in the messiest ways possible, final release is [[https://www.youtube.com/watch?v=_y8qhOnS_y4 a Minigun]]. It's smaller than the classic ''Film/{{Predator}}''-style minigun, with a more rifle-like form factor, but functions similarly. It's exceptionally devastating but takes a second to spin-up and firing slows the player down to a walk (though you can bet that there will still slide). Juggernauts apparently may be buckets of well-detailed blood and guts painting able to wield them against the areas you rampage through.player on [[https://twitter.com/TrepangStudios/status/1484692392447934467?cxt=HHwWhoCsyav315opAAAAthe official release]].



* GatlingGood: One of the weapons included in the final release is [[https://www.youtube.com/watch?v=_y8qhOnS_y4 a Minigun]]. It's smaller than the classic ''Film/{{Predator}}''-style minigun, with a more rifle-like form factor, but functions similarly. It's exceptionally devastating but takes a second to spin-up and firing slows the player down to a walk (though you can still slide). Juggernauts apparently may be able to wield them against the player on [[https://twitter.com/TrepangStudios/status/1484692392447934467?cxt=HHwWhoCsyav315opAAAAthe official release]].
* GunsAkimbo: The player character can optionally dual wield two of one gun. This is done with a [[{{Superserum}} Serum]] that can found near the end of the third mission. This works on almost any weapon, up to and including sniper rifles or even grenade launchers. About the only weapons you can't do this with are the bolt launcher and minigun, which require 2 hands to operate.
* HarderThanHard: Rage mode. It's even noted in the description the publishers had asked the developer not to include it.
* HeavilyArmoredMook:
** The Juggernauts[=/=]Heavy Soldiers are Horizon troopers with really thick [=EOD=] armor. They move somewhat slowly but they [[MadeOfIron can take LOTS of punishment]] (several dozen rounds of assault rifle fire or 8 point-blank shotgun blasts), and you can't grab them. Most seem to wield shotguns, but they can occasionally be equipped with shields, rifles, and even miniguns.
** To a much lesser extent, some regular enemies wear heavy body armor which gives them about 50% more durability than their equivalents who are only wearing armor vests. The [[spoiler: Syndicate]] EliteMooks fought in the final mission have comparable durability.

to:

* GatlingGood: One of the weapons included in the final release is [[https://www.youtube.com/watch?v=_y8qhOnS_y4 a Minigun]]. It's smaller than the classic ''Film/{{Predator}}''-style minigun, with a more rifle-like form factor, but functions similarly. It's exceptionally devastating but takes a second to spin-up and firing slows the player down to a walk (though you can still slide). Juggernauts apparently may be able to wield them against the player on [[https://twitter.com/TrepangStudios/status/1484692392447934467?cxt=HHwWhoCsyav315opAAAAthe official release]].
* GunsAkimbo: The player character can optionally dual wield dual-wield two of one gun. This is done with a [[{{Superserum}} Serum]] [[SuperSerum serum]] that can found near the end of the third mission. This works on almost any weapon, up to and including sniper rifles or even grenade launchers. About the only weapons you can't do this with are the bolt launcher and minigun, which require 2 hands to operate.
* HarderThanHard: Rage mode. It's even noted in the description the publishers had asked the developer not to include it.
it.
* HeavilyArmoredMook:
HeavilyArmoredMook:
** The Juggernauts[=/=]Heavy Juggernauts/Heavy Soldiers are Horizon troopers with really thick [=EOD=] EOD armor. They move somewhat slowly but they [[MadeOfIron can take LOTS lots of punishment]] (several dozen rounds of assault rifle fire or 8 point-blank shotgun blasts), and you can't grab them. Most seem to wield shotguns, but they can occasionally be equipped with shields, rifles, and even miniguns.
miniguns.
** To a much lesser extent, some regular enemies wear heavy body armor which gives them about 50% more durability than their equivalents who are only wearing armor vests. The [[spoiler: Syndicate]] [[spoiler:Syndicate]] EliteMooks fought in the final mission have comparable durability.



* HellishCopter: [[spoiler: Raven, the Syndicate pilot who spends the whole game transporting you, gets shot down during the final confrontation with Anton Lazar while dropping off the breaching charge you need to defeat Lazar.]]

to:

* HellishCopter: [[spoiler: Raven, [[spoiler:Raven, the Syndicate pilot who spends the whole game transporting you, gets shot down during the final confrontation with Anton Lazar while dropping off the breaching charge you need to defeat Lazar.]]



* IncendiaryExponent: The red-robed Cult "Martyrs" carry firebombs and will charge at you, attempting to detonate their bombs in your face to set yourself and themselves on fire. If you dodge their detonation, they'll continue to chase you while on fire until you put them down. The [=HVT=] the Alchemist also sets himself on fire at the start of combat, then chases you with a penetrator launcher and protective weapon shield. He's got high health and armor and can last quite a while on fire.
* TheIlluminati: [[spoiler: The Syndicate Cycle coins have the Eye of Providence on their back, indicating the Syndicate is a version of the Illuminati.]]
* InjuredPlayerCharacterStage: [[spoiler:During the last two phases of the final boss fight, you lose your left arm, with obvious results (see An Arm and A Leg above). However, CriticalExistenceFailure is in full effect and you at least could fight back with any available weapons, though shotgun cocking is considerably slower and you can no longer throw grenades, take human shields, and dual wield.]]
* InvisibilityCloak: Using Cloak makes you invisible. It will be cancelled when you shoot your gun, throw a grenade, or slide into an enemy. [[spoiler: Cycle 107 also has one, which he uses to close and strike with his sword during his boss fight.]]
* KarmaHoudini: [[spoiler:The Director, the true mastermind behind the Cycle, is still alive by the end of the game and never even physically encountered. The Quartermaster also pulls a ScrewThisImOuttaHere before the Syndicate base explodes, but he was more of a PunchClockVillain anyway.]]

to:

* IncendiaryExponent: The red-robed Cult "Martyrs" carry firebombs and will charge at you, attempting to detonate their bombs in your face to set yourself and themselves on fire. If you dodge their detonation, they'll continue to chase you while on fire until you put them down. The [=HVT=] HVT the Alchemist also sets himself on fire at the start of combat, then chases you with a penetrator launcher and protective weapon shield. He's got high health and armor and can last quite a while on fire.
* TheIlluminati: [[spoiler: The [[spoiler:The Syndicate Cycle coins have the Eye of Providence on their back, indicating the Syndicate is a version of the Illuminati.]]
* InjuredPlayerCharacterStage: [[spoiler:During the last two phases of the final boss fight, you lose your left arm, with obvious results (see An Arm and A Leg AnArmAndALeg above). However, CriticalExistenceFailure is in full effect effect, and you at least could fight back with any available weapons, though shotgun cocking is considerably slower and you can no longer throw grenades, take human shields, and dual wield.or dual-wield.]]
* InvisibilityCloak: Using Cloak makes you invisible. It will be cancelled when you shoot your gun, throw a grenade, or slide into an enemy. [[spoiler: Cycle [[spoiler:Cycle 107 also has one, which he uses to close and strike with his sword during his boss fight.]]
* KarmaHoudini: [[spoiler:The Director, the true mastermind behind the Cycle, is still alive by the end of the game and never even physically encountered. The Quartermaster also pulls a ScrewThisImOuttaHere before the Syndicate base explodes, but he was more of a PunchClockVillain anyway.]] ]]



* LudicrousGibs: Killing enemies with point-blank shotgun fire or grenades often generates buckets of blood, organs, intestines, and dismembered limbs.
* MegaCorp: The [[{{BigBad}} Horizon Corporation]] is one, right down to being able to call upon [[{{PrivateMilitaryContractors}} Private Military Contractors]], doing [[{{MadScientist}} secret, immoral research]], and having many secret agendas to fulfill that the player character and his allies oppose. They have over [[{{WeAreEverywhere}} 463 offices spanning 62 countries]], and one of their other specialties is [[{{SinisterSurveillance}} surveillance.]] They even keep secrets from their own Security Contractors and are willing to [[{{BadBoss}} kill]] their experiment subjects to deny rivals any info or allies. Fortunately, the player character escapes before this fate befalls him.
* MirrorBoss:
** The Security Chief fought at the end of the first mission is a mundane example. Unlike normal enemies, he wields 2 weapons (an assault rifle and shotgun) and is tougher than a normal [=HVT=], being approximately as durable as the player character on Normal difficulty. He's also slightly larger than normal characters. He can still be taken out relatively quickly, and the Juggernaut that accompanies him (the first you'll encounter in the game) proves much more of a challenge.
** The Patriarch fights with multiple weapons (an assault rifle and a bolt launcher), throws grenades, and has a similar dash ability as 106's slide. This is because [[spoiler: he's another Cycle similar to 106.]]
** [[spoiler: Cycle 107 is a semi-example: he's explicitly 106's EvilCounterpart and has a cloaking ability and dash ability, but since he fights with a sword his fighting style is quite different from 106's.]]

to:

* LudicrousGibs: Considering the game's nature as a fast-paced shooter built around tearing through enemies in the messiest ways possible, you can bet that there will be buckets of well-detailed blood and guts painting the areas you rampage through. Killing enemies with point-blank shotgun fire or grenades often generates buckets of blood, organs, intestines, and dismembered limbs.
* MegaCorp: [[BigBad The [[{{BigBad}} Horizon Corporation]] is one, right down to being able to call upon [[{{PrivateMilitaryContractors}} [[PrivateMilitaryContractors Private Military Contractors]], doing [[{{MadScientist}} [[MadScientist secret, immoral research]], and having many secret agendas to fulfill that the player character and his allies oppose. They have over [[{{WeAreEverywhere}} [[WeAreEverywhere 463 offices spanning 62 countries]], and one of their other specialties is [[{{SinisterSurveillance}} surveillance.]] [[SinisterSurveillance surveillance]]. They even keep secrets from their own Security Contractors and are willing to [[{{BadBoss}} [[BadBoss kill]] their experiment subjects to deny rivals any info or allies. Fortunately, the player character escapes before this fate befalls him.
him.
* MirrorBoss:
MirrorBoss:
** The Security Chief fought at the end of the first mission is a mundane example. Unlike normal enemies, he wields 2 weapons (an assault rifle and shotgun) and is tougher than a normal [=HVT=], HVT, being approximately as durable as the player character on Normal difficulty. He's also slightly larger than normal characters. He can still be taken out relatively quickly, and the Juggernaut that accompanies him (the first you'll encounter in the game) proves much more of a challenge.
** The Patriarch fights with multiple weapons (an assault rifle and a bolt launcher), throws grenades, and has a similar dash ability as 106's slide. This is because [[spoiler: he's [[spoiler:he's another Cycle similar to 106.]]
106]].
** [[spoiler: Cycle [[spoiler:Cycle 107 is a semi-example: he's explicitly 106's EvilCounterpart and has a cloaking ability and dash ability, but since he fights with a sword his fighting style is quite different from 106's.]]



* NeckSnap: You perform it when you chose to kill the grabbed enemy. It also has a small chance to [[OffWithHisHead decapitate]] the enemy.
* NeverTrustATitle: This game doesn't have any sea cucumber. According to the devs, Trepang is just a placeholder title.
* NoFairCheating: Enabling any cheats prevents any achievements from being obtained.

to:

* NeckSnap: You perform it one when you chose to kill the grabbed enemy. It also has a small chance to of [[OffWithHisHead decapitate]] decapitating]] the enemy.
* NeverTrustATitle: This game doesn't have any sea cucumber. According to the devs, Trepang ''Trepang²'' is just a placeholder title.
* NoFairCheating: Enabling any cheats prevents any achievements from being obtained.



* PlayerHeadquarters: The Task Force 27 Safehouse. In it players can [[VirtualPaperDoll change the clothing colors of the unnamed main character]], play the [[MultiMookMelee Horde Mode]], and select their next mission. [[spoiler:It's also the setting for the final battle as 106 fights his way to the SelfDestructDevice to blow up himself and the entire Syndicate cloning facility.]]
* PrivateMilitaryContractors: Thought the game doesn't make much mention or attention to it, one of the main focuses of the game seem to involve these kinds of soldiers. Horizon Corp has its own "Elite Security Contractors" who fight against Mercenaries hired by the Syndicate. It is unknown if the Syndicate soldiers have a stake on the rivalry beyond [[OnlyInItForTheMoney payment]], but perhaps some have a personal investment, as after the prologue mission is done, a female voice tells the protagonist that they want [[ItsPersonal revenge]] as much as he.

to:

* PlayerHeadquarters: The Task Force 27 Safehouse. In it it, players can [[VirtualPaperDoll change the clothing colors of the unnamed main character]], play the [[MultiMookMelee Horde Mode]], and select their next mission. [[spoiler:It's also the setting for the final battle as 106 fights his way to the SelfDestructDevice to blow up himself and the entire Syndicate cloning facility.]]
]]
* PrivateMilitaryContractors: Thought the game doesn't make much mention or attention to it, one of the main focuses of the game seem to involve these kinds of soldiers. Horizon Corp has its own "Elite Security Contractors" who fight against Mercenaries hired by the Syndicate. It is unknown if the Syndicate soldiers have a stake on the rivalry beyond [[OnlyInItForTheMoney payment]], but perhaps some have a personal investment, as after the prologue mission is done, a female voice tells the protagonist that they want [[ItsPersonal revenge]] as much as he.



* QuickMelee: You can hit the enemy with your weapon while standing, and kick them while jumping. You'll also perform a quick kick if your hands aren't available when meleeing, such as while pumping both shotguns when dual-wielding. Those melee attacks are powerful enough to dismember limbs of enemies. Currently the player character can [[{{DivingKick}} dropkick]] enemies via running, jumping and then pressing the melee button.
* RankScalesWithAsskicking:

to:

* QuickMelee: You can hit the enemy with your weapon while standing, standing and kick them while jumping. You'll also perform a quick kick if your hands aren't available when meleeing, such as while pumping both shotguns when dual-wielding. Those melee attacks are powerful enough to dismember limbs of enemies. Currently the player character can [[{{DivingKick}} [[DivingKick dropkick]] enemies via running, jumping and then pressing the melee button.
button.
* RankScalesWithAsskicking: RankScalesWithAsskicking:



** The Patriarch is [[spoiler:a renegade Cycle who turned on the Syndicate and took control of a cult which studies ancient knowledge about changing flesh through anomalous rituals.]]
** It is implied that Anton Lazar, CEO of Horizon, is [[spoiler:another Cycle who turned away from the Syndicate to found Horizon in order to use anomalous technologies to save humanity.]]

to:

** The Patriarch is [[spoiler:a renegade Cycle who turned on the Syndicate and took control of a cult which studies ancient knowledge about changing flesh through anomalous rituals.]]
rituals]].
** It is implied that Anton Lazar, CEO of Horizon, is [[spoiler:another Cycle who turned away from the Syndicate to found Horizon in order to use anomalous technologies to save humanity.]]humanity]].



** There's another type of shield, a manhole-sized ballistic glass buckler that can only block a few shots before shattering. However, most of the enemies that wield it were DummiedOut and only seen in the [=TMod=] sandbox. The only enemy who has one in-game seems to be the [=HVT=] Blackout, who wields it with a silenced pistol.
* ShotgunsAreJustBetter: The game's SPAS-12 shotgun follows after the rather famous VK-12 from ''VideoGame/FirstEncounterAssaultRecon'', being able to deal tremendous damage and even gib enemies to bloody pieces. [[ShortRangeShotgun Its effective range is rather short, though.]] There's even a [[https://www.youtube.com/watch?v=pCjHZNelUlY trailer]] showcasing the power of the shotgun!
* ShoutOut:
** Mission 4 ("Site 83") has a section in which you visit [[spoiler: WebOriginal/TheBackrooms]], complete with a few squads of yellow hazmat wearing enemies. These troops are led by a gas-mask wearing [=HVT=] wearing a blue-and-white camoflage uniform known as the Blue Sky Officer, a reference to Clear Sky from ''VideoGame/{{STALKER}}''.
** The leader of the Horizon forces on the Oil Rig is mentioned as being the leader of the Horizon Engineering and Construction Unit, or [[VideoGame/HalfLife HECU]]. The soldiers on the Oil Rig even have unique uniforms that match that of the [=HECU=] grunts from ''Half Life'' (particularly ''VideoGame/BlackMesa''), including red berets on the squad leaders, black balaclavas on the shotgunners, and Adrian Shepherd's distinct green goggles on the regular soldiers.
** Towards the end of the final mission, a [[spoiler: Syndicate]] soldier shouts over the radio words to the effect of "[[VideoGame/HalfLife Forget about 106! We are cutting our losses and pulling out!]]"

to:

** There's another type of shield, a manhole-sized ballistic glass buckler that can only block a few shots before shattering. However, most of the enemies that wield it were DummiedOut and only seen in the [=TMod=] sandbox. The only enemy who has one in-game seems to be the [=HVT=] HVT Blackout, who wields it with a silenced pistol.
* ShotgunsAreJustBetter: The game's SPAS-12 shotgun follows after the rather famous VK-12 from ''VideoGame/FirstEncounterAssaultRecon'', being able to deal tremendous damage and even gib enemies to bloody pieces. [[ShortRangeShotgun Its effective range is rather short, though.]] short]], though There's even a [[https://www.youtube.com/watch?v=pCjHZNelUlY trailer]] showcasing the power of the shotgun!
* ShoutOut:
ShoutOut:
** Mission 4 ("Site 83") has a section in which you visit [[spoiler: WebOriginal/TheBackrooms]], [[spoiler:WebOriginal/TheBackrooms]], complete with a few squads of yellow hazmat wearing enemies. These troops are led by a gas-mask wearing [=HVT=] gas-mask-wearing HVT wearing a blue-and-white camoflage camouflage uniform known as the Blue Sky Officer, a reference to Clear Sky from ''VideoGame/{{STALKER}}''.
** The leader of the Horizon forces on the Oil Rig is mentioned as being the leader of the Horizon Engineering and Construction Unit, or [[VideoGame/HalfLife HECU]]. HECU. The soldiers on the Oil Rig even have unique uniforms that match that of the [=HECU=] HECU grunts from ''Half Life'' ''VideoGame/HalfLife'' (particularly ''VideoGame/BlackMesa''), including red berets on the squad leaders, black balaclavas on the shotgunners, and Adrian Shepherd's distinct green goggles on the regular soldiers.
** Towards the end of the final mission, a [[spoiler: Syndicate]] [[spoiler:Syndicate]] soldier shouts over the radio words to the effect of "[[VideoGame/HalfLife Forget about 106! We are cutting our losses and pulling out!]]"



** In the [=TMod=] Sandbox, there's an [=NPC=] category called "[[VideoGame/CounterStrike Count Your Strikes]]", who are recreations of the 4 original different Counter-Terrorist models ("America 6" for Seal Team 6, "Sassy" for [=SAS=], etc). They're all a separate faction from the regular [=NPCs=] except for "Bot Killahxtwenty", a special [=NPC=] with maxed out A.I. (max accuracy, max rate of fire, etc) who's allied with you.
** Also in the [=TMod=] Sandbox is an [=NPC=] category called Creepers, who are representations of all the different factions from ''VideoGame/{{STALKER}}''.
** The "[=TTMF=]" faction, also known as Replica in the model files, appear to be recreations of the Replica soldiers from the first F.E.A.R. game (specifically the Recon, Fatigues, and Urban models). They only appear in a single wave in Horde mode and in the [=TMod=] sandbox, and are slightly tougher than regular enemies.

to:

** In the [=TMod=] Sandbox, there's an [=NPC=] NPC category called "[[VideoGame/CounterStrike Count Your Strikes]]", who are recreations of the 4 four original different Counter-Terrorist models ("America 6" for Seal Team 6, "Sassy" for [=SAS=], etc). SAS, etc.). They're all a separate faction from the regular [=NPCs=] except for "Bot Killahxtwenty", a special [=NPC=] NPC with maxed out A.I. (max accuracy, max rate of fire, etc) etc.) who's allied with you.
** Also in the [=TMod=] Sandbox is an [=NPC=] NPC category called Creepers, who are representations of all the different factions from ''VideoGame/{{STALKER}}''.
''VideoGame/{{STALKER}}''.
** The "[=TTMF=]" "TTMF" faction, also known as Replica in the model files, appear to be recreations of the Replica soldiers from the first ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. ]]'' game (specifically the Recon, Fatigues, and Urban models). They only appear in a single wave in Horde mode and in the [=TMod=] sandbox, and are slightly tougher than regular enemies.



* StealthPun: During the final mission, 106 finds himself in a room rigged to explode, forcing him to disable the bombs using a nearby terminal. [[spoiler: After he does so, 107 ambushes him and cuts off his hand - leaving both the bombs and 106 disarmed.]]
* StuffBlowingUp: One of the weapons is a rifle that has ammunition that can [[https://www.youtube.com/watch?v=KVlqylhUL5I stick on bodies and then explode. ]]
* SuperSoldier: Subject 106 is explicitly one, with superhuman reflexes, the power to briefly become invisible (which is indicated to be an innate ability rather than some piece of equipment, though it might be due to being a {{Cyborg}}, [[spoiler: if 107 is anything to go by]]), superhuman strength, and can even fall multiple stories without taking any damage. [[spoiler: The Cult is developing their own supersoldiers in the form of the Flesh Golems, who are fast, superstrong brutes composed of multiple human bodies fused together. Then there's Cycle 107 and the other newer Cycle clones.]]
* UndyingLoyalty: While many of Horizon's soldiers are mercenaries who [[spoiler:abandon the corporation in the final mission when the truth of their experiments are released]], a large number of them are dedicated to the corporation's ideals and honestly believe that they are saving humanity through their experiments with anomalous technology. At one point in the "Pandora Foundation" a group of Horizon guards consider [[ScrewThisImOuttaHere cutting their losses and running]] but decide to stay because they believe thousands of human lives depend on them. In the final mission, [[spoiler:despite the revelations regarding the corporation's crimes, a large number of Horizon soldiers stay and fight to protect Anton Lazar's attempt to upload his brain because they believe in his vision to save the world.]]
* UniqueEnemy:

to:

* StealthPun: During the final mission, 106 finds himself in a room rigged to explode, forcing him to disable the bombs using a nearby terminal. [[spoiler: After [[spoiler:After he does so, 107 ambushes him and cuts off his hand - -- leaving both the bombs and 106 disarmed.]]
* StuffBlowingUp: One of the weapons is a rifle that has ammunition that can [[https://www.youtube.com/watch?v=KVlqylhUL5I stick on bodies and then explode. ]] \n]]
* SuperSoldier: Subject 106 is explicitly one, with superhuman reflexes, the power to briefly become invisible (which is indicated to be an innate ability rather than some piece of equipment, though it might be due to being a {{Cyborg}}, [[spoiler: if [[spoiler:if 107 is anything to go by]]), superhuman strength, and can even fall multiple stories without taking any damage. [[spoiler: The [[spoiler:The Cult is developing their own supersoldiers super-soldiers in the form of the Flesh Golems, who are fast, superstrong super-strong brutes composed of multiple human bodies fused together. Then there's Cycle 107 and the other newer Cycle clones.]]
* UndyingLoyalty: While many of Horizon's soldiers are mercenaries who [[spoiler:abandon the corporation in the final mission when the truth of their experiments are is released]], a large number of them are dedicated to the corporation's ideals and honestly believe that they are saving humanity through their experiments with anomalous technology. At one point in the "Pandora Foundation" a group of Horizon guards consider [[ScrewThisImOuttaHere cutting their losses and running]] but decide to stay because they believe thousands of human lives depend on them. In the final mission, [[spoiler:despite the revelations regarding the corporation's crimes, a large number of Horizon soldiers stay and fight to protect Anton Lazar's attempt to upload his brain because they believe in his vision to save the world.]]
world]].
* UniqueEnemy: UniqueEnemy:



** The side mission "Crash Site" is where you face the game's only white hazmat snipers (a trio known as Woodchipper squad), the only armored soldier with a minigun besides the Corporate Soldiers in Horizon [=HQ=], and what seems to be the only Juggernaut with a minigun.
** The [=OpFor27=][=/=]"Evil Mercs", [=TTMF=][=/=]"Replica", and zombies with guns only spawn in a single round of Horde mode each.

to:

** The side mission "Crash Site" is where you face the game's only white hazmat snipers (a trio known as Woodchipper squad), the only armored soldier with a minigun besides the Corporate Soldiers in Horizon [=HQ=], HQ, and what seems to be the only Juggernaut with a minigun.
** The [=OpFor27=][=/=]"Evil [=OpFor27=]/"Evil Mercs", [=TTMF=][=/=]"Replica", TTMF/"Replica", and zombies with guns only spawn in a single round of Horde mode each. each.



* WholePlotReference: The "Site 83" mission is a double whammy. The entire scenario is essentially an ''Website/SCPFoundation'' containment breach of an incredibly dangerous artifact. Then, midway through the mission, 106 ends up being transported to [[WebOriginal/TheBackrooms an endless labyrinth of yellow-plastered walls and florescent lights]], complete with [[WebVideo/KanePixelsTheBackrooms enemies in yellow hazmat suits.]]
* WreathedInFlames:
** The Patriarch's body appears to be made out of fire (likely a result of the Cult's studies into transforming human flesh), and smoke releases from his mask when you kill him. [[spoiler: In the final level, Syndicate notes indicate there wasn't enough of his body left to collect and dispose of.]]

to:

* WholePlotReference: The "Site 83" mission is a double whammy. The entire scenario is essentially an ''Website/SCPFoundation'' containment breach of an incredibly dangerous artifact. Then, midway through the mission, 106 ends up being transported to [[WebOriginal/TheBackrooms an endless labyrinth of yellow-plastered walls and florescent lights]], complete with [[WebVideo/KanePixelsTheBackrooms enemies in yellow hazmat suits.]]
suits]].
* WreathedInFlames:
WreathedInFlames:
** The Patriarch's body appears to be made out of fire (likely a result of the Cult's studies into transforming human flesh), and smoke releases from his mask when you kill him. [[spoiler: In [[spoiler:In the final level, Syndicate notes indicate there wasn't enough of his body left to collect and dispose of.]] ]]



** The Alchemist [=HVT=] fights while on fire. His health and armor are high enough he can do this for a long while within collapsing unless you pump him full of lead.

to:

** The Alchemist [=HVT=] HVT fights while on fire. His health and armor are high enough he can do this for a long while within collapsing unless you pump him full of lead.



* YouHaveOutlivedYourUsefulness: [[spoiler: Cycles seem to typically be instructed to self-terminate after completing their missions, likely due to being Anomalies employed by an organization that is opposed to Anomalies. Cycles 78 and 91, aka Anton Lazar and the Patriarch, broke free from the Syndicate before this could happen, and the Syndicate has to betray Cycle 106 and try to kill him, either because his self-termination directive was removed by the partial deprogramming Horizon did to him, or he was never given such a directive because his mission (terminate rogue Cycles 78 and 91 and destroy their organizations) was more open-ended than usual.]]

to:

* YouHaveOutlivedYourUsefulness: [[spoiler: Cycles [[spoiler:Cycles seem to typically be instructed to self-terminate after completing their missions, likely due to being Anomalies employed by an organization that is opposed to Anomalies. Cycles 78 and 91, aka Anton Lazar and the Patriarch, broke free from the Syndicate before this could happen, and the Syndicate has to betray Cycle 106 and try to kill him, either because his self-termination directive was removed by the partial deprogramming Horizon did to him, or he was never given such a directive because his mission (terminate rogue Cycles 78 and 91 and destroy their organizations) was more open-ended than usual.]] ]]

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* PineappleSurprise: The player can pull the pin on one of a hostage's grenades, then throw them at the enemy.



* PineappleSurprise: The player can pull the pin on one of a hostage's grenades, then throw them at the enemy.

to:

* PineappleSurprise: The player can pull PrivateMilitaryContractors: Thought the pin on game doesn't make much mention or attention to it, one of a hostage's grenades, then throw them at the enemy.main focuses of the game seem to involve these kinds of soldiers. Horizon Corp has its own "Elite Security Contractors" who fight against Mercenaries hired by the Syndicate. It is unknown if the Syndicate soldiers have a stake on the rivalry beyond [[OnlyInItForTheMoney payment]], but perhaps some have a personal investment, as after the prologue mission is done, a female voice tells the protagonist that they want [[ItsPersonal revenge]] as much as he.



* PrivateMilitaryContractors: Thought the game doesn't make much mention or attention to it, one of the main focuses of the game seem to involve these kinds of soldiers. Horizon Corp has its own "Elite Security Contractors" who fight against Mercenaries hired by the Syndicate. It is unknown if the Syndicate soldiers have a stake on the rivalry beyond [[OnlyInItForTheMoney payment]], but perhaps some have a personal investment, as after the prologue mission is done, a female voice tells the protagonist that they want [[ItsPersonal revenge]] as much as he.
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[=Trepang2=] is an indie FirstPersonShooter heavily inspired by ''VideoGame/FirstEncounterAssaultRecon'', namely its inclusion of features like [[BulletTime Focus]] and advanced enemy AI. It was developed by Trepang Studios (a team of 4 developers) and published by [=Team17=].

to:

[=Trepang2=] is an indie FirstPersonShooter heavily inspired by ''VideoGame/FirstEncounterAssaultRecon'', namely its inclusion of features like [[BulletTime Focus]] and advanced enemy AI. It was developed by Trepang Studios (a team of 4 developers) and published by [=Team17=].
Creator/Team17.
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* BlandNameProduct: "HELL" brand PC are commonplace in Horizon's offices.
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* HarderThanHard: Rage mode. It's even noted in the description the publishers had asked the developer not to include it.


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* NoFairCheating: Enabling any cheats prevents any achievements from being obtained.
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* PunchClockVillain: A lot of Horizon personnel believe that their research is important to protect and save mankind, and many of the mercenaries that 106 fights honestly believe they are the good guys. Many of them stay and fight even in the face of impossible odds because they believe Horizon's ethically questionable work is too important.

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* AntiFrustrationFeatures: If you shoot an enemy with the grenade launcher at close enough range that the blast would damage you, the grenade won't explode instantly but rather will stick into the enemy, giving you time to slide away before it detonates. Accidentally firing the grenade launcher into a wall that's too close to you will still damage you, though.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
** If an enemy gets stuck in furniture[=/=]level geometry or somehow clips outside the map where you can't reach them, they'll die automatically after a short period, preventing the game from getting stuck in wave-based objectives where you need to kill all enemies to proceed.
**
If you shoot an enemy with the grenade launcher at close enough range that the blast would damage you, the grenade won't explode instantly but rather will stick into the enemy, giving you time to slide away before it detonates. Accidentally firing the grenade launcher into a wall that's too close to you will still damage you, though.

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** [=HVTs=] that only spawn on specific difficulty levels only appear once, when you first fight them. Once you kill them, they'll never appear again, unlike regular [=HVTs=] who still spawn when replaying a level.
** Bodyguards are special cap-wearing soldiers that spawn accompanying certain [=HVTs=], most notably Fletcher the server security chief. They're very rare and only encountered a couple of times in the game.

to:

** [=HVTs=] that only spawn on specific difficulty levels only appear once, when you first fight them. Once you kill them, they'll never appear again, unlike regular [=HVTs=] who still spawn when replaying a level.
** Bodyguards are special cap-wearing soldiers that spawn accompanying certain manager-type [=HVTs=], most notably Fletcher the server security chief. namely Fletcher, Armstrong, and Whitman. They're very rare and only encountered a couple of few times in the game.


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** The Alchemist [=HVT=] fights while on fire. His health and armor are high enough he can do this for a long while within collapsing unless you pump him full of lead.

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** In the Kellington Colliery side mission in which you take out TheRemnant of the Cult, the last two waves of enemies consist of Tactical Elite cultists with black robes, body armor, and assault rifles.



* FacialHorror: One of the collectibles you can find reveals that the masks the cultists wear are ''nailed to their face''.

to:

* FacialHorror: One of the collectibles you can find reveals that the masks the cultists wear are ''nailed to their face''. An examination of the Cultist character models shows that the left side of their mouth is extending up their face unnaturally and growing asymmetrical fangs. The Martyrs and the Alchemist are even worse, their faces are so mutated their entire face is mostly a gaping fanged maw with only a single human eye left.



* IncendiaryExponent: The red-robed Cult "Martyrs" carry firebombs and will charge at you, attempting to detonate their bombs in your face to set yourself and themselves on fire. If you dodge their detonation, they'll continue to chase you while on fire until you put them down. The [=HVT=] the Alchemist also sets himself on fire at the start of combat, then chases you with an incendiary shotgun and protective weapon shield. He's got high health and armor and can last quite a while on fire.

to:

* IncendiaryExponent: The red-robed Cult "Martyrs" carry firebombs and will charge at you, attempting to detonate their bombs in your face to set yourself and themselves on fire. If you dodge their detonation, they'll continue to chase you while on fire until you put them down. The [=HVT=] the Alchemist also sets himself on fire at the start of combat, then chases you with an incendiary shotgun a penetrator launcher and protective weapon shield. He's got high health and armor and can last quite a while on fire.



* InvisibilityCloak: Using Cloak makes you invisible. It will be cancelled when you shoot your gun, throw a grenade, or slide. [[spoiler: Cycle 107 also has one, which he uses to close and strike with his sword during his boss fight.]]

to:

* InvisibilityCloak: Using Cloak makes you invisible. It will be cancelled when you shoot your gun, throw a grenade, or slide.slide into an enemy. [[spoiler: Cycle 107 also has one, which he uses to close and strike with his sword during his boss fight.]]
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* FacialHorror: One of the collectibles you can find reveals that the masks the cultists wear are ''nailed to their face''.
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* BadBoss: {{Downplayed}} with Horizon. On one hand, an HR report indicates a vast majority of former employees ended up giving them a ''one star'' rating on various corporate report websites for employee satisfaction; as well as their line of work inherently being ''very'' bad for ones health. On the other hand, Anton comes across as a BenevolentBoss, and its implied if your competent at your job you can really reap the benefits. Illustrating this dissonance, a file notes that if a containment breach happens, all employees are given a thirty minute grace period to evacuate...before Talon Company is deployed and ''everyone'' still inside is designated as a ''target''.

to:

* BadBoss: {{Downplayed}} with Horizon. On one hand, an HR report indicates a vast majority of former employees ended up giving them a ''one star'' rating on various corporate report websites for employee satisfaction; as well as their line of work inherently being ''very'' bad for ones health. On the other hand, Anton comes across as a BenevolentBoss, and its it's implied if your you're competent at your job you can really reap the benefits. Illustrating this dissonance, a file notes that if a containment breach happens, all employees are given a thirty minute grace period to evacuate...before Talon Company is deployed and ''everyone'' still inside is designated as a ''target''.
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* AntiArmor: The [=DMR=][=/=]sniper rifle does roughly double damage against enemy armor. This lets it kill with a single headshot even against enemies wearing helmets, and even lets you crack the heavy armor of Juggernauts reasonably quickly.

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