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* NeverTrustATitle: This game doesn't have any sea cucumber. According to the devs, ''[=Trepang2=]'' is just a placeholder title.

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* NeverTrustATitle: This game doesn't have any sea cucumber. cucumber, much less squared ones. According to the devs, ''[=Trepang2=]'' is just a placeholder title.title.
* NoOSHACompliance: Like it's inspiration VideoGame/{{FEAR}}, the game has a lot of buildings that don't make much practical sense. The first level has a great deal of heavy, bulletproof boxes all around the place, and not a single trolley to move them. More on the trope page.

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* EverybodyWasKungFuFighting: In close combat, enemies will either attack with a jab, hook, or utilize martial arts kicks (such as a round-house, sweep, and axe-kick) - this makes sense for Task Force 27 or Horizon, but when even cultists, scientists, or ''civilian workers'' are capable of pulling this maneuver, this trope is in full play.



* EvilVsEvil:
** [[spoiler:Task Force 27, AKA the Syndicate, is focused on systematically destroying Horizon piece-by-piece, something that sounds good on paper, considering the horrific experiments Horizon is revealed to be conducting. However, Task Force 27 itself has a SuperSoldier project, and they [[YouHaveOutlivedYourUsefulness dispose of 106 after their mission is complete]] so that they can be replaced by more monstrous soldiers that look like [=BOWs=] straight out of ''Franchise/ResidentEvil''.]]
** [[spoiler:The Patriarch's cult ends up fighting both the Syndicate and Horizon at the same time when the Syndicate snatches the Horizon scientist working with the cult. By the end of the mission there's a full-on MeleeATrois between three evil factions.]]



* EverybodyWasKungFuFighting: In close combat, enemies will either attack with a jab, hook, or utilize martial arts kicks (such as a round-house, sweep, and axe-kick) - this makes sense for Task Force 27 or Horizon, but when even cultists, scientists, or ''civilian workers'' are capable of pulling this maneuver, this trope is in full play.
* EvilVsEvil:
** [[spoiler:Task Force 27, AKA the Syndicate, is focused on systematically destroying Horizon piece-by-piece, something that sounds good on paper, considering the horrific experiments Horizon is revealed to be conducting. However, Task Force 27 itself has a SuperSoldier project, and they [[YouHaveOutlivedYourUsefulness dispose of 106 after their mission is complete]] so that they can be replaced by more monstrous soldiers that look like [=BOWs=] straight out of ''Franchise/ResidentEvil''.]]
** [[spoiler:The Patriarch's cult ends up fighting both the Syndicate and Horizon at the same time when the Syndicate snatches the Horizon scientist working with the cult. By the end of the mission there's a full-on MeleeATrois between three evil factions.]]
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* EverybodyWasKungFuFighting: In close combat, enemies will either attack with a jab, hook, or utilize martial arts kicks (such as a round-house, sweep, and axe-kick) - this makes sense for Task Force 27 or Horizon, but when even cultists, scientists, or ''civilian workers'' are capable of pulling this maneuver, this trope is in full play.
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** Towards the end of the final mission, a [[spoiler:Syndicate]] soldier shouts over the radio "[[VideoGame/HalfLife Forget about 106! We need to cut our losses and pull out!]]"
** One of the clothing sets that can be unlocked for 106 consists of the same black and purple checkerboard infamously used by Creator/{{Valve|Corporation}}'s Source engine to denote a missing texture. Another camo pattern, titled "Hazardous", consists of orange with black highlights, mirroring the color scheme of the HEV Suit.

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** Towards the end of the final mission, a [[spoiler:Syndicate]] soldier shouts over the radio "[[VideoGame/HalfLife "[[VideoGame/HalfLife1 Forget about 106! We need to cut our losses and pull out!]]"
** One of the clothing sets camo patterns that can be unlocked for 106 consists of the same black and purple checkerboard infamously used by Creator/{{Valve|Corporation}}'s Source engine to denote a missing texture. Another camo pattern, titled "Hazardous", consists of orange with black highlights, mirroring the color scheme of the HEV Suit.

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* BossBonanza: The final round of Survival Mode spawns HVTs, often several at once including the HeavilyArmoredMook ones, in addition to various random enemies including ones that normally don't appear in the game such as Revolutionary War-era British redcoats.

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* BossBonanza: The final round of Survival Mode spawns HVTs, [=HVTs=], often several at once including the HeavilyArmoredMook ones, in addition to various random enemies including ones that normally don't appear in the game such as Revolutionary War-era British redcoats.
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* BossBonanza: The final round of Survival Mode spawns HVTs, often several at once including the HeavilyArmoredMook ones, in addition to various random enemies including ones that normally don't appear in the game such as Revolutionary War-era British redcoats.
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* ProfessorGuineaPig: One of the new [=HVTs=] added in the October 2023 update, "Biohacker", is a prodigy Horizon doctor known for deliberately infecting himself with deadly diseases and managing to come up with a cure every time. [[spoiler: Since he's a zombie by the time you find him, it seems he finally bit off more than he could chew.]]
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** A new faction added in the October 2023 update, the Scientists, only appears in Survival Mode. They're the only faction with a unit equipped with a minigun with homing rounds.
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* SchmuckBait: Go ahead, push the BigRedButton attached to the nuke in the Syndicate Safehouse's basement. You know you want to.
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* {{Gorn}}: Enemies are nearly MadeOfPlasticine, as your weapons, explosives and even bare hands can turn them into LudicrousGibs. Limbs and heads can be blown off, guts and entrails will fly about, entire rooms can be covered with copious amounts of blood, enemies can burn and char to death while flailing and screaming, you name it. You'll have a rare time that a mission area isn't a gory mess afterwards.

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* {{Cult}}: In the third mission, 106 goes after a cult that is allied with Horizon in order to capture the scientist acting as their liaison. The Patriarch, leader of the cult, is [[spoiler:another Cycle who went rogue and allied with Horizon to fight the Syndicate]].

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* {{Cult}}: In the third mission, 106 goes after a cult that is allied with Horizon in order to capture the scientist acting as their liaison. The Patriarch, leader of the cult, is [[spoiler:another Cycle who went rogue and allied with Horizon to fight the Syndicate]]. Completing the mission also unlocks the "Kellington Colliery" side-mission where you take on [[TheRemnant most of the cult's last holdouts]].


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* HardModePerks: Increasing the difficulty offers more collectibles, particularly more [=HVTs=], and in fact is required for at least two missions to unlock access to every weapon from the supply crate: the Bolt Launcher requires beating Jorvik Castle on Hard, which is also one of two requirements (the other being the Iron Dragon Data Center, also on Hard) to unlock the Minigun.
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* AntiArmor: The DMR/sniper rifle does roughly double damage against enemy armor. This lets it kill with a single headshot even against enemies wearing helmets, and even lets you crack the heavy armor of Juggernauts reasonably quickly.

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* AntiArmor: The DMR/sniper rifle does roughly double damage against enemy armor. This lets it kill with a single headshot even against enemies wearing helmets, and even lets you crack the heavy armor of Juggernauts reasonably quickly. The Bolt Launcher can also be given a "penetrator" attachment that replaces its regular sticky-grenade salvo with large spikes that deal absurd damage, especially to armor - two shots are enough to crack even a Juggernaut's helmet.
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* ContinuingIsPainful: If you die during a Horde mode session you can continue off from the last wave you cleared, but without any of the weapons or equipment you had on you prior. Naturally, this makes retrying during later waves a less than desirable option.

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* ContinuingIsPainful: If you die during a Horde mode session you can continue off from the last wave you cleared, but without any of the weapons weapons, equipment, or equipment money you had on you prior. Naturally, this makes retrying during later waves a less than desirable option.
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* RightHandedLeftHandedGuns: The Assault Rifle and DMR both eject to the left for reasons unknown, considering all the other bullet-firing weapons eject properly to the right. At the very least, this is possible with both models: the DMR's ejection port is far forward enough that it doesn't really get in a leftie's way, and the AR, though being a bullpup, is based on a model with an enlarged sort of brass deflector built into the cheek rest, which is supposed to keep brass out of your face so long as you keep it behind that deflector. Going GunsAkimbo, as expected, results in a second gun that's simply mirrored from the right.
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* SprintMeter: You have a stamina meter, which is drained by running or sliding. Thankfully, killing enemies replenishes your stamina, and you can even overcharge your stamina temporarily with enough kills. As long as you're killing enemies fast enough, you should be able to slide around pretty much nonstop without any issues.

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* SprintMeter: You have a stamina meter, which is drained by running or sliding. Thankfully, killing enemies replenishes your stamina, and you can even overcharge your stamina temporarily with enough kills. As long as you're killing enemies fast enough, you should be able to can run and slide around pretty much nonstop without any issues.until everything is dead.



* StuffBlowingUp: One of the weapons is a rifle that has ammunition that can [[https://www.youtube.com/watch?v=KVlqylhUL5I stick on bodies and then explode.]]

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* StuffBlowingUp: One of In addition to the variety of hand grenades, there are two weapons is a rifle that has ammunition that can [[https://www.youtube.com/watch?v=KVlqylhUL5I stick focus on bodies blowing things up, including a rotary grenade launcher and then explode.]]a "Bolt Launcher" that, in its unmodified form, fires a trio of sticky grenades

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* ContinuingIsPainful: If you die during a Horde mode session you can continue off from the last wave you cleared, but without any of the weapons or equipment you had on you prior. Naturally, this makes retrying during later waves a less than desirable option.



* DoomTroops: Soldiers wearing scary-looking black armor spawn in late waves of horde mode. They are more skilled than usual soldiers and more likely to be wearing body armor. [[AllThereInTheManual In the game files]], they are called Black Ops.

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* DoomTroops: Soldiers wearing scary-looking black armor spawn in late waves of horde Horde mode. They are more skilled than usual soldiers and more likely to be wearing body armor. [[AllThereInTheManual In the game files]], they are called Black Ops.


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* WizardNeedsFoodBadly: The main gimmick of Survival mode. You have a hunger meter that you need to keep down by eating food that spawns in the arena, which is rewarded to you for completing kill challenges. Should the meter fill up completely, you'll take periodic damage until you're able to consume more food.

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they don't strictly require both hands to operate because you can still take a hostage while using either gun, but the only alternate explanation I can come up with (too heavy to carry two at once) would only really apply to the minigun


** On the subject of ''F.E.A.R.'', several guns are a near match for a similar gun in that game, often even using similar models. There's a handgun that's devastating when used akimbo and in slow-motion (modeled after the Mk 23, a close relative of the USP used in ''F.E.A.R.''), a submachine gun with a 50-round magazine that it empties in a handful of seconds, and a SPAS-12 with [[ShotgunsAreJustBetter insane power]].



* GatlingGood: One of the weapons included in the final release is [[https://www.youtube.com/watch?v=_y8qhOnS_y4 a Minigun]]. It's smaller than the classic ''Film/{{Predator}}''-style minigun, with a more rifle-like form factor - the model is more or less an existing machine gun given an extra two barrels - but functions similarly. It's exceptionally devastating but takes a second to spin-up and firing slows the player down to a walk (though you can still slide). Juggernauts can rarely wield them against the player, as can a few other specific enemies. You can also attach bayonets to the end of the barrels for a portable HelicopterBlender, or even fit them with a "smart scope" that makes bullets [[TrickBullet curve in-flight to hit targets]].

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* GatlingGood: One of the weapons included in the final release is [[https://www.youtube.com/watch?v=_y8qhOnS_y4 a Minigun]]. It's smaller than the classic ''Film/{{Predator}}''-style minigun, with a more rifle-like form factor - the model is more or less an existing machine gun given an extra two barrels - but functions similarly. It's exceptionally devastating but takes a second to spin-up and firing slows the player down to a walk (though you can still slide). Juggernauts can rarely wield them against the player, as can a few other specific enemies. You can also attach bayonets to the end of the barrels for a portable HelicopterBlender, or even fit them it with a "smart scope" that makes bullets [[TrickBullet curve in-flight to hit targets]].



* GunsAkimbo: The player character can optionally dual-wield two of one gun. This is done with a [[SuperSerum serum]] that can found near the end of the third mission. This works on almost any weapon, up to and including sniper rifles or even grenade launchers. About the only weapons you can't do this with are the bolt launcher and minigun, which require 2 hands to operate.

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* GunsAkimbo: The player character can optionally dual-wield two of one gun.gun - as one would expect, accuracy is decreased somewhat, but it doubles the amount of hurt you can pour out. This is done with a [[SuperSerum serum]] that can found near the end of the third mission. This works on almost any weapon, up to and including sniper rifles or even grenade launchers. About the only weapons you can't do this with are the bolt launcher and minigun, which require 2 hands to operate.minigun.



* ScrewThisImOuttaHere: Understandably, Horizon goons don't want to stick around when a SuperSoldier and [[spoiler:a kaiju-sized alien spaceship]] begins rising out of the sea in the Oil Rig mission.

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* ScrewThisImOuttaHere: ScrewThisImOuttaHere:
**
Understandably, Horizon goons don't want to stick around when a SuperSoldier and [[spoiler:a kaiju-sized alien spaceship]] begins rising out of the sea in the Oil Rig mission.mission.
** More generally, side missions with distinct waves of enemies can often have those waves end early when the last couple enemies decide their paycheck is ''not'' worth jumping into the unstoppable meat grinder that is 106 and just flee the area.



** Mission 4 ("Site 83") has a section in which you visit [[spoiler:WebOriginal/TheBackrooms]], complete with a few squads of yellow hazmat wearing enemies. These troops are led by a gas-mask-wearing HVT wearing a blue-and-white camouflage uniform known as the Blue Sky Officer, a reference to Clear Sky from ''VideoGame/{{STALKER}}''.

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** Mission 4 ("Site 83") has a section in which you [[spoiler:you visit [[spoiler:WebOriginal/TheBackrooms]], WebOriginal/TheBackrooms]], complete with a few squads of yellow hazmat wearing enemies. These troops are led by a gas-mask-wearing HVT wearing a blue-and-white camouflage uniform known as the Blue Sky Officer, a reference to Clear Sky from ''VideoGame/{{STALKER}}''.



** The leader of the Horizon forces on the Oil Rig is mentioned as being the leader of the Horizon Engineering and Construction Unit, or HECU. The soldiers on the Oil Rig even have unique uniforms that match that of the HECU grunts from ''VideoGame/HalfLife'' (particularly ''VideoGame/BlackMesa''), including red berets on the squad leaders, black balaclavas on the shotgunners, and Adrian Shepherd's distinct green goggles on the regular soldiers.

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** The leader of the Horizon forces on the Oil Rig is mentioned as being the leader of the Horizon Engineering and Construction Unit, or HECU. The soldiers on the Oil Rig even have unique uniforms that match that of the HECU grunts from ''VideoGame/HalfLife'' (particularly ''VideoGame/BlackMesa''), including red berets on the squad leaders, black balaclavas on the shotgunners, and Adrian Shepherd's distinct facemasks with green goggles on the regular soldiers.



** One of the clothing sets that can be unlocked for 106 consists of the same black and purple checkerboard infamously used by Creator/{{Valve}}'s Source engine to denote a missing texture.

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** One of the clothing sets that can be unlocked for 106 consists of the same black and purple checkerboard infamously used by Creator/{{Valve}}'s Creator/{{Valve|Corporation}}'s Source engine to denote a missing texture.texture. Another camo pattern, titled "Hazardous", consists of orange with black highlights, mirroring the color scheme of the HEV Suit.



* VirtualPaperDoll: 106, once the Prologue mission is finished, can change the color of his shirt, arms, gloves, pants and shoes in a locker labelled by the UI as Player Customization.

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* VirtualPaperDoll: 106, once the Prologue mission is finished, can change the color of his shirt, arms, gloves, pants and shoes in a locker labelled by the UI as Player Customization.
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* NeckSnap: One of the possible animations for when you chose to kill the grabbed enemy. It also has a small chance of [[OffWithHisHead decapitating]] the enemy.

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* NeckSnap: One of the possible animations for when you chose choose to kill the a grabbed enemy. It also even has a small chance of [[OffWithHisHead decapitating]] the enemy.them.
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** At one point in the first mission you see the corpse of the agent who saved you, with a katana buried through their chest, seemingly committing seppuku. Instead of taking the sword, you decide to leave them as they are. [[spoiler:Later documents show that this was Cycle 105, who was ordered to kill himself after he had saved 106.]]

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** At one point in the first mission you see the corpse of the agent who saved you, with a katana buried through their chest, seemingly committing seppuku. Instead of taking the sword, you decide to leave them as they are.are, taking only the "CV" coin near them. [[spoiler:Later documents show that this was Cycle 105, who was ordered to kill himself after he had saved 106.]]



* FeaturelessProtagonist: Fittingly enough, Subject 106's face is unknown. [[spoiler:The final mission and some intel items imply that they may be wearing a mask to hide a monsterous visage, as 107 and the other newer Cycle clones are clearly not human, but 106 may also look like a normal person as some of the older Cycles are able to pass as humans, as Anton Lazar is implied to be one, as is Dr. Emerson (who carries a Cycle 95 coin, just like Cycle 105 had a 105 coin).]]

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* FeaturelessProtagonist: Fittingly enough, Subject 106's face is unknown. [[spoiler:The final mission and some intel items imply that they may be wearing a mask to hide a monsterous visage, as 107 and the other newer Cycle clones are clearly not human, but 106 may also look like a normal person as some of the older Cycles are able to pass as humans, as Anton Lazar is implied to be one, as is Dr. Emerson (who carries a Cycle 95 coin, coin with "XCV" printed on it [95 in Roman numerals], just like Cycle 105 had a 105 "CV" coin).]]



* GatlingGood: One of the weapons included in the final release is [[https://www.youtube.com/watch?v=_y8qhOnS_y4 a Minigun]]. It's smaller than the classic ''Film/{{Predator}}''-style minigun, with a more rifle-like form factor, but functions similarly. It's exceptionally devastating but takes a second to spin-up and firing slows the player down to a walk (though you can still slide). Juggernauts apparently may be able to wield them against the player on [[https://twitter.com/TrepangStudios/status/1484692392447934467?cxt=HHwWhoCsyav315opAAAAthe official release]]. You can also attach bayonets to the end of the barrels for a portable HelicopterBlender.

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* GatlingGood: One of the weapons included in the final release is [[https://www.youtube.com/watch?v=_y8qhOnS_y4 a Minigun]]. It's smaller than the classic ''Film/{{Predator}}''-style minigun, with a more rifle-like form factor, factor - the model is more or less an existing machine gun given an extra two barrels - but functions similarly. It's exceptionally devastating but takes a second to spin-up and firing slows the player down to a walk (though you can still slide). Juggernauts apparently may be able to can rarely wield them against the player on [[https://twitter.com/TrepangStudios/status/1484692392447934467?cxt=HHwWhoCsyav315opAAAAthe official release]]. player, as can a few other specific enemies. You can also attach bayonets to the end of the barrels for a portable HelicopterBlender.HelicopterBlender, or even fit them with a "smart scope" that makes bullets [[TrickBullet curve in-flight to hit targets]].



* InvisibilityCloak: Using Cloak makes you invisible. It will be cancelled when you shoot your gun, throw a grenade, or slide into an enemy. [[spoiler:Cycle 107 also has one, which he uses to close and strike with his sword during his boss fight.]]

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* InvisibilityCloak: Using Cloak makes you invisible. It will be cancelled when you shoot your gun, throw a grenade, or slide into an enemy. In direct contrast to the Focus meter, it charges on its own at a steady rate when not in use, but dropping it early automatically empties what was left in the bar before it regenerates. [[spoiler:Cycle 107 also has one, which he uses to close and strike with his sword during his boss fight.]]



* LimitedLoadout: You can only have two guns at a time.

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* LimitedLoadout: You can only have two guns at a time. You can technically double that number after injecting a serum partway through the third story mission, though these third and fourth guns are simply copies of your first and second [[GunsAkimbo wielded alongside them]].



* MegaCorp: [[BigBad The Horizon Corporation]] is one, right down to being able to call upon [[PrivateMilitaryContractors Private Military Contractors]], doing [[MadScientist secret, immoral research]], and having many secret agendas to fulfill that the player character and his allies oppose. They have over [[WeAreEverywhere 463 offices spanning 62 countries]], and one of their other specialties is [[SinisterSurveillance surveillance]]. They even keep secrets from their own Security Contractors and are willing to [[BadBoss kill]] their experiment subjects to deny rivals any info or allies. Fortunately, the player character escapes before this fate befalls him.

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* MegaCorp: [[BigBad The Horizon Corporation]] is one, right down to being able to call upon [[PrivateMilitaryContractors Private Military Contractors]], PrivateMilitaryContractors, doing [[MadScientist secret, immoral research]], and having many secret agendas to fulfill that the player character and his allies oppose. They have over [[WeAreEverywhere 463 offices spanning 62 countries]], and one of their other specialties is [[SinisterSurveillance surveillance]]. They even keep secrets from their own Security Contractors and are willing to [[BadBoss kill]] their experiment subjects to deny rivals any info or allies. Fortunately, the player character escapes before this fate befalls him.
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* AggressivePlayIncentive: Noticeably in contrast to its most obvious inspiration in ''F.E.A.R.'', the Focus bar does not regenerate on its own: you have to go out and kill people to recover it. Kills also give you more stamina, including overcharging up to 200%, giving you the ability to turn one kill into a sudden rush of plowing through an entire squadron at full speed.
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* NeckSnap: You perform one when you chose to kill the grabbed enemy. It also has a small chance of [[OffWithHisHead decapitating]] the enemy.

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* NeckSnap: You perform one One of the possible animations for when you chose to kill the grabbed enemy. It also has a small chance of [[OffWithHisHead decapitating]] the enemy.

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** The Site 83 VOX automated voice having a voice line that out of nowhere seemingly suggests it may be self-aware is reminiscent of a similar moment in Nightmare House 2, another game that took heavy inspiration from FEAR.

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** The Site 83 VOX automated voice having a voice line that out of nowhere seemingly suggests it may be self-aware is reminiscent of a similar moment in ''[[VideoGame/NightmareHouse Nightmare House 2, another game 2]]'', a ''VideoGame/HalfLife2'' mod that likewise took heavy inspiration from FEAR.''F.E.A.R.''.



** Towards the end of the final mission, a [[spoiler:Syndicate]] soldier shouts over the radio words to the effect of "[[VideoGame/HalfLife Forget about 106! We are cutting our losses and pulling out!]]"

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** Towards the end of the final mission, a [[spoiler:Syndicate]] soldier shouts over the radio words to the effect of "[[VideoGame/HalfLife Forget about 106! We are cutting need to cut our losses and pulling out!]]"pull out!]]"
** One of the clothing sets that can be unlocked for 106 consists of the same black and purple checkerboard infamously used by Creator/{{Valve}}'s Source engine to denote a missing texture.
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* ArtificialBrilliance: Enemies in this game are smart. They will move as a team, perform suppressive fire, hide behind a soldier with a shield, throw flares at shadowy areas you might be hiding in, and so on. [[https://www.youtube.com/watch?v=v6hmmoTjFQQ This video]] has the A.I. programmer talking about how the A.I. differs from most other shooters. One of the key design points is that the A.I. won't just charge single file through a chokepoint (like a doorway) into a killzone ambush but will instead try to flank around to another angle of attack. If an enemy runs out of ammo for their primary weapon and feels like they are in danger, they will switch to a pistol and continue firing while retreating to look for a safe place to reload their primary weapon. If their pistol runs out of ammo as well, they will charge the player and attack with melee.

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* ArtificialBrilliance: Enemies Like its inspiration, the enemy soldiers in this game are smart. They will move as a team, perform suppressive fire, hide behind a soldier with a shield, throw flares at shadowy areas you might be hiding in, and so on. [[https://www.youtube.com/watch?v=v6hmmoTjFQQ This video]] has the A.I. programmer talking about how the A.I. differs from most other shooters. One of the key design points is that the A.I. won't just charge single file through a chokepoint (like a doorway) into a killzone ambush but will instead try to flank around to another angle of attack. If an enemy runs out of ammo for their primary weapon and feels like they are in danger, they will switch to a pistol and continue firing while retreating to look for a safe place to reload their primary weapon. If their pistol runs out of ammo as well, they will charge the player and attack with melee.
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A story DLC is due to release in 2024, preceded by Survival Mode in late October 2023. Buyers of the Season Pass will obtain both content with a single purchase.
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* EasterEgg: Shooting or meleeing the BigRedButton on the thermonuclear warhead under the safehouse will unsurprisingly result in a NonStandardGameOver. [[spoiler:Until it's time to do so deliberately, anyways]].

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