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* SNKBoss: Technically every character counts as one in Story Mode. While the first two stages only give bosses two spellcards, it keeps increasing until Stage 7 boss has six (although Stage 6 and 7 bosses are the same for almost everyone). Each lifebar will have a spellcard which can be either a way stronger of the playable version's spell card, or a completely new one. Unlike the player character, however, the AI is not limited by the usual limits and will keep using it until that lifebar is drained, and sometimes just straight up having massive damage reduction and being ImmuneToFlinching outside of specific parts of the spellcard cycle. Depending on the spellcards the character has, this can range from somewhat annoying but still rather fair (such as Marisa spamming ''Stardust Reverie'' or Alice's ''Artful Sacrifice'' throwing multiple dolls) [[ThatOneAttack/TouhouProject to things that feel like they were meticulously hand-crafted just to burn an entire life]] (Youmu's ''Double Wheel of Pain'', Remilia's ''Queen of Midnight'', Yukari's ''Infinite Speed Flying Object'' or Suika's ''Night Parade of One Million Demons'').
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* TrueFinalBoss: A weird double-layered example: you can only fight Yukari if you have not continued yet, and if you have continud on Yukari, no Suika for you. Both of these scenarios have different bad endings, too. Yukari and Suika only have one ending, with one credit clear being mostly for bragging rights.
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''[=IaMP=]'' is the beginning of ''Touhou'''s FightingGame subseries, featuring 11 playable characters and a focus on projectiles. For more gameplay info, see [[http://wiki.mizuumi.net/w/Immaterial_and_Missing_Power the wiki]].

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''[=IaMP=]'' is the beginning of ''Touhou'''s FightingGame subseries, featuring 11 playable characters and a focus on projectiles. For more gameplay info, see [[http://wiki.mizuumi.net/w/Immaterial_and_Missing_Power [[https://wiki.gbl.gg/w/Immaterial_and_Missing_Power the wiki]].
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''Touhou Suimusou[[note]]"Gathering Reverie"[[/note]] ~ Immaterial and Missing Power'' is a video game created by Team Shanghai Alice and Creator/TwilightFrontier for Windows computers on 2004. It's [[GaidenGame the 7.5th videogame installment]] in the ''Franchise/{{Touhou}}'' franchise.

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''Touhou Suimusou[[note]]"Gathering Reverie"[[/note]] ~ Immaterial and Missing Power'' is a video game created by Team Shanghai Alice and Creator/TwilightFrontier for Windows computers on 2004. It's [[GaidenGame the 7.5th videogame installment]] in the ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' franchise.
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* FinalBossNewDimension: When Yukari allows the PlayerCharacter to see [[FinalBoss Suika]], they're transported... ''somewhere'' with swirling mist, mountains, and [[WeirdMoon a huge broken moon]].

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* FinalBossNewDimension: When Yukari allows the PlayerCharacter to see [[FinalBoss Suika]], they're transported... ''somewhere'' with swirling mist, mountains, and [[WeirdMoon a huge broken moon]]. It's actually a "floor" that's right above the Hakurei Shrine.

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''Touhou Suimusou ~ Immaterial and Missing Power'' is a video game created by Team Shanghai Alice and Creator/TwilightFrontier for Windows computers on 2004. It's [[GaidenGame the 7.5th videogame installment]] in the ''Franchise/{{Touhou}}'' franchise.

The playable character is trying to find out why everyone has a feast every three days and why mist always appears during that time.

The game is the beginning of a fighting game ''Touhou'' series, featuring 11 playable characters and a focus on projectiles.

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\n->''Greatest mesmeric mist of all time. The magic mist is missing power!''

''Touhou Suimusou Suimusou[[note]]"Gathering Reverie"[[/note]] ~ Immaterial and Missing Power'' is a video game created by Team Shanghai Alice and Creator/TwilightFrontier for Windows computers on 2004. It's [[GaidenGame the 7.5th videogame installment]] in the ''Franchise/{{Touhou}}'' franchise.

[[VideoGame/TouhouYouyoumuPerfectCherryBlossom The playable character is trying to unusually long winter]] has passed, followed by a brief spring, and now Gensokyo enters summer. But despite the CherryBlossoms having long since fallen from the trees, its inhabitants find out why everyone has a feast themselves continuing to hold flower-viewing parties at the Hakurei Shrine every three days days, surrounded by a strange mist. Who is compelling people to gather and why mist always appears during that time.

The game
feast, and for what purpose?

''[=IaMP=]''
is the beginning of a fighting game ''Touhou'' series, ''Touhou'''s FightingGame subseries, featuring 11 playable characters and a focus on projectiles.
projectiles. For more gameplay info, see [[http://wiki.mizuumi.net/w/Immaterial_and_Missing_Power the wiki]].



* CallingYourAttacks: You choose one specific spell card out of three for each of your life bars, and you cannot actually use them until you input a command to declare them.
* GenreShift: The first game in the franchise that's a fighting game. Prior to this point, all games were shooters of some kind.

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* CallingYourAttacks: You choose one specific spell card (Super Attack) out of three for [[MultipleLifeBars each of your life bars, and you bars]], but it cannot actually use them be used until you pause to input the Declare command. Doing so will send the player into a command temporary "spell trance", during which the card's attack can be used repeatedly until you run out of meter.
* TheDogWasTheMastermind: The reason it was so hard
to declare them.
find the person behind the mist spreading everywhere is because [[SuperSmoke the mist itself was that person]].
* FinalBossNewDimension: When Yukari allows the PlayerCharacter to see [[FinalBoss Suika]], they're transported... ''somewhere'' with swirling mist, mountains, and [[WeirdMoon a huge broken moon]].
* GenreShift: The first game in the franchise that's a fighting game. Prior to this point, all games were shooters [[ShootEmUp shooters]] of some kind.kind.
* GratuitousEnglish: The "Missing Power" mentioned in the title and a few other places in the game - in context, it seems to mean that the power is [[OutsideContextProblem hard to notice or understand]].
* InterfaceScrew: [[FinalBoss Suika]]'s final attack, ''Hyakumanki Yakkou'' ("[[{{Oni}} Night Parade of One Million Demons]]", sometimes {{Woolseyis|m}}ed as "Pandemonium") destroys elements of the interface as it progresses.
* JerkassHasAPoint: From Reimu's route:
-->'''Reimu:''' "[Remilia] [[ObviouslyEvil looks like the kind of person who'd do something like this]], so I came to teach her a lesson."\\
'''Sakuya:''' "Don't punish people for what they look like. Even if she does."\\
''(later)''\\
'''Sakuya:''' "Milady is most definitely probably not behind this."
* ManaShield: The player's Spirit gauge drops whenever they block a projectile, or block a melee attack while in the wrong stance (standing, crouching or aerial); mis-blocking a "Guard Crush" attack will completely empty it. While your Spirit gauge is empty you cannot perform specials or projectile attacks, and your blocks become less effective.


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* MultipleLifeBars: Players have two bars of health, each with an associated Spell Card. Once per round you can [[CallingYourAttacks declare a Spell Card]], which both restores health and adds a powerful attack to your moveset for a short time (fuelled by your Spell Card Meter). Bosses in Story Mode can have more than two healthbars and activate a Spell Card for each one, similar to the ShootEmUp games.
* RegeneratingMana: A character's Spirit meter will refill itself when not being used. You can also refill it by collecting "spirit items" which appear whenever you knock a character to the ground, or strike them with an attack while they have projectiles on the screen.
* ShaggyDogStory: The reason Suika didn't have a clear motive for causing the parties is because she didn't have any motive beyond "more parties" in the first place (she was disappointed by how [[VideoGame/TouhouYouyoumuPerfectCherryBlossom Yuyuko's extended winter]] cut flower-viewing season short).
* SmartBomb: ''[=IaMP=]'' has two mechanics based on the "spirit strikes" of the ShootEmUp ''Touhou'' games:
** Hitting an opponent while they have projectiles on the screen will convert them into spirit items which are autocollected by the player.
** There are also expendable bomb items which can be used in one of three ways: as a ComboBreaker, as a non-damaging attack which [[{{Knockback}} pushes an opponent back]] and restores your Spirit, or to perform a [[LagCancel Roman Cancel]] with fixed damage.
* TacticalRockPaperScissors: Rather than usual FightingGame triangles like "Strikes beat [[GrappleMove grappling]] beat defending", ''[=IaMP=]'' and its sequels run on "Projectiles beat melee beat [[VideogameDashing graze]]". This leads ''Touhou'' character recreations to be particularly notorious in ''VideoGame/{{MUGEN}}'', where [[PowerCreepPowerSeep most of their opponents lack the tools to deal with them]].
* TitleDrop: The phrase "Missing Power" appears in the name of Suika's {{Leitmotif}} ("Fairyland's [[https://en.wikipedia.org/wiki/Onigashima Onigashima]] ~ Missing Power") and several of her attacks.
* VideogameDashing: A major part of gameplay - characters using a dash, super-jump or certain {{Dash Attack}}s are considered to be "grazing", making them immune to projectiles. Characters can dash up to twice in midair, or three times for [[WingedHumanoid Remilia]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/touhou7point5boxart.jpg]]
[[caption-width-right:350:SET SPELL CARD ~ ATTACK]]

''Touhou Suimusou ~ Immaterial and Missing Power'' is a video game created by Team Shanghai Alice and Creator/TwilightFrontier for Windows computers on 2004. It's [[GaidenGame the 7.5th videogame installment]] in the ''Franchise/{{Touhou}}'' franchise.

The playable character is trying to find out why everyone has a feast every three days and why mist always appears during that time.

The game is the beginning of a fighting game ''Touhou'' series, featuring 11 playable characters and a focus on projectiles.

The game has two official websites (both in Japanese): [[http://www16.big.or.jp/~zun/html/th075.html by Team Shanghai Alice]] and [[http://www.tasofro.net/touhou/ by Twilight Frontier]].
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!!This game provides examples of:
* CallingYourAttacks: You choose one specific spell card out of three for each of your life bars, and you cannot actually use them until you input a command to declare them.
* GenreShift: The first game in the franchise that's a fighting game. Prior to this point, all games were shooters of some kind.
* MascotFighter: Described as a "festival game", focused on bringing together characters from past titles rather than introducing new ones. Its mechanics are also rather unusual for a FightingGame.
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