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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. It's also difficult for Aramon players to keep up with more mobile factions; Aramon units just don't have the speed to keep up with units from other factions. Aramon is the only faction with a secondary element, [[LightIsGood Light]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.

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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. It's also difficult for Aramon players to keep up with more mobile factions; most Aramon units units, aside from horseman and knights, just don't have the speed to keep up with units from other factions. Aramon is the only faction with a secondary element, [[LightIsGood Light]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.
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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. It's also difficult for Aramon players to keep up with more mobile factions, and can struggle to rush in the same speed as other factions. Aramon is the only faction with a secondary element, [[LightIsGood Light]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.

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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. It's also difficult for Aramon players to keep up with more mobile factions, and can struggle to rush in factions; Aramon units just don't have the same speed as to keep up with units from other factions. Aramon is the only faction with a secondary element, [[LightIsGood Light]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.
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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. It's also difficult for Aramon players to keep up with more mobile factions. Aramon is the only faction with a secondary element, [[LightIsGood Light]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.

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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. It's also difficult for Aramon players to keep up with more mobile factions, and can struggle to rush in the same speed as other factions. Aramon is the only faction with a secondary element, [[LightIsGood Light]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.
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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. Aramon is also the only faction with a secondary element, [[LightIsGood Light]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.

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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. It's also difficult for Aramon players to keep up with more mobile factions. Aramon is also the only faction with a secondary element, [[LightIsGood Light]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.



** Taros is the [[OurMagesAreDifferent Magic faction]]. Their unit roster is an eclectic mix of specialists, suitable for specific tasks. What they lack in toughness, they make up for in powerful unit abilities. Their units can wipe out entire squads of enemies with a weather witch ice storm, for example. Their fire spouts can cloak, etc. They also have good air units. Befitting their fire element, their naval units aren't that great, and they don't have the best defenses. Lokken can turn invisible.

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** Taros is the [[OurMagesAreDifferent Magic faction]]. Their unit roster is an eclectic mix of specialists, suitable for specific tasks. What they lack in toughness, they make up for in powerful unit abilities. Their units can wipe out entire squads of enemies with a weather witch ice storm, for example. Their fire spouts can cloak, etc. Fire demons can provide outstanding long ranged firepower. They also have good air units. Their ghosts ships provide surprisingly good mobility and ghost ship drops are a thing in multiplayer. Befitting their fire element, their naval units aren't that great, and they don't have the best defenses. Lokken can turn invisible.



** Aramon has few options in the way of water or air.
** Veruna might have a strong navy, but they lack air units and their units aren't as long lasting as Aramon's.
** Taros units have many special abilities and are very specialized for their roles, but they lack flexibility and strong defensive options.

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** Aramon has few options in the way of water or air.
air, and aren't as mobile as other factions, which can prove to be a problem in multiplayer.
** Veruna might have a strong navy, but they lack lacks good air units and their units aren't as long lasting as Aramon's.
** Taros units have many special abilities and are very specialized for their roles, but they their units lack flexibility and strong defensive options.

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* CripplingOverspecialisation: A common fan complaint about Aramon's lack of much in the way of a navy. Patches helped this a bit.

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* CripplingOverspecialisation: A common fan complaint about Aramon's lack of much Each faction has their own weakness...
** Aramon has few options
in the way of water or air.
** Veruna might have
a navy. Patches helped this a bit.strong navy, but they lack air units and their units aren't as long lasting as Aramon's.
** Taros units have many special abilities and are very specialized for their roles, but they lack flexibility and strong defensive options.
** Zhon literally cannot build bases.
** Creon's units may be strong, but they are pricey and not very cost-effective.
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* MacGuffin: The Heart of Thesh, which ends up summoning a badass dragon for Aramon, turning the tide of the war and effectively concluding the story.
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** Veruna is very Greek in the look of its terrain, the design of its ships, its architecture, some of its unit designs...

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** Veruna is very Greek Greek/Mediterranean in the look of its terrain, the design of its ships, its architecture, some of its unit designs...
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* CainAndAbel: The war is between the alliances of Elsin and Kirenna, [[SiblingRivalry the good siblings, and Lokken and Thirsha, the evil siblings.]] The war starts in earnest when Lokken sends his undead/demon army to attack Elsin. Implied that Lokken was [[GreenEyedMonster jealous]] of Elsin getting the fairest lands; his troops comment on how nice the land is, and how self-righteous Aramonions are.

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* CainAndAbel: The war is between the alliances of Elsin and Kirenna, [[SiblingRivalry the good siblings, and Lokken and Thirsha, the evil siblings.]] The war starts in earnest when Lokken sends his undead/demon army to attack Elsin. Implied that Lokken was [[GreenEyedMonster jealous]] of Elsin getting the fairest lands; his troops comment on how nice the land is, and how self-righteous Aramonions Aramonians are.
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* ElementalPowers: Garacaius's four children, the monarchs of the four original sides, embody the four classical elements. Respectively: Elsin of Aramon is Earth (or Stone); Kirenna of Veruna is Water; Lokken of Taros is Fire; Thirsha of Zhon is Air (or Wind). Aramon also has a secdonary element, [[LightIsGood Light.]]Another four qualities quoted about them are Honour, Hope, Terror and Vengeance. Three guesses which two consist of the good guys and which two are the baddies.

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* ElementalPowers: Garacaius's four children, the monarchs of the four original sides, embody the four classical elements. Respectively: Elsin of Aramon is Earth (or Stone); Kirenna of Veruna is Water; Lokken of Taros is Fire; Thirsha of Zhon is Air (or Wind). Aramon also has a secdonary secondary element, [[LightIsGood Light.]]Another ]] Another four qualities quoted about them are Honour, Hope, Terror and Vengeance. Three guesses which two consist of the good guys and which two are the baddies.
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* ElementalPowers: Garacaius's four children, the monarchs of the four original sides, embody the four classical elements. Respectively: Elsin of Aramon is Earth (or Stone); Kirenna of Veruna is Water; Lokken of Taros is Fire; Thirsha of Zhon is Air (or Wind). Another four qualities quoted about them are Honour, Hope, Terror and Vengeance. Three guesses which two consist of the good guys and which two are the baddies.

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* ElementalPowers: Garacaius's four children, the monarchs of the four original sides, embody the four classical elements. Respectively: Elsin of Aramon is Earth (or Stone); Kirenna of Veruna is Water; Lokken of Taros is Fire; Thirsha of Zhon is Air (or Wind). Another Aramon also has a secdonary element, [[LightIsGood Light.]]Another four qualities quoted about them are Honour, Hope, Terror and Vengeance. Three guesses which two consist of the good guys and which two are the baddies.
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* CaptainErsatz: King Elsin is a tall, handsome, saintly fellow with a beard and ''True Resurrection'' as his "Target: Corpse" power. His Faction's sigil has [[LightIsGood Light] coming from the background. Two guesses, first one's just practice.

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* CaptainErsatz: King Elsin is a tall, handsome, saintly fellow with a beard and ''True Resurrection'' as his "Target: Corpse" power. His Faction's sigil has [[LightIsGood Light] Light]] coming from the background. Two guesses, first one's just practice.
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* CaptainErsatz: King Elsin is a tall, handsome, saintly fellow with a beard and ''True Resurrection'' as his "Target: Corpse" power. Two guesses, first one's just practice.

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* CaptainErsatz: King Elsin is a tall, handsome, saintly fellow with a beard and ''True Resurrection'' as his "Target: Corpse" power. His Faction's sigil has [[LightIsGood Light] coming from the background. Two guesses, first one's just practice.
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* Elsin, the LawfulGood Mage King of Aramon is your classic medieval nation with castles, peasants, knights, primitive cannons and backstabbing nobility. Affiliated with the element of earth. Elsin is arguably TheProtagonist. Naturally, Aramon is known to have strong, albeit slow brute force land armies, including some of the best siege units in the game. Aramonian bases are well-known for their amazing ability to protect themselves, with some of the best towers in the game, including trebuchets; letting an Aramon player turtle in multiplayer will likely lead either to a long stall, or a fast and easy win for the iron-clads. Known to be very new-player friendly. A flexible faction, though they lack some specialized units from other factions, with a mediocre navy, and aside from horsemen and knights they lack speed, which can be a weakness. Elsin himself has no special abilities, but he is considered to be the best in a straight up fight compared to other monarchs. Allied with Veruna.

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* Elsin, the LawfulGood Mage King of Aramon is your classic medieval nation with castles, peasants, knights, primitive cannons and backstabbing nobility. Affiliated with the element of earth. earth, but also has secondary element, [[LightIsGood Light.]] Elsin is arguably TheProtagonist. Naturally, Aramon is known to have strong, albeit slow brute force land armies, including some of the best siege units in the game. Aramonian bases are well-known for their amazing ability to protect themselves, with some of the best towers in the game, including trebuchets; letting an Aramon player turtle in multiplayer will likely lead either to a long stall, or a fast and easy win for the iron-clads. Known to be very new-player friendly. A flexible faction, though they lack some specialized units from other factions, with a mediocre navy, and aside from horsemen and knights they lack speed, which can be a weakness. Elsin himself has no special abilities, but he is considered to be the best in a straight up fight compared to other monarchs. Allied with Veruna.
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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. Aramon is also the only faction with a secondary element, [[Light LightIsGood]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.

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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. Aramon is also the only faction with a secondary element, [[Light LightIsGood]]; [[LightIsGood Light]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.

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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.

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** Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly. Aramon boasts strong land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power. Aramon is also the only faction with a secondary element, [[Light LightIsGood]]; in the campaign sigil cutscenes, Aramon has light coming from background, instead of their associated element. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.


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* LightIsGood: Aramon is the only faction that has a secondary element, which is Light. Veruna has a water cutscene, Taros has fire, and Zhon has wind; but Aramon gets shining light instead. Fitting for TheProtagonist faction.
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* CainAndAbel: The war is between the alliances of Elsin and Kirenna, [[the good siblings, and Lokken and Thirsha, the evil siblings SiblingRivalry.]] The war starts in earnest when Lokken sends his undead/demon army to attack Elsin. Implied that Lokken was [[jealous GreenEyedMonster]] of Elsin getting the fairest lands; his troops comment on how nice the land is, and how self-righteous Aramonions are.

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* CainAndAbel: The war is between the alliances of Elsin and Kirenna, [[the [[SiblingRivalry the good siblings, and Lokken and Thirsha, the evil siblings SiblingRivalry.siblings.]] The war starts in earnest when Lokken sends his undead/demon army to attack Elsin. Implied that Lokken was [[jealous GreenEyedMonster]] [[GreenEyedMonster jealous]] of Elsin getting the fairest lands; his troops comment on how nice the land is, and how self-righteous Aramonions are.
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* CainAndAbel: The war is between the alliances of Elsin and Kirenna, the good siblings, and Lokken and Thirsha, the evil siblings. The war starts in earnest when Lokken sends his undead/demon army to attack Elsin.

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* CainAndAbel: The war is between the alliances of Elsin and Kirenna, the [[the good siblings, and Lokken and Thirsha, the evil siblings. siblings SiblingRivalry.]] The war starts in earnest when Lokken sends his undead/demon army to attack Elsin.Elsin. Implied that Lokken was [[jealous GreenEyedMonster]] of Elsin getting the fairest lands; his troops comment on how nice the land is, and how self-righteous Aramonions are.
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* UglyHeroGoodLookingVillain: Inverted. Elsin is the good looking mage-king of Aramon, while Lokken is the ugly necromancer-king of Taros.
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* * SiblingRivalry: It is somewhat implied that the war started because of sibling rivalries; [[GreenEyedMonster Elsin and Kirenna are given the more desirable lands.]]

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* * SiblingRivalry: It is somewhat implied that the war started because of sibling rivalries; [[GreenEyedMonster Elsin and Kirenna are given the more desirable lands.]]

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* InsecureProtagonistArrogantAntagonist: Inverted. It is somewhat implied that the war started because of sibling rivalries; Elsin and Kirenna are given the more desirable lands. The faction of Thirsha in particular sees themselves as the underdog, with Aramon and Veruna being arrogant [[JerkWithAHeartOfGold jerk]] perfect siblings of Garacaius, favored by him. Sibling jealousy is a thing. In fact Lokken himself makes fun of Elsin and Kirenna for being the [[GreenEyedMonster "good children still following the rules of the old man."]]

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* InsecureProtagonistArrogantAntagonist: Inverted. It is somewhat implied that the war started because of sibling rivalries; Elsin and Kirenna are given the more desirable lands. The faction of Thirsha in particular sees themselves as the underdog, with Aramon and Veruna being arrogant [[JerkWithAHeartOfGold jerk]] perfect siblings of Garacaius, favored by him. Sibling jealousy is a thing. In fact Lokken himself makes fun of Elsin and Kirenna for being the [[GreenEyedMonster "good children still following the rules of the old man."]]


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* * SiblingRivalry: It is somewhat implied that the war started because of sibling rivalries; [[GreenEyedMonster Elsin and Kirenna are given the more desirable lands.]]

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* InsecureProtagonistArrogantAntagonist: Inverted. It is somewhat implied that the war started because of sibling rivalries; Elsin and Kirenna are given the more desirable lands. The faction of Thirsha in particular sees themselves as the underdog, with Aramon and Veruna being arrogant [[JerkWithAHeartOfGold jerk]] perfect siblings of Garacaius, favored by him. Sibling jealousy is a thing. In fact Lokken himself makes fun of Elsin and Kirenna for being the [[GreenEyedMonster "good children."]]

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* InsecureProtagonistArrogantAntagonist: Inverted. It is somewhat implied that the war started because of sibling rivalries; Elsin and Kirenna are given the more desirable lands. The faction of Thirsha in particular sees themselves as the underdog, with Aramon and Veruna being arrogant [[JerkWithAHeartOfGold jerk]] perfect siblings of Garacaius, favored by him. Sibling jealousy is a thing. In fact Lokken himself makes fun of Elsin and Kirenna for being the [[GreenEyedMonster "good children."]]children still following the rules of the old man."]]
** Veruna gets overconfident when fighting Zhon, seeing them as only savage monsters to be wiped out with their gunpowder units. They then pay the price for their arrogance and have to get bailed out with Aramon's gold dragon.



* TheProtagonist: Arguably Elsin and Aramon.

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* TheProtagonist: Arguably Elsin and Aramon. Both the core game and expansion campaigns starts and ends with Aramon, and you play as Aramon when controlling factions that unite together in special missions.
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* InsecureProtagonistArrogantAntagonist: Inverted. It is somewhat implied that the war started because of sibling rivalries; Elsin and Kirenna are given the more desirable lands. The faction of Thirsha in particular sees themselves as the underdog, with Aramon and Veruna being arrogant Jerkass perfect siblings of Garacaius, favored by him. Sibling jealousy is a thing. In fact Lokken himself makes fun of Elsin and Kirenna for being the [[GreenEyedMonster "good children."]]

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* InsecureProtagonistArrogantAntagonist: Inverted. It is somewhat implied that the war started because of sibling rivalries; Elsin and Kirenna are given the more desirable lands. The faction of Thirsha in particular sees themselves as the underdog, with Aramon and Veruna being arrogant Jerkass [[JerkWithAHeartOfGold jerk]] perfect siblings of Garacaius, favored by him. Sibling jealousy is a thing. In fact Lokken himself makes fun of Elsin and Kirenna for being the [[GreenEyedMonster "good children."]]
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* InsecureProtagonistArrogantAntagonist: Inverted. It is somewhat implied that the war started because a sibling rivalries; Elsin and Kirenna are given the more desirable lands. The faction of Thirsha in particular sees themselves as the underdog, with Aramon and Veruna being arrogant Jerkass perfect siblings of Garacaius, favored by him. Sibling jealousy is a thing. In fact Lokken himself makes fun of Elsin and Kirenna for being the [[GreenEyedMonster "good children."]]

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* InsecureProtagonistArrogantAntagonist: Inverted. It is somewhat implied that the war started because a of sibling rivalries; Elsin and Kirenna are given the more desirable lands. The faction of Thirsha in particular sees themselves as the underdog, with Aramon and Veruna being arrogant Jerkass perfect siblings of Garacaius, favored by him. Sibling jealousy is a thing. In fact Lokken himself makes fun of Elsin and Kirenna for being the [[GreenEyedMonster "good children."]]
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* InsecureProtagonistArrogantAntagonist: Inverted. It is somewhat implied that the war started because a sibling rivalries; Elsin and Kirenna are given the more desirable lands. The faction of Thirsha in particular sees themselves as the underdog, with Aramon and Veruna being arrogant Jerkass perfect siblings of Garacaius, favored by him. Sibling jealousy is a thing. In fact Lokken himself makes fun of Elsin and Kirenna for being the [[GreenEyedMonster "good children."]]
** Played straight with Lokken, at least with the arrogant part, who says that he reached a "higher plane of consciousness" after he chides Elsin and Kirenna for having an affinity for their mortal subjects.
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* CainAndAbel: The war is between the alliances of Elsin and Kirenna, the good siblings, and Lokken and Thirsha, the evil siblings.

to:

* CainAndAbel: The war is between the alliances of Elsin and Kirenna, the good siblings, and Lokken and Thirsha, the evil siblings. The war starts in earnest when Lokken sends his undead/demon army to attack Elsin.
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* Elsin, the LawfulGood Mage King of Aramon is your classic medieval nation with castles, peasants, knights, primitive cannons and backstabbing nobility. Affiliated with the element of earth. Naturally, Aramon is known to have strong, albeit slow brute force land armies, including some of the best siege units in the game. Aramonian bases are well-known for their amazing ability to protect themselves, with some of the best towers in the game, including trebuchets; letting an Aramon player turtle in multiplayer will likely lead either to a long stall, or a fast and easy win for the iron-clads. Known to be very new-player friendly. A flexible faction, though they lack some specialized units from other factions, with a mediocre navy, and aside from horsemen and knights they lack speed, which can be a weakness. Elsin himself has no special abilities, but he is considered to be the best in a straight up fight compared to other monarchs. Allied with Veruna.

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* Elsin, the LawfulGood Mage King of Aramon is your classic medieval nation with castles, peasants, knights, primitive cannons and backstabbing nobility. Affiliated with the element of earth. Elsin is arguably TheProtagonist. Naturally, Aramon is known to have strong, albeit slow brute force land armies, including some of the best siege units in the game. Aramonian bases are well-known for their amazing ability to protect themselves, with some of the best towers in the game, including trebuchets; letting an Aramon player turtle in multiplayer will likely lead either to a long stall, or a fast and easy win for the iron-clads. Known to be very new-player friendly. A flexible faction, though they lack some specialized units from other factions, with a mediocre navy, and aside from horsemen and knights they lack speed, which can be a weakness. Elsin himself has no special abilities, but he is considered to be the best in a straight up fight compared to other monarchs. Allied with Veruna.
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** The expansion turns this on its head, with Creon being the Order, and the rest of the four being the Chaos, in a classic science vs magic matchup.
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* OrderVersusChaos: Aramon and Veruna being the Order. Taros and Zhon being the Chaos.

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* FantasyCounterpartCulture: Veruna is very Greek in the look of its terrain, the design of its ships, its architecture, some of its unit designs...

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* FantasyCounterpartCulture: Aramon is your classic medieval faction, with castles and knights from Western Europe.
**
Veruna is very Greek in the look of its terrain, the design of its ships, its architecture, some of its unit designs...

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* ACommanderIsYou: Aramon is Balanced with a wide array of all-rounded units and especially strong base defenses. Aramon tactics generally revolve around building an impregnable fortress that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power.
** Veruna is Ranger. While naval warfare is their specialty, being associated with Water after all, they can perform quite well on land. They have a handful of powerful ranged units and fast moving raiders which can easily close in the gap with the enemy. [[GlassCannon While hard-hitting, they don't last long in a straight up fight]]. They also have pathetic air power.
** Taros is a GlassCannon. While they have a good variety of air and ground units- and a terrible navy, as befits their elemental focus- few of those units are particularly tanky for their cost. All of them, on the other hand, deal high damage relative to their cost.
** Zhon is the Guerrilla faction. They're the only faction that does not build bases. Instead, they can build their army on the fly via MookMaker and only build structures for harvesting mana, defense, and healing. This allows them to easily gain ground rapidly and launch surprise attacks from anywhere since you never know where exactly are they building their army. Associated with the Wind, they have a formidable airforce.

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* ACommanderIsYou: ACommanderIsYou:
**Aramon is considered the most "balanced" out of the rest of the factions and the most newbie-friendly.
Aramon is Balanced with a wide array of all-rounded units and especially boasts strong base defenses. land armies, with some of the best siege and tower units in the game. Aramon tactics generally revolve around building an impregnable fortress defense that could fend off any threat long before they could even get close while building a strong army in the background to crush the remainders with. Fitting of their association with Earth, they have a very strong ground force but somewhat lacking in navy and air power.
power. Elsin is the strongest Monarch out of the four in a straight up fight. Arguably TheProtagonist faction.
** Veruna is Ranger.the naval faction. While naval warfare is their specialty, being associated with Water after all, they can perform quite well on land. They have a handful of powerful ranged units and fast moving raiders which can easily close in the gap with the enemy.enemy to overwhelm opponents. [[GlassCannon While hard-hitting, they don't last long in a straight up fight]]. However, they do have the capability of building strong bases, befitting a naval faction that can fortify multiple positions as needed. They also have pathetic air power.
power. Kirenna can swim.
** Taros is a GlassCannon. While the [[OurMagesAreDifferent Magic faction]]. Their unit roster is an eclectic mix of specialists, suitable for specific tasks. What they lack in toughness, they make up for in powerful unit abilities. Their units can wipe out entire squads of enemies with a weather witch ice storm, for example. Their fire spouts can cloak, etc. They also have a good variety of air and ground units- and a terrible navy, as befits units. Befitting their elemental focus- few of those fire element, their naval units are particularly tanky for their cost. All of them, on aren't that great, and they don't have the other hand, deal high damage relative to their cost.
best defenses. Lokken can turn invisible.
** Zhon is the Guerrilla faction.faction and the odd man out. They're the only faction that does not build bases. Instead, they can build their army on the fly via MookMaker and only build structures for harvesting mana, defense, and healing. This allows them to easily gain ground rapidly and launch surprise attacks from anywhere since you never know where exactly are they building their army. Zhon is all about speed, mobility, and rushing opponents. Zhon's boasts a strong unit roster. Associated with the Wind, they have a formidable airforce. Thirsha is the only Monarch that can fly.


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* DeusExMachina: Summoning the Gold Dragon of Anu single handedly pretty much ends the stalemate.


Added DiffLines:

* TheProtagonist: Arguably Elsin and Aramon.

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