History VideoGame / TotalAnnihilationKingdoms

7th Mar '18 4:29:17 PM nombretomado
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Commonly abbreviated as TA:K or TAK, this RealTimeStrategy is the follow-up of the successful TotalAnnihilation made by the now-defunct company [[Creator/HumongousEntertainment Cavedog Entertainment]]. The latter's setting, centered around mechs and vehicles and never showing humans, had been chosen partly because it had been thought that the much-admired 3D engine was not capable enough to depict them. Later, however, improvements made TA:K possible.

TA:K has number of differences separate from its predecessor. Firstly, it is set in a magical-fantasy world called Darien rather than a GrimDark science fiction future; secondly it has four sides rather than just two(The expansion adding a fifth one); thirdly said sides' units were very divergent, rather than almost every Arm and Core unit having a direct other-side analogue as in TotalAnnihilation. TAK also introduced mana batteries and multiple selectable attacks.

TA:K was not as successful as TotalAnnihilation, and parent company Cavedog shut down due to bankruptcy shortly after the release of its ExpansionPack, ''The Iron Plague''. However, the game enjoys a strong fan community and its versatile engine led to many [[GameMod mods]] and new side additions - probably the best-known fan-created side is the Azurians.

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Commonly abbreviated as TA:K or TAK, this RealTimeStrategy is the follow-up of the successful TotalAnnihilation VideoGame/TotalAnnihilation made by the now-defunct company [[Creator/HumongousEntertainment Cavedog Entertainment]]. The latter's setting, centered around mechs and vehicles and never showing humans, had been chosen partly because it had been thought that the much-admired 3D engine was not capable enough to depict them. Later, however, improvements made TA:K possible.

TA:K has number of differences separate from its predecessor. Firstly, it is set in a magical-fantasy world called Darien rather than a GrimDark science fiction future; secondly it has four sides rather than just two(The expansion adding a fifth one); thirdly said sides' units were very divergent, rather than almost every Arm and Core unit having a direct other-side analogue as in TotalAnnihilation.VideoGame/TotalAnnihilation. TAK also introduced mana batteries and multiple selectable attacks.

TA:K was not as successful as TotalAnnihilation, VideoGame/TotalAnnihilation, and parent company Cavedog shut down due to bankruptcy shortly after the release of its ExpansionPack, ''The Iron Plague''. However, the game enjoys a strong fan community and its versatile engine led to many [[GameMod mods]] and new side additions - probably the best-known fan-created side is the Azurians.



* CripplingOverspecialisation: The presence of setting-appropriate melee units meant that TotalAnnihilation's quirky exception of 'everything can shoot at everything' was not in place.

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* CripplingOverspecialisation: The presence of setting-appropriate melee units meant that TotalAnnihilation's VideoGame/TotalAnnihilation's quirky exception of 'everything can shoot at everything' was not in place.



* RidiculouslyFastConstruction: The effect used was similar to the nanolathes from TotalAnnihilation, but was supposedly meant to indicate being "magically summoned into existence". Fine, except two (three with the expansion) sides were supposed to have an ideological thing about not using magic for mundane things, or at all...

to:

* RidiculouslyFastConstruction: The effect used was similar to the nanolathes from TotalAnnihilation, VideoGame/TotalAnnihilation, but was supposedly meant to indicate being "magically summoned into existence". Fine, except two (three with the expansion) sides were supposed to have an ideological thing about not using magic for mundane things, or at all...



* EverythingFades: Not done as consistently as in TotalAnnihilation, because the corpses of organic units will behave differently to the wreckage of robots. However, non-organic waste such as the statues of units that have been turned to stone will never just vanish on their own.

to:

* EverythingFades: Not done as consistently as in TotalAnnihilation, VideoGame/TotalAnnihilation, because the corpses of organic units will behave differently to the wreckage of robots. However, non-organic waste such as the statues of units that have been turned to stone will never just vanish on their own.



* AllThereInTheManual: The manual, that is, and also a lot of background information in the form of HTML files on the CD. Those who read it all were surprised (especially given the previous TotalAnnihilation's scant storyline) to find that the background of Darien was at least as well developed as ''VideoGame/{{Warcraft}}'''s Azeroth was at the time. This had the unfortunate effect of making the plot utterly incomprehensible to anyone who hadn't done the reading.

to:

* AllThereInTheManual: The manual, that is, and also a lot of background information in the form of HTML files on the CD. Those who read it all were surprised (especially given the previous TotalAnnihilation's VideoGame/TotalAnnihilation's scant storyline) to find that the background of Darien was at least as well developed as ''VideoGame/{{Warcraft}}'''s Azeroth was at the time. This had the unfortunate effect of making the plot utterly incomprehensible to anyone who hadn't done the reading.



* AwesomeButImpractical: The four original sides each have a 'Sacred Dragon' super-unit which is rather disappointingly weak for its cost, build time and unique status. A more direct analogue of TotalAnnihilation's Krogoth was the god of each nation, which (after the 3.0 patch, formerly they had appeared randomly in multiplayer games) could only be built by the nation's monarch and took one hour to construct.

to:

* AwesomeButImpractical: The four original sides each have a 'Sacred Dragon' super-unit which is rather disappointingly weak for its cost, build time and unique status. A more direct analogue of TotalAnnihilation's VideoGame/TotalAnnihilation's Krogoth was the god of each nation, which (after the 3.0 patch, formerly they had appeared randomly in multiplayer games) could only be built by the nation's monarch and took one hour to construct.
9th Dec '17 2:32:20 AM RedScharlach
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* Kirenna, also NeutralGood Sea Mage of Veruna, a Roman-Italian-Scottish-and-whathaveyou nation spread over numerous small islands, has the most powerful naval force in the game under her command, only challenged by the Creonite fleet. They also perform suprisingly well on the land, despite most of their troops being pushovers and [[GlassCannon Glass Cannons]], but only have a handful nigh-useless air units. Allied with Aramon.

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* Kirenna, also NeutralGood Sea Mage of Veruna, a Roman-Italian-Scottish-and-whathaveyou nation spread over numerous small islands, has the most powerful naval force in the game under her command, only challenged by the Creonite fleet. They also perform suprisingly surprisingly well on the land, despite most of their troops being pushovers and [[GlassCannon Glass Cannons]], but only have a handful nigh-useless air units. Allied with Aramon.



* {{Precursors}}: The Kandrans, a vanished civilisation who first tamed magic and then were destroyed by it. For the first 4000 years after the cataclysm, use of magic was taboo and persecuted.

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* {{Precursors}}: The Kandrans, a vanished civilisation civilization who first tamed magic and then were destroyed by it. For the first 4000 years after the cataclysm, use of magic was taboo and persecuted.



* StatusQuoIsGod: The sequel ''Iron Plague'' ends in the same status the first game began, the four monarch are all alive, and went their own seperate ways.

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* StatusQuoIsGod: The sequel ''Iron Plague'' ends in the same status the first game began, the four monarch are all alive, and went their own seperate separate ways.



* {{Wutai}}: Taros combines this with {{Mordor}}

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* {{Wutai}}: Taros combines this with {{Mordor}}{{Mordor}}.
10th Sep '17 3:27:36 PM Malady
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Commonly abbreviated as TA:K or TAK, this RealTimeStrategy is the follow-up of the successful TotalAnnihilation made by the now-defunct company CavedogEntertainment. The latter's setting, centered around mechs and vehicles and never showing humans, had been chosen partly because it had been thought that the much-admired 3D engine was not capable enough to depict them. Later, however, improvements made TA:K possible.

to:

Commonly abbreviated as TA:K or TAK, this RealTimeStrategy is the follow-up of the successful TotalAnnihilation made by the now-defunct company CavedogEntertainment.[[Creator/HumongousEntertainment Cavedog Entertainment]]. The latter's setting, centered around mechs and vehicles and never showing humans, had been chosen partly because it had been thought that the much-admired 3D engine was not capable enough to depict them. Later, however, improvements made TA:K possible.
14th May '17 3:00:34 PM nombretomado
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* NoCanonForTheWicked: Averted in a very strange way (and one not very popular with fans) -- all the missions are canon, but unlike e.g. ''Franchise/{{Starcraft}}'' where one campaign follows the next, instead the player plays a mission as Aramon, then one as Taros, and so on...including at least two cases where he first has to command one side and win a battle, then take over the other one and undo his previous victory.

to:

* NoCanonForTheWicked: Averted in a very strange way (and one not very popular with fans) -- all the missions are canon, but unlike e.g. ''Franchise/{{Starcraft}}'' ''VideoGame/StarCraft'' where one campaign follows the next, instead the player plays a mission as Aramon, then one as Taros, and so on...including at least two cases where he first has to command one side and win a battle, then take over the other one and undo his previous victory.
26th Feb '17 12:29:45 PM dvorak
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* PaletteSwap: There are different terrain designs, but they are purely cosmetically different, as opposed to the original TA's different planets with different characteristics such as varying resource levels and preventing the use of certain units.

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* PaletteSwap: There are different terrain designs, but they are purely cosmetically different, as opposed to the original TA's different planets with different characteristics such as varying resource levels and levels, preventing the use of certain units.units, and even ''gravity''.
26th Feb '17 12:25:09 PM dvorak
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Added DiffLines:

* ArtificialZombie: Creon Automatons are corpses wired with steampunk cybernetics to make them into soldiers.


Added DiffLines:

* CaptainErsatz: King Elsin is a tall, handsome, saintly fellow with a BadassBeard and ''True Resurrection'' as his "Target: Corpse" power. Two guesses, first one's just practice.


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* FrickinLaserBeams: Creon's advanced defense tower is a mirror-and-lens array that focuses sunlight into a powerful laser, strong enough to vaporize a man (or zombie or half-animal berzerker) and all his equipment. Works a treat on siege engines too.


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** The Taros advanced defense tower is a guy with a lightning-shooting trident standing on top of a padoga.
6th Nov '16 12:40:04 AM Morgenthaler
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* {{Badass}} - ALL of the Monarchs. No exceptions.
15th May '16 3:48:01 AM Morgenthaler
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* LightningGun: Used by Creonite construction units and their Shock Troopers, who wouldn't look that out of place in ''CommandAndConquerRedAlert''. Lightning is also used as a weapon by some of the other sides, but there it's magical in origin.

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* LightningGun: Used by Creonite construction units and their Shock Troopers, who wouldn't look that out of place in ''CommandAndConquerRedAlert''.''VideoGame/CommandAndConquerRedAlert''. Lightning is also used as a weapon by some of the other sides, but there it's magical in origin.
26th Mar '16 5:15:17 PM ImpudentInfidel
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* AllThereInTheManual: The manual, that is, and also a lot of background information in the form of HTML files on the CD. Those who read it all were surprised (especially given the previous TotalAnnihilation's scant storyline) to find that the background of Darien was at least as well developed as ''VideoGame/{{Warcraft}}'''s Azeroth was at the time.

to:

* AllThereInTheManual: The manual, that is, and also a lot of background information in the form of HTML files on the CD. Those who read it all were surprised (especially given the previous TotalAnnihilation's scant storyline) to find that the background of Darien was at least as well developed as ''VideoGame/{{Warcraft}}'''s Azeroth was at the time. This had the unfortunate effect of making the plot utterly incomprehensible to anyone who hadn't done the reading.
3rd Feb '16 11:44:18 AM Ohio9
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Added DiffLines:

* MageMarksman: One of Aramon's best units is the mage archer. They have longer range then regular archers and can enchant their arrows with devastating spell effects.
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