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** Taken to truly ''absurd'' levels in ''1+2''. To put it in perspective: have you completed every goal and collected every stat point in Tour Mode with every single one of the game's roster of 25 skaters, while finding every single gap in every stage? Good news: you're barely at the ''halfway point'' for completing the game. Have fun getting ludicrously high scores and combos (including a ''ten-million point combo''), speedrunning every single Tour stage, nailing huge combos under ridiculous restrictions, finding hidden collectibles stowed away in the most out-of-the-way locations, and winning ''hundreds'' of multiplayer matches. To put it simply, getting full completion on ''1+2'' is a task reserved for the truly insane and/or those with ''literally'' nothing else to do.

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** Taken to truly ''absurd'' levels in ''1+2''. To put it in perspective: have you completed every goal and collected every stat point in Tour Mode with every single one of the game's roster of 25 skaters, while finding every single gap in every stage? Good news: you're barely at the ''halfway point'' for completing the game. Have fun getting ludicrously high scores and combos (including a ''ten-million point combo''), million-point combo and a ''ten million-point total score''), speedrunning every single Tour stage, nailing huge combos under ridiculous restrictions, finding hidden collectibles stowed away in the most out-of-the-way locations, and winning ''hundreds'' of multiplayer matches. To put it simply, getting full completion on ''1+2'' is a task reserved for the truly insane and/or those with ''literally'' nothing else to do.
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* ''Tony Hawk's Skate Jam'' (2018): The first Tony Hawk game to not be published by Activision, Skate Jam is a mobile game based on the franchise, which is [[DolledUpInstallment the mobile game Skateboard Party]] with Tony Hawk added to it. It's available on both [=iOS=] and Android.

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* ''Skate Jam'' (formerly ''Tony Hawk's Skate Jam'' (2018): Jam''; 2018): The first Tony Hawk ''Tony Hawk'' game to not be published by Activision, Skate Jam ''Skate Jam'' is a mobile game that was based on the franchise, which is [[DolledUpInstallment the mobile game Skateboard Party]] game]] ''Skateboard Party'' with Tony Hawk added to it.it. By 2021, however, after Tony Hawk returned the license to Activision, all content directly relating to him was dropped and his name was removed from the title, effectively removing the game from the franchise. It's available on both [=iOS=] and Android.
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** Taken to truly ''absurd'' levels in ''1+2''. To put it in perspective: have you completed every goal and collected every stat point in Tour Mode with every single one of the game's roster of nearly 20 skaters, while finding every single gap in every stage? Good news: you're barely at the ''halfway point'' for completing the game. Have fun getting ludicrously high scores and combos (including a ''ten-million point combo''), speedrunning every single Tour stage, nailing huge combos under ridiculous restrictions, and winning ''hundreds'' of multiplayer matches. To put it simply, getting full completion on ''1+2'' is a task reserved for the truly insane and/or those with ''literally'' nothing else to do.

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** Taken to truly ''absurd'' levels in ''1+2''. To put it in perspective: have you completed every goal and collected every stat point in Tour Mode with every single one of the game's roster of nearly 20 25 skaters, while finding every single gap in every stage? Good news: you're barely at the ''halfway point'' for completing the game. Have fun getting ludicrously high scores and combos (including a ''ten-million point combo''), speedrunning every single Tour stage, nailing huge combos under ridiculous restrictions, finding hidden collectibles stowed away in the most out-of-the-way locations, and winning ''hundreds'' of multiplayer matches. To put it simply, getting full completion on ''1+2'' is a task reserved for the truly insane and/or those with ''literally'' nothing else to do.
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** Taken to truly ''absurd'' levels in ''1+2''. To put it in perspective: have you completed every goal and collected every stat point in Tour Mode with every single one of the game's roster of nearly 20 skaters, while finding every single gap in every stage? Good news: you're barely at the ''halfway point'' for completing the game. Have fun getting ludicrously high scores and combos (including a ''ten-million point combo''), speedrunning every single Tour stage, nailing huge combos under ridiculous restrictions, and winning ''hundreds'' of multiplayer matches. To put it simply, getting full completion on ''1+2'' is a task reserved for the truly insane and/or those with ''literally'' nothing else to do.
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* WhereItAllBegan: The final objective of ''Underground''.

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* WhereItAllBegan: The final objective level of ''Underground''.''Underground'' has the player returning to their hometown in New Jersey.
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* ObviousBeta: ''Tony Hawk's Pro Skater 5'' is widely seen as this rather than the return to form it was supposed to be. Lots of problems with collision and physics lead to a very frustrating experience (the new "stomp" feature is also wonky when compared to previous games).
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* TheArtifact: The [=PS1=]/[=N64=] port of ''[=THPS3=]'' uses a modified ''[=THPS2=]'' engine and as such features parts that were changed in the other versions. It uses prototype maps of a number of levels that were designed for the limitations of the PS1 - when development was moved to [=PS2=], Neversoft changed the level designs whilst Shaba retained the originals. Gameplay elements remaining from [=THPS2=] include a more sensitive balance meter used for grinds and manuals, a landing stat, no ability to pivot in a manual (and landing a revert in one barely works - which is an easy mechanic in the other versions), the "big drop" mechanic (which makes you bail when jumping from a height instead of landing on your feet), and most crucially, the need to build up air to make jumps (which makes, for example, the "Kickflip Over The Elevator Lobby" goal in Los Angeles an actual challenge). Also, the 'Create A Park' mode is identical to the [=THPS2=] version whereas it was remade in the other versions.

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* TheArtifact: The [=PS1=]/[=N64=] port of ''[=THPS3=]'' uses a modified ''[=THPS2=]'' engine and as such features parts that were changed in the other versions. It uses prototype maps of a number of levels that were designed for the limitations of the PS1 [=PS1=] - when development was moved to [=PS2=], Neversoft changed the level designs whilst Shaba retained the originals. Gameplay elements remaining from [=THPS2=] include a more sensitive balance meter used for grinds and manuals, a landing stat, no ability to pivot in a manual (and landing a revert in one barely works - which is an easy mechanic in the other versions), the "big drop" mechanic (which makes you bail when jumping from a height instead of landing on your feet), and most crucially, the need to build up air to make jumps (which makes, for example, the "Kickflip Over The Elevator Lobby" goal in Los Angeles an actual challenge). Also, the 'Create A Park' mode is identical to the [=THPS2=] version whereas it was remade in the other versions.



** Tony Hawk's 4 on the PS1 is a particularly noticeable example of this. The [=PS2=] version had you given goals by characters, who, though not fantastically animated, did give the levels a sense of life. Due to the lack of power of the PS1, all your goals in that game are simply given by pressing the X button on icons scattered around the level.

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** Tony Hawk's 4 on the PS1 [=PS1=] is a particularly noticeable example of this. The [=PS2=] version had you given goals by characters, who, though not fantastically animated, did give the levels a sense of life. Due to the lack of power of the PS1, all your goals in that game are simply given by pressing the X button on icons scattered around the level.
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None


* ''Tony Hawk's Pro Skater 5'' (2015): The next logical step of the revival started by ''HD'' and was the first numerical title in the series in 13 years. Features like walking and skitching were removed to play closer to the earlier titles, while a new feature for grinding (called the "Slam" mechanic) was introduced. The game also boasted a more fleshed-out online mode than other ''Tony Hawk'' games of the past, and featured co-op play (though split-screen multiplayer was scrapped). The game was released on the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in fall 2015, with UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3 releases following that December. Upon debut, ''Pro Skater 5'' was critically panned for bland environments, the new Slam mechanic being poorly implemented, and being [[ObviousBeta overall technically sloppy]] to the point of featuring a multitude of {{Game Breaking Bug}}s. Also the last ever game in the series to be published by Activision (not counting the remaster of ''Pro Skater 1 + 2''), as the license ended on the day it came out, and both parties elected not to renew it at that time.

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* ''Tony Hawk's Pro Skater 5'' (2015): The next logical step of the revival started by ''HD'' and was the first numerical title in the series in 13 years. Features like walking and skitching were removed to play bring the gameplay closer to the earlier titles, while a new feature for grinding (called the "Slam" mechanic) was introduced. The game also boasted a more fleshed-out online mode than other ''Tony Hawk'' games of the past, and featured co-op play (though split-screen multiplayer was scrapped). The game was released on the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in fall 2015, with UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3 releases following that December. Upon debut, ''Pro Skater 5'' was critically panned for bland environments, the new Slam mechanic being poorly implemented, and being [[ObviousBeta overall technically sloppy]] to the point of featuring a multitude of {{Game Breaking Bug}}s. Also the last ever game in the series to be published by Activision (not counting the remaster of ''Pro Skater 1 + 2''), as the license ended on the day it came out, and both parties elected not to renew it at that time.
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* ''VideoGame/DisneysExtremeSkateAdventure'': A DolledUpInstallment consisting of levels based on 'Franchise/ToyStory'', ''WesternAnimation/{{Tarzan}}'' and ''Franchise/TheLionKing'', the game is based on ''[=THPS4=]'' and largely plays identically to it. Includes a simplified control scheme to make it easier for younger players to handle the game but also includes "Pro Controls" which enables the standard THPS button layout.

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* ''VideoGame/DisneysExtremeSkateAdventure'': A DolledUpInstallment consisting of levels based on 'Franchise/ToyStory'', ''Franchise/ToyStory'', ''WesternAnimation/{{Tarzan}}'' and ''Franchise/TheLionKing'', the game is based on ''[=THPS4=]'' and largely plays identically to it. Includes a simplified control scheme to make it easier for younger players to handle the game but also includes "Pro Controls" which enables the standard THPS button layout.
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** Hearing the varied mix of rap, reggae, and rock that one would get from a Tony Hawk game, it's almost odd to know that the first game only had rock songs with one amazing ska song in the mix. (Also one breakbeat track, but only if you play the [[RegionalBonus PAL version]].)

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** Hearing the varied mix of rap, reggae, hip hop, punk/hardcore, and rock that one would get from a Tony Hawk game, it's almost odd to know that the first game only had rock songs with one amazing ska punk song in the mix. (Also one two breakbeat tracks & a trip hop track, but only if you play the [[RegionalBonus PAL version]].)
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* LethalLavaLand: Park Editor in older games lets you build this from a small pool of lava into a full ''volcano level''.
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* TheArtifact: The [=PS1=]/[=N64=] port of ''[=THPS3=]'' uses a modified ''[=THPS2=]'' engine and as such features parts that were changed in the other versions. It uses prototype maps of a number of levels that were designed for the limitations of the PS1 - when development was moved to PS2, Neversoft changed the level designs whilst Shaba retained the originals. Gameplay elements remaining from THPS2 include a more sensitive balance meter used for grinds and manuals, a landing stat, no ability to pivot in a manual (and landing a revert in one barely works - which is an easy mechanic in the other versions), the "big drop" mechanic (which makes you bail when jumping from a height instead of landing on your feet), and most crucially, the need to build up air to make jumps (which makes, for example, the "Kickflip Over The Elevator Lobby" goal in Los Angeles an actual challenge). Also, the 'Create A Park' mode is identical to the [=THPS2=] version whereas it was remade in the other versions.

to:

* TheArtifact: The [=PS1=]/[=N64=] port of ''[=THPS3=]'' uses a modified ''[=THPS2=]'' engine and as such features parts that were changed in the other versions. It uses prototype maps of a number of levels that were designed for the limitations of the PS1 - when development was moved to PS2, [=PS2=], Neversoft changed the level designs whilst Shaba retained the originals. Gameplay elements remaining from THPS2 [=THPS2=] include a more sensitive balance meter used for grinds and manuals, a landing stat, no ability to pivot in a manual (and landing a revert in one barely works - which is an easy mechanic in the other versions), the "big drop" mechanic (which makes you bail when jumping from a height instead of landing on your feet), and most crucially, the need to build up air to make jumps (which makes, for example, the "Kickflip Over The Elevator Lobby" goal in Los Angeles an actual challenge). Also, the 'Create A Park' mode is identical to the [=THPS2=] version whereas it was remade in the other versions.



** Tony Hawk's 4 on the PS1 is a particularly noticeable example of this. The PS2 version had you given goals by characters, who, though not fantastically animated, did give the levels a sense of life. Due to the lack of power of the PS1, all your goals in that game are simply given by pressing the X button on icons scattered around the level.

to:

** Tony Hawk's 4 on the PS1 is a particularly noticeable example of this. The PS2 [=PS2=] version had you given goals by characters, who, though not fantastically animated, did give the levels a sense of life. Due to the lack of power of the PS1, all your goals in that game are simply given by pressing the X button on icons scattered around the level.
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1+2 has inherited mechanics from Pro Skater 3 to Underground since Vicarious used the Neversoft's physics engine to make it closer with less memory muscles who played the OG games.


* ''Tony Hawk's Pro Skater 5'' (2015): The next logical step of the revival started by ''HD'' and was the first numerical title in the series in 13 years. Features like walking and skitching were removed to play closer to the earlier titles, while a new feature for grinding (called the "Slam" mechanic) was introduced. The game also boasted a more fleshed-out online mode than other ''Tony Hawk'' games of the past, and featured co-op play (though split-screen multiplayer was scrapped). The game was released on the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in fall 2015, with UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3 releases following that December. Upon debut, ''Pro Skater 5'' was critically panned for bland environments, the new Slam mechanic being poorly implemented, and being [[ObviousBeta overall technically sloppy]] to the point of featuring a multitude of {{Game Breaking Bug}}s. Also the last ever game in the series to be published by Activision (not counting the upcoming remaster of Pro Skater 1 + 2), as the license ended on the day it came out, and both parties elected not to renew it at that time.
* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games. The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for the UsefulNotes/EpicGamesStore, UsefulNotes/Playstation4 and UsefulNotes/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.

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* ''Tony Hawk's Pro Skater 5'' (2015): The next logical step of the revival started by ''HD'' and was the first numerical title in the series in 13 years. Features like walking and skitching were removed to play closer to the earlier titles, while a new feature for grinding (called the "Slam" mechanic) was introduced. The game also boasted a more fleshed-out online mode than other ''Tony Hawk'' games of the past, and featured co-op play (though split-screen multiplayer was scrapped). The game was released on the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in fall 2015, with UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3 releases following that December. Upon debut, ''Pro Skater 5'' was critically panned for bland environments, the new Slam mechanic being poorly implemented, and being [[ObviousBeta overall technically sloppy]] to the point of featuring a multitude of {{Game Breaking Bug}}s. Also the last ever game in the series to be published by Activision (not counting the upcoming remaster of Pro ''Pro Skater 1 + 2), 2''), as the license ended on the day it came out, and both parties elected not to renew it at that time.
* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games. [[note]]Plus many inherited mechanics from ''Pro Skater 3'' to ''Underground'' fully utilized such as Revert, Spine/Hip Transfer and Acid Drop; excluding Big Drop and Walking.[[/note]] The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for the UsefulNotes/EpicGamesStore, UsefulNotes/Playstation4 and UsefulNotes/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.
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** The UsefulNotes/Nintendo64 versions of the first three games were rated E, and had [[https://www.youtube.com/watch?v=eWvhMqhbVO0&ab_channel=CensoredGaming had various censorship changes made]]. Lost to history is whether the changes were mandated by Nintendo of America or something Activision did of their own volition, but ''Pro Skater 3'' would be released on the UsefulNotes/NintendoGameCube with its T rating intact.
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* NeverSmileAtACrocodile: One area in the "Carnical" level of THPS4 has an alligator which appears out of a swamp and follows the player character if the player enters said area. The croc will eat the player character if they get too close.

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* NeverSmileAtACrocodile: One area in the "Carnical" "Carnival" level of THPS4 has an alligator which appears out of a swamp and follows the player character if the player enters said area. The croc will eat the player character if they get too close.
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* NeverSmileAtACrocodile: One area in the "Carnical" level of THPS4 has a crocodile which appears out of a swamp and follows the player character if the player enters said area. The croc will eat the player character if they get too close.

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* NeverSmileAtACrocodile: One area in the "Carnical" level of THPS4 has a crocodile an alligator which appears out of a swamp and follows the player character if the player enters said area. The croc will eat the player character if they get too close.
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* NeverSmileAtACrocodile: One area in the "Carnical" level of THPS4 has a crocodile which appears out of a swamp and follows the player character if the player enters said area. The croc will eat the player character if they get too close.
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* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The [[UsefulNotes/Playstation2 PS2]]'s first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the [[UsefulNotes/Playstation2 PS2]]. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos.

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* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The [[UsefulNotes/Playstation2 PS2]]'s first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the [[UsefulNotes/Playstation2 PS2]]. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos. Notable for being the final game released on the Nintendo 64 in North America.
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* TheArtifact: The [=PS1=]/[=N64=] port of ''[=THPS3=]'' uses a modified ''[=THPS2=]'' engine and as such features parts that were changed in the other versions. These include a more sensitive balance meter used for grinds and manuals, a landing stat, no ability to pivot in a manual (and landing a revert in one barely works - which is an easy mechanic in the other versions), the "big drop" mechanic (which makes you bail when jumping from a height instead of landing on your feet), and most crucially, the need to build up air to make jumps (which makes, for example, the "Kickflip Over The Elevator Lobby" goal in Los Angeles an actual challenge). Also, the 'Create A Park' mode is identical to the [=THPS2=] version whereas it was remade in the other versions.

to:

* TheArtifact: The [=PS1=]/[=N64=] port of ''[=THPS3=]'' uses a modified ''[=THPS2=]'' engine and as such features parts that were changed in the other versions. These It uses prototype maps of a number of levels that were designed for the limitations of the PS1 - when development was moved to PS2, Neversoft changed the level designs whilst Shaba retained the originals. Gameplay elements remaining from THPS2 include a more sensitive balance meter used for grinds and manuals, a landing stat, no ability to pivot in a manual (and landing a revert in one barely works - which is an easy mechanic in the other versions), the "big drop" mechanic (which makes you bail when jumping from a height instead of landing on your feet), and most crucially, the need to build up air to make jumps (which makes, for example, the "Kickflip Over The Elevator Lobby" goal in Los Angeles an actual challenge). Also, the 'Create A Park' mode is identical to the [=THPS2=] version whereas it was remade in the other versions.
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** Tony Hawks Underground 2 reuses "Warehouse" from the first game but gives it the name "Training". In the earliest known THPS prototype to feature "Warehouse", the level is listed as "Warehouse - Training Level". Only at a late stage was it decided to give it the same goals as the other levels, which is why they are so easy.
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** ''THUG'''s San Diego level has some reused level design from ''[=THPS1=]'''s San Francisco level. In a more subtle nod, the use of highway in ''[=THPS3=]'''s Los Angeles is a nod to the highway in the beta version of San Francisco (although it looks more like the one in the unused level Freeway).

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** ''THUG'''s ''THUG'' 's San Diego level has some reused level design from ''[=THPS1=]'''s ''[=THPS1=]'' 's San Francisco level. In a more subtle nod, the use of highway in ''[=THPS3=]'''s Los Angeles is a nod to the highway in the beta version of San Francisco (although it looks more like the one in the unused level Freeway).
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** Tony Hawk's 4 on the PS1 is a particularly noticeable example of this. The PS2 version had you given goals by characters, who, though not fantastically animated, did give the levels a sense of life. Due to the lack of power of the PS1, all your goals in that game are simply given by pressing the X button on icons scattered around the level.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DisneysExtremeSkateAdventure'': A DolledUpInstallment consisting of levels based on ''WesternAnimation/ToyStory'', ''WesternAnimation/{{Tarzan}}'' and ''Franchise/TheLionKing'', the game is based on ''[=THPS4=]'' and largely plays identically to it. Includes a simplified control scheme to make it easier for younger players to handle the game but also includes "Pro Controls" which enables the standard THPS button layout.

to:

* ''VideoGame/DisneysExtremeSkateAdventure'': A DolledUpInstallment consisting of levels based on ''WesternAnimation/ToyStory'', 'Franchise/ToyStory'', ''WesternAnimation/{{Tarzan}}'' and ''Franchise/TheLionKing'', the game is based on ''[=THPS4=]'' and largely plays identically to it. Includes a simplified control scheme to make it easier for younger players to handle the game but also includes "Pro Controls" which enables the standard THPS button layout.
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** In the first two games and their remakes, there are goals per level in which you have to perform a certain trick over a certain gap...or so it seems. In actual fact, as long as both gap and trick are part of the same combo it will count towards the goal. This is particularly useful for tricky ones like "Airwalk The Flying Leap" in The Mall or "Nosebluntslide The Awning" in Philadelphia, where if you miss them the first time you still have a second chance.
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The ''Tony Hawk's'' series is a line of skateboarding video games published by Creator/{{Activision}}, and one of the first to feature the likenesses of professional skaters such as the Hawkman himself.

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The ''Tony Hawk's'' ''Creator/TonyHawk's'' series is a line of skateboarding video games published by Creator/{{Activision}}, and one of the first to feature the likenesses of professional skaters such as the Hawkman himself.
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* {{Bowdlerise}}: Since the series has been rated T throughout its history, songs having the curse words muted out of them is inevitable, but the ''1 + 2'' version of "[[Music/DeadKennedys Police Truck]]" took it to a new level, with the developers doing a cut-and-paste job to tone down the lyrics, making it positively sedate compared to the original (even more so than the version from ''VideoGame/GuitarHero Encore: Rocks the 80s'', which was already infamous enough for this reason). In the first game, the song was largely unaltered (save for the cusses being muted, of course).
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The ''Tony Hawk'' series is a line of skateboarding video games published by Creator/{{Activision}}, and one of the first to feature the likenesses of professional skaters such as the Hawkman himself.

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The ''Tony Hawk'' Hawk's'' series is a line of skateboarding video games published by Creator/{{Activision}}, and one of the first to feature the likenesses of professional skaters such as the Hawkman himself.
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* SettingUpdate: The Pro-Skater 1+2 remake sets the game during the height of the Covid-19 outbreak, neatly explaining the absence of pedestrians on more powerful hardware.

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* SettingUpdate: The Pro-Skater 1+2 remake ''Pro Skater 1 + 2'' sets the game during the height of the Covid-19 outbreak, COVID-19 pandemic, neatly explaining the absence of pedestrians on more powerful hardware.



** The secret tape has the dates "8/31/1999 - 09/29/2015". These are the dates that ''Pro Skater 1'' and ''Pro Skater 5'' were released. Given how badly Pro Skater 5 was received, it's possible it could be [[TakeThat a shot at Robomodo for 'killing' the series]].

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** The secret tape has the dates "8/31/1999 - 09/29/2015". These are the dates that ''Pro Skater 1'' and ''Pro Skater 5'' were released. Given how badly Pro ''Pro Skater 5 5'' was received, it's possible it could be [[TakeThat a shot at Robomodo for 'killing' "killing" the series]].



** In general, all the games up to [=THAW=] have a massive amount of iconic skate spots recreated in digital form, as well as various obscure tricks that don't really add anything to the game (like pressure flips and primo slides), yet just exist there to be doable.

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** In general, all the games up to [=THAW=] ''[=THAW=]'' have a massive amount of iconic skate spots recreated in digital form, as well as various obscure tricks that don't really add anything to the game (like pressure flips and primo slides), yet just exist there to be doable.
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* GangBangers: ''Proving Ground'' has the Crazy Two One, a group of thugs who decided that the FDR (a public skatepark) was theirs, and theirs alone. They're a PlotIrrelevantVillain in the Rigger and Career paths, but they're the closest thing the Hardcore path has to an antagonist.

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* GangBangers: ''Proving Ground'' has the Crazy Two One, a group of thugs who decided that the FDR (a public skatepark) was theirs, and theirs alone. They're a PlotIrrelevantVillain in led by Cam (who can be distinguished from the Rigger rank and Career paths, but file with his [[MalevolentMaskedMen bandana]] and knuckle duster) and they're the closest thing primary antagonists in Dustin Dollin's episode of the Hardcore path has to an antagonist.path.

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* AscendedExtra: Mike Vallely from ''Underground'' onwards. He appeared as a secret character in ''4''.



** "Airport" from ''[=THPS3=]'' (also ''THUG 2'') is a indoor, downhill level with similarities to "The Mall" from the first game. The level even has an endpoint which warps you back to the start (which, if it had been in the first game, would have ended the level). Given that ''[=THPS1=]'' had several scrapped downhill levels that were never implemented, it's possible that "Airport" was designed for it and not included. The "Downhill" level from the [=PS1=] version of ''[=THPS3=]'' is somewhat inspired by the unused "Downhill" level from the first game (that was edited to just its skatepark as Chicago), though uses assets from the Rio level.

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** "Airport" from ''[=THPS3=]'' (also ''THUG 2'') appearing in ''THUG2'') is a indoor, downhill level with similarities to "The Mall" from the first game. The level even has an endpoint which warps you back to the start (which, if it had been in the first game, would have ended the level). Given that ''[=THPS1=]'' had several scrapped downhill levels that were never implemented, it's possible that "Airport" was designed for it and not included. The "Downhill" level from the [=PS1=] version of ''[=THPS3=]'' is somewhat inspired by the unused "Downhill" level from the first game (that was edited to just its skatepark as Chicago), though uses assets from the Rio level.



** ''THUG'''s San Diego level has some reused level design from ''[=THPS1=]'' 's San Francisco level. In a more subtle nod, the use of highway in ''[=THPS3=]'''s Los Angeles is a nod to the highway in the beta version of San Francisco (although it looks more like the one in the unused level Freeway).

to:

** ''THUG'''s San Diego level has some reused level design from ''[=THPS1=]'' 's ''[=THPS1=]'''s San Francisco level. In a more subtle nod, the use of highway in ''[=THPS3=]'''s Los Angeles is a nod to the highway in the beta version of San Francisco (although it looks more like the one in the unused level Freeway).



** From ''[=THPS4=]'', we've got [[Music/IronMaiden Eddie the zombie]]; as well as Daisy who, despite sporting high-rise shoes in the skater selection screen, handles the board completely barefoot.

to:

** From ''[=THPS4=]'', we've got [[Music/IronMaiden Eddie the zombie]]; as well as Daisy [[MsFanservice Daisy]] who, despite sporting high-rise shoes in the skater selection screen, handles the board completely barefoot.



** The beta of ''Tony Hawk's Underground'' has a level called Australia which was set near the Sydney Opera House and never quite finished. The idea for an Australia level was carried over to ''[=THUG2=]'', though this time it was set in the different location of Bondi Beach and reuses only some of the original's design, though quite simplified. Some of the removed elements from the original Australia were instead used in Barcelona (the pier and marina) and in [=THUG2Remix's=] Santa Cruz (the concrete steps behind buildings).

to:

** The beta of ''Tony Hawk's Underground'' has a level called Australia which was set near the Sydney Opera House and never quite finished. The idea for an Australia level was carried over to ''[=THUG2=]'', though this time it was set in the different location of Bondi Beach and reuses only some of the original's design, though quite simplified. Some of the removed elements from the original Australia were instead used in Barcelona (the pier and marina) and in [=THUG2Remix's=] Santa Cruz (the concrete steps behind the buildings).



** The first game had two downhill levels, with level geometry that would prevent you from going backwards at certain points and a finish line that ended your run if you crossed it. When these levels proved unpopular compared to the open levels, the concept would be mostly nixed from the sequels, with the rare downhill levels afterwards being reworked to teleport you back up to the top rather than ending your run (including Mall and Downhill Jam themselves since their reappearance in ''American Wasteland'' and ''Underground 2'', respectively, as well as the downhill levels appearing in ''1+2'').
** The level Downtown Minneapolis is unusually large and gritty for the era, the reason being that its map was designed for the Creator/BruceWillis game ''VideoGame/{{Apocalypse}}'' before being repurposed (much of that game was in fact the basis for ''THPS'' and the engine).

to:

** The first game had two downhill levels, with level geometry that would prevent you from going backwards at certain points and a finish line that ended your run if you crossed it. When these levels proved unpopular compared to the open levels, the concept would be mostly nixed from the sequels, with the rare downhill levels afterwards being reworked to teleport you back up to the top rather than ending your run (including Mall and Downhill Jam themselves since in their reappearance in ''American Wasteland'' and ''Underground 2'', respectively, as well as the downhill levels appearing in ''1+2'').
** The level Downtown Minneapolis is unusually large and gritty for the era, the reason being that its map was designed for the Creator/BruceWillis game ''VideoGame/{{Apocalypse}}'' before being repurposed (much of that game was in fact the basis for ''THPS'' and the game's engine).



** The remake of the first game's The Mall in ''Tony Hawk's American Wasteland'' has an extra area above the elevator shafts that you can skate onto, provided you get enough air on the pipes next to the elevators. It has no goals to it, and merely has a few rails and warp points to earlier in the level, though is interesting to fans of the original level. In addition, the start of the level now has a view through the doors of a multistory car park very similar to the one featured in ''Tony Hawk 4's College'' level.

to:

** The remake of the first game's The Mall in ''Tony Hawk's American Wasteland'' has an extra area above the elevator shafts that you can skate onto, provided you get enough air on the pipes next to the elevators. It has no goals to it, and merely has a few rails and warp points to earlier in the level, though is interesting to fans of the original level. In addition, the start of the level now has a view through the doors of a multistory car park parking garage very similar to the one featured in ''Tony Hawk 4's College'' 4'''s College level.



* EiffelTowerEffect: Stages based on real metropolitan areas fall hard into here. For instance, the San Francisco stage in the original game puts the Ferry Building and Chinatown on the same city block, while the Los Angeles stage in ''Tony 3'' crams the Hollywood sign, the Walk of Fame, the Sunset Car Wash, and the U.S. Bank Tower in line-of-sight of each other, with Pershing Square right in the middle.

to:

* EiffelTowerEffect: Stages based on real metropolitan areas fall hard into here. For instance, the San Francisco stage in the original game puts the Ferry Building and Chinatown on the same city block, while the Los Angeles stage in ''Tony 3'' ''3'' crams the Hollywood sign, the Walk of Fame, the Sunset Car Wash, and the U.S. Bank Tower in line-of-sight of each other, with Pershing Square right in the middle.



** "Hangar" (from 2) and "Foundry" (from 3) are this of "Warehouse" from the first game, specifically because of that level's popularity. "Airport" in 3 is somewhat one of "The Mall" as well, although it is generally regarded as a much better level.
** In the related game "Disney's Extreme Skate Adventure" (which runs on the Tony Hawk 4 engine and has similar goals), there is a level called "Clayton's Ship" which is a reskinned and simplified version of the "Cruise Ship" level from Tony Hawk's 3. Also, the level "Little Big World" from the [=PS1=] version of Tony Hawk 4 was incorporated into the "Pizza Planet" level in this game, although it was possibly designed for the Disney game to start with and included in 4 as a preview (since its apparently huge kitchen makes more sense in the context of ''Toy Story'').

to:

** "Hangar" (from 2) ''2'') and "Foundry" (from 3) ''3'') are this of "Warehouse" from the first game, specifically because of that level's popularity. "Airport" in 3 ''3'' is somewhat one of "The Mall" as well, although it is generally regarded as a much better level.
** In the related game "Disney's ''Disney's Extreme Skate Adventure" Adventure'' (which runs on the Tony ''Tony Hawk 4 4'' engine and has similar goals), there is a level called "Clayton's Ship" which is a reskinned and simplified version of the "Cruise Ship" level from Tony ''Tony Hawk's 3. 3''. Also, the level "Little Big World" from the [=PS1=] version of Tony ''Tony Hawk 4 4'' was incorporated into the "Pizza Planet" level in this game, although it was possibly designed for the Disney game to start with and included in 4 ''4'' as a preview (since its apparently huge kitchen makes more sense in the context of ''Toy Story'').



** ''HD'' brings them back to return the old school feel. Even the Los Angeles and the Airport levels from ''[=THPS3=]'', which had pedestrians in the original (and when they reappeared in ''Underground 2'' as well), are now deserted. The only other soul in the Airport with you is the guy driving that caddy car thing.
%%** Also done in ''1+2''; see below for the explanation to why.

to:

** ''HD'' brings them back to return the old school feel. Even the Los Angeles and the Airport levels from ''[=THPS3=]'', which had pedestrians in the original (and when they reappeared in ''Underground 2'' as well), are now deserted. The only other soul in the Airport with you is the guy driving that caddy car thing.
%%** Also done
thing. ''1+2'' also lacks pedestrians in ''1+2''; see below for its levels, given that the explanation to why.game takes place during the COVID-19 Pandemic.



** [[Series/{{Jackass}} Bam Margera]] also appears, with side missions unique to him, like riding shopping carts.

to:

** [[Series/{{Jackass}} Bam Margera]] also appears, appears as a recurring skater throughout the series, with side missions unique to him, like riding shopping carts.



** ''[=THPS5=]'' features [[VideoGame/KingsQuest2015 Graham]] and [[Music/LilWayne Lil Wayne]], as well as [[Music/{{OFWGKTA}} Tyler, the Creator]] and [[ComicBook/TeenageMutantNinjaTurtlesIDW the IDW Ninja Turtles]] as DLC.

to:

** ''[=THPS5=]'' features [[VideoGame/KingsQuest2015 Graham]] and [[Music/LilWayne Lil Wayne]], as well as [[Music/{{OFWGKTA}} Tyler, the Creator]] and [[ComicBook/TeenageMutantNinjaTurtlesIDW the IDW Teenage Mutant Ninja Turtles]] as DLC.



** ThirtySecondsOverTokyo: Tokyo in ''[=THPS3=]'', which looks a lot like an AmazingTechnicolorBattlefield (with the added flavor of the game having "Pulse", by Japanese noise-rock band Mad Capsule Markets, in the soundtrack). Subverted with Kyoto in ''[=THUG2=] Remix''/''[=THAW=]'' because it favors the urban look instead of the traditional side of the city (but then again, ''[=THUG2=] Remix'' does have an UltramanCopy fighting a generic Kaiju...).

to:

** ThirtySecondsOverTokyo: Tokyo in ''[=THPS3=]'', which looks a lot like an AmazingTechnicolorBattlefield (with the added flavor of the game having "Pulse", by Japanese noise-rock band Mad Capsule Markets, in the soundtrack). Subverted with Kyoto in ''[=THUG2=] Remix''/''[=THAW=]'' because it favors the urban look instead of the traditional side of the city (but then again, ''[=THUG2=] Remix'' does have an UltramanCopy fighting a generic Kaiju...NotZilla...).



** ''American Wasteland'' also incorporates the Las Vegas level from ''[=THUG2=] Remix'' into its Story Mode as the East LA Casino, and as such the level features several changes to accomodate its role in the plot.



* ObviousBeta: Sadly, ''Tony Hawk's Pro Skater 5'' is widely seen as this rather than the return to form it was supposed to be. Lots of problems with collision and physics lead to a very frustrating experience (the new "stomp" feature is also wonky when compared to previous games).

to:

* ObviousBeta: Sadly, ''Tony Hawk's Pro Skater 5'' is widely seen as this rather than the return to form it was supposed to be. Lots of problems with collision and physics lead to a very frustrating experience (the new "stomp" feature is also wonky when compared to previous games).



* ProductionThrowback: One of the graffiti is of [[VideoGame/CrashTeamRacingNitroFueled King Chicken]] spray-painting "Will P", representing the Beenox staffer, William P., that did time trial times for their previous project.
* PromotedToPlayable: Mike Vallely from ''Underground'' onwards. He appeared as a secret character in ''4''.

to:

* ProductionThrowback: One of the graffiti featured in ''THPS 1+2'' is of [[VideoGame/CrashTeamRacingNitroFueled King Chicken]] spray-painting "Will P", representing the Beenox staffer, William P., that did time trial times for their previous project. \n* PromotedToPlayable: Mike Vallely from ''Underground'' onwards. He appeared as a secret character in ''4''.



* RevisitingTheRoots: ''THPSHD'' attempted a return to the gameplay of the classic games, but a completely altered movement and physics system was met with a mixed reaction. ''THPS 1+2'', a ground-up remake of the first two games with completely new content, was much more successful, with developer Vicarious Visions praised for its near-perfect recreation of the original game's much-touted physics and control. It is worth noting though that both games have had instances of mechanics from future games being implemented; downloading the DLC to import levels from ''3'' granted the ability to revert, while ''1+2'' added in even more mechanics, like spine transferring from ''4'' and even acid drops from the ''Underground'' games. ''1+2'' also has options to return the gameplay style to directly emulate either ''1'' or ''2'' if need be.

to:

* RevisitingTheRoots: ''THPSHD'' attempted a return to the gameplay of the classic games, but featured a completely altered movement and physics system system, and was met with a mixed reaction. ''THPS 1+2'', a ground-up remake of the first two games with completely new content, was much more successful, with developer Vicarious Visions praised for its near-perfect recreation of the original game's much-touted physics and control. It is worth noting though that both games have had instances of mechanics from future games being implemented; downloading the DLC to import levels from ''3'' in the former granted the player the ability to revert, while ''1+2'' added in even more mechanics, like spine transferring from ''4'' and even acid drops from the ''Underground'' games. ''1+2'' also has options to return the gameplay style to directly emulate either ''1'' or ''2'' if need be.



* SceneryGorn: ''[=THPS1+2=]'''s take on the first game's Mall level, full stop. Whereas the original version of the level took place in an ordinary, nondescript shopping mall, the remake sees this very same mall after what appears to be several years of permanent closure. The once-clean mall is now dark and dreary, visibly falling apart, and sports graffiti on virtually every possible surface. The craziest part is that those who have seen pictures of real-life abandoned shopping malls will know that the game's depiction [[TruthInTelevision isn't all that far off the mark]].

to:

* SceneryGorn: ''[=THPS1+2=]'''s take on the first game's Mall level, full stop. Whereas the original version of the level took place in an ordinary, nondescript shopping mall, mall (as did the version in ''American Wasteland''), the remake sees this very same mall after what appears to be several years of permanent closure. The once-clean mall is now dark and dreary, visibly falling apart, and sports graffiti on virtually every possible surface. The craziest part is that those who have seen pictures of real-life abandoned shopping malls will know that the game's depiction [[TruthInTelevision isn't all that far off the mark]].



* SettingUpdate: The Pro-Skater 1+2 remake sets the game during the height of the Covid-19 outbreak, neatly explaining the absence of pedestrians.

to:

* SettingUpdate: The Pro-Skater 1+2 remake sets the game during the height of the Covid-19 outbreak, neatly explaining the absence of pedestrians.pedestrians on more powerful hardware.



** The aforementioned game's remake of Hangar is adorned by posters of every Neversoft era game in the series, including their logo.

to:

** The aforementioned game's remake of Hangar is adorned by posters of every Neversoft era Neversoft-era game in the series, including their logo.



** Compared to the level in the first game, the San Francisco level in ''[=THPS4=]'' is a very accurate depiction of the once famed skate spot of the 90s and 00s around the Ferry Building. The scaled down but accurate depiction of Alcatraz is just icing.

to:

** Compared to the level in the first game, the San Francisco level in ''[=THPS4=]'' is a very accurate depiction of the once famed skate spot of the 90s and 00s around the Ferry Building. The scaled down but accurate depiction of Alcatraz that serves as another level in the game is just icing.particularly notable.



* SkateHeavenIsAPlaceOnEarth: TropeMaker.

to:

* SkateHeavenIsAPlaceOnEarth: The TropeMaker.



** ''Underground'' has no female pedestrians, playing the trope straighter; but continues to allow female created characters.
** ''Mat Hoffman's Pro BMX'', a spinoff which uses a modified THPS engine, initially features no female characters. [[http://www.eeggs.com/items/41493.html Granny]] can be unlocked after retrying a level ten times, but this character is a man dressed up as a grandma.

to:

** ''Underground'' has ''Underground 1'' and ''2'' have no playable female pedestrians, playing the trope straighter; but continues to allow female created characters.
** ''Mat Hoffman's Pro BMX'', a spinoff which uses a modified THPS engine, initially features no female characters. [[http://www.eeggs.com/items/41493.html Granny]] can be unlocked after retrying a level ten times, but this character is a [[WholesomeCrossdresser man dressed up as a grandma.grandma]].



* SuperDrowningSkills: Since this is not a swimming game, falling in any body of water deep enough results in an automatic wipeout and warps you to dry land.

to:

* SuperDrowningSkills: Since this is not a swimming game, falling in any body of water deep enough results in an automatic wipeout and warps you to dry land.land, with the game usually mocking you via text.



* TongueOnTheFlagpole: In the Canada level of ''Tony Hawk's Pro Skater 3'', there is an objective to help a guy called Chuck (specifically, "Get Chuck Unstuck") who has got his tongue stuck on a pole and is being taunted and having snowballs thrown at him by two bullies. This being a skateboarding game, what's the solution? [[ThatsGottaHurt Grind onto his tongue, or slam into the guy.]] Turns into a FunnyBackgroundEvent when he spends the rest of the time running around the level screaming in pain.
* UpdatedRerelease

to:

* TongueOnTheFlagpole: In the Canada level of ''Tony Hawk's Pro Skater 3'', there is an objective to help a guy called Chuck (specifically, "Get Chuck Unstuck") who has got his tongue stuck on a pole and is being taunted and having snowballs thrown at him by two bullies. This being a skateboarding game, what's the solution? [[ThatsGottaHurt Grind onto his tongue, or slam into the guy.]] Turns into a FunnyBackgroundEvent when he spends the rest of the time game running around the level screaming in pain.
* UpdatedRereleaseUpdatedRerelease:



** ''Underground 2'' was ported to the UsefulNotes/PlayStationPortable as ''Tony Hawk's Underground 2 Remix'' and includes four extra stages. These four stages would reappear in ''American Wasteland'' (although Atlanta is only available to players playing the "Collector's Edition" of the game, which was a US [=PS2=] exclusive).
** ''THUG PRO'' can be considered as one, since it is a fan-remake of ''Underground 2'' which, among other features and additions, contains almost EVERY SINGLE LEVEL FROM EVERY PRO SKATER GAME EVER.

to:

** ''Underground 2'' was ported to the UsefulNotes/PlayStationPortable as ''Tony Hawk's Underground 2 Remix'' and includes four extra stages. stages: Santa Cruz, Atlanta, Kyoto, and Las Vegas). These four stages would reappear in ''American Wasteland'' (although Atlanta is only available to players playing the "Collector's Edition" of the game, which was a US [=PS2=] exclusive).
exclusive, while Las Vegas is incorporated into the Story Mode as the East LA Casino).
** ''THUG PRO'' can be considered as one, since it is a fan-remake GameMod of ''Underground 2'' which, among other features and additions, contains almost EVERY SINGLE LEVEL FROM EVERY PRO SKATER GAME EVER.every level from the first seven games in the series as well as a handul of levels from other ''Tony Hawk'' games.



** ''3'' was delayed on the Xbox initially and to make up for it, includes an extra stage called "Oil Rig" (this stage would later show up in all the versions of ''American Wasteland'').

to:

** ''3'' was delayed on the Xbox initially and to make up for it, includes an extra stage called "Oil Rig" (this stage would later show up in all the versions of ''American Wasteland'').



** ''THUG 2 Remix'' for the [=PSP=] features four new levels that aren't present in the other versions of ''Underground 2'', those levels being Santa Cruz, Atlanta, Kyoto, and Las Vegas. All of these levels are included in all versions of ''American Wasteland'' (sans Atlanta which is exclusive to the NTSC [=PS2=] Collector's Edition of the game).



** From ''Tony Hawk's Underground 2'' onwards, you are able to sticker slap, which involves bouncing off a wall. If two walls stand opposite each other with a rail standing between them, it is possible to keep a combo going for infinitely. This is easily the best move the game ever introduced, but understandably annoyed some gamers who decided it made the game too [[StopHavingFunGuys easy]].

to:

** From ''Tony Hawk's Underground 2'' onwards, you are able to sticker slap, which involves bouncing off a wall. If two walls stand opposite each other with a rail standing between them, it is possible to keep a combo going for infinitely. This is easily the best move the game ever introduced, but understandably annoyed some gamers who decided felt it made the game too [[StopHavingFunGuys easy]].



* WheelChairAntics: Paulie 'Wheels of Fury' Ryan, an NPC from ''Tony Hawk's Underground 2'', indulges in this.

to:

* WheelChairAntics: Paulie 'Wheels of Fury' Ryan, an wheelchair-bound NPC from ''Tony Hawk's Underground 2'', indulges in this.



* YouHaveResearchedBreathing: ''American Wasteland.'' You could grind on telephone poles as much as you pleased, but you still had to talk to an [=NPC=] before you were allowed to manual.

to:

* YouHaveResearchedBreathing: A rather egregious example occurs in ''American Wasteland.'' You could grind on telephone poles as much as you pleased, but you still had to talk to an [=NPC=] before you were allowed to manual.

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