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* [[SealedEvilInACan Sealed Evil in a Magic Crystal]]: [[spoiler: What Tihocan and Qualopec did to Natla as punishment for her betrayal.]]

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* EvilSoundsDeep: Kold has a '''''very''''' deep voice.



* LimitBreak: Enemies will become unraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous ''rage attack'', which Lara can exploit ForMassiveDamage, by executing a ''head shot''. The rage meter is only visible during boss fights, although every enemy will still make a trademark animation, along with a recognisable sound, to let you know that they are in fact, raging.



* LimitBreak: Enemies will become unraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous ''rage attack'', which Lara can exploit ForMassiveDamage, by executing a ''head shot''. The rage meter is only visible during boss fights, although every enemy will still make a trademark animation, along with a recognisable sound, to let you know that they are in fact, raging.



* QuirkyMinibossSquad: Natla's henchmen.



* RuleOfCool / RuleOfFun: While it mostly applies (with various areas from the original being taken UpToEleven when it comes to complexity), it is defied by some levels and sequences, where realism seems have taken precedence compared to the original.

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* RuleOfCool / RuleOfFun: While it mostly applies (with various areas from the original being taken UpToEleven when it comes to complexity), it is defied by some levels and sequences, where realism seems have taken precedence compared to the original.original.
* ScaryBlackMan: Kold fits the description to a T.
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* JustifiedTutorial: At the beginning of the Peru level, your guide will break the ladder that gets you up to the entrance of the mountain caves. Lara is thus forced to climb her way up using other terrain, giving the game a convenient opportunity to teach the player the basics of controlling Lara.

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* JustifiedTutorial: At the beginning of the Peru level, your guide will break the ladder that gets you up to the entrance of the mountain caves. Lara is thus forced to climb her way up using other terrain, giving the game a convenient opportunity to teach the player the basics of controlling Lara.basics.



* OneHitKill: A CheatCode can turn every shot Lara fires into one of these. The Head Shot kills are these as well.

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* OneHitKill: A CheatCode can turn give Lara a Golden Shotgun, which turns every shot Lara fires into one of these. The Head Shot kills are these as well.

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* MyGodWhatHaveIDone: Lara has this reaction after her obsession with the Scion pushes her to [[spoiler: kill Larson]].
* NintendoHard:
** The trap-filled corridors in the Egyptian levels are probably the most extreme example in the later games. According to the commentary, the creators' decided that "traps" would be the theme of those levels, and basically stuffed the hallways with instant-death perils just to make them more interesting. The timing can be a bit tricky to get right.
** The ascent in the ''Great Pyramid'' section of the ''Lost Island''. It's basically a series of timed jumping puzzles, that get worse the higher you go. The jumps themselves are not always that difficult to make, but in between levels, there are enemies that can blow you off your platform, forcing you to redo entire sections. This can be incredibly frustrating, and make it appear harder than it is.



* VideoGameRemake: A remake of the original ''Tomb Raider'' with vastly superior graphics, controls and voice work. New puzzles and enemies were also added.

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* VideoGameRemake: A remake of the original ''Tomb Raider'' with vastly superior graphics, controls and voice work. New puzzles and enemies were also added.

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* CirclingMonologue: [[spoiler: Natla]] does this during her WeCanRuleTogether speech to Lara.

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* CirclingMonologue: [[spoiler: Natla]] does this during her [[spoiler:her]] WeCanRuleTogether speech to Lara.



* CoolBike: Lara can be seen driving - and pulling off same great stunts - with one at the end of the ''Egypt'' level.

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* CoolBike: Lara can be seen driving - and pulling off same some great stunts - with one at the end of the ''Egypt'' level.



* GenreBlindness: [[spoiler: Natla]] suffers from this in the final boss fight where they claim: "Sooner or later, you'll run out of bullets." Looks like they forgot that this is, after all, a Franchise/TombRaider game, and our heroine Lara Croft is the poster girl for BottomlessMagazines.

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* GenreBlindness: [[spoiler: Natla]] suffers from this in the final boss fight where they claim: [[spoiler:she]] claims: "Sooner or later, you'll run out of bullets." Looks like they [[spoiler:she]] forgot that this is, after all, a Franchise/TombRaider game, and our heroine Lara Croft is the poster girl for BottomlessMagazines.



* UnlockableContent: Collecting all the rewards hidden in a level will unlock various things for you such as biographies, [[ConceptArtGallery concept art]], [[CheatCode cheats]], ...

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* TreacherousQuestGiver: Take a wild guess... [[spoiler: of course it's Natla]].
* UnlockableContent: Collecting all the rewards hidden in a level will unlock various things for you such as biographies, [[ConceptArtGallery concept art]], [[CheatCode cheats]], ...cheats]],...


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* UnwittingPawn
** MacGuffinDeliveryService: Played completely straight; Lara Croft is hired by Jacqueline Natla to retrieve a piece of the Scion, though Lara didn't really intend on giving it back once she'd obtained it. [[spoiler: This is exactly as Natla planned, who expected Lara would do so ''and'' go after the remaining pieces. The moment Lara collects all three pieces, she is ambushed by Natla and her goons, and the Scion is taken from her.]]
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* {{Doppelgänger}}: One of Atlantean origin that mimics Lara's every move. It is left unphased by regular gunfire, so Lara has it mimic itself into a lava pit, permanently destroying it. Thankfully, the room in which Lara encounters it was entirely symmetrical.

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* {{Doppelgänger}}: {{Doppelganger}}: One of Atlantean origin that mimics Lara's every move. It is left unphased by regular gunfire, so Lara has it mimic itself into a lava pit, permanently destroying it. Thankfully, the room in which Lara encounters it was entirely symmetrical.

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* BareYourMidriff: The ''Legend'' and ''Croft Manor Sport'' outfit, which come as an unlockable costume.

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* BareYourMidriff: The ''Legend'' and ''Croft Manor Sport'' outfit, which come as an unlockable costume.costumes.
* BearsAreBadNews: And they usually announce their presence with a none-too-subtle roar.



* EverythingTryingToKillYou: Bats, rats, bears, wolves, crocodiles, gorillas, lionesses,... the only wildlife that leaves you undisturbed comes in the form of a small fish.

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* EverythingsBetterWithMonkeys: [[SubvertedTrope Subverted.]] Gorillas see throwing sizeable rocks at Lara as a form of entertainment.
* EverythingsWorseWithWolves: As Lara's hapless guide unfortunately found out.
* EverythingTryingToKillYou: Bats, rats, bears, wolves, crocodiles, gorillas, lionesses,... lionesses, black panthers... about the only wildlife that leaves you relatively undisturbed comes in the form of a small fish.small, harmless fish, which will usually subtly guide you towards your objective.


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* FemmeFatalons: Natla has these in her reimagining, a first clue that there's more to her than meets the eye.


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* ICantUseTheseThingsTogether:
--> '''Lara:''' "No."
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* EverythingTryingToKillYou: Bats, rats, bears, wolves, crocodiles, gorillas, lionesses, black panthers... the only wildlife that leaves you undisturbed comes in the form of a small fish.

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* EverythingTryingToKillYou: Bats, rats, bears, wolves, crocodiles, gorillas, lionesses, black panthers...lionesses,... the only wildlife that leaves you undisturbed comes in the form of a small fish.
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--> '''Lara:''' [[BondOneLiner" Talk about being your own worst enemy."]]

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--> '''Lara:''' [[BondOneLiner" [[BondOneLiner " Talk about being your own worst enemy."]]



* EverythingTryingToKillYou: Bats, rats, bears, wolves, crocodiles, gorillas, lionesses, black panthers...

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* EverythingTryingToKillYou: Bats, rats, bears, wolves, crocodiles, gorillas, lionesses, black panthers... the only wildlife that leaves you undisturbed comes in the form of a small fish.

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* [[ArtisticLicenseBiology Artistic License - Palaeontology]]: Apparently they increased the T. rex beyond the size it could realistically be, due to not being large and threatening enough when compared to Lara.



* DoesNotLikeShoes: Both the ''Croft Manor Sport'' and ''Swimsuit'' outfit have Lara barefoot.
* Doppelgänger: One of Atlantean origin that mimics Lara's every move. It is left unphased by regular gunfire, so Lara has it mimic itself into a lava pit, permanently destroying it. Thankfully, the room in which Lara encounters it was entirely symmetrical.
--> '''Lara:''' "[[BondOneLiner Talk about being your own worst enemy.]]"

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* DoesNotLikeShoes: Both the ''Croft Manor Sport'' and ''Swimsuit'' outfit have Lara barefoot.
without footwear.
* Doppelgänger: {{Doppelgänger}}: One of Atlantean origin that mimics Lara's every move. It is left unphased by regular gunfire, so Lara has it mimic itself into a lava pit, permanently destroying it. Thankfully, the room in which Lara encounters it was entirely symmetrical.
--> '''Lara:''' "[[BondOneLiner [[BondOneLiner" Talk about being your own worst enemy.]]""]]


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* EverythingsBetterWithDinosaurs
* EverythingTryingToKillYou: Bats, rats, bears, wolves, crocodiles, gorillas, lionesses, black panthers...


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* LavaAddsAwesome

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* CaveBehindTheFalls: Appears twice in the ''Lost Valley'' level, which is entirely based around finding cogs so you can activate a mechanism that will allow you to divert the majestic waterfall that prevents access to the cave behind it. This {{Trope}} occurs again within the same level, where Lara can get her hands on an early shotgun (she will acquire it later anyway, if you miss out on this one), by finding another CaveBehindTheFalls. Appears twice more on the ''Lost Island'', once in ''Natla's Mines'', which hides a tunnel you need to progress, and once in ''The Final Conflict'', where, for a change of pace, an artifact is hidden behind a '''lava''' fall.

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* CaveBehindTheFalls: Appears twice in the ''Lost Valley'' level, which is entirely based around finding cogs so you can activate a mechanism that will allow you to divert the majestic waterfall that prevents access to the cave behind it. This {{Trope}} occurs again within the same level, where Lara can get her hands on an early shotgun (she will acquire it later anyway, if you miss out on this one), by finding another CaveBehindTheFalls. Appears twice Two more instances of this trope occur on the ''Lost Island'', once in ''Natla's Mines'', which hides a tunnel you need to go through to progress, and once in ''The Final Conflict'', where, for a change of pace, an artifact is hidden behind a '''lava''' fall.



* ConvectionSchmonvection: The ''Lost Island'''s later levels play this completely straight; while the environment is distorted by rising heat, Lara is unaffected.

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* ConvectionSchmonvection: The ''Lost Island'''s later levels play this completely very straight; while the environment is visuals are actually distorted by rising heat, but Lara is unaffected.



* DistantPrologue: The opening cutscene is in 1945, featuring a nuclear explosion that accidentally unearths the crystal [[spoiler: in which Natla was trapped]].

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* DidYouJustPunchOutCthulhu: Partially played straight for the final boss [[spoiler: Natla. While Lara does manage to defeat her, this is more thanks to her wits than mere gunpower - regular gunfire doesn't even seem to hurt Natla very much, though it did manage to destroy her wings. By temporarily incapacitating her with a well-aimed gunshot, Lara manages to grapple and bring down a pillar upon Natla's body, crushing and trapping her inside the island's crumbling structure.]]
* DistantPrologue: The opening cutscene is in 1945, featuring a nuclear explosion that accidentally unearths the crystal [[spoiler: in which Natla was trapped]]. We then flash forward to the first meeting between Lara Croft and her soon-to-be employer, Jacqueline Natla.


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* Doppelgänger: One of Atlantean origin that mimics Lara's every move. It is left unphased by regular gunfire, so Lara has it mimic itself into a lava pit, permanently destroying it. Thankfully, the room in which Lara encounters it was entirely symmetrical.
--> '''Lara:''' "[[BondOneLiner Talk about being your own worst enemy.]]"
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* ConvectionSchmonvection: The ''Lost Island'''s later levels play this completely straight; while the environment is distorted by rising heat, Lara is unaffected.
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* CaveBehindTheFalls: Appears twice in the ''Lost Valley'' level, which is entirely based around finding cogs so you can activate a mechanism that will allow you to divert the majestic waterfall that prevents access to the cave behind it. This {{Trope}} occurs again within the same level, where Lara can get her hands on an early shotgun (she will acquire it later anyway, if you miss out on this one), by finding another CaveBehindTheFalls.

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* CaveBehindTheFalls: Appears twice in the ''Lost Valley'' level, which is entirely based around finding cogs so you can activate a mechanism that will allow you to divert the majestic waterfall that prevents access to the cave behind it. This {{Trope}} occurs again within the same level, where Lara can get her hands on an early shotgun (she will acquire it later anyway, if you miss out on this one), by finding another CaveBehindTheFalls. Appears twice more on the ''Lost Island'', once in ''Natla's Mines'', which hides a tunnel you need to progress, and once in ''The Final Conflict'', where, for a change of pace, an artifact is hidden behind a '''lava''' fall.

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* AmericanAccents: There were a few accent changes when remaking this game; Larson switched his hillbilly accent for a Texan one, while Natla completely lost her Texan one, becoming more vague, but much more refined and mysterious, which is most likely what the developers were going for.



* BigBad: [[spoiler: Jacqueline Natla.]]



* BlondesAreEvil: [[spoiler: Jacqueline Natla.]]

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* BlondesAreEvil: [[spoiler: Jacqueline Natla.Natla, once again.]]


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* MisplacedWildlife: [[EverythingsBetterWithMonkeys Gorilla's]] and crocodiles in Greece, black panthers in Egypt, bears in Peru? And that's not even mentioning the dinosaurs.
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* HyperspaceArsenal: Though admittedly a pretty minor version. Her backpack just seems a tad too small to host all those guns, their respective ammunition ''and'' 20+ medkits.

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* HyperspaceArsenal: Though admittedly a pretty minor version. Her backpack just seems a tad too small to host carry all those guns, their respective ammunition ammunition, the myriad of fancy trinkets she happens to pick up ''and'' 20+ medkits.medkits, both small and large.

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* SticksToTheBack: The shotgun.

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* SticksToTheBack: The shotgun.shotgun does this.


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* TheWallsAreClosingIn: These kind of traps are like standard decoration in the Egyptian corridors. Though they are quite simple at first, the difficulty is soon increased by combining them with bottomless pits and thin vertical poles upon which Lara must precariously balance, carefully timing each jump.
* ThirdPersonSeductress: What did you expect? This is [[MsFanservice La]][[BareYourMidriff ra]] [[ShowSomeLeg Croft]] we're talking about.
* TimeTrial: One of the challenges added to increase replay value. Complete a certain level under the given time and you unlock some nifty cheats.
* UnlockableContent: Collecting all the rewards hidden in a level will unlock various things for you such as biographies, [[ConceptArtGallery concept art]], [[CheatCode cheats]], ...
** AndYourRewardIsClothes
* UnnecessaryCombatRoll: The amount of gymnastics Lara can pull off in this game is even larger than the previous game.

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* MoreDakka: The Dual Mini SMGs are this for Lara.

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* MoreDakka: The Dual Mini SMGs [=SMGs=] are this for Lara.



* RopeBridge: Numerous examples. The most recognisable instance of this is an early room that contains an open wolf pit, with two bridges precariously strung over them. While Lara could safely cross these in the original, taking pot shots at the wolves from above, this no longer applies in ''Anniversary''. When Lara crosses the first bridge, the thing snaps under her weight, dropping her into the wolf pit below, which would probably surprise the older fans more than the newer.
* RuleOfCool / RuleOfFun: While it mostly applies (and takes various areas/puzzles from the original UpToEleven), it is defied with some levels and sequences, where realism seems have taken precedence compared to the original.
* SceneryPorn: The main reason for remaking it, with most updated areas expanded to twice the original scale just to evoke this. Needless to say, things look prettier than in the PS1 days.

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* RopeBridge: Numerous examples. The most recognisable instance of this is an early room that contains an open wolf pit, with two bridges precariously strung over them. While Lara could safely cross these in the original, taking pot shots at the wolves from above, this no longer applies in ''Anniversary''. When Lara crosses the first bridge, the thing snaps under her weight, dropping her into the wolf pit below, which would probably surprise the older fans more than the newer.
below.
* RuleOfCool / RuleOfFun: While it mostly applies (and takes (with various areas/puzzles areas from the original UpToEleven), being taken UpToEleven when it comes to complexity), it is defied with by some levels and sequences, where realism seems have taken precedence compared to the original.
original.
* SceneryPorn: The main reason for remaking it, with most updated probably due to the original's graphics not ageing very well. Most of the areas have been expanded to twice the original scale just to evoke this. double their size, which only evokes this even more. Needless to say, things look a lot prettier than in the PS1 days.days of the Playstation 1.


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* ShortRangeShotgun: Played utterly straight.


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* SoftWater: Doesn't matter from which height Lara drops, as long as there's a body of water below, she'll be completely fine. Appears most prominently in the early ''Peru'' levels, where new players are very likely to get washed away by the river and down the waterfall at least once during their playthrough.
* SolveTheSoupCans: The puzzles don't always make ''that'' much sense.
* SpyCatsuit: The ''Catsuit'', one of the unlockable outfits.
* SticksToTheBack: The shotgun.

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* RealIsBrown: It's not shy about busting out lush foliage in Peru, but for pretty much the rest of the game you're looking at a whole lot of grey, brown and beige.

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* PuzzlePan
* RealIsBrown: It's not shy about busting out lush foliage in Peru, but for pretty much the rest of the game you're you'll be looking at a whole lot of grey, brown and beige. beige.
* RealTimeWeaponChange: Lara can seamlessly switch from one weapon to another during combat.
* RopeBridge: Numerous examples. The most recognisable instance of this is an early room that contains an open wolf pit, with two bridges precariously strung over them. While Lara could safely cross these in the original, taking pot shots at the wolves from above, this no longer applies in ''Anniversary''. When Lara crosses the first bridge, the thing snaps under her weight, dropping her into the wolf pit below, which would probably surprise the older fans more than the newer.

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* ArcWelding: [[spoiler: It turned out that Anniversary was partially made so Natla could be added into the Legend/Underworld story arc]]

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* ArcWelding: [[spoiler: It turned out that Anniversary was partially made so Natla could be added into the Legend/Underworld story arc]]continuing storyline of ''Legend'' and later, ''Underworld''.]]
* {{Atlantis}}


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* PressurePlate: Invariably linked to various doorways.

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* DeadpanSnarker: Lara, though her snarking is comparatively little compared to the other games in the series.

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* DeadpanSnarker: Lara, though her snarking is comparatively relatively little when compared to the other games in the series.



* DoesNotLikeShoes: Both the ''Croft Manor Sport'' and ''Swimsuit'' outfit have Lara barefoot.
* DurableDeathtrap: Played straight throughout the entire game.
* EldritchAbomination: The legless mutant or "Abomination".
* EverythingFades: Like many games released at the time, enemies and other objects fade away after they've been killed, so as not to eat up too much memory. Becomes especially jarring in one instance in Egypt, where Lara destroys a pillar that completely fades away safe for one block, which she needs to progress. Significant enemies are usually the only ones to avert this.
* ExposedToTheElements: Lara ascends the peruvian mountains in naught but a sleeveless shirt and some [[WhoWearsShortShorts short shorts]]. Granted, the level gets warmer as you progress, and subsequent locations usually have fairly warm climates, but still, that must've been pretty chilly.
* FinalBoss: [[spoiler: Natla, after she's taken a plunge in the lava.]]
* FingerlessGloves: Part of Lara's standard ensemble.
* {{Gainaxing}}: Subtle, but it's there.



* GraveRobbing: As the title implies...



* HyperspaceArsenal: Though admittedly a pretty minor version. Her backpack just seems a tad too small to host all those guns, their respective ammunition ''and'' 20+ medkits.
* IdleAnimation: Whenever you stand still for too long, Lara will start stretching or readjusting the laces on her boots.
* IndyEscape: Played straight for each rolling boulder trap the game throws at you.



* KeeleyHawes: As Lara Croft.



* KeeleyHawes: As Lara Croft.

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* KeeleyHawes: As LadyOfAdventure: Lara Croft.Croft again.
* MalevolentArchitecture: No ''Tomb Raider'' game is complete without this.
* MoreDakka: The Dual Mini SMGs are this for Lara.
* MultiPlatform
* NoGearLevel: Has become a sort of trademark of the series. As in the original, Lara is ambushed as she exits the Egyptian tomb where she found the last piece of the Scion. Although she manages to best her captors, she loses all her weaponry, and thus needs to progress through the first part of ''Natla's Mines'' without her trademark guns. Makes killing the rats that have been squeaking your ears off during the level much more satisfying though.
* NoticeThis: Anything the grapple can attach to is usually coloured a shiny gold, making it stand out from the environment.


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* OneHitKill: A CheatCode can turn every shot Lara fires into one of these. The Head Shot kills are these as well.
* PlayerHeadquarters: [[BigFancyHouse Croft Manor.]] Although it isn't actually seen unless you decide to play it.
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** BottomlessMagazines: Played straight for the Dual Pistols; they have a limited magazine size, but can be reloaded as often as the player wants to. [[AvertedTrope Averted]] for all other guns Lara may pick up, where ammuniton can only be restocked by picking it up in the environment.

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** * BottomlessMagazines: Played straight for the Dual Pistols; they have a limited magazine size, but can be reloaded as often as the player wants to. [[AvertedTrope Averted]] for all other guns Lara may pick up, where ammuniton can only be restocked by picking it up in the environment.


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* CrateExpectations: There are some industrial boxes and crates stacked in the early part of ''Natla's Mines''.
* CrouchAndProne: When Lara needs to squeeze through some small gaps.
* DamageSpongeBoss: Although this was played straight in the original, all the boss fights in this remake [[AvertedTrope avert]] this. None of the bosses are defeatable purely by firing at them (technically, most of the bosses do lose health when Lara fires at them, but the damage is minimal at best) and usually require some kind of tactic involving the Adrenaline Dodge and Head Shot to defeat them.
* DeadpanSnarker: Lara, though her snarking is comparatively little compared to the other games in the series.
* DeathIsASlapOnTheWrist: Death simply sends you back to the last checkpoint with full health and a medipack to spare.
* DistantPrologue: The opening cutscene is in 1945, featuring a nuclear explosion that accidentally unearths the crystal [[spoiler: in which Natla was trapped]].

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* ActionGirl: Lara Croft. [[CaptainObvious Obviously.]]



* CirclingMonologue: Natla does it to Lara during her WeCanRuleTogether speech.
* GenreBlindness: One of the lines spoken by the final boss during a cutscene: "Sooner or later, you're going to run out of bullets." Looks like she forgot that this is, after all, a TombRaider game, and our heroine Lara Croft is the poster girl for BottomlessMagazines.

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* BareYourMidriff: The ''Legend'' and ''Croft Manor Sport'' outfit, which come as an unlockable costume.
* BeautyIsNeverTarnished: [[AvertedTrope Averted]]. It's not always that noticeable unless the camera is really zoomed in on her, but Lara gets some dirt on her whenever she rolls about too much. Alternatively, when she's climbing and shimmying around ledges. Even her face'll get a little smudged at times.
* BenevolentArchitecture: Poles randomly sticking out of walls - allowing Lara to swing her way across - is but one of the many examples.
* BigNo: [[spoiler: Shouted by Natla when Lara destroys the Scion, significantly destablising the entire structure of the island and causing it to self-destruct.]]
* BlatantItemPlacement: Played completely straight, with various types of ammunition and sterilised, up-to-date medkits both large and small conveniently lying around in ancient tombs and ruins, where no human being has set foot in a long time.
* BlockPuzzle: Appears, but not with the same frequency as the previous games.
* BlondesAreEvil: [[spoiler: Jacqueline Natla.]]
* [[BossBattle Boss Battles]]: Several; usually, but not always, at the end of the level.
* BossRoom: Played absolutely straight for the final boss, though generally each boss has a large arena in which they are fought.
** BottomlessMagazines: Played straight for the Dual Pistols; they have a limited magazine size, but can be reloaded as often as the player wants to. [[AvertedTrope Averted]] for all other guns Lara may pick up, where ammuniton can only be restocked by picking it up in the environment.
* BottomlessPits: Of course. Appears in each of the locations, though the last one usually has lava at the bottom.
* BraidsOfAction: Lara's hairstyle throughout the entire game.
* BritishAccents: Lara, [[CaptainObvious of course]].
* BulletTime: Lara enters this during an enemy's rage attack, where she will either dodge to the sides, slide away from them or somersault over them. During this brief period, reticules will align themselves over the enemy's weak point, which Lara can then shoot ForMassiveDamage.
* CameraScrew: Occasionally.
* CaveBehindTheFalls: Appears twice in the ''Lost Valley'' level, which is entirely based around finding cogs so you can activate a mechanism that will allow you to divert the majestic waterfall that prevents access to the cave behind it. This {{Trope}} occurs again within the same level, where Lara can get her hands on an early shotgun (she will acquire it later anyway, if you miss out on this one), by finding another CaveBehindTheFalls.
* [[CheckPoint Check Points]]: Frequently double as a SavePoint as well.
* CirclingMonologue: Natla [[spoiler: Natla]] does it to Lara this during her WeCanRuleTogether speech.
speech to Lara.
* CoolBike: Lara can be seen driving - and pulling off same great stunts - with one at the end of the ''Egypt'' level.
* GenreBlindness: One of the lines spoken by [[spoiler: Natla]] suffers from this in the final boss during a cutscene: fight where they claim: "Sooner or later, you're going to you'll run out of bullets." Looks like she they forgot that this is, after all, a TombRaider Franchise/TombRaider game, and our heroine Lara Croft is the poster girl for BottomlessMagazines.



* JustifiedTutorial: At the beginning of the Peru level, your guide will break the ladder that gets you up to the entrance of the mountain caves. Lara is thus forced to climb her way up using other terrain. Tutorial messages will tell you how to proceed.
* LimitBreak: This is explained when you reach the T-Rex - the meter below the bosses' health is the rage meter which increases if you keep attacking. When it fills, the T-Rex attempts a powerful attack, which you can exploit ForMassiveDamage.

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* JustifiedTutorial: At the beginning of the Peru level, your guide will break the ladder that gets you up to the entrance of the mountain caves. Lara is thus forced to climb her way up using other terrain. Tutorial messages will tell you how terrain, giving the game a convenient opportunity to proceed.teach the player the basics of controlling Lara.
* LimitBreak: This is explained when you reach the T-Rex - the meter below the bosses' health is the rage meter Enemies will become unraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous ''rage attack'', which increases if you keep attacking. When it fills, the T-Rex attempts a powerful attack, which you Lara can exploit ForMassiveDamage. ForMassiveDamage, by executing a ''head shot''. The rage meter is only visible during boss fights, although every enemy will still make a trademark animation, along with a recognisable sound, to let you know that they are in fact, raging.



* RealIsBrown: It's not shy about busting out lush foliage in Peru, but for pretty much the entire rest of the game you're looking at a whole lot of grey and brown ruins, beige Egyptian hallways and abandoned mining tunnels.

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* RealIsBrown: It's not shy about busting out lush foliage in Peru, but for pretty much the entire rest of the game you're looking at a whole lot of grey and grey, brown ruins, beige Egyptian hallways and abandoned mining tunnels.beige.
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* InsistentTerminology: Lost Island, NOT Atlantis.
* JustifiedTutorial: When approaching the destination, your guide breaks the ladder, forcing you to climb up using other terrain. Tutorial messages tell you how to proceed.

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* InsistentTerminology: The Lost Island, NOT ''not'' Atlantis.
* JustifiedTutorial: When approaching At the destination, beginning of the Peru level, your guide breaks will break the ladder, forcing ladder that gets you up to the entrance of the mountain caves. Lara is thus forced to climb her way up using other terrain. Tutorial messages will tell you how to proceed.



* PressXToNotDie: ''Anniversary'' introduces Quick Time Events, which require the player to hit a certain arrow key when it shows up on screen. Failing to do so will result in Lara dying.
* RealIsBrown: It's not shy about busting out lush foliage in Peru, but for pretty much the entire rest of the game you're looking at a whole lot of grey and brown ruins and mining tunnels.

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* PressXToNotDie: ''Anniversary'' introduces carries on the tradition of Quick Time Events, introduced by ''Legend'' which require the player to hit a certain arrow key or button when it shows up on screen. Failing to do so will result in Lara dying.dying, usually in a gruesome manner.
* RealIsBrown: It's not shy about busting out lush foliage in Peru, but for pretty much the entire rest of the game you're looking at a whole lot of grey and brown ruins ruins, beige Egyptian hallways and abandoned mining tunnels.tunnels.



* SequelHook: [[spoiler:Qualopec gets up out of his throne, Tihocan's body is missing from its coffin, and Natla swears "This is only one remnant of Atlantis! I will find another!]]

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* SequelHook: [[spoiler:Qualopec gets up out of his throne, Tihocan's body is missing from its his coffin, and Natla swears "This is only one she will find another remnant of Atlantis! I will find another!]]Atlantis.]]



* VideoGameRemake: A remake of Tomb Raider for the PS1 with vastly superior graphics and voice work. New puzzles and enemies were also added.

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* VideoGameRemake: A remake of Tomb Raider for the PS1 original ''Tomb Raider'' with vastly superior graphics graphics, controls and voice work. New puzzles and enemies were also added.
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The locations she visits during the game include the Peru, Greece, Egypt and a forgotten island [[spoiler: that was part of Atlantis.]]

Critically, the game was received very well; it pleased those who were irritated by the various changes incorporated in ''Legend'', with the chatty sidekicks gone, a far more complex level design and longer game overall. Lara's moveset has been extended far beyond that of her original incarnation, and the level design was changed accordingly, shortening some parts while extending others. While controlling Lara remains as smooth as in its predecessor, platforming is sometimes made unnecessarily hard by an [[CameraScrew uncooperative camera]]. Despite playing fluidly and having lush graphics, the game remains the lowest selling entry in the ''Tomb Raider'' franchise.
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At one point, an Anniversary edition was being made by Core Design, but this project was shut down because they no longer owned the rights to series and the developing of a game celebrating ''Tomb Raider'''s 10-year anniversary was transferred to Crystal Dynamics, resulting in this game.

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At one point, an Anniversary edition was being made by Core Design, but this project was shut down because they no longer owned the rights to series and the developing series. The development of a game celebrating ''Tomb Raider'''s 10-year anniversary was instead transferred to Crystal Dynamics, resulting in this game.
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At one point, an Anniversary edition was being made by Core Design, but this project was shut down because they no longer owned the rights to series and the developing of a game celebrating ''Tomb Raider'''s 10-year anniversary was transferred to Crystal Dynamics, resulting in this game.

As in the original, the game centers around Lara Croft looking for a piece of the Scion, a powerful artifact, having been hired by a powerful and enigmatic businesswoman, who wants the artifact for her own reasons. After having braved various deathtraps and aggressive wildlife, Lara gets her hand on the piece, but on her way out she is double-crossed by her employer. She fights off the lackey sent to relieve her of the artifact, and sets out to find the two remaining pieces, for the artifact is speculated to be a vast library of information, which could reveal the mystery behind [[MissingMom the disappearance of her mother.]]

It was released for PC, Playstation 2 and 3, Playstation Portable, Xbox 360, Wii and Mac.
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[[caption-width-right:256:Sometimes, to understand your present, you have to go back... to your past. And this time, things will be different.]]

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[[caption-width-right:256:Sometimes, to understand your present, you have to go back... to your past. And this time, things will be different.]]
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Tomb_Raider_Anniversary_1777.png]]
[[caption-width-right:256:Sometimes, to understand your present, you have to go back... to your past. And this time, things will be different.]]
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->'' '''Lara:''' I'm afraid you've been misled. [[CallBack I only play for sport.]]''\\
'' '''Jacqueline Natla:''' Which is precisely why I've come to you, Miss Croft. [[LampshadeHanging This is a game you've played before.]]''

'''''Tomb Raider: Anniversary''''' was released in 2007 and is the eighth entry in the Franchise/TombRaider series.

'''This page may contain unmarked spoilers.'''
----
!! This game contains examples of:
* ArcWelding: [[spoiler: It turned out that Anniversary was partially made so Natla could be added into the Legend/Underworld story arc]]
* CirclingMonologue: Natla does it to Lara during her WeCanRuleTogether speech.
* GenreBlindness: One of the lines spoken by the final boss during a cutscene: "Sooner or later, you're going to run out of bullets." Looks like she forgot that this is, after all, a TombRaider game, and our heroine Lara Croft is the poster girl for BottomlessMagazines.
* GreyDelisle: As Jacqueline Natla.
* InsistentTerminology: Lost Island, NOT Atlantis.
* JustifiedTutorial: When approaching the destination, your guide breaks the ladder, forcing you to climb up using other terrain. Tutorial messages tell you how to proceed.
* LimitBreak: This is explained when you reach the T-Rex - the meter below the bosses' health is the rage meter which increases if you keep attacking. When it fills, the T-Rex attempts a powerful attack, which you can exploit ForMassiveDamage.
* KeeleyHawes: As Lara Croft.
* NuclearOption: In the remake, the explosion reveals a winged beast flying out of the burning grounds.
* PressXToNotDie: ''Anniversary'' introduces Quick Time Events, which require the player to hit a certain arrow key when it shows up on screen. Failing to do so will result in Lara dying.
* RealIsBrown: It's not shy about busting out lush foliage in Peru, but for pretty much the entire rest of the game you're looking at a whole lot of grey and brown ruins and mining tunnels.
* RuleOfCool / RuleOfFun: While it mostly applies (and takes various areas/puzzles from the original UpToEleven), it is defied with some levels and sequences, where realism seems have taken precedence compared to the original.
* SceneryPorn: The main reason for remaking it, with most updated areas expanded to twice the original scale just to evoke this. Needless to say, things look prettier than in the PS1 days.
* SequelHook: [[spoiler:Qualopec gets up out of his throne, Tihocan's body is missing from its coffin, and Natla swears "This is only one remnant of Atlantis! I will find another!]]
* ShoutOut: In the developer commentary, they explain that the ark was removed from the manor, because it may have been trademarked.
* TheseHandsHaveKilled: Lara stares at her hands after killing [[spoiler: Larson]] and even repeatedly wipes her hands afterwards.
* VideoGameRemake: A remake of Tomb Raider for the PS1 with vastly superior graphics and voice work. New puzzles and enemies were also added.
* WeCanRuleTogether: Near the end of the game [[spoiler: Natla]] offers Lara the chance to rule at [[spoiler: her]] side.

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