History VideoGame / TombRaider

10th Feb '17 8:20:27 AM Jan_z_Michal
Is there an issue? Send a Message

Added DiffLines:

* NintendoHard: The game is simply unforgiving. It just throws players into the middle of the adventure. It's very easy to die and since it was the very fist game of the franchises, there were no veterans nor established cliches and tropes, as the game was TropeCodifier for the entire ''genre''. And of course almost all levels are [[MarathonLevel marathon ones]].
9th Feb '17 10:58:14 PM ajbit26
Is there an issue? Send a Message


* ConvectionSchmuvection: One of the worst offenders in video game history, as it normally plays it totally straight, but at one point, in order to acquire a secret health pack, Lara actually has to crawl over a small lava flow to reach it.



* LavaAddsAwesome: One of the dominant element of Lost Island level design is a lot of flowing lava around.

to:

* LavaAddsAwesome: One of the dominant element elements of the Lost Island level design is a lot of flowing lava around.lava.



* NintendoHard: The game is simply unforgiving. Without any tutorial or instruction added in the box, the game just throws players into the middle of the adventure. It's very easy to die and since it was the very fist game of the franchises, there were no veterans nor established cliches and tropes, as the game was TropeCodifier for the entire genre. And of course almost all levels are [[MarathonLevel marathon ones]].



* NuclearOption: The initial nuclear test activates some device within the desert. It unlocks and reveals a person in suspended animation.
9th Feb '17 10:45:11 PM ajbit26
Is there an issue? Send a Message


%%* LivingStatue: In the Tomb of Qualopec.

to:

%%* * LivingStatue: In the Tomb of Qualopec.Qualopec. Right as you enter the actual tomb itself, one of the statues springs to life, revealing itself as an Atlantean centar.



* MarathonLevel: Almost entire game is build out of those, creating complex and elaborate labyrinths to traverse. There is nothing wrong in spending a hour per level, all while knowing them by heart. Remake got a ''lot'' of flak for reducing a lot of levels to their most iconic elements, removing everything else.

to:

* MarathonLevel: Almost the entire game is build built out of those, these, creating complex and elaborate labyrinths to traverse. There is nothing wrong in spending a hour per level, all while knowing them by heart. Remake got a ''lot'' of flak for reducing a lot of levels down to their most iconic elements, removing everything else.



* UniqueEnemy: Lara runs into all of two panthers in Egypt.



%%* NintendoHard

to:

%%* * NintendoHard
3rd Jan '17 8:26:57 PM ajbit26
Is there an issue? Send a Message


** Graphics are much blockier and textures are extremely pixellated compared to even ''VideoGame/TombRaiderII''. Lara herself looks a bit awkward without her signature braid, which was removed due to engine limitations. (The developers tried to model the braid, as seen in the earliest prototypes, but were ultimately unwilling to sacrifice level detail and performance.)

to:

** Graphics are much blockier and textures are extremely pixellated pixelated compared to even ''VideoGame/TombRaiderII''. Lara herself looks a bit awkward without her signature braid, which was removed due to engine limitations. (The developers tried to model the braid, as seen in the earliest prototypes, but were ultimately unwilling to sacrifice level detail and performance.)



** Lara's moveset is limited. She cannot climb, sprint, crouch, flip in mid-air, or roll underwater.

to:

** Lara's moveset move set is limited. She cannot climb, sprint, crouch, flip in mid-air, or roll underwater.



** Directly followed with her acrobatics and swift fight with a pack of wolves in next cutscene, so everyone can rest asure she can take care for herself and get where and what she wants to.

to:

** Directly followed with her acrobatics and swift fight with a pack of wolves in next cutscene, so everyone can rest asure assure she can take care for herself and get where and what she wants to.



* FinalBoss: Subverted. The real final boss and enemy is the giant mutant hatched at the start of the final level. Combat with [[spoiler: Natla]] boils down to shooting no more than 3 shells of buckshot at point-blank range.
* FrenchJerk: Pierre Dupont, who is smug, [[CheeseEatingSurrenderMonkeys cowardish]] and obviously WouldHitAGirl. Suprisingly, his smugness is somewhat justified, as he manages to beat Lara to the second part of Scion.

to:

* FinalBoss: Subverted. The real final boss and enemy is the giant mutant hatched at the start of the final level. Combat with [[spoiler: Natla]] boils down to shooting no more than 3 shells of buckshot at point-blank range.
* FrenchJerk: Pierre Dupont, who is smug, [[CheeseEatingSurrenderMonkeys cowardish]] and obviously WouldHitAGirl. Suprisingly, Surprisingly, his smugness is somewhat justified, as he manages to beat Lara to the second part of Scion.



* MacGuffinDeliveryService: [[spoiler: Lara, along with other {{Adventurer Archaeologist}}s and HiredGuns, is sent on a search for remains of the Atlantean Scion. After she collects all three parts of it, she is instantly blind-sided by Natla's henchmen and robbed blind]]/
* MarathonLevel: Almost entire game is build out of those, creating complex and elaborate labirynths to traverse. There is nothing wrong in spending a hour per level, all while knowing them by heart. Remake got a ''lot'' of flak for reducing a lot of levels to their most iconic elements, removing everything else.

to:

* MacGuffinDeliveryService: [[spoiler: Lara, along with other {{Adventurer Archaeologist}}s and HiredGuns, is sent on a search for remains of the Atlantean Scion. After she collects all three parts of it, she is instantly blind-sided blindsided by Natla's henchmen and robbed blind]]/
of everything but her medpacks.]]
* MarathonLevel: Almost entire game is build out of those, creating complex and elaborate labirynths labyrinths to traverse. There is nothing wrong in spending a hour per level, all while knowing them by heart. Remake got a ''lot'' of flak for reducing a lot of levels to their most iconic elements, removing everything else.



* NoGearLevel: Lara is ambushed as she exits the Egyptian tomb where she found the last piece of the Scion. Although she manages to best her captors, she loses all her weaponry, and thus needs to progress through the first part of ''Natla's Mines'' without her guns. It set a precedense for the rest of the series up until [[TombRaiderUnderworld Underworld]] to have such level OncePerEpisode.

to:

* NoGearLevel: Lara is ambushed as she exits the Egyptian tomb where she found the last piece of the Scion. Although she manages to best her captors, she loses all her weaponry, and thus needs to progress through the first part of ''Natla's Mines'' without her guns. It set a precedense precedent for the rest of the series up until [[TombRaiderUnderworld Underworld]] to have such level OncePerEpisode.



* RuleOfCool: So far this is the most escapist installment in the entire series, while also being fully aware how crazy the content of the game is. Dinosaurs in isolated valley, fighting animals in abandoned collosseum, King Midas palace, mummies, centaurs, mutants, Atlantean ruins, skateboarder boss... Only ''maybe'' the expansion pack for VideoGame/TombRaiderII is more "cool", but it's also strongly implied to be [[AllJustADream nothing else than a dream]], while events of this game happend for sure in-universe.

to:

* RuleOfCool: So far this is the most escapist installment in the entire series, while also being fully aware how crazy the content of the game is. Dinosaurs in isolated valley, fighting animals in an abandoned collosseum, colosseum, King Midas palace, mummies, centaurs, mutants, Atlantean ruins, skateboarder boss... Only ''maybe'' the expansion pack for VideoGame/TombRaiderII is more "cool", but it's also strongly implied to be [[AllJustADream nothing else than a dream]], while events of this game happend happened for sure in-universe.



* SceneryPorn: Upon release, the game was simply gorgeous, being one of the first games to utilise 3D environment in full extent and in the same provide "cinematic" feel due to third-person perspective. Some of the lecations are still impressive, if not by sheer graphics, then their ingenious design.

to:

* SceneryPorn: Upon release, the game was simply gorgeous, being one of the first games to utilise 3D environment in full extent and in the same provide "cinematic" feel due to third-person perspective. Some of the lecations locations are still impressive, if not by sheer graphics, then their ingenious design.



%%* ExpansionPack

to:

%%* * ExpansionPack
1st Dec '16 4:17:46 PM Pysiewicz
Is there an issue? Send a Message

Added DiffLines:

* HeartbeatSoundtrack: Further establishing Atlantis levels as [[WombLevel womb ones]].
1st Dec '16 3:53:17 PM Pysiewicz
Is there an issue? Send a Message


''' Lara:''' I'm sorry. [[EstablishingCharacterMoment I only play for sport]].

to:

''' ->''' Lara:''' I'm sorry. [[EstablishingCharacterMoment I only play for sport]].
1st Dec '16 3:52:59 PM Pysiewicz
Is there an issue? Send a Message

Added DiffLines:

->'''Natla:''' Feast your eyes on this, Lara. How does that make your wallet rumble?
''' Lara:''' I'm sorry. [[EstablishingCharacterMoment I only play for sport]].


Added DiffLines:

* EstablishingCharacterMoment: The opening cutscene, which in less than 60 seconds established Lara as a character. Players learn from it she's famous in-universe, doesn't care about money nor social convenances and is guided by nothing else than the thrill of adventure. She's barely visible in the cutscene, adding a mysterious aura to her image.
** Directly followed with her acrobatics and swift fight with a pack of wolves in next cutscene, so everyone can rest asure she can take care for herself and get where and what she wants to.
1st Dec '16 3:40:43 PM Pysiewicz
Is there an issue? Send a Message

Added DiffLines:

* RuleOfCool: So far this is the most escapist installment in the entire series, while also being fully aware how crazy the content of the game is. Dinosaurs in isolated valley, fighting animals in abandoned collosseum, King Midas palace, mummies, centaurs, mutants, Atlantean ruins, skateboarder boss... Only ''maybe'' the expansion pack for VideoGame/TombRaiderII is more "cool", but it's also strongly implied to be [[AllJustADream nothing else than a dream]], while events of this game happend for sure in-universe.
** Let's not forget about Lara herself, who is larger than life and goes through just plain weird adventures over the course of the game unscratched. Or doing it all ''for sport''.
** Commentary made by Toby Gard for [[VideoGame/TombRaiderAnniversary Anniversary]] only pushed it further, explaining such details as mutants not throwing fireballs but explosive sacks of meat among the things lost due to low resolution.
1st Dec '16 3:28:58 PM Pysiewicz
Is there an issue? Send a Message


* BondVillainStupidity: Natla attempts to defy this trope when her goons corner Lara and recover the stolen MacGuffin; she admires it for a second, then turns to her henchmen and lets out an impatient "Well? [[WhyDontYouJustShootHim KILL HER!]]" Said [[SurroundedByIdiots henchmen]] turn out to be not so GenreSavvy and neglect to shoot at Lara until ''after'' she makes a HighDiveEscape into the canyon below.

to:

* BondVillainStupidity: Natla attempts to defy defies this trope when her goons corner Lara and recover the stolen MacGuffin; she admires it for a second, then turns to her henchmen and lets out an impatient "Well? [[WhyDontYouJustShootHim KILL HER!]]" Said [[SurroundedByIdiots henchmen]] turn out to be not so GenreSavvy and neglect to shoot at Lara until ''after'' she makes a HighDiveEscape into the canyon below.
30th Nov '16 6:05:30 PM Pysiewicz
Is there an issue? Send a Message


* MarathonLevel: Almost entire game is build out of those, creating complex and elaborate labirynths to traverse. There is nothing wrong in spending a hour per level, while knowing them by heart. Remake got a ''lot'' of flak for reducing a lot of levels to their most iconic elements, removing everything else.

to:

* MarathonLevel: Almost entire game is build out of those, creating complex and elaborate labirynths to traverse. There is nothing wrong in spending a hour per level, all while knowing them by heart. Remake got a ''lot'' of flak for reducing a lot of levels to their most iconic elements, removing everything else.



* NintendoHard: The game is simply unforgiving. Without any tutorial or instruction added in the box, the game just throws players into the middle of the adventure. It's very easy to die and since it was the very fist game of the franchises, there were no veterans nor established cliches and tropes, as the game was TropeCodifier for the entire genre. And of curse almost all levels are [[MarathonLevel marathon ones]].

to:

* NintendoHard: The game is simply unforgiving. Without any tutorial or instruction added in the box, the game just throws players into the middle of the adventure. It's very easy to die and since it was the very fist game of the franchises, there were no veterans nor established cliches and tropes, as the game was TropeCodifier for the entire genre. And of curse course almost all levels are [[MarathonLevel marathon ones]].



* SceneryPorn: Upon release, the game was simply gorgeous, being one of the first games to utilise 3D environment in full extent and in the same provide "cinematic" feel due to third-person perspective. Some of the lecations are still impressive, if not by sheer graphics, then their ingenous design.

to:

* SceneryPorn: Upon release, the game was simply gorgeous, being one of the first games to utilise 3D environment in full extent and in the same provide "cinematic" feel due to third-person perspective. Some of the lecations are still impressive, if not by sheer graphics, then their ingenous ingenious design.



* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].
* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].

to:

* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].
* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she
collects Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].
This list shows the last 10 events of 63. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TombRaider