History VideoGame / TombRaider

30th Jun '16 12:59:57 AM Mahboi
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* AscendedGlitch: The game features the "corner bug", which causes Lara to warp to the top of tall structures. The developers were aware of this, and placed a large medipack on top of a tall column in Palace Midas that can only be reached with the help of this bug. This also started a RunningGag of unreachable large medipacks that lasted for the first 3 games.



* DummiedOut: A surprisingly large amount of content was cut out or rearranged for the final game, including many animations. As stated below, the very first prototype known of the game depicts a CGI-quality Lara in an unknown tomb with several animals, and armed with tools like dynamite, which are not present at all in the final game. Level filenames indicate that an entire area, Level 9, was cut out.

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* DummiedOut: A surprisingly large amount of content was cut out or rearranged for the final game, including many animations. As stated below, the very first prototype known of the game depicts a CGI-quality Lara with a braid and sunglasses in an unknown tomb with several animals, and armed with tools like an electronic map, grenades, and dynamite, which are not present at all in the final game. Level filenames indicate that an entire area, Level 9, was cut out. Finally, Atlantis was going to feature more enemies, including a skinless fish and an *Atlantean dinosaur*. Models for most of these still lurk within the game's prototypes.



** Graphics are much blockier and textures are extremely pixellated compared to even ''VideoGame/TombRaiderII''. Lara herself looks a bit awkward without her signature ponytail.

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** Graphics are much blockier and textures are extremely pixellated compared to even ''VideoGame/TombRaiderII''. Lara herself looks a bit awkward without her signature ponytail.braid, which was removed due to engine limitations. (The developers tried to model the braid, as seen in the earliest prototypes, but were ultimately unwilling to sacrifice level detail and performance.)



** Lara's moveset is limited. She cannot sprint, crouch, flip in mid-air, or roll underwater.

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** Lara's moveset is limited. She cannot climb, sprint, crouch, flip in mid-air, or roll underwater.



** The DOS version also removed the entire soundtrack and replaced it with level-specific ambiances; this didn't occur with any future game. Some unofficial patches can rectify this issue, and the iOS version allows toggling between the ambiences and the [=PS1=] soundtrack.

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** The DOS version also removed the entire soundtrack and replaced it with level-specific ambiances; this didn't occur with any future game. Some unofficial patches can rectify this issue, and the iOS mobile version allows toggling between the ambiences ambiances and the [=PS1=] soundtrack.



* ObviousBeta: Some think this is the Sega Saturn version (''especially'' the European version). The game was always intended to be MultiPlatform, but Sega's contract mandated it as a timed-exclusive in PAL territories for over a month (reportedly three). As a result, development was rushed to meet the deadline. The later worldwide Saturn release is somewhat more polished by the addition of some save points, enemy rebalancing, and small adjustments to the level design to match the other versions (among minor things), but even Toby Gard stated that the [=PlayStation=] version was the better product. It's a pity - despite the muddier textures and miscellaneous glitches, the improved draw distance and water ripple effects show that it had the potential to be remembered as the superior release.

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* ObviousBeta: Some think this is the Sega Saturn version (''especially'' the European version). The game was always intended to be MultiPlatform, but Sega's contract mandated it as a timed-exclusive in PAL territories for over a month (reportedly three). As a result, development was rushed to meet the deadline.deadline and the original Saturn version was missing a few features, including the handstand animation and some areas. The later worldwide Saturn release is somewhat more polished by the addition of some save points, enemy rebalancing, and small adjustments to the level design to match the other versions (among minor things), but even Toby Gard stated that the [=PlayStation=] version was the better product. It's a pity - despite the muddier textures and miscellaneous glitches, the improved draw distance and water ripple effects show that it had the potential to be remembered as the superior release.
29th May '16 7:03:42 PM nombretomado
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** The DOS version also removed the entire soundtrack and replaced it with level-specific ambiances; this didn't occur with any future game. Some unofficial patches can rectify this issue, and the iOS version allows toggling between the ambiences and the PS1 soundtrack.

to:

** The DOS version also removed the entire soundtrack and replaced it with level-specific ambiances; this didn't occur with any future game. Some unofficial patches can rectify this issue, and the iOS version allows toggling between the ambiences and the PS1 [=PS1=] soundtrack.
17th Apr '16 7:01:06 AM speedyboris
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Added DiffLines:

** This is the only game where Lara is voiced by Shelley Blond, and is actually the only time in the series where a voice actress only plays Lara for one game.
14th Apr '16 10:57:48 AM speedyboris
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* AdvertisingCampaigns: The U.S. ad was very strange, and a classic example of a DadaAd: Over a desert setting, an announcer asks, "What makes you sweat? Is it passion? ''(brief shot of two people making love)'' Or is it just heat? ''(snake slithering)'' What about not knowing if the very next breath will be your last? ''(shot of man pounding on a locked door)'' What about all three?" ''(cue gameplay footage)''

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* AdvertisingCampaigns: The U.S. ad was very strange, and a classic example of a DadaAd: Over a desert setting, an announcer asks, "What makes you sweat? Is it passion? ''(brief shot of two people making love)'' Or is it just heat? ''(snake slithering)'' What about not knowing if the very next breath will be your last? ''(shot of man pounding on a locked door)'' door, presumably running out of oxygen)'' What about all three?" ''(cue gameplay footage)''
14th Apr '16 10:57:24 AM speedyboris
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* AdvertisingCampaigns: The U.S. ad was very strange, and a classic example of a DadaAd: Over a desert setting, an announcer asks, "What makes you sweat? Is it passion? ''(brief shot of two people making love)'' Or is just heat? ''(snake slithering)'' What about not knowing if the very next breath will be your last? ''(shot of man pounding on a locked door)'' What about all three?" ''(cue gameplay footage)''

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* AdvertisingCampaigns: The U.S. ad was very strange, and a classic example of a DadaAd: Over a desert setting, an announcer asks, "What makes you sweat? Is it passion? ''(brief shot of two people making love)'' Or is it just heat? ''(snake slithering)'' What about not knowing if the very next breath will be your last? ''(shot of man pounding on a locked door)'' What about all three?" ''(cue gameplay footage)''
14th Apr '16 10:56:59 AM speedyboris
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Added DiffLines:

* AdvertisingCampaigns: The U.S. ad was very strange, and a classic example of a DadaAd: Over a desert setting, an announcer asks, "What makes you sweat? Is it passion? ''(brief shot of two people making love)'' Or is just heat? ''(snake slithering)'' What about not knowing if the very next breath will be your last? ''(shot of man pounding on a locked door)'' What about all three?" ''(cue gameplay footage)''
14th Dec '15 1:09:28 PM MrLavisherMoot
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The first game in the Tomb Raider series was created by a team of just six people, and was released for Sega Saturn, [=PlayStation=] and PC ([[AndTheRest and Mac]]). A heavily-altered recreation, taking place in the first Crystal Dynamics continuity, was released in 2007, known as ''VideoGame/TombRaiderAnniversary''.

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The first game in the Tomb Raider ''Tomb Raider'' series was created by a team of just six people, and was released for Sega Saturn, [=PlayStation=] and PC ([[AndTheRest and Mac]]). A heavily-altered recreation, taking place in the first Crystal Dynamics continuity, was released in 2007, known as ''VideoGame/TombRaiderAnniversary''.
6th Dec '15 8:55:24 AM speedyboris
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Added DiffLines:

* KubrickStare: When Lara is pushed against the rock in the cinema after "Sanctuary of the Scion".
4th Sep '15 3:20:45 PM Kitchen90
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''This page is for the first game in the Tomb Raider series. For the series as a whole, go [[Franchise/TombRaider here]] and for the 2013 reboot of the same title go [[VideoGame/TombRaider2013 here.]]''

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''This !''This page is for the first game in the Tomb Raider series. For the series as a whole, go [[Franchise/TombRaider here]] and for the 2013 reboot of the same title go [[VideoGame/TombRaider2013 here.]]''
11th Aug '15 4:43:00 AM Steven
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* FridgeLogic: The final chamber in Midas Palace level gives you a clue how to finish it - something like III x [picture of a golden ingot]. But you are in an ancient Greek temple, there is no way they would have used Roman numerals and the sign for multiplying didn't exist.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TombRaider