History VideoGame / TombRaider

1st Dec '16 4:17:46 PM Pysiewicz
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* HeartbeatSoundtrack: Further establishing Atlantis levels as [[WombLevel womb ones]].
1st Dec '16 3:53:17 PM Pysiewicz
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''' Lara:''' I'm sorry. [[EstablishingCharacterMoment I only play for sport]].

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''' ->''' Lara:''' I'm sorry. [[EstablishingCharacterMoment I only play for sport]].
1st Dec '16 3:52:59 PM Pysiewicz
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->'''Natla:''' Feast your eyes on this, Lara. How does that make your wallet rumble?
''' Lara:''' I'm sorry. [[EstablishingCharacterMoment I only play for sport]].


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* EstablishingCharacterMoment: The opening cutscene, which in less than 60 seconds established Lara as a character. Players learn from it she's famous in-universe, doesn't care about money nor social convenances and is guided by nothing else than the thrill of adventure. She's barely visible in the cutscene, adding a mysterious aura to her image.
** Directly followed with her acrobatics and swift fight with a pack of wolves in next cutscene, so everyone can rest asure she can take care for herself and get where and what she wants to.
1st Dec '16 3:40:43 PM Pysiewicz
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* RuleOfCool: So far this is the most escapist installment in the entire series, while also being fully aware how crazy the content of the game is. Dinosaurs in isolated valley, fighting animals in abandoned collosseum, King Midas palace, mummies, centaurs, mutants, Atlantean ruins, skateboarder boss... Only ''maybe'' the expansion pack for VideoGame/TombRaiderII is more "cool", but it's also strongly implied to be [[AllJustADream nothing else than a dream]], while events of this game happend for sure in-universe.
** Let's not forget about Lara herself, who is larger than life and goes through just plain weird adventures over the course of the game unscratched. Or doing it all ''for sport''.
** Commentary made by Toby Gard for [[VideoGame/TombRaiderAnniversary Anniversary]] only pushed it further, explaining such details as mutants not throwing fireballs but explosive sacks of meat among the things lost due to low resolution.
1st Dec '16 3:28:58 PM Pysiewicz
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* BondVillainStupidity: Natla attempts to defy this trope when her goons corner Lara and recover the stolen MacGuffin; she admires it for a second, then turns to her henchmen and lets out an impatient "Well? [[WhyDontYouJustShootHim KILL HER!]]" Said [[SurroundedByIdiots henchmen]] turn out to be not so GenreSavvy and neglect to shoot at Lara until ''after'' she makes a HighDiveEscape into the canyon below.

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* BondVillainStupidity: Natla attempts to defy defies this trope when her goons corner Lara and recover the stolen MacGuffin; she admires it for a second, then turns to her henchmen and lets out an impatient "Well? [[WhyDontYouJustShootHim KILL HER!]]" Said [[SurroundedByIdiots henchmen]] turn out to be not so GenreSavvy and neglect to shoot at Lara until ''after'' she makes a HighDiveEscape into the canyon below.
30th Nov '16 6:05:30 PM Pysiewicz
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* MarathonLevel: Almost entire game is build out of those, creating complex and elaborate labirynths to traverse. There is nothing wrong in spending a hour per level, while knowing them by heart. Remake got a ''lot'' of flak for reducing a lot of levels to their most iconic elements, removing everything else.

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* MarathonLevel: Almost entire game is build out of those, creating complex and elaborate labirynths to traverse. There is nothing wrong in spending a hour per level, all while knowing them by heart. Remake got a ''lot'' of flak for reducing a lot of levels to their most iconic elements, removing everything else.



* NintendoHard: The game is simply unforgiving. Without any tutorial or instruction added in the box, the game just throws players into the middle of the adventure. It's very easy to die and since it was the very fist game of the franchises, there were no veterans nor established cliches and tropes, as the game was TropeCodifier for the entire genre. And of curse almost all levels are [[MarathonLevel marathon ones]].

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* NintendoHard: The game is simply unforgiving. Without any tutorial or instruction added in the box, the game just throws players into the middle of the adventure. It's very easy to die and since it was the very fist game of the franchises, there were no veterans nor established cliches and tropes, as the game was TropeCodifier for the entire genre. And of curse course almost all levels are [[MarathonLevel marathon ones]].



* SceneryPorn: Upon release, the game was simply gorgeous, being one of the first games to utilise 3D environment in full extent and in the same provide "cinematic" feel due to third-person perspective. Some of the lecations are still impressive, if not by sheer graphics, then their ingenous design.

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* SceneryPorn: Upon release, the game was simply gorgeous, being one of the first games to utilise 3D environment in full extent and in the same provide "cinematic" feel due to third-person perspective. Some of the lecations are still impressive, if not by sheer graphics, then their ingenous ingenious design.



* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].
* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].

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* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].
* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she
collects Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].
29th Nov '16 11:50:34 AM Pysiewicz
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* FinalBoss: Subverted. The real final boss and enemy is the giant mutant hatched at the start of the final episode. Combat with [[spoiler: Natla]] boils down to shooting no more than 3 shells of buckshot at point-blank range.

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* FinalBoss: Subverted. The real final boss and enemy is the giant mutant hatched at the start of the final episode.level. Combat with [[spoiler: Natla]] boils down to shooting no more than 3 shells of buckshot at point-blank range.
28th Nov '16 5:02:16 PM Pysiewicz
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* FinalBoss: Subverted. The real final boss and enemy is the giant mutant hatched at the start of the final episode. Combat with [[spoiler: Natla]] boils down to shooting no more than 3 shells of buckshot at point-blank range.
* FrenchJerk: Pierre Dupont, who is smug, [[CheeseEatingSurrenderMonkeys cowardish]] and obviously WouldHitAGirl. Suprisingly, his smugness is somewhat justified, as he manages to beat Lara to the second part of Scion.
-->'''Pierre:''' A little late for the prize giving, no? Still, it's the taking part which counts!
* GraveRobbing: It's the only part of the series to truly earn the Tomb Raider title - no future installment was so focused on ancient burial sites.



* LavaAddsAwesome: One of the dominant element of Lost Island level design is a lot of flowing lava around.



* LostWorld: You know from the name alone "The Lost Valley" might go weird, but then raptors show up out of the blue and things only get weirder from there.

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* LostWorld: You know from the name alone "The Lost Valley" might go weird, strange, but then raptors show up out of the blue and things only get weirder from there.



* MarathonLevel: Almost entire game is build out of those, creating complex and elaborate labirynths to traverse. There is nothing wrong in spending a hour per level, while knowing them by heart. Remake got a ''lot'' of flak for reducing a lot of levels to their most iconic elements, removing everything else.



* MisplacedWildlife: Greece is simply the worst offender, with gorillas, lions, and crocodiles everywhere. The Coliseum tries to justify it by having the implication that they were brought there. Not to mention a T. Rex in a secluded underground cavern in Peru.

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* MisplacedWildlife: Greece is simply the worst offender, with gorillas, lions, and crocodiles everywhere. The Coliseum tries to justify it by having the implication that they were brought there. Not to mention a T. Rex in a secluded underground cavern valley in Peru.



* NuclearOption: The initial nuclear test activates some device within the desert. It unlocks and reveals a person in suspended animation.

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* NuclearOption: NintendoHard: The initial nuclear test activates some device within game is simply unforgiving. Without any tutorial or instruction added in the desert. It unlocks box, the game just throws players into the middle of the adventure. It's very easy to die and reveals a person in suspended animation.since it was the very fist game of the franchises, there were no veterans nor established cliches and tropes, as the game was TropeCodifier for the entire genre. And of curse almost all levels are [[MarathonLevel marathon ones]].



* NothingIsScarier: This game, along with the next four, has a low draw distance (this one much more so of course). Anything that's not loaded and/or near Lara is completely black. Right from the very first level, you'll encounter this- and you'll always have to go towards the darkness to see what's actually there. This is combined with the unnerving soundtrack to create a frightening experience.

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* NoGearLevel: Lara is ambushed as she exits the Egyptian tomb where she found the last piece of the Scion. Although she manages to best her captors, she loses all her weaponry, and thus needs to progress through the first part of ''Natla's Mines'' without her guns. It set a precedense for the rest of the series up until [[TombRaiderUnderworld Underworld]] to have such level OncePerEpisode.
* NothingIsScarier: This game, along with the next four, has a low draw distance (this one much more so of course). Anything that's not loaded and/or near Lara is completely black. Right from the very first level, you'll encounter this- this - and you'll always have to go towards the darkness to see what's actually there. This is combined with the unnerving soundtrack to create a frightening experience.experience.
* NuclearOption: The initial nuclear test activates some device within the desert. It unlocks and reveals a person in suspended animation.


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* SceneryPorn: Upon release, the game was simply gorgeous, being one of the first games to utilise 3D environment in full extent and in the same provide "cinematic" feel due to third-person perspective. Some of the lecations are still impressive, if not by sheer graphics, then their ingenous design.
* SealedEvilInACan: [[spoiler: What Tihocan and Qualopec did to Natla as punishment for her betrayal.]]
* ShortRangeShotgun: While the range of the weapon itself isn't a problem, pellets spread pretty wide, so on any other distance than up close it's hard to hit moving targets.


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* ThirdPersonSeductress: TropeMaker. This is [[MsFanservice La]][[BareYourMidriff ra]] [[ShowSomeLeg Croft]] we're talking about.
* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].
* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].
* TrophyRoom: There's one in the Croft Manor, where the relics you've found will be displayed.


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* UnwittingPawn: [[spoiler: Lara was used the whole time and even when she supposedly gained an upper hand, it was still part of the plan to get all three pieces of the Scion from her, without paying and probably leaving her body behind]].
28th Nov '16 4:24:08 PM Pysiewicz
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%%* {{Atlantis}}

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%%* {{Atlantis}}* {{Atlantis}}: From where the Scion and the Three Rulers originated. [[spoiler: By the end of the game Lara visits one of the ruined, but still semi-functional outposts]].



%%* {{Cowboy}}: One of Natla's henchmen.
%%* DeepSouth: Larson

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%%* * {{Cowboy}}: One of Natla's henchmen.
%%*
henchmen, who wears stetson hat, carries revolvers and speaks with a thick Southern accent
*
DeepSouth: LarsonLarson speaks with an accent so cartoonish it's hard to take him serious.



%%* MacGuffinDeliveryService

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%%* MacGuffinDeliveryService* LostWorld: You know from the name alone "The Lost Valley" might go weird, but then raptors show up out of the blue and things only get weirder from there.
* MacGuffinDeliveryService: [[spoiler: Lara, along with other {{Adventurer Archaeologist}}s and HiredGuns, is sent on a search for remains of the Atlantean Scion. After she collects all three parts of it, she is instantly blind-sided by Natla's henchmen and robbed blind]]/



%%* QuirkyMinibossSquad: Natla's henchmen.

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%%* * QuirkyMinibossSquad: Natla's henchmen.henchmen form one. It consists of ScaryBlackMan, {{Cowboy}} and ''a kid riding a skateboard while shooting uzis''



* SuspiciousVideogameGenerosity: at the end of the Sanctuary of the Scion, Lara ascends a spiraling series of ramps that seems to go on forever, and the game provides her a few Magnum clips on the way (as well as a save crystal). Picking up the item at the end opens the gate and 4 Atlanteans immediately converge on her.

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* SuspiciousVideogameGenerosity: at At the end of the Sanctuary of the Scion, Lara ascends a spiraling series of ramps that seems to go on forever, and the game provides her a few Magnum clips on the way (as well as a save crystal). Picking up the item at the end opens the gate and 4 Atlanteans immediately converge on her.


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* UniqueEnemy: Most obviously, [[spoiler: the T-Rex]]. But there are also only 3 bears in the entire game and one of them is fully optional, guarding a secret.
8th Sep '16 9:34:36 AM Gosicrystal
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* {{Atlantis}}

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* %%* {{Atlantis}}



* [[CharacterizationMarchesOn Characterisation Marches On]]: Lara's personality resembles more of a cheeky girl-next-door type here.
* CollapsingLair: Once Lara shoots the Scion, the entire Atlantean pyramid begins to fall apart, opening up new paths and eventually exploding.
** Earlier, taking Qualopec's piece of the Scion caused the tomb to collapse, prompting Lara to make a quick getaway.
* CoolAndUnusualPunishment: in the Palace Midas statue room, for players who like to climb on things.
* {{Cowboy}}: One of Natla's henchmen.
* DeepSouth: Larson
* DirectContinuousLevels: Individual levels do this, but chapters involve a transition to a different location. There's still a stats screen at the end of each level, but the transition otherwise appears smooth. This feature was kept in the remake.

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* [[CharacterizationMarchesOn Characterisation Marches On]]: CharacterizationMarchesOn: Lara's personality resembles more of a cheeky girl-next-door type here.
* ClassicVideoGameScrewYous:
** One nasty lever in Atlantis does nothing but release a wall of lava onto Lara. There's no way to tell it apart from the other levers.
** Previously in the same level, there's a puzzle that involves a room full of switches and eggs. Pulling the wrong switches will only release mutants to harass Lara. And then once Lara solves the puzzle, the game releases a mutant anyways.
*
CollapsingLair: Once Taking Qualopec's piece of the Scion caused the tomb to collapse, prompting Lara to make a quick getaway. And once Lara shoots the Scion, the entire Atlantean pyramid begins to fall apart, opening up new paths and eventually exploding.
** Earlier, taking Qualopec's piece of the Scion caused the tomb to collapse, prompting Lara to make a quick getaway.
* CoolAndUnusualPunishment: in In the Palace Midas statue room, for players who like to climb on things.
* %%* {{Cowboy}}: One of Natla's henchmen.
* %%* DeepSouth: Larson
* DirectContinuousLevels: DirectContinuousLevels:
**
Individual levels do this, but chapters involve a transition to a different location. There's still a stats screen at the end of each level, but the transition otherwise appears smooth. This feature was kept in the remake.



* [[EarlyInstallmentWeirdness Early-Instalment Weirdness]]: Well, it is the first game. But it's different in many ways from its successors:

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* [[EarlyInstallmentWeirdness Early-Instalment Weirdness]]: EarlyInstallmentWeirdness: Well, it is the first game. But it's different in many ways from its successors:



* InvisibleGrid: The entire game world is based on a block system, most noticeably in areas like the Lost Valley. As such, Lara's movements are designed to follow the format: she will always run forward one square, roll forward one square, etc. The system was kept for the next 4 games, but it's most noticeable in TR1 due to its lower-quality textures.

to:

* InvisibleGrid: The entire game world is based on a block system, most noticeably in areas like the Lost Valley. As such, Lara's movements are designed to follow the format: she will always run forward one square, roll forward one square, etc. The system was kept for the next 4 games, but it's most noticeable in TR1 [=TR1=] due to its lower-quality textures.



* JumpScare: Whenever mummies or Atlanteans are involved, especially one particular corridor leading out of the panther room in the City of Khamoon...
** Try approaching the mummies standing next to Qualopec.

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* JumpScare: JumpScare:
**
Whenever mummies or Atlanteans are involved, especially one particular corridor leading out of the panther room in the City of Khamoon...
** Try approaching the mummies standing next to Qualopec.
Khamoon...



* LivingStatue: In the Tomb of Qualopec.
* MacGuffinDeliveryService

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* %%* LivingStatue: In the Tomb of Qualopec.
* %%* MacGuffinDeliveryService



* QuirkyMinibossSquad: Natla's henchmen.

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* %%* QuirkyMinibossSquad: Natla's henchmen.



* ShmuckBait: One nasty lever in Atlantis does nothing but release a wall of lava onto Lara. There's no way to tell it apart from the other levers.
** Previously in the same level, there's a puzzle that involves a room full of switches and eggs. Pulling the wrong switches will only release mutants to harass Lara. And then once Lara solves the puzzle, the game releases a mutant anyways.
* ShoutOut: The Ark of the Covenant in Lara's home.
** During Lara's battle with the Skateboard Kid, when you start to shoot him he'll say [[TaxiDriver "You firin' at me? You firin' at me? Well I don't see anyone else here, so you must be firin' at me." ]]

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* ShmuckBait: One nasty lever in Atlantis does nothing but release a wall of lava onto Lara. There's no way to tell it apart from the other levers.
ShoutOut:
** Previously in the same level, there's a puzzle that involves a room full of switches and eggs. Pulling the wrong switches will only release mutants to harass Lara. And then once Lara solves the puzzle, the game releases a mutant anyways.
* ShoutOut:
The Ark of the Covenant in Lara's home.
** During Lara's battle with the Skateboard Kid, when you start to shoot him he'll say [[TaxiDriver "You "[[TaxiDriver You firin' at me? You firin' at me? Well Well, I don't see anyone else here, so you must be firin' at me." ]]me]]".



* DeathTrap: While obviously a staple of the Tomb Raider series, Unfinished Business contains a section where the player has three routes to take, two safe, one deadly. This death trap is very difficult to escape, and doing so is the key to obtaining a secret.
** Developer commentary on this level, featured in the TR Level Editor manual, states that this was a deliberate, sadistic choice on the part of the designer. Well, he certainly did his job.

to:

* DeathTrap: While obviously a staple of the Tomb Raider series, Unfinished Business contains a section where the player has three routes to take, two safe, one deadly. This death trap is very difficult to escape, and doing so is the key to obtaining a secret.
** Developer
secret. In fact, developer commentary on this level, featured in the TR Level Editor manual, states that this was a deliberate, sadistic choice on the part of the designer. Well, he certainly did his job.



* ExpansionPack

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* %%* ExpansionPack



* NintendoHard

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* %%* NintendoHard
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