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Go on, do it. It'll make you a better person. We'll wait.
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Okay, back? Here, [[TearJerker need a tissue]]?
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Comment out ZCE
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* BizarrePuzzleGame: ''Today I Die'' is one of these, and a beautiful one at that.
* DisappearsIntoLight: Subverted. The Disappear is the protagonist's return from suicidal depression.
* DrivenToSuicide: [[spoiler:The whole point of the game seems to be to prevent this from happening.]]
* DisappearsIntoLight: Subverted. The Disappear is the protagonist's return from suicidal depression.
* DrivenToSuicide: [[spoiler:The whole point of the game seems to be to prevent this from happening.]]
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* LightEmUp: Your main 'weapon' throughout the game.
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* OurMermaidsAreDifferent: The shades and the protagonist.
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A game by Daniel Benmergui that uses pixelated metaphors and morphing poetry to explore the journey back from the brink of suicidal depression, aided by an excellent soundtrack by Hernan Rozenwasser. Winner of the Nuovo award from the Independent Games Festival. Others have found the symbolism [[{{Anvilicious}} anvilicious]].
to:
A game by Daniel Benmergui that uses pixelated metaphors and morphing poetry to explore the journey back from the brink of suicidal depression, aided by an excellent soundtrack by Hernan Rozenwasser. Winner of the Nuovo award from the Independent Games Festival. Others have found the symbolism [[{{Anvilicious}} anvilicious]].
Festival.
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alphabetisation
* OurMermaidsAreDifferent: The shades and the protagonist.
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* OurMermaidsAreDifferent: The shades and the protagonist.
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* HellIsThatNoise: The music that starts playing when [[spoiler:the shades drag you down]] is incredibly tense and intimidating.
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->''until you come''/''better by myself''
to:
->''until you come''/''better by myself''myself''
----
----
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Link update
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Well, we could, but it would ruin the experience for you, and it doesn't take that long to play. So [[http://www.ludomancy.com/games/today.php?lang=en why not try it first]], then come back here?
to:
Well, we could, but it would ruin the experience for you, and it doesn't take that long to play. So [[http://www.ludomancy.com/games/today.php?lang=en [[http://ludomancy.com/today/index.html?lang=en why not try it first]], then come back here?
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Benmergui has also created ''[[http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon I Wish I Were The Moon]]'', an experimental game very loosely based on the short story "The Distance of the Moon" from Calvino's ''Literature/{{Cosmicomics}}''. He is currently ''VideoGame/{{Storyteller}}''.
to:
Benmergui has also created ''[[http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon I Wish I Were The Moon]]'', an experimental game very loosely based on the short story "The Distance of the Moon" from Calvino's ''Literature/{{Cosmicomics}}''. He is currently working on ''VideoGame/{{Storyteller}}''.
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NeedsWikiMagicLove.
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Benmergui has also created ''[[http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon I Wish I Were The Moon]]'', an experimental game very loosely based on the short story "The Distance of the Moon" from Calvino's ''Literature/{{Cosmicomics}}''.
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Benmergui has also created ''[[http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon I Wish I Were The Moon]]'', an experimental game very loosely based on the short story "The Distance of the Moon" from Calvino's ''Literature/{{Cosmicomics}}''.
''Literature/{{Cosmicomics}}''. He is currently ''VideoGame/{{Storyteller}}''.
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->''[[color:Lime:dead]] world''
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* BizarrePuzzleGame: ''TodayIDie'' is one of these, and a beautiful one at that.
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* BizarrePuzzleGame: ''TodayIDie'' ''Today I Die'' is one of these, and a beautiful one at that.
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Describe TodayIDie here.
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Describe TodayIDie ''Today I Die'' here.
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[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/today-150x150.png]]
->''[[color:Lime:dead]] world''
->''full of shades''
->''today I die''
Describe TodayIDie here.
Well, we could, but it would ruin the experience for you, and it doesn't take that long to play. So [[http://www.ludomancy.com/games/today.php?lang=en why not try it first]], then come back here?
Go on, do it. It'll make you a better person. We'll wait.
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Okay, back? Here, [[TearJerker need a tissue]]?
A game by Daniel Benmergui that uses pixelated metaphors and morphing poetry to explore the journey back from the brink of suicidal depression, aided by an excellent soundtrack by Hernan Rozenwasser. Winner of the Nuovo award from the Independent Games Festival. Others have found the symbolism [[{{Anvilicious}} anvilicious]].
Benmergui has also created ''[[http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon I Wish I Were The Moon]]'', an experimental game very loosely based on the short story "The Distance of the Moon" from Calvino's ''Literature/{{Cosmicomics}}''.
NeedsWikiMagicLove.
----
!! This game provides examples of:
* AdaptationExpansion: The [[http://itunes.apple.com/us/app/today-i-die-again/id392646414?mt=8 iPhone version]] changes some of the scenes and has a little build-your-own-poetry mini-game.
* BizarrePuzzleGame: ''TodayIDie'' is one of these, and a beautiful one at that.
* DisappearsIntoLight: Subverted. The Disappear is the protagonist's return from suicidal depression.
* DrivenToSuicide: [[spoiler:The whole point of the game seems to be to prevent this from happening.]]
* EarnYourHappyEnding: The protagonist must fight her way through the shades of herself, swimming with a rock tied around her waist.
* LightEmUp: Your main 'weapon' throughout the game.
* MadLibsCatchPhrase: This forms the skeleton for the game's poem:
--> "[adjective] world
--> "full of [nouns]"
--> "today I [verb]"
* MultipleEndings: The protagonist can swim away with a young man, or on her own.
* ThePowerOfLove: In one of the possible endings, the protagonist swims away with a young man.
* OurMermaidsAreDifferent: The shades and the protagonist.
----
->''free world''
->''full of beauty''
->''today I swim''
->''until you come''/''better by myself''
->''[[color:Lime:dead]] world''
->''full of shades''
->''today I die''
Describe TodayIDie here.
Well, we could, but it would ruin the experience for you, and it doesn't take that long to play. So [[http://www.ludomancy.com/games/today.php?lang=en why not try it first]], then come back here?
Go on, do it. It'll make you a better person. We'll wait.
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Okay, back? Here, [[TearJerker need a tissue]]?
A game by Daniel Benmergui that uses pixelated metaphors and morphing poetry to explore the journey back from the brink of suicidal depression, aided by an excellent soundtrack by Hernan Rozenwasser. Winner of the Nuovo award from the Independent Games Festival. Others have found the symbolism [[{{Anvilicious}} anvilicious]].
Benmergui has also created ''[[http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon I Wish I Were The Moon]]'', an experimental game very loosely based on the short story "The Distance of the Moon" from Calvino's ''Literature/{{Cosmicomics}}''.
NeedsWikiMagicLove.
----
!! This game provides examples of:
* AdaptationExpansion: The [[http://itunes.apple.com/us/app/today-i-die-again/id392646414?mt=8 iPhone version]] changes some of the scenes and has a little build-your-own-poetry mini-game.
* BizarrePuzzleGame: ''TodayIDie'' is one of these, and a beautiful one at that.
* DisappearsIntoLight: Subverted. The Disappear is the protagonist's return from suicidal depression.
* DrivenToSuicide: [[spoiler:The whole point of the game seems to be to prevent this from happening.]]
* EarnYourHappyEnding: The protagonist must fight her way through the shades of herself, swimming with a rock tied around her waist.
* LightEmUp: Your main 'weapon' throughout the game.
* MadLibsCatchPhrase: This forms the skeleton for the game's poem:
--> "[adjective] world
--> "full of [nouns]"
--> "today I [verb]"
* MultipleEndings: The protagonist can swim away with a young man, or on her own.
* ThePowerOfLove: In one of the possible endings, the protagonist swims away with a young man.
* OurMermaidsAreDifferent: The shades and the protagonist.
----
->''free world''
->''full of beauty''
->''today I swim''
->''until you come''/''better by myself''