History VideoGame / TimeCrisis

20th Jul '17 1:04:09 PM BlackMageJ
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* ''VideoGame/RazingStorm'' - Appearing in arcades in 2009, this spin-off takes cues from ''Crisis Zone'' with players using a machine gun as their standard weapon and a ballistic shield as cover, but will switch to special weapons like rocket launchers and sniper rifles as the situation warrants. Unlike ''Crisis Zone'', this game allowed co-op though only used one cabinet rather then separate ones that offered different perspectives. Ported to the [=PlayStation 3=] a year later and retitlted as ''Time Crisis: Razing Storm'', it is also compatible with the [=PlayStation=] Move, as well as being bundled with an "arcade only" version of ''Time Crisis 4'' and ''VideoGame/DeadstormPirates''.

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* ''VideoGame/RazingStorm'' - Appearing in arcades in 2009, this spin-off takes cues from ''Crisis Zone'' with players using a machine gun as their standard weapon and a ballistic shield as cover, but will switch to special weapons like rocket launchers and sniper rifles as the situation warrants. Unlike ''Crisis Zone'', this game allowed co-op though only used one cabinet rather then separate ones that offered different perspectives. Ported to the [=PlayStation 3=] a year later and retitlted as ''Time Crisis: Razing Storm'', it Storm''. The PS3 version is also compatible with the [=PlayStation=] Move, as well as being bundled with an "arcade only" version of and includes ''Time Crisis 4'' 4 Arcade Version'' [[note]]which omits the extra modes and ''VideoGame/DeadstormPirates''.
Crisis Missions of the previous port[[/note]] and ''VideoGame/DeadstormPirates'' on the same disc.



Additionally, the original, ''3'', ''4'' (the one with the [=GunCon=] 3 bundle), ''Crisis Zone'' and ''Razing Storm'' have exclusive scenarios not found in the arcade versions that expands more on their respective stories, usually from an allied NonPlayerCharacter perspective.

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Additionally, the console ports of the original, ''3'', ''4'' (the one ''4''[[note]] Only the version bundled with the [=GunCon=] 3 bundle), [=GunCon3=][[/note]], ''Crisis Zone'' and ''Razing Storm'' have exclusive scenarios not found in the arcade versions that expands more on their respective stories, versions. These usually follow events from an allied NonPlayerCharacter perspective.
the perspective of one of the [[NonPlayerCharacter Non Player Characters]] and expand on the arcade mode's story.
26th May '17 9:16:30 PM Sammettik
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* BoringButPractical / DifficultButAwesome: In games where you can switch weapons, the basic handgun is this. Sure, it has no rapid-fire or spread, but it has unlimited ammo (just release the pedal to reload) and won't risk missed shots (either through over-firing or pellets failing to hit something). This is taken a step further in 5 where the handgun is the second most damaging weapon in you arsenal.

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* BoringButPractical / DifficultButAwesome: BoringButPractical: In games where you can switch weapons, the basic handgun is this. Sure, it has no rapid-fire or spread, but it has unlimited ammo (just release the pedal to reload) and won't risk missed shots (either through over-firing or pellets failing to hit something). This is taken a step further in 5 where the handgun is the second most damaging weapon in you arsenal.
10th May '17 7:57:49 PM 4444jdm
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* TimedMission: [[ExactlyWhatItSaysOnTheTin Duh...]] Though the time limit is only a major problem in the first game. From ''2'' onwards, it'll usually only run out if you're really slacking off.

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* TimedMission: TimedMission and TimeLimitBoss: [[ExactlyWhatItSaysOnTheTin Duh...]] Though the time limit is only a major problem in the first game. From ''2'' onwards, it'll usually only run out if you're really slacking off.off.
** The TimeLimitBoss trope is exaggerated in the two Rescue Missions of the third game's port, where you're required to shot down the target in 5 seconds, or it's game over and asks you to continue.
2nd Apr '17 11:51:15 PM ironcommando
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* ShootTheFuelTank: The armored suit enemies in 5 have a weak point in their jetpack fuel tank. Trouble is, you'll need to find a way to expose that.
2nd Mar '17 4:18:56 AM Ominae
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Admit it: whenever you play those {{Light Gun Game}}s, the absurd amount of enemies that constantly chip away your health/life makes you believe TheComputerIsACheatingBastard. How are you ever supposed to stop this onslaught? Enter ''Time Crisis'' by Creator/{{BandaiNamcoEntertainment|Bandai}}, a series of {{Light Gun Game}}s for the arcades, now in its fifth iteration. Its main distinguishing feature is its use of a foot pedal: the player holds the pedal down to attack; when the pedal is released, the player [[TakeCover hides behind a nearby wall/tree/bench/other object]] and is safe from attack, but can't retaliate. This means that unlike most light gun games, ''any'' attack can be dodged without harm even once it's been launched, although the reaction time you have can be punishingly low.

to:

Admit it: whenever you play those {{Light Gun Game}}s, the absurd amount of enemies that constantly chip away your health/life makes you believe TheComputerIsACheatingBastard. How are you ever supposed to stop this onslaught? Enter ''Time Crisis'' by Creator/{{BandaiNamcoEntertainment|Bandai}}, Creator/BandaiNamcoEntertainment, a series of {{Light Gun Game}}s for the arcades, now in its fifth iteration. Its main distinguishing feature is its use of a foot pedal: the player holds the pedal down to attack; when the pedal is released, the player [[TakeCover hides behind a nearby wall/tree/bench/other object]] and is safe from attack, but can't retaliate. This means that unlike most light gun games, ''any'' attack can be dodged without harm even once it's been launched, although the reaction time you have can be punishingly low.
2nd Mar '17 4:17:48 AM Ominae
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Admit it: whenever you play those {{Light Gun Game}}s, the absurd amount of enemies that constantly chip away your health/life makes you believe TheComputerIsACheatingBastard. How are you ever supposed to stop this onslaught? Enter ''Time Crisis'' by Creator/{{Namco|Bandai}}, a series of {{Light Gun Game}}s for the arcades, now in its fifth iteration. Its main distinguishing feature is its use of a foot pedal: the player holds the pedal down to attack; when the pedal is released, the player [[TakeCover hides behind a nearby wall/tree/bench/other object]] and is safe from attack, but can't retaliate. This means that unlike most light gun games, ''any'' attack can be dodged without harm even once it's been launched, although the reaction time you have can be punishingly low.

to:

Admit it: whenever you play those {{Light Gun Game}}s, the absurd amount of enemies that constantly chip away your health/life makes you believe TheComputerIsACheatingBastard. How are you ever supposed to stop this onslaught? Enter ''Time Crisis'' by Creator/{{Namco|Bandai}}, Creator/{{BandaiNamcoEntertainment|Bandai}}, a series of {{Light Gun Game}}s for the arcades, now in its fifth iteration. Its main distinguishing feature is its use of a foot pedal: the player holds the pedal down to attack; when the pedal is released, the player [[TakeCover hides behind a nearby wall/tree/bench/other object]] and is safe from attack, but can't retaliate. This means that unlike most light gun games, ''any'' attack can be dodged without harm even once it's been launched, although the reaction time you have can be punishingly low.



* ''Time Crisis 5'' - Announced for an international release in March 2015 for arcades, this installment takes cues from the dual-pedal system used by ''VideoGame/TooSpicy'', allowing players to attack, displace their current position and flank enemies from different directions. Essentially, it is the inverse of the Multi-Screen Scenarios by giving players the ability to instantly change their viewpoint without losing their aim. Creator/NamcoBandai later released a ''True Mastermind Edition'', which continues the game's storyline with an additional three stages for a total of six.

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* ''Time Crisis 5'' - Announced for an international release in March 2015 for arcades, this installment takes cues from the dual-pedal system used by ''VideoGame/TooSpicy'', allowing players to attack, displace their current position and flank enemies from different directions. Essentially, it is the inverse of the Multi-Screen Scenarios by giving players the ability to instantly change their viewpoint without losing their aim. Creator/NamcoBandai Creator/BandaiNamcoEntertainment later released a ''True Mastermind Edition'', which continues the game's storyline with an additional three stages for a total of six.
1st Mar '17 3:08:04 PM contrafanxxx
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** Meanwhile, the fourth game involves [[spoiler: a plot to ''[[NukeEm nuke the entire United States]]''.]]
25th Feb '17 11:00:10 AM Snippyshelf7
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* LeapAndFire: Mooks in Time Crisis 3 occasionally jump to the side and open fire at the same time. Red mooks can perform this and still shoot with perfect accuracy.
25th Feb '17 4:23:45 AM LucaEarlgrey
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* SnipingTheCockpit: In ''3'', many groups of enemies you face are on [=ATVs=]. Killing the driver of an ATV will send the entire vehicle crashing.
16th Feb '17 6:35:12 PM LucaEarlgrey
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* DoNotRunWithAGun: Justified; the game revolves around having something to hide behind or to block with at all times, so rarely is your character moving during an attack phase unless they can do so while still being able to avoid enemy fire. If you are moving at a high speed, it's due to being on an armored vehicle of some sort, such as Alicia's ''ATV'' in ''3'' or one of two helicopters in ''4''. ''Crisis Zone'' uses a riot shield so there are more sequences where you're moving and firing at once.

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* DoNotRunWithAGun: Justified; the game revolves around having something to hide behind or to block with at all times, so rarely is your character moving during an attack phase unless they can do so while still being able to avoid enemy fire. If you are moving at a high speed, it's due to being on an armored vehicle of some sort, such as Alicia's ''ATV'' ATV in ''3'' or one of two helicopters in ''4''. ''Crisis Zone'' uses a riot shield so there are more sequences where you're moving and firing at once.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TimeCrisis