History VideoGame / TimeCrisis

18th Jun '16 3:36:33 AM LucaEarlgrey
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* NintendoHard: The first mostly, where you can't tell what shot's going to hurt (aside from enemies), bullets that "graze" you as you go into cover can still count as lethal,[[note]]From ''Time Crisis 2'' onward, if you are not EXACTLY in shooting position, you cannot be hit, allowing for really quick "dodges" where red bullets would clip the camera but not result in loss of life. Doing the same thing in the first one will result in loss of life and time[[/note]] the timer constantly goes down no matter what's going on, the timer only increases (by a variable amount) when you clear out an action point or [[GuideDangIt hit certain enemies]] (and even then, only up to 60 seconds), and you lose all your lives if the timer runs out.

to:

* NintendoHard: The first mostly, where you can't tell what shot's going to hurt (aside from enemies), bullets that "graze" you as you go into cover can still count as lethal,[[note]]From ''Time Crisis 2'' onward, if you are not EXACTLY in shooting position, you cannot be hit, allowing for really quick "dodges" where red bullets would clip the camera but not result in loss of life. Doing the same thing in the first one will result in loss of life and time[[/note]] the timer constantly goes down no matter what's going on, the timer only increases (by a variable amount) when you clear out an action point or [[GuideDangIt hit certain enemies]] (and even then, only up to 60 seconds), and you lose all your lives if the timer runs out. Though later games tone down the FakeDifficulty, they're still designed to make the player use continues unless they're really, really good.
18th Jun '16 3:21:32 AM LucaEarlgrey
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* AdultFear: The final section of Stage 3 in ''4'', in which unmanned fighters threaten to ''[[spoiler:{{nuke|Em}} the United States.]]''
--> '''Captain Rush:''' "If we don't stop them, [[spoiler:[[ApocalypseHow the entire country will go down in flames]]]]! We CANNOT let that happen!"
** The first game is a hostage situation involving the President's daughter (not from the United States, but the emphasis was on "daughter" anyway).

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* AdultFear: The final section of Stage 3 in ''4'', in which unmanned fighters threaten to ''[[spoiler:{{nuke|Em}} the United States.]]''
--> '''Captain Rush:''' "If we don't stop them, [[spoiler:[[ApocalypseHow the entire country will go down in flames]]]]! We CANNOT let that happen!"
**
The first game is a hostage situation involving the President's daughter (not from the United States, but the emphasis was on "daughter" anyway).
28th May '16 11:40:25 PM 4444jdm
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* OneManArmy: The original and ''Project Titan'' specifically describes Richard as this. Of course, subverted when the sequels become a ''two'' man army albeit with a "solo" option as well (Said option still shows an onscreen AI partner but they tend not to be that useful.)

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* OneManArmy: The original and ''Project Titan'' specifically describes Richard as this. Of course, subverted when the sequels become a ''two'' man army albeit with a "solo" option as well (Said option still shows an onscreen AI partner but they tend not to be that useful.)) This downplayed OneGameForThePriceOfTwo trope as well.
28th May '16 12:38:07 AM Doug86
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* ImprobableAimingSkills: [[AllInTheManual Marcus Black.]]

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* ImprobableAimingSkills: [[AllInTheManual [[AllThereInTheManual Marcus Black.]]
9th May '16 10:28:26 PM Loekman3
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Added DiffLines:

* ArmorPiercingAttack: Let Wild Fang recharge his solar energy and he will explode at the players, dealing damage ''regardlesss'' if you are under cover or not. It is the only attack that can hit you regardless if you are covered or not.
6th May '16 1:30:49 PM jnv11
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* DieHardOnAnX: The original is ''Die Hard'' in a castle. ''Crisis Zone'' is ''Die Hard'' in an urban complex and a city.

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* DieHardOnAnX: The original is ''Die Hard'' in a castle. ''Crisis Zone'' is ''Die Hard'' in an urban complex and a city.
19th Apr '16 4:09:37 AM BottledFire
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** Earlier, [[spoiler: during the boss battle with Keith]], he says, "The internal auditor, [[spoiler: Christy]], we were in love. I need to find out what really happened!"

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** Earlier, [[spoiler: during the boss battle with Keith]], he battle]], [[spoiler: Keith]] says, "The internal auditor, [[spoiler: Christy]], we were in love. I need to find out what really happened!"
17th Apr '16 2:52:05 PM contrafanxxx
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Added DiffLines:

** Earlier, [[spoiler: during the boss battle with Keith]], he says, "The internal auditor, [[spoiler: Christy]], we were in love. I need to find out what really happened!"
14th Apr '16 8:02:38 PM BottledFire
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Added DiffLines:

* ItsQuietTooQuiet: At the start of ''4''
-->'''Evan:''' Hey, you think they blocked off the entire airport for us?
-->''*cue smoke canister*''
13th Apr '16 4:17:52 AM MoonlightBomber
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* [[OncePerEpisode Once per Game]]: Wild Dog blowing himself (although it was accidental in the first game) after being defeated. In fact, it is [[PlayingWithATrope played with]] in ''5'' the first time it looks like he's going to it (with the protagonists taking cover), only for the button to instead activate a jetpack.

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* OminousLatinChanting: The soundtrack for ''4'' is full of this, especially the final boss battle BGM ("Leave It to Us!").
* [[OncePerEpisode Once per Game]]: Wild Dog blowing himself (although it was accidental in the first game) after being defeated. In fact, it is [[PlayingWithATrope played with]] in ''5'' the first time it looks like he's going to do it (with the protagonists taking cover), only for the button to instead activate a jetpack.



* OneSteveLimit: Averted. 3 features Giorgio Zott as the BigBad, while 4 has Giorgio Bruno as a PlayerCharacter. Still played straight since their surnames are different.

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* OneSteveLimit: Averted. 3 ''3'' features Giorgio Zott as the BigBad, while 4 ''4'' has Giorgio Bruno as a PlayerCharacter. Still played straight since their surnames are different.



-->'''Wild Dog''': Annoying bunch of little flies...
** Ernesto Diaz compares VSSE to roaches in ''2''.

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-->'''Wild Dog''': Annoying A bunch of annoying little flies...
** Ernesto Diaz compares the VSSE to roaches in ''2''.



** In certain rooms of Time Crisis, on special mode, you can go to a different area when time isn't the major factor.
** Crisis Zone on special mode rewards you further by giving you access to a special weapon for a limited time, as well as a new area to test that weapon out in.

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** In certain rooms of Time Crisis, ''Time Crisis'', on special mode, you can go to a different area when time isn't the major factor.
** Crisis Zone ''Crisis Zone'' on special mode rewards you further by giving you access to a special weapon for a limited time, as well as a new area to test that weapon out in.



* SequelDifficultyDrop: Time Crisis 2 onwards are generally easier to get into, mostly thanks to the timer always starting at 40 seconds after changing action points and resetting whenever you lose a life (including when the timer hits 0, which no longer is an instant game over).

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* SequelDifficultyDrop: Time ''Time Crisis 2 2'' onwards are generally easier to get into, mostly thanks to the timer always starting at 40 seconds after changing action points and resetting whenever you lose a life (including when the timer hits 0, which no longer is an instant game over).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TimeCrisis