History VideoGame / TimeCrisis

27th Feb '18 11:52:30 AM BridgeSpotter
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* RailingKill: In ''1'', several enemies on the staircase when ascending the clock tower.
27th Feb '18 5:20:10 AM 4444jdm
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* ''Time Crisis'' - Released for the arcades in 1996, the game puts you in the shoes of Richard Miller known as the "One Man Army" infiltrating a castle to rescue a delegate's kidnapped daughter from terrorists. It was ported one year later onto the Sony UsefulNotes/PlayStation, bundled with Namco's signature LightGun peripheral "[=GunCon=]" and featured an original campaign which had Riohard infiltrating a hotel that another terrorist organization is using as their base.

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* ''Time Crisis'' - Released for the arcades in 1996, the game puts you in the shoes of Richard Miller known as the "One Man Army" infiltrating a castle to rescue a delegate's kidnapped daughter from terrorists. It was ported one year later onto the Sony UsefulNotes/PlayStation, bundled with Namco's signature LightGun peripheral "[=GunCon=]" and featured an original campaign which had Riohard Richard infiltrating a hotel that another terrorist organization is using as their base.
25th Feb '18 4:03:00 PM LucaEarlgrey
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* OneHitPointWonder: Most {{Mook}}s die in one hit, although they each can be shot up to two more times for more points.
20th Feb '18 7:04:21 PM nombretomado
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* ''Time Crisis 4'' - This title released in 2006 for arcades, the story once agains features two new agents, Giorgio Bruno and Evan Bernard, investigating a terrorist group who bug designed nanobots and wish to take over the U.S. The game forces players to take part in "Multi-Screen Scenarios", where near endless {{Mook}}s come and attack from different directions (until the timer reaches zero, and provided the player survives). The game was ported onto the Sony UsefulNotes/PlayStation3 with the rather awkward "[=GunCon=] 3" bundled a year later. In the original PS3 release, a new campaign was added focusing on Captain Rush, the U.S soldier who aids the two agents duing the main game, and his exploits during the story where he wasn't with him. Unlike the last original modes, most of the original levels were treated more as standard First Person Shooter where you move with the controller on the Guncon and shoot with the gun.

to:

* ''Time Crisis 4'' - This title released in 2006 for arcades, the story once agains features two new agents, Giorgio Bruno and Evan Bernard, investigating a terrorist group who bug designed nanobots and wish to take over the U.S. The game forces players to take part in "Multi-Screen Scenarios", where near endless {{Mook}}s come and attack from different directions (until the timer reaches zero, and provided the player survives). The game was ported onto the Sony UsefulNotes/PlayStation3 with the rather awkward "[=GunCon=] 3" bundled a year later. In the original PS3 [=PS3=] release, a new campaign was added focusing on Captain Rush, the U.S soldier who aids the two agents duing the main game, and his exploits during the story where he wasn't with him. Unlike the last original modes, most of the original levels were treated more as standard First Person Shooter where you move with the controller on the Guncon and shoot with the gun.



* ''VideoGame/RazingStorm'' - Appearing in arcades in 2009, this spin-off takes cues from ''Crisis Zone'' with players using a machine gun as their standard weapon and a ballistic shield as cover, but will switch to special weapons like rocket launchers and sniper rifles as the situation warrants. Unlike ''Crisis Zone'', this game allowed co-op though only used one cabinet rather then separate ones that offered different perspectives. Ported to the [=PlayStation 3=] a year later and retitlted as ''Time Crisis: Razing Storm''. The PS3 version is compatible with the [=PlayStation=] Move, and includes ''Time Crisis 4 Arcade Version'' [[note]]which omits the extra modes and Crisis Missions of the previous port[[/note]] and ''VideoGame/DeadstormPirates'' on the same disc.

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* ''VideoGame/RazingStorm'' - Appearing in arcades in 2009, this spin-off takes cues from ''Crisis Zone'' with players using a machine gun as their standard weapon and a ballistic shield as cover, but will switch to special weapons like rocket launchers and sniper rifles as the situation warrants. Unlike ''Crisis Zone'', this game allowed co-op though only used one cabinet rather then separate ones that offered different perspectives. Ported to the [=PlayStation 3=] a year later and retitlted as ''Time Crisis: Razing Storm''. The PS3 [=PS3=] version is compatible with the [=PlayStation=] Move, and includes ''Time Crisis 4 Arcade Version'' [[note]]which omits the extra modes and Crisis Missions of the previous port[[/note]] and ''VideoGame/DeadstormPirates'' on the same disc.
18th Feb '18 6:57:00 PM nombretomado
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** [[ActionGirl Alicia Winston]] in ''Time Crisis 3''. The PS2 start screen is even her with a BoobAndButtPose.

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** [[ActionGirl Alicia Winston]] in ''Time Crisis 3''. The PS2 [=PS2=] start screen is even her with a BoobAndButtPose.
18th Feb '18 1:35:31 PM CASCHero
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* ''Time Crisis'' - Released for the arcades in 1996, it was ported one year later onto the Sony UsefulNotes/PlayStation, bundled with Namco's signature LightGun peripheral "[=GunCon=]".

* ''Time Crisis 2'' - Appearing in arcades in 1997, this installment is where [[CoOpMultiplayer the game began setting up two cabinets hooked together for two-player co-operative play]]. [[OneGameForThePriceOfTwo Both players go through the levels at slightly different vantage points on the action and sections with more pronounced differences (one player on the ground, the another on a railing above).]] As an added bonus, a red reticule used by a {{Mook|s}} is visualized as a direct hit to players, allowing them to know exactly when they should let go of the pedal to dodge (which ''wasn't'' present in the first, another reason why the original was so strict). A port was released in 2001 for the Sony UsefulNotes/PlayStation2, compatible with "[=GunCon=] 2".

* ''Time Crisis 3'' - For this release in 2002 in arcades, players have the ability to use extra weapons in the form of a machine gun, shotgun and grenade launcher, which were more powerful than the default handgun, but had limited ammunition. To refill them, players had to shoot a specific yellow {{Mook}}. This game would also be ported onto the [=PlayStation 2=] a year later.

* ''Time Crisis 4'' - This title released in 2006 for arcades forces players to take part in "Multi-Screen Scenarios", where near endless {{Mook}}s come and attack from different directions (until the timer reaches zero, and provided the player survives). The game was ported onto the Sony UsefulNotes/PlayStation3 with the rather awkward "[=GunCon=] 3" bundled a year later.

* ''Time Crisis 5'' - Announced for an international release in March 2015 for arcades, this installment takes cues from the dual-pedal system used by ''VideoGame/TooSpicy'', allowing players to attack, displace their current position and flank enemies from different directions. Essentially, it is the inverse of the Multi-Screen Scenarios by giving players the ability to instantly change their viewpoint without losing their aim. Creator/BandaiNamcoEntertainment later released a ''True Mastermind Edition'', which continues the game's storyline with an additional three stages for a total of six.

to:

* ''Time Crisis'' - Released for the arcades in 1996, it the game puts you in the shoes of Richard Miller known as the "One Man Army" infiltrating a castle to rescue a delegate's kidnapped daughter from terrorists. It was ported one year later onto the Sony UsefulNotes/PlayStation, bundled with Namco's signature LightGun peripheral "[=GunCon=]".

"[=GunCon=]" and featured an original campaign which had Riohard infiltrating a hotel that another terrorist organization is using as their base.

* ''Time Crisis 2'' - Appearing in arcades in 1997, this game sees two new protagonist, Keith Martin and Robert Baxter, keep a terrorist organization from launching a nuclear satellite into space. This installment is where [[CoOpMultiplayer the game began setting up two cabinets hooked together for two-player co-operative play]]. [[OneGameForThePriceOfTwo Both players go through the levels at slightly different vantage points on the action and sections with more pronounced differences (one player on the ground, the another on a railing above).]] As an added bonus, a red reticule used by a {{Mook|s}} is visualized as a direct hit to players, allowing them to know exactly when they should let go of the pedal to dodge (which ''wasn't'' present in the first, another reason why the original was so strict). A port was released in 2001 for the Sony UsefulNotes/PlayStation2, compatible with "[=GunCon=] 2".

2". While there is not original campaign, the game does feature a shooting gallery and mission modes.

* ''Time Crisis 3'' - For this release in 2002 in arcades, players once more putting you into the shoes of two new agents, Alan Dunaway and Wesley Lambert, who raid a recently occupied country to prevent the enemy army from using missiles to target resistance bases and targeting other countries. Players have the ability to use extra weapons in the form of a machine gun, shotgun and grenade launcher, which were more powerful than the default handgun, but had limited ammunition. To refill them, players had to shoot a specific yellow {{Mook}}. This game would also be ported onto the [=PlayStation 2=] a year later.

later, featuring an original campaign that has the player play as Alicia, the female resistance member who helps the two agents during the main story from her point of view from it.

* ''Time Crisis 4'' - This title released in 2006 for arcades arcades, the story once agains features two new agents, Giorgio Bruno and Evan Bernard, investigating a terrorist group who bug designed nanobots and wish to take over the U.S. The game forces players to take part in "Multi-Screen Scenarios", where near endless {{Mook}}s come and attack from different directions (until the timer reaches zero, and provided the player survives). The game was ported onto the Sony UsefulNotes/PlayStation3 with the rather awkward "[=GunCon=] 3" bundled a year later.

later. In the original PS3 release, a new campaign was added focusing on Captain Rush, the U.S soldier who aids the two agents duing the main game, and his exploits during the story where he wasn't with him. Unlike the last original modes, most of the original levels were treated more as standard First Person Shooter where you move with the controller on the Guncon and shoot with the gun.

* ''Time Crisis 5'' - Announced Released for an international release in March 2015 for arcades, this the story sees new agents, Luke O'Neil and Marc Godart , under the mentor ship of Robert Baxter from the second game, trying to track down a traitor in the VSSE and contending against the hired mercenaries after the information that was stolen from the organization. This installment takes cues from the dual-pedal system used by ''VideoGame/TooSpicy'', ''VideoGame/TooSpicy'' (Though technically showcased early in Playstation only game, ''Project Titan''), allowing players to attack, displace their current position and flank enemies from different directions. Essentially, it is the inverse of the Multi-Screen Scenarios by giving players the ability to instantly change their viewpoint without losing their aim. Creator/BandaiNamcoEntertainment later released a ''True Mastermind Edition'', which continues the game's storyline with an additional three stages for a total of six.



* ''Crisis Zone'' - Released for the arcades in 1999 as a single-player only cabinet, it is basically ''Time Crisis'' except players use a machine gun and a ballistic shield as cover. It is the first game to allow players the choice between three levels to play in any order. Fans consider it a GaidenGame to the series, thanks to the loose connections between the main installments, although neither the [=VSSE=] nor Wild Dog appear. Oddly enough, the game was RemadeForTheExport in 2004 for the [=PlayStation=] 2, available only in Europe and North America, retitled as ''Time Crisis: Crisis Zone'' in the latter, while [[NoExportForYou there has been no console release in Japan]].

* ''Project Titan'' - A 2001 [=PlayStation=]-exclusive GaidenGame/semi-sequel that follows the protagonist of the original. This game actually showcases the "Multi-Screen Scenario" [[OlderThanYouThink first before the fourth installment used it]].

to:

* ''Crisis Zone'' - Released for the arcades in 1999 as a single-player only cabinet, it the game put the player in control of a Task Force sent to stop a terrorist organization that have taken control of a massive commercial district and fighting to reclaim it. It is basically ''Time Crisis'' except players use a machine gun and a ballistic shield as cover. It is the first game to allow players the choice between three levels to play in any order. Fans consider it a GaidenGame to the series, thanks to the loose connections between the main installments, although neither the [=VSSE=] nor Wild Dog appear. Oddly enough, the game was RemadeForTheExport in 2004 for the [=PlayStation=] 2, available only in Europe and North America, retitled as ''Time Crisis: Crisis Zone'' in the latter, while [[NoExportForYou there has been no console release in Japan]].

Japan]]. As with the first three entries, a new campaign which acts as a continuation of the main story, having the Task Force raid a new distract to finish off the remnants of the terrorist group.

* ''Project Titan'' - A 2001 [=PlayStation=]-exclusive GaidenGame/semi-sequel that follows the protagonist of the original.original who seeks to clear his name after he was implicated in the murder of the president of a fictional country.. This game actually showcases the "Multi-Screen Scenario" [[OlderThanYouThink first before the fourth installment used it]].
14th Jan '18 2:04:18 AM BottledFire
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* KarmaHoudini: Kantaris in the Special Mode of the original ''Time Crisis'', should Miller fail to defeat her before she makes her escape.
** Played straight in the spinoff ''Project Titan'', as she escapes after Miller rescues Abacus from her boat in the beginning.

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* KarmaHoudini: Kantaris in the Special Mode of the original ''Time Crisis'', should Miller Richard fail to defeat her before she makes her escape.
** Played straight in the spinoff ''Project Titan'', as she escapes after Miller Richard rescues Abacus from her boat in the beginning.



* OddballInTheSeries: ''Project Titan'' is the only spinoff in the series to focus on the VSSE. It's also the only one that doesn't have Wild Dog's [[{{Leitmotif}} signature theme song]] while fighting him, and when he's defeated, he doesn't blow himself up, but instead, he flies off in a helicopter only to be shot down by Miller.

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* OddballInTheSeries: ''Project Titan'' is the only spinoff in the series to focus on the VSSE. It's also the only one that doesn't have Wild Dog's [[{{Leitmotif}} signature theme song]] while fighting him, and when he's defeated, he doesn't blow himself up, but instead, he flies off in a helicopter only to be shot down by Miller.Richard.
14th Jan '18 2:02:44 AM BottledFire
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** The spinoff ''Project Titan'' also ends on one, with Miller's name finally being cleared, and declining an award from President Serrano and driving off into the sunset. Possibly to track down Kantaris, who had escaped earlier.

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** The spinoff ''Project Titan'' also ends on one, with Miller's one. After Richard's name is finally being cleared, and declining he declines an award from President Serrano and driving drives off into the sunset. Possibly to track down Kantaris, who had escaped earlier.
14th Jan '18 2:01:16 AM BottledFire
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** The spinoff ''Project Titan'' also ends on one, with Miller's name finally being cleared, and declining an award from President Serrano and driving off into the sunset to track down Kantaris, who had escaped earlier.

to:

** The spinoff ''Project Titan'' also ends on one, with Miller's name finally being cleared, and declining an award from President Serrano and driving off into the sunset sunset. Possibly to track down Kantaris, who had escaped earlier.
14th Jan '18 1:53:37 AM BottledFire
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** To be fair, [[spoiler: he did need to retrieve the briefcase so that he could erase the evidence proving that he's the traitor.]]


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** Not to mention, [[spoiler:Robert probably had no intention of giving him a chance to explain himself.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TimeCrisis