History VideoGame / TigerHeli

6th Mar '16 1:44:15 AM taikyoku
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''Tiger Heli'' is the one of the very first games by the Japanese developer {{Toaplan}}, and was original an arcade game, later receiving a very successful NES port. It's a classic VerticalScrollingShooter, in which you control a small attack helicopter across the four huge rolling stages full of enemies and other stuff to blow up. It was arguably the first ever title to bring the "smart bomb" into the world of shmups, as any of the heli's two bombs destroyed all enemies and their bullets on the screen. It also featured side- or forward-shooting AttackDrone helicopters, similar to last year's ''[[VideoGame/NineteenFortyTwo 1942]]''.

As it was one of the first vertical scrollers, ''Tiger Heli'' is somewhat short, but it still contains many of the elements of later Toaplan titles. Stages are big and detailed, and enemies are numerous and well-placed It was popular enough to warrant a SpiritualSequel of sorts, ''VideoGame/TwinCobra''.

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''Tiger Heli'' ''Tiger-Heli'' is the one of the very first games by the Japanese developer {{Toaplan}}, and was original an arcade game, later receiving a very successful NES port. It's a classic VerticalScrollingShooter, in which you control a small attack helicopter across the four huge rolling stages full of enemies and other stuff to blow up. It was arguably the first ever title to bring the "smart bomb" into the world of shmups, as any of the heli's two bombs destroyed all enemies and their bullets on the screen. It also featured side- or forward-shooting AttackDrone helicopters, similar to last year's ''[[VideoGame/NineteenFortyTwo 1942]]''.

As it was one of the first vertical scrollers, ''Tiger Heli'' ''Tiger-Heli'' is somewhat short, but it still contains many of the elements of later Toaplan titles. Stages are big and detailed, and enemies are numerous and well-placed It was popular enough to warrant a SpiritualSequel of sorts, ''VideoGame/TwinCobra''.



!!''Tiger Heli'' provides examples of:

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!!''Tiger Heli'' !!''Tiger-Heli'' provides examples of:
6th Mar '16 1:43:30 AM taikyoku
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''Tiger Heli'' is the one of the very first games by the Japanese developer {{Toaplan}}, and had first seen the light on the arcade machines, though what made it famous was the NES port. It's a classic VerticalScrollingShooter, in which you control a small attack helicopter across the four huge rolling stages full of enemies and other stuff to blow up. It was arguably the first ever title to bring the bomb (especially, smart bomb) into the world of shmups, as any of the heli's two bombs destroyed all enemies and their bullets on the screen. It also was one of the first games to introduce a side- or forward-shooting AttackDrone, in the form of a sidekick heli, acquirable by a powerup.

As it was one of the first vertical scrollers, ''Tiger Heli'' doesn't offer much in the realm of variety and replayability. Stages are big and detailed, and enemies are numerous, but they are mostly just a {{Palette Swap}}s of each other, and there are only four stages, which repeat again and again after you beat them. Well, it was all fair and good for the arcade, where the main goal of the game is to squeeze quarters from the teens, but it doesn't look all that nice in the home release. Still, it was popular enough for its time to warrant a SpiritualSequel of sorts, ''VideoGame/TwinCobra''.

to:

''Tiger Heli'' is the one of the very first games by the Japanese developer {{Toaplan}}, and had first seen the light on the was original an arcade machines, though what made it famous was the game, later receiving a very successful NES port. It's a classic VerticalScrollingShooter, in which you control a small attack helicopter across the four huge rolling stages full of enemies and other stuff to blow up. It was arguably the first ever title to bring the bomb (especially, smart bomb) "smart bomb" into the world of shmups, as any of the heli's two bombs destroyed all enemies and their bullets on the screen. It also was one of the first games to introduce a featured side- or forward-shooting AttackDrone, in the form of a sidekick heli, acquirable by a powerup.

AttackDrone helicopters, similar to last year's ''[[VideoGame/NineteenFortyTwo 1942]]''.

As it was one of the first vertical scrollers, ''Tiger Heli'' doesn't offer much in is somewhat short, but it still contains many of the realm elements of variety and replayability. later Toaplan titles. Stages are big and detailed, and enemies are numerous, but they are mostly just a {{Palette Swap}}s of each other, numerous and there are only four stages, which repeat again and again after you beat them. Well, it was all fair and good for the arcade, where the main goal of the game is to squeeze quarters from the teens, but it doesn't look all that nice in the home release. Still, it well-placed It was popular enough for its time to warrant a SpiritualSequel of sorts, ''VideoGame/TwinCobra''.



* AttackDrone: Arguably the very first game to feature this concept in the form of a couple of sidekick helicopters, firing either forward or sideways. They also can take the damage for you.
* BottomlessMagazines: Your main weapon. Bombs, on the other hand, -- not so much.

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* AttackDrone: Arguably Unlike 1942, these actually shoot with you! Shoot white or red crosses to make the very first game to feature this concept in the form of a couple of sidekick helicopters, firing resulting mini-heli fire either forward or sideways. They also Like 1942, they can take the damage for you.
be shot down; unlike 1942, letting them live ''gives'' you points.
* BottomlessMagazines: Your main weapon. Bombs, on the other hand, -- not so much.much. You can get bombs back by shooting the green crosses.



* [[EveryTenThousandPoints Every Eighty Thousand Points]] you get a new life.
* NintendoHard: And how. In very cheap ways. And you thought your average BulletHell shooter was hard...

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* [[EveryTenThousandPoints Every Eighty Thousand Points]] you get a new life.
* NintendoHard: And how. In very cheap ways. And you thought your average BulletHell shooter was hard...
life. You can also get lives by shooting ten gold diamonds.



* NostalgiaFilter: The only thing that can make this game tolerable, now that we know better.



* PacmanFever: Given that it's a NES game...



* SmartBomb: Clears up to the half-screen radius around you. If you're hit when you carry one, it takes the damage and discharges.

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* SmartBomb: Clears up Press button 2 to the half-screen radius destroy anything in a sizable circle around you. If Interestingly, if you're hit when from certain angles and have a bomb on that side of the heli, the bomb will go off. Carrying these to the end of stages also gives you carry one, it takes the damage and discharges. points.
6th Sep '13 11:38:25 AM LucaEarlgrey
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As it was one of the first vertical scrollers, ''Tiger Heli'' doesn't offer much in the realm of variety and replayability. Stages are big and detailed, and enemies are numerous (it's not quite a BulletHell, but it might approach this level sometimes), but they are mostly just a {{Palette Swap}}s of each other, and there are only four stages, which repeat again and again after you beat them. Well, it was all fair and good for the arcade, where the main goal of the game is to squeeze quarters from the teens, but it doesn't look all that nice in the home release. Still, it was popular enough for its time to warrant a SpiritualSequel of sorts, ''VideoGame/TwinCobra''.

to:

As it was one of the first vertical scrollers, ''Tiger Heli'' doesn't offer much in the realm of variety and replayability. Stages are big and detailed, and enemies are numerous (it's not quite a BulletHell, but it might approach this level sometimes), numerous, but they are mostly just a {{Palette Swap}}s of each other, and there are only four stages, which repeat again and again after you beat them. Well, it was all fair and good for the arcade, where the main goal of the game is to squeeze quarters from the teens, but it doesn't look all that nice in the home release. Still, it was popular enough for its time to warrant a SpiritualSequel of sorts, ''VideoGame/TwinCobra''.
8th Jun '12 3:51:15 PM KamenRiderOokalf
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* ScoringPoints: Basically your only goal.]

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* ScoringPoints: Basically your only goal.]
16th Mar '12 4:31:37 AM EarlOfSandvich
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Added DiffLines:

''Tiger Heli'' is the one of the very first games by the Japanese developer {{Toaplan}}, and had first seen the light on the arcade machines, though what made it famous was the NES port. It's a classic VerticalScrollingShooter, in which you control a small attack helicopter across the four huge rolling stages full of enemies and other stuff to blow up. It was arguably the first ever title to bring the bomb (especially, smart bomb) into the world of shmups, as any of the heli's two bombs destroyed all enemies and their bullets on the screen. It also was one of the first games to introduce a side- or forward-shooting AttackDrone, in the form of a sidekick heli, acquirable by a powerup.

As it was one of the first vertical scrollers, ''Tiger Heli'' doesn't offer much in the realm of variety and replayability. Stages are big and detailed, and enemies are numerous (it's not quite a BulletHell, but it might approach this level sometimes), but they are mostly just a {{Palette Swap}}s of each other, and there are only four stages, which repeat again and again after you beat them. Well, it was all fair and good for the arcade, where the main goal of the game is to squeeze quarters from the teens, but it doesn't look all that nice in the home release. Still, it was popular enough for its time to warrant a SpiritualSequel of sorts, ''VideoGame/TwinCobra''.
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!!''Tiger Heli'' provides examples of:
* AttackDrone: Arguably the very first game to feature this concept in the form of a couple of sidekick helicopters, firing either forward or sideways. They also can take the damage for you.
* BottomlessMagazines: Your main weapon. Bombs, on the other hand, -- not so much.
* CheckPoint: Helipads at the start and the end of each stage. They recharge your life as well.
* EndlessGame: Really endless, and not in the procedurally generated ''VideoGame/RiverRaid'' style. Here it's just Stages 2-4 repeating over and over again, with ever-increasing difficulty.
* [[EveryTenThousandPoints Every Eighty Thousand Points]] you get a new life.
* NintendoHard: And how. In very cheap ways. And you thought your average BulletHell shooter was hard...
* NoPlotNoProblem: As with most of the genre.
* NostalgiaFilter: The only thing that can make this game tolerable, now that we know better.
* OneHitPointWonder: You and the most enemies.
* PacmanFever: Given that it's a NES game...
* ScoringPoints: Basically your only goal.]
* SmartBomb: Clears up to the half-screen radius around you. If you're hit when you carry one, it takes the damage and discharges.
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This list shows the last 5 events of 5. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TigerHeli