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''Tiger Heli'' was rereleased alongside ''Twin Cobra'' as part of ''[[https://m2stg.com/kyukyoku-tiger-heli/ Toaplan Arcade Garage: Kyūkyoku Tiger Heli]]'', a CompilationReRelease for UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 as part of the ''Creator/{{M2}} [=ShotTriggers=]'' series. It also includes the [[UsefulNotes/NintendoEntertainmentSystem NES]] port of ''Tiger Heli'', the [[UsefulNotes/TurboGrafx16 PC Engine]], UsefulNotes/SegaGenesis, and NES versions of ''Twin Cobra'', a [[CoOpMultiplayer co-op 2-player]] version of ''Kyūkyoku Tiger''[[note]]''Twin Cobra'' also has co-op 2-player but additonally features some extra differences[[/note]], ''Guardian'' available as add-on DLC for the digital version and included with the physical version, and a download code for ''VideoGame/TekiPaki''. ''Kyūkyoku Tiger Heli'' was released on October 28, 2021.

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''Tiger Heli'' was rereleased alongside ''Twin Cobra'' as part of ''[[https://m2stg.com/kyukyoku-tiger-heli/ Toaplan Arcade Garage: Kyūkyoku Tiger Heli]]'', a CompilationReRelease for UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/PlayStation4 Platform/PlayStation4 as part of the ''Creator/{{M2}} [=ShotTriggers=]'' series. It also includes the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] port of ''Tiger Heli'', the [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 PC Engine]], UsefulNotes/SegaGenesis, Platform/SegaGenesis, and NES versions of ''Twin Cobra'', a [[CoOpMultiplayer co-op 2-player]] version of ''Kyūkyoku Tiger''[[note]]''Twin Cobra'' also has co-op 2-player but additonally features some extra differences[[/note]], ''Guardian'' available as add-on DLC for the digital version and included with the physical version, and a download code for ''VideoGame/TekiPaki''. ''Kyūkyoku Tiger Heli'' was released on October 28, 2021.
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** There is no "bullet sealing" mechanic (an AntiFrustrationFeature implemented in later games where [[ArbitraryMinimumRange enemies will not fire if you are too close to them]]).

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** There is no "bullet sealing" mechanic (an AntiFrustrationFeature implemented in later games where [[ArbitraryMinimumRange [[ArbitraryWeaponRange enemies will not fire if you are too close to them]]).
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** There is no "bullet sealing" mechanic (a feature implemented in later games where [[ArbitraryMinimumRange enemies will not fire if you are too close to them]]).

to:

** There is no "bullet sealing" mechanic (a feature (an AntiFrustrationFeature implemented in later games where [[ArbitraryMinimumRange enemies will not fire if you are too close to them]]).
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* SpiritualSuccessor: To ''Gyrodine'', an even more simple helicopter-based shmup by Crux. Masahiro Yuge and Tatsuya Uemura, who worked on this game, worked for Crux before that team closed their doors.
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** You can only have up to two bombs, and instead of there being a line of bomb icons at the bottom of the screen, they're shown on your helicopter. Furthermore, if those bombs are hit, they will auto-detonate instead of your chopper being destroyed; later Toaplan games drop auto-bomb mechanics (outside of the much later-released ''Toaplan Arcade Garage'' versions).

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** You can only have up to two bombs, and instead of there being a line of bomb icons at the bottom of the screen, they're shown on your helicopter. Furthermore, if those bombs are hit, they will auto-detonate instead of your chopper being destroyed; later Toaplan games drop auto-bomb mechanics (outside of the much later-released ''Toaplan Arcade Garage'' versions).[[UpdatedRerelease Updated Re-releases]]).



** There are only four stages. Later Toaplam games would have at least five.

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** There are only four stages. Later Toaplam Toaplan games would have at least five.
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* EarlyInstallmentWeirdness: Even though Toaplan games in general are very retro by modern shmup standards, ''Tiger Heli'' features a lot of elements that shows that the company was still trying to establish its style:
** You can only have up to two bombs, and instead of there being a line of bomb icons at the bottom of the screen, they're shown on your helicopter. Furthermore, if those bombs are hit, they will auto-detonate instead of your chopper being destroyed; later Toaplan games drop auto-bomb mechanics (outside of the much later-released ''Toaplan Arcade Garage'' versions).
** There is no "bullet sealing" mechanic (a feature implemented in later games where [[ArbitraryMinimumRange enemies will not fire if you are too close to them]]).
** There are only four stages. Later Toaplam games would have at least five.
** There are only two background tracks that play during gameplay, and which one plays depends on whether you have [[AttackDrone Little Helis]] or not. Later Toaplan games have the more conventional approach of each stage having dedicated music.
** [[MooksButNoBosses There are no boss battles.]]
** Toaplan is not credited in the initial arcade version (due to their contract with their publisher Taito); later games credit them on the title screen.
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* BlindIdiotTranslation: As shown in the official website for ''Kyuukyoku Tiger Heli'', its version of this game features a Battle Achievement gadget that shows your performance history for each section of the current stage. However, the three sections are described in English as "First Half", "''Middle Half''", and "Second Half". Apparently, three halves make a whole now.

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* BlindIdiotTranslation: As shown in the official website for The ''Kyuukyoku Tiger Heli'', its Heli'' version of this game features a Battle Achievement gadget that shows your performance history for each section of the current stage. However, the three sections are described in English as "First Half", "''Middle Half''", and "Second Half". Apparently, three halves make a whole now.
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* MooksButNoBosses: As one of the earliest shmups, it has no boss fights whatsoever. The closest any enemy comes to being one are the large tanks in the later stages, but the screen doesn't stop to make you engage them and they don't take that many hits to destroy.

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* MooksButNoBosses: As one of the earliest shmups, it has no boss fights whatsoever. The closest any enemy comes to being one are the large tanks in the later stages, but the screen doesn't stop to make you engage them and they don't take that many hits to destroy.destroy, making them {{Elite Mook}}s rather than proper bosses.
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* GuideDangIt: Every stage has several "Secret Bonus Cars" that, when shot, award 10,000 points each. To get each one to spawn, you must approach their spawn areas with the number of shots you've fired throughout the game being a multiple of 16 (16, 32, 64, etc.). Not only are the Secret Bonus Cars not hinted at, but there is no on-screen counter of how many shots you have fired, so good luck trying to spawn the cars on purpose. Alleviated in the ''Kyūkyoku Tiger Heli'' port with the Shot Counter gadget so you can count your shots, and the map gadget will show where the cars will spawn...but you can only use the map gadget if the screen orientation is set to horizontal rather than vertical.

to:

* GuideDangIt: Every stage has several "Secret Bonus Cars" that, when shot, award 10,000 points each. Given that 10,000 points is 1/8 of an extra life, this is a huge deal. To get each one to spawn, you must approach their spawn areas with the number of shots you've fired throughout the game being a multiple of 16 (16, 32, 64, etc.). Not only are the Secret Bonus Cars not hinted at, but there is no on-screen counter of how many shots you have fired, so good luck trying to spawn the cars on purpose. Alleviated in the ''Kyūkyoku Tiger Heli'' port with the Shot Counter gadget so you can count your shots, and the map gadget will show where the cars will spawn...but you can only use the map gadget if the screen orientation is set to horizontal rather than vertical.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: Every stage has several "Secret Bonus Cars" that, when shot, award 10,000 points each. To get each one to spawn, you must approach their spawn areas with the number of shots you've fired throughout the game being a multiple of 16 (16, 32, 64, etc.). Not only are the Secret Bonus Cars not hinted at, but there is no on-screen counter of how many shots you have fired, so good luck trying to spawn the cars on purpose. Alleviated in the ''Kyūkyoku Tiger Heli'' port with the Shot Counter gadget so you can count your shots, and the map gadget will show where the cars will spawn...but you can only use it if playing with the game in horizontal orientation, not vertical.

to:

* GuideDangIt: Every stage has several "Secret Bonus Cars" that, when shot, award 10,000 points each. To get each one to spawn, you must approach their spawn areas with the number of shots you've fired throughout the game being a multiple of 16 (16, 32, 64, etc.). Not only are the Secret Bonus Cars not hinted at, but there is no on-screen counter of how many shots you have fired, so good luck trying to spawn the cars on purpose. Alleviated in the ''Kyūkyoku Tiger Heli'' port with the Shot Counter gadget so you can count your shots, and the map gadget will show where the cars will spawn...but you can only use it if playing with the game in map gadget if the screen orientation is set to horizontal orientation, not rather than vertical.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: Every stage has several "Secret Bonus Cars" that, when shot, award 10,000 points each. To get each one to spawn, you must approach their spawn areas and the number of shots you've fired throughout the game must be a multiple of 16 (16, 32, 64, etc.). Not only are the Secret Bonus Cars not hinted at, but there is no on-screen counter of how many shots you have fired, so good luck trying to spawn the cars on purpose. Alleviated in the ''Kyūkyoku Tiger Heli'' port with the Shot Counter gadget so you can count your shots, and the map gadget will show where the cars will spawn...but you can only use it if playing with the game in horizontal orientation, not vertical.

to:

* GuideDangIt: Every stage has several "Secret Bonus Cars" that, when shot, award 10,000 points each. To get each one to spawn, you must approach their spawn areas and with the number of shots you've fired throughout the game must be being a multiple of 16 (16, 32, 64, etc.). Not only are the Secret Bonus Cars not hinted at, but there is no on-screen counter of how many shots you have fired, so good luck trying to spawn the cars on purpose. Alleviated in the ''Kyūkyoku Tiger Heli'' port with the Shot Counter gadget so you can count your shots, and the map gadget will show where the cars will spawn...but you can only use it if playing with the game in horizontal orientation, not vertical.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: Every stage has several "Secret Bonus Cars" that, when shot, awards 10,000 points. To get each one to spawn, you must approach their spawn areas and the number of shots you've fired throughout the game must be a multiple of 16 (16, 32, 64, etc.). Not only are the Secret Bonus Cars not hinted at, but there is no on-screen counter of how many shots you have fired, so good luck trying to spawn the cars on purpose. Alleviated in the ''Kyūkyoku Tiger Heli'' port with the Shot Counter gadget so you can count your shots, and the map gadget will show where the cars will spawn...but you can only use it if playing with the game in horizontal orientation, not vertical.

to:

* GuideDangIt: Every stage has several "Secret Bonus Cars" that, when shot, awards award 10,000 points.points each. To get each one to spawn, you must approach their spawn areas and the number of shots you've fired throughout the game must be a multiple of 16 (16, 32, 64, etc.). Not only are the Secret Bonus Cars not hinted at, but there is no on-screen counter of how many shots you have fired, so good luck trying to spawn the cars on purpose. Alleviated in the ''Kyūkyoku Tiger Heli'' port with the Shot Counter gadget so you can count your shots, and the map gadget will show where the cars will spawn...but you can only use it if playing with the game in horizontal orientation, not vertical.

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