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* AggressivePlayIncentive: Ace's Style mechanic encourages his players to keep seeking out enemies to attack, as his energy regeneration stays high as he lands hits.

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* AggressivePlayIncentive: AggressivePlayIncentive:
**
Ace's Style mechanic encourages his players to keep seeking out enemies to attack, as his energy regeneration stays high as he lands hits.hits.
** Delta has a Hype mechanic that builds stacks as he hits enemies, and with enough stacks he can consume them to recover his energy and gain a substantial damage and movement buff. Constantly moving forward for more enemies to attack is thusly encouraged.



* PromotedToPlayable: The 1.2 update adds Delta, an npc who issues the player challenges, as a free playable character.

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* PromotedToPlayable: The 1.2 update adds Delta, an npc [=NPC=] who issues the player challenges, as a free playable character.



* RealTimeWeaponChange: Ace can swap between primary weapons with the press of a button.



* SwordAndGun: Delta is able to use both the N-Buster and A-Saber, and can get most of their weapons, powers, and techniques. Using both weapon types is even encouraged in a gameplay sense, as hitting an enemy three times with one weapon will let him unleash a fully charged attack with the other.

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* SwordAndGun: Delta is able to use both the N-Buster and A-Saber, and can get most of their Nina's and Ace's weapons, powers, and techniques. Using both weapon types is even encouraged in a gameplay sense, as hitting an enemy three times with one weapon will let him unleash a fully charged attack with the other.

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* AnimalMotifs: Delta has a lion motif, especially with his full Resonant Armor set equipped. It fits his loud and proud nature.



** Glory Zones and Contemplation Shrines in the area before the final boss have no time or damage requirements, so you will always have a selection of three Augs to pick from if you clear the challenge.



** After clearing the EscapeSequence for the first time, a portal appears that lets you skip it in subsequent runs.



** Scrap trades can also be rerolled with the cost of scrap.

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** Scrap trades can also be rerolled with the cost of scrap.scrap.
** The Environment Configurator upgrade lets you give some stages a higher or lower chance of appearing early in a run.



* TheMinionMaster: The Zookeeper Augs provide substantial buffs to repros, to the point that you can have them do all the attacking for you.



** The Patchwork Connector (only need three Core Augs of a set to get the SetBonus) does not return from ''20XX'', with its functionality appearing on the [[PowerAtAPrice Prototype Augs]] Patchwork Integrator(reduces damage the more Core Augs you equip) and Patchwork Overloader(increases CP cost of Core Augs).

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** The Patchwork Connector (only need three Core Augs of a set to get the SetBonus) does not return from ''20XX'', with its functionality appearing on the [[PowerAtAPrice Prototype Augs]] Patchwork Integrator(reduces Integrator (which also reduces damage the more Core Augs you equip) and Patchwork Overloader(increases Overloader (which also increases CP cost of Core Augs).


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* PowerPalms: Delta shoots blaster shots from his palms.


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* SecretCharacter: Clearing a run at Entropy Level 5 or higher unlocks Vika, Jest, and Delta as playable characters.


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* SwordAndGun: Delta is able to use both the N-Buster and A-Saber, and can get most of their weapons, powers, and techniques. Using both weapon types is even encouraged in a gameplay sense, as hitting an enemy three times with one weapon will let him unleash a fully charged attack with the other.
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** Delta can appear at the start of a level and challenge you to complete it under certain conditions, like being unable to use powers or augs or with reduced attack damage, for rewards.

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** Delta can appear at the start of a level and challenge you to complete it under certain conditions, like being unable to use powers or augs or with reduced attack damage, for rewards. When actually playing as Delta, these challenges are also issued to him, and he can pick up to three of them, but he ''has'' to pick at least one challenge to continue the level.
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** The order in which you do the bosses will impact [[spoiler:the order in which Eleanor will use the abilities of all the bosses.]]

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* LeaningOnTheFourthWall: Elanor's final datalore entry is addressed to the person reading it, which in context could be referring to Nina and Ace but can just as easily be addressing the player directly.

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* LeaningOnTheFourthWall: Elanor's final datalore entry is addressed to the person reading it, which in context could be referring to Nina and Ace but can just as easily be addressing the player directly. [[spoiler:Especially as it regards to her plan to use them as the deciding factor to make the culling of worlds random, as every time the player fails, that world will end.]]


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* PromotedToPlayable: The 1.2 update adds Delta, an npc who issues the player challenges, as a free playable character.
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* LeaningOnTheFourthWall: Elanor's final datalore entry is addressed to the person reading it, which in context could be referring to Nina and Ace but can just as easily be addressing the player directly.
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The game was released on UsefulNotes/{{Steam}} in Early Access on February 17, 2021, and received a full release on August 9, 2023.

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The game was released on UsefulNotes/{{Steam}} Platform/{{Steam}} in Early Access on February 17, 2021, and received a full release on August 9, 2023.



* {{Retraux}}: The game has a new pixel art style that is closer to that of the UsefulNotes/{{Playstation}} ''VideoGame/MegaManX'' games, owing to its retro inspiration.

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* {{Retraux}}: The game has a new pixel art style that is closer to that of the UsefulNotes/{{Playstation}} Platform/{{Playstation}} ''VideoGame/MegaManX'' games, owing to its retro inspiration.

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* BossArenaIdiocy: The boss of Dustria is surrounded by a trio of floating fists that serve as both his main means of attack and a shield against your attacks. They're invulnerable to most of your weapons. However, there's a pair of exploding box spawners in the floor, which exist for the sole purpose of letting you launch the boxes into the fists, which also hurts the boss. Depending on how your build is progressing, this might be the ''only'' safe way to deal damage to him.
* BossRemix: Each level theme has a variation that plays during their miniboss segments, as well as a complete re-arrangement that plays during the boss proper. The 30XX title theme itself also gets remixed for the final boss theme.



* {{Nerf}}:
** Main weapon stat ups are much rarer than in the previous game, making the old strategy of [[DumpStat dumping special weapons and energy]] to focus purely on buffing the main weapons much harder to pull off.
** Unlike ''20XX'', there is only one Aug that changes your jump stat, and it's a Leg Core. Therefore, it's harder to break the platforming sections.
** The Patchwork Connector (only need three Core Augs of a set to get the SetBonus) does not return from ''20XX'', with its functionality appearing on the [[PowerAtAPrice Prototype Augs]] Patchwork Integrator(reduces damage the more Core Augs you equip) and Patchwork Overloader(increases CP cost of Core Augs).

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* {{Nerf}}:
** Main weapon stat ups are much rarer than in
MagikarpPower: The Vagrant Core set. Wearing any one of the previous game, making the old strategy of [[DumpStat dumping special weapons and energy]] to focus purely on buffing the main weapons much harder to pull off.
** Unlike ''20XX'', there is only one Aug that changes your jump stat, and it's a Leg Core. Therefore, it's harder to break the platforming sections.
** The Patchwork Connector (only need three
Core Augs of a set to get enables the SetBonus) does not return from ''20XX'', Corruption meter, which builds as you deal damage with its functionality appearing your attacks and increases your abilities in the process, until the meter maxes out, disabling attacks, powers, and dashes until it cools down. Each individual Core Aug gives you a supercharged ability that works only during the Corruption overload, but if you have only one of the Augs, you need to adjust on the [[PowerAtAPrice Prototype Augs]] Patchwork Integrator(reduces damage fly to having most of your buttons turn off at inconvenient times. On the more Core Augs other hand, if you equip) have collected all four pieces, you can enjoy invulnerability, charged shot spam, Energy-free powers, and Patchwork Overloader(increases CP cost of Core Augs).lightning-speed dashes with impunity.



* {{Nerf}}:
** Main weapon stat ups are much rarer than in the previous game, making the old strategy of [[DumpStat dumping special weapons and energy]] to focus purely on buffing the main weapons much harder to pull off.
** Unlike ''20XX'', there is only one Aug that changes your jump stat, and it's a Leg Core. Therefore, it's harder to break the platforming sections.
** The Patchwork Connector (only need three Core Augs of a set to get the SetBonus) does not return from ''20XX'', with its functionality appearing on the [[PowerAtAPrice Prototype Augs]] Patchwork Integrator(reduces damage the more Core Augs you equip) and Patchwork Overloader(increases CP cost of Core Augs).



* SetBonus: Collecting all 4 equipment of the set gives a significant bonus. For an example, Armatort set bonus makes you immune to all the hazards and Oxjack set bonus gives an additional airdash per jump.

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* SetBonus: Collecting all 4 equipment of the set gives a significant bonus. For an example, Armatort set bonus makes you immune to all the hazards and Oxjack set bonus gives an two additional airdash airdashes per jump.
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** Glory Zones return from ''20XX'', though they're now more platforming-focused challenges, and give you a selection of rewards based on how many times you took damage throughout.

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** Glory Zones return from ''20XX'', though they're now more platforming-focused challenges, and give you a selection of rewards based on how many times you took either time or damage throughout.taken.



** Contemplation Shrines task you with clearing several waves of enemies in enclosed rooms. Like Glory Zones, the rewards you can get depend on how many times you get hit.

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** Contemplation Shrines task you with clearing several waves of enemies in enclosed rooms. Like Glory Zones, the rewards you can get depend on how many times you get hit.hit or how quickly you complete the challenge.
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* HumongousHeadedHammer: Ace can wield Lara: A two-sided weapon with its head bigger than than the player.

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** The Patchwork Connector (only need three Core Augs of a set to get the SetBonus) does not return from ''20XX'', with its functionality appearing on the [[PowerAtAPrice Prototype Augs]] Patchwork Integrator(reduces damage the more Core Augs you equip) and Patchwork Overloader(increases CP cost of Core Augs).



** The Vagrant Core Augs add a corruption meter that increases as you attack. Once it's filled, you overheat and are unable to attack or dash until it's empty again.
** Fatal Fury increases attack and power strength by one and can be taken up to five times, but it costs 10 maximum HP, multiplied by the number of Fatal Fury Augs you currently hold.

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** The Vagrant Core Augs grant powerful benefits, but add a corruption meter that increases as you attack. Once it's filled, you overheat and are unable to attack or dash until it's empty again.
** Fatal Fury increases attack and power strength by one and can be taken up to five times, but it each pickup costs 10 maximum HP, multiplied by the number of Fatal Fury Augs you currently hold.



* SuspiciousVideoGameGenerosity: Right before you fight the final boss in Standard, you're given access to the shop, a slot machine, two Contemplation Shrines, and two Glory Zones, for one last chance to power yourself up before the big battle.

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* SuspiciousVideoGameGenerosity: Right before you fight the final boss in Standard, a Standard run, you're given access to the shop, a slot machine, two Contemplation Shrines, and two Glory Zones, for one last chance to power yourself up before the big battle.



** Zen Ascent ignites tornadoes in Highvault. It also gets a height increase if it hits a cloud platform.

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** Zen Ascent ignites tornadoes in Highvault. It also gets a height increase if it hits used after passing a cloud platform.Cloud Aura.
** Dolomite Link latches onto walls as well as enemies, so it's useful for gaining extra horizontal distance.
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* FlameSpewerObstacle: Burning temple is filled with flame emitters.
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* ApocalypseHow: The scope of the danger changes through the course of the game. While at first you find yourself trying to avert [[ApocalypseHow/Class6 the destruction of the world]], you later find that [[spoiler: [[ApocalypseHow/Class3A the world has already been wiped clean of humanity due to junk-storms caused by poorly-understood use of gravity techology, leaving just the machines.]] ]] However, later story developments reveal that [[spoiler: any world you fail to save experiences [[ApocalypseHow/ClassX4 total universal obliteration at the hands of Midgard]], in service of preventing [[ApocalypseHow/ClassX5 a total multiversal collapse due to the existance of too many multiverses.]]]]

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* ApocalypseHow: The scope of the danger changes through the course of the game. While at first you find yourself trying to avert [[ApocalypseHow/Class6 the destruction of the world]], you later find that [[spoiler: [[ApocalypseHow/Class3A [[spoiler:[[ApocalypseHow/Class3A the world has already been wiped clean of humanity due to junk-storms caused by poorly-understood use of gravity techology, technology, leaving just the machines.]] ]] machines]]]]. However, later story developments reveal that [[spoiler: any world you fail to save experiences [[ApocalypseHow/ClassX4 total universal obliteration at the hands of Midgard]], in service of preventing [[ApocalypseHow/ClassX5 a total multiversal collapse due to the existance existence of too many multiverses.]]]]



** If you bring the items for the [[spoiler:Imbued Chronovane to Highvault]], the level will change so that [[spoiler:there is a constant meteor shower in what is heavily implied to be the past. Instead of fighting you, Hoot Omega gains a new {{Boss Subtitle|s}}, "Protector of Elements", and protects you from the meteors as you progress through what would have been the boss arena in a normal run.]]
** If you wear [[spoiler:the full Vagrant Core set to the Deepverse or otherwise have the set bonus]], the level will [[spoiler:become corrupted, with swarms of corrupted bits regularly appearing. When you get to the end, Legacy lacks any BossSubtitles as he becomes a ZeroEffortBoss, doing nothing and dying in one hit.]]

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** If you bring the items for the [[spoiler:Imbued Chronovane to Highvault]], the level will change so that [[spoiler:there is a constant meteor shower in what is heavily implied to be the past. Instead of fighting you, Hoot Omega gains a new {{Boss Subtitle|s}}, "Protector of Elements", and protects you from the meteors as you progress through what would have been the boss arena in a normal run.]]
run]].
** If you wear [[spoiler:the full Vagrant Core set to the Deepverse or otherwise have the set bonus]], the level will [[spoiler:become corrupted, with swarms of corrupted bits regularly appearing. When you get to the end, Legacy lacks any BossSubtitles as he becomes a ZeroEffortBoss, doing nothing and dying in one hit.]]hit]].



** In Deepverse, [[spoiler:the alternate version, Legacy does not put up a fight and goes down in one hit.]]

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** In Deepverse, [[spoiler:the alternate version, Legacy Legacy, does not put up a fight and goes down in one hit.]]hit]].

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* ConspicuousElectricObstacle: Deepverse has electric beams connecting electric nodes. It also has electric beam emitters that travel across the surfaces.

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* ConspicuousElectricObstacle: Deepverse ConspicuousElectricObstacle:
**Deepverse
has electric beams connecting electric nodes. It also has electric beam emitters that travel across the surfaces.surfaces.
**Dustria has electrified sections of rails. Moving platforms become very visibly electrified when they move along those rails.
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* DualBoss: Both Echocave miniboss and Prenumbra miniboss appear in pairs.
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* InconvenientlyPlacedConveyorBelt: Conveyor belts appear in Dustria as a common stage hazard.

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* InconvenientlyPlacedConveyorBelt: Conveyor belts appear in Dustria as a common stage hazard. Conveyor belts also appear in Fire Temple.

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* CatchingSomeZs: Echobeast lets out Z letters when sleeping.

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* CatchingSomeZs: Sleeping characters, like Echobeast lets let out Z letters when sleeping.


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* ConspicuousElectricObstacle: Deepverse has electric beams connecting electric nodes. It also has electric beam emitters that travel across the surfaces.
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* GoombaStomp: With remnant of Determination, the player can jump on enemies to deal damage.
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* TrainingDummy: After defeating a boss, there is a dummy the players can use to test their powers on.

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* CastFromHitPoints: Picking up Remnant of Sorrow allows the player to cast powers using hit points, when energy gets too low.



* LuckManipulationMechanic: The Parallelized Fate upgrade provides rerolls that let players change a dropped Aug to a different one.

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* LuckManipulationMechanic: The LuckManipulationMechanic:
**The
Parallelized Fate upgrade provides rerolls that let players change a dropped Aug to a different one.one.
**Scrap trades can also be rerolled with the cost of scrap.
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* SpreadShot: Several primary weapons make Nina shoot out spread shots. For an example, The Forkalator and Scatterblast.
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* SetBonus: Collecting all 4 equipment of the set gives a significant bonus. For an example, Armatort set bonus makes you immune to all the hazards and Oxjack set bonus gives an additional airdash per jump.
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* EscapeSequence: Like ''20XX'', you have to flee to an escape pod after you defeat the final boss.

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* EscapeSequence: Like ''20XX'', you have to flee to an escape pod after you defeat the final boss.boss, but this time with an invincible enemy chasing you.
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* GameplayAndStoryIntegreation: All the runs you've been going on? [[spoilers:They're each in a different universe. The ones where you fail are eventually destroyed.]]

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* GameplayAndStoryIntegreation: GameplayAndStoryIntegration: All the runs you've been going on? [[spoilers:They're [[spoiler:They're each in a different universe. The ones where you fail are eventually destroyed.]]

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* PowerAtAPrice: Prototype Augments return, which grant you a significant advantage in exchange for a severe drawback. Prototype Resonator will give you more power at the same drawback while System Restore will usually remove it.

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* PowerAtAPrice: PowerAtAPrice:
**
Prototype Augments return, return from ''20XX'', which grant you a significant advantage in exchange for a severe drawback. Prototype Resonator will give you more power at the same drawback while System Restore will usually remove it.it.
** The Vagrant Core Augs add a corruption meter that increases as you attack. Once it's filled, you overheat and are unable to attack or dash until it's empty again.
** Fatal Fury increases attack and power strength by one and can be taken up to five times, but it costs 10 maximum HP, multiplied by the number of Fatal Fury Augs you currently hold.

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* AggressivePlayIncentive: Ace's Style mechanic encourages his players to keep seeking out enemies to attack, as his energy regeneration stays high as he lands hits.



** A run is considered won once you defeat the final boss, so you don't have to fret if you die during the subsequent EscapeSequence.



* EscapeSequence: Like ''20XX'', you have to flee to an escape pod after you defeat the final boss.



* GameplayAndStoryIntegreation: All the runs you've been going on? [[spoilers:They're each in a different universe. The ones where you fail are eventually destroyed.]]



* {{Nerf}}: Main weapon stat ups are much rarer than in the previous game, making the old strategy of [[DumpStat dumping special weapons and energy]] to focus purely on buffing the main weapons much harder to pull off.

to:

* {{Nerf}}: {{Nerf}}:
**
Main weapon stat ups are much rarer than in the previous game, making the old strategy of [[DumpStat dumping special weapons and energy]] to focus purely on buffing the main weapons much harder to pull off.off.
** Unlike ''20XX'', there is only one Aug that changes your jump stat, and it's a Leg Core. Therefore, it's harder to break the platforming sections.


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* ZeroEffortBoss:
** In Deepverse, [[spoiler:the alternate version, Legacy does not put up a fight and goes down in one hit.]]
** If you get the Symbol of Submission [[spoiler:or the Symbol of Peace]], ''every boss'' from then on lets you pass without a fight.
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* UtilityWeapon: Like ''20XX'', some powers and techniques can help you navigate a stage more easily or give you an advantage in battle.

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* UtilityWeapon: Like ''20XX'', some powers and techniques can help you navigate a stage more easily or give you an advantage in battle. There is also a prototype augment Utilifier MAX that reduces energy cost of powers in exchange of reducing their damage to minimum.

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* BattleInTheRain: The weather storms rainy during the battle against Hoot Omega.



* InexplicableTreasureChests: Treasure chests are scattered throughout the levels, containing various pick-ups and augments.



* SmashingHallwayTrapsOfDoom: Dustria has plenty of crushers moving up and down.

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* SmashingHallwayTrapsOfDoom: Dustria has plenty of crushers moving up and down. Some even have spikes on their sides.



* SpikeBallsOfDoom: Pink and purple metallic spiky balls act as a common stage hazard.

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* SpikeBallsOfDoom: Pink and purple metallic spiky balls act as a common stage hazard. Clockzone features orange and green spikeballs, former attached to rotating platforms and the latter swinging around.


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* TemporaryPlatform: There are various platforms and blocks that either disappear when stood on, switch on/off on time or switch on or off during jump.


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* WingdingEyes: Hoot Omega's eyes turn into X symbols when defeated.

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* BonusStage:
** Glory Zones return from ''20XX'', though they're now more platforming-focused challenges, and give you a selection of rewards based on how many times you took damage throughout.
** Gauntlets have you fighting through a corridor packed with enemies, and a special miniboss fight at the end. Clearing the gauntlet rewards you with a Resonant Armor piece.
** Contemplation Shrines task you with clearing several waves of enemies in enclosed rooms. Like Glory Zones, the rewards you can get depend on how many times you get hit.



** Crystal Wave and Freeze fusions can temporarily disable the fireball shooters in Burning Temple, and temporarily freeze Deepverse's disappearing platforms and Hoot Omega.

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** Crystal Wave and Freeze fusions can temporarily permanently disable the fireball shooters in Burning Temple, and temporarily freeze Deepverse's disappearing platforms and Hoot Omega.
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** Useless Garbage is an Aug that provides no benefits whatsoever. However, the Smuggler will take it for five Scrapbits (more than she offers for trading in other Augs), which you can trade for more useful Augs.

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** Useless Garbage is an Aug that provides has no benefits whatsoever. effects. However, the Smuggler will take it for five Scrapbits, the most she gives for a single Aug. Those Scrapbits (more than she offers for trading in other Augs), which you can trade be traded for more useful Augs.

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