History VideoGame / ThiefTheDarkProject

9th Oct '16 2:42:24 PM Kan
Is there an issue? Send a Message

Added DiffLines:

* BookcasePassage: One can be found in the mansion in "Assassins." Also present in the ''Thief Gold'' missions "Thieves' Guild" and "The Mage Towers."


Added DiffLines:

* BreakTheBadass: The cutscene of [[spoiler:The Trickster revealing himself and Garrett getting his eye torn off]] stands out as being the only time you ever see the normally unshakable Garrett being ''visibly terrified''.


Added DiffLines:

* NiceJobBreakingItHero: [[spoiler:Despite numerous warning signs, Garrett still hands over The Eye to Constantine and his greed for the reward money nearly ends up dooming mankind.]]


Added DiffLines:

* SequenceBreaking: Possible in a few levels, most notably "Return to the Cathedral" could be skipped almost in its entirety in the non-Gold version of the game by blocking the cathedral's exit before it gets locked.
4th Oct '16 8:19:14 AM Kan
Is there an issue? Send a Message


* AlwaysCheckBehindTheChair: Aside from the obvious aspect of searching everywhere for loot and items, the mission "Undercover" requires doing this in order to find five switches hidden in the environment.



* ArrowsOnFire: A staple in Garrett's arsenal. Unusual in that rather than setting enemies on fire, they instead explode on impact.
* BallisticBone: The hammerite apparitions attack by launching ghostly skulls. There's also a strange skeleton in the mines below Cragscleft Prison that launches its head at Garrett and disappears [[BigLippedAlligatorMoment with no explanation or acknowledgment of any kind.]]



* TheComputerShallTauntYou: Human enemies will mock Garrett if you try to hit them with your blackjack while they can see you.



* TheComputerShallTauntYou: Human enemies will mock Garrett if you try to hit them with your blackjack while they can see you.


Added DiffLines:

* EdibleCollectible: None of the food items you can pick up and eat have any effect, with the exception of the mysterious healing fruits you can find towards the end of the game.


Added DiffLines:

* EquipmentUpgrade: Partway through the story your basic sword gets replaced by a new one. While it deals the same amount of damage as the previous version, holding it doesn't make Garrett more visible to enemies the way the normal blade does.
* ExplodingBarrels: Red ones, of course. Unlike in most games however, they don't tend to be very practical for taking out enemies due to their locations and loudness.


Added DiffLines:

* NoticeThis: Most valuables that can be looted are golden in color to make them stand out from the environment and to differentiate them from objects with no value. Especially noticeable when you come across golden ''wine bottles''.


Added DiffLines:

* RevivingEnemy: Zombies, if you try to kill them via conventional means. Holy water arrows, explosives and curiously enough, Flash Bombs, can all take them down permanently however.


Added DiffLines:

* SprintShoes: Speed Potions give a temporary boost to movement speed, but in a game that encourages you to be stealthy and methodical, their usefulness tends to be limited.
* StalkingMission: The first part of "Assassins" has you track the titular assassins through the city streets and back to their employer.
2nd Oct '16 1:54:12 PM Kan
Is there an issue? Send a Message

Added DiffLines:

** Also revealed to be the fate of Giry, the informant Garret planned to meet in "Song of the Caverns."


Added DiffLines:

* ConvectionSchmonvection: Played completely straight, touching lava directly means instant death but otherwise it might as well be glowy water.
* TheComputerShallTauntYou: Human enemies will mock Garrett if you try to hit them with your blackjack while they can see you.


Added DiffLines:

* EnemyChatter: You can eavesdrop to quite a few conversations, most commonly between two guards. [[https://www.youtube.com/watch?v=e2ehZt4wa3k A certain discussion about the "Bear pits" and the state of modern bears you can overhear at the beginning of the game]] is one of the most famous examples of this trope.
-->'''Guard:''' They just don't make bears like they used to...


Added DiffLines:

* FloatingPlatforms: Present in the titular Earth and Air towers in the mission "The Mage Towers."


Added DiffLines:

* HyperspaceArsenal: While Garrett's various tools wouldn't take an impossible amount of space, the same can't be said of the mountains of loot you pick up during missions which includes large vases and even giant rugs.
* InstantSedation: Gas arrows will knock people and other living things out instantly from any range, making them one of the rarest and most valuable items in the game.
* JustifiedTutorial: The tutorial takes place when Garrett was still being trained in the arts of stealth by the Keepers.
* LockedDoor: Plenty of them, but most of them yield easily before [[MasterOfUnlocking Garrett and his dual lockpicks.]]


Added DiffLines:

* NoArcInArchery: Curiously enough, all arrows arc like you'd expect them to except for Fire and Gas Arrows that fly in a completely straight line, no matter how slowly they're launched.


Added DiffLines:

* SidetrackBonus: So much is hidden off the beaten path that most of the game consists of searching optional areas for loot and useful goodies.
* SoftWater


Added DiffLines:

* WhoForgotTheLights: While darkness is usually your ally in the game, some unlit areas areas are so dark that you can barely see ahead of you without adjusting the gamma setting.
2nd Oct '16 11:43:55 AM Kan
Is there an issue? Send a Message


* AllWebbedUp: One type of the [[GiantSpider big arachnid]] enemies in the first game has this as his special power. It's better not to even get too close into his firing range and [[OneHitKill snipe him]] with the bow from a safe distance.

to:

* AllWebbedUp: One type of the [[GiantSpider big arachnid]] enemies in the first game has this as his its special power. It's better not to even get too close into his its firing range and [[OneHitKill snipe him]] with the bow from a safe distance.



* EarnYourHappyEnding: ''The Dark Project''. After going through some of the scariest and most intense scenes in first person game history, you finally have a moment to breathe [[http://www.youtube.com/watch?v=_AdhWsObqvk&NR=1 at the end]]. Until the SequelHook.

to:

* EarnYourHappyEnding: ''The Dark Project''. After going through some of the scariest and most intense scenes in first person game history, you finally have a moment to breathe [[http://www.youtube.com/watch?v=_AdhWsObqvk&NR=1 at the end]]. Until the SequelHook.



* MeleeATrois: The first game has the potential for this in any level where multiple types of [[{{AI}} AIs]] are around, e.g. "The Haunted Cathedral", "The Lost City". Zombies will attack anything alive, for example, not just the player; fire elementals will attack at least some types of living [[{{AI}} AIs]]; and so on.

to:

* MeleeATrois: The first game has the potential for this in any level where multiple types of [[{{AI}} AIs]] are around, e.g. "The Haunted Cathedral", "The Lost City". Zombies will attack anything alive, for example, not just the player; fire elementals will attack at least some types of living [[{{AI}} AIs]]; and so on.



* {{Retirony}}: A variation - Garrett expresses his intention to retire after stealing the Eye from the cathedral in the first game, before [[spoiler:the Trickster betrays him and leaves him for dead.]]

to:

* {{Retirony}}: A variation - Garrett expresses his intention to retire after stealing the Eye from the cathedral in the first game, cathedral, before [[spoiler:the Trickster betrays him and leaves him for dead.]]



* ThievesGuild: Garrett's not interested in sharing his profits. The local guild bosses are less than pleased. One baron gives him trouble and giving it right ''back'' is the object of a mission in the first game. There's also a mission in ''Thief Gold'' that requires you to directly infiltrate the Downwind Thieves' Guild, and steal something that the guild's bosses are arguing about.

to:

* ThievesGuild: Garrett's not interested in sharing his profits. The local guild bosses are less than pleased. One baron gives him trouble and giving it right ''back'' is the object of a mission in the first game. There's also a mission in ''Thief Gold'' that requires you to directly infiltrate the Downwind Thieves' Guild, and steal something that the guild's bosses are arguing about.
10th Jan '16 10:42:17 AM Korodzik
Is there an issue? Send a Message




to:

\n* YourPrincessIsInAnotherCastle: "Song of the Caverns" seems to go by blindingly fast, with the player reaching the Water Talisman shrine after passing through just a couple of caves... Then it turns out someone else got to the Talisman before you, and the rest of the level is dedicated to searching the large Opera House for it.
26th Dec '15 10:20:04 PM honeyishrunkmyself
Is there an issue? Send a Message


* AffablyEvil: Constantine. [[spoiler:At least until [[TheReveal his reveal]] as the BigBad.]]

to:

* AffablyEvil: Constantine. [[spoiler:At [[spoiler:Constantine. At least until [[TheReveal his reveal]] as the BigBad.]]
12th Nov '15 1:06:05 PM Folamh3
Is there an issue? Send a Message

Added DiffLines:

* ActionBasedMission: Later levels in the game emphasise combat over stealth and exploration.
3rd Nov '15 4:17:03 PM ZemplinTemplar
Is there an issue? Send a Message


* OxygenMeter: Appears in the lower right corner whenever you are swimming underwater in the first two games. Since the third game has no swimming mechanic, the meter doesn't make an appearance in that one.



* ThievesGuild: Garrett's not interested in sharing his profits. The local guild bosses are less than pleased. One baron gives him trouble and giving it right ''back'' is the object of a mission in the first game. There's also a mission in ''Thief Gold'' that requires you to directly infiltrate the Downwind Thieves' Guild, and steal something that the guild's bosses are arguing about.
* TooAwesomeToUse: Averted via a BagOfSpilling approach to buying new equipment for your inventory between missions. Not only can't you keep items you don't use, you can't even keep the extra cash if you don't buy them. So the game encourages you to spend your hard-earned cash on more equipment you might need for another mission.



* UnnecessarilyLargeInterior: The Halls of Echoing Repose, from the first game's "Down in the Bonehoard", as well as the Brobdignagian area in Constantine's Mansion in the ''Gold'' version.

to:

* UndergroundLevel: "Escape from Cragscleft Prison", "Down in the Bonehoard", "Thieves' Guild", "The Lost City", part of "Song of the Caverns", "Strange Bedfellows", "The Maw of Chaos".
* UnnecessarilyLargeInterior: The Halls of Echoing Repose, from the first game's mission "Down in the Bonehoard", as well as the Brobdignagian area in Constantine's Mansion in the ''Gold'' version.version of the mission "The Sword".
19th Oct '15 2:45:38 PM ZemplinTemplar
Is there an issue? Send a Message

Added DiffLines:

* FirstPersonGhost
19th Oct '15 1:18:40 PM ZemplinTemplar
Is there an issue? Send a Message

Added DiffLines:

* SequelHook: A rather clever one at the very end of the game's final cutscene. (Quoted in the RefusalOfTheCall entry.) Combined with some of [[{{Foreshadowing}} the imagery]] present there, it also doubles as a TitleDrop, since the final words are "The Metal Age" - part of the sequel's title. Thankfully, this is one sequel hook didn't go to waste. The sequel was published in early 2000.
* UpdatedRerelease: As ''[[http://thief.wikia.com/wiki/Thief_Gold Thief Gold]]'' in 1999. Bugs were fixed, some levels were improved upon or added to, and three new misions were introduced: "Thieves' Guild", "The Mage Towers" and "Song of the Caverns".
This list shows the last 10 events of 33. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ThiefTheDarkProject