History VideoGame / ThiefTheDarkProject

10th Jan '16 10:42:17 AM Korodzik
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\n* YourPrincessIsInAnotherCastle: "Song of the Caverns" seems to go by blindingly fast, with the player reaching the Water Talisman shrine after passing through just a couple of caves... Then it turns out someone else got to the Talisman before you, and the rest of the level is dedicated to searching the large Opera House for it.
26th Dec '15 10:20:04 PM honeyishrunkmyself
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* AffablyEvil: Constantine. [[spoiler:At least until [[TheReveal his reveal]] as the BigBad.]]

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* AffablyEvil: Constantine. [[spoiler:At [[spoiler:Constantine. At least until [[TheReveal his reveal]] as the BigBad.]]
12th Nov '15 1:06:05 PM Folamh3
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* ActionBasedMission: Later levels in the game emphasise combat over stealth and exploration.
3rd Nov '15 4:17:03 PM ZemplinTemplar
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* OxygenMeter: Appears in the lower right corner whenever you are swimming underwater in the first two games. Since the third game has no swimming mechanic, the meter doesn't make an appearance in that one.



* ThievesGuild: Garrett's not interested in sharing his profits. The local guild bosses are less than pleased. One baron gives him trouble and giving it right ''back'' is the object of a mission in the first game. There's also a mission in ''Thief Gold'' that requires you to directly infiltrate the Downwind Thieves' Guild, and steal something that the guild's bosses are arguing about.
* TooAwesomeToUse: Averted via a BagOfSpilling approach to buying new equipment for your inventory between missions. Not only can't you keep items you don't use, you can't even keep the extra cash if you don't buy them. So the game encourages you to spend your hard-earned cash on more equipment you might need for another mission.



* UnnecessarilyLargeInterior: The Halls of Echoing Repose, from the first game's "Down in the Bonehoard", as well as the Brobdignagian area in Constantine's Mansion in the ''Gold'' version.

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* UndergroundLevel: "Escape from Cragscleft Prison", "Down in the Bonehoard", "Thieves' Guild", "The Lost City", part of "Song of the Caverns", "Strange Bedfellows", "The Maw of Chaos".
* UnnecessarilyLargeInterior: The Halls of Echoing Repose, from the first game's mission "Down in the Bonehoard", as well as the Brobdignagian area in Constantine's Mansion in the ''Gold'' version.version of the mission "The Sword".
19th Oct '15 2:45:38 PM ZemplinTemplar
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* FirstPersonGhost
19th Oct '15 1:18:40 PM ZemplinTemplar
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* SequelHook: A rather clever one at the very end of the game's final cutscene. (Quoted in the RefusalOfTheCall entry.) Combined with some of [[{{Foreshadowing}} the imagery]] present there, it also doubles as a TitleDrop, since the final words are "The Metal Age" - part of the sequel's title. Thankfully, this is one sequel hook didn't go to waste. The sequel was published in early 2000.
* UpdatedRerelease: As ''[[http://thief.wikia.com/wiki/Thief_Gold Thief Gold]]'' in 1999. Bugs were fixed, some levels were improved upon or added to, and three new misions were introduced: "Thieves' Guild", "The Mage Towers" and "Song of the Caverns".
19th Oct '15 1:06:31 PM ZemplinTemplar
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* EarnYourHappyEnding: ''The Dark Project''. After going through some of the scariest and most intense scenes in first person game history, you finally have a moment to breathe [[http://www.youtube.com/watch?v=_AdhWsObqvk&NR=1 at the end]]. Until the SequelHook.



* TheOrder: The Hammerites, a group of anti-Pagan, anti-nature, intensely conservative [[ChurchMilitant Church Militants]] that Garrett runs into on occasion. However, they're not as much of a problem in this game as an offshoot of their's is in the sequel. [[spoiler:Garrett [[EnemyMine even temporarily allies with]] the Hammerites to help them thwart the BigBad and his plan.]]
* ThePiratesWhoDontDoAnything: The Keepers. They have access to prophecy and have master spies in every shadow, but they don't seem to actually act on any of this information, even when catastrophe looms. Somewhat justified, as this is one of the implied reasons Garrett quit.



* TheOrder: The Hammerites, a group of anti-Pagan, anti-nature, intensely conservative [[ChurchMilitant Church Militants]] that Garrett runs into on occasion. However, they're not as much of a problem in this game as an offshoot of their's is in the sequel. [[spoiler:Garrett [[EnemyMine even temporarily allies with]] the Hammerites to help them thwart the BigBad and his plan.]]
* ThePiratesWhoDontDoAnything: The Keepers. They have access to prophecy and have master spies in every shadow, but they don't seem to actually act on any of this information, even when catastrophe looms. Somewhat justified, as this is one of the implied reasons Garrett quit.
19th Oct '15 12:55:13 PM ZemplinTemplar
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* {{Bizarrchitecture}}: Constantine's mansion in the mission "The Sword". The first floor and forward area of the mansion appears normal but the further you go, the more weird it gets. Some examples:
** In the ''Gold'' version, there's the Brobdignag section. (There is a Lilliputian section as well.)
** Large sections of the upper floors are rotated so that, e.g. the ceiling looks like a floor and vice versa, including having upside-down or sideways furniture.
** In the greenhouses, search the ceilings until you find the section that is actually water. You can ''climb up through it'' into a tub of water ''in the room above''.
** In the deepest part of the mansion, weird twisting tile hallways and perspective-warped corridors are interwoven with mossy green tunnels going straight through the structure. At this point, the thought may strike that the architect is just screwing with you. [[spoiler:And he is - it's all a test.]]
** When you visit the mansion, it's possible to encounter a doorway opening on what appears to be outer space, with distant and apparently unreachable fragments of mansion hovering in the starry void.


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* UnnecessarilyLargeInterior: The Halls of Echoing Repose, from the first game's "Down in the Bonehoard", as well as the Brobdignagian area in Constantine's Mansion in the ''Gold'' version.


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19th Oct '15 9:40:16 AM ZemplinTemplar
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* NightmareFuel: ''Return to the Cathedral'' and the Hammer Haunts. Oh Builder, the Haunts.
19th Oct '15 9:23:32 AM ZemplinTemplar
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* MarathonLevel: The Thieves' Guild level. First there's the restaurant, then the casino, then the sewer passage to Reuben's place, then...you get the picture.

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* MarathonLevel: The Thieves' Guild "Thieves' Guild" level. First there's the restaurant, then the casino, then the sewer passage to Reuben's place, then...you get the picture.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ThiefTheDarkProject