History VideoGame / TheWalkingDead

8th Oct '17 10:20:28 PM Lattelawyer
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* SchrodingersGun: Conrad will have either a winning poker hand or a bad one depending on whether Francine goes in or folds, respectively.
** Depending on what ending you went with in Season 2, [[spoiler:the fate of Kenny or Jane is left uncertain if Clementine left either one alone]].

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* SchrodingersGun: Conrad will have either a winning poker hand or a bad one depending on whether Francine goes in or folds, respectively.
**
Depending on what ending you went with in Season 2, [[spoiler:the fate of Kenny or Jane is left uncertain if Clementine left either one alone]].
24th Sep '17 5:37:33 PM Ferot_Dreadnaught
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* CouldHaveAvoidedThisPlot: The final battle in Episode 3 could have all been avoided [[spoiler: if Randall (if still alive) didn't retaliate against Michonne's group anyway after the hostage exchange or if Norma and her goons didn't put RevengeBeforeReason.]]
14th Sep '17 11:33:41 PM Lattelawyer
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Added DiffLines:

* SchrodingersGun: In Greg's interrogation in Episode 1 his response to the second question will change so that he always contradicts Michonne's earlier testimony.
9th Sep '17 12:59:36 PM Ferot_Dreadnaught
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* ViolationOfCommonSense: After killing [[spoiler:Clementine's zombified babysitter]], Lee has the option to choose when to go out and look for help. The more GenreSavvy players usually choose to go out before sunset since the [[NotUsingTheZWord walkers]] rely on more than just eyesight, whereas people tend not to. However, choosing to go out at nighttime [[spoiler:while resulting in the seemingly-preventable reanimation of a likable character,]] ultimately spares you from having to do one of the many QTEs that fans tend towards disdain for.

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* ViolationOfCommonSense: After killing [[spoiler:Clementine's zombified babysitter]], Lee has the option to choose when to go out and look for help. The more GenreSavvy players Players usually choose to go out before sunset since the [[NotUsingTheZWord walkers]] rely on more than just eyesight, whereas people tend not to. However, choosing to go out at nighttime [[spoiler:while resulting in the seemingly-preventable reanimation of a likable character,]] ultimately spares you from having to do one of the many QTEs that fans tend towards disdain for.



* GenreBlind: [[spoiler: Michelle and Jane. When Michelle is holding up Clementine in the bathroom in Episode 1, Michelle automatically assumes Clementine is alone when she isn't. Jane does the same thing, assuming Arvo is alone when holding him up in Episode 4.]] This is likely meant to fit in to the central ideals shown through the game [[spoiler: [[IWorkAlone trying to take the horrors of the ZombieApocalypse alone]] or working with a group. The way this fits is that both Jane and Michelle are loners, and are the only two in the game to show this trait. See GenreSavvy for how group's contrast this.]]
* GenreSavvy: Something noticeable throughout the entire game is that whenever someone in a group finds someone alone the first question that is always asked is [[spoiler: "Where is your group?" Or some variation of that question.]] Examples include: [[spoiler: The Bandits asking Christa where her group is; Luke and Pete asking Clementine where her group is after they save her; Carver asking Clementine the question when he visits the cabin; Clementine can ask Arvo where his group is on the balcony; and Kenny and Luke can ask Arvo where his group is before he holds them up.]] This is likely meant to fit in the central recurring ideas of [[spoiler: [[IWorkAlone facing the horrors of the ZombieApocalypse alone]], or working in a group to make it out alive. See Genre Blind for how loners contrast.]]

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* GenreBlind: [[spoiler: Michelle and Jane. When Michelle is holding up Clementine in the bathroom in Episode 1, Michelle automatically assumes Clementine is alone when she isn't. Jane does the same thing, assuming Arvo is alone when holding him up in Episode 4.]] This is likely meant to fit in to the central ideals shown through the game [[spoiler: [[IWorkAlone trying to take the horrors of the ZombieApocalypse alone]] or working with a group. The way this fits is that both Jane and Michelle are loners, and are the only two in the game to show this trait. See GenreSavvy for how group's contrast this.]]\n* GenreSavvy: Something noticeable throughout the entire game is that whenever someone in a group finds someone alone the first question that is always asked is [[spoiler: "Where is your group?" Or some variation of that question.]] Examples include: [[spoiler: The Bandits asking Christa where her group is; Luke and Pete asking Clementine where her group is after they save her; Carver asking Clementine the question when he visits the cabin; Clementine can ask Arvo where his group is on the balcony; and Kenny and Luke can ask Arvo where his group is before he holds them up.]] This is likely meant to fit in the central recurring ideas of [[spoiler: [[IWorkAlone facing the horrors of the ZombieApocalypse alone]], or working in a group to make it out alive. See Genre Blind for how loners contrast.]]
26th Aug '17 5:30:10 AM XFllo
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* SuspiciouslySimilarSubstitute: Arvo's group as a whole is reminiscent of [[spoiler:The Stranger: if you take or leave the meds, his group attacks you for Jane's treatment of him, rather like the Stranger blaming Lee even if he didn't take his supplies.]]
** Jane comes off as very much akin to Molly. Both [[spoiler: are extremely pragmatic (almost to a ruthless extent), both have [[DarkAndTroubledPast troubled pasts]] that were in part caused by [[DeadLittleSister losing little sisters]], each are aloof to the group at the start, [[DefrostingIceQueen before gradually warming]] to the player character [[FireForgedFriends after learning how efficient and sensible they are]], and each end up departing the main group at the end of the fourth episodes of their respective seasons, claiming that [[IWorkAlone they prefer isolation to travelling with a group]]. However, unlike Molly she returns the next episode and becomes an important character in the season finale]].

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* SuspiciouslySimilarSubstitute: SuspiciouslySimilarSubstitute:
**
Arvo's group as a whole is reminiscent of [[spoiler:The Stranger: if you take or leave the meds, his group attacks you for Jane's treatment of him, rather like the Stranger blaming Lee even if he didn't take his supplies.]]
** Jane comes off as very much akin to Molly. Both [[spoiler: are extremely pragmatic (almost to a ruthless extent), both have [[DarkAndTroubledPast troubled pasts]] that were in part caused by [[DeadLittleSister losing little sisters]], sisters, each are aloof to the group at the start, [[DefrostingIceQueen before gradually warming]] to the player character [[FireForgedFriends after learning how efficient and sensible they are]], and each end up departing the main group at the end of the fourth episodes of their respective seasons, claiming that [[IWorkAlone they prefer isolation to travelling with a group]]. However, unlike Molly she returns the next episode and becomes an important character in the season finale]].
25th Aug '17 2:05:56 PM JamesSwann
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* BewareTheNiceOnes: Forget the Zombies. Clementine is officially ''the'' most dangerous thing out there now. If she's on your side, ''keep her there!''
20th Aug '17 12:31:34 PM Microwave174
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** In "Long Road Ahead", Lee can examine the arrows on the outer perimeter fired by the bandits during their attack in the previous episode.
20th Aug '17 10:56:20 AM nombretomado
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* XMeetsY: ''VideoGame/HeavyRain'' meets ''Franchise/MassEffect'' meets ZombieApocalypse.
18th Aug '17 7:23:29 PM Zuxtron
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* ToBeContinued: The first three episodes are followed by previews of the next episode, and [[TheDevTeamThinksOfEverything the previews all reflect your choices]]. The fourth episode, however, lacks a preview of Episode 5. [[TrailersAlwaysSpoil For obvious reasons, considering it's the grand finale.]] Season 2 continues the trend.

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* ToBeContinued: The first three episodes are followed by previews of the next episode, and [[TheDevTeamThinksOfEverything the previews all reflect your choices]].choices. The fourth episode, however, lacks a preview of Episode 5. [[TrailersAlwaysSpoil For obvious reasons, considering it's the grand finale.]] Season 2 continues the trend.
5th Aug '17 8:05:09 PM Lattelawyer
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* StabTheScorpion: In Episode 1,[[spoiler:after being knocked down by Larry, Kenny shows up and raises the axe to attack... the zombie next to Lee.]] In Episode 2, you get the option to stab an adjacent hay bale if you spare someone's life.

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* StabTheScorpion: In Episode 1,[[spoiler:after being Lee is knocked down by Larry, Larry when escaping the pharmacy, Kenny shows up and raises the axe to attack... the zombie next to Lee.]] In Episode 2, you get the option to stab an adjacent hay bale if you spare someone's life.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheWalkingDead