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* ObviousBeta: The NES version feels incomplete next to the other 8-bit renditions, with certain missing tracks and instruments, a lack of the intro scene, an alternate enemy arrangement in Gargamel's Manor House in place of Azrael, and no stairway and celebration sequence after rescuing Smurfette (among other things).


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* ReformulatedGame: While the 16-bit version is presented as a broader adventure with one more Smurf and boss, it overhauls much of the level layout from the 8-bit version (although there are some strong similarities).
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''The Smurfs'' is a European 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by [[Creator/InfogramesEntertainmentSA Infogrames]]. There are two base versions - 8-bit and 16-bit. The 8-bit version was originally released in 1993 for the GameBoy, then released in 1994 for the {{NES}}, UsefulNotes/SegaMasterSystem, and GameGear. The 16-bit bit version was first released for the {{Super NES}} in 1994, [[UsefulNotes/SegaGenesis Mega Drive]] and [[UsefulNotes/SegaCD Mega-CD]] in 1995, [[MicrosoftWindows Windows/DOS]] in 1997, and GameboyAdvance in 2002 (as ''[[RevengeOfTheSequel The Revenge of the Smurfs]]''). [[NoExportForYouOnly Only the Game Boy version was given a 1994 release in North America with quickly-made Super Game Boy support.]]

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''The Smurfs'' is a European 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by [[Creator/InfogramesEntertainmentSA Infogrames]]. There are two base versions - 8-bit and 16-bit. The 8-bit version was originally released in 1993 for the GameBoy, UsefulNotes/GameBoy, then released in 1994 for the {{NES}}, UsefulNotes/SegaMasterSystem, [[UsefulNotes/NintendoEntertainmentSystem NES]], [[UsefulNotes/SegaMasterSystem Master System]], and GameGear. UsefulNotes/GameGear. The 16-bit bit version was first released for the {{Super NES}} [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] in 1994, [[UsefulNotes/SegaGenesis Mega Drive]] and [[UsefulNotes/SegaCD Drive / Mega-CD]] in 1995, [[MicrosoftWindows [[UsefulNotes/MicrosoftWindows Windows/DOS]] in 1997, and GameboyAdvance UsefulNotes/GameBoyAdvance in 2002 (as ''[[RevengeOfTheSequel The Revenge of the Smurfs]]''). [[NoExportForYouOnly [[NoExportForYou Only the initial Game Boy version was given a 1994 release in North America with quickly-made Super Game Boy support.]]



* ApatheticCitizens: The Smurfs at the very first level. Not only do they not seem to care that their fellow Smurfs are captured by Gargamel and you're the only Smurf that needs to rescue them, [[EverythingTryingToKillYou they're also inadvertently trying to kill you]] with their daily activities!
* BigfootSasquatchAndYeti: A snowboarding Yeti appears in the sledding level in the Super NES and Mega Drive versions.
* BonusStage: Collecting enough stars in all but the Gameboy Advance version will take you into a bonus level.
* CheckPoint: Golden Smurf hats provide this function in the GameboyAdvance version only, due to CheckPointStarvation in the Super NES and Mega Drive versions.
* DamselInDistress: Smurfette.

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* ApatheticCitizens: The Smurfs at the very first level.level of the 16-bit version. Not only do they not seem to care that their fellow Smurfs are captured by Gargamel and you're the only Smurf that needs to rescue them, [[EverythingTryingToKillYou they're also inadvertently trying to kill you]] with their daily activities!
* BigfootSasquatchAndYeti: A snowboarding Yeti yeti appears in the sledding level in the Super NES and Mega Drive 16-bit versions.
* BonusStage: Collecting enough stars in all but the Gameboy Game Boy Advance version port will take you into a bonus level.
* CheckPoint: Golden Smurf hats provide this function in the GameboyAdvance version only, Game Boy Advance port, due to CheckPointStarvation in the Super NES and Mega Drive previous versions.
* DamselInDistress: Smurfette. She's even the final Smurf rescued straight from Gargamel's Manor House.



** The last act has a frustrating (but hardly lethal) first level, a long and and dangerous second level (with instant death too from flies with TheVirus), a short and dangerous third level and a FinalBoss with OneHitKill CollisionDamage. You'll lose so many [[VideoGameLives lives]] here that the only way to survive is to start the game from the beginning and collect ExtraLives on the way. (Fortunately, this has been somewhat toned down on the GameboyAdvance port ''Revenge Of The Smurfs'', where at least you have infinite lives.)

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** The last act has a frustrating (but hardly lethal) first level, a long and and dangerous second level (with instant death too from flies with TheVirus), a short and dangerous third level and a FinalBoss with OneHitKill CollisionDamage. You'll lose so many [[VideoGameLives lives]] here that the only way to survive is to start the game from the beginning and collect ExtraLives on the way. (Fortunately, Fortunately, this has been somewhat toned down on in the GameboyAdvance port ''Revenge Of The Smurfs'', Game Boy Advance port, where at least you have infinite lives.)



* EdibleAmmunition: Greedy Smurf can use his cakes to destroy enemies.

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* EdibleAmmunition: In the 16-bit version, Greedy Smurf can use his cakes to destroy enemies.



* FloatingInABubble: One level has your Smurf floating in a bubble to navigate through a maze of thorny vines.

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* FloatingInABubble: One Your Smurf can float in a bubble. This is merely a bonus level has your Smurf floating in a bubble the 8-bit version, but this is required to navigate through a maze of thorny vines.vines in the 16-bit version.



* LifeMeter: The player can take up to four hits (displayed as hearts) before he loses a life. But watch out for the Bzz Fly or the Black Smurf in the Super NES and Mega Drive versions, for running into them is a OneHitKill.

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* LifeMeter: The player can take up to four hits (displayed as hearts) before he loses a life. But watch out for the Bzz Fly or the Black Smurf in the Super NES and Mega Drive 16-bit versions, for running into them is a OneHitKill.



** In the Gameboy and Gameboy Advance versions, the player needs to make the minecart jump from track to track in order to avoid falling to their death.
* MiniGame: The Gameboy Advance version has five mini-games, four of which need to be unlocked through the main game.
* NintendoHard: The Super NES and [[UsefulNotes/SegaGenesis Mega Drive]] versions are infamous for their FakeDifficulty.
* OneHitKill: Getting hit by a Bzz Fly or a Black Smurf in the Super NES and Mega Drive versions [[ZombieApocalypse immediately turns you into a Black Smurf]], resulting in an instant loss of one life.
* OneUp: Smurf dolls provide the player with extra lives in all versions except the Gameboy Advance version, where the player has unlimited lives.
* PasswordSave: Level passwords are provided in all versions of the game, though in the Super NES and Mega Drive versions it takes the form of matching the correctly displayed Smurf characters. Using them was usually a bad idea, though, because playing from the start allowed to collect more ExtraLives for the [[DifficultySpike very difficult endgame]].
* RevengeOfTheSequel: A non-sequel example, the Gameboy Advance port is titled ''Revenge Of The Smurfs'' (which is also [[MythologyGag the name of one of]] [[WesternAnimation/TheSmurfs the cartoon show's episodes]]).

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** In the Gameboy Game Boy and Gameboy Game Boy Advance versions, the player needs to make the minecart jump from track to track in order to avoid falling to their death.
* MiniGame: The Gameboy Game Boy Advance version port has five mini-games, four of which need to be unlocked through the main game.
* NintendoHard: The Super NES and [[UsefulNotes/SegaGenesis Mega Drive]] 16-bit versions are infamous for their FakeDifficulty.
* OneHitKill: Getting hit by a Bzz Fly or a Black Smurf in the Super NES and Mega Drive 16-bit versions [[ZombieApocalypse immediately turns you into a Black Smurf]], resulting in an instant loss of one life.
* OneUp: Smurf dolls provide the player with extra lives in all versions except the Gameboy Game Boy Advance version, port, where the player has unlimited lives.
* PasswordSave: Level passwords are provided in all versions of the game, though in the Super NES and Mega Drive 16-bit versions it takes the form of matching the correctly displayed Smurf characters. Using them was usually a bad idea, though, because playing from the start allowed to collect more ExtraLives for the [[DifficultySpike very difficult endgame]].
* RevengeOfTheSequel: A non-sequel example, the Gameboy Game Boy Advance port is titled ''Revenge Of The of the Smurfs'' (which is also [[MythologyGag the name of one of]] [[WesternAnimation/TheSmurfs the cartoon show's episodes]]).



* [[ManEatingPlant Smurf-Eating Plant]]: One of the bosses of this game. It's pretty much the same plant from the Howlibird story.

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* [[ManEatingPlant Smurf-Eating Plant]]: One of The first boss, which was inserted in the bosses of this game.16-bit version. It's pretty much the same plant from the Howlibird story.



* SpringsSpringsEverywhere: Certain plants act as springs that Smurf can jump from to reach high ledges or to escape from underground passages.

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* SpringsSpringsEverywhere: Certain plants act as springs that the Smurf can jump from to reach high ledges or to escape from underground passages.

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''The Smurfs'' is a 1994 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by [[Creator/InfogramesEntertainmentSA Infogrames]] for the {{NES}}, {{Super NES}}, {{Gameboy}}, UsefulNotes/SegaMasterSystem, [[UsefulNotes/SegaGenesis Mega Drive]], [[UsefulNotes/SegaCD Mega Drive CD]], GameGear, and [[MicrosoftWindows Windows PC]]. In the game, Gargamel has taken Smurfette and a few other Smurfs and locked them away in cages throughout the Smurf Forest, and your job as a Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.

With the exception of the Gameboy version, it is one of the few Smurfs games created by Infogrames that has [[NoExportForYou never seen an American release]].

It was later released on the GameboyAdvance as ''[[RevengeOfTheSequel Revenge Of The Smurfs]]'' in 2002.

to:

''The Smurfs'' is a 1994 European 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by [[Creator/InfogramesEntertainmentSA Infogrames]] Infogrames]]. There are two base versions - 8-bit and 16-bit. The 8-bit version was originally released in 1993 for the GameBoy, then released in 1994 for the {{NES}}, {{Super NES}}, {{Gameboy}}, UsefulNotes/SegaMasterSystem, and GameGear. The 16-bit bit version was first released for the {{Super NES}} in 1994, [[UsefulNotes/SegaGenesis Mega Drive]], Drive]] and [[UsefulNotes/SegaCD Mega Drive CD]], GameGear, and Mega-CD]] in 1995, [[MicrosoftWindows Windows PC]]. Windows/DOS]] in 1997, and GameboyAdvance in 2002 (as ''[[RevengeOfTheSequel The Revenge of the Smurfs]]''). [[NoExportForYouOnly Only the Game Boy version was given a 1994 release in North America with quickly-made Super Game Boy support.]]

In the game, Gargamel has taken Smurfette and a few other dinner plans for the Smurfs and has already locked them away at least three of their own in cages throughout the Smurf Forest, and scattered cages. It's your job as a Hefty Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.

With the exception of the Gameboy version, it is one of the few Smurfs games created by Infogrames that has [[NoExportForYou never seen an American release]].

It was later released on the GameboyAdvance as ''[[RevengeOfTheSequel Revenge Of The Smurfs]]'' in 2002.
them.
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''The Smurfs'' is a 1994 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by [[Creator/InfogramesEntertainmentSA Infogrames]] for the {{NES}}, {{Super NES}}, {{Gameboy}}, SegaMasterSystem, [[SegaGenesis Mega Drive]], [[SegaCD Mega Drive CD]], GameGear, and [[MicrosoftWindows Windows PC]]. In the game, Gargamel has taken Smurfette and a few other Smurfs and locked them away in cages throughout the Smurf Forest, and your job as a Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.

to:

''The Smurfs'' is a 1994 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by [[Creator/InfogramesEntertainmentSA Infogrames]] for the {{NES}}, {{Super NES}}, {{Gameboy}}, SegaMasterSystem, [[SegaGenesis UsefulNotes/SegaMasterSystem, [[UsefulNotes/SegaGenesis Mega Drive]], [[SegaCD [[UsefulNotes/SegaCD Mega Drive CD]], GameGear, and [[MicrosoftWindows Windows PC]]. In the game, Gargamel has taken Smurfette and a few other Smurfs and locked them away in cages throughout the Smurf Forest, and your job as a Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.



* NintendoHard: The Super NES and [[SegaGenesis Mega Drive]] versions are infamous for their FakeDifficulty.

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* NintendoHard: The Super NES and [[SegaGenesis [[UsefulNotes/SegaGenesis Mega Drive]] versions are infamous for their FakeDifficulty.
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It was later released on the GameboyAdvance as '''''[[RevengeOfTheSequel Revenge Of The Smurfs]]''''' in 2002.

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It was later released on the GameboyAdvance as '''''[[RevengeOfTheSequel ''[[RevengeOfTheSequel Revenge Of The Smurfs]]''''' Smurfs]]'' in 2002.
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'''''The Smurfs''''' is a 1994 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by [[Creator/InfogramesEntertainmentSA Infogrames]] for the {{NES}}, {{Super NES}}, {{Gameboy}}, SegaMasterSystem, [[SegaGenesis Mega Drive]], [[SegaCD Mega Drive CD]], GameGear, and [[MicrosoftWindows Windows PC]]. In the game, Gargamel has taken Smurfette and a few other Smurfs and locked them away in cages throughout the Smurf Forest, and your job as a Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.

to:

'''''The Smurfs''''' ''The Smurfs'' is a 1994 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by [[Creator/InfogramesEntertainmentSA Infogrames]] for the {{NES}}, {{Super NES}}, {{Gameboy}}, SegaMasterSystem, [[SegaGenesis Mega Drive]], [[SegaCD Mega Drive CD]], GameGear, and [[MicrosoftWindows Windows PC]]. In the game, Gargamel has taken Smurfette and a few other Smurfs and locked them away in cages throughout the Smurf Forest, and your job as a Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.
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** In the Gameboy and Gameboy Advance versions, the player needs to make the minecart jump from track to track in order to avoid falling to their death.
Is there an issue? Send a MessageReason:
None


* RevengeOfTheSequel: A non-sequel example, the Gameboy Advance port is titled ''Revenge Of The Smurfs'' (which is also the name of one of [[WesternAnimation/TheSmurfs the cartoon show's episodes]]).

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* RevengeOfTheSequel: A non-sequel example, the Gameboy Advance port is titled ''Revenge Of The Smurfs'' (which is also [[MythologyGag the name of one of of]] [[WesternAnimation/TheSmurfs the cartoon show's episodes]]).

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* DifficultySpike: The final two Acts go from "hard" to "insane". The penultimate act is a single stage with omnipresent instant death (when the tree trunk bridge starts rotating under your feet, you have a split-second to jump or fall to your death); the last act has a frustrating (but hardly lethal) first level, a long and and dangerous second level (with instant death too from flies with TheVirus), a short and dangerous third level and a FinalBoss with OneHitKill CollisionDamage. You'll lose so many [[VideoGameLives lives]] here that the only way to survive is to start the game from the beginning and collect ExtraLives on the way. (Fortunately, this has been somewhat toned down on the GameboyAdvance port ''Revenge Of The Smurfs'', where at least you have infinite lives.)

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* DifficultySpike: The final two Acts go from "hard" to "insane". "insane":
**
The penultimate act is a single stage with omnipresent instant death (when the tree trunk bridge starts rotating under your feet, you have a split-second to jump or fall to your death); the death).
** The
last act has a frustrating (but hardly lethal) first level, a long and and dangerous second level (with instant death too from flies with TheVirus), a short and dangerous third level and a FinalBoss with OneHitKill CollisionDamage. You'll lose so many [[VideoGameLives lives]] here that the only way to survive is to start the game from the beginning and collect ExtraLives on the way. (Fortunately, this has been somewhat toned down on the GameboyAdvance port ''Revenge Of The Smurfs'', where at least you have infinite lives.)



* FeatheredFiend: The Howlibird makes an appearance in this game.

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* FeatheredFiend: The Howlibird makes an appearance in this game. [[spoiler:And a second appearance that's instrumental to defeating the FinalBoss.]]



* OneHitKill: Getting hit by a Bzz Fly or a Black Smurf in the Super NES and Mega Drive versions result in an instant loss of one life.

to:

* OneHitKill: Getting hit by a Bzz Fly or a Black Smurf in the Super NES and Mega Drive versions result [[ZombieApocalypse immediately turns you into a Black Smurf]], resulting in an instant loss of one life.



* [[ManEatingPlant Smurf-Eating Plant]]: One of the bosses of this game.

to:

* [[ManEatingPlant Smurf-Eating Plant]]: One of the bosses of this game. It's pretty much the same plant from the Howlibird story.
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None


* BigfootSasquatchAndYeti: A snowboarding Yeti appears in one of the levels in the Super NES and Mega Drive versions.

to:

* BigfootSasquatchAndYeti: A snowboarding Yeti appears in one of the levels sledding level in the Super NES and Mega Drive versions.



* CheckPoint: Golden Smurf hats provide this function in the Gameboy Advance version only.

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* CheckPoint: Golden Smurf hats provide this function in the Gameboy Advance GameboyAdvance version only.only, due to CheckPointStarvation in the Super NES and Mega Drive versions.



* DistressedDude: Some of your fellow Smurfs need to be saved.
* EdibleAmmunition: Greedy can use his cakes to destroy enemies.

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* DistressedDude: Some of your fellow Smurfs need to be saved.
saved from Gargamel.
* EdibleAmmunition: Greedy Smurf can use his cakes to destroy enemies.



* MinecartMadness: This game has such a level where you must control a minecart to get it safely across the tracks.

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* MinecartMadness: This game has such a level late in the game (Act 11) where you must control a minecart to get it safely across the tracks.tracks. While jumping was not possible, the hero had to crouch under obstacles and activate ''all'' switches under the penalty of reaching an insta-kill dead-end.



* PasswordSave: Level passwords are provided in all versions of the game, though in the Super NES and Mega Drive versions it takes the form of matching the correctly displayed Smurf characters.

to:

* PasswordSave: Level passwords are provided in all versions of the game, though in the Super NES and Mega Drive versions it takes the form of matching the correctly displayed Smurf characters. Using them was usually a bad idea, though, because playing from the start allowed to collect more ExtraLives for the [[DifficultySpike very difficult endgame]].



* TitleThemeDrop: ''WesternAnimation/TheSmurfs'' theme tune plays in all versions of the game.

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* TitleThemeDrop: ''WesternAnimation/TheSmurfs'' theme tune plays as part of its soundtrack in various levels in all versions of the game.

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!!This game provides examples of

to:

!!This game provides examples ofof:



* RevengeOfTheSequel: A non-sequel example, the Gameboy Advance port is titled ''Revenge Of The Smurfs'' (which is also the name of one of [[WesternAnimation/TheSmurfs the cartoon show's episodes]]).



* TitleThemeDrop: ''WesternAnimation/TheSmurfs'' theme tune plays in all versions of the game.

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* TitleThemeDrop: ''WesternAnimation/TheSmurfs'' theme tune plays in all versions of the game.game.
* VideoGameFlight: There was one level (not counting the bonus stage) where the player character could fly... in a soap bubble. And the level was a [[DeadlyWalls rosebush labyrinth]].
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* LilyPadPlatform: In the Swamp level.
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* DifficultySpike: The final two Acts go from "hard" to "insane". The penultimate act is a single stage with omnipresent instant death (when the tree trunk bridge starts rotating under your feet, you have a split-second to jump or fall to your death); the last act has a frustrating (but hardly lethal) first level, a long and and dangerous second level (with instant death too from flies with TheVirus), a short and dangerous third level and a FinalBoss with OneHitKill CollisionDamage. You'll lose so many [[VideoGameLives lives]] here that the only way to survive is to start the game from the beginning and collect ExtraLives one the way. (Fortunately, this has been somewhat toned down on the GameboyAdvance port ''Revenge Of The Smurfs'', where at least you have infinite lives.)

to:

* DifficultySpike: The final two Acts go from "hard" to "insane". The penultimate act is a single stage with omnipresent instant death (when the tree trunk bridge starts rotating under your feet, you have a split-second to jump or fall to your death); the last act has a frustrating (but hardly lethal) first level, a long and and dangerous second level (with instant death too from flies with TheVirus), a short and dangerous third level and a FinalBoss with OneHitKill CollisionDamage. You'll lose so many [[VideoGameLives lives]] here that the only way to survive is to start the game from the beginning and collect ExtraLives one on the way. (Fortunately, this has been somewhat toned down on the GameboyAdvance port ''Revenge Of The Smurfs'', where at least you have infinite lives.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigfootSasquatchAndYeti: A snowboarding Yeti appears in one of the levels in the Super NES and Mega Drive versions.
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* GoombaStomp: The Smurfs' primary means of attack.
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* TheSpiny: Porcupines are dangerous to touch even when jumping.
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'''''The Smurfs''''' is a 1994 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by {{Infogrames}} for the {{NES}}, {{Super NES}}, {{Gameboy}}, SegaMasterSystem, [[SegaGenesis Mega Drive]], [[SegaCD Mega Drive CD]], GameGear, and [[MicrosoftWindows Windows PC]]. In the game, Gargamel has taken Smurfette and a few other Smurfs and locked them away in cages throughout the Smurf Forest, and your job as a Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.

to:

'''''The Smurfs''''' is a 1994 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by {{Infogrames}} [[Creator/InfogramesEntertainmentSA Infogrames]] for the {{NES}}, {{Super NES}}, {{Gameboy}}, SegaMasterSystem, [[SegaGenesis Mega Drive]], [[SegaCD Mega Drive CD]], GameGear, and [[MicrosoftWindows Windows PC]]. In the game, Gargamel has taken Smurfette and a few other Smurfs and locked them away in cages throughout the Smurf Forest, and your job as a Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: The Super NES and [[SegaGenesis Mega Drive]] versions are infamous for their FakeDifficulty.
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None

Added DiffLines:

* SpringsSpringsEverywhere: Certain plants act as springs that Smurf can jump from to reach high ledges or to escape from underground passages.
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Added DiffLines:

* FinalBoss: Gargamel.
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* LifeMeter: The player can take up to four hits (displayed as hearts) before he loses a life.

to:

* LifeMeter: The player can take up to four hits (displayed as hearts) before he loses a life. But watch out for the Bzz Fly or the Black Smurf in the Super NES and Mega Drive versions, for running into them is a OneHitKill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneHitKill: Getting hit by a Bzz Fly or a Black Smurf in the Super NES and Mega Drive versions result in an instant loss of one life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultySpike: The final two Acts go from "hard" to "insane". The penultimate act is a single stage with omnipresent instant death (when the tree trunk bridge starts rotating under your feet, you have a split-second to jump or fall to your death); the last act has a frustrating (but hardly lethal) first level, a long and and dangerous second level (with instant death too from flies with TheVirus), a short and dangerous third level and a FinalBoss with OneHitKill CollisionDamage. You'll lose so many [[VideoGameLives lives]] here that the only way to survive is to start the game from the beginning and collect ExtraLives one the way. (Fortunately, this has been somewhat toned down on the GameboyAdvance port ''Revenge Of The Smurfs'', where at least you have infinite lives.)
Is there an issue? Send a MessageReason:
None


'''''The Smurfs''''' is a 1994 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by {{Infogrames}} for the {{NES}}, {{Super NES}}, {{Gameboy}}, SegaMasterSystem, MegaDrive, [[SegaCD Mega Drive CD]], GameGear, and [[MicrosoftWindows Windows PC]]. In the game, Gargamel has taken Smurfette and a few other Smurfs and locked them away in cages throughout the Smurf Forest, and your job as a Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.

to:

'''''The Smurfs''''' is a 1994 2D {{platform game}} based on ''Franchise/TheSmurfs'' that was developed by {{Infogrames}} for the {{NES}}, {{Super NES}}, {{Gameboy}}, SegaMasterSystem, MegaDrive, [[SegaGenesis Mega Drive]], [[SegaCD Mega Drive CD]], GameGear, and [[MicrosoftWindows Windows PC]]. In the game, Gargamel has taken Smurfette and a few other Smurfs and locked them away in cages throughout the Smurf Forest, and your job as a Smurf is to bravely travel through the dangerous forest and rescue them. Three of the Smurfs you rescue will even provide help to complete certain levels.
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* ApatheticCitizens: The Smurfs at the very first level. Not only do they not seem to care that their fellow Smurfs are kidnapped and you're the only Smurf that needs to rescue them, [[EverythingTryingToKillYou they're also inadvertently trying to kill you!]]

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* ApatheticCitizens: The Smurfs at the very first level. Not only do they not seem to care that their fellow Smurfs are kidnapped captured by Gargamel and you're the only Smurf that needs to rescue them, [[EverythingTryingToKillYou they're also inadvertently trying to kill you!]]you]] with their daily activities!
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* EverythingTryingToKillYou: Even your fellow Smurfs are out to stop your progress in the game in the very first level!

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* EverythingTryingToKillYou: Even your fellow Smurfs are out to stop your progress in the game in the very first level!level, in an ApatheticCitizens sort of way!
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* ApatheticCitizens: The Smurfs at the very first level. Not only do they not seem to care that their fellow Smurfs are kidnapped and you're the only Smurf that needs to rescue them, [[EverythingTryingToKillYou they're also inadvertently trying to kill you!]]
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Added DiffLines:

* EverythingTryingToKillYou: Even your fellow Smurfs are out to stop your progress in the game in the very first level!

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Removed: 115

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* MinecartMadness: This game has such a level where you must control a minecart to get it safely across the tracks.



* MinecartMadness: This game has such a level where you must control a minecart to get it safely across the tracks.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* MinecartMadness: This game has such a level where you must control a minecart to get it safely across the tracks.

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