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* InfantSiblingJealousy: While it ''is'' possible for them to be happy about it, there are also two potential ''negative'' moodlets that toddlers, children, and teens can get from meeting a new sibling. There's a sad "New Sibling..." moodlet and an angry "Unwanted Sibling" moodlet.

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* InfantSiblingJealousy: While it ''is'' possible for them to be happy about it, there are also two potential ''negative'' moodlets that toddlers, children, and teens can get from meeting a new sibling. There's a sad "New Sibling..." moodlet and an angry "Unwanted Sibling" moodlet. When infants were added to the game, it became possible for toddlers to get a negative sentiment which causes them to feel sad or angry when their parents pay attention to their sibling.

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* WeakenedByTheLight: By default, vampires get their energy drained by the sun and [[ManOnFire spontaneously combust]] when they run out of energy. One weakness makes the energy drain happen faster. There are ways to defy this, see DaywalkingVampire.

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* WeakenedByTheLight: By default, vampires get their energy drained by the sun and [[ManOnFire spontaneously combust]] when they run out of energy. One weakness makes the energy drain happen faster. There are ways to defy this, see such as making one a DaywalkingVampire.
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* InfantSiblingJealousy: While it ''is'' possible for them to be happy about it, there are also two potential ''negative'' moodlets that children and teens can get from meeting a new sibling. There's a sad "New Sibling..." moodlet and an angry "Unwanted Sibling" moodlet.

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* InfantSiblingJealousy: While it ''is'' possible for them to be happy about it, there are also two potential ''negative'' moodlets that children toddlers, children, and teens can get from meeting a new sibling. There's a sad "New Sibling..." moodlet and an angry "Unwanted Sibling" moodlet.
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If adults are analagous to middle age, it's not abnormal for them to have young adult children.


* AbsurdlyYouthfulMother: The only requirement to be the father or mother of someone, is to be an adult, and to be older than the son/daughter, that can reach the point that a young adult Sim is the father of a teenager, or an adult Sim is the father of a young adult Sim.

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* AbsurdlyYouthfulMother: The only requirement to be the father or mother of someone, is to be an adult, and to be older than the son/daughter, that son/daughter. This can reach the point that a young adult Sim is the father of a teenager, or an adult Sim is the father of a young adult Sim.teenager.
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* AgeGapRomance: As long as both sims are adults, it is possible to have a romance, even if one is young and the other is old.

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* AgeGapRomance: As long as both sims are adults, it is possible to have a romance, even if one is young and the other is old.elder.
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* AbsurdlyYouthfulMother: The only requirement to be the father or mother of someone, is to be an adult, and to be older than the son/daughter, that can reach the point that a young adult Sim is the father of a teenager, or an adult Sim is the father of a young adult Sim.


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* AgeGapRomance: As long as both sims are adults, it is possible to have a romance, even if one is young and the other is old.
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Fixed capitalization


* {{Americasia}}: San Myshuno is a bustling American city mixed with east asian architecture (such as Tokyo and Shanghai) and the townies there have a mix of western and asian names.

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* {{Americasia}}: San Myshuno is a bustling American city mixed with east asian East Asian architecture (such as Tokyo and Shanghai) and the townies there have a mix of western Western and asian Asian names.
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* PictorialSpeechBubble: Used by Sims to talk with each other.

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* PictorialSpeechBubble: Used by When Sims to talk with each other.other, a speech bubble with a picture of what they're discussing appears.
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||26 July 2022||Introduces the ability to set up a Sim's sexual orientation in Create-A-Sim. Adds in body hair in Create-A-Sim. Introduces Wants and Fears into the game, replacing the whims. Introduces curved walls in Buld Mode for the first time in the franchise.||


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||26 July 2022||Introduces the ability to set up a Sim's sexual orientation in Create-A-Sim. Adds in body hair in Create-A-Sim. Introduces Wants and Fears into the game, replacing the whims. Introduces curved walls in Buld Build Mode for the first time in the franchise.||

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||14 March 2023||Introduces infants to the series, which newborns now age into before toddlers. Also adds more features for newborns.

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* ''Growing Together:'' Released on 16 March 2023. Introduces the suburban town of San Sequioa and reintroduces family-based gameplay. It adds more family activities and social compatibility-based gameplay, which affects how your Sim gets along with each individual family member and non-related Sim. It also adds milestones, which your Sim can fondly (or unfondly) remember, and an optional CharacterDevelopment mechanic, where the personality and interests of your Sim change over time.
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* CharacterDevelopment: Introduced as an optional game mechanic in the ''Growing Together'' expansion. Sims will occasionally go through a moment of self-discovery, where they gain new traits (up to a new maximum of 6, although you still can't add more than 3 when creating a Sim) or replace an existing trait with a different one. For example, if a Gloomy Sim manages to be happy for a long while, they can officially change from Gloomy to Cheerful. They can also discover new likes and dislikes.
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* ExtremeOmnivore: Werewolves who reach the runt rank in the ''Werewolves'' game pack can a buy "Voracious Hunger" from the werewolf ability section, which will allow your werewolf to eat any object.
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Removed What An Idiot item, as it already exists in the appropriate subpage under What An Idiot


* WhatAnIdiot: In the ''Strangerville'' game pack, your Sim can attempt to plant bugs on [[TheMenInBlack MIB operatives]]. You'd expect that MIB operatives would be [[InvokedTrope trained]] to [[HatesBeingTouched not let strangers hug them]] so they don't get bugged. Instead, [[https://youtu.be/-45gZD-GgrI?t=266 they hug your Sim like a first-day rookie]], letting your Sim plant the bug.
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* OurWerewolvesAreDifferent: The ''Werewolves'' game pack reintroduces werewolves into the game. Unlike the previous entries, werewolves in this game have fully canine heads, with lots more customization option to boot. Werewolves generate Fury over time, causing them to act more animalistic and develop moods that make them do quirky things, and, if left uncontrolled, they can go into an uncontrollable rampage, destroying objects and causing chaos around other Sims.
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Making the example more accurate


* ClingyChild: One of the personality traits a toddler can have is 'clingy,' depicted by a koala holding tightly to a branch. Clingy toddlers like to stick close to their parents and get especially upset when they have to leave for some reason.

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* ClingyChild: One of the personality traits a toddler can have is 'clingy,' depicted by a koala monkey holding tightly to a branch. Clingy toddlers like to stick close to their parents parent(s), are more likely to become sad after meeting someone new, and are more likely to get especially upset when they have to leave for some reason.not around their parent(s).
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** If a pregnant sim goes to the hospital to give birth, a popup message can appear stating that they have learned that the sim performing the operation is a medical professional at the hospital.
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** Reddish-Orange for Uncomfortable

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** Reddish-Orange Reddish-orange for Uncomfortable



** Neon Green/Yellow for Energized
** Light Blue for Inspired

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** Neon Green/Yellow green/yellow for Energized
** Light Blue blue for Inspired



** Light Purple for Dazed

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** Light Purple purple for Dazed



** Light Grey for Bored
** Dark Gray for Possessed[[note]]Introduced with [=StrangerVille=]. Stylized as "ƤØŞŞ€ŞŞ€Đ" in-game. Shares its color with the Asleep "mood".[[/note]]
** Dark Magenta for Scared[[note]]added in a later update for the Paranormal Stuff pack.[[/note]]

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** Light Grey grey for Bored
** Dark Gray gray for Possessed[[note]]Introduced with [=StrangerVille=]. Stylized as "ƤØŞŞ€ŞŞ€Đ" in-game. Shares its color with the Asleep "mood".[[/note]]
** Dark Magenta purple for Scared[[note]]added in a later update for the Paranormal Stuff pack.[[/note]]
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Off Model is a definition-only page now.


* OffModel: In some neighborhoods (namely San Myshuno and Brindleton Bay), there will be background Sims (including animals) wandering by sidewalks and pedestrian crossings at the edge of the playable area to give an environmental ambience. Said background Sims are of [[https://forums.thesims.com/en_us/discussion/980095/fake-sims low resolution]].
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* HaveANiceDeath: Each time one of your Sims dies (which ''will'' happen eventually), a purple notification will appear on the top-left of the screen. For example:

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* HaveANiceDeath: Each time one of your Sims dies (which ''will'' happen eventually), a purple notification will appear on the top-left top-right of the screen. For example:
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trope split, unsure if it fits either definition tho


* SneezeOfDoom: In the ''Jungle Adventure'' pack, a Totecallam Watcher Relic with a common crystal will afflict a contagious Curse of the Ancients that will cause affected Sims to randomly sneeze, interrupting whatever they were doing.
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* DeathFromAbove: Meteors return in the form of meteorites if you use the telescope a little ''too much''. If you ever see the moodlet "'''IT'S COMING RIGHT FOR ME!'''" while using the telescope... either ''run for cover'' in the 20-minute time limit or die by having the meteorite fall on top of your Sim.
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* HaveANiceDeath: Each time one of your Sims dies (which ''will'' happen eventually), a purple notification will appear on the top-left of the screen. For example:
-->''Houston, we have a problem...''\\
''[[HelloInsertNameHere {Sim Name}]] is about to die''\\
''from being struck by a''\\
''[[DeathFromAbove meteorite]]!''
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* PlayerCreationSharing: An in-game browser allows players to share sims, lots, and more.
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* NoSuchThingAsDehydration: Downplayed. While Sims don't need water to survive (like in previous installments), they do receive a negative moodlet (named "Dehydration") if they have not drunk enough recently. Drinking a glass of water removes this moodlet.
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''The Sims 4'' is the fourth standalone game in the ''VideoGame/TheSims'' series, released in September 2, 2014. It places more emphasis in [[DigitalAvatar character creation]] while simplifying other aspects. As with other games in the series, players take control of "Sims", virtual people with needs and desires. One of the most notable additions in this game is that the Sims can now put into distinct moods instead of a mere "positive" or "negative", which were influenced by their traits.

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''The Sims 4'' is the fourth standalone video game in the ''VideoGame/TheSims'' series, released in September 2, 2014. It places more emphasis in [[DigitalAvatar character creation]] while simplifying other aspects. As with other games in the series, players take control of "Sims", virtual people with needs and desires. One of the most notable additions in this game is that the Sims can now put into distinct moods instead of a mere "positive" or "negative", which were influenced by their traits.
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''The Sims 4'' is the fourth standalone game in the [[VideoGame/TheSims series]], released in September 2, 2014. It places more emphasis in [[DigitalAvatar character creation]] while simplifying other aspects. As with other games in the series, players take control of "Sims", virtual people with needs and desires. One of the most notable additions in this game is that the Sims can now put into distinct moods instead of a mere "positive" or "negative", which were influenced by their traits.

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''The Sims 4'' is the fourth standalone game in the [[VideoGame/TheSims series]], ''VideoGame/TheSims'' series, released in September 2, 2014. It places more emphasis in [[DigitalAvatar character creation]] while simplifying other aspects. As with other games in the series, players take control of "Sims", virtual people with needs and desires. One of the most notable additions in this game is that the Sims can now put into distinct moods instead of a mere "positive" or "negative", which were influenced by their traits.
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* TeensAreShort: {{Averted}}: for the first time since their introduction into the franchise, Teens are the same height as Sims in the Young Adult/Adult/Elder life stages. Ironically this led to a bit of a backlash from the fanbase, because it made them harder to tell their age at a glance.

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* TeensAreShort: {{Averted}}: for the first time since their introduction into the franchise, Teens are the same height as Sims in the Young Adult/Adult/Elder life stages. Ironically Ironically, this led to a bit of a backlash from the fanbase, because it made them harder to tell their age at a glance.
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* OffModel: In some neighborhoods (namely San Myshuno and Brindleton Bay), there will be background Sims (including animals) wandering by sidewalks and pedestrian crossings at the edge of the playable area to give an environmental ambience. However said background Sims are of [[https://forums.thesims.com/en_us/discussion/980095/fake-sims low resolution]].

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* OffModel: In some neighborhoods (namely San Myshuno and Brindleton Bay), there will be background Sims (including animals) wandering by sidewalks and pedestrian crossings at the edge of the playable area to give an environmental ambience. However said Said background Sims are of [[https://forums.thesims.com/en_us/discussion/980095/fake-sims low resolution]].
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None

Added DiffLines:

* NoSuchThingAsDehydration: Downplayed. While Sims don't need water to survive (like in previous installments), they do receive a negative moodlet (named "Dehydration") if they have not drunk enough recently. Drinking a glass of water removes this moodlet.
Is there an issue? Send a MessageReason:
None


''The Sims 4'' is the fourth standalone game in the [[VideoGame/TheSims series]], released in 2014. It places more emphasis in [[DigitalAvatar character creation]] while simplifying other aspects. As with other games in the series, players take control of "Sims", virtual people with needs and desires. One of the most notable additions in this game is that the Sims can now put into distinct moods instead of a mere "positive" or "negative", which were influenced by their traits.

to:

''The Sims 4'' is the fourth standalone game in the [[VideoGame/TheSims series]], released in September 2, 2014. It places more emphasis in [[DigitalAvatar character creation]] while simplifying other aspects. As with other games in the series, players take control of "Sims", virtual people with needs and desires. One of the most notable additions in this game is that the Sims can now put into distinct moods instead of a mere "positive" or "negative", which were influenced by their traits.

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