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* QueensPuzzle: The "eight Queens" variation in ''7th Guest'', coupled with some [[MundaneMadeAwesome way-too-frantic music]].

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* QueensPuzzle: The "eight Queens" variation in ''7th Guest'', the games room on the second floor, coupled with some [[MundaneMadeAwesome way-too-frantic music]].
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%%* CorruptCorporateExecutive: Brian Dutton.



%%* DullSurprise: Carl in ''The 11th Hour'', most of the time.



%%* FemmeFatale: Martine Burden.



%%* SongsInTheKeyOfLock
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* AmnesiacHero: The very first line the protagonist speaks in the first game says it all: he can't remember anything, including how he got there. He ventually figures out why he can't remember, though: [[spoiler:it's DeathAmnesia, and he's been stuck in a GroundhogDayLoop that only ends once he solves all the puzzles]].

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* AmnesiacHero: The very first line the protagonist speaks in the first game says it all: he can't remember anything, including how he got there. He ventually eventually figures out why he can't remember, though: [[spoiler:it's DeathAmnesia, and he's been stuck in a GroundhogDayLoop that only ends once he solves all the puzzles]].
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* DeathByDeaging: [[spoiler: As revealed in the novelization, Heine was not killed by the acid Stauf spewed and instead transported to her room to recieve her wish. The cutscene of her turning into a baby really happened and she continued to de-age until she became a fetus, as [[JackassGenie she never specified how young she wanted to be]].]]


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* IWantMyMommy: While in her guest room, Julia muses in the the mirror about wanting to be young again. The mirror shows her having become young again, but continues to grow younger as she cries out for her mommy. The last we see of her in this cutscene is her as a baby wailing and crawling away.

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** The whole house is this. Compare the floor plans for each floor to each other, and then to the outside of the house. And that's not counting all the weird shortcuts through walls, drains etc which may or may not count [[spoiler:since you're a ghost]].

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** The whole house is this. Compare the floor plans for each floor to each other, and then to the outside of the house. And that's not counting all the weird shortcuts through walls, drains etc drains, etc. which may or may not count [[spoiler:since logically shouldn't be able to fit a full-sized adult through them. [[spoiler:Then again, since you're a ghost]].ghost, maybe this isn't as impossible as it seems.]]



* AmnesiacHero: The very first line the protagonist speaks in the first game says it all.

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* AmnesiacHero: The very first line the protagonist speaks in the first game says it all.all: he can't remember anything, including how he got there. He ventually figures out why he can't remember, though: [[spoiler:it's DeathAmnesia, and he's been stuck in a GroundhogDayLoop that only ends once he solves all the puzzles]].



* AnachronicOrder: Ego views the events of the past out of order, making it difficult to decipher the exact details of Stauf's get-together, especially since the characters are explicitly ghosts.

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* AnachronicOrder: Ego views can view the events of the past out of order, making it difficult to decipher the exact details of Stauf's get-together, especially since the characters are explicitly ghosts.shown to be ghosts. The first cutscene you see is all of the guests arriving, but beyond that, solving the puzzles and seeing what happens next is all up to the player.



** The hint book in the library is there in case you're having too much trouble solving any one puzzle. Using it once gives a hint on how to solve the most recent puzzle you visited, using it a second time gives more detailed instructions, and using it a third time completes the puzzle for you. In all three cases, the book will transport you right back to said puzzle after you get the hint. The hint book can be used on every puzzle in the game except the last one. And while the game's instruction manual warns players about consequences for using the hint book too often, the only downside to skipping a puzzle is that you also skip the cutscene that plays after completing it.
** The microscope puzzle gained one of these as an AuthorsSavingThrow. The puzzle is a game of strategy against an enemy AI that runs on processor speed. Not a problem in 1993, but the AI opponent is all but unbeatable on computers even ten years older. The first few {{Updated Rerelease}}s gave you the option to skip this puzzle with the hint book, while later ports simply omit the Microscope puzzle entirely.[[invoked]]

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** The hint book in the library is there in case you're having too much trouble solving any one a puzzle. Using it once gives a hint on how to solve the most recent puzzle you visited, using it a second time gives more detailed instructions, and using it a third time completes the puzzle for you. In all three cases, the book will then transport you right back to said puzzle after so you get don't have to walk all the hint.way back. The hint book can be used on every puzzle in the game except the last one. And while the game's instruction manual warns players about consequences for using the hint book too often, the only downside to skipping a puzzle is that you also skip the cutscene that plays after completing it.
** The microscope puzzle gained one of these as an AuthorsSavingThrow. The puzzle is a game of strategy against an enemy AI that runs on processor speed. Not a problem in 1993, but the AI opponent is all but unbeatable on computers even ten years older.from the early 2000s. The first few {{Updated Rerelease}}s gave you the option to skip this puzzle with the hint book, while later ports simply omit the Microscope puzzle entirely.[[invoked]]



** Definitely Stauf, and arguably Julia. Not so much for Martine, Edward and Brian, but not for lack of trying.

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** Definitely Stauf, seeing as how he's been trying to collect souls to gain immortality. [[spoiler:When protagonist Ego breaks the GroundhogDayLoop he finds himself in Stauf also doesn't get the souls he needs, and arguably Julia. Not so much for Martine, Edward and Brian, but not for lack of trying.he's DraggedOffToHell.]]



* DefectorFromDecadence: [[spoiler:Elinor and Temple]] resist Stauf and ultimately team up to help Tad and thwart Stauf, while all the other guests give in to Stauf's temptations.

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* DefectorFromDecadence: [[spoiler:Elinor and Temple]] Temple resist Stauf and ultimately team up to help Tad and thwart Stauf, while all the other guests give in to Stauf's temptations.]]



* DeathAmnesia: [[spoiler:The player character is a ghost and none other than Tad as an adult]].

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* DeathAmnesia: [[spoiler:The player character is a ghost and none other than Tad as an adult]].adult. Ego only figures this out upon seeing the final cutscene, but by then, he's broken the manor's curse, allowing himself and Tad to escape.]]



* GeniusLoci: Stauf Manor itself. Say it with me now: "There are clues throughout this house as to what must be done. The house... is ''alive with clues''."

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* GeniusLoci: Stauf Manor itself. Say it with me now: "There are clues throughout this house as to what must be done. The house... is ''alive with clues''."



* GhostAmnesia: [[spoiler:What Ego suffers from]].
* GoingForTheBigScoop: This is part of what brought Robin to Stauf Manor in ''The 11th Hour'' in the first place.

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* GhostAmnesia: [[spoiler:What Ego suffers from]].
from. He's the young boy named Tad, and he's been trapped in the Stauf manor until he breaks the curse.]]
* GoingForTheBigScoop: This is part of what brought Robin to Stauf Manor in ''The 11th Hour'' in the first place. [[spoiler:It's also why she becomes TheDragon to Stauf: she wants her own TV network, and she's willing to make a DealWithTheDevil to get it.]]



* GuiltBasedGaming: [[spoiler:''COME BAAAAAACK!'' shouts Stauf as you quite the game.]]

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* GuiltBasedGaming: [[spoiler:''COME ''COME BAAAAAACK!'' shouts Stauf as you quite quit the game.]]



--> Stauf: ([[VaderBreath Huff...huff...]] ) Even Obi-Wan can't help you with this one, Carl. (huff...huff...)

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--> ---> Stauf: ([[VaderBreath Huff...huff...]] ) Even Obi-Wan can't help you with this one, Carl. (huff...huff...)



--> Stauf: Dee dedee dedee dedee dee...if you only had a brain.

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--> ---> Stauf: Dee dedee dedee dedee dee...if you only had a brain.



* SongsInTheKeyOfLock

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* SolveTheSoupCans: Starting with the TropeNamer (the soup cans puzzle in the pantry), ''7th Guest'' lets you know as early as possible that the puzzles will be anywhere from difficult to mind-numbingly frustrating. The game lives up to this promise with several puzzles throughout the game, although which puzzles may be subjective. Thankfully, the eponymous puzzle can now be brute-forced with an anagram engine. Although every puzzle [[FinalBoss but one]] can be [[AntiFrustrationFeatures skipped with no ill consequences]], the game wants you to think overusing the hint-book could [[SequenceBreaking mess up the game]]. But the only consequence is being unable to see the cutscene that plays after the puzzle you're on.
%%*
SongsInTheKeyOfLock



* SolveTheSoupCans: Starting with the TropeNamer (the soup cans puzzle in the pantry), ''7th Guest'' lets you know as early as possible that the puzzles will be anywhere from difficult to mind-numbingly frustrating. The game lives up to this promise with several puzzles throughout the game, although which puzzles may be subjective. Thankfully, the eponymous puzzle can now be brute-forced with an anagram engine. Although every puzzle [[FinalBoss but one]] can be [[AntiFrustrationFeatures skipped with no ill consequences]], the game wants you to think overusing the hint-book could [[SequenceBreaking mess up the game]]. But the only consequence is being unable to see the cutscene that plays after the puzzle you're on.



* TitleDrop

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* TitleDropTitleDrop: Hamilton Temple drops the title once he meets Tad. The notes Stauf left for the partygoers indicate that he actually invited seven guests, not six, and that the final guest had yet to arrive when the party started.



* TomatoSurprise

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* TomatoSurpriseTomatoSurprise: The first game ends with one. [[spoiler:Ego is the young boy Tad, and the titular seventh guest. The reason he couldn't remember it is GhostAmnesia.]]
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Deleted The Ditz as it's inaccurate. Julia, not Elinor, is the one who's aged down in a nightmare hallucination, and she doesn't die. Elinor Knox dies from being turned into a mannequin.


* TheDitz: Elinor Knox is more concerned with her appearance than anything Stauf might offer her, including solving his puzzles. [[spoiler:Her vanity ends up getting her killed with DeathByDeaging when she regresses to a kid, then a baby, then she's gone.]]

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* TheDragon: [[spoiler:Julia becomes one to Stauf. She's wanting her own TV network, and she's willing to help Stauf get what he wants for it. However, once he decides that [[YouHaveOutlivedYourUsefulness Julia isn't needed anymore]], Stauf dissolves her in acid.]]

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* DraggedOffToHell: [[spoiler:Breaking the GroundhogDayLoop in the first game does this to Stauf. By solving all of Stauf's puzzles, Ego figures out that he's Tad and breaks free from the loop. As such, Stauf doesn't get the last soul he needs, the DealWithTheDevil he made is broken, and his soul is claimed instead, being pulled down into a pit of flame.]]
* TheDragon: [[spoiler:Julia [[spoiler:Heine becomes one to Stauf. Stauf in the first game. She's wanting her own TV network, and she's willing to help Stauf get what he wants for it. her heart's greatest desire. However, once he decides that [[YouHaveOutlivedYourUsefulness Julia Heine isn't needed anymore]], Stauf dissolves her in acid.]]
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* AccentOnTheWrongSyllable: Ego oddly misemphasizes words sometimes, most commonly "Which way do I ''go now?''

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* AccentOnTheWrongSyllable: Ego oddly misemphasizes words sometimes, most commonly "Which way do I ''go now?'' now?''"



-->'''Ego:''' How did I get here? I remember...nothing.

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-->'''Ego:''' How did I get here? I remember... nothing.



* AntiFrustrationFeatures: The hint book in the library is there in case you're having too much trouble solving any one puzzle. Using it once gives a hint on how to solve the most recent puzzle you visited, using it a second time gives more detailed instructions, and using it a third time completes the puzzle for you. In all three cases, the book will transport you right back to said puzzle after you get the hint. The hint book can be used on every puzzle in the game except the last one. And while the game's instruction manual warns players about [[LyingCreator consequences for using the hint book too often]], nothing happens if you overuse it. But there is one downside to skipping a puzzle: you also skip the cutscene that plays after completing it.[[invoked]]
** Interestingly, this is pretty much the only way to complete the Microscope puzzle now. It's a game of strategy that runs on processor speed; not that much of a problem in 1993, but multi-core processors of the 21st century make the AI all but unbeatable. The first few {{Updated Rerelease}}s gave you the option to skip this puzzle with the hint book, while later ports simply omit the Microscope puzzle entirely.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The hint book in the library is there in case you're having too much trouble solving any one puzzle. Using it once gives a hint on how to solve the most recent puzzle you visited, using it a second time gives more detailed instructions, and using it a third time completes the puzzle for you. In all three cases, the book will transport you right back to said puzzle after you get the hint. The hint book can be used on every puzzle in the game except the last one. And while the game's instruction manual warns players about [[LyingCreator consequences for using the hint book too often]], nothing happens if you overuse it. But there is one often, the only downside to skipping a puzzle: puzzle is that you also skip the cutscene that plays after completing it.[[invoked]]
it.
** Interestingly, this is pretty much the only way to complete the Microscope The microscope puzzle now. It's gained one of these as an AuthorsSavingThrow. The puzzle is a game of strategy against an enemy AI that runs on processor speed; not that much of speed. Not a problem in 1993, but multi-core processors of the 21st century make the AI opponent is all but unbeatable.unbeatable on computers even ten years older. The first few {{Updated Rerelease}}s gave you the option to skip this puzzle with the hint book, while later ports simply omit the Microscope puzzle entirely.[[invoked]]



--> '''Stauf:''' Feeling...''lonely''?
* CorruptCorporateExecutive: Brian Dutton.

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--> '''Stauf:''' Feeling... ''lonely''?
* %%* CorruptCorporateExecutive: Brian Dutton.



* DeadAllAlong: Arguably everyone, but especially [[spoiler:Ego]].

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* DeadAllAlong: Arguably everyone, but especially [[spoiler:Ego]].In ''The 7th Guest'', everyone's already dead by the time you arrive, from the party guests to Stauf himself. All you get to see are their ghosts. [[spoiler:And, as you learn from the ending of the game, you were also dead the whole time.]]



* TheDitz: Elinor Knox.

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* TheDitz: Elinor Knox.Knox is more concerned with her appearance than anything Stauf might offer her, including solving his puzzles. [[spoiler:Her vanity ends up getting her killed with DeathByDeaging when she regresses to a kid, then a baby, then she's gone.]]



* DeathAmnesia: [[spoiler:The player character]] is a ghost and none other than [[spoiler: Tad as an adult]].

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* DeathAmnesia: [[spoiler:The player character]] character is a ghost and none other than [[spoiler: Tad as an adult]].



* TheDragon: [[spoiler:Julia]] becomes one to Stauf.
* DullSurprise: Carl in ''The 11th Hour'', most of the time.

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* TheDragon: [[spoiler:Julia]] [[spoiler:Julia becomes one to Stauf.
*
Stauf. She's wanting her own TV network, and she's willing to help Stauf get what he wants for it. However, once he decides that [[YouHaveOutlivedYourUsefulness Julia isn't needed anymore]], Stauf dissolves her in acid.]]
%%*
DullSurprise: Carl in ''The 11th Hour'', most of the time.



* FemmeFatale: Martine Burden.

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* %%* FemmeFatale: Martine Burden.



* FullMotionVideo

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* FullMotionVideoFullMotionVideo: The first game is one of the earliest progenitors of it. The cast are all full-motion actors, rendered as ghosts in the various backgrounds that the player comes across.



* GottaCatchThemAll: The whole reason for Stauf's game might have been to [[spoiler:get one more soul]] in order to become [[EldritchAbomination something even worse than he already was]].

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* GottaCatchThemAll: The whole reason for Stauf's game might have been to [[spoiler:get one more soul]] soul in order to become [[EldritchAbomination something even worse than he already was]].]]



* GuiltBasedGaming: [[spoiler:''COME BAAAAAAAAAAAAAAAAACK!!!'']]

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* GuiltBasedGaming: [[spoiler:''COME BAAAAAAAAAAAAAAAAACK!!!'']]BAAAAAACK!'' shouts Stauf as you quite the game.]]



* IdentityAmnesia: See AmnesiacHero above.

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* IdentityAmnesia: See AmnesiacHero above.[[spoiler:Ego doesn't remember that he's Tad, thanks to DeathAmnesia. He does figure it out as the story goes on, though.]]



* IronicNurseryTune
* KickTheDog: Brian, Edward and Julia.

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* IronicNurseryTune
IronicNurseryTune: The Stauf nursery rhyme paints him as mean, but not [[spoiler:a guy who made a DealWithTheDevil to become an EldritchAbomination]].
* KickTheDog: Brian, Edward and Julia.[[spoiler:Julia WouldHurtAChild by bringing Tad to be sacrificed to Stauf. She ends up RewardedAsATraitorDeserves by getting melted in acid.]]



* LateToTheTragedy

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* LateToTheTragedyLateToTheTragedy: By the time you start ''The 7th Guest'', all of the guests have already died, and it's way too late to save any of them. [[spoiler:Well, sort of. Ego can save his previous self Tad from Stauf just before his soul would be sacrificed, which allows them to pass on to the afterlife.]]
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removing spoiler pothole


The player controls an unremarkable [[GhostAmnesia amnesiac]] who wakes up in Stauf's mansion, which is the setting for the entire game, and tries to figure out how he ended up there. As this character wanders the mansion and solves logic puzzles (some of them [[FakeDifficulty suspiciously]] [[SolveTheSoupCans illogical]]) to advance the story, [[JerkAss Stauf]] becomes an ever-present menace by [[IShallTauntYou taunting the amnesiac]] with clues and expressing displeasure when a puzzle gets solved.

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The player controls an unremarkable [[GhostAmnesia [[AmnesiacHero amnesiac]] who wakes up in Stauf's mansion, which is the setting for the entire game, and tries to figure out how he ended up there. As this character wanders the mansion and solves logic puzzles (some of them [[FakeDifficulty suspiciously]] [[SolveTheSoupCans illogical]]) to advance the story, [[JerkAss Stauf]] becomes an ever-present menace by [[IShallTauntYou taunting the amnesiac]] with clues and expressing displeasure when a puzzle gets solved.
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** The MonsterClown in the game parlor with a red balloon bears more that passing conceptual resemblance to [[Literature/{{It}} Pennywise]].

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** The MonsterClown in the game parlor with a red balloon bears more that than a passing conceptual resemblance to [[Literature/{{It}} Pennywise]].
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* AnachronicOrder: Ego views the events of the past out of order, making it difficult to decipher the exact details of Stauf's get-together, especially since the characters are explicitly ghosts.

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Little bit of clean up


''The 7th Guest'' was one of the first games to make use of CD-ROM technology, which gave it a reputation as a technical marvel for its day. Critics and fans considered the prerendered CGI graphics and FullMotionVideo as state-of-the-art technology for a videogame; computer manufacturers frequently used the game to show off the capabilities of a CD-ROM drive. ''7th Guest'' has a fairly complex plot sitting underneath all the technical wizardy and its non-linear gameplay, but without a [[GuideDangIt FAQ of some kind]] that details how to trigger events in a logical progression, the average player could believe the game doesn't have much of a plot at all. The game offers a hint book in the library of the house that offers clues on how to solve the game's next puzzle. When it is used for a third time, it [[AntiFrustrationFeatures completes the puzzle for the player]] so they can continue the game. (The game's manual says [[BlatantLies "consequences" could occur for using the hint book]], but a player can use it without penalty for all but the last puzzle.)

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''The 7th Guest'' was one of the first games to make use of CD-ROM technology, which gave it a reputation as a technical marvel for its day. Critics and fans considered the prerendered CGI graphics and FullMotionVideo [[LiveActionCutscene Live Action Cutscenes]] as state-of-the-art technology for a videogame; computer manufacturers frequently used the game to show off the capabilities of a CD-ROM drive. ''7th Guest'' has a fairly complex plot sitting underneath all the technical wizardy and its non-linear gameplay, but without a [[GuideDangIt FAQ of some kind]] that details how to trigger events in a logical progression, the average player could believe the game doesn't have much of a plot at all. The game offers a hint book in the library of the house that offers clues on how to solve the game's next puzzle. When it is used for a third time, it [[AntiFrustrationFeatures completes the puzzle for the player]] so they can continue the game. (The game's manual says [[BlatantLies "consequences" could occur for using the hint book]], but a player can use it without penalty for all but the last puzzle.)



In 2023, Vertigo Games announced a remake of the game for the [=PlayStation=] VR2 and Meta Quest which substantially changes the puzzles and objective, with the player character being introduced rowing towards the house and seemingly guided by one of the ghost children inside. Watch the trailer [[https://youtu.be/6xrDjsPIxWE here]].

to:

In 2023, Vertigo Games announced a remake of the game for the [=PlayStation=] VR2 VR 2 and Meta Quest which substantially changes the puzzles and objective, with the player character being introduced rowing towards the house and seemingly guided by one of the ghost children inside. Watch the trailer [[https://youtu.be/6xrDjsPIxWE here]].



** The ''TabletopGame/ConnectFour'' clone in ''The 11th Hour'' is played over a cake which is in the shape of a trilobite, a reference to Trilobyte. Stauf even lampshades this.

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** The ''TabletopGame/ConnectFour'' Connect Four clone in ''The 11th Hour'' is played over a cake which is in the shape of a trilobite, a reference to Trilobyte. Stauf even lampshades this.



* FanDisservice: Both games contain rather {{squick}}y sexual encounters: Martine and Edward in ''The 7th Guest'', and Carl and [[spoiler:Marie/Stauf]] in ''The 11th Hour''. Carl and Robin can count, too, depending on how you feel about either character. The hint book for ''The 11th Hour'' included the complete script for the cut-scenes, including a love scene between Chuck and Marie that was partially censored in the final product.

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* FanDisservice: Both games contain rather {{squick}}y uncomfortable sexual encounters: Martine and Edward in ''The 7th Guest'', and Carl and [[spoiler:Marie/Stauf]] in ''The 11th Hour''. Carl and Robin can count, too, depending on how you feel about either character. The hint book for ''The 11th Hour'' included the complete script for the cut-scenes, including a love scene between Chuck and Marie that was partially censored in the final product.


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* LiveActionCutscene: The ghosts.
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In 2023, Vertigo Games announced a remake of the game for the [=PlayStation=] VR2 and Meta Quest which substantially changes the puzzles and objective, with the player character being introduced rowing towards the house and seemingly guided by one of the ghost children inside. Watch the trailer [[https://youtu.be/6xrDjsPIxWE here]].
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** Another of his taunts in said game paraphrases the Scarecrow's song from ''Film/TheWizardOfOz'':
--> Stauf: Dee dedee dedee dedee dee...if you only had a brain.

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autobots rock out


* AutobotsRockOut: The music accompanying the Train puzzle in ''11th Hour'' is a rock combo of the first and second games' [[{{Leitmotif}} leitmotifs]].



* MeltingFilmEffect: In Martine's sole appearance in ''the 11th Hour'', her body slowly turns monochrome with film lines, before disappearing altogether in this manner.

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* MeltingFilmEffect: In Martine's sole appearance in ''the 11th Hour'', her body slowly turns monochrome with film lines, before disappearing altogether in this manner.altogether. Even the music turns distorted during this.
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* MetaphoricMetamorphosis: Edward is briefly turned into a foolish goat while succumbing to Martine's seduction.
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** In ''11th Hour'', one of Stauf's generic taunts is his best [[Franchise/StarWars Darth Vader]] impression.

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** In ''11th Hour'', one of Stauf's generic taunts is his best him doing a [[Franchise/StarWars Darth Vader]] impression.
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shout out - darth vader

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** In ''11th Hour'', one of Stauf's generic taunts is his best [[Franchise/StarWars Darth Vader]] impression.
--> Stauf: ([[VaderBreath Huff...huff...]] ) Even Obi-Wan can't help you with this one, Carl. (huff...huff...)

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sexy discretion shot


** On top of that, in the first game [[OffModel you can clearly see trees through the windows in the kitchen, even though none are present on the cliff]].

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** On top of that, in the first game [[OffModel you can clearly see trees through the windows in the kitchen, house's windows, even though none are present on the cliff]].


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* SexyDiscretionShot: In the first game, if the player clicks on Martine's bed, the player will hear the sound of her groaning and the bed creaking.
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* EventFlag: A rather annoying one separates the first and second halves of the game. After completing the initial available puzzles, the player needs to go to the library, unprompted, to watch a scene of all the houseguests talking amongst themselves, which will open the remaining rooms up to exploration.
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You can't put links under the entire spoiler tag — you need a place people can click on if they want to close it.


* BeCarefulWhatYouWishFor: Stauf shows each of the six guests visions of what they wished for. Of course, being Stauf, he can't help showing how these wishes could go awry. This doesn't seem to faze four of his guests, who decide that the risks are worth it, and that the ends justify the means. The one guest who actually completes Stauf's "quest" asks for her wish (to be young again)...and gets [[spoiler:[[ILied melted by a puddle of acid that Stauf spits instead]]]]. Not exactly wish fulfillment there.

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* BeCarefulWhatYouWishFor: Stauf shows each of the six guests visions of what they wished for. Of course, being Stauf, he can't help showing how these wishes could go awry. This doesn't seem to faze four of his guests, who decide that the risks are worth it, and that the ends justify the means. The one guest who actually completes Stauf's "quest" asks for her wish (to be young again)...and gets [[spoiler:[[ILied melted [[spoiler:melted by [[ILied a puddle of acid that Stauf spits instead]]]]. Not exactly wish fulfillment there.
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Fifteen years after the original game's release, [[http://www.trilobytegames.com/index.html Trilobyte Games]] rose from the grave and ported both ''7th Guest'' and Rob Landeros' InteractiveMovie-meets-Psychoanalysis Session ''Tender Loving Care'' to the Apple iOS. After solving the problems with porting to newer hardware, ''The 11th Hour'' also became available for purchase.

to:

Fifteen years after the original game's release, [[http://www.trilobytegames.com/index.html Trilobyte Games]] rose from the grave and ported both ''7th Guest'' and Rob Landeros' InteractiveMovie-meets-Psychoanalysis Session ''Tender Loving Care'' to the Apple iOS. After solving the problems with porting to newer hardware, ''The 11th Hour'' also became available for purchase.
purchase. A remastered version of the game was released for the Switch on April 7.
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* BerserkBoardBarricde: Carl enters Stauf Manor, then finds the entrance boarded up behind him.

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* BerserkBoardBarricde: BerserkBoardBarricade: Carl enters Stauf Manor, then finds the entrance boarded up behind him.
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* BerserkBoardBarricde: Carl enters Stauf Manor, then finds the entrance boarded up behind him.


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* {{Hellhound}}: Once you get into the attic in the original game, a ghostly Cerberus traps you inside if you try to leave. Plus the door itself is [[BerserkBoardBarricade boarded up]] for good measure.
Tabs MOD

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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: Not for the actors, anyway, since about half of them say "Stoff" and the other half say "Stowf."
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** The Connect Four clone in ''The 11th Hour'' is played over a cake which is in the shape of a trilobite, a reference to Trilobyte. Stauf even lampshades this.

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** The Connect Four ''TabletopGame/ConnectFour'' clone in ''The 11th Hour'' is played over a cake which is in the shape of a trilobite, a reference to Trilobyte. Stauf even lampshades this.
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Added DiffLines:

* LaserGuidedAmnesia: Ego starts with memories of his origins repressed but remembers his English language skills just fine.
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* YouWakeUpInARoom: The first game starts out this way.

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* YouWakeUpInARoom: The first game starts out this way.way, with Ego reading an animated book that tells the story of Stauff's rise to fame and the construction of the mansion he moved into and that you explore. Ego's memories are dormant and he remembers nothing about his origins.
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Moving aluminum Xmas trees to trivia


* AluminumChristmasTrees: Carl Denning hasn't a clue what the [=GameBook=] is when he finds it on his doorstep. The prop used in the live action cutscenes is actually a real-life [[https://en.wikipedia.org/wiki/Palmtop_PC palmtop computer]], one of the predecessors of [=PDAs=] and cell phones. Some models even had network connectivity, which could somewhat justify how Samantha is able to reach Carl through it.

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