History VideoGame / TheSeventhGuest

17th Oct '16 5:15:39 PM StevieWillShowYou
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The story of the 1993 horror-themed puzzle game ''The 7th Guest'' begins during [[TheGreatDepression the Great Depression]]: wandering drifter and thief [[BigBad Henry Stauf]] [[KickTheDog kills an old woman on her way home from choir practice]], sinking to a new low even for him. That same night, he [[DreamingOfThingsToCome has a dream about a beautiful doll]], a replica of which he carves the next day. Stauf offers the doll to a local barkeep in exchange for room and board. Stauf continues to make dolls and other toys [[DreamingTheTruth based on his visions]], and when they become a high-demand item, [[RagsToRiches Stauf becomes a rich man]].

At the height of Stauf's success, [[SoapOperaDisease a mysterious illness]] soon kills many of the children who own Stauf's toys. Stauf builds a [[HauntedHouse remote mansion]] based on another dream, then moves into it and [[HikikoMori retires from society]] for good. The years pass on and nobody knows if Stauf still lives...that is, until he invites six guests to his mansion for a dinner party. Stauf promises to grant the wishes of whoever solves all of his mansion's puzzles. The puzzles themselves are little more than a means to an end--clues to what Stauf wants and what he wants the guests to do for him.

to:

The story of the 1993 horror-themed puzzle game ''The 7th Guest'' begins during [[TheGreatDepression the Great Depression]]: wandering drifter and thief [[BigBad Henry Stauf]] [[KickTheDog kills an old woman on her way home from choir practice]], sinking to a new low even for him. That same night, he [[DreamingOfThingsToCome has a dream about a beautiful doll]], a replica of which he carves the next day. Stauf day and offers the doll to a local barkeep in exchange for room and board. Stauf continues to make dolls and other toys [[DreamingTheTruth based on his visions]], and visions]]; when they become a high-demand item, [[RagsToRiches Stauf he becomes a rich man]].

At the height of Stauf's success, [[SoapOperaDisease a mysterious illness]] soon kills many of the children who own Stauf's his toys. Stauf builds a [[HauntedHouse remote mansion]] based on another dream, then moves into it and [[HikikoMori retires from society]] for good. The years pass on on, and when nobody knows for sure if Stauf is still lives...that is, until alive, he invites six guests to his mansion for a dinner party. Stauf The invitation promises to grant the wishes of whoever solves all of his mansion's puzzles. The But the puzzles themselves are little more than a means to an end--clues to what Stauf wants and what he wants the guests to do for him.



''The 7th Guest'' was one of the first games to make use of CD-ROM technology, which gave it a reputation as a technical marvel for its day. Critics and fans considered the prerendered CGI graphics and FullMotionVideo as state-of-the-art technology for a videogame. Computer manufacturers frequently used the game to show off the capabilities of a CD-ROM drive. ''7th Guest'' has a fairly complex plot sitting underneath all the technical wizardy and its non-linear gameplay, but without a [[GuideDangIt FAQ of some kind]] that details how to trigger events in a logical progression, the average player could believe that the game doesn't have much of a plot at all. The game offers a hint book in the library of the house that offers clues on how to solve the game's next puzzle. When it is used for a third time, it [[AntiFrustrationFeatures completes the puzzle for the player]] so they can continue the game. (The game's manual says [[BlatantLies "consequences" could occur for using the hint book]], but a player can use it without penalty for all but the last puzzle.)

to:

''The 7th Guest'' was one of the first games to make use of CD-ROM technology, which gave it a reputation as a technical marvel for its day. Critics and fans considered the prerendered CGI graphics and FullMotionVideo as state-of-the-art technology for a videogame. Computer videogame; computer manufacturers frequently used the game to show off the capabilities of a CD-ROM drive. ''7th Guest'' has a fairly complex plot sitting underneath all the technical wizardy and its non-linear gameplay, but without a [[GuideDangIt FAQ of some kind]] that details how to trigger events in a logical progression, the average player could believe that the game doesn't have much of a plot at all. The game offers a hint book in the library of the house that offers clues on how to solve the game's next puzzle. When it is used for a third time, it [[AntiFrustrationFeatures completes the puzzle for the player]] so they can continue the game. (The game's manual says [[BlatantLies "consequences" could occur for using the hint book]], but a player can use it without penalty for all but the last puzzle.)



In March 2013, Trilobyte co-founder Charlie [=McHenry=] announced [[http://www.polygon.com/2013/3/6/4072420/the-7th-guest-3-in-development-for-ios-android-pc-and-mac a new sequel]] and plans to release it across multiple platforms in 2014. In an attempt to secure funding for the sequel (titled ''The 7th Guest 3: The Collector''), [[http://www.kickstarter.com/projects/1559170459/the-7th-guest-3-the-collector Trilobyte kicked off a Kickstarter project on Halloween 2013...]] But it was unsuccessful.

A paperback novelization of the original game's backstory was shipped with the ''7th Guest'' CD. It is now available on Amazon Kindle.

In the summer of 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest Trilobyte once again announced a new sequel]], ''The 13th Doll''. This game was originally a fan creation by Attic Door Productions; they have now partnered with the original Trilobyte team to make it an official sequel. Tad never recovered from his experiences in Stauf's manor, and even as an adult, he remains confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all. But the doctor doesn't realize just how real those demons are...

to:

In March 2013, Trilobyte co-founder Charlie [=McHenry=] announced [[http://www.polygon.com/2013/3/6/4072420/the-7th-guest-3-in-development-for-ios-android-pc-and-mac a new sequel]] and plans to release it across multiple platforms in 2014. In an attempt to secure funding for the sequel (titled ''The 7th Guest 3: The Collector''), [[http://www.kickstarter.com/projects/1559170459/the-7th-guest-3-the-collector Trilobyte kicked off a Kickstarter project on Halloween 2013...]] But it 2013]], but the campaign was ultimately unsuccessful.

A paperback novelization of the original game's backstory was shipped with the ''7th Guest'' CD. It CD; it is now available on Amazon Kindle.

In the summer of 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest Trilobyte once again announced a new sequel]], ''The 13th Doll''. This game was originally a fan creation by Attic Door Productions; they have now partnered with the original Trilobyte team to make it an official sequel. Tad never recovered from his experiences in Stauf's manor, and even manor; as an adult, he remains confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all. But the doctor doesn't realize just how real those demons are...



* AntiFrustrationFeatures: The hint book in the library. Using it once gives a hint on how to solve the most recent puzzle you visited. Using it a second time gives more detailed instructions, and using it a third time completes the puzzle for you. In all three cases, the book will transport you right back to said puzzle after you get the hint. This hint book can be used on every puzzle in the game except the last one. While the game's instruction manual warns that [[LyingCreator there are consequences for using the hint book too often]], nothing happens if you overuse it. There is, however, one downside to skipping a puzzle: doing so on any puzzle skips the cutscene that would play upon completing it.

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* AntiFrustrationFeatures: The hint book in the library. library is one of these. Using it once gives a hint on how to solve the most recent puzzle you visited. Using visited; using it a second time gives more detailed instructions, and instructions; using it a third time completes the puzzle for you. In all three cases, the book will transport you right back to said puzzle after you get the hint. This The hint book can be used on every puzzle in the game except the last one. While And while the game's instruction manual warns that players about [[LyingCreator there are consequences for using the hint book too often]], nothing happens if you overuse it. There is, however, But there is one downside to skipping a puzzle: doing so on any puzzle skips you also skip the cutscene that would play upon plays after completing it.



* BeCarefulWhatYouWishFor: Stauf shows each of the six guests visions of what they wished for. Of course, being Stauf, he can't help showing how these wishes could go awry. Curiously, this doesn't seem to faze four of the guests, who decide that the risks are worth it, and that the ends justify the means. The one guest who actually does complete Stauf's requirements asks for her wish (to be young again)...and gets [[spoiler:melted by a puddle of acid that Stauf spits instead]]. Not exactly wish fulfillment there.

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* BeCarefulWhatYouWishFor: Stauf shows each of the six guests visions of what they wished for. Of course, being Stauf, he can't help showing how these wishes could go awry. Curiously, this This doesn't seem to faze four of the his guests, who decide that the risks are worth it, and that the ends justify the means. The one guest who actually does complete completes Stauf's requirements "quest" asks for her wish (to be young again)...and gets [[spoiler:melted by a puddle of acid that Stauf spits instead]]. Not exactly wish fulfillment there.



** ''The 11th Hour'' opens with Carl watching a report talking about Robin's disappearance. If the player selects the [[spoiler:Robin]] ending, another television report closes out the game, covering [[spoiler:Carl's death following their recent marriage, leaving everything to Robin]].
* BookcasePassage: Or, rather, a plant passage, a bathtub drain passage, a weird [[{{Teleportation}} warp-through-a-floor-panel-and-Stauf's-head]] passage... ''11th Hour'' played it straighter as Carl was shown walking through hidden passages inside the walls. There was even meant to be an actual bookcase passage in the first game's original script.

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** ''The 11th Hour'' opens with Carl watching a report talking about Robin's disappearance. If the player selects the [[spoiler:Robin]] ending, another television report closes out the game, covering [[spoiler:Carl's death following their recent marriage, leaving everything to Robin]].
Robin...including the Stauf Broadcasting System]].
* BookcasePassage: Or, rather, a plant passage, a bathtub drain passage, a weird [[{{Teleportation}} warp-through-a-floor-panel-and-Stauf's-head]] passage... you get the picture. ''11th Hour'' played it straighter straighter, as Carl was shown walking through hidden passages inside the walls. There was even meant to be an actual bookcase passage in the first game's original script.



* DeadToBeginWith: [[spoiler:The entirety of ''7th Guest'' takes place after the depicted events have already occurred.]]

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* DeadToBeginWith: [[spoiler:The entirety of ''7th Guest'' takes place long after the depicted events have already occurred.]]



* GottaCatchThemAll: It's possible that the whole reason for Stauf's game was that [[spoiler:he needed one more soul]] in order to level up to [[EldritchAbomination something even worse]].
* GreasySpoon: Robin's first stop in Harley-on-the-Hudson. While her choice of food doesn't fly there, the waitress, Eileen Wiley is her first lead on the Stauf Mansion case, prompting Robin to drop by again a few times for more info.

to:

* GottaCatchThemAll: It's possible that the The whole reason for Stauf's game was that [[spoiler:he needed might have been to [[spoiler:get one more soul]] in order to level up to become [[EldritchAbomination something even worse]].
worse than he already was]].
* GreasySpoon: Robin's first stop in Harley-on-the-Hudson. While her choice of food doesn't fly there, the waitress, Eileen Wiley Wiley, is her first lead on the Stauf Mansion case, prompting Robin to drop by again a few times for more info.



* GroundhogDayLoop: In the original game, it is eventually revealed that everything that's being viewed has already happened in some form or another: no one is actually there, and Ego can't interact with any of the people. The ending makes it clear that [[spoiler:in the original version of events, Stauf got to Tad, but ''something'' prevented him from completing his DealWithTheDevil, and everyone - Stauf, Tad, and the six other guests - were then doomed to repeat the events of that night. However, somehow, Tad's spirit was split off into Ego, who, by solving the puzzles and reuniting with his actual self at the crucial moment, can change the events and pass on to the afterlife, while dooming Stauf to hell.]]

to:

* GroundhogDayLoop: In the original game, it is The story in ''7th Guest'' eventually revealed reveals that everything that's being viewed the player has seen has already happened in some form or another: no another--no one is actually there, and Ego can't interact with any of the people. The ending makes it clear that [[spoiler:in [[spoiler:In the original version of events, Stauf got to Tad, but ''something'' prevented him Stauf from completing his DealWithTheDevil, and everyone - Stauf, everyone--Stauf, Tad, and the six other guests - were guests--were then doomed to repeat the events of that fateful night. However, somehow, Tad's spirit was somehow split off into Ego, who, Ego; by solving the puzzles and reuniting with his actual self at the crucial moment, can change Ego changed the events and pass night's events, passed on to the afterlife, while dooming and doomed Stauf to hell.Hell.]]



* HarmfulToMinors: The original game had several scenes of infants in dangerous situations, let alone the backstory of a mysterious virus killing children who had Stauf toys.

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* HarmfulToMinors: The original game ''7th Guest'' had several scenes of infants in dangerous situations, let alone not to mention the backstory of a mysterious virus killing children who had owned Stauf toys.



* LargeHam: Pretty much all of the ''7th Guest'' cast seem to have made a bet to see who could overact the most. Classically trained actor Robert Hirschbeck, as Stauf, most likely won that bet. He looks and sounds like he's having the time of his life with every single line.

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* LargeHam: Pretty much all of the ''7th Guest'' cast seem to have made a bet to see who could overact the most. Classically As the man tasked with playing Stauf, classically trained actor Robert Hirschbeck, as Stauf, most Hirschbeck likely won that such a bet. He looks and sounds like he's having the time of his life with every single line.



* MeaningfulName: Stauf, being an obvious play on Faust.

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* MeaningfulName: Stauf, being "Stauf" is an obvious play on Faust."Faust".



* MultipleEndings: ''The 11th Hour'' has three, dictated by a [[LastSecondEndingChoice single choice]] Carl makes in the finale -- [[spoiler:Who does he side with? Robin, Marie, or Samantha?]]
** Ending #1 has him choose [[spoiler:Marie, purely because she claims to be willing to do whatever he wants. The two end up in bed together before she reveals that surprise, she and Stauf are one and the same! Oh, and she/he's eating his ribs]].
** In Ending #2, he decides to [[spoiler:go to Samantha. Touching the screen she's displayed on teleports him out of the Manor, and they watch it burn together]].
** Ending #3 involves [[spoiler:saving Robin, just like he set out to do... only to wind up dead thanks to the deal she struck with Stauf, and not helped that Marie is still out there killing people. Robin watches a report on his death which mentions the two of them got married, making her sole head of the Stauf Network]].

to:

* MultipleEndings: ''The 11th Hour'' has three, three endings; which one you see is dictated by a [[LastSecondEndingChoice single choice]] Carl makes in the finale -- [[spoiler:Who does finale: [[spoiler:Does he side with? save Robin, Marie, or Samantha?]]
** Ending #1 has him choose [[spoiler:Marie, purely #1: [[spoiler:Carl saves Marie only because she claims to be willing to do whatever he wants. The two end up in bed together before she together, and while they're having sex, Marie reveals that surprise, she and Stauf are one and the same! same. Oh, and she/he's that she's eating his ribs]].
ribs--Carl's ribs, specifically]].
** In Ending #2, he decides #2: [[spoiler:Carl chooses to [[spoiler:go to save Samantha. Touching the television screen she's displayed on teleports him both of them out of the Manor, mansion, and they watch it burn together]].
together, ending Stauf forever]].
** Ending #3 involves [[spoiler:saving #3: [[spoiler:Carl saves Robin, just like he set out to do... only to wind up dead thanks to the deal she struck with Stauf, and not helped that Marie is still out there killing people. do. A few weeks later, Robin watches a report on his death which mentions Carl's death; the two of them got married, making her sole head married after escaping the mansion, but Carl disappeared during their honeymoon, and his body washed up in a river days later. His death makes Robin the new president of the Stauf Network]].Broadcasting System]].



* OneSteveLimit: One of the little girls who was killed by Stauf's virus was named Samantha. ''11th Hour'' features a second, adult Samantha who assists Carl on his mission to find Robin [[spoiler:and who was also raped by the house like Eileen; she had the resulting pregnancy aborted, leaving her paralyzed.]]

to:

* OneSteveLimit: One of the little girls who was killed by Stauf's virus was named Samantha. ''11th Hour'' features a second, adult Samantha who assists Carl on his mission to find Robin [[spoiler:and who was also raped by the house like Eileen; she had the resulting pregnancy aborted, leaving her paralyzed.]]



* RevenueEnhancingDevices: [[AvertedTrope Averted]]: Complimentary to the handheld ports, Trilobyte has also released an interactive ''[[{{Walkthrough}} Book of Secrets]]'' app to help players through the trickier puzzles, however it's free. The Microscope puzzle, however, didn't make it into the port, and is instead being offered as a stand-alone app designed specifically for tablets, for additional charge.

to:

* RevenueEnhancingDevices: [[AvertedTrope Averted]]: Complimentary Averted]]. In addition to the handheld mobile ports, Trilobyte has also released an interactive ''[[{{Walkthrough}} Book of Secrets]]'' app to help players through the trickier puzzles, however it's free. puzzles--and released it for free.
** Played straight:
The Microscope puzzle, however, puzzle didn't make it into the port, and is instead being offered but Trilobyte released it as a stand-alone standalone app designed specifically for tablets, for tablets--for an additional charge.cost.



* SignificantAnagram: "Stauf" for "[[NamesToRunAwayFromReallyFast Faust]]", which is the solution to the train puzzle in the second game. Also, the Toy Block Puzzle. Most of the FetchQuest clues in ''11th Hour'', in fact.

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* SignificantAnagram: "Stauf" for "[[NamesToRunAwayFromReallyFast Faust]]", which is the solution to the train puzzle in the second game. Also, the Toy Block Puzzle. Most Puzzle, as well as most of the FetchQuest clues in ''11th Hour'', in fact.Hour''.



* SolveTheSoupCans: Starting with the TropeNamer (the soup cans puzzle in the pantry), ''7th Guest'' sets up the fact that the puzzles are going to be anywhere from difficult to mind-numbingly frustrating as early as possible. It lives up to this promise with several puzzles throughout the game, although which puzzles may be subjective. Thankfully, the eponymous puzzle can now be brute-forced with an anagram engine. Although every puzzle [[FinalBoss but one]] can be [[AntiFrustrationFeatures skipped with no ill consequences]]. The game wants you to think overusing the hint-book could [[SequenceBreaking mess up the game]]. But the only consequence is being unable to see the cutscene that plays after the puzzle you're on, and that's it.
* ShoutOut: In the Chapel in ''The 11th Hour''. There's a bowl off to one side with a skeleton in it, and zooming in closer reveals a burned piece of paper with the word [[VideoGame/{{Myst}} "MISSED" written on it, in the exact same font of that game's title.]]

to:

* SolveTheSoupCans: Starting with the TropeNamer (the soup cans puzzle in the pantry), ''7th Guest'' sets up the fact lets you know as early as possible that the puzzles are going to will be anywhere from difficult to mind-numbingly frustrating as early as possible. It frustrating. The game lives up to this promise with several puzzles throughout the game, although which puzzles may be subjective. Thankfully, the eponymous puzzle can now be brute-forced with an anagram engine. Although every puzzle [[FinalBoss but one]] can be [[AntiFrustrationFeatures skipped with no ill consequences]]. The consequences]], the game wants you to think overusing the hint-book could [[SequenceBreaking mess up the game]]. But the only consequence is being unable to see the cutscene that plays after the puzzle you're on, and that's it.
on.
* ShoutOut: In the Chapel in ''The 11th Hour''. There's Hour'', there's a bowl off to one side with a skeleton in it, and zooming it. Zooming in closer reveals a burned piece of paper with the word [[VideoGame/{{Myst}} "MISSED" written on it, in the exact same font of that the referenced game's title.]]



-->'''Hamilton Temple:''' I know! I know who you are -- you're the seventh guest!

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-->'''Hamilton Temple:''' I know! I know who you are -- you're are--you're the seventh guest!






->''But if you should see Old Man Stauf, '''get on your knees and pray.'''''

to:

->''But if you should see Old Man Stauf, '''get on your knees and pray.''''''''''

----
30th Sep '16 10:31:21 PM Sark0TAG
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Added DiffLines:

* SequelHook
** At the end of the first game, when the camera pans out from the [[BookEnds storybook]] to reveal, "The 7th Guest, Vol. I" at the bottom.
** The only ending for ''Uncle Henry's Playhouse'' is a teaser for the unreleased "7th Guest III".
9th Aug '16 6:24:12 PM Taxi-Pizzatime
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* SeriesContinuityError: All involving Stauf Manor. The first game clearly placed it by itself at the edge of a precipice. ''The 11th Hour'' manages to screw this up ''twice'': the house is situated in a large field of grass up from a gated fence with some trees nearby in live action footage, while it's out in the middle of nowhere on a large dirt plain during the [=CG=] cutscenes. Perhaps the "house on a precipice" is meant to be metaphor that the developers liked better as box art, yet it was also included in [=CG=] cutscenes in ''The 11th Hour'' for some reason.

to:

* SeriesContinuityError: All involving Stauf Manor. The first game clearly placed it by itself at the edge of a precipice. ''The 11th Hour'' manages to screw this up ''twice'': the house is situated in a large field of grass up from a gated fence with some trees nearby in live action footage, while it's out in the middle of nowhere on a large dirt plain during the [=CG=] cutscenes. Perhaps the "house on a precipice" is meant to be metaphor that the developers liked better as box art, yet but it was also included in [=CG=] cutscenes in ''The 11th Hour'' for some reason.
9th Aug '16 1:43:40 PM Taxi-Pizzatime
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* SeriesContinuityError: All involving Stauf Manor. The first game clearly placed it by itself at the edge of a precipice. ''The 11th Hour'' manages to screw this up ''twice'': the house is situated in a large field of grass up from a gated fence with some trees nearby in live action footage, while it's out in the middle of nowhere on a large dirt plain during the [=CG=] cutscenes. Perhaps the "house on a precipice" is meant to be metaphor that the developers liked better as box art.

to:

* SeriesContinuityError: All involving Stauf Manor. The first game clearly placed it by itself at the edge of a precipice. ''The 11th Hour'' manages to screw this up ''twice'': the house is situated in a large field of grass up from a gated fence with some trees nearby in live action footage, while it's out in the middle of nowhere on a large dirt plain during the [=CG=] cutscenes. Perhaps the "house on a precipice" is meant to be metaphor that the developers liked better as box art.art, yet it was also included in [=CG=] cutscenes in ''The 11th Hour'' for some reason.
9th Aug '16 1:41:38 PM Taxi-Pizzatime
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* SeriesContinuityError: All involving Stauf Manor. The first game clearly placed it by itself at the edge of a precipice. ''The 11th Hour'' manages to screw this up ''twice'': the house is situated in a large field of grass up from a gated fence with some trees nearby in live action footage, while it's out in the middle of nowhere on a large dirt plain during the [=CG=] cutscenes.

to:

* SeriesContinuityError: All involving Stauf Manor. The first game clearly placed it by itself at the edge of a precipice. ''The 11th Hour'' manages to screw this up ''twice'': the house is situated in a large field of grass up from a gated fence with some trees nearby in live action footage, while it's out in the middle of nowhere on a large dirt plain during the [=CG=] cutscenes. Perhaps the "house on a precipice" is meant to be metaphor that the developers liked better as box art.
23rd Jun '16 10:25:22 AM Sark0TAG
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* ShoutOut: In the Chapel in ''The 11th Hour''. There's a bowl off to one side with a skeleton in it, and zooming in closer reveals a burned piece of paper with the word "MISSED" written on it, in the exact same font of that game's title.

to:

* ShoutOut: In the Chapel in ''The 11th Hour''. There's a bowl off to one side with a skeleton in it, and zooming in closer reveals a burned piece of paper with the word [[VideoGame/{{Myst}} "MISSED" written on it, in the exact same font of that game's title.]]
1st Jun '16 9:28:16 AM LadyNorbert
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* TruthInTelevision: Those who were born before or in the '90s might notice that the Gamebook is actually a type of "pocket computer". They had very basic functions similar to what would become cell phones and PDAs, but weren't as popular as those devices back then. In fact, some models even had wireless connectivity with computers, which at least partially explains how Samantha is able to broadcast information to the Gamebook.

to:

* TruthInTelevision: Those who were born before or in the '90s might notice that the Gamebook is actually a type of "pocket computer". They had very basic functions similar to what would become cell phones and PDAs, [=PDAs=], but weren't as popular as those devices back then. In fact, some models even had wireless connectivity with computers, which at least partially explains how Samantha is able to broadcast information to the Gamebook.
17th Feb '16 1:04:33 PM BreakinBenny
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In March 2013, Trilobyte co-founder Charlie [=McHenry=] announced [[http://www.polygon.com/2013/3/6/4072420/the-7th-guest-3-in-development-for-ios-android-pc-and-mac a new sequel]] and plans to release it across multiple platforms in 2014. In an attempt to secure funding for the sequel (titled ''The 7th Guest 3: The Collector''), [[http://www.kickstarter.com/projects/1559170459/the-7th-guest-3-the-collector Trilobyte kicked off a Kickstarter project on Halloween 2013.]]

to:

In March 2013, Trilobyte co-founder Charlie [=McHenry=] announced [[http://www.polygon.com/2013/3/6/4072420/the-7th-guest-3-in-development-for-ios-android-pc-and-mac a new sequel]] and plans to release it across multiple platforms in 2014. In an attempt to secure funding for the sequel (titled ''The 7th Guest 3: The Collector''), [[http://www.kickstarter.com/projects/1559170459/the-7th-guest-3-the-collector Trilobyte kicked off a Kickstarter project on Halloween 2013.]]
2013...]] But it was unsuccessful.



In the summer of 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest/ Trilobyte announced a new sequel]], ''The 13th Doll''. This game was originally a fan creation by Attic Door Productions; they have now partnered with the original Trilobyte team to make it an official sequel. Tad never recovered from his experiences in Stauf's manor, and even as an adult, he remains confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all. But the doctor doesn't realize just how real those demons are...

to:

In the summer of 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest/ com/the-13th-doll-returns-to-the-world-of-the-7th-guest Trilobyte once again announced a new sequel]], ''The 13th Doll''. This game was originally a fan creation by Attic Door Productions; they have now partnered with the original Trilobyte team to make it an official sequel. Tad never recovered from his experiences in Stauf's manor, and even as an adult, he remains confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all. But the doctor doesn't realize just how real those demons are...



** The Art Gallery is completely isolated from the rest of the house, to the point that Ego effectively warps to get there. Carl navigates a hidden passage in the grandfather clock to reach the same room, but leaves through the same painting that Ego used.

to:

** The Art Gallery is completely isolated from the rest of the house, to the point that Ego effectively warps to get there. Edward Knox and Martine Burden (per the novel), including Carl navigates a hidden passage in the grandfather clock to reach the same room, but the latter leaves through the same painting that Ego used.



* GroundhogDayLoop: In the original game, it is eventually revealed that everything that's being viewed has already happened in some form or another: no one is actually there, and Ego can't interact with any of the people. The ending makes it clear that [[spoiler: in the original version of events, Stauf got to Tad, but ''something'' prevented him from completing his DealWithTheDevil, and everyone - Stauf, Tad, and the six other guests - were then doomed to repeat the events of that night. However, somehow, Tad's spirit was split off into Ego, who, by solving the puzzles and reuniting with his actual self at the crucial moment, can change the events and pass on to the afterlife, while dooming Stauf to hell.]]

to:

* GroundhogDayLoop: In the original game, it is eventually revealed that everything that's being viewed has already happened in some form or another: no one is actually there, and Ego can't interact with any of the people. The ending makes it clear that [[spoiler: in [[spoiler:in the original version of events, Stauf got to Tad, but ''something'' prevented him from completing his DealWithTheDevil, and everyone - Stauf, Tad, and the six other guests - were then doomed to repeat the events of that night. However, somehow, Tad's spirit was split off into Ego, who, by solving the puzzles and reuniting with his actual self at the crucial moment, can change the events and pass on to the afterlife, while dooming Stauf to hell.]]



* {{Locked Door}}s: The game is built ''entirely'' around solving puzzles in order to open them.

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* {{Locked Door}}s: The game is built ''entirely'' around solving puzzles in order to open unlock them.



* RecurringRiff: "The Game"; could be called a {{Leitmotif}} if you consider it the [[GeniusLoci Stauf Manor's]] theme song.

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* RecurringRiff: "The Game"; could be called a {{Leitmotif}} {{leitmotif}} if you consider it the [[GeniusLoci Stauf Manor's]] theme song.



* RevenueEnhancingDevices: [[AvertedTrope Averted]]: Complimentary to the iOS port, Trilobyte have also released an interactive ''[[{{Walkthrough}} Book of Secrets]]'' app to help players through the trickier puzzles, however it's free. The Microscope puzzle, however, didn't make it into the port, and is instead being offered as a stand-alone app designed specifically for iOS, for additional charge.
* ScareChord: There are two in ''The 7th Guest''. One is a {{Sting}} that accentuates some of the scarier moments in the game (e.g. hitting a dead end in the labyrinth). The other is composed right into the background music of [[spoiler:the labyrinth]]: near the end of the minimalist and unsettling track, a violin solo starts playing, only to be interrupted by what sounds like someone pounding random keys on a piano. Possibly jarring the first time hearing it, but not so much subsequently since you know when it occurs.

to:

* RevenueEnhancingDevices: [[AvertedTrope Averted]]: Complimentary to the iOS port, handheld ports, Trilobyte have has also released an interactive ''[[{{Walkthrough}} Book of Secrets]]'' app to help players through the trickier puzzles, however it's free. The Microscope puzzle, however, didn't make it into the port, and is instead being offered as a stand-alone app designed specifically for iOS, tablets, for additional charge.
* ScareChord: There are two in ''The 7th Guest''. One is a {{Sting}} {{sting}} that accentuates some of the scarier moments in the game (e.g. hitting a dead end in the labyrinth). The other is composed right into the background music of [[spoiler:the labyrinth]]: near the end of the minimalist and unsettling track, a violin solo starts playing, only to be interrupted by what sounds like someone pounding random keys on a piano. Possibly jarring the first time hearing it, but not so much subsequently since you know when it occurs.



** On top of that, in the first game you can clearly see trees through the windows in the kitchen, even though none are present on the cliff.

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** On top of that, in the first game [[OffModel you can clearly see trees through the windows in the kitchen, even though none are present on the cliff.cliff]].



** Similarly, the Stauf Mansion picture puzzle on the second floor in ''7th Guest'' can also start off unwinnable, and the only way to know for certain is to try and get all 9 pieces to be identical. Its tendency to crash the game either during the puzzle or shortly afterwards when playing on windows 95 or newer didn't help matters, either.
** On more modern systems (ie. anything clocked faster than 66MHz or so), the microscope puzzle is impossible in the original game. This is because the computer's turn is calculated based on clockspeed. The faster your computer is, the more time it gets to pick out an ideal move. It will only make the best possible moves on faster systems as a result.Half of the AI games, including the Honeycomb game, which is a clone, also suffer from this in the second game. Fortunately this particular bug was addressed in the iOS version of that puzzle.

to:

** Similarly, the Stauf Mansion picture puzzle on the second floor in ''7th Guest'' can also start off unwinnable, and the only way to know for certain is to try and get all 9 pieces to be identical. Its tendency to crash the game either during the puzzle or shortly afterwards when playing on windows 95 or newer from the optional Windows executable didn't help matters, either.
** On more modern systems (ie. anything clocked faster than 66MHz or so), the microscope puzzle is impossible in the original game. This is because the computer's turn is calculated based on clockspeed. The faster your computer machine is, the more time it gets to pick out an ideal move. It will only make the best possible moves on faster systems as a result. Half of the AI games, including the Honeycomb game, which is a clone, also suffer from this in the second game. Fortunately this particular bug was addressed in the iOS version of that puzzle. seperate handheld app.



->''But if you should see Old Man Stauf, '''get on your knees and pray.'''''

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->''But if you should see Old Man Stauf, '''get on your knees and pray.'''''
20th Jan '16 8:10:38 PM Sark0TAG
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* GhostAmnesia

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* GhostAmnesiaGhostAmnesia: What Ego suffers from.


Added DiffLines:

* GreasySpoon: Robin's first stop in Harley-on-the-Hudson. While her choice of food doesn't fly there, the waitress, Eileen Wiley is her first lead on the Stauf Mansion case, prompting Robin to drop by again a few times for more info.
30th Dec '15 7:37:44 AM eroock
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->''Old Man Stauf built a house, and filled it with his toys''

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->''Old ->''"Old Man Stauf built a house, and filled it with his toys''



->''But Old Man Stauf is waiting there -- crazy, sick, [[AC:AND MEAN!]]''
->-- Traditional children's rhyme

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->''But Old Man Stauf is waiting there -- crazy, sick, [[AC:AND MEAN!]]''
->--
MEAN!]]"''
-->--
Traditional children's rhyme
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheSeventhGuest