History VideoGame / TheSeventhGuest

17th Feb '16 1:04:33 PM BreakinBenny
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In March 2013, Trilobyte co-founder Charlie [=McHenry=] announced [[http://www.polygon.com/2013/3/6/4072420/the-7th-guest-3-in-development-for-ios-android-pc-and-mac a new sequel]] and plans to release it across multiple platforms in 2014. In an attempt to secure funding for the sequel (titled ''The 7th Guest 3: The Collector''), [[http://www.kickstarter.com/projects/1559170459/the-7th-guest-3-the-collector Trilobyte kicked off a Kickstarter project on Halloween 2013.]]

to:

In March 2013, Trilobyte co-founder Charlie [=McHenry=] announced [[http://www.polygon.com/2013/3/6/4072420/the-7th-guest-3-in-development-for-ios-android-pc-and-mac a new sequel]] and plans to release it across multiple platforms in 2014. In an attempt to secure funding for the sequel (titled ''The 7th Guest 3: The Collector''), [[http://www.kickstarter.com/projects/1559170459/the-7th-guest-3-the-collector Trilobyte kicked off a Kickstarter project on Halloween 2013.]]
2013...]] But it was unsuccessful.



In the summer of 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest/ Trilobyte announced a new sequel]], ''The 13th Doll''. This game was originally a fan creation by Attic Door Productions; they have now partnered with the original Trilobyte team to make it an official sequel. Tad never recovered from his experiences in Stauf's manor, and even as an adult, he remains confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all. But the doctor doesn't realize just how real those demons are...

to:

In the summer of 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest/ com/the-13th-doll-returns-to-the-world-of-the-7th-guest Trilobyte once again announced a new sequel]], ''The 13th Doll''. This game was originally a fan creation by Attic Door Productions; they have now partnered with the original Trilobyte team to make it an official sequel. Tad never recovered from his experiences in Stauf's manor, and even as an adult, he remains confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all. But the doctor doesn't realize just how real those demons are...



** The Art Gallery is completely isolated from the rest of the house, to the point that Ego effectively warps to get there. Carl navigates a hidden passage in the grandfather clock to reach the same room, but leaves through the same painting that Ego used.

to:

** The Art Gallery is completely isolated from the rest of the house, to the point that Ego effectively warps to get there. Edward Knox and Martine Burden (per the novel), including Carl navigates a hidden passage in the grandfather clock to reach the same room, but the latter leaves through the same painting that Ego used.



* GroundhogDayLoop: In the original game, it is eventually revealed that everything that's being viewed has already happened in some form or another: no one is actually there, and Ego can't interact with any of the people. The ending makes it clear that [[spoiler: in the original version of events, Stauf got to Tad, but ''something'' prevented him from completing his DealWithTheDevil, and everyone - Stauf, Tad, and the six other guests - were then doomed to repeat the events of that night. However, somehow, Tad's spirit was split off into Ego, who, by solving the puzzles and reuniting with his actual self at the crucial moment, can change the events and pass on to the afterlife, while dooming Stauf to hell.]]

to:

* GroundhogDayLoop: In the original game, it is eventually revealed that everything that's being viewed has already happened in some form or another: no one is actually there, and Ego can't interact with any of the people. The ending makes it clear that [[spoiler: in [[spoiler:in the original version of events, Stauf got to Tad, but ''something'' prevented him from completing his DealWithTheDevil, and everyone - Stauf, Tad, and the six other guests - were then doomed to repeat the events of that night. However, somehow, Tad's spirit was split off into Ego, who, by solving the puzzles and reuniting with his actual self at the crucial moment, can change the events and pass on to the afterlife, while dooming Stauf to hell.]]



* {{Locked Door}}s: The game is built ''entirely'' around solving puzzles in order to open them.

to:

* {{Locked Door}}s: The game is built ''entirely'' around solving puzzles in order to open unlock them.



* RecurringRiff: "The Game"; could be called a {{Leitmotif}} if you consider it the [[GeniusLoci Stauf Manor's]] theme song.

to:

* RecurringRiff: "The Game"; could be called a {{Leitmotif}} {{leitmotif}} if you consider it the [[GeniusLoci Stauf Manor's]] theme song.



* RevenueEnhancingDevices: [[AvertedTrope Averted]]: Complimentary to the iOS port, Trilobyte have also released an interactive ''[[{{Walkthrough}} Book of Secrets]]'' app to help players through the trickier puzzles, however it's free. The Microscope puzzle, however, didn't make it into the port, and is instead being offered as a stand-alone app designed specifically for iOS, for additional charge.
* ScareChord: There are two in ''The 7th Guest''. One is a {{Sting}} that accentuates some of the scarier moments in the game (e.g. hitting a dead end in the labyrinth). The other is composed right into the background music of [[spoiler:the labyrinth]]: near the end of the minimalist and unsettling track, a violin solo starts playing, only to be interrupted by what sounds like someone pounding random keys on a piano. Possibly jarring the first time hearing it, but not so much subsequently since you know when it occurs.

to:

* RevenueEnhancingDevices: [[AvertedTrope Averted]]: Complimentary to the iOS port, handheld ports, Trilobyte have has also released an interactive ''[[{{Walkthrough}} Book of Secrets]]'' app to help players through the trickier puzzles, however it's free. The Microscope puzzle, however, didn't make it into the port, and is instead being offered as a stand-alone app designed specifically for iOS, tablets, for additional charge.
* ScareChord: There are two in ''The 7th Guest''. One is a {{Sting}} {{sting}} that accentuates some of the scarier moments in the game (e.g. hitting a dead end in the labyrinth). The other is composed right into the background music of [[spoiler:the labyrinth]]: near the end of the minimalist and unsettling track, a violin solo starts playing, only to be interrupted by what sounds like someone pounding random keys on a piano. Possibly jarring the first time hearing it, but not so much subsequently since you know when it occurs.



** On top of that, in the first game you can clearly see trees through the windows in the kitchen, even though none are present on the cliff.

to:

** On top of that, in the first game [[OffModel you can clearly see trees through the windows in the kitchen, even though none are present on the cliff.cliff]].



** Similarly, the Stauf Mansion picture puzzle on the second floor in ''7th Guest'' can also start off unwinnable, and the only way to know for certain is to try and get all 9 pieces to be identical. Its tendency to crash the game either during the puzzle or shortly afterwards when playing on windows 95 or newer didn't help matters, either.
** On more modern systems (ie. anything clocked faster than 66MHz or so), the microscope puzzle is impossible in the original game. This is because the computer's turn is calculated based on clockspeed. The faster your computer is, the more time it gets to pick out an ideal move. It will only make the best possible moves on faster systems as a result.Half of the AI games, including the Honeycomb game, which is a clone, also suffer from this in the second game. Fortunately this particular bug was addressed in the iOS version of that puzzle.

to:

** Similarly, the Stauf Mansion picture puzzle on the second floor in ''7th Guest'' can also start off unwinnable, and the only way to know for certain is to try and get all 9 pieces to be identical. Its tendency to crash the game either during the puzzle or shortly afterwards when playing on windows 95 or newer from the optional Windows executable didn't help matters, either.
** On more modern systems (ie. anything clocked faster than 66MHz or so), the microscope puzzle is impossible in the original game. This is because the computer's turn is calculated based on clockspeed. The faster your computer machine is, the more time it gets to pick out an ideal move. It will only make the best possible moves on faster systems as a result. Half of the AI games, including the Honeycomb game, which is a clone, also suffer from this in the second game. Fortunately this particular bug was addressed in the iOS version of that puzzle. seperate handheld app.



->''But if you should see Old Man Stauf, '''get on your knees and pray.'''''

to:

->''But if you should see Old Man Stauf, '''get on your knees and pray.'''''
20th Jan '16 8:10:38 PM Sark0TAG
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* GhostAmnesia

to:

* GhostAmnesiaGhostAmnesia: What Ego suffers from.


Added DiffLines:

* GreasySpoon: Robin's first stop in Harley-on-the-Hudson. While her choice of food doesn't fly there, the waitress, Eileen Wiley is her first lead on the Stauf Mansion case, prompting Robin to drop by again a few times for more info.
30th Dec '15 7:37:44 AM eroock
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->''Old Man Stauf built a house, and filled it with his toys''

to:

->''Old ->''"Old Man Stauf built a house, and filled it with his toys''



->''But Old Man Stauf is waiting there -- crazy, sick, [[AC:AND MEAN!]]''
->-- Traditional children's rhyme

to:

->''But Old Man Stauf is waiting there -- crazy, sick, [[AC:AND MEAN!]]''
->--
MEAN!]]"''
-->--
Traditional children's rhyme
28th Dec '15 3:01:26 AM StevieWillShowYou
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->''Dripping down the attic stairs - hey guests, try not to fall''

to:

->''Dripping down the attic stairs - -- hey guests, try not to fall''



->''But Old Man Stauf is waiting there - crazy, sick, [[AC:AND MEAN!]]''
-> ~ Traditional children's rhyme

The story behind the 1993 horror-themed puzzle game '''''The 7th Guest''''' begins during [[TheGreatDepression the Great Depression]]. [[BigBad Henry Stauf]], a wandering drifter and serial thief, [[KickTheDog kills an old woman on her way home from choir practice]] and [[DealWithTheDevil sinks to a new low]]. That same night, he [[DreamingOfThingsToCome sees a beautiful doll in his dreams]]; after carving an identical doll the next day, Stauf offers it to a local barkeep in exchange for room and board. When his dolls become a high-demand item, [[DreamingTheTruth Stauf creates more toys based on his visions]] and [[RagsToRiches becomes a successful toy maker]].

Some time later, [[SoapOperaDisease a mysterious illness]] kills many of the children who own Stauf's toys. Following these deaths, Stauf builds a [[HauntedHouse remote mansion]] and [[HikikoMori retires from society]]. Long after no one knows for sure if Stauf still lives, he invites six guests to a dinner party. Stauf promises that whoever solves all of the puzzles in the mansion will have their dearest wishes granted. The puzzles themselves serve as a means to an end, though -- they become clues to what Stauf wants and what he wants the guests to do for him.

The player controls an unremarkable [[GhostAmnesia amnesiac]] who wakes up in Stauf's mansion (the setting for the entire game) and tries to figure out how he ended up there. While this character wanders the mansion and solves logic puzzles (some of them [[FakeDifficulty suspiciously]] [[SolveTheSoupCans illogical]]) to advance the story, [[JerkAss Stauf]] remains an ever-present menace by [[IShallTauntYou taunting the amnesiac]] with clues and expressing displeasure when a puzzle gets solved.

''The 7th Guest'' made extensive use of CD-ROM technology; as one of the first games to do so, it gained a reputation as a technical marvel in its day. Critics and fans considered the prerendered CGI graphics and FullMotionVideo as state of the art for a videogame, and computer manufacturers frequently used the game to show off the capabilities of a CD-ROM drive. ''7th Guest'' has a fairly complex plot sitting underneath all the technical wizardy and its non-linear gameplay, but without a [[GuideDangIt FAQ of some kind]] that details how to trigger events in a logical progression, a player could conclude that the game doesn't have much of a plot at all. For players who need help or simply cannot solve a particular puzzle, the game offers a hint book in the library of the house. This book offers clues about how to solve the puzzle until used for a third time (when it [[AntiFrustrationFeatures completes the puzzle for the player]] so they can continue the game). While the game's manual says [[BlatantLies "consequences" could occur for using the hint book]], a player can use it without penalty for all but the last puzzle.

The sequel to ''7th Guest'', ''The 11th Hour'' (1995), takes place sixty years after the events of the first game: after reporter Carl Denning travels to Stauf Manor to look for his lost producer, he becomes yet another victim of Stauf's wicked schemes. ''11th Hour'' plays practically the same as its predecessor: wander the mansion, solve puzzles, and watch scenes that advance the plot.

Another planned sequel -- ''The Collector'', which would have featured Stauf as a museum curator -- [[{{Vaporware}} vanished off the map]] after developer Trilobyte went out of business. A GaidenGame to the series, ''Uncle Henry's Playhouse'', compiled puzzles from ''The 7th Guest'', ''The 11th Hour'', and ''Clandestiny''. Trilobyte only sold ''Playhouse'' (its last game before its initial closure) through mail-order; it only sold twenty-seven copies in the US and 176 total copies worldwide.

More than fifteen years after the original game's release, [[http://www.trilobytegames.com/index.html Trilobyte Games]] rose from the grave and ported ''7th Guest'' and Rob Landeros' InteractiveMovie meets Psychoanalysis Session ''Tender Loving Care'' to the Apple iOS. ''11th Hour'' has not yet seen a release on the new platform, sadly. (See TechnologyMarchesOn below.)

In March 2013, Trilobyte co-founder Charlie [=McHenry=] announced [[http://www.polygon.com/2013/3/6/4072420/the-7th-guest-3-in-development-for-ios-android-pc-and-mac a new sequel]], with plans for a release across multiple platforms in 2014. In an attempt to secure funding for the sequel (titled ''The 7th Guest 3: The Collector''), [[http://www.kickstarter.com/projects/1559170459/the-7th-guest-3-the-collector Trilobyte kicked off a Kickstarter project on Halloween 2013.]]

A paperback novelization of the original game's backstory was shipped with the ''7th Guest'' CD, and it's now available on Amazon Kindle.

As of summer 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest/ it has been announced that a new sequel]], ''The 13th Doll'', is being developed. Originally a fan creation by Attic Door Productions, they have now partnered with the original Trilobyte team to make it an official sequel. Tad, now grown, has never recovered from his experiences in Stauf's manor, and is confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all, but the doctor doesn't realize just how real those demons are.

to:

->''But Old Man Stauf is waiting there - -- crazy, sick, [[AC:AND MEAN!]]''
-> ~ ->-- Traditional children's rhyme

The story behind of the 1993 horror-themed puzzle game '''''The ''The 7th Guest''''' Guest'' begins during [[TheGreatDepression the Great Depression]]. [[BigBad Henry Stauf]], a Depression]]: wandering drifter and serial thief, thief [[BigBad Henry Stauf]] [[KickTheDog kills an old woman on her way home from choir practice]] and [[DealWithTheDevil sinks practice]], sinking to a new low]]. low even for him. That same night, he [[DreamingOfThingsToCome sees has a dream about a beautiful doll in his dreams]]; after carving an identical doll doll]], a replica of which he carves the next day, day. Stauf offers it the doll to a local barkeep in exchange for room and board. When his Stauf continues to make dolls and other toys [[DreamingTheTruth based on his visions]], and when they become a high-demand item, [[DreamingTheTruth Stauf creates more toys based on his visions]] and [[RagsToRiches Stauf becomes a successful toy maker]].

Some time later,
rich man]].

At the height of Stauf's success,
[[SoapOperaDisease a mysterious illness]] soon kills many of the children who own Stauf's toys. Following these deaths, Stauf builds a [[HauntedHouse remote mansion]] based on another dream, then moves into it and [[HikikoMori retires from society]]. Long after no one society]] for good. The years pass on and nobody knows for sure if Stauf still lives, lives...that is, until he invites six guests to his mansion for a dinner party. Stauf promises that to grant the wishes of whoever solves all of the puzzles in the mansion will have their dearest wishes granted. his mansion's puzzles. The puzzles themselves serve as are little more than a means to an end, though -- they become clues end--clues to what Stauf wants and what he wants the guests to do for him.

The player controls an unremarkable [[GhostAmnesia amnesiac]] who wakes up in Stauf's mansion (the mansion, which is the setting for the entire game) game, and tries to figure out how he ended up there. While As this character wanders the mansion and solves logic puzzles (some of them [[FakeDifficulty suspiciously]] [[SolveTheSoupCans illogical]]) to advance the story, [[JerkAss Stauf]] remains becomes an ever-present menace by [[IShallTauntYou taunting the amnesiac]] with clues and expressing displeasure when a puzzle gets solved.

''The 7th Guest'' made extensive use of CD-ROM technology; as was one of the first games to do so, make use of CD-ROM technology, which gave it gained a reputation as a technical marvel in for its day. Critics and fans considered the prerendered CGI graphics and FullMotionVideo as state of the art state-of-the-art technology for a videogame, and computer videogame. Computer manufacturers frequently used the game to show off the capabilities of a CD-ROM drive. ''7th Guest'' has a fairly complex plot sitting underneath all the technical wizardy and its non-linear gameplay, but without a [[GuideDangIt FAQ of some kind]] that details how to trigger events in a logical progression, a the average player could conclude believe that the game doesn't have much of a plot at all. For players who need help or simply cannot solve a particular puzzle, the The game offers a hint book in the library of the house. This book house that offers clues about on how to solve the puzzle until game's next puzzle. When it is used for a third time (when time, it [[AntiFrustrationFeatures completes the puzzle for the player]] so they can continue the game). While the game. (The game's manual says [[BlatantLies "consequences" could occur for using the hint book]], but a player can use it without penalty for all but the last puzzle.

The
puzzle.)

''The 7th Guest'' was successful enough to receive a
sequel to ''7th Guest'', in 1995. ''The 11th Hour'' (1995), takes place sixty years after the events of its predecessor and follows the first game: after story of reporter Carl Denning travels to Denning, who visits Stauf Manor to look for his lost producer, he producer and soon becomes yet another victim of Stauf's wicked schemes. ''11th Hour'' plays practically exactly the same as its predecessor: wander same--wander the mansion, solve puzzles, and watch scenes that advance the plot.

plot--but features multiple endings as opposed to the first game's sole ending.

Another planned sequel -- sequel, ''The Collector'', which Collector''--which would have featured Stauf as a museum curator -- [[{{Vaporware}} vanished off the map]] after curator--[[{{Vaporware}} vanished]] when developer Trilobyte went out of business. A Before Trilobyte closed its doors, it published a GaidenGame to the series, ''Uncle Henry's Playhouse'', that compiled puzzles from ''The 7th Guest'', ''The 11th Hour'', and ''Clandestiny''. Trilobyte only That game was sold ''Playhouse'' (its last game before its initial closure) through mail-order; it sold only sold twenty-seven copies in the US and 176 total copies worldwide.

More than fifteen Fifteen years after the original game's release, [[http://www.trilobytegames.com/index.html Trilobyte Games]] rose from the grave and ported both ''7th Guest'' and Rob Landeros' InteractiveMovie meets Psychoanalysis InteractiveMovie-meets-Psychoanalysis Session ''Tender Loving Care'' to the Apple iOS. ''11th Hour'' has not yet seen a release on the new platform, sadly. (See re-release; see TechnologyMarchesOn below.)

in the Trivia section for the reason why.

In March 2013, Trilobyte co-founder Charlie [=McHenry=] announced [[http://www.polygon.com/2013/3/6/4072420/the-7th-guest-3-in-development-for-ios-android-pc-and-mac a new sequel]], with sequel]] and plans for a to release it across multiple platforms in 2014. In an attempt to secure funding for the sequel (titled ''The 7th Guest 3: The Collector''), [[http://www.kickstarter.com/projects/1559170459/the-7th-guest-3-the-collector Trilobyte kicked off a Kickstarter project on Halloween 2013.]]

A paperback novelization of the original game's backstory was shipped with the ''7th Guest'' CD, and it's CD. It is now available on Amazon Kindle.

As of In the summer of 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest/ it has been Trilobyte announced that a new sequel]], ''The 13th Doll'', is being developed. Originally Doll''. This game was originally a fan creation by Attic Door Productions, Productions; they have now partnered with the original Trilobyte team to make it an official sequel. Tad, now grown, has Tad never recovered from his experiences in Stauf's manor, and is even as an adult, he remains confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all, but all. But the doctor doesn't realize just how real those demons are.are...



->''But if you should see Old Man Stauf, '''get on your knees and pray.'''''

to:

->''But if you should see Old Man Stauf, '''get on your knees and pray.'''''
19th Nov '15 4:41:47 PM nombretomado
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* CanonDiscontinuity: The ending of ''7th Guest'' implies that Tad [[spoiler:was able to GoIntoTheLight thanks to the player]]; however, he's AllGrownUp and taking center stage in ''13th Doll.''

to:

* CanonDiscontinuity: The ending of ''7th Guest'' implies that Tad [[spoiler:was able to GoIntoTheLight thanks to the player]]; however, he's AllGrownUp all grown up and taking center stage in ''13th Doll.''
19th Aug '15 9:18:22 PM LadyNorbert
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As of summer 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest/ it has been announced that a new sequel, ''The 13th Doll'', is being developed.]] Originally a fan creation by Attic Door Productions, they have now partnered with the original Trilobyte team to make it an official sequel. Tad, now grown, has never recovered from his experiences in Stauf's manor, and is confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all, but the doctor doesn't realize just how real those demons are.

to:

As of summer 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest/ it has been announced that a new sequel, sequel]], ''The 13th Doll'', is being developed.]] developed. Originally a fan creation by Attic Door Productions, they have now partnered with the original Trilobyte team to make it an official sequel. Tad, now grown, has never recovered from his experiences in Stauf's manor, and is confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all, but the doctor doesn't realize just how real those demons are.
19th Aug '15 9:16:35 PM LadyNorbert
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Some time later, [[SoapOperaDisease a mysterious illness]] kills many of the children who owned Stauf's toys. Following these deaths, Stauf builds a [[HauntedHouse remote mansion]] and [[HikikoMori retires from society]]. Long after no one knows for sure if Stauf still lives, he invites six guests to a dinner party. Stauf promises that whoever solves all of the puzzles in the mansion will have their dearest wishes granted. The puzzles themselves serve as a means to an end, though -- they become clues to what Stauf wants and what he wants the guests to do for him.

to:

Some time later, [[SoapOperaDisease a mysterious illness]] kills many of the children who owned own Stauf's toys. Following these deaths, Stauf builds a [[HauntedHouse remote mansion]] and [[HikikoMori retires from society]]. Long after no one knows for sure if Stauf still lives, he invites six guests to a dinner party. Stauf promises that whoever solves all of the puzzles in the mansion will have their dearest wishes granted. The puzzles themselves serve as a means to an end, though -- they become clues to what Stauf wants and what he wants the guests to do for him.



A paperback novelization of the original game's backstory was shipped with the 7th Guest CD, and it's now available on Amazon Kindle.

to:

A paperback novelization of the original game's backstory was shipped with the 7th Guest ''7th Guest'' CD, and it's now available on Amazon Kindle.
Kindle.

As of summer 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest/ it has been announced that a new sequel, ''The 13th Doll'', is being developed.]] Originally a fan creation by Attic Door Productions, they have now partnered with the original Trilobyte team to make it an official sequel. Tad, now grown, has never recovered from his experiences in Stauf's manor, and is confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all, but the doctor doesn't realize just how real those demons are.



* AnotherSideAnotherStory: In ''The 13th Doll'', once Tad and his doctor arrive at Stauf's home, the player will decide which of the two will be the active character. Tad and the doctor have their own unique storylines and puzzles.



* {{Bowdlerise}}: The CD-i version of ''7th Guest'' changed the spiders on the front door's puzzle into worms for no discernable reason.

to:

* {{Bowdlerise}}: The CD-i version of ''7th Guest'' changed the spiders on the front door's puzzle into worms for no discernable reason.discernible reason.
* CanonDiscontinuity: The ending of ''7th Guest'' implies that Tad [[spoiler:was able to GoIntoTheLight thanks to the player]]; however, he's AllGrownUp and taking center stage in ''13th Doll.''



** The Connect Four clone in the 11th Hour is played over a cake which is in the shape of a trilobite, a reference to Trilobyte. Stauf even lampshades this.

to:

** The Connect Four clone in the ''The 11th Hour Hour'' is played over a cake which is in the shape of a trilobite, a reference to Trilobyte. Stauf even lampshades this.



* EnfantTerrible: Marie in ''The 11th Hour'', concieved from the rape of Eileen by the GeniusLoci.

to:

* EnfantTerrible: Marie in ''The 11th Hour'', concieved conceived from the rape of Eileen by the GeniusLoci.



* FanSequel: A project to make a third game titled "The 13th Doll" is apparently still ongoing, even though it has been more than fifteen years since the release of the first game. [[http://www.t7g3.com/ This]] is a link to their site.

to:

* FanSequel: A project to make a third game titled "The As noted above, ''The 13th Doll" Doll'' started out as this, but is apparently still ongoing, even though it has been more than fifteen years since the release of the first game. [[http://www.t7g3.com/ This]] is a link to their site.now an official licensed product.



** According to the developers, ''The 13th Doll'' will have ''five'' possible endings.



** More of a RetCon, but the toyroom puzzle in ''7th Guest'' implies that [[spoiler:the house itself is already a ruin by the time of the first game. In the sequel, it's obviously intact.]]

to:

** More of a RetCon, but the toyroom toy room puzzle in ''7th Guest'' implies that [[spoiler:the house itself is already a ruin by the time of the first game. In the sequel, it's obviously intact.]]



* SolveTheSoupCans: Starting with the TropeNamer -- the soup cans puzzle in the pantry -- ''7th Guest'' sets up the fact that the puzzles are going to be anywhere from difficult to mind-numbingly frustrating as early as possible. It lives up to this promise with several puzzles throughout the game, although which puzzles may be subjective. Thankfully, the eponymous puzzle can now be brute-forced with an anagram engine. Although every puzzle [[FinalBoss but one]] can be [[AntiFrustrationFeatures skipped with no ill consequences]]. The game wants you to think overusing the hint-book could [[SequenceBreaking mess up the game]]. But the only consequence is being unable to see the cutscene that plays after the puzzle you're on, and that's it.
* ShoutOut: In the Chapel in the 11th Hour. There's a bowl off to one side with a skeleton in it, and zooming in closer reveals a burned piece of paper with the word "MISSED" written on it, in the exact same font of that game's title.

to:

* SolveTheSoupCans: Starting with the TropeNamer -- the (the soup cans puzzle in the pantry -- pantry), ''7th Guest'' sets up the fact that the puzzles are going to be anywhere from difficult to mind-numbingly frustrating as early as possible. It lives up to this promise with several puzzles throughout the game, although which puzzles may be subjective. Thankfully, the eponymous puzzle can now be brute-forced with an anagram engine. Although every puzzle [[FinalBoss but one]] can be [[AntiFrustrationFeatures skipped with no ill consequences]]. The game wants you to think overusing the hint-book could [[SequenceBreaking mess up the game]]. But the only consequence is being unable to see the cutscene that plays after the puzzle you're on, and that's it.
* ShoutOut: In the Chapel in the ''The 11th Hour.Hour''. There's a bowl off to one side with a skeleton in it, and zooming in closer reveals a burned piece of paper with the word "MISSED" written on it, in the exact same font of that game's title.
18th Jul '15 2:39:45 AM Sabrewing
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* NamesTheSame: One of the little girls who was killed by Stauf's virus was named Samantha. ''11th Hour'' features a second, adult Samantha who assists Carl on his mission to find Robin [[spoiler:and who was also raped by the house like Eileen; she had the resulting pregnancy aborted, leaving her paralyzed.]]


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* OneSteveLimit: One of the little girls who was killed by Stauf's virus was named Samantha. ''11th Hour'' features a second, adult Samantha who assists Carl on his mission to find Robin [[spoiler:and who was also raped by the house like Eileen; she had the resulting pregnancy aborted, leaving her paralyzed.]]
18th Jul '15 2:39:00 AM Sabrewing
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* NamesTheSame: One of the little girls who was killed by Stauf's virus was named Samantha. ''11th Hour'' features a second, adult Samantha who assists Carl on his mission to find Robin [[spoiler:and who was also raped by the house like Eileen; she had the resulting pregnancy aborted, leaving her paralyzed.]]
29th May '15 5:22:46 AM foxley
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* WickedToymaker: Stauf earned a reputation as a toymaker, creating dolls from his strange dreams that serve as a means of killing several children. And it only goes downhill from there...
This list shows the last 10 events of 72. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheSeventhGuest