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* DevelopersForesight: Zig-zagged with the grate puzzle. From a story standpoint, placing the grate with the top half of the hole in the top-right position and leaving the empty space over the bottom-right position would technically allow Ego to pass through without properly solving the puzzle, but a set of retractable spikes will emerge from the floor to block your path. However, if you try the opposite configuration (placing the grate with the bottom half of the hole in the bottom-right position and leaving the empty space over the top-right position), nothing stops Ego from crawling through the hole, except the technicality of not solving the puzzle correctly.
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* EverytownAmerica: Harley-on-the-Hudson acts as a fundamental setting of the story. It is featured in greater depth in ''The 11th Hour'' through cutscenes, featuring amenities like a diner and motel.

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* ShoutOut: The MonsterClown in the game parlor with a red balloon bears more that passing conceptual resemblance to [[Literature/{{It}} Pennywise]].

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* ShoutOut: ShoutOut:
** At the top of the grand stairway, there is a painting that can be clicked on. A pair of hands press out, stretching the painting, much like Freddy Kruger does in ''Franchise/ANightmareOnElmStreet''.
**
The MonsterClown in the game parlor with a red balloon bears more that passing conceptual resemblance to [[Literature/{{It}} Pennywise]].
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* DeathAmnesia: [[spoiler:The player character]] is a ghost none other than [[spoiler: Tad as an adult]].

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* DeathAmnesia: [[spoiler:The player character]] is a ghost and none other than [[spoiler: Tad as an adult]].
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* DeathAmnesia: The player character is none other than [[spoiler: Tad as an adult]].

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* DeathAmnesia: The [[spoiler:The player character character]] is a ghost none other than [[spoiler: Tad as an adult]].
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* DeathAmnesia

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* DeathAmnesiaDeathAmnesia: The player character is none other than [[spoiler: Tad as an adult]].

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* {{Bowdlerise}}: The CD-i version of ''7th Guest'' changed the spiders on the front door's puzzle into worms for no discernible reason.

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* {{Bowdlerise}}: {{Bowdlerise}}:
**
The CD-i version of ''7th Guest'' changed the spiders on the front door's puzzle into worms for no discernible reason.reason.
** In the original script of the game, alternate "squeaky-clean Nintendo dialogue" is presented in brackets next to any lines that might be objectionable, just in case they had to do this to the end product (they didn't).
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* CanonDiscontinuity: The ending of ''7th Guest'' implies that Tad [[spoiler:was able to GoIntoTheLight thanks to the player]]; however, he's all grown up and taking center stage in ''13th Doll.''

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* CanonDiscontinuity: The ending of ''7th Guest'' implies that Tad [[spoiler:was able to GoIntoTheLight thanks to the player]]; however, in the ''13th Doll'' he's all grown up and taking center stage in ''13th Doll.''somehow fled the mansion and got help at a mental hospital.
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* BalloonOfDoom: The MonsterClown cut-scene in the game parlor with said clown asking an unknown party: ''"Want a balloon sonny? Here's a nice one..."''
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* ShoutOut: The MonsterClown in the game parlor with a red balloon bears more that passing conceptual resemblance to [[Literature/It Pennywise]].

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* ShoutOut: The MonsterClown in the game parlor with a red balloon bears more that passing conceptual resemblance to [[Literature/It [[Literature/{{It}} Pennywise]].
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* ShoutOut: The MonsterClown in the game parlor with a red balloon bears more that passing conceptual resemblance to [[Literature/It Pennywise]].
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* IdiosyncraticMenuLabels: The quit function is titled "Exit This Reality".
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* EvilVersusEvil: [[Stauf and the Woman in White in ''The 13th Doll''. The former is obviously evil and manipulates Richmond just like he did his guests in ''The 7th Guest'', but the latter does look like a true ally to Tad until the final decision.]]

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* EvilVersusEvil: [[Stauf [[spoiler:Stauf and the Woman in White in ''The 13th Doll''. The former is obviously evil and manipulates Richmond just like he did his guests in ''The 7th Guest'', but the latter does look like a true ally genuinely nice person to Tad until the final decision.]]

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** ''The 13th Doll'' has ''five'' possible endings.

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** ''The 13th Doll'' has ''five'' possible endings.endings:
*** Richmond's Ending #1: [[spoiler:Richmond kills Tad, and Stauf grants his wish for fame... but it turns out to be an illusion and Richmond ends up confined to the same mental institution where he worked.]]
*** Richmond's Ending #2: [[spoiler:Richmond stabs Stauf, who is consumed by the souls of the kids he had imprisoned inside the dolls, and Richmond and Tad escape the mansion.]]
*** Tad's Ending #1: [[spoiler:Tad stabs the 13th doll, destroying the Woman in White. He then tries to release the souls of the children imprisoned inside the other dolls, but is attacked by Richmond, who is controlled by Stauf.]]
*** Tad's Ending #2: [[spoiler:Tad kills Richmond, then performs the ritual to release the souls of the imprisoned children... but the ritual was a lie invented by the Woman in White, and she manages to return to life while Tad's soul becomes imprisoned into the 13th doll.]]
*** Tad's Ending #3: [[spoiler:Tad kills Richmond, but decides to throw himself into the attic window instead of completing the ritual, killing himself and preventing the Woman in White from returning.]]

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* EvilVersusEvil: [[Stauf and the Woman in White in ''The 13th Doll''. The former is obviously evil and manipulates Richmond just like he did his guests in ''The 7th Guest'', but the latter does look like a true ally to Tad until the final decision.]]



* LightIsNotGood: [[spoiler:The Woman in White in ''The 13th Doll''.]]



** According to the developers, ''The 13th Doll'' will have ''five'' possible endings.

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** According to the developers, ''The 13th Doll'' will have has ''five'' possible endings.

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* AntiFrustrationFeatures: The hint book in the library is one of these. Using it once gives a hint on how to solve the most recent puzzle you visited; using it a second time gives more detailed instructions; using it a third time completes the puzzle for you. In all three cases, the book will transport you right back to said puzzle after you get the hint. The hint book can be used on every puzzle in the game except the last one. And while the game's instruction manual warns players about [[LyingCreator consequences for using the hint book too often]], nothing happens if you overuse it. But there is one downside to skipping a puzzle: you also skip the cutscene that plays after completing it.

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* AntiFrustrationFeatures: The hint book in the library is there in case you're having too much trouble solving any one of these. puzzle. Using it once gives a hint on how to solve the most recent puzzle you visited; visited, using it a second time gives more detailed instructions; instructions, and using it a third time completes the puzzle for you. In all three cases, the book will transport you right back to said puzzle after you get the hint. The hint book can be used on every puzzle in the game except the last one. And while the game's instruction manual warns players about [[LyingCreator consequences for using the hint book too often]], nothing happens if you overuse it. But there is one downside to skipping a puzzle: you also skip the cutscene that plays after completing it.[[invoked]]
** Interestingly, this is pretty much the only way to complete the Microscope puzzle now. It's a game of strategy that runs on processor speed; not that much of a problem in 1993, but multi-core processors of the 21st century make the AI all but unbeatable. The first few {{Updated Rerelease}}s gave you the option to skip this puzzle with the hint book, while later ports simply omit the Microscope puzzle entirely.
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* MinigameGame: ''The 7th Guest'' and ''The 11th Hour'' feature puzzles scattered across the house, solving each one unlocks more rooms or a piece of the story.
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Renamed per TRS


* UnwinnableByMistake: The mirror puzzle in ''11th Hour'' can (and will) start out unwinnable 50% of the time. The fact that it's a slider puzzle is already irritating enough to begin with.

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* UnwinnableByMistake: UnintentionallyUnwinnable:
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The mirror puzzle in ''11th Hour'' can (and will) start out unwinnable 50% of the time. The fact that it's a slider puzzle is already irritating enough to begin with.
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Inside a wall


* BookcasePassage: Or, rather, a plant passage, a bathtub drain passage, a weird [[{{Teleportation}} warp-through-a-floor-panel-and-Stauf's-head]] passage...you get the picture. ''11th Hour'' played it straighter, as Carl was shown walking through hidden passages inside the walls. There was even meant to be an actual bookcase passage in the first game's original script.

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* BookcasePassage: Or, rather, a plant passage, a bathtub drain passage, a weird [[{{Teleportation}} warp-through-a-floor-panel-and-Stauf's-head]] passage...you get the picture. ''11th Hour'' played it straighter, as Carl was shown walking through [[InsideAWall hidden passages inside the walls.walls]]. There was even meant to be an actual bookcase passage in the first game's original script.
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* BaitAndSwitch: The rug with the map of the maze on it. The way Elinor clearly draws your attention to the maze on the rug when you first enter her room and the camera angle used to present it strongly implies that you are going to solve the maze right there. However, clicking on the rug will instead start the much more difficult Bishop puzzle.
--> '''Stauf:''' Don't you just ''love'' surprises?
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In the summer of 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest Trilobyte once again announced a new sequel]], ''The 13th Doll''. This game was originally a fan creation by Attic Door Productions; they have now partnered with the original Trilobyte team to make it an official sequel. Tad never recovered from his experiences in Stauf's manor; as an adult, he remains confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all. But the doctor doesn't realize just how real those demons are.... The game is currently scheduled for a Halloween 2019 release on Steam.

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In the summer of 2015, [[http://indiegamemag.com/the-13th-doll-returns-to-the-world-of-the-7th-guest Trilobyte once again announced a new sequel]], ''The 13th Doll''. This game was originally a fan creation by Attic Door Productions; they have now partnered with the original Trilobyte team to make it an official sequel. Tad never recovered from his experiences in Stauf's manor; as an adult, he remains confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all. But the doctor doesn't realize just how real those demons are.... The game is currently scheduled for a was released on Steam on Halloween 2019 release on Steam.
2019.
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* NoEnding: Carl must choose one of three doors at the end of ''The 11th Hour'' before the clock strikes twelve. Not choosing results in this, with the game just cutting to credits.
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blood bath

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* BloodBath: In ''The 11th Hour'', the bathroom contains this. With a skeleton still in it.
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melting film effect -> Martine

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* MeltingFilmEffect: In Martine's sole appearance in ''the 11th Hour'', her body slowly turns monochrome with film lines, before disappearing altogether in this manner.
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railroad tracks of doom

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* RailroadTracksOfDoom: One of the riddles in ''The 11th Hour'' results in Carl being nearly run over by a ''toy train'' when the player zooms close enough to the tracks.
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* GuideDangIt

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* GuideDangItGuideDangIt: All of the puzzles in the games are present just for their own sake, because Stauf developed puzzles in his job as a toymaker. You're not even given context for the majority of them; you need to consult the library book or Carl's [=GameBook=] to learn the rules you need to follow to solve them.
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No longer a trope.


* YourCheatingHeart: Edward Knox cheats on his wife Eleanor with Martine.
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player nudge

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* PlayerNudge: In the ''11th Hour'', after a riddle is shown, Stauf's taunts sometimes change into subtle hints toward its solution.
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->''But Old Man Stauf is waiting there -- crazy, sick, [[AC:AND MEAN!]]"''

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->''But Old Man Stauf is waiting there -- crazy, sick, [[AC:AND MEAN!]]"'''''''AND MEAN!'''''"''
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Woman In White is no longer a trope


* WomanInWhite: One shows up in ''7th Guest'' from [[https://www.youtube.com/watch?v=m_Kmb6Ud6Vw#t=5m07s time]] to [[https://www.youtube.com/watch?v=h4xFAyuwzUE time]].

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