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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: Almost everything follows an AlphabeticalThemeNaming, where each layer has a letter every item starts with, going in alphabetical order per layer. The exception is the final buyables for each layer, which are all called "Omnipotent #".
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* TheLastOfTheseIsNotLikeTheOthers: Almost everything follows an AlphabeticalThemeNaming, where each layer has a letter every item starts with, going in alphabetical order per layer. The exception is the final buyables for each layer, which are all called "Omnipotent #".
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None


[[caption-width-right:106:The tree (not shown: lower rows).]]

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[[caption-width-right:106:The tree (not shown: lower rows).[[caption-width-right:106:Shown: Amoebas, Bacteria, Circles.]]



* AlphabeticalThemeNaming: The names of the resources are in alphabetical order: amoebas -> bacterias -> circles -> doodles etc. The names of every upgrade and challenge in each node also starts with the letter that corresponds to its name.

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* AlphabeticalThemeNaming: The names of the resources are in alphabetical order: amoebas -> bacterias bacteria -> circles -> doodles etc. The names of every upgrade and challenge in each node also starts with the letter that corresponds to its name.
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More accurate.


Compare to ''VideoGame/TheTreeOfNerfs'', another linear mod that offers less content and is more parodic in nature.

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Compare to ''VideoGame/TheTreeOfNerfs'', another linear mod TMT game that offers less content and is more parodic in nature.
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Removed as these can't really be called mods of this game specifically but rather a use of a specific engine and I'm pretty sure these are redundant to the description anyway.


* GameMod: This is a mod for ''VideoGame/PrestigeTree'' with a linear tree and alphabetisation.
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More accurate.


''The Prestige Chain'' is an IdleGame by pg132 released in 2020 which is a GameMod of ''VideoGame/PrestigeTree''. In it, you go through a linear tree, where each new layer usually resets the previous one. You often also have to reset your tiers when you unlock a new one. It is available on [[http://raw.githack.com/pg132/The-Modding-Tree/buyables/index.html Githack]].

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''The Prestige Chain'' is an IdleGame made in UsefulNotes/TheModdingTree by pg132 released in 2020 which is a GameMod of ''VideoGame/PrestigeTree''.2020. In it, you go through a linear tree, where each new layer usually resets the previous one. You often also have to reset your tiers when you unlock a new one. It is available on [[http://raw.githack.com/pg132/The-Modding-Tree/buyables/index.html Githack]].

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Added an example.


* AchievementSystem: There is an achievements tab in the top-right corner. Achievements are based on linear game goals (so you're likely to earn them in the intended order), with the first one named "One", second being "Two", and so on.

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* AchievementSystem: There here is an achievements tab in the top-right corner. Achievements are based on linear game goals (so you're likely to earn them in the intended order), with the first one named "One", second being "Two", and so on.


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* GameMod: This is a mod for ''VideoGame/PrestigeTree'' with a linear tree and alphabetisation.
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Started this page.

Added DiffLines:

[[quoteright:106:https://static.tvtropes.org/pmwiki/pub/images/prestigechain1202.png]]
[[caption-width-right:106:The tree (not shown: lower rows).]]

''The Prestige Chain'' is an IdleGame by pg132 released in 2020 which is a GameMod of ''VideoGame/PrestigeTree''. In it, you go through a linear tree, where each new layer usually resets the previous one. You often also have to reset your tiers when you unlock a new one. It is available on [[http://raw.githack.com/pg132/The-Modding-Tree/buyables/index.html Githack]].

Compare to ''VideoGame/TheTreeOfNerfs'', another linear mod that offers less content and is more parodic in nature.
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!!This game provides examples of:
* AchievementSystem: There is an achievements tab in the top-right corner. Achievements are based on linear game goals (so you're likely to earn them in the intended order), with the first one named "One", second being "Two", and so on.
* AlphabeticalThemeNaming: The names of the resources are in alphabetical order: amoebas -> bacterias -> circles -> doodles etc. The names of every upgrade and challenge in each node also starts with the letter that corresponds to its name.
* ChallengeRun: The bacteria layer and later ones have challenges which decrease production or effects of certain buyables and have you reach a certain point quota.
* {{Cooldown}}: The amoeba layer has a two-second cooldown for prestigeing, while later layers have a five-second one.
* DiminishingReturnsForBalance: Each challenge completion in the Goals tab has the reward for each completion go down as you earn more tokens (the ones involving additional levels for buyables in particular are hardcapped), incentivicing you to get a move on once you complete enough of them.
* ExportSave: You can the export the 18KB+ savefile into the clipboard and paste it into a window that pops up.
* LOL69: The clickable button in the achievements tab shows "nice" when it's at 69.
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