History VideoGame / ThePerilsOfAkumos

7th Aug '16 7:02:41 AM cwickham
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Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TheTrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, which underwent continuous development for the following 12 years.

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Andrew Walters, who wrote the game in 2000, released a prequel called ''VideoGame/TheTrailOfAnguish'' ''VideoGame/TrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, ''Starlight Sacrifice'', which underwent continuous development for the following 12 years.
years; as of 2016 a demo that represents a small cross-section of the whole game (yet is as big, if not bigger, than many other games on ''Adventure Games Live'') is available.



* AirVentPassageway - That's what the OSM tunnels turn out to be.
* AsteroidMiners - You meet dozens of them.
* BearsAreBadNews - You probably wouldn't expect a bear attack on a space station. But hey, why not?
* CommonplaceRare - Crazy future tech that can protect you fro a missile? Sure, you can get that, no problem. But an apron to hold it in place? Wow. That'll take you a whole SERIES of quests to find.
* DeflectorShields - You make your own out of the game's minerals.
* GiveMeYourInventoryItem - After collecting naxonite shards for a possible shield, it's a little worrying to have a shady character ask for the as payment for explosives.
* HyperspaceArsenal - Lampshaded when you have to carry a large potted plant. You shrug off the logical questions of where you store the plant or how you continue functioning while holding it.
* KleptomaniacHero - Jewelry? Minerals? Clothes? Old cups? It's all good.
* MagicalMysteryDoors - This is really what the sandstone caverns add up to. But the challenge of returning to your cart adds further complications.
* MurderInc - Three men seem to have something like this going.
* NoOSHACompliance - A factory in the station actually has a foreman and safety regulations. Once you head for the mines, however...
* SetPiecePuzzle - Several, but the machine in the factory that you must learn to operate seems to best fit the bill.
* SpaceStation - The main setting, complete with artificial gravity thanks to rotation. And you have to fix the rotation.
* TakeOverTheWorld - That seems to be the BigBad's goal.
* {{Unobtanium}} - Naxonite and peryolitium, whose properties remain... vague.

to:

* AirVentPassageway - AirVentPassageway: That's what the OSM tunnels turn out to be.
* AsteroidMiners - AsteroidMiners: You meet dozens of them.
* BearsAreBadNews - BearsAreBadNews: You probably wouldn't expect a bear attack on a space station. But hey, why not?
* CommonplaceRare - CommonplaceRare: Crazy future tech that can protect you fro a missile? Sure, you can get that, no problem. But an apron to hold it in place? Wow. That'll take you a whole SERIES of quests to find.
* DeflectorShields - DeflectorShields: You make your own out of the game's minerals.
* GiveMeYourInventoryItem - GiveMeYourInventoryItem: After collecting naxonite shards for a possible shield, it's a little worrying to have a shady character ask for the as payment for explosives.
* HyperspaceArsenal - HyperspaceArsenal: Lampshaded when you have to carry a large potted plant. You shrug off the logical questions of where you store the plant or how you continue functioning while holding it.
* KleptomaniacHero - KleptomaniacHero: Jewelry? Minerals? Clothes? Old cups? It's all good.
* MagicalMysteryDoors - MagicalMysteryDoors: This is really what the sandstone caverns add up to. But the challenge of returning to your cart adds further complications.
* MurderInc - MurderInc: Three men seem to have something like this going.
* NoOSHACompliance - NintendoHard: Certainly no pushover. One of only two ''Adventure Games Live'' games to be given the maximum difficulty rating.
* NoOSHACompliance:
A factory in the station actually has a foreman and safety regulations. Once you head for the mines, however...
* SetPiecePuzzle - SetPiecePuzzle: Several, but the machine in the factory that you must learn to operate seems to best fit the bill.
* SpaceStation - SpaceStation: The main setting, complete with artificial gravity thanks to rotation. And you have to fix the rotation.
* TakeOverTheWorld - TakeOverTheWorld: That seems to be the BigBad's goal.
* {{Unobtanium}} - {{Unobtanium}}: Naxonite and peryolitium, whose properties remain... vague.
22nd Mar '13 8:04:24 AM VPhantom
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* BearsAreBadNews - You probably wouldn't expect a bear attack on a space station. But hey, why not?



* EverythingsWorseWithBears - You probably wouldn't expect a bear attack on a space station. But hey, why not?
10th Feb '12 7:07:21 AM Routerie
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Added DiffLines:

* MagicalMysteryDoors - This is really what the sandstone caverns add up to. But the challenge of returning to your cart adds further complications.
10th Feb '12 7:04:37 AM Routerie
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Added DiffLines:

* SetPiecePuzzle - Several, but the machine in the factory that you must learn to operate seems to best fit the bill.
7th Feb '12 9:22:06 PM Routerie
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Andrew Walters, who wrote the game in 2000, released a prequel called The Trail of Anguish the following year. This smaller game was a "break" during the production of a larger sequel, which underwent continuous development for the following 12 years.

to:

Andrew Walters, who wrote the game in 2000, released a prequel called The Trail of Anguish ''VideoGame/TheTrailOfAnguish'' the following year. This smaller game was a "break" during the production of a larger sequel, which underwent continuous development for the following 12 years.
29th Oct '11 2:12:14 PM Routerie
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* AsteroidMiner - You meet dozens of them.

to:

* AsteroidMiner AsteroidMiners - You meet dozens of them.



* Unobtanium - Naxonite and peryolitium, whose properties remain... vague.

to:

* Unobtanium {{Unobtanium}} - Naxonite and peryolitium, whose properties remain... vague.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ThePerilsOfAkumos