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* RedEyesTakeWarning: The General at one point employed an army of BlackHelicopter pilots who resemble the Agents, but with glowing red eyes, probably so that everyone knew they were bad.
** This was eventually revealed to be because the General and his Commandos were in fact exiled sentinel programs. Which makes sense since the sentinels were mass produced to destroy Zion and had no purpose once the truce was forged.
** This was eventually revealed to be because the General and his Commandos were in fact exiled sentinel programs. Which makes sense since the sentinels were mass produced to destroy Zion and had no purpose once the truce was forged.
to:
* RedEyesTakeWarning: The General at one point employed an army of BlackHelicopter pilots who resemble the Agents, but with glowing red eyes, probably so that everyone knew they were bad.
**bad. This was eventually revealed to be because the General and his Commandos were in fact exiled sentinel programs. Which makes sense since the sentinels were mass produced mass-produced to destroy Zion and had no purpose once the truce was forged. forged.
* RestrictedExpandedUniverse: The game features in its first chapter as [[spoiler:Morpheus]] eventually commits terrorist acts against the Machines, demanding that they return Neo's body. That character goes so far as to create "code bombs" to reveal the Matrix code even to people still jacked in and not ready for such a revelation. Then he is KilledOffForReal by a program known as the Assassin.
**
* RestrictedExpandedUniverse: The game features in its first chapter as [[spoiler:Morpheus]] eventually commits terrorist acts against the Machines, demanding that they return Neo's body. That character goes so far as to create "code bombs" to reveal the Matrix code even to people still jacked in and not ready for such a revelation. Then he is KilledOffForReal by a program known as the Assassin.
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As stated above, the game is now defunct. A slideshow is available at the community website, [[http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html Data Node One]]. It was the last official piece of ''Matrix'' media until 2021's ''Film/TheMatrixResurrections''.
to:
As stated above, the game is now defunct. A slideshow is available at the community website, [[http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html Data Node One]]. There is however a community-led project which aims to revive the game through the use of private, fan-run servers. It was the last official piece of ''Matrix'' media until 2021's ''Film/TheMatrixResurrections''.
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''The Matrix Online'' was a MMORPG based on ''Franchise/TheMatrix'' franchise that was made by Warner Bros. Entertainment and Creator/MonolithProductions and was later bought out by SOE. It began beta testing in June 2004 and went live in March 2005 for North American users, and April 2005 for European users. It was eventually [[DefunctOnlineVideoGames shut down]] in July of 2009, due to low sales.
The Matrix was unique in the MMO market for two major reasons: First was the leveling and skill system. Unlike standard MMO's, where you pick a class and then delve into specializations within that class, The Matrix had a modular system that gave every player access to all of the skills, but only allowed them to pick a certain number of skills in a certain progression at a time. This allowed characters to make unique classes by mixing and matching abilities and weapons and was fairly intuitive despite sounding incredibly complex.
The Matrix was unique in the MMO market for two major reasons: First was the leveling and skill system. Unlike standard MMO's, where you pick a class and then delve into specializations within that class, The Matrix had a modular system that gave every player access to all of the skills, but only allowed them to pick a certain number of skills in a certain progression at a time. This allowed characters to make unique classes by mixing and matching abilities and weapons and was fairly intuitive despite sounding incredibly complex.
to:
''The Matrix Online'' was a MMORPG based on ''Franchise/TheMatrix'' franchise that was made by Warner Bros. Entertainment and Creator/MonolithProductions and was later bought out by SOE.[[Creator/DaybreakGameCompany Sony Online Entertainment]]. It began beta testing in June 2004 and went live in March 2005 for North American users, and April 2005 for European users. It was eventually [[DefunctOnlineVideoGames shut down]] in July of 2009, due to low sales.
The Matrix ''The Matrix'' was unique in the MMO market for two major reasons: First was the leveling and skill system. Unlike standard MMO's, [=MMOs=], where you pick a class and then delve into specializations within that class, The Matrix ''The Matrix'' had a modular system that gave every player access to all of the skills, but only allowed them to pick a certain number of skills in a certain progression at a time. This allowed characters to make unique classes by mixing and matching abilities and weapons and was fairly intuitive despite sounding incredibly complex.
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The story of [=MxO=] was as such: After the death of Neo, the [[TheEmpire Machines]] and [[TheAlliance Zion]] have stopped engaging in open warfare and now fight a cold war in the Matrix proper. The [[TheIlluminati Exiles]], led by the [[TheChessmaster Merovingian]], also joined in the fray, recruiting redpills (PC's) to do their dirty work. The major arcs in the story included the death of Morpheus, illegal codes that turned some redpills into SuperSoldiers, a conspiracy to kill everyone by [[ObviousTrap holding a free concert]], and finally giving everyone [[UltimateShowdownOfUltimateDestiny GM level powers]].
to:
The story of [=MxO=] ''[=MxO=]'' was as such: After the death of Neo, the [[TheEmpire Machines]] and [[TheAlliance Zion]] have stopped engaging in open warfare and now fight a cold war in the Matrix proper. The [[TheIlluminati Exiles]], led by the [[TheChessmaster Merovingian]], also joined in the fray, recruiting redpills (PC's) (the players) to do their dirty work. The major arcs in the story included the death of Morpheus, illegal codes that turned some redpills into SuperSoldiers, a conspiracy to kill everyone by [[ObviousTrap holding a free concert]], and finally giving everyone [[UltimateShowdownOfUltimateDestiny GM level powers]].
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Changed line(s) 11,12 (click to see context) from:
As stated above, the game is now defunct. A slideshow is available at the community website, [[http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html Data Node One]]. It was the final official piece of ''Matrix'' media until ''Film/TheMatrixResurrections'' in 2021.
to:
As stated above, the game is now defunct. A slideshow is available at the community website, [[http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html Data Node One]]. It was the final last official piece of ''Matrix'' media until ''Film/TheMatrixResurrections'' in 2021.
2021's ''Film/TheMatrixResurrections''.
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Changed line(s) 11,12 (click to see context) from:
As stated above, the game is now defunct. A slideshow is available at the community website, [[http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html Data Node One]].
to:
As stated above, the game is now defunct. A slideshow is available at the community website, [[http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html Data Node One]].
One]]. It was the final official piece of ''Matrix'' media until ''Film/TheMatrixResurrections'' in 2021.
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* FalseFlagOperation: The Red-Eyed Agents were created to impersonate actual agents and sabotage the peace treaty.
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* GameplayAndStoryIntegration: The real agents are extremely strong enemies with whom is not advisable to fight directly, this is according to the story in which Neo was one of the few who could defeat them.
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''The Matrix Online'' was a MMORPG based on ''Franchise/TheMatrix'' franchise that was made by Warner Bros. Entertainment and Creator/MonolithProductions and was later bought out by SOE. It began beta testing in June 2004 and went live in March 2005 for North American users, and April 2005 for European users. It was eventually shut down in July of 2009, due to low sales.
to:
''The Matrix Online'' was a MMORPG based on ''Franchise/TheMatrix'' franchise that was made by Warner Bros. Entertainment and Creator/MonolithProductions and was later bought out by SOE. It began beta testing in June 2004 and went live in March 2005 for North American users, and April 2005 for European users. It was eventually [[DefunctOnlineVideoGames shut down down]] in July of 2009, due to low sales.
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Crosswicking from new Fantastic Terrorists trope.
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* FantasticTerrorists: Morpheus is branded a terrorist when he starts to fight the Machines with code bombs, which disrupt the simulation of the Matrix and reveal its raw code to everyone around. To the "bluepill" bystanders who weren't aware they're InsideAComputerSystem, the sight is extremely traumatic.
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** This was eventually revealed to be because the General and his Commandos were in fact exiled sentinel programs. Which makes sense since the sentinels were mass produced to destroy Zion and had no purpose once the truce was forged.
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* NeverFoundTheBody: It is noted that Neo's body was never found, which leads to some InUniverse EpilepticTrees about his status. Notably, some NPCs discussed rumors about Neo somehow still being alive deep inside in the Machine City.
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* NeverFoundTheBody: It is noted that Neo's body was never found, which leads to some InUniverse EpilepticTrees about his status. Notably, some NPCs [=NPCs=] discussed rumors about Neo somehow still being alive deep inside in the Machine City.
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* NeverFoundTheBody: It is noted that Neo's body was never found, which leads to some InUniverse EpilepticTrees about his status. Notably, some NPCs discussed rumors about Neo somehow still being alive deep inside in the Machine City.
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Crosswicking newly launched trope.
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* PrefersTheIllusion: There's a group of people called "Cypherites" who argue that Cypher was right and that Neo and the people of Zion had no right to decide for the rest of humanity. After all, who would want to live in a dead, post-apocalyptic world that humans themselves were largely responsible for?
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The Matrix was unique in the MMO market for two major reasons: First, was the leveling and skill system. Unlike standard MMO's, where you pick a class and then delve into specializations within that class, The Matrix had a modular system that gave every player access to all of the skills, but only allowed them to pick a certain number of skills in a certain progression at a time. This allowed characters to make unique classes by mixing and matching abilities and weapons and was fairly intuitive despite sounding incredibly complex.
Second, was the Live Events. Unlike other MMO events, this one had a specific team designed to act out the roles of the minor characters and contacts during a event.
Second, was the Live Events. Unlike other MMO events, this one had a specific team designed to act out the roles of the minor characters and contacts during a event.
to:
The Matrix was unique in the MMO market for two major reasons: First, First was the leveling and skill system. Unlike standard MMO's, where you pick a class and then delve into specializations within that class, The Matrix had a modular system that gave every player access to all of the skills, but only allowed them to pick a certain number of skills in a certain progression at a time. This allowed characters to make unique classes by mixing and matching abilities and weapons and was fairly intuitive despite sounding incredibly complex.
Second, Second was the Live Events. Unlike other MMO events, this one had a specific team designed to act out the roles of the minor characters and contacts during a event.
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As stated above, the game is now defunct. A sideshow is available at the community website, [[http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html Data Node One]].
to:
As stated above, the game is now defunct. A sideshow slideshow is available at the community website, [[http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html Data Node One]].
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adding pic
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/the_matrix_online_coverart_6568.png]]
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Trivia.TheMatrixOnline
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moving to Trivia page
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* HeyItsThatVoice: In cutscenes, Niobe is voiced by Creator/GinaTorres, who played the minor character Cas (Dozer's widow) in ''Film/TheMatrixReloaded'' and ''Film/TheMatrixRevolutions''.
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* WhatCouldHaveBeen: Early pre-release material hinted at expansions to other parts of the city, swords, explorable hovercrafts, and cars. None of those even remotely happened.
** Once Sony pulled the plug on the game, the de facto writer released a rough outline for what would've happened if the game had an operating budget above that of a high schooler's allowance.
** Once Sony pulled the plug on the game, the de facto writer released a rough outline for what would've happened if the game had an operating budget above that of a high schooler's allowance.
to:
** Once Sony pulled the plug on the game, the de facto writer released a rough outline for what would've happened if the game had an operating budget above that of a high schooler's allowance.
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Changed a trope because You Sound Familiar doesn\'t exist
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* HeyItsThatVoice: In cutscenes, Niobe is voiced by Creator/GinaTorres, who played the minor character Cas (Dozer's widow) in ''Film/TheMatrixReloaded'' and ''Film/TheMatrixRevolutions''.
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* YouSoundFamiliar: In cutscenes, Niobe is voiced by Creator/GinaTorres, who played the minor character Cas (Dozer's widow) in ''Film/TheMatrixReloaded'' and ''Film/TheMatrixRevolutions''.
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* YouSoundFamiliar: In cutscenes, Niobe is voiced by Creator/GinaTorres, who played the minor character Cas (Dozer's widow) in ''Film/TheMatrixReloaded'' and ''Film/TheMatrixRevolutions''.
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''Film/TheMatrix Online'' was a MMORPG that was made by Warner Bros. Entertainment and Creator/MonolithProductions and was later bought out by SOE. It began beta testing in June 2004 and went live in March 2005 for North American users, and April 2005 for European users. It was eventually shut down in July of 2009, due to low sales.
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* UselessUsefulNonCombatAbilities: Crytography — and by extension, the Crypto Tool item — were never used once and eventually silently vanished.
to:
* UselessUsefulNonCombatAbilities: Crytography Cryptography — and by extension, the Crypto Tool item — were never used once and eventually silently vanished.
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As stated above, the game is now defunct. A sideshow is available at the community website, [[http://thematrixonline.station.sony.com/index.vm Data Node One]].
to:
As stated above, the game is now defunct. A sideshow is available at the community website, [[http://thematrixonline.station.sony.com/index.vm [[http://www.mxoarchive.net/archives/dn1/thematrixonline.warnerbros.com/web/live/index.html Data Node One]].
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Namespace stuff, yeah
Changed line(s) 1,4 (click to see context) from:
''TheMatrix Online'' was a MMORPG that was made by Warner Bros. Entertainment and Creator/MonolithProductions and was later bought out by SOE. It began beta testing in June 2004 and went live in March 2005 for North American users, and April 2005 for European users. It was eventually shut down in July of 2009, due to low sales.
The Matrix was unique in the MMO market for two major reasons: First, was the leveling and skill system. Unlike standard MMO's, where you pick a class and then delve into specializations within that class, The Matrix had a modular system that gave every player access to all of the skills, but only allowed them to pick a certain number of skills in a certain progression at a time. This allowed characters to make unique classes by mixing and matching abilities and weapons and was fairly intuitive despite sounding incredibly complex.
The Matrix was unique in the MMO market for two major reasons: First, was the leveling and skill system. Unlike standard MMO's, where you pick a class and then delve into specializations within that class, The Matrix had a modular system that gave every player access to all of the skills, but only allowed them to pick a certain number of skills in a certain progression at a time. This allowed characters to make unique classes by mixing and matching abilities and weapons and was fairly intuitive despite sounding incredibly complex.
to:
The Matrix was unique in the MMO market for two major reasons: First, was the leveling and skill system. Unlike standard MMO's, where you pick a class and then delve into specializations within that class, The Matrix had a modular system that gave every player access to all of the skills, but only allowed them to pick a certain number of skills in a certain progression at a time. This allowed characters to make unique classes by mixing and matching abilities and weapons and was fairly intuitive despite sounding incredibly
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* WhatCouldHaveBeen: Early pre-release material hinted at expansions to other parts of the city, swords, explorable hovercrafts, and cars. None of those even remotely happened.
to:
* WhatCouldHaveBeen: Early pre-release material hinted at expansions to other parts of the city, swords, explorable hovercrafts, and cars. None of those even remotely happened.
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''TheMatrix Online'' was a MMORPG that was made by Warner Bros. Entertainment and Creator/MonolithProductions and was later bought out by SOE. It began beta testing in June 2004 and went live in March 2005 for North American users, and April 2005 for European users. It was eventually shut down in July of 2009, due to low sales.
The Matrix was unique in the MMO market for two major reasons: First, was the leveling and skill system. Unlike standard MMO's, where you pick a class and then delve into specializations within that class, The Matrix had a modular system that gave every player access to all of the skills, but only allowed them to pick a certain number of skills in a certain progression at a time. This allowed characters to make unique classes by mixing and matching abilities and weapons and was fairly intuitive despite sounding incredibly complex.
Second, was the Live Events. Unlike other MMO events, this one had a specific team designed to act out the roles of the minor characters and contacts during a event.
The story of [=MxO=] was as such: After the death of Neo, the [[TheEmpire Machines]] and [[TheAlliance Zion]] have stopped engaging in open warfare and now fight a cold war in the Matrix proper. The [[TheIlluminati Exiles]], led by the [[TheChessmaster Merovingian]], also joined in the fray, recruiting redpills (PC's) to do their dirty work. The major arcs in the story included the death of Morpheus, illegal codes that turned some redpills into SuperSoldiers, a conspiracy to kill everyone by [[ObviousTrap holding a free concert]], and finally giving everyone [[UltimateShowdownOfUltimateDestiny GM level powers]].
As stated above, the game is now defunct. A sideshow is available at the community website, [[http://thematrixonline.station.sony.com/index.vm Data Node One]].
!!This game series provides examples of:
* AbortedArc: The story of Neurophyte, a Zion operative who inherited mysterious powers after a run-in with a "killcode." The arc took a few branching paths and set the stage for a new Neo-like character... until Sony took over, laid off the event team, merged servers, and never mentioned the story again.
* RedEyesTakeWarning: The General at one point employed an army of BlackHelicopter pilots who resemble the Agents, but with glowing red eyes, probably so that everyone knew they were bad.
* UselessUsefulNonCombatAbilities: Crytography — and by extension, the Crypto Tool item — were never used once and eventually silently vanished.
* WhatCouldHaveBeen: Early pre-release material hinted at expansions to other parts of the city, swords, explorable hovercrafts, and cars. None of those even remotely happened.
** Once Sony pulled the plug on the game, the de facto writer released a rough outline for what would've happened if the game had an operating budget above that of a high schooler's allowance.
----
The Matrix was unique in the MMO market for two major reasons: First, was the leveling and skill system. Unlike standard MMO's, where you pick a class and then delve into specializations within that class, The Matrix had a modular system that gave every player access to all of the skills, but only allowed them to pick a certain number of skills in a certain progression at a time. This allowed characters to make unique classes by mixing and matching abilities and weapons and was fairly intuitive despite sounding incredibly complex.
Second, was the Live Events. Unlike other MMO events, this one had a specific team designed to act out the roles of the minor characters and contacts during a event.
The story of [=MxO=] was as such: After the death of Neo, the [[TheEmpire Machines]] and [[TheAlliance Zion]] have stopped engaging in open warfare and now fight a cold war in the Matrix proper. The [[TheIlluminati Exiles]], led by the [[TheChessmaster Merovingian]], also joined in the fray, recruiting redpills (PC's) to do their dirty work. The major arcs in the story included the death of Morpheus, illegal codes that turned some redpills into SuperSoldiers, a conspiracy to kill everyone by [[ObviousTrap holding a free concert]], and finally giving everyone [[UltimateShowdownOfUltimateDestiny GM level powers]].
As stated above, the game is now defunct. A sideshow is available at the community website, [[http://thematrixonline.station.sony.com/index.vm Data Node One]].
!!This game series provides examples of:
* AbortedArc: The story of Neurophyte, a Zion operative who inherited mysterious powers after a run-in with a "killcode." The arc took a few branching paths and set the stage for a new Neo-like character... until Sony took over, laid off the event team, merged servers, and never mentioned the story again.
* RedEyesTakeWarning: The General at one point employed an army of BlackHelicopter pilots who resemble the Agents, but with glowing red eyes, probably so that everyone knew they were bad.
* UselessUsefulNonCombatAbilities: Crytography — and by extension, the Crypto Tool item — were never used once and eventually silently vanished.
* WhatCouldHaveBeen: Early pre-release material hinted at expansions to other parts of the city, swords, explorable hovercrafts, and cars. None of those even remotely happened.
** Once Sony pulled the plug on the game, the de facto writer released a rough outline for what would've happened if the game had an operating budget above that of a high schooler's allowance.
----