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History VideoGame / TheLordoftheRingsOnline

2nd May '16 7:49:42 PM Gergich42
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* DreamSequence: In each introductory zone, you can accept a quest to sleep in a bedroll, wherein you will fall into a deep sleep with Galadriel foretelling what will come to pass in your adventures down the line.


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* NightmareSequence:
** In the appropriately titled epic quest "Troubled Dreams" (Volume III Book 6). Ultimately it takes a turn into DreamSpying and then DreamingOfThingsToCome [[spoiler:and eventually does not come to pass.]]
23rd Apr '16 3:25:46 PM Gergich42
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* TookALevelInJerkass: Sabert, the gate guard of Stangard. In the region's questline he is very hospitable and invites the player character into Stangard despite the uneasy tension caused by Sithric's arrival and subsequent power grab. In the Bingo Boffin questline, however, he is quick to refuse admission to Bingo and the player for the same reasons, although he soon comes around.
14th Apr '16 4:56:55 AM morenohijazo
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* GoodPaysBetter: An annual mini-game festival event has a storyline where you can either choose to help homeless townsfolk, or help the mayor and festival organizers who exploited them. If you help the mayor, he rewards you with some fancy clothing. If you help the townsfolk they reward you with ragged old clothing -- but about a month later, when they're presumably all doing well for themselves again (and when most players have already stopped thinking about the festival), they send you something really nice and extravagant.
21st Jan '16 7:18:34 PM nombretomado
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** What does [[StephenColbert Colbert the Mad]] pick as the number one threat on the Fields of Fornost? [[{{Hellhound}} The barghests?]] [[OurOrcsAreDifferent The orcs?]] [[OurGhostsAreDifferent The Oathbreaker shades?]] [[SavageWolves The wargs?]] No, [[BearsAreBadNews the bears!]]

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** What does [[StephenColbert [[Creator/StephenColbert Colbert the Mad]] pick as the number one threat on the Fields of Fornost? [[{{Hellhound}} The barghests?]] [[OurOrcsAreDifferent The orcs?]] [[OurGhostsAreDifferent The Oathbreaker shades?]] [[SavageWolves The wargs?]] No, [[BearsAreBadNews the bears!]]
18th Jan '16 12:35:50 PM morenohijazo
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* ColorCodedItemTiers:
** White/Common
** Yellow/Uncommon
** Purple/Rare
** Cyan/Incomparable
** Orange/Epic
16th Jan '16 5:13:33 PM Gergich42
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[[folder:Tropes A to E]]

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[[folder:Tropes A to E]]B]]



* BrownNote: Minstrels have abilities that can cause enemies to run in fear, slow their attacks, etc. It's mostly the fear that falls under this trope. Hunters also have a few fear-inducing abilities, including one that affects only animals.

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* BrownNote: BrownNote:
**
Minstrels have abilities that can cause enemies to run in fear, slow their attacks, etc. It's mostly the fear that falls under this trope. trope.
**
Hunters also have a few fear-inducing abilities, including one that affects only animals.animals.
** Thrymm Red-beard, the Hero of Wildermore, wields the Horn of Winter, which is said to do harm to the Huorns of Fangorn forest.



[[/folder]]

[[folder:Tropes C to E]]



* CartographySidequest: Both Deeds and Quests give you rewards for exploring. There's an exploration Deed for every zone, and a few zones have more than one.

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* CartographySidequest: CartographySidequest:
**
Both Deeds and Quests give you rewards for exploring. There's an exploration Deed for every zone, and a few zones have more than one.



* ChainmailBikini: Averted. Outfits do not change design depending on a gender of a character, although some tops do mysteriously gain a lower cut for female characters. You don't even get to see a lot of [[SexyBacklessOutfit back]] and there's no [[BareYourMidriff midriff exposure]] at all. The most female exposure that you see that commonly turn males (and maybe females) on is exposure of the top part of the breast and some cleavage, which isn't even bad or as explicit as some other things you would most likely see in a lot of other games.

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* ChainmailBikini: ChainmailBikini:
**
Averted. Outfits do not change design depending on a gender of a character, although some tops do mysteriously gain a lower cut for female characters. You don't even get to see a lot of [[SexyBacklessOutfit back]] and there's no [[BareYourMidriff midriff exposure]] at all. The most female exposure that you see that commonly turn males (and maybe females) on is exposure of the top part of the breast and some cleavage, which isn't even bad or as explicit as some other things you would most likely see in a lot of other games.



* EarlyBirdCameo: Gollum. Canonically, he was stuck in Moria until the Fellowship entered, and he discovered them. In the game, players get a chance to meet him in the Trollshaws before the Fellowship leaves Rivendell. It's worth noting that Turbine doesn't have the rights to the books stating that Gollum was in Moria at the time, so they had some leeway to make him appear this early, most likely as an EasterEgg to the players.

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* EarlyBirdCameo: EarlyBirdCameo:
**
Gollum. Canonically, he was stuck in Moria until the Fellowship entered, and he discovered them. In the game, players get a chance to meet him in the Trollshaws before the Fellowship leaves Rivendell. It's worth noting that Turbine doesn't have the rights to the books stating that Gollum was in Moria at the time, so they had some leeway to make him appear this early, most likely as an EasterEgg to the players.



* EasilyForgiven: Jajax the Corsair captain who becomes one of your allies as you make your way through Gondor. He has raided the small town of Lothgobel and wreaked havoc on its inhabitants, but makes a HeelFaceTurn and aids you in killing the other Corsair captains.



[[folder:Tropes F to L]]

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[[folder:Tropes F to L]]G]]



* ForegoneConclusion: While players get to interact with the members of the Fellowship, the only explanation for their mission in-game is that it is "of great importance" and that "it will decide the fate of Middle-Earth".
** Technically the player character is aware of Frodo's quest since the whole game is given away by Fredegar Bolger in an early part of the Book 1 epic questline. The player helps him surives a Craban attack and then Fredegar mentions "the Enemy's ring", information that is then passed along to the ranger watching the Buckland border. This knowledge is never mentioned again.

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* ForegoneConclusion: ForegoneConclusion:
**
While players get to interact with the members of the Fellowship, the only explanation for their mission in-game is that it is "of great importance" and that "it will decide the fate of Middle-Earth".
** Technically the player character is aware of Frodo's quest since the whole game is given away by Fredegar Fredagar Bolger in an early part of the Book 1 epic questline. The player helps him surives a Craban attack and then Fredegar mentions "the Enemy's ring", information that is then passed along to the ranger watching the Buckland border. This knowledge is never mentioned again.



* {{Foreshadowing}}: During the storyline of ''Mines of Moria'' (released November 2008) Lady Galadriel looks into her Mirror and tells your character a vision of his future, unique for each class. Hunter's prophecy came to life during the storyline of ''Siege of Mirkwood'' (released December 2009), Burglar's and Lore-Master's during ''Rise of Isengard'' (released September 2011), and Champion's during ''Shades of the Past'' (released May 2012). Considering that some other visions contain hints to events in Rohan and Gondor, remaining ones may take years of real-time to happen at the rate the game is developed.

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
During the storyline of ''Mines of Moria'' (released November 2008) Lady Galadriel looks into her Mirror and tells your character a vision of his future, unique for each class. Hunter's prophecy came to life during the storyline of ''Siege of Mirkwood'' (released December 2009), Burglar's and Lore-Master's during ''Rise of Isengard'' (released September 2011), and Champion's during ''Shades of the Past'' (released May 2012). Considering that some other visions contain hints to events in Rohan and Gondor, remaining ones may take years of real-time to happen at the rate the game is developed.



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[[folder:Tropes H to I]]



* HiddenInPlainSight: In the epic Volume III Book 12, the player character discovers that one of Grima Wormtongue's lackeys has been sabotoging preparations to lead the refugees to Dunharrow, and is tasked with stopping him. Unfortunately, none of the witnesses got a good look, with the only distinguishable feature being a [[IconicItem brooch with a red-jeweled eye]], and as soon as he flees, [[GenreSavvy he discards the brooch]]. The one time the player encounters him (unknowingly), [[YouAllLookFamiliar he looks exactly like any other male Rohirrim NPC - blond, long hair and beard]].

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* HiddenInPlainSight: HiddenInPlainSight:
**
In the epic Volume III Book 12, the player character discovers that one of Grima Wormtongue's lackeys has been sabotoging preparations to lead the refugees to Dunharrow, and is tasked with stopping him. Unfortunately, none of the witnesses got a good look, with the only distinguishable feature being a [[IconicItem brooch with a red-jeweled eye]], and as soon as he flees, [[GenreSavvy he discards the brooch]]. The one time the player encounters him (unknowingly), [[YouAllLookFamiliar he looks exactly like any other male Rohirrim NPC - blond, long hair and beard]].beard]].
** In Woodhurst, Reeve Herubrand has taken shelter in a farmhouse in secret in a recent but unpublicised attack on the mead hall. The problem is that the attackers look like any one of the other townsfolk of the Stonedeans, who tend to be of mixed Rohirrim/Dunlending ancestry. He sends you out to determine friend from foe among all the other townsfolk.



[[/folder]]

[[folder:Tropes J to L]]



* LateToTheTragedy: Most of the time the player arrives at locations previously visited by the Fellowship, they are usually inconvenienced due to their various [[OffscreenMomentOfAwesome offscreen moments of awesome]] causing a lot of collateral damage for them to clean up. This is ''especially'' true in Moria, where the battle with the Watcher in the Water forced the Iron Garrison to spend time digging through rubble to uncover the Doors of Durin, as well as be openly aghast at the (recent) destruction of the Chamber of Marzabul and the Bridge of Khazad-Dum, the latter which forced them (and the player) to take the long way around to the First Hall.

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* LateToTheTragedy: LateToTheTragedy:
**
Most of the time the player arrives at locations previously visited by the Fellowship, they are usually inconvenienced due to their various [[OffscreenMomentOfAwesome offscreen moments of awesome]] causing a lot of collateral damage for them to clean up. This is ''especially'' true in Moria, where the battle with the Watcher in the Water forced the Iron Garrison to spend time digging through rubble to uncover the Doors of Durin, as well as be openly aghast at the (recent) destruction of the Chamber of Marzabul and the Bridge of Khazad-Dum, the latter which forced them (and the player) to take the long way around to the First Hall.Hall.
** In Dunland, you are sent to seek out a White Hand emissary whose offer was refused by the local Brenin, only to find that while you are gone, the town has been sacked. You return to the town to find a number of people you've helped, including a farmer whose in-laws had all been murdered, as well as the brenin, slain.
** In East Rohan, the towns of Thornhope and Hytbold have already been sacked. In West Rohan, you have the town of Torsbury. In Gondor, there are the towns of Thingobel and Lothgobel.



[[folder:Tropes M to R]]

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[[folder:Tropes M to R]]N]]



* MoodWhiplash: One quest line in the Eaves of Fangorn focuses on cleansing the corrupted part of the forest. This area is completely dark, the soil is black, and the enemies are evil flies, corrupted huorns, maggots, and [[spoiler: a corrupted ent.]] The quest right after that focuses on searching for an ent's bird friend. The plot then turns to the pollution of orcs, and the condition of said bird.
* {{Mordor}}: As of 2015, actual [[TropeNamers Mordor]] does not exist in the game. However, [[SceneryGorn Angmar, parts of Moria, Mirkwood, and Isengard]] will fill the role quite nicely until it shows up.

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* MoodWhiplash: One quest line in the Eaves of Fangorn focuses on cleansing the corrupted part of the forest. This area is completely dark, the soil is black, and the enemies are evil flies, corrupted huorns, maggots, and [[spoiler: a [[spoiler:a corrupted ent.]] The quest right after that focuses on searching for an ent's bird friend. The plot then turns to the pollution of orcs, and the condition of said bird.
* {{Mordor}}: As of 2015, 2016, actual [[TropeNamers Mordor]] does not exist in the game. However, [[SceneryGorn Angmar, parts of Moria, Mirkwood, and Isengard]] will fill the role quite nicely until it shows up.



[[/folder]]

[[folder:Tropes O to R]]



[[folder:Tropes S to Z]]

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[[folder:Tropes S to Z]]T]]



* TwentyBearAsses: These are quite common in the game, to collect trophies from enemies, meat or hides from animals, et cetera.
** It is fairly common for certain quest-lines to consist of a KillTenRats-quest, followed by a TwentyBearAsses-quest, and ending with a quest to kill an EliteMook, all of them taking place in the same area. No, doing them all at once is not an option, even though you logically should have been able to, and probably killed the EliteMook at least once during your first two visits.

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* TwentyBearAsses: TwentyBearAsses:
**
These are quite common in the game, to collect trophies from enemies, meat or hides from animals, et cetera.
**
cetera. It is fairly common for certain quest-lines to consist of a KillTenRats-quest, followed by a TwentyBearAsses-quest, and ending with a quest to kill an EliteMook, all of them taking place in the same area. No, doing them all at once is not an option, even though you logically should have been able to, and probably killed the EliteMook at least once during your first two visits.


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[[/folder]]

[[folder:Tropes U to V]]


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[[/folder]]

[[folder:Tropes W to Z]]
1st Jan '16 8:08:32 PM Gergich42
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* ElvesVersusDwarves: Somewhat subverted. While the tension between the two races is shown at various points (especially in the elf/dwarf starter zone), you will often end up uniting the two races against a common foe. [[spoiler:The elves of Lórien, as an example, are quick to help the dwarves within Moria, and their attack against Dol Guldur was partially motivated by one of the dwarves being taken captive, and imprisoned there.]]

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* ElvesVersusDwarves: ElvesVersusDwarves:
**
Somewhat subverted. While the tension between the two races is shown at various points (especially in the elf/dwarf starter zone), you will often end up uniting the two races against a common foe. [[spoiler:The elves of Lórien, as an example, are quick to help the dwarves within Moria, and their attack against Dol Guldur was partially motivated by one of the dwarves being taken captive, and imprisoned there.]]



* EndlessWinter: The region of Wildermore is locked in one, due to the presence of the enigmatic giant named Núrzum, who brings the winter cold with him and leaves a trail of devastation and ice shards. The player is sent to uncover the mysteries surrounding this unnatural winter cold and surrounding Núrzum.



* SceneryPorn: Every zone is made of this. Vast, majestic natural vistas abound in Middle-Earth. There's even a quest which rewards the player by allowing them to climb to the top of the Way of Kings colossus and just have a look around.

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* SceneryPorn: SceneryPorn:
**
Every zone is made of this. Vast, majestic natural vistas abound in Middle-Earth. There's even a quest which rewards the player by allowing them to climb to the top of the Way of Kings colossus and just have a look around.



* SchmuckBait: "It's Barrow-Brie! It's quite smelly and no doubt highly deadly. Only the unwise would eat it"
** And if you ''do'' eat the cheese despite the obvious warning, you get a debuff that does a considerable amount of damage every 2 seconds, for '''20 minutes'''. You also get the apt title "The Unwise".

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* SchmuckBait: "It's Barrow-Brie! It's quite smelly and no doubt highly deadly. Only the unwise would eat it"
**
it." And if you ''do'' eat the cheese despite the obvious warning, you get a debuff that does a considerable amount of damage every 2 seconds, for '''20 minutes'''. You also get the apt title "The Unwise".



* SealedEvilInACan: The Balrog Thaurlach, who has been imprisoned in the Rift of Nûrz Ghâshu for two-thousand years. Naturally, he breaks free in time for the players to fight him.

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* SealedEvilInACan: SealedEvilInACan:
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The Balrog Thaurlach, who has been imprisoned in the Rift of Nûrz Ghâshu for two-thousand years. Naturally, he breaks free in time for the players to fight him.



* StabTheSky: One of your emotes (/heropose) allows you to do this with a sword, [[{{Hammerspace}} even if your character is not equipped with a sword]].



* StoneWall: Guardians. Their main role in battle is to tank damage and draw threat from the other members. However, their melee damage output isn't as good as a Champion, though the two-handed Overpower stance does allow for killing mobs quickly at the cost of protecting allies. Wardens fill in a similar role too as tanking characters.

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* StoneWall: StoneWall:
**
Guardians. Their main role in battle is to tank damage and draw threat from the other members. However, their melee damage output isn't as good as a Champion, though the two-handed Overpower stance does allow for killing mobs quickly at the cost of protecting allies. Wardens fill in a similar role too as tanking characters.



* SuperDrowningSkills: Normally it's impossible to drown. Anyone who has crossed Lake Evendim time and time again will attest to this. But this changed when various regions of Southern Gondor opened up and players could swim in the ocean for the first time (the ice bay of Forochel excluded, of course). Now, go too far out, and morale starts dropping at the rate of 1,000 or 2,000 per second. Defeat causes this message to appear: You have been defeated by the deep and treacherous waters. So that island across the Bay of Belfalas that's just begging you to come explore? Forget it. You'll never get there alive.

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* SuperDrowningSkills: StronglyWordedLetter:
** If you follow the Epic Prologue quests in the Shire, Mundo Sackville-Baggins asks you to deliver one to the Mayor of Michel Delving, blaming the latter for the former's kidnapping ordeal in Archet and demanding monetary compensation!
** Myrtle Boggs, one of Bingo Boffin's neighbours, has submitted a petition to Mayor Whitfoot to stop Bingo from leaving the Shire. The mayor informs the player that he has been overwhelmed and that this petition is the last thing on his mind, and would reject it. When Bingo takes the petition as a heartwarming sign, Myrtle becomes incredibly miffed and threatens to submit more petitions.
* SuperDrowningSkills:
**
Normally it's impossible to drown. Anyone who has crossed Lake Evendim time and time again will attest to this. But this changed when various regions of Southern Gondor opened up and players could swim in the ocean for the first time (the ice bay of Forochel excluded, of course). Now, go too far out, and morale starts dropping at the rate of 1,000 or 2,000 per second. Defeat causes this message to appear: You have been defeated by the deep and treacherous waters. So that island across the Bay of Belfalas that's just begging you to come explore? Forget it. You'll never get there alive.alive.
** Because you must complete the Volume II Book 9 Chapter 1 public instance in order to access the Southern Mirkwood quests, even though you can see Mirkwood from Lothlórien, if you try to swim across the Anduin, you drown and are "incapacitated by misadventure," even after you unlock Mirkwood.
** If you try to swim in the Sarn Gebir rapids of the Anduin in the Wold, you will drown. Justified in this scenario because they're rapids.



* WideOpenSandbox: You can go anywhere in the world, provided you can survive. There are exceptions, such as being unable to enter Moria without completing the initial legendary weapon storyline, but for the most part players are not restricted by any sort of linear plotline.

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* WideOpenSandbox: WideOpenSandbox:
**
You can go anywhere in the world, provided you can survive. There are exceptions, such as being unable to enter Moria without completing the initial legendary weapon storyline, but for the most part players are not restricted by any sort of linear plotline.


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* WillOTheWisp: Variations are seen across Middle-earth. The Limrafn of Evendim, the Bog-lights of Mirkwood, and the Elhudan of Enedwaith, to name a few.
1st Jan '16 1:04:27 PM Sunnychance
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** And the play is directed by none other than... [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/WilliamShakespeare Bill Shakesburrow?]]

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** And the play is directed by none other than... [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/WilliamShakespeare [[WilliamShakespeare Bill Shakesburrow?]]
1st Jan '16 1:03:33 PM Sunnychance
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*** And the play is directed by none other than... [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/WilliamShakespeare Bill Shakesburrow?]]

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*** ** And the play is directed by none other than... [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/WilliamShakespeare Bill Shakesburrow?]]
1st Jan '16 1:02:28 PM Sunnychance
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** And the play is directed by none other than... [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/WilliamShakespeare Bill Shakesburrow?]]

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** *** And the play is directed by none other than... [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/WilliamShakespeare Bill Shakesburrow?]]
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