History VideoGame / TheLordoftheRingsOnline

29th Oct '17 10:55:20 AM nombretomado
Is there an issue? Send a Message


** One of the musical instruments available to Minstrels is the ''moor cowbell'', a nod to ChristopherWalken's Saturday Night Live sketch with Blue Oyster Cult.

to:

** One of the musical instruments available to Minstrels is the ''moor cowbell'', a nod to ChristopherWalken's Creator/ChristopherWalken's Saturday Night Live sketch with Blue Oyster Cult.
24th Oct '17 11:52:53 AM TheIronToa
Is there an issue? Send a Message


** Orc Defiler (AlwaysMale) to the Ministrel (since the second expansion);

to:

** Orc Defiler (AlwaysMale) to the Ministrel (since the second expansion);Ministrel;



*** The Dourhand Storm-keepers are also evil NPC Rune-keepers.

to:

*** The Outside of Monster Play, one type of Skirmish Lieutenant is the Dourhand Storm-keepers are also Storm-keeper, an evil NPC Rune-keepers.Rune-keeper.



* FiveRaces: Hobbits, elves, men, dwarves and (as of one of the later expansions) "beornings" (shapeshifters). Each race is further divided based on background (Men can come from Rohan, Gondor, the Dale, or Bree, for instance), but this is entirely cosmetic. All the races except Dwarves come in both male and female varieties (Dwarves are exclusively male), but again this is entirely cosmetic (though more apparent than origin, which only shows up as an optional title).

to:

* FiveRaces: Originally four races: Hobbits, elves, men, dwarves and (as of one of the Elves, Men, Dwarves. A later expansions) "beornings" (shapeshifters). update added Beornings, a lineage of Men with the ability to turn into bears. The Mordor expansion pack added High Elves, Elves who have seen the Light of Valinor and their descendants. Each race is further divided based on background (Men can come from Rohan, Gondor, the Dale, or Bree, Bree-land, for instance), but this is entirely cosmetic. All the races except Dwarves come in both male and female varieties (Dwarves are exclusively male), but again this is entirely cosmetic (though more apparent than origin, which only shows up as an optional title).
24th Oct '17 10:21:05 AM TheIronToa
Is there an issue? Send a Message


** In ''Shadows of Angmar'', the introductory quests and the first five books involve the player rushing around Eriador, having adventures whose only ties to each other are that the Nazgul and Angmar are involved [[TheManBehindTheMan behind the scenes]]. It isn't until Book 6 that the real story begins.

to:

** In ''Shadows of Angmar'', the introductory quests and the first five books involve the player rushing around Eriador, having adventures whose only ties to each other are that the Nazgul Nazgûl and Angmar are involved [[TheManBehindTheMan behind the scenes]]. It isn't until Book 6 that the real story begins.



** In ''Allies of the King'', this happens a lot. The first four books involve the Grey Company on their journey south. Then in Book 5, you fight the Battle of the Fords of Isen. Then Book 6 has you journey to the shores of Anduin, where you [[spoiler: fight a Nazgul]]. Book 7 has you begin your adventure in Rohan, which takes up the remainder of the storyline.

to:

** In ''Allies of the King'', this happens a lot. The first four books involve the Grey Company on their journey south. Then in Book 5, you fight the Battle of the Fords of Isen. Then Book 6 has you journey to the shores of Anduin, where you [[spoiler: fight a Nazgul]].Nazgûl]]. Book 7 has you begin your adventure in Rohan, which takes up the remainder of the storyline.
14th Oct '17 11:10:57 PM TheIronToa
Is there an issue? Send a Message


* EvilPowerVacuum: This was left in Moria when Gandalf killed Durin's Bane. Contenders for the position of chief EldritchAbomination of Moria include, the Watcher in the Water, a lesser demon of Shadow and Flame called Gwathnor and the fungus-mongering [[PlagueMaster Mistress of Pestilence]].

to:

* EvilPowerVacuum: This was left Occurs in both Moria when Gandalf killed and Mordor, with the player characters arriving shortly after the death of Durin's Bane. Contenders Bane and Sauron respectively:
**Contenders
for the position of chief EldritchAbomination of Moria include, include the Watcher in the Water, a lesser demon of Shadow and Flame called Gwathnor and the fungus-mongering [[PlagueMaster Mistress of Pestilence]].Pestilence]].
**In Mordor, Sauron's former lieutenants seek his throne. Major players include Dulgabêth the Black Word (former Mouth of Sauron, now calling himself Sauron's Heir), his bitter rival Ugrukhôr, Captain of the Pit, Borangos the Horror, a Great Rogmul, and the plague-brewing Lhaereth the Stained. [[spoiler:Volume 1, Book 4 of the Black Book of Mordor ends with Lhaereth wounding and capturing Dulgabêth and the other two swearing fealty to her.]]



* PlagueMaster: The theme of two villains, both of which are capable of making minions out of the victims. The Mistress of Pestilence's PuppeteerParasite fungus turns those infected into her servants. Like the other Gaunt-lords, Ferndúr the Virulent is a capable of raising the dead as Wights, and his MysticalPlague provides him with corpses.

to:

* PlagueMaster: The theme of two three major villains, both all of which are capable of making minions out of the victims. The Mistress of Pestilence's PuppeteerParasite fungus turns those infected into her servants. Like the other Gaunt-lords, Ferndúr the Virulent is a capable of raising the dead as Wights, and his MysticalPlague provides him with corpses. Lhaereth the Stained is responsible for the Great Plague, is worshiped by the infected Orcs of Agarnaith, and used her poisons to turn [[spoiler:Dulgabêth the Black Word]] into a mutated, zombie-like minion.
5th Oct '17 3:24:38 AM Wuz
Is there an issue? Send a Message


''The Lord of the Rings Online'' (aka ''[=LotRO=]'') is yet another MMO on the market. While nowhere near as popular as ''VideoGame/WorldOfWarcraft'', it has a healthy player base that has been growing. Often compared against WorldOfWarcraft (and which MMO isn't, these days) it holds up well enough. Its emphasis is less on [[PlayerVersusPlayer PVP]] and Raiding and more on Roleplaying, Crafting, and Socializing (though [[PlayerVersusPlayer PVP]] and Raid elements are present and Raiding is an important part of the game). With a low emphasis on [[PlayerVersusPlayer PVP]] and a high emphasis on RP and social aspects, [=LotRO=] has managed to attract one of the nicer and more mature MMO communities around. Being that both were created by Turbine, it has many features in common with ''VideoGame/DungeonsAndDragonsOnline'', though the play style differs significantly.

to:

''The Lord of the Rings Online'' (aka ''[=LotRO=]'') is yet another MMO on the market. While nowhere near as popular as ''VideoGame/WorldOfWarcraft'', it has a healthy player base that has been growing. Often compared against WorldOfWarcraft (and which MMO isn't, these days) it holds up well enough. Its emphasis is less on [[PlayerVersusPlayer PVP]] and Raiding and more on Roleplaying, Crafting, and Socializing (though [[PlayerVersusPlayer PVP]] and Raid elements are present and Raiding is an important part of the game). With a low emphasis on [[PlayerVersusPlayer PVP]] and a high emphasis on RP and social aspects, [=LotRO=] has managed to attract one of the nicer and more mature MMO communities around. Being that both were created by Turbine, Creator/{{Turbine}}, it has many features in common with ''VideoGame/DungeonsAndDragonsOnline'', though the play style differs significantly.
18th Sep '17 7:23:45 PM TheIronToa
Is there an issue? Send a Message


The epic questline has entered the timeframe of ''The Return of the King'' with the release of the land of Gondor. The player character goes through the Paths of the Dead into Western Gondor, onto Central Gondor and the port city of Pelargir, the ruined city of Osgiliath in Eastern Gondor, and ultimately the besieged city of Minas Tirith. The beacons of Gondor have been lit as GondorCallsForAid.

to:

The epic questline has entered Aside from some introductory quests, the timeframe game's storyline begins in Eriador around the time Frodo Baggins begins his journey, and focuses on combating the rise of ''The Return Angmar, the long-fallen realm of the King'' Witch-King. In the 10+ years since the game launched, many updates and expansions have introduced additional regions, features, and quests. Each piece of new content takes place later in the timeline of the books. As of Fall 2017, the latest major update is the expansion pack simply titled "Mordor", which begins with the release destruction of the land of Gondor. The player character goes through the Paths of the Dead into Western Gondor, onto Central Gondor One Ring and the port city fall of Pelargir, Sauron and deals with the ruined city of Osgiliath in Eastern Gondor, and ultimately immediate aftermath. The Free Peoples must enter the besieged city of Minas Tirith. Black Land to ensure his former underlings do not pose a threat to the lands beyond. The beacons of Gondor have been lit expansion also introduced High Elves as GondorCallsForAid.
a playable race.



'''The Guardian''': The primary tank. The Guardian was originally the only real tanking class in the game, until it was supplemented by the Warden. Uses heavy armor, shields, etc. You've seen this guy since D&D. However it should be noted that for a while, unlike most tanking classes, Guardians are capable of inflicting decent damage and can level solo pretty easily. Cannot use any ranged weapons until level 30. The game states that this class was inspired by Sam Gamgee. Any Race can play a Guardian.

'''The Warden''': A ''tactical'' tanking class that uses medium armor and javelins instead of heavier armor and melee weapons. In contrast to Guardians that represent elite trained heavy infantry characters, Wardens are the plucky militia-type characters from the rest of the free-peoples. Guardians absorb damage through heavy armor and shields whereas a Warden uses skill and ability combinations, called Gambits, to cast short-term effects ranging from increased health regeneration, increased block/parry chances, or damage-over-time ([=DoT=]) attacks. Their ranged abilities with javelins make them ideal for kiting encounters, too. This caused them to be more popular than the Guardian in end-game raiding for a while. [[http://www.lotro.com/gameinfo/devdiaries/239-developer-diary-creating-a-new-class-the-warden You can find more information here.]] No major character from the books would be considered a Warden, although it draws inspiration from the marchwarden Haldir, and the official description does bring to mind the Rangers of the North (who as the Grey Company carried spears, the Warden's signature weapon). Every Race except Dwarves can be Wardens.

'''The Minstrel''': The primary healer. The game uses ''morale'' points instead of HP (you don't die, you just get demoralized and must retreat from battle) and the Minstrel is the one to cheer you back up. Their music attacks, heals, and offers their party quite a few buffs. This versatility lets them level solo with some ease. The minstrel was largely revamped with the Rise of Isengard expansion and given simplified attack patterns and much stronger self-healing while in War-Speech mode. The class draws inspiration from Lúthien Tinúviel of ''Literature/TheSilmarillion''. Any Race can play a Minstrel.

'''The Hunter''': Many refugees from WoW see Warcraft's mage in this class, and it certainly has parallels. Based on the Rangers from the books (and Legolas, naturally), the Hunter is a ranged Nuker who can guide his party swiftly to many locations (read: teleport them). Does not employ pets, but uses traps and can deal decent melee damage via dual-wielding should they have to. And yes, every variant of Legolas is already taken. Don't try. Any Race can play a Hunter.

to:

'''The Guardian''': The Beorning''': A unique choice, and the first new class introduced since Moria in 2008, the Beorning is both a race and a class: namely they are their own race locked into their unique class, also called Beorning, (no Hobbit Beornings or Beorning Champions). Based (of course) on Beorn and his descendants, the Beorning builds up rage to convert into a bear for more ferocious attacks and damage. Their primary tank. The Guardian was originally role is damage or support, although they can tank and heal also, so the class is a definite hybrid. Also noteworthy: they are the only real tanking class in the game, until it was supplemented by the Warden. Uses heavy armor, shields, etc. You've seen this guy since D&D. However it should be noted that for a while, unlike most tanking classes, Guardians are capable of inflicting decent damage and can level solo pretty easily. Cannot use any ranged weapons until level 30. The game states that this class was inspired by Sam Gamgee. Any Race can play a Guardian.

'''The Warden''': A ''tactical'' tanking
class that uses medium armor and javelins instead of heavier armor and melee weapons. In contrast to Guardians that represent elite trained heavy infantry characters, Wardens are the plucky militia-type characters from the rest of the free-peoples. Guardians absorb damage through heavy armor and shields whereas a Warden uses skill and ability combinations, called Gambits, to cast short-term effects ranging from increased health regeneration, increased block/parry chances, or damage-over-time ([=DoT=]) attacks. Their ranged abilities with javelins make them ideal for kiting encounters, too. This caused them to be more popular than the Guardian in end-game raiding for a while. [[http://www.lotro.com/gameinfo/devdiaries/239-developer-diary-creating-a-new-class-the-warden You can find more information here.]] No major character from the books would be considered a Warden, although it draws inspiration from the marchwarden Haldir, and the official description does bring to mind the Rangers of the North (who not use power, as the Grey Company carried spears, the Warden's signature weapon). Every Race except Dwarves can be Wardens.

'''The Minstrel''': The primary healer. The game uses ''morale'' points instead of HP (you don't die, you just get demoralized
combat is solely about building rage and must retreat from battle) and the Minstrel is the one to cheer you back up. Their music attacks, heals, and offers their party quite a few buffs. This versatility lets them level solo with some ease. The minstrel was largely revamped with the Rise of Isengard expansion and given simplified attack patterns and much stronger self-healing while in War-Speech mode. The class draws inspiration from Lúthien Tinúviel of ''Literature/TheSilmarillion''. Any Race can play a Minstrel.

'''The Hunter''': Many refugees from WoW see Warcraft's mage in this class, and it certainly has parallels. Based on the Rangers from the books (and Legolas, naturally), the Hunter is a ranged Nuker who can guide his party swiftly to many locations (read: teleport them). Does not employ pets, but uses traps and can deal decent melee damage via dual-wielding should they have to. And yes, every variant of Legolas is already taken. Don't try. Any Race can play a Hunter.
managing your transformations.



'''The Captain''': The Captain is the jack-of-all-trades with an emphasis on buffs. The Captain wears heavy armor and can use almost any melee weapon and light shields. He has no ranged attack abilities, though an archer herald is available at higher levels. He has a few tanking, healing, and mezzing skills, however the real strength comes from focused and party-wide buffs. The Captain's herald or banner grant aura bonuses (stat, morale, or power boost) that affect the whole party. They also have many shouts and battle-cries that heal or give temporary combat bonuses, again to the whole party. The Captain doesn't replace any role, he just makes everyone else do their job better. The class is clearly based off of Aragorn by being both a strong fighter as well as a healer. Only available to the Race of Men.

to:

'''The Captain''': The Captain is the jack-of-all-trades with an emphasis on buffs. The Captain wears heavy armor and can use almost any melee weapon and light shields. He has no ranged attack abilities, though an archer herald is available at higher levels. He has a few tanking, healing, and mezzing skills, however the real strength comes from focused and party-wide buffs. The Captain's herald or banner grant aura bonuses (stat, morale, or power boost) that affect the whole party. They also have many shouts and battle-cries that heal or give temporary combat bonuses, again to the whole party. The Captain doesn't replace any role, he just makes everyone else do their job better. The class is clearly based off of Aragorn by being both a strong fighter as well as a healer. Only available to the Race of Men.
Men and High Elves can be Captains.



'''The Lore-Master''': TheBeastmaster. While other [=MMO=] converts might first think this is simply the 'mage' of the game, the Lore-Master is also a pet class. The role of the Lore-Master is one of CC and Debuffers, but their damage is nothing to be sniffed at, either. Their pets (which, unlike the Captain's, are actual animals such as ravens or bears) are useful in all kinds of situations. Elrond is a good example of a Lore-Master, and the game cites him as the inspiration, though many would compare the Lore-Master to Gandalf; a good case could actually be made that the Lore-Master's trait-lines - fire/damage, animals, and crowd-control/debuffs - are based on Gandalf (wielder of Narya, Ring of Fire, and overall more martially inclined), Radagast (who favored birds and beasts), and Saruman (famed for his compelling and persuasive voice) respectively. Only Men and Elves can be Lore-masters

'''The Rune-Keeper''': The most debated class, as some see it as a break with Tolkien's lore (to which the game is otherwise generally faithful). The Rune-Keeper is a DPS/Healer hybrid that deals very powerful AOE and single target damage and also is a good healer (healing via [=HOTs=]). A sliding meter prevents both from happening at the same time (the more offensive skills you use, the stronger your damage spells become while healing ones become weaker, and vice-versa, though it resets to neutral out of combat.) Currently one of the more overpowered classes, but quite fun. This class was inspired by the Elven rune-smith Celebrimbor, the one who forged many of the Rings of Power. Only available to Elves and Dwarves.

'''The Beorning''': A unique choice, and the first new class introduced since Moria in 2008, the Beorning is both a race and a class: namely they are their own race locked into their unique class, also called Beorning, (no Hobbit Beornings or Beorning Champions). Based (of course) on Beorn and his descendants, the Beorning builds up rage to convert into a bear for more ferocious attacks and damage. Their primary role is damage or support, although they can tank and heal also, so the class is a definite hybrid. Also noteworthy: they are the only class that does not use power, as combat is solely about building rage and managing your transformations.

to:

'''The Guardian''': The primary tank. The Guardian was originally the only real tanking class in the game, until it was supplemented by the Warden. Uses heavy armor, shields, etc. You've seen this guy since D&D. However it should be noted that for a while, unlike most tanking classes, Guardians are capable of inflicting decent damage and can level solo pretty easily. Cannot use any ranged weapons until level 30. The game states that this class was inspired by Sam Gamgee. Any Race can play a Guardian.

'''The Hunter''': Many refugees from WoW see Warcraft's mage in this class, and it certainly has parallels. Based on the Rangers from the books (and Legolas, naturally), the Hunter is a ranged Nuker who can guide his party swiftly to many locations (read: teleport them). Does not employ pets, but uses traps and can deal decent melee damage via dual-wielding should they have to. And yes, every variant of Legolas is already taken. Don't try. Any Race can play a Hunter.

'''The Lore-Master''': TheBeastmaster. While other [=MMO=] converts might first think this is simply the 'mage' of the game, the Lore-Master is also a pet class. The role of the Lore-Master is one of CC and Debuffers, but their damage is nothing to be sniffed at, either. Their pets (which, unlike the Captain's, are actual animals such as ravens or bears) are useful in all kinds of situations. Elrond is a good example of a Lore-Master, and the game cites him as the inspiration, though many would compare the Lore-Master to Gandalf; a good case could actually be made that the Lore-Master's trait-lines - fire/damage, animals, and crowd-control/debuffs - are based on Gandalf (wielder of Narya, Ring of Fire, and overall more martially inclined), Radagast (who favored birds and beasts), and Saruman (famed for his compelling and persuasive voice) respectively. Only Men and Elves can be Lore-masters

Lore-masters.

'''The Minstrel''': The primary healer. The game uses ''morale'' points instead of HP (you don't die, you just get demoralized and must retreat from battle) and the Minstrel is the one to cheer you back up. Their music attacks, heals, and offers their party quite a few buffs. This versatility lets them level solo with some ease. The minstrel was largely revamped with the Rise of Isengard expansion and given simplified attack patterns and much stronger self-healing while in War-Speech mode. The class draws inspiration from Lúthien Tinúviel of ''Literature/TheSilmarillion''. Any Race can play a Minstrel.

'''The Rune-Keeper''': The most debated class, as some see it as a break with Tolkien's lore (to which the game is otherwise generally faithful).faithful), due to its class abilities being more overtly magical than those of previous classes. The Rune-Keeper is a DPS/Healer hybrid that deals very powerful AOE and single target damage and also is a good healer (healing via [=HOTs=]). A sliding meter prevents both from happening at the same time (the more offensive skills you use, the stronger your damage spells become while healing ones become weaker, and vice-versa, though it resets to neutral out of combat.) Currently one of the more overpowered classes, but quite fun. This class was inspired by the Elven rune-smith Celebrimbor, the one who forged many of the Rings of Power. Only available to Elves and Dwarves.

'''The Beorning''': Warden''': A unique choice, and the first new class introduced since Moria in 2008, the Beorning is both a race and a class: namely they are their own race locked into their unique class, also called Beorning, (no Hobbit Beornings or Beorning Champions). Based (of course) on Beorn and his descendants, the Beorning builds up rage to convert into a bear for more ferocious attacks and damage. Their primary role is damage or support, although they can tank and heal also, so the class is a definite hybrid. Also noteworthy: they are the only ''tactical'' tanking class that uses medium armor and javelins instead of heavier armor and melee weapons. In contrast to Guardians that represent elite trained heavy infantry characters, Wardens are the plucky militia-type characters from the rest of the free-peoples. Guardians absorb damage through heavy armor and shields whereas a Warden uses skill and ability combinations, called Gambits, to cast short-term effects ranging from increased health regeneration, increased block/parry chances, or damage-over-time ([=DoT=]) attacks. Their ranged abilities with javelins make them ideal for kiting encounters, too. This caused them to be more popular than the Guardian in end-game raiding for a while. [[http://www.lotro.com/gameinfo/devdiaries/239-developer-diary-creating-a-new-class-the-warden You can find more information here.]] No major character from the books would be considered a Warden, although it draws inspiration from the marchwarden Haldir, and the official description does not use power, bring to mind the Rangers of the North (who as combat is solely about building rage and managing your transformations. the Grey Company carried spears, the Warden's signature weapon). Every Race except Dwarves can be Wardens.



The Races are the various Free Peoples of Middle Earth; Elves, Dwarves, Hobbits, Men and Beornings. Each Race has their own bonuses and unique traits that can be earned via special "Enmity" Deeds: Elves go after Drakes/Goblins/Orcs, Men hate Undead/Wargs/Hillmen etc. and each Race has their own specific traits to earn: such as bonus Ax damage for Dwarves or a unique stealth mechanic for Elves.

to:

The Races are the various Free Peoples of Middle Earth; Elves, Elves (and High Elves), Dwarves, Hobbits, Men and Beornings. Each Race has their own bonuses and unique traits that can be earned via special "Enmity" Deeds: Elves go after Drakes/Goblins/Orcs, Men hate Undead/Wargs/Hillmen etc. and each Race has their own specific traits to earn: such as bonus Ax axe damage for Dwarves or a unique stealth mechanic for Elves.
11th Sep '17 11:24:29 PM bfunc
Is there an issue? Send a Message

Added DiffLines:

* AndYourRewardIsInteriorDecorating: A number of quests reward the player with an item such as a portrait, statue, or trophy for their in-game house, and a few extremely rare drops can be exchanged for similar items.
11th Sep '17 4:25:46 PM bfunc
Is there an issue? Send a Message


** Normally it's impossible to drown. Anyone who has crossed Lake Evendim time and time again will attest to this. But this changed when various regions of Southern Gondor opened up and players could swim in the ocean for the first time (the ice bay of Forochel excluded, of course). Now, go too far out, and morale starts dropping at the rate of 1,000 or 2,000 per second. Defeat causes this message to appear: You have been defeated by the deep and treacherous waters. So that island across the Bay of Belfalas that's just begging you to come explore? Forget it. You'll never get there alive.

to:

** Normally it's impossible to drown. Anyone who has crossed Lake Evendim time and time again will attest to this. But this changed when various regions of Southern Gondor opened up and players could swim in the ocean for the first time (the ice bay of Forochel Forochel[[note]]where it's the cold that's specifically the problem with trying to swim for more than a few seconds[[/note]] excluded, of course). Now, go too far out, and morale starts dropping at the rate of 1,000 or 2,000 per second. Defeat causes this message to appear: You have been defeated by the deep and treacherous waters. So that island across the Bay of Belfalas that's just begging you to come explore? Forget it. You'll never get there alive.



* TimeSkip: Made possible by elves and dwarves having longer lifespans than humans and hobbits, their tutorials takes place a long time before the rest of the game's storyline (which beguns just as Frodo leaves Bag End). The dwarf tutorial begins just as [[Literature/TheHobbit Thorin Oakenshield and Company are leaving for the Lonely Mountain]]. The elven tutorial takes place six-hundred years prior to the main storyline!
** Since elf characters start at level 1 like every other race, in retrospect this means that if you play an elf, you've apparently been doing nothing for six hundred years except telling people the story of how Elrond soloed a troll while you stood there and wet your pants.

to:

* TimeSkip: Made possible by elves and dwarves having longer lifespans than humans and hobbits, their tutorials takes place a long time before the rest of the game's storyline (which beguns just as Frodo leaves Bag End). The dwarf tutorial begins just as [[Literature/TheHobbit Thorin Oakenshield and Company are leaving for the Lonely Mountain]]. The elven tutorial takes place six-hundred ''six hundred'' years prior to the main storyline!
** Since elf characters start at level 1 like every other race, in retrospect this means that if you play an elf, you've apparently been doing nothing for six hundred years except telling people the story of how Elrond soloed a troll while you stood there and wet your pants. For dwarves it's not ''quite'' so bad, as they've only been doing absolutely nothing (not even crafting, as that gives experience) for about ''sixty'' years since the events of their tutorial.
11th Sep '17 8:27:26 AM bfunc
Is there an issue? Send a Message


** ''Mines of Moria'': You might think that Mazog is the Big Bad...[[spoiler: until you find yourself facing Gorothul.

to:

** ''Mines of Moria'': You might think that Mazog is the Big Bad...[[spoiler: until you find yourself facing Gorothul.Gorothul]].
11th Sep '17 1:04:58 AM bfunc
Is there an issue? Send a Message

Added DiffLines:

** ''Possibly'' Gwindeth and Calenglad. Calenglad certainly has a huge crush on ''her''; her feelings for him are less clear, but she does seem to at least be fond of him ... though the one time he comes starts dropping hints to her she rebukes him for it; she's an immortal of some kind and explains that if she were to give her love to a mortal it would mean she'd have to mourn him for a ''long'' time.
This list shows the last 10 events of 419. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLordoftheRingsOnline