History VideoGame / TheLordOfTheRingsTheThirdAge

1st Apr '16 9:44:52 PM majike
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** Morgul Decay is a rare item that completely removes an enemy's armour, which allowed this troper to defeat the final boss, [[AntiClimaxBoss the Eye of Sauron]], with only FIVE attacks.

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** Morgul Decay is a rare item that completely removes an enemy's armour, which allowed this troper to defeat the final boss, [[AntiClimaxBoss the Eye of Sauron]], with only FIVE FOUR attacks.
1st Apr '16 9:43:14 PM majike
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Added DiffLines:

** Morgul Decay is a rare item that completely removes an enemy's armour, which allowed this troper to defeat the final boss, [[AntiClimaxBoss the Eye of Sauron]], with only FIVE attacks.
23rd Feb '16 4:03:59 PM TheFellMind
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* AncestralWeapon: Gimli's unique melee damage upgrade is listed as "Gloin's Axe".



* AwesomeYetPractical: Many primary heroes' unique abilities.
** Gandalf has [[BlindedByTheLight Blinding Light]], which causes all enemy units on the same flank to take several morale checks and, if they fail, to simply flee (backing them off and rendering them useless for a turn).
** Elrond has Elven Duress, which actually gives the enemies a Command Point ''penalty'' on the next turn -- and a decent chance of suffering Disorder and losing them all.
** Aragorn has Curse of the Dead, which isn't really that powerful but can deal damage to people you can't reach across the flank.
** The Mouth of Sauron has Eye [[DepartmentOfRedundancyDepartment of Sauron]], which allows ''all'' evil units on his flank to do additional damage, even if it only works against heroes.
** Saruman has Swarm Of Crebain, which not only deals hefty damage but stuns the target for one turn.
** Among non-unique skills, the Witch-King has [[ExactlyWhatItSaysOnTheTin Invulnerability]], which cuts the damage he takes in addition to making him invincible to all {{Mooks}} for one turn.

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* AwesomeYetPractical: Many primary heroes' unique abilities.
** Gandalf Wormtongue, as a character. Sure, he gives you a highly reliable supply of Command Points in the flank where he sits, but he has [[BlindedByTheLight Blinding Light]], which causes all enemy units on such low HitPoints (roughly the same flank to take several morale checks and, if they fail, to simply flee (backing them off and rendering them useless for as a turn).
** Elrond
standard Orc) that he has Elven Duress, which to stay well away from enemy forces or risk rapid death. On the attack, even with upgrades, he can only get one good shot off, but it's more effective as a one-shot DesperationAttack or a finishing blow. It is often more practical to pick a hero that can actually gives hold their own in a fight, even at the enemies a cost of Command Point ''penalty'' on the next turn -- and a decent chance of suffering Disorder and losing them all.
Points.
* AwesomeButTemporary:
** Aragorn The Good campaign has Curse Ents on their side several times, as well as [[spoiler:the Army of the Dead, which isn't really that powerful but can deal damage Dead]] in the Pelennor Fields level.
** The Evil campaign gets several [[BossInMookClothing Ringwraiths]]
to people you can't reach work with in the Bree level, along with [[EvilOverlord Sauron himself]] in two unlockable levels.
* AnAxeToGrind: Both Gimli and Ugluk wield axes in combat. Gimli in particular throws smaller axes as his ranged attack.
* BigDamnHeroes[=/=]JustYouAndMeAndMyGuards: In the Pelennor Fields level, a massive Evil army (with a [[OhCrap Mûmakil]], no less) faces down a handful of Rohan cavalry and the few heroes who lead them. Then turn 2 comes along, and [[spoiler:the [[EliteMooks Army of the Dead]] appear
across ''[[CrowningMomentOfAwesome the flank.
** The Mouth
entire bottom edge of Sauron has Eye [[DepartmentOfRedundancyDepartment of Sauron]], which allows ''all'' evil units on his flank to do additional damage, even if it only works against heroes.
** Saruman has Swarm Of Crebain, which not only deals hefty damage but stuns
the target for one turn.
** Among non-unique skills, the Witch-King has [[ExactlyWhatItSaysOnTheTin Invulnerability]], which cuts the damage he takes in addition to making him invincible to all {{Mooks}} for one turn.
map]]'']].



** Aragorn can also use both Arms Mastery and Sweep Attack to boost his damage and attack multiple foes in one turn, and since he has half-decent attack range, he can find more opportunities than the Witch-King to successfully pull it off.
** The Witch-King's Terror ability. Few things suck as much as the Defense of the Beacon mission, where he will use it incessantly to root your outnumbered and outflanked forces to the spot wherever they stand.

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** Many heroes' abilities, whether unique or otherwise:
***
Aragorn can also use both Arms Mastery and Sweep Attack to boost his damage and attack multiple foes in one turn, and since he has half-decent attack range, he can find more opportunities than the Witch-King to successfully pull it off.
** *** Aragorn's Curse of the Dead ability doesn't deal a lot of damage, but it can reach enemy units anywhere on the flank, even in areas where you may not be able to hit them at the moment.
***
The Witch-King's Terror ability. Few things suck as much as the Defense of the Beacon mission, where he will use it incessantly to root your outnumbered and outflanked forces to the spot wherever they stand.stand.
*** The Witch-King also has [[ExactlyWhatItSaysOnTheTin Invulnerability]], which cuts the damage that he takes in general, in addition to making him invincible to all [[{{Mooks}} non-heroes]] for one turn.
*** Gandalf's [[BlindedByTheLight Blinding Light]] ability does no damage, but it causes all enemy units on the same flank to take several morale checks and, if they fail, to simply flee (backing them off and rendering them useless for a turn).
*** Saruman's Swarm of Crebain only targets a single unit, but it deals hefty damage and stuns that unit for one turn (if they survive).
*** Elrond's Elven Duress ability doesn't help your side personally, but it gives the enemies a Command Point ''penalty'' for one turn, with a decent chance of causing Disorder and entirely immobilizing their entire flank.



* TheComputerIsACheatingBastard: Siege weapons have the Inaccurate "talent", meaning they're ''supposed'' to miss 50% of the time ... but the computer seems to have a much higher hit rate with them than the player. Particularly annoying in the Assault on Osgiliath mission, since while the [[RedshirtArmy expendable]] [[TheCavalry Gondor knights]] can and must charge forward at will, the good heroes cannot get any more than four spaces from the bottom of the map before the enemy immediately focus-fires on them with the two Orc catapults.[[note]]Then again, Gandalf can approach, as long as he's spamming the Stealth ability every step of the way.[[/note]]

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* TheComputerIsACheatingBastard: Siege weapons have the Inaccurate "talent", meaning they're ''supposed'' to miss 50% of the time ... but the computer seems to have a much higher hit rate with them than the player. Particularly player ever does. This is particularly annoying in the Assault on Osgiliath mission, since while the [[RedshirtArmy expendable]] [[TheCavalry Gondor knights]] can and must charge forward at will, the good heroes cannot get any more than four spaces from the bottom of the map before the enemy immediately focus-fires on them with the two Orc catapults.[[note]]Then again, Gandalf can approach, as long as he's spamming the Stealth ability every step of the way.[[/note]]way to protect himself from ranged fire.[[/note]]
* DirtyCoward: Evil units and heroes seem to uniformly have worse morale ratings than their counterparts on the side of Good, leading to several leaders like the Mouth of Sauron, Saruman, Wormtongue or others having an annoying tendency to [[CowardlyBoss flee and become immobile]] at inopportune times when attacked by Good units. Any Evil units with "fearless" morale tend to be horrendously powerful in combat.



** [[TheLoad Théodred]], in the level Crossing of the Ford;
** Several Ringwraiths, mounted and on foot, in the non-canon level Darkness Upon Bree;
** Merry and/or Pippin, in several levels throughout the game;
** Prince Isildur, in both the tutorial levels as well as the unlockable level Sauron Comes;

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** [[TheLoad Théodred]], in the level Crossing of the Ford;
Ford.
** Several Ringwraiths, mounted and on foot, in the non-canon level Darkness Upon Bree;
Bree.
** Merry and/or Pippin, in several levels throughout the game;
game.
** Prince Isildur, in both the tutorial levels as well as the unlockable level Sauron Comes;Comes.



* HelmetsAreHardlyHeroic: Inverted; Théoden's leadership abilities are actually ''increased'' by a purchasable helm upgrade.



* TheJuggernaut: '''Mûmakil'''. They only show up twice (Ambush At Ithilien and Pelennor Fields), but are nigh unstoppable whenever they appear. Consider this: they boast by far the highest HitPoints in the game, [[ImplacableMan unflappable morale]], [[ForMassiveDamage brutal attack power]], AND the [[ThatOneAttack Shock]] and [[LightningBruiser Double Move]] talents. On top of that, any unit in their way automatically fails a morale check and is forced to flee, rendering them useless for a turn; worse, if they cannot escape thanks to surrounding units or terrain, the unfortunate target is ''[[OneHitKO trampled to death where they stand]]''. As a result, [[DidYouJustPunchOutCthulhu killing a Mûmak]] is a pretty satisfying achievement, [[LuckBasedMission whenever you can pull it off]].

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* JackOfAllStats: Aragorn has good stats in most areas as well as a number of generally useful abilities, but he has few notable attributes that allow him to do something specific.
* TheJuggernaut: '''Mûmakil'''. They only show up twice (Ambush At Ithilien and Pelennor Fields), but are nigh unstoppable whenever they appear. Consider this: they boast by far the highest HitPoints in the game, [[ImplacableMan unflappable morale]], [[ForMassiveDamage brutal attack power]], AND ''and'' the [[ThatOneAttack Shock]] and [[LightningBruiser Double Move]] talents. On top of that, any unit in their way automatically fails a morale check and is forced to flee, rendering them the unit useless for a turn; worse, if they the unit cannot escape thanks to surrounding units or terrain, the unfortunate target is ''[[OneHitKO immediately trampled to death death]] where they stand]]''.stand''. As a result, [[DidYouJustPunchOutCthulhu killing a Mûmak]] is a pretty satisfying achievement, [[LuckBasedMission whenever you can pull it off]].



* JustYouAndMeAndMyGuards: In the Pelennor Fields level, a massive Evil army (with a [[OhCrap Mûmakil]] to boot) faces down a handful of Rohan cavalry and the few heroes who lead them. Then turn 2 comes ... and the [[EliteMooks Army of the Dead]] appear across ''[[CrowningMomentOfAwesome the entire bottom edge of the map]]''.



** [[TheDevTeamThinksOfEverything If you have fewer heroes remaining than you can take into a level in Sauron mode, the empty slots will be filled with flagbearers, who grant a guaranteed 1 command point per turn.]]

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** [[TheDevTeamThinksOfEverything If you have fewer heroes remaining than you can take into a level in Sauron mode, [[DevelopersForesight the empty slots will be filled with flagbearers, flagbearers]], who grant a guaranteed 1 command point per turn.]]


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* MagicKnight: Most of the heroes, basically, as they combine combat prowess with potent special abilities. Gandalf is more of a specific example, however, as he is technically a wizard but his ranged magical attack is particularly weak, forcing him to rely more on Glamdring to beat an opposing unit at melee range.
* MightyGlacier:
** Gimli is all kinds of lethal at melee combat, but he has a slower movement speed than most units, so he takes forever to get close to an enemy unit if they aren't actively charging at him. Good luck chasing someone down if they're actually running away.
** Ents are also very powerful, but slow-moving; fortunately ([[BossInMookClothing for Good]]), they have a fairly long-ranged attack.


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* RainOfArrows: Anyone using Sweep Attack or Flurry on enemies at range causes one of these. Legolas relies on this, as his innate Elven Sharpshooter talent allows him to do his maximum damage even at the limits of his range, ''and'' hit any units hiding behind cover.
* RoyalsWhoActuallyDoSomething: Aragorn, Elrond, Legolas, Théoden, Théodred, Éomer, Éowyn, Sauron and the Witch-King of Angmar all show up as hero units.
* ShockAndAwe: Saruman's normal attack consists largely of lightning. Perhaps appropriately, it has a larger-than-normal chance of stunning the target when it hits.
* SquishyWizard:
** Gandalf is this to some extent, but his HitPoints are decent, he gets to upgrade them slightly, and he steadily regenerates each turn and gets the Stealth ability (which allows him to reduce incoming ranged weapon damage).
** Saruman plays this far more straight. He has by far the lowest HitPoints among primary leaders, and is low even for a secondary hero. If he gets within attack range of enemy units without {{Mooks}} around to defend him, he is ''toast''.
** Wormtongue is one as well; the price of his good Command Points and Spirit Points is the fact that he has roughly as many HitPoints as a Morannon Orc.
19th Sep '15 11:40:54 PM nombretomado
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In the version released for the [[NintendoGameCube GameCube]], PlayStation2 and {{Xbox}}, the plot follows your expanding group of heroes as they follow (and try to assist) the Fellowship of the novels and the movie.

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In the version released for the [[NintendoGameCube [[UsefulNotes/NintendoGameCube GameCube]], PlayStation2 UsefulNotes/PlayStation2 and {{Xbox}}, UsefulNotes/{{Xbox}}, the plot follows your expanding group of heroes as they follow (and try to assist) the Fellowship of the novels and the movie.



[[folder:GameCube / PS2 / Xbox Version]]

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[[folder:GameCube [[folder:[=GameCube=] / PS2 [=PS2=] / Xbox Version]]
11th Sep '15 12:00:01 AM Luigifan
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* TheComputerIsACheatingBastard: While the game does allow for some variance, enemies seem more likely to gang up on "the little guy" of the group (whoever seems to have the lowest stats) Example: By the time Morwen joins the party (about 35% through the game) all the other characters are likely to have found a great deal of useful and powerful equipment, raising their armor and stats to effective levels. Morwen, like any new party member, still has basic gear and lower stats, making her an easy target. Enemies seem to somehow know this and attack her more than other party members and until she gets better equipment, she can get taken down in as little as two hits. To further twist the knife, the game seems to refuse to allow the player to find any equipment for her.
* CutScenePowerToTheMax: At the beginning of the game, Idrial finishes of two Ringwraiths with the Water Stallion, a Spell that you likely won't get until at least halfway through the game and will not be able to finish off Ringwraiths (Who are somewhere between EliteMook and SubBoss in power depending on when you meet them) in one hit without serious boosting.

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* TheComputerIsACheatingBastard: While the game does allow for some variance, enemies seem more likely to gang up on "the little guy" of the group (whoever seems to have the lowest stats) stats). Example: By the time Morwen joins the party (about 35% through the game) game), all the other characters are likely to have found a great deal of useful and powerful equipment, raising their armor and stats to effective levels. Morwen, like any new party member, still has basic gear and lower stats, making her an easy target. Enemies seem to somehow know this and attack her more than other party members members, and until she gets better equipment, she can get taken down in as little as two hits. To further twist the knife, the game seems to refuse to allow the player to find any equipment for her.
* CutScenePowerToTheMax: At the beginning of the game, Idrial finishes of off two Ringwraiths with the Water Stallion, a Spell that you likely won't get until at least halfway through the game and will not be able to finish off Ringwraiths (Who (who are somewhere between EliteMook and SubBoss in power depending on when you meet them) in one hit without serious boosting.



** The Balrog, it was WAY more HP than anything you fought before, and more HP than a decent of enemies fought after it.

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** The Balrog, Balrog; it was has WAY more HP than anything you you've fought before, and more HP than a decent amount of enemies fought after it.



** Which makes it especially jarring when the party splits up during Minas Tirith; Eaoden shouts some orders to Berethor, Idrial, Elegost and Hadhod, referring to them by name.
* {{Expy}}: Each character is this to one of the existing characters. Berethor is Boromir as TheAtoner and TheHero, Elegost is Aragorn as TheLancer instead of SupportingLeader, Idrial is Arwen as a warrior, Hadhod is Gimli with stoicism instead of humour, Morwen is Éowyn and Eaoden is Éomer.

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** Which makes it especially jarring when the party splits up during Minas Tirith; Eaoden shouts some orders to Berethor, Idrial, Elegost Elegost, and Hadhod, referring to them by name.
* {{Expy}}: Each character is this to one of the existing characters. Berethor is Boromir as TheAtoner and TheHero, Elegost is Aragorn as TheLancer instead of SupportingLeader, Idrial is Arwen as a warrior, Hadhod is Gimli with stoicism instead of humour, Morwen is Éowyn Éowyn, and Eaoden is Éomer.



* GameBreaker: Idrial's auto-revive spell is completely broken. It auto-revives a character on death with full health and mp ''and'' they immediately get to attack ''and'' Idrial can cast it on herself. This means even if she dies on the very next attack, she still has an opportunity to cast it before she dies, meaning once she casts it on herself, you are invincible and it impossible to lose except by choice (or the few enemies with [[AntiMagic Dispel]]).

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* GameBreaker: Idrial's auto-revive spell is completely broken. It auto-revives a character on death with full health and mp ''and'' they immediately get to attack ''and'' Idrial can cast it on herself. This means even if she dies on the very next attack, she still has an opportunity to cast it before she dies, meaning once she casts it on herself, you are invincible and it is impossible to lose except by choice (or the few enemies with [[AntiMagic Dispel]]).



** Morwen is introduced as a competent Rohirrim warrior who is fighting three orcs...alone. [[OverratedAndUnderleveled Then you actually try playing as her and, well....]]

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** Morwen is introduced as a competent Rohirrim warrior who is fighting three orcs... alone. [[OverratedAndUnderleveled Then you actually try playing as her and, well....]]



* LazyBackup: Only three heroes can fight at the same time. If all three are killed/knocked out it's a game over while any other characters look on.

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* LazyBackup: Only three heroes can fight at the same time. If all three are killed/knocked out out, it's a game over while any other characters look on.



* RomanticFalseLead: Berethor and Idrial [[RescueRomance seem like an item initially]]... [[spoiler: but then Morwen shows up and it's revealed she's Berethor's fiancée.]]

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* RomanticFalseLead: Berethor and Idrial [[RescueRomance seem like an item initially]]... [[spoiler: but [[spoiler:but then Morwen shows up and it's revealed she's Berethor's fiancée.]]



** Averted, surprisingly enough. There are a crapton of status effects you can inflict, and any individual monster (except a couple bosses) are only immune to around half of them at a time. [[EnemyScan Elegost]] can tell you which ones you can use. While some of the later bosses are immune to most of the more powerful ones, in most cases there's at least one status effect you can abuse to a significant degree (for instance, stalling the Witch-King indefinitely). Another example is the Mûmakil, immune to Stunning, Crippling, and Sleep, but vulnerable to Melee Bind techniques. Its two melee techniques are Sweep Tusks (which removes one character's AP) and Stomp (which stuns everybody). With a single binding, it's two most annoying attacks are sealed, leaving it with a couple of wimpy damaging attacks, and turning ThatOneBoss into DamageSpongeBoss.

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** Averted, surprisingly enough. There are a crapton of status effects you can inflict, and any individual monster (except a couple bosses) are only immune to around half of them at a time. [[EnemyScan Elegost]] can tell you which ones you can use. While some of the later bosses are immune to most of the more powerful ones, in most cases there's at least one status effect you can abuse to a significant degree (for instance, stalling the Witch-King indefinitely). Another example is the Mûmakil, immune to Stunning, Crippling, and Sleep, but vulnerable to Melee Bind techniques. Its two melee techniques are Sweep Tusks (which removes one character's AP) and Stomp (which stuns everybody). With a single binding, it's its two most annoying attacks are sealed, leaving it with a couple of wimpy damaging attacks, and turning ThatOneBoss into DamageSpongeBoss.



* WakeUpCallBoss: The Balrog. He is the second "true boss" in the game, and is the final boss of Chapter 3: The Mines of Moria. The game is rather easy up to this point, but Balrog shows up to wipe the party. For reference, the first boss, The Watcher in the Water has 3,112 HP, Balorg has 72,317 HP, and the third boss, Grí­ma Wormtongue, has but 14,927 HP. {{Justified|Trope}}: The Balrog is a huge fire-and-shadow demon of the ancient world, while Grí­ma is only a normal human who's been corrupted (and given a few powers through it, it seems).\\

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* WakeUpCallBoss: The Balrog. He is the second "true boss" in the game, and is the final boss of Chapter 3: The Mines of Moria. The game is rather easy up to this point, but Balrog shows up to wipe the party. For reference, the first boss, The Watcher in the Water Water, has 3,112 HP, Balorg Balrog has 72,317 HP, and the third boss, Grí­ma Wormtongue, has but 14,927 HP. {{Justified|Trope}}: The Balrog is a huge fire-and-shadow demon of the ancient world, while Grí­ma is only a normal human who's been corrupted (and given a few powers through it, it seems).\\



** The Witch-King's combination of Rage and Flurry -- sure, he could do ridiculous amounts of damage, but to make it worthwhile he has to be in melee range of as many as four units. This doesn't happen often, and even if you pull it off, he's most likely not going to make it out without a fair amount of damage. Furthermore, pulling this off uses some of his limited Command and Spirit Points, which could be used better for some other purpose.
** For that matter, when you have Sauron, he possesses both the Flurry and Strength of Mordor abilities, meaning that he can hit up to three units and force them all to fail a morale check and flee (if they don't die first). Again, however, this requires getting him almost to melee range, but on the upside, Sauron is a much better leader than the Witch-King so he can readily take some {{Mooks}} alongside him.

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** The Witch-King's combination of Rage and Flurry -- sure, he could do ridiculous amounts of damage, but to make it worthwhile worthwhile, he has to be in melee range of as many as four units. This doesn't happen often, and even if you pull it off, he's most likely not going to make it out without a fair amount of damage. Furthermore, pulling this off uses some of his limited Command and Spirit Points, which could be used better for some other purpose.
** For that matter, when you have Sauron, he possesses both the Flurry and Strength of Mordor abilities, meaning that he can hit up to three units and force them all to fail a morale check and flee (if they don't die first). Again, however, this requires getting him almost to melee range, but on the upside, Sauron is a much better leader than the Witch-King Witch-King, so he can readily take some {{Mooks}} alongside him.



** Aragorn can also use both Arms Mastery and Sweep Attack to boost his damage and attack multiple foes in one turn, and since he has half-decent attack range he can find more opportunities than the Witch-King to successfully pull it off.

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** Aragorn can also use both Arms Mastery and Sweep Attack to boost his damage and attack multiple foes in one turn, and since he has half-decent attack range range, he can find more opportunities than the Witch-King to successfully pull it off.



** The Evasion skill. Rarely useful, but when you want to assassinate a fleeing hero, reach a target location or just get the hero to wherever they're needed, it comes in handy.

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** The Evasion skill. Rarely useful, but when you want to assassinate a fleeing hero, reach a target location location, or just get the hero to wherever they're needed, it comes in handy.



* TheCavalry: Riders of Rohan and Gondor Knights on the side of good; Dark Riders and Warg-riders on the side of evil. All of them have high HitPoints, resilient morale, punishing attack power, and the ability to [[LightningBruiser move, attack and move again in a single turn]]. Each side occasionally gets missions where they have to use such units (or defend against them) en masse.

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* TheCavalry: Riders of Rohan and Gondor Knights on the side of good; Dark Riders and Warg-riders on the side of evil. All of them have high HitPoints, resilient morale, punishing attack power, and the ability to [[LightningBruiser move, attack attack, and move again in a single turn]]. Each side occasionally gets missions where they have to use such units (or defend against them) en masse.



* EliteMooks: The Army of the Dead, the Ents, and any cavalry on the side of good; Uruk-hai, Warg-riders, Ringwraiths and Trolls on the side of evil.
** BossInMookClothing: Ents, Trolls, Ringwraiths and Mûmakil boast stats comparable to or well exceeding any hero-level unit.

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* EliteMooks: The Army of the Dead, the Ents, and any cavalry on the side of good; Uruk-hai, Warg-riders, Ringwraiths Ringwraiths, and Trolls on the side of evil.
** BossInMookClothing: Ents, Trolls, Ringwraiths Ringwraiths, and Mûmakil boast stats comparable to or well exceeding any hero-level unit.



** [[spoiler: In the Pelennor Fields level, if you are playing as evil and if you move the Mûmakil down at least one space on the first turn, when the second turn comes and the Army of the Dead arrive, you can run it straight down and trample over Aragorn before he can fire a shot. The Mûmakil can then proceed to disrupt and kill the Army of the Dead while the rest of your minions curbstomp the handful of Rohan cavalry gathered at the top of the map and then mop up whoever is left standing.]]

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** [[spoiler: In [[spoiler:In the Pelennor Fields level, if you are playing as evil and if you move the Mûmakil down at least one space on the first turn, when the second turn comes and the Army of the Dead arrive, you can run it straight down and trample over Aragorn before he can fire a shot. The Mûmakil can then proceed to disrupt and kill the Army of the Dead while the rest of your minions curbstomp the handful of Rohan cavalry gathered at the top of the map and then mop up whoever is left standing.]]



* OffTheRails: You can do it with regularity. For one example, you can have Elrond, [[BackFromTheDead Théoden and Boromir]] assaulting the Black Gate at the end of the ''Return of the King'' levels; conversely, you can have [[TheStarscream Saruman and Wormtongue]] defending it.

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* OffTheRails: You can do it with regularity. For one example, you can have Elrond, [[BackFromTheDead Théoden Théoden, and Boromir]] assaulting the Black Gate at the end of the ''Return of the King'' levels; conversely, you can have [[TheStarscream Saruman and Wormtongue]] defending it.
13th Jul '15 6:53:56 AM Robinton
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* GameBreaker: Idrial's auto-revive spell is completely broken. It auto-revives a character on death with full health and mp ''and'' they immediately get to attack ''and'' Idrial can cast it on herself. This means even if she dies on the very next attack, she still has an opportunity to cast it before she dies, meaning once she casts it on herself, you are invincible and it impossible to lose except by choice.
** Except by choice or the handful of enemies with "[[AntiMagic Dispell]]".

to:

* GameBreaker: Idrial's auto-revive spell is completely broken. It auto-revives a character on death with full health and mp ''and'' they immediately get to attack ''and'' Idrial can cast it on herself. This means even if she dies on the very next attack, she still has an opportunity to cast it before she dies, meaning once she casts it on herself, you are invincible and it impossible to lose except by choice.
** Except by
choice or (or the handful of few enemies with "[[AntiMagic Dispell]]".[[AntiMagic Dispel]]).
13th Jul '15 6:34:02 AM Robinton
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** Except by choice or the handful of enemies with "[[AntiMagic Dispell]]".
18th Jun '15 11:44:14 AM HighCrate
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* VideoGameCharacters: The heroes, both good and evil:
** For the forces of good:
*** Aragorn: JackOfAllStats, SupportingLeader
*** Gandalf: MagicKnight, SquishyWizard, BlindedByTheLight
*** Elrond: LightningBruiser, GeniusBruiser, ForestRanger, ColdSniper, CombatMedic
*** Legolas: ColdSniper, ForestRanger, FragileSpeedster, KnifeNut, RainOfArrows
*** Gimli: MightyGlacier, PintSizedPowerhouse, AxeCrazy, DamageSponge
*** Théoden: RoyalsWhoActuallyDoSomething, FragileSpeedster, TheCavalry
*** Éomer: FourStarBadass, LightningBruiser, TheCavalry
*** Éowyn: ActionGirl, CombatMedic, HeroKiller
*** Boromir: FourStarBadass, MightyGlacier, StoneWall
*** Faramir: TheCaptain, JackOfAllStats, ColdSniper
*** [[spoiler: Haldir]]: [[spoiler: ForestRanger, ColdSniper, SixthRanger]]
** For the forces of evil:
*** The Witch-King: LightningBruiser, MightyGlacier, TheDragon
*** Saruman: SquishyWizard, ShockAndAwe, TheStarscream
*** The Mouth of Sauron: GeniusBruiser, GlassCannon, TheDragon
*** Grí­ma Wormtongue: FragileSpeedster, DirtyCoward, LethalJokeCharacter
*** Lurtz: ColdSniper, JackOfAllStats
*** Sharku: TheCavalry, LightningBruiser
*** Gorbag: GlassCannon, LightningBruiser
*** Grishnakh: FragileSpeedster, DirtyCoward
*** Uglúk: CombatMedic, MightyGlacier, DamageSponge
*** Gothmog: FourStarBadass
*** [[spoiler: Shagrat]]: [[spoiler: LightningBruiser, OneManArmy, SixthRanger]]
22nd Feb '15 7:59:13 PM TempestKnight
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* GameplayAndStorySegregation: Elegost has a [[BowAndSwordInAccord sword]] that he uses in cutscenes, yet he never uses it in actual gameplay.

to:

* GameplayAndStorySegregation: Elegost has a [[BowAndSwordInAccord sword]] that he uses in cutscenes, [[CutscenePowerToTheMax cutscenes]], yet he never uses it in actual gameplay.gameplay.
** Morwen is introduced as a competent Rohirrim warrior who is fighting three orcs...alone. [[OverratedAndUnderleveled Then you actually try playing as her and, well....]]
** Making matters worse, you can't switch her out at this point, since this is meant to be her introductory battle.
22nd Feb '15 7:53:24 PM TempestKnight
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Added DiffLines:

* GameplayAndStorySegregation: Elegost has a [[BowAndSwordInAccord sword]] that he uses in cutscenes, yet he never uses it in actual gameplay.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLordOfTheRingsTheThirdAge