History VideoGame / TheLegendOfZeldaSkywardSword

9th Apr '16 6:16:29 AM DannWoolf
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* FishPeople: The Parella.

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* FishPeople: The Parella.Parella look like a cross between seahorses and jellyfish.
9th Apr '16 6:15:44 AM DannWoolf
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* FinalBossNewDimension: [[spoiler:Demise/]]

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* FinalBossNewDimension: [[spoiler:Demise/]][[spoiler:Demise.]]
18th Feb '16 3:59:41 PM rjd1922
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* ArmorIsUseless: Link starts with normal clothes before getting his trademark tunic, which in this game clearly has chain-mail under it. This has no effect on the amount of damage taken, though it doesn't slow him down either, not that any would expect that.

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* ArmorIsUseless: Link starts with normal clothes before getting his trademark tunic, which in this game clearly has chain-mail under it. This has no effect on the amount of damage taken, though it doesn't slow him down either, not that any anyone would expect that.
30th Jan '16 1:17:48 PM MyFinalEdits
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* NintendoHard: Especially in comparison to the previous 3D games, which have a reputation for being mostly easy (the many TacticalSuicideBoss battles in particular). The emphasis on precise sword play, enemies inflicting damage in whole-heart increments (Link actually starts the game with six hearts, instead of the usual three), and the fact that your shield can be broken after repeated use.
** Slightly alleviated by the fact that there are lots of save points even in the dungeons, and hints are more easily available, much like ''VideoGame/SuperMarioGalaxy2''.
** The moment Link starts chasing Ghirahim into Hylia's realm to [[spoiler:save Zelda and prevent Demise's return]], the game stops screwing around.

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* NintendoHard: NintendoHard:
**
Especially in comparison to the previous 3D games, which have a reputation for being mostly easy (the many TacticalSuicideBoss battles in particular). The emphasis on precise sword play, enemies inflicting damage in whole-heart increments (Link actually starts the game with six hearts, instead of the usual three), and the fact that your shield can be broken after repeated use.
** Slightly alleviated by the fact that there are lots of save points even in the dungeons, and hints are more easily available, much like ''VideoGame/SuperMarioGalaxy2''.
** The moment Link starts chasing Ghirahim into Hylia's realm to [[spoiler:save Zelda and prevent Demise's return]], the game stops screwing around.
use.
30th Jan '16 1:13:37 PM HeraldAlberich
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** Slightly alleviated by the fact that there are lots of save points even in the dungeons, and hints are more easily available, much like ''SuperMarioGalaxy2''.

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** Slightly alleviated by the fact that there are lots of save points even in the dungeons, and hints are more easily available, much like ''SuperMarioGalaxy2''.''VideoGame/SuperMarioGalaxy2''.
29th Jan '16 9:01:13 PM HeraldAlberich
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* OrchestralBombing: The game's soundtrack is composed largely (but not entirely) of orchestral music. Hajime Wakai (''Wind Waker'') and Creator/KojiKondo are in charge of compositions, with MahitoYokota (''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 sequel]]) as the orchestration director, so expect to hear plenty.

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* OrchestralBombing: The game's soundtrack is composed largely (but not entirely) of orchestral music. Hajime Wakai (''Wind Waker'') and Creator/KojiKondo are in charge of compositions, with MahitoYokota Music/MahitoYokota (''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 sequel]]) as the orchestration director, so expect to hear plenty.



** The ball segment in the Earth Temple plays out almost exactly like those from ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', while the collection of the fragments of the star-shaped key that opens said dungeon is portrayed in a similar way the Star Fragments are in the aforementioned ''Galaxy'' games. In fact, reviewers have noted that the game has many stylistic similarities with those games in terms of level design and [[MahitoYokota music]], though the ball is the most explicit tie.

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** The ball segment in the Earth Temple plays out almost exactly like those from ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', while the collection of the fragments of the star-shaped key that opens said dungeon is portrayed in a similar way the Star Fragments are in the aforementioned ''Galaxy'' games. In fact, reviewers have noted that the game has many stylistic similarities with those games in terms of level design and [[MahitoYokota [[Music/MahitoYokota music]], though the ball is the most explicit tie.
24th Jan '16 9:27:21 AM Generality
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Added DiffLines:

* NemesisWeapon: Demise wields a sword that looks like a bigger and spikier version of Link's iconic Master Sword. Moreover, both swords are inhabited by spirits that serve the ends of the swords' masters. Whereas the Master Sword's spirit, Fi, mostly just gives advice, Demise's sword spirit actually serves as his [[TheDragon Dragon]].
13th Jan '16 3:05:08 AM KarjamP
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* BigFuckingSword: During the final fight with Ghirahim, he summons a massive broadsword that is almost as large as himself, requiring you to slice it to shreds before landing a blow. [[spoiler:Later, Ghirahim turns into one which is used by Demise.]]

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* BigFuckingSword: {{BFS}}: During the final fight with Ghirahim, he summons a massive broadsword that is almost as large as himself, requiring you to slice it to shreds before landing a blow. [[spoiler:Later, Ghirahim turns into one which is used by Demise.]]



* PokemonSpeak: The Kikwi Tribe in Faron Woods, capping off sentences with their own name or some variant of "kwiii."


Added DiffLines:

* VerbalTic: The Kikwi Tribe in Faron Woods, capping off sentences with their own name or some variant of "kwiii."
26th Dec '15 12:49:58 PM Silverblade2
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* [[BeatingADeadPlayer Beating a Dead Enemy]]: Due to a rare glitch, you can by repeatedly attacking a dying enemy after a Fatal Blow, cause it not to disappear and become [[http://www.youtube.com/watch?v=thw-Cx9in-M a harmless black piñata]].

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* [[BeatingADeadPlayer Beating a Dead Enemy]]: BeatingADeadPlayer: Due to a rare glitch, you can by repeatedly attacking a dying enemy after a Fatal Blow, cause it not to disappear and become [[http://www.youtube.com/watch?v=thw-Cx9in-M a harmless black piñata]].



* [[BigFuckingSword BFS]]: During the final fight with Ghirahim, he summons a massive broadsword that is almost as large as himself, requiring you to slice it to shreds before landing a blow. [[spoiler:Later, Ghirahim turns into one which is used by Demise.]]

to:

* [[BigFuckingSword BFS]]: BigFuckingSword: During the final fight with Ghirahim, he summons a massive broadsword that is almost as large as himself, requiring you to slice it to shreds before landing a blow. [[spoiler:Later, Ghirahim turns into one which is used by Demise.]]



* BreakableWeapons[=/=]BreakMeter: Shields have a durability meter, and if it runs out they shatter and are lost entirely (the rare Hylian Shield is the exception). Also applies to Ghirahim's large claymore in the final stage of his BossBattle (see ShieldedCoreBoss).

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* BreakableWeapons[=/=]BreakMeter: BreakableWeapons: Shields have a durability meter, and if it runs out they shatter and are lost entirely (the rare Hylian Shield is the exception). Also applies to Ghirahim's large claymore in the final stage of his BossBattle (see ShieldedCoreBoss).



* DeathMountain[=/=]LethalLavaLand: "Eldin Volcano," a ContinuityNod to the fact that [[VideoGame/TheLegendOfZeldaTwilightPrincess Eldin Province]] was located near the [[TropeNamers original]] DeathMountain.

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* DeathMountain[=/=]LethalLavaLand: DeathMountain: "Eldin Volcano," a ContinuityNod to the fact that [[VideoGame/TheLegendOfZeldaTwilightPrincess Eldin Province]] was located near the [[TropeNamers original]] DeathMountain.



* DifficultySpike[=/=]WakeUpCallBoss: If you're not good with the sword, then you really are not fit to fight against some bosses. Unlike most ''Zelda'' games, this one does not rely on items, but instead almost purely on your sword skills.

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* DifficultySpike[=/=]WakeUpCallBoss: DifficultySpike: If you're not good with the sword, then you really are not fit to fight against some bosses. Unlike most ''Zelda'' games, this one does not rely on items, but instead almost purely on your sword skills.



* FoeYay:

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* FoeYay:FoeRomanceSubtext:



* GameBreakingBug[=/=]UnwinnableByMistake:

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* GameBreakingBug[=/=]UnwinnableByMistake:GameBreakingBug:



* [[GoodMorningCrono Good Morning, Link]]: Link is first seen having a dream where Fi tells him that his destiny is awaiting him. Then he has a CatapultNightmare from which he awakens to see Zelda's Loftwing.

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* [[GoodMorningCrono Good Morning, Link]]: GoodMorningCrono: Link is first seen having a dream where Fi tells him that his destiny is awaiting him. Then he has a CatapultNightmare from which he awakens to see Zelda's Loftwing.



* HarderThanHard[=/=]CheckpointStarvation: Hero Mode removes normal heart drops and doubles enemies' attack and health. You will be thankful for the nicely placed Save Points and healing seats/stumps now.

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* HarderThanHard[=/=]CheckpointStarvation: HarderThanHard: Hero Mode removes normal heart drops and doubles enemies' attack and health. You will be thankful for the nicely placed Save Points and healing seats/stumps now.



* [[InfinityMinusOneSword Infinity-1 Shield]]: The Goddess Shield, the fully upgraded form of the Sacred Shield. It doesn't have the Hylian Shield's infinite durability, but it blocks all forms of damage and repairs itself over time. It also only requires you to buy the base shield and collect the upgrade materials.
* [[InfinityPlusOneSword Infinity+1 Shield]]: The Hylian Shield, earned by clearing enough battles in the BossRush: It blocks all forms of damage and can never break.

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* [[InfinityMinusOneSword Infinity-1 Shield]]: InfinityMinusOneSword: The Goddess Shield, the fully upgraded form of the Sacred Shield. It doesn't have the Hylian Shield's infinite durability, but it blocks all forms of damage and repairs itself over time. It also only requires you to buy the base shield and collect the upgrade materials.
* [[InfinityPlusOneSword Infinity+1 Shield]]: InfinityPlusOneSword: The Hylian Shield, earned by clearing enough battles in the BossRush: It blocks all forms of damage and can never break.



* MagicMusic[=/=]MagicDance: By means of the harp and Fi's dancing. Ghirahim too has a rather goofy one near the end of the game.

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* MagicMusic[=/=]MagicDance: MagicMusic: By means of the harp and Fi's dancing. Ghirahim too has a rather goofy one near the end of the game.



* NoGearLevel / StealthBasedMission:

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* NoGearLevel / StealthBasedMission:NoGearLevel:



* PokemonSpeak[=/=]VerbalTic: The Kikwi Tribe in Faron Woods, capping off sentences with their own name or some variant of "kwiii."

to:

* PokemonSpeak[=/=]VerbalTic: PokemonSpeak: The Kikwi Tribe in Faron Woods, capping off sentences with their own name or some variant of "kwiii."



* [[PuzzleBoss Puzzle Mook]]: Almost every enemy, even the weakest ones, has some kind of trick that prevents you from just randomly whacking at them -- the common Bokoblins will actively parry your strikes, and the humble Deku Baba can open its maw horizontally or vertically, where striking it at the wrong angle yields only your sword bouncing off its hard exterior with no effect.

to:

* [[PuzzleBoss Puzzle Mook]]: PuzzleBoss: Almost every enemy, even the weakest ones, has some kind of trick that prevents you from just randomly whacking at them -- the common Bokoblins will actively parry your strikes, and the humble Deku Baba can open its maw horizontally or vertically, where striking it at the wrong angle yields only your sword bouncing off its hard exterior with no effect.



* RedshirtArmy / ZergRush: [[spoiler: To hold Link off during the ritual to revive Demise, Ghirahim]] summons one of these. The majority of the Bokoblin are easily killable, not even blocking. Ghirahim even acknowledges that they're all probably gonna die on Link's sword, but he needs enough time to complete the ritual and warns what he'll do if they fail. And almost all of them are red, the weakest versions (and a OneHitPointWonder to your fully-upgraded Master Sword).

to:

* RedshirtArmy / ZergRush: RedshirtArmy: [[spoiler: To hold Link off during the ritual to revive Demise, Ghirahim]] summons one of these. The majority of the Bokoblin are easily killable, not even blocking. Ghirahim even acknowledges that they're all probably gonna die on Link's sword, but he needs enough time to complete the ritual and warns what he'll do if they fail. And almost all of them are red, the weakest versions (and a OneHitPointWonder to your fully-upgraded Master Sword).



* SchizoTech[=/=]LostTechnology: And unlike previous titles, the tech is contemporary and not only in ruins.

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* SchizoTech[=/=]LostTechnology: SchizoTech: And unlike previous titles, the tech is contemporary and not only in ruins.
25th Dec '15 10:14:35 PM MyFinalEdits
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* RobotNames: The regular ancient robots are said by Fi to be mass produced, therefor not being assigned a name. They are all part of the LD-301 series. The more important characters among the robots have their own name and are part of other series.

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* RobotNames: RobotNames:
**
The regular ancient robots are said by Fi to be mass produced, therefor not being assigned a name. They are all part of the LD-301 series. The more important characters among the robots have their own name and are part of other series.



* RoboSpeak: The Ancient Robots do not finish a sentence without mechanic sounds such as "vrrt, zoop, vweep".
** {{Parodied}} at one point: you can find [[UpToEleven a sign]] that says "The grass is dying! Let's keep Lanayru green, Vzzt!"

to:

* RoboSpeak: The Ancient Robots do not finish a sentence without mechanic sounds such as "vrrt, zoop, vweep".
** {{Parodied}} at one point: you
vweep". You can even find [[UpToEleven a sign]] that says "The grass is dying! Let's keep Lanayru green, Vzzt!"
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