History VideoGame / TheLegendOfZeldaSkywardSword

25th Sep '16 7:42:07 AM DustSnitch
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* EleventhHourSuperpower: [[spoiler: The bow is your most effective long-range weapon in the game. In fact, it's the only long-range weapon you can have that'll actually hurt standard enemies. Therefore, unlike previous Zelda titles, it is the very last weapon you get. The game even seems to highlight its importance as a weapon by placing it at the very top in the item select screen.]]

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* EleventhHourSuperpower: [[spoiler: The bow is your most effective long-range weapon in the game. In fact, it's the only long-range weapon you can have that'll actually hurt standard enemies. Therefore, unlike previous Zelda titles, it is the very last weapon you get. The game even seems to highlight its importance as a weapon by placing it at the very top in the item select screen.]]
2nd Aug '16 12:32:07 PM BURGINABC
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* GoodFeelsGood: The description for obtaining 5 Gratitude Crystals, which could only be seen by doing side quests, directly states, "Doing good feels good."

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* GoodFeelsGood: The description for obtaining 5 Gratitude Crystals, which could only be seen by doing side quests, directly states, "Doing almost name-drops this, "Helping people good feels good."
23rd Jul '16 8:15:43 AM katischo
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** Bilocyte: It's a living ocular parasite with multiiple eyes that shoots snot at link.

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** Bilocyte: It's a living ocular parasite with multiiple eyes that shoots snot at link.Link.
22nd Jul '16 8:56:58 AM katischo
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** Though''Skyward Sword'' isn't the first ''Zelda'' game to feature dynamic background music (''Ocarina of Time'' and ''Twilight Princess'' used it before) it is the first in the series to have dynamic recorded music. ''Twilight Princess'' was originally going to have orchestrated music, but having dynamic orchestrated music was too difficult back then. But Nintendo found a way to do it with ''Skyward Sword'', and it works great. Examples: As you pass from the present to the past in Lanayru Desert and related areas, the music seamlessly gains more percussion and a stronger melody. Dungeon music also starts out bare but has instruments added the farther along you are to completing it. The Bazaar has a similar effect with the instruments changing between different vendors. And the Sky theme gains percussion when Link is near enemies.

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** Though''Skyward Though ''Skyward Sword'' isn't the first ''Zelda'' game to feature dynamic background music (''Ocarina of Time'' and ''Twilight Princess'' used it before) it is the first in the series to have dynamic recorded music. ''Twilight Princess'' was originally going to have orchestrated music, but having dynamic orchestrated music was too difficult back then. But Nintendo found a way to do it with ''Skyward Sword'', and it works great. Examples: As you pass from the present to the past in Lanayru Desert and related areas, the music seamlessly gains more percussion and a stronger melody. Dungeon music also starts out bare but has instruments added the farther along you are to completing it. The Bazaar has a similar effect with the instruments changing between different vendors. And the Sky theme gains percussion when Link is near enemies.
22nd Jul '16 8:40:21 AM katischo
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** The Ancient Cistern switches from a serene area filled with bright gold colors and pretty plants to a sinister area filled with dark purple colors and zombies. To make it more specific - you go from a golden Hindu-esque heaven area and then ''descend into hell''.

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** The Ancient Cistern switches from a serene area filled with bright gold colors and pretty plants to a sinister area filled with dark purple colors and zombies. To make it more specific - you go from a golden Hindu-esque Buddhistic heaven area and then ''descend into hell''.
17th Jul '16 10:56:42 AM Jallen
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* ExtremelyDustyHome: Pipit's house is ridiculously dusty, due to his mother being a bit of a slob and their near poverty. You can choose to help her blow away the dust with the Gust Bellow and get paid for it, but then you find out those Rupees were meant to pay for Pipit's knight school...

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* ExtremelyDustyHome: Pipit's house is ridiculously dusty, due to his mother being a bit of a slob and their near poverty. You can choose to help her blow away the dust with the Gust Bellow and get paid for it, but then you find out those Rupees were from Pipit's patrolling and meant to pay for Pipit's knight school...food, revealing Pipit is less than the altruistic person he claims to be.
13th Jul '16 12:13:31 AM rmctagg09
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Added DiffLines:

* DragonsAreDivine: The three dragons Faron, Eldin, and Lanayru, who were directly tasked with protecting the surface world by the goddess Hylia, and grant Link portions of the Song of the Hero needed to fully power up the Master Sword.
8th Jul '16 5:11:59 PM Kytseo
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Added DiffLines:

* LovecraftLite: The ultimate BigBad, Demise, is an EldritchAbomination GodOfEvil. That said, you can kill him.
13th Jun '16 4:26:17 AM FullscreenAhead
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* Kaiju: Some of the bosses in this game fit this trope well, especially the imprisoned.

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* Kaiju: {{Kaiju}}: Some of the bosses in this game fit this trope well, especially the imprisoned.
13th Jun '16 4:20:57 AM FullscreenAhead
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Added DiffLines:

* Kaiju: Some of the bosses in this game fit this trope well, especially the imprisoned.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaSkywardSword