History VideoGame / TheLegendOfZeldaSkywardSword

23rd Jul '16 8:15:43 AM katischo
Is there an issue? Send a Message


** Bilocyte: It's a living ocular parasite with multiiple eyes that shoots snot at link.

to:

** Bilocyte: It's a living ocular parasite with multiiple eyes that shoots snot at link.Link.
22nd Jul '16 8:56:58 AM katischo
Is there an issue? Send a Message


** Though''Skyward Sword'' isn't the first ''Zelda'' game to feature dynamic background music (''Ocarina of Time'' and ''Twilight Princess'' used it before) it is the first in the series to have dynamic recorded music. ''Twilight Princess'' was originally going to have orchestrated music, but having dynamic orchestrated music was too difficult back then. But Nintendo found a way to do it with ''Skyward Sword'', and it works great. Examples: As you pass from the present to the past in Lanayru Desert and related areas, the music seamlessly gains more percussion and a stronger melody. Dungeon music also starts out bare but has instruments added the farther along you are to completing it. The Bazaar has a similar effect with the instruments changing between different vendors. And the Sky theme gains percussion when Link is near enemies.

to:

** Though''Skyward Though ''Skyward Sword'' isn't the first ''Zelda'' game to feature dynamic background music (''Ocarina of Time'' and ''Twilight Princess'' used it before) it is the first in the series to have dynamic recorded music. ''Twilight Princess'' was originally going to have orchestrated music, but having dynamic orchestrated music was too difficult back then. But Nintendo found a way to do it with ''Skyward Sword'', and it works great. Examples: As you pass from the present to the past in Lanayru Desert and related areas, the music seamlessly gains more percussion and a stronger melody. Dungeon music also starts out bare but has instruments added the farther along you are to completing it. The Bazaar has a similar effect with the instruments changing between different vendors. And the Sky theme gains percussion when Link is near enemies.
22nd Jul '16 8:40:21 AM katischo
Is there an issue? Send a Message


** The Ancient Cistern switches from a serene area filled with bright gold colors and pretty plants to a sinister area filled with dark purple colors and zombies. To make it more specific - you go from a golden Hindu-esque heaven area and then ''descend into hell''.

to:

** The Ancient Cistern switches from a serene area filled with bright gold colors and pretty plants to a sinister area filled with dark purple colors and zombies. To make it more specific - you go from a golden Hindu-esque Buddhistic heaven area and then ''descend into hell''.
17th Jul '16 10:56:42 AM Jallen
Is there an issue? Send a Message


* ExtremelyDustyHome: Pipit's house is ridiculously dusty, due to his mother being a bit of a slob and their near poverty. You can choose to help her blow away the dust with the Gust Bellow and get paid for it, but then you find out those Rupees were meant to pay for Pipit's knight school...

to:

* ExtremelyDustyHome: Pipit's house is ridiculously dusty, due to his mother being a bit of a slob and their near poverty. You can choose to help her blow away the dust with the Gust Bellow and get paid for it, but then you find out those Rupees were from Pipit's patrolling and meant to pay for Pipit's knight school...food, revealing Pipit is less than the altruistic person he claims to be.
13th Jul '16 12:13:31 AM rmctagg09
Is there an issue? Send a Message

Added DiffLines:

* DragonsAreDivine: The three dragons Faron, Eldin, and Lanayru, who were directly tasked with protecting the surface world by the goddess Hylia, and grant Link portions of the Song of the Hero needed to fully power up the Master Sword.
8th Jul '16 5:11:59 PM Kytseo
Is there an issue? Send a Message

Added DiffLines:

* LovecraftLite: The ultimate BigBad, Demise, is an EldritchAbomination GodOfEvil. That said, you can kill him.
13th Jun '16 4:26:17 AM FullscreenAhead
Is there an issue? Send a Message


* Kaiju: Some of the bosses in this game fit this trope well, especially the imprisoned.

to:

* Kaiju: {{Kaiju}}: Some of the bosses in this game fit this trope well, especially the imprisoned.
13th Jun '16 4:20:57 AM FullscreenAhead
Is there an issue? Send a Message

Added DiffLines:

* Kaiju: Some of the bosses in this game fit this trope well, especially the imprisoned.
10th Jun '16 7:58:57 PM MyFinalEdits
Is there an issue? Send a Message


* DifficultySpike: If you're not good with the sword, then you really are not fit to fight against some bosses. Unlike most ''Zelda'' games, this one does not rely on items, but instead almost purely on your sword skills.
** After a mostly easy five to six hours into the game, Ghirahim comes in as the first proper boss. He hits very hard and quick compared to the {{Mooks}} who are almost always extremely slow and predictable. You beat him with nothing but your sword skills (and if you don't have any sword skills yet, he gives you some biting criticism while you struggle to develop them), as the Beetle flies too slowly and is unable to damage humanoid enemies.
** [[spoiler:Demise]] is a big step up in difficulty since, unlike other enemies, he doesn't stagger when you shield bash his attacks. The only difference is that if you time it right, you won't get knocked back, but at best you only get a couple hits in before he counterattacks. [[spoiler:The 2nd phase]] gets even worse because then he electrifies his sword, and you're only going to be able to hit him by [[spoiler:electrifying your sword and doing an electric Skyward Strike on him. However, if you get through enough (a LOT of) attacks he will stagger and fall and you can end him with your finishing blow]]. Since you have to hold your sword upwards while doing this, it leaves you wide open to an attack. If you get too far away from him, he'll perform a dash attack that you can only avoid with a very precisely timed backflip. If he hits you while your sword is [[spoiler:electrified]], you'll lose that power.[[note]]Alternatively, if you time your shield blocks well enough you will have time to strike him once or twice normally.[[/note]]
10th Jun '16 2:37:16 PM Bambooisgreat
Is there an issue? Send a Message

Added DiffLines:

** One sidequest involves the player recieving mushroom spores from Parrow in order to heal Orielle's injured loftwing. However, if you already have mushroom spores or glittering spores on you when you speak to Orielle, you can just hand her the ones that you already have. This results in a slight difference in the dialogue, and the bottle that you were supposed to have gotten during the quest (and kept afterwards) is instead given to you once the quest is finished, as a conventional reward.
This list shows the last 10 events of 1497. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaSkywardSword