History VideoGame / TheLegendOfZeldaSkywardSword

12th Apr '18 10:49:27 AM Abodos
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* ObscuredSpecialEffects: During TheWarSequence, the dark lighting and thick fog allow the game to render a relatively small number of enemies at a time while maintaining the illusion that there are loads more offscreen.
12th Apr '18 8:46:50 AM Abodos
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* MorphicResonance: [[spoiler:Batreaux's human form has a hairstyle that resembles his horns as a demon.]]

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* MorphicResonance: MorphicResonance:
**
[[spoiler:Batreaux's human form has a hairstyle that resembles his horns as a demon.]]
** [[spoiler:Demise retains the same black feather/scale things in his Imprisoned form.
]]
12th Apr '18 8:24:58 AM Abodos
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** The Imprisoned has a four note motif that plays when it awakens and sporadically during the battle against it. [[spoiler:When it reveals its true form as Demise, the four note motif continues to be used, but during the final battle is played at a faster tempo.]]
12th Apr '18 12:56:30 AM Abodos
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* BeneathTheEarth: The prologue says that the demons originally came from here when they sought to obtain the Triforce.
12th Apr '18 12:36:53 AM Abodos
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At the Press Conferences and at E3, Creator/{{Nintendo}} mentioned that they built this game around Wii Motion Plus partially due to criticism of the tacked-on motion controls in the last console game, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. That game began development for the UsefulNotes/NintendoGameCube, but was later ported to the Wii when Nintendo began to ramp up publicity for the then-new system (The [=GameCube=] version that eventually arrived later is largely identical, barring some differences in the control scheme and the orientation of the world map). However, ''Skyward Sword'' requires the Wii Motion Plus accessory in order to play. In other words, this is the ''Zelda'' game made specifically for the console. The game's visual style resembles both ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' in that the designs for the characters have realistic proportions while still being cel-shaded. Miyamoto says that the painterly style was specifically inspired by Impressionist paintings, and was done to accommodate the new control scheme by making enemies and their attacks easier to see. In terms of gameplay, the game also amalgamates several elements from previous installments, including the aforementioned two.

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At the Press Conferences and at E3, Creator/{{Nintendo}} mentioned that they built this game around Wii Motion Plus partially due to criticism of the tacked-on motion controls in the last console game, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. That game began development for the UsefulNotes/NintendoGameCube, but was later ported to the Wii when Nintendo began to ramp up publicity for the then-new system (The [=GameCube=] version that eventually arrived later is largely identical, barring some differences in the control scheme and the orientation of the world map). However, ''Skyward Sword'' requires the Wii Motion Plus accessory in order to play. In other words, this is the ''Zelda'' game made specifically for the console. The game's visual style resembles both ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' in that the designs for the characters have realistic proportions while still being cel-shaded.cel-shaded and brightly colored. Miyamoto says that the painterly style was specifically inspired by Impressionist paintings, and was done to accommodate the new control scheme by making enemies and their attacks easier to see. In terms of gameplay, the game also amalgamates several elements from previous installments, including the aforementioned two.
7th Apr '18 9:36:21 PM 64SuperNintendo
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* AppliedPhlebotinum: Timeshift stones, which turns the area around it back to the state it was in the past. This includes enemies, who will revive when within range of a Timeshift stone and then suddenly vanish back into skeletons/rubble if they stray outside it. Inexplicably, Link is exempt from these changes.[[note]]With the time travel involved in the game (Link even beats the GreaterScopeVillain far back in the past), it's theorized that the Timeshift Stones either were specifically designed to exclude him, or somehow managed to record his current presence and existence in the past era, so he technically remains the same in both periods.[[/note]]

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* AppliedPhlebotinum: Timeshift stones, Stones, which turns the area around it back to the state it was in the past. This includes enemies, who will revive when within range of a Timeshift stone Stone and then suddenly vanish back into skeletons/rubble if they stray outside it. Inexplicably, Link is exempt from these changes.[[note]]With the time travel involved in the game (Link even beats the GreaterScopeVillain far back in the past), it's theorized that the Timeshift Stones either were specifically designed to exclude him, or somehow managed to record his current presence and existence in the past era, so he technically remains the same in both periods.[[/note]]
28th Mar '18 5:30:12 AM TrueBlue170
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** [[spoiler:Link after Zelda puts herself to sleep for thousands of years.]]

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** [[spoiler:Link after Zelda puts herself to sleep for thousands of years.years to strengthen the seal on the Imprisoned.]]
28th Mar '18 5:27:19 AM TrueBlue170
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** [[spoiler:It's implied that Link starts to cry just after Zelda puts herself to sleep for thousands of years -- you only see his face for a split-second before he lowers his head.]]

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** [[spoiler:It's implied that Link starts to cry just [[spoiler:Link after Zelda puts herself to sleep for thousands of years -- you only see his face for a split-second before he lowers his head.years.]]
25th Mar '18 4:13:14 AM Dere
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* MenCantKeepHouse: Inverted with Pipit's mother, Mallara, who stands around idly while her house is covered with dust. She mentions that Pipit keeps it clean for her, and the player (as Link) can clean it to earn rupees and gratitude.
15th Feb '18 11:56:43 PM nombretomado
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** There is also [[http://www.zelda.com/skywardsword/comic/ a webcomic]], by the creators of ''PennyArcade'', portraying Gaepora's perspective at the beginning of the game.

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** There is also [[http://www.zelda.com/skywardsword/comic/ a webcomic]], by the creators of ''PennyArcade'', ''Webcomic/PennyArcade'', portraying Gaepora's perspective at the beginning of the game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaSkywardSword