History VideoGame / TheLegendOfZeldaSkywardSword

1st Jul '17 9:32:07 PM MyFinalEdits
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* PuzzleBoss: Almost every enemy, even the weakest ones, has some kind of trick that prevents you from just randomly whacking at them -- the common Bokoblins will actively parry your strikes, and the humble Deku Baba can open its maw horizontally or vertically, where striking it at the wrong angle yields only your sword bouncing off its hard exterior with no effect.

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* PuzzleBoss: PuzzleBoss:
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Almost every enemy, even the weakest ones, has some kind of trick that prevents you from just randomly whacking at them -- the common Bokoblins will actively parry your strikes, and the humble Deku Baba can open its maw horizontally or vertically, where striking it at the wrong angle yields only your sword bouncing off its hard exterior with no effect.
3rd Jun '17 2:41:22 PM nombretomado
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''The Legend of Zelda: Skyward Sword'' is the sixteenth game in ''Franchise/TheLegendOfZelda'' series, and the first chronologically (with the second in the timeline currently being ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'', which takes place an unspecified amount of time after this title). The game was released in November 2011 for the {{Wii}}, as part of the series' 25th anniversary.

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''The Legend of Zelda: Skyward Sword'' is the sixteenth game in ''Franchise/TheLegendOfZelda'' series, and the first chronologically (with the second in the timeline currently being ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'', which takes place an unspecified amount of time after this title). The game was released in November 2011 for the {{Wii}}, UsefulNotes/{{Wii}}, as part of the series' 25th anniversary.
28th May '17 2:40:04 PM nombretomado
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* MagiTek: Fi gives off this vibe, with a voice reminiscent of a {{Vocaloid}} and constant use of percentages, like a magical computer. In fact, there is a lot of it going around, such as the ancient robots powered by time travel crystals, and how Skyloft keeps... aloft.

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* MagiTek: Fi gives off this vibe, with a voice reminiscent of a {{Vocaloid}} Music/{{Vocaloid}} and constant use of percentages, like a magical computer. In fact, there is a lot of it going around, such as the ancient robots powered by time travel crystals, and how Skyloft keeps... aloft.
26th May '17 7:50:14 AM Generality
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* EthnicGod: Hylia is this to the Skyloftians, protecting them from Demise by various measures.
22nd May '17 4:21:52 AM PresidentBrit
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* GeometricMagic: The markings around the sealing spike in the Sealed Grounds are this. After each fight with the imprisoned, you have to [[SymbolDrawingInterface use your sword to draw a pattern to seal it again]].


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* SymbolDrawingInterface: You finish every fight with the Imprisoned by drawing a symbol with your sword in order to reseal it.
8th May '17 7:04:39 PM MyFinalEdits
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** The targeting reticle for the bow starts off as a large ring that gets smaller at full draw. If you fire before it's at full draw, the arrow will hit something random within the reticle. Now, [[LightNovel/SwordArtOnline where have we seen that gameplay mechanic for ranged weapons before?]]
8th May '17 11:12:40 AM Drope
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* TreeTrunkTour: There is a large tree in Faron Woods, with a hollow section that must be entered in order to reach the top. Besides more common overworld foes, Link will have to fight his way through giant hornets, [[BatOutOfHell bat-like Keese]] and wall-creeping spiders.
25th Apr '17 7:47:26 PM DustSnitch
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The game is followed by ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which implemented many of the new story elements introduced in ''Skyward Sword''.
25th Apr '17 7:44:34 AM MaulMachine
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* RescueHug: [[spoiler:When Zelda wakes up from her thousand-years-old slumber, she falls down, but Link catches her just in time in what looks like a tender hug].]

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* RescueHug: [[spoiler:When Zelda wakes up from her thousand-years-old slumber, she falls down, but Link catches her just in time in what looks like a tender hug].]hug.]]
15th Apr '17 6:57:59 AM Gosicrystal
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** You'd better avoid [[http://www.youtube.com/watch?v=dpSrWr4Mn0k falling off some pits in the last dungeon]], or [[http://www.youtube.com/watch?v=WyreDLWFXYY swim too near to the immerged tree roots]] in the Ancient Cistern if you do not want to trigger a falling infinite-loop glitch.

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** You'd better avoid [[http://www.youtube.com/watch?v=dpSrWr4Mn0k falling off some pits in the last dungeon]], or [[http://www.youtube.com/watch?v=WyreDLWFXYY swim too near to the immerged tree roots]] in the Ancient Cistern if you do not want to trigger a falling infinite-loop glitch. This fall is also triggered [[https://youtu.be/jZoPIvlt6QQ?t=384 if you swim under the bridge connecting the Captain's boat and the Sandship]] (although getting there in the first place is difficult enough, because it's another glitch).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaSkywardSword