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* FesteringFungus: the source of the "zombie" outbreak.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lastof_8565.jpg]]'''''The Last of Us''''' is an upcoming video game from NaughtyDog, a trailer of which premiered during the 2011 Video Game Awards. According to information from ''Game Informer'', the game is set AfterTheEnd, thanks to a deadly, parasitic insect fungus mutating and spreading to humans. Society has collapsed as a result, with most of the surviving populace either living in walled-off sections that are fiercely guarded, or scavenging in the outside world, where they are not afraid to kill to get any valuable supplies.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lastof_8565.jpg]]'''''The Last of Us''''' is an upcoming video game from NaughtyDog, Creator/NaughtyDog, a trailer of which premiered during the 2011 Video Game Awards. According to information from ''Game Informer'', the game is set AfterTheEnd, thanks to a deadly, parasitic insect fungus mutating and spreading to humans. Society has collapsed as a result, with most of the surviving populace either living in walled-off sections that are fiercely guarded, or scavenging in the outside world, where they are not afraid to kill to get any valuable supplies.

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* CrapsaccharineWorld: Averted with the walled-off quarantine areas. There's at least some semblance of (military) authority and the locales themselves are still more-or-less serviceable if worse for wear. But life is ''far'' from normal.



* RagnarokProofing: Averted. The buildings are breaking down as a result of not being attended to. In fact much of the wasteland's decay is more or less what it would look like by the time the game takes place.

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* RagnarokProofing: Averted. The buildings are breaking down as a result of not being attended to. In fact much of the wasteland's decay is more or less what it would look like by the time the game takes place. The only places that still look in working order are those put under lockdown by the military.
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** Enemies can even grab you from behind and use you as human shields, making you an easy target for their allies.
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** To a lesser extent, ''[[VideoGame/BioshockInfinite BioShock Infinite]]'': both are AAA games with a heavy focus on narrative featuring protagonists voiced by TroyBaker, who escorts a female companion marketed as having much smarter AI than the average NPC.
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* NeutralFemale: Ellie is looking like a complete aversion of the trope, so far.

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* NeutralFemale: Ellie is looking like a complete aversion of the trope, so far. She may not have a gun, but she's got a knife and while she'll stay out of your way, she'll also actively try to sneak around enemies to stab them or throw stuff like lamps at them.
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** If the Boston scenes are anything to go by, there do seem to be at least some government remnants still functioning, although they've turned into a defacto dictatorship.
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* HellIsThatNoise: The most recent gameplay trailer revealed some of the infected enemies the player will be facing. One of them being "Clickers," which are completely blind, and navigate by echolocation using various clicks and guttural sounds. It's absolutely ''terrifying.''
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* HellIsThatNoise: The most recent gameplay trailer revealed some of the infected enemies the player will be facing. One of them being "Clickers," which are completely blind, and navigate by echolocation using various clicks and guttural sounds. It's absolutely ''terrifying.''
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* ArtificialBrilliance: Judging from the E3 demo, scavengers have reactions recorded for various situations. They are able to inform their comrades if Joel is spotted, recognize the sound of an empty clip, and take cover when fired at. Ellie also demonstrates this by taking cover on her own and distracting enemies when Joel is in a pinch, and when Joel gets hurt a bit by an attack, she asks, "Does it hurt?" "It's nothing."

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* ArtificialBrilliance: Judging from the E3 demo, scavengers have reactions recorded for various situations. They are able to inform their comrades if Joel is spotted, recognize the sound of an empty clip, magazine, and take cover when fired at. Ellie also demonstrates this by taking cover on her own and distracting enemies when Joel is in a pinch, and when Joel gets hurt a bit by an attack, she asks, "Does it hurt?" "It's nothing."

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* RagnarokProofing: Averted. The buildings are breaking down as a result of not being attended to.

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* NoFEMAResponse: Averted. There are hints that there ''was'' an attempt to respond. The military quarantine zones suggest that the efforts weren't entirely for nothing, although it's still up in the air whether there's even a national government to speak of.
* RagnarokProofing: Averted. The buildings are breaking down as a result of not being attended to. In fact much of the wasteland's decay is more or less what it would look like by the time the game takes place.
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* TruthInTelevision: The game's 'infected' are/were created through a fungal infection that actually exists in real life; ''Ophiocordyceps unilateralis'' is a form of fungus that essentially aggressively zombifies a particular variety of ant in order to propagate further, spreading itself via spores after infection. In-game, it's supposedly a mutant strain of this fungus that infects human beings.
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*** Perhaps understandable given Page is actually starring in BeyondTwoSouls.
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* BodyHorror: Humans infected by the fungus are ''not'' a pretty sight.
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** A recent "Bill" cinematic has shown that Ellie isn't that much better.

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** A recent The "Bill" cinematic has shown that Ellie isn't that much better.



* DeadpanSnarker: Ellie has some shades of this. She's not exactly clean-mouthed either. This is especially present in the most recently released [[http://www.youtube.com/watch?v=krLNvmYF7lM Bill introductory cinematic]].

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* DeadpanSnarker: Ellie has some shades of this. She's not exactly clean-mouthed either. This is especially present in the most recently released [[http://www.youtube.com/watch?v=krLNvmYF7lM Bill introductory cinematic]].



* DrivenToSuicide: Joel and Ellie will occasionally stumble across the bodies of people that took their own lives (like a couple in a bathtub). They wanted to die [[BetterToDieThanBeKilled before the infection got them]].

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* DrivenToSuicide: Joel and Ellie will occasionally stumble across the bodies of people that took their own lives (like a couple in a bathtub). They wanted to die [[BetterToDieThanBeKilled before the infection got them]]. Joel implies with how he talks about how it "ain't easy" that he tried at least once before, but didn't go through with it.

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* If you try to fire a gun without any ammo, enemies will hear the click and, knowing you're out of ammo, will become more aggressive.

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* ** If you try to fire a gun without any ammo, enemies will hear the click and, knowing you're out of ammo, will become more aggressive.



* DrivenToSuicide: Joel and Ellie will occasionally stumble across the bodies of people that took their own lives (like a couple in a bathtub). They wanted to die [[BetterToDieThanBeKilled before the infection got them]].



* RealIsBrown: Averted, as per Naughty Dog tradition. Rather than recycle the gray, broken-down look of many post-apocalyptic games, they instead chose to go with Real is ''Green'', with cities and towns being reclaimed by wilderness.

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* RealIsBrown: Averted, as per Naughty Dog tradition. Rather than recycle the gray, broken-down look of many post-apocalyptic games, they instead chose to go with Real is ''Green'', with cities and towns being reclaimed by wilderness. There's tons of vines everywhere, and much of the water is covered in algae.

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** The extended demo also shows a few other things. Namely, when enemies spot you, they'll give away your location, like "he's right by the door!" Also, enemies manage to invert stealth-based gameplay on you: enemies can sneak up behind you, take your gun, and attack you at the same time if you're not paying attention.

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** The extended demo also shows a few other things. Namely, when enemies spot you, they'll give away your location, like "he's right by the door!" Also, enemies manage to invert stealth-based gameplay on you: enemies can hide, leave traps, sneak up behind you, take your gun, and attack you at the same time if you're not paying attention.attention.
* If you try to fire a gun without any ammo, enemies will hear the click and, knowing you're out of ammo, will become more aggressive.
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** The extended demo also shows a few other things. Namely, when enemies spot you, they'll give away your location, like "he's right by the door!" Also, enemies manage to invert stealth-based gameplay on you: enemies can sneak up behind you, take your gun, and attack you at the same time if you're not paying attention.
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A subversion is when a trope is set up for the audience\'s expectation, before its lack of use is revealed as a surprise. This is therefore not a subversion. If I\'m wrong, please elaborate.


* NeutralFemale: Ellie is looking like a complete subversion of the trope, so far.

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* NeutralFemale: Ellie is looking like a complete subversion aversion of the trope, so far.
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* NeutralFemale: Ellie is looking like a complete subversion of the trope, so far.
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* ShoutOut: [[JustifiedTrope Justified]]. As Ellie has never known the world before the fall of society, it is up to Joel to teach her about it. He uses film posters and comics to do it.
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* ZombieInfectee: Bill takes absolutely ''no'' chances with this one; after helping Joel and Ellie escape some infected, he handcuffs Ellie and holds a gun to Joel to grill him on whether he got bit. If Ellie hadn't clocked him with the pipe he might have demanded a strip-search for bite marks.

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* ClusterFBomb: The 2012 E3 gameplay has the scavengers cussing out the wazoo. If you saw it on TV, they practically had to hold down the bleep button though most of the video.

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* ClusterFBomb: ClusterFBomb:
**
The 2012 E3 gameplay has the scavengers cussing out the wazoo. If you saw it on TV, they practically had to hold down the bleep button though most of the video.video.
** A recent "Bill" cinematic has shown that Ellie isn't that much better.
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* DuelingGames: With ''IAmAlive.'' It's probably a case of creative parallelism at work, and ''The Last Of Us'' looks to be ''way'' more sophisticated, but there are tons of parallel tropes here: WeaponForIntimidation, DisasterScavengers, platforming-climbing around the RuinsOfTheModernAge, CombatPragmatism, an older guy escorting a young girl, eking out a living on one or two bullets at a time, and so on. The difference comes down to execution: ''IAmAlive'' goes for RealIsBrown, {{Minimalism}} and was made as a budget title while ''The Last of Us'' is a vibrant AAA title.

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* DuelingGames: With ''IAmAlive.'' It's probably a case of creative parallelism at work, and ''The Last Of Us'' looks to be ''way'' more sophisticated, but there are tons of parallel tropes here: WeaponForIntimidation, DisasterScavengers, platforming-climbing around the RuinsOfTheModernAge, CombatPragmatism, an older guy escorting a young girl, eking out a living on one or two bullets at a time, and so on. The difference comes down to execution: ''IAmAlive'' goes for RealIsBrown, {{Minimalism}} and was made as a budget downloadable title while ''The Last of Us'' is a vibrant AAA title.

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* CrazySurvivalist: Bill seems to be one, albeit a somewhat reasonable one once you get to know him.



* DeadpanSnarker: Ellie has some shades of this. She's not exactly clean-mouthed either.

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* DeadpanSnarker: Ellie has some shades of this. She's not exactly clean-mouthed either. This is especially present in the most recently released [[http://www.youtube.com/watch?v=krLNvmYF7lM Bill introductory cinematic]].
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None

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* DeadpanSnarker: Ellie has some shades of this. She's not exactly clean-mouthed either.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DuelingGames: With ''IAmAlive.'' It's probably a case of creative parallelism at work, and ''The Last Of Us'' looks to be ''way'' more sophisticated, but there are tons of parallel tropes here: WeaponForIntimidation, DisasterScavengers, platforming-climbing around the RuinsOfTheModernAge, CombatPragmatism, an older guy escorting a young girl, eking out a living on one or two bullets at a time, and so on. The difference comes down to execution: ''IAmAlive'' goes for RealIsBrown, {{Minimalism}} and was made as a budget title while ''The Last of Us'' is a vibrant AAA title.
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* DisasterScavengers: Basically everyone, including the player.

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* DisasterScavengers: Basically everyone, including the player. However, the "local" scavengers that rule over certain zones are very protective of them. They don't like guys like Joel and Ellie "poaching" their stuff. The official term they use for people Joel and Ellie is "tourists."
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* BottomlessMagazines: Extremely averted. You're going to be lucky to get a small number of bullets at any given time.

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* BottomlessMagazines: Extremely averted. You're going to be lucky to Averted. Ammo is rare, and when you do get a it, it'll be in very small number of bullets at any given time.quantities, so every bullet counts.



* DialogDuringGameplay: A striking amount so far, both story-related and situational. Some of the dialog arises out of specific situations that occur during gameplay (getting hurt, torching an enemy with a molotov, being pinned down, etc.).

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* DialogDuringGameplay: A striking amount so far, both story-related and situational. Some of the dialog arises out of specific situations that occur during gameplay (getting hurt, torching an enemy with a molotov, Molotov cocktail, being pinned down, etc.).



* ScavengerWorld: In between the infected and the military lock-ups, everyone else is simply trying to find food and supplies and survive.

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* ScavengerWorld: In between the infected and the military lock-ups, everyone else is simply trying to find food and supplies and to survive.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lastof_8565.jpg]]'''''The Last of Us''''' is an upcoming video game from NaughtyDog, a trailer of which premiered during the 2011 Video Game Awards. According to information from ''Game Informer'', the game is set AfterTheEnd, thanks to a deadly, parasitic insect fungus mutating and spreading to humans. Society has collapsed as a result, with most of the surviving populace either living in walled-off sections that are fiercely guarded, or scavenging in the outside world, where they are not afraid to kill to get any valuable supplies.

The game follows two survivors, Joel, a rough scavenger who does jobs smuggling weapons and drugs while braving the hostiles beyond the sealed sections, and Ellie, his teenage female companion who is wise beyond her years but has no knowledge of the world before the fall of society. Together the two make their way across the post apocalyptic United States doing everything they can to survive.

[[http://www.youtube.com/watch?v=8ZYkj0glnqs You can watch gameplay from E3 2012 here]].

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!!'''''The Last Of Us'' contains examples of the following tropes:'''

* ActionSurvivor: Mostly Ellie, though Joel has elements of it under his higher willingness to kill.
* AfterTheEnd: The game's setting, with "the end" being when a fungal infection broke out.
* ArtificialBrilliance: Judging from the E3 demo, scavengers have reactions recorded for various situations. They are able to inform their comrades if Joel is spotted, recognize the sound of an empty clip, and take cover when fired at. Ellie also demonstrates this by taking cover on her own and distracting enemies when Joel is in a pinch, and when Joel gets hurt a bit by an attack, she asks, "Does it hurt?" "It's nothing."
* BottomlessMagazines: Extremely averted. You're going to be lucky to get a small number of bullets at any given time.
* CasualDangerDialogue: Ellie is pretty much desensitized to the violence of post-apocalyptic life. In the debut trailer, hearing Joel fighting a man to the death elicits a concerned-but-not-shocked "oh, man!" from her, and when Joel asks if she's okay, she quips, "Better than that guy." Though she doesn't seem to be completely desensitized: In the gameplay trailer when Joel lights a guy on fire with a Molotov cocktail she lets out a horror-stricken "Holy shit, Joel!" as he comes back into the room she's in.
* ClusterFBomb: The 2012 E3 gameplay has the scavengers cussing out the wazoo. If you saw it on TV, they practically had to hold down the bleep button though most of the video.
* ComicBookFantasyCasting: Ellie looks a ''lot'' like EllenPage.
** Or did, at least, before [[http://kotaku.com/5911064/my-my-you-certainly-look-different-ellie the game designers changed her appearance]].
* DaylightHorror: Beautiful outdoor locations, filled with enemy scavengers and crazed fungal mutants.
* DialogDuringGameplay: A striking amount so far, both story-related and situational. Some of the dialog arises out of specific situations that occur during gameplay (getting hurt, torching an enemy with a molotov, being pinned down, etc.).
* DisasterScavengers: Basically everyone, including the player.
* EnemyChatter: Enemies can be heard having conversations with each other before you encounter them, and they talk to each other and you during fights.
* EscortMission: The [[FakeDifficulty negatives]] associated with this trope are looking heavily averted so far. Ellie is highly competent and will seek cover when enemies are around, and if Joel is pinned down by one, she will do what she can to distract his attacker, including throwing things at him or directly attacking with her own weapons.
* IntergenerationalFriendship: Joel is a grizzled survivor in his 40s, and Ellie is 14. According to the developers, they form a friendship over the course of the adventure (hints of that can be seen in the DialogDuringGameplay).
* ItemCrafting: Joel can make Molotov cocktails using equipment gathered on his journey to use on a moment's notice. Other things in the list shown so far were things like bandages and sugar.
* RagnarokProofing: Averted. The buildings are breaking down as a result of not being attended to.
* RealIsBrown: Averted, as per Naughty Dog tradition. Rather than recycle the gray, broken-down look of many post-apocalyptic games, they instead chose to go with Real is ''Green'', with cities and towns being reclaimed by wilderness.
* RuinsOfTheModernAge
* ScavengerWorld: In between the infected and the military lock-ups, everyone else is simply trying to find food and supplies and survive.
* SceneryPorn
* WeaponForIntimidation: To save on bullets, just hold someone up and let Ellie stab him in the back! Better make sure they don't figure out if you're out of bullets, though...
* WiseBeyondTheirYears: The official description for Ellie describes her this way.
* ZombieApocalypse: Naughty Dog says the game will feature infected, and it does take place after the infection broke out, but it is not a zombie game (they're actually some sort of berserk fungal mutants).
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