History VideoGame / TheIncredibleMachine

16th Dec '15 3:57:20 PM Mikeyfan93
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** The first game also included a timer, which, if you solve a puzzle fast enough, would give you bonus points. Also the first game had a point system.
14th Dec '15 5:17:25 AM TheomanZero
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* UpdatedRerelease: ''The Incredible Machine 3'' has the same content as ''2'', but runs in Windows instead of DOS with a new interface and CD audio.
12th Dec '15 10:15:46 PM TheomanZero
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The fish does have a name in later games. It's Bill.
** The creatures were named differently. Do you recognize Pokey, Mort, and Kelly? If you've only played the sequels, you know them as Curie, Newton and Pavlov Mandrill. The fish also had a name, Bob. The later games didn't have a name.
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** The creatures were named differently. Do you recognize Pokey, Mort, Bob, and Kelly? If you've only played the sequels, you know them as Curie, Newton Newton, Bill, and Pavlov Mandrill. The fish also had a name, Bob. The later games didn't have a name.Mandrill.
20th Sep '15 9:08:10 AM MrUnderhill
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* FrickinLaserBeams: {{Averted}}. Introduced in ''[=TIM2=]'', Laser Guns fire one-pixel-wide beams of light. The beam travels from the gun to its destination in one frame (i.e. as close to the speed of light that the game can simulate). If the beam is cut off by an object passing through, the beam past that point disappears immediately; when the blockage is removed, it reappears just as quickly. Laser beams also have no knockback, since they are made of light. Real lasers still wouldn't have a beam visible from the side unless the room was ''very'' dusty or foggy, but [[AcceptableBreaksFromReality points for trying.]]
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* FrickinLaserBeams: {{Averted}}. Introduced in ''[=TIM2=]'', Laser Guns fire one-pixel-wide beams of light. The beam travels from the gun to its destination in one frame (i.e. as close to the speed of light that the game can simulate). If the beam is cut off by an object passing through, the beam past that point disappears immediately; when the blockage is removed, it reappears just as quickly. Laser beams also have no knockback, since they are made of mass-less light. Real lasers still wouldn't have a beam visible from the side unless the room was ''very'' dusty dusty, smoky, or foggy, but hey, [[AcceptableBreaksFromReality points for trying.]]
19th Sep '15 8:36:48 AM MrUnderhill
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* FrickinLaserBeams: {{Averted}}. Introduced in ''[=TIM2=]'', Laser Guns fire one-pixel-wide beams of light. The beam travels from the gun to its destination in one frame (i.e. as close to the speed of light that the game can simulate). If the beam is cut off by an object passing through, the beam past that point disappears immediately; when the blockage is removed, it reappears just as quickly. Laser beams also have no knockback, since they are made of light.
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* FrickinLaserBeams: {{Averted}}. Introduced in ''[=TIM2=]'', Laser Guns fire one-pixel-wide beams of light. The beam travels from the gun to its destination in one frame (i.e. as close to the speed of light that the game can simulate). If the beam is cut off by an object passing through, the beam past that point disappears immediately; when the blockage is removed, it reappears just as quickly. Laser beams also have no knockback, since they are made of light. Real lasers still wouldn't have a beam visible from the side unless the room was ''very'' dusty or foggy, but [[AcceptableBreaksFromReality points for trying.]]
23rd Jul '15 9:22:09 PM MrUnderhill
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* PerpetualMotionMachine: The game has absolutely no concept of thermodynamics, so these pop up all over the place. Powering a generator with an electric motor powered by that same generator is just the start. [[RuleOfFun They make for great puzzle pieces, though.]]
23rd Jul '15 7:56:12 PM MrUnderhill
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* ShownTheirWork: While an [[ArtificialGravity anti-gravity pad]] isn't exactly realistic from the get-go, [[MinovskyParticle if such a thing did exist]], the effect it has on balloons (making them go down instead of up) would be plausible. Helium balloons float because they're lighter than air. By reversing gravity, you're also reversing the weight of both the air surrounding the balloon and the helium inside it, causing it to fall like a heavier-than-air object in normal gravity.
23rd Jul '15 7:32:03 PM MrUnderhill
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** Played straight with the Toy Phazer, though, whose projectiles travel slower-than-light and have plenty of knockback.
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** Played straight with the Toy Phazer, though, whose projectiles travel slower-than-light and have plenty of knockback. See FamilyFriendlyFirearms above for a possible explanation why.
5th Jul '15 6:17:57 AM Morgenthaler
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** The Super Ball of ''[=TIM2=]'' and ''3'' somehow ''gains'' momentum with each bounce, in blatant defiance of real-world physics. In fact, it's so bouncy that the ball will take to the air, even if you set it precisely on top of a flat surface. It can't even be {{Hand Wave}}d as being made of some sort of {{Unobtanium}}; if you take a customizable ball and simply set its Elasticity to maximum, leaving all other properties alone, it too will gain momentum with each bounce. Needless to say, nothing can generate momentum on its own simply by being super-elastic. Well, unless it's [[TheAbsentMindedProfessor flubber]].
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** The Super Ball of ''[=TIM2=]'' and ''3'' somehow ''gains'' momentum with each bounce, in blatant defiance of real-world physics. In fact, it's so bouncy that the ball will take to the air, even if you set it precisely on top of a flat surface. It can't even be {{Hand Wave}}d as being made of some sort of {{Unobtanium}}; if you take a customizable ball and simply set its Elasticity to maximum, leaving all other properties alone, it too will gain momentum with each bounce. Needless to say, nothing can generate momentum on its own simply by being super-elastic. Well, unless it's [[TheAbsentMindedProfessor flubber]].Film/{{Flubber}}.
30th Jun '15 4:01:31 PM Mikeyfan93
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** Most of the animals are named after famous scientists and inventors, like (Marie) Curie Cat, (Isaac) Newton Mouse, and (Ivan) Pavlov Mandrill. ** Then of course there's Mel Sch[[VideoGame/{{Lemmings}} lemming]].
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