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* LogicBomb: Until you are able to aquire a cup of tea, your inventory will always have the item "no tea". You can't drop it, you can't do anything with it. However, once you fix the drink dispenser on the Heart of Gold , you can acquire "tea", and "no tea" will be dropped there. In order to process in the game, you need to remove your common sense so that you can get both items at the same time. Having both 'tea' and 'no tea' in your inventory allows you to awe a certain computer, which identifies you as "a heavy-duty philosopher".
to:
* LogicBomb: Until you are able to aquire a cup of tea, your inventory will always have the item "no tea". You can't drop it, you can't do anything with it. However, once you fix the drink dispenser on the Heart of Gold , you can acquire "tea", and "no tea" will be dropped there. In order to process in For the game, reasons listed under {{Doublethink}}, you need to remove your common sense so that you can get both items at the same time. Having both 'tea' and 'no tea' in your inventory allows you to awe a certain computer, which identifies you as "a heavy-duty philosopher".have ''both''.
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* PressStartToGameOver: If you fail to get out of your house after the first few moves, you die.
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* PressStartToGameOver: If you fail to get out of your house after the first few moves, you die. Thus setting the tone for the remainer of the game.
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* NiceJobBreakingItHero: When you issue a command the game doesn't recognize, it makes a note of it, then later informs you that when you typed in that command, you inadvertently plunged a far-distant galaxy into a terrible war, which caused the races involved to unite in an intended war of genocide against your home planet. Later becomes a BrickJoke (and opens up a few additional ways to die.)
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* ChekhovsGun: Virtually all objects everywhere. Except the useless ones. Note: which ones are useless changes a bit from game to game. [[NintendoHard You're welcome.]]
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* SupportingProtagonist: It can be helpful to ask the game at certain points, "Who am I?" Because the answer is likely to change without notice.
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* UnexpectedlyRealisticGameplay: Giant parts of the game. You have a headache? Take an aspirin. (And hurry up. There's a TickingClock.)
to:
* UnexpectedlyRealisticGameplay: Giant parts of the game. You have a headache? Take an aspirin. (And hurry up. There's a TickingClock.)After taking it out of your dressing gown pocket. After opening the pocket. After putting the dressing gown on.
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* TemporalParadox: At one point you only know what items you'll need because you ''saw yourself being asked for them'' thanks to a paradox.
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* TemporalParadox: At one point You'll revisit the same events as different people, alter the past through things you only know what items you'll need because you ''saw yourself being asked for them'' thanks to haven't done yet, and just generally give causality a paradox.good pantsing.
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* LogicBomb: Until you are able to aquire a cup of tea, your inventory will always have the item "no tea". You can't drop it, you can't do anything with it. However, once you fix the drink dispenser on the Heart of Gold , you can acquire "tea", and "no tea" will be dropped there. In order to process in the game, you need to remove your common sense so that you can get both items at the same time as to convince a automatic door to open at the bewilderment of having both tea and no tea.
* LostForever
* LostForever
to:
* LogicBomb: Until you are able to aquire a cup of tea, your inventory will always have the item "no tea". You can't drop it, you can't do anything with it. However, once you fix the drink dispenser on the Heart of Gold , you can acquire "tea", and "no tea" will be dropped there. In order to process in the game, you need to remove your common sense so that you can get both items at the same time as to convince a automatic door to open at the bewilderment of having time. Having both tea 'tea' and no tea.
'no tea' in your inventory allows you to awe a certain computer, which identifies you as "a heavy-duty philosopher".
*LostForeverLostForever: Easy to do, and usually fatal.
*
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* TemporalParadox
* UnexpectedlyRealisticGameplay: Giant parts of the game. You have a headache? Take an aspirin.
* UnexpectedlyRealisticGameplay: Giant parts of the game. You have a headache? Take an aspirin.
to:
* TemporalParadox
TemporalParadox: At one point you only know what items you'll need because you ''saw yourself being asked for them'' thanks to a paradox.
* UnexpectedlyRealisticGameplay: Giant parts of the game. You have a headache? Take an aspirin. (And hurry up. There's a TickingClock.)
* UnexpectedlyRealisticGameplay: Giant parts of the game. You have a headache? Take an aspirin. (And hurry up. There's a TickingClock.)
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* ClingyMacGuffin: The Thing That Your Aunt Gave You That You Don't Know What It Is. But it's a [[BagOfHolding good thing]] you couldn't lose it.
to:
* ClingyMacGuffin: The Thing That Your Aunt Gave You That You Don't Know What It Is. But it's a [[BagOfHolding good thing]] you couldn't lose it... even when you're not who you were when you lost it.
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* ControllableHelplessness
to:
* ControllableHelplessnessControllableHelplessness: When you are in "Dark".
* ExpospeakGag: Some items are given a name that's more complex than the everyday name. Top billing goes to the aspirin tablet in the beginning; it's called a [[spoiler:"buffered analgesic"]].
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## There are about a dozen tools hidden throughout the game, one of which is in your soon-to-be-demolished house at the beginning. Near the very end of the game, Marvin will need just one of these tools to save you. Unless you use the psychic plant, the game will deliberately pick one that you don't have. (And you can't just bring them all because it's too crowded, and the floor is a grill that lets any dropped tools slip away.)
to:
## There are about a dozen tools hidden throughout the game, one ''two'' of which is are in your soon-to-be-demolished house at the beginning.beginning (don't worry; if you take every item you see in the house before leaving, you'll have both). Near the very end of the game, Marvin will need just one of these tools to save you. Unless you use the psychic plant, the game will deliberately pick one that you don't have. (And you can't just bring them all because it's too crowded, and the floor is a grill that lets any dropped tools slip away.)
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* SoupCans: Oh, dear lord.
to:
* SoupCans: SolveTheSoupCans: Oh, dear lord.
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* AllThereInTheManual: Not really, but being familiar with the radio show/novels/TV/movie versions can help.
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* PressStartToGameOver: If you fail to get out of your house after the first few moves, you die.
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None
Added DiffLines:
* LogicBomb: Until you are able to aquire a cup of tea, your inventory will always have the item "no tea". You can't drop it, you can't do anything with it. However, once you fix the drink dispenser on the Heart of Gold , you can acquire "tea", and "no tea" will be dropped there. In order to process in the game, you need to remove your common sense so that you can get both items at the same time as to convince a automatic door to open at the bewilderment of having both tea and no tea.
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None
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* UnexpectedlyRealisticGameplay: Giant parts of the game. You have a headache? Take an aspirin.
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None
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* EmptyRoomPsych: "You can't hear anything, see anything, smell anything, feel anything, or taste anything, and do not even know where you are or who you are or how you got there" seems to be the narrator's catchphrase. If you wait long enough, one of the senses will be elimated from the list, and using it will help you quite a bit (even if it seems useless at first.)
to:
* EmptyRoomPsych: "You can't hear anything, see anything, smell anything, feel anything, or taste anything, and do not even know where you are or who you are or how you got there" seems to be the narrator's catchphrase. If you wait long enough, one of the senses will be elimated eliminated from the list, and using it will help you quite a bit (even if it seems useless at first.)
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Changed line(s) 31 (click to see context) from:
## There are about a dozen tools hidden throughout the game. Near the very end of the game, Marvin will need just one of these tools to save you. Unless you use the psychic plant, the game will deliberately pick one that you don't have. (And you can't just bring them all because it's too crowded, and the floor is a grill that lets any dropped tools slip away.)
to:
## There are about a dozen tools hidden throughout the game.game, one of which is in your soon-to-be-demolished house at the beginning. Near the very end of the game, Marvin will need just one of these tools to save you. Unless you use the psychic plant, the game will deliberately pick one that you don't have. (And you can't just bring them all because it's too crowded, and the floor is a grill that lets any dropped tools slip away.)
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* GayOption: The game recognizes commands to kiss and enjoy characters of either gender...[[spoiler:but it just tells you that this isn't ''that'' kind of game. Sorry, {{Yaoi Fangirl}}s.]]
to:
* GayOption: The game recognizes commands to kiss and enjoy characters of either gender...[[spoiler:but it just tells you that this isn't ''that'' kind of game. Sorry, {{Yaoi Fangirl}}s.slash fans.]]
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* RubeGoldbergHatesYourGuts: The Babel Fish puzzle.
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Zero Context Example of renamed trope
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* PaintingTheFourthWall
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A 1984 [[InteractiveFiction text-based adventure game]] published by {{Infocom}} and yet another spinoff of that wholly remarkable franchise ''TheHitchhikersGuideToTheGalaxy''. The game was co-written by DouglasAdams and SteveMeretzky.
It's notorious for being maddeningly difficult and very funny, and stays close to the other versions of ''TheHitchhikersGuideToTheGalaxy''.
It's notorious for being maddeningly difficult and very funny, and stays close to the other versions of ''TheHitchhikersGuideToTheGalaxy''.
to:
A 1984 [[InteractiveFiction text-based adventure game]] published by {{Infocom}} Creator/{{Infocom}} and yet another spinoff of that wholly remarkable franchise ''TheHitchhikersGuideToTheGalaxy''. ''Franchise/TheHitchhikersGuideToTheGalaxy''. The game was co-written by DouglasAdams and SteveMeretzky.
SteveMeretzky.
It's notorious for being maddeningly difficult and very funny, and stays close to the other versions of''TheHitchhikersGuideToTheGalaxy''.
''The Hitchhiker's Guide to the Galaxy''.
It's notorious for being maddeningly difficult and very funny, and stays close to the other versions of
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* {{Clingy MacGuffin}}: The Thing That Your Aunt Gave You That You Don't Know What It Is. But it's a [[BagOfHolding good thing]] you couldn't lose it.
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* {{Clingy MacGuffin}}: ClingyMacGuffin: The Thing That Your Aunt Gave You That You Don't Know What It Is. But it's a [[BagOfHolding good thing]] you couldn't lose it.
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Changed line(s) 31 (click to see context) from:
## There are about a dozen tools hidden throughout the game. Near the very end of the game, Marvin will need just one of these tools to save you. Unless you use the psychic plant, the game will deliberately pick one that you don't have. (And if [[@/FordPrefect I]] remember correctly, you can't just bring them all because it's too crowded.)
to:
## There are about a dozen tools hidden throughout the game. Near the very end of the game, Marvin will need just one of these tools to save you. Unless you use the psychic plant, the game will deliberately pick one that you don't have. (And if [[@/FordPrefect I]] remember correctly, you can't just bring them all because it's too crowded.crowded, and the floor is a grill that lets any dropped tools slip away.)
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Changed line(s) 30,31 (click to see context) from:
## One thing you need to do at the start, but probably won't think of if somebody doesn't warn you, is giving a dog a sandwich. Yes, giving a dog a sandwich.
## There are about a dozen tools hidden throughout the game. Near the very end of the game, Marvin will need just one of these tools to save you. Unless you have every tool, the game will deliberately pick one that you don't have.
## There are about a dozen tools hidden throughout the game. Near the very end of the game, Marvin will need just one of these tools to save you. Unless you have every tool, the game will deliberately pick one that you don't have.
to:
## One thing you need to do at the start, but probably won't think of if somebody doesn't warn you, is giving a dog a sandwich. Yes, giving ''giving a dog a sandwich.
sandwich''. [[spoiler: Apparently you can also have Ford do it when you revisit that event later.]]
## There are about a dozen tools hidden throughout the game. Near the very end of the game, Marvin will need just one of these tools to save you. Unless youhave every tool, use the psychic plant, the game will deliberately pick one that you don't have.have. (And if [[@/FordPrefect I]] remember correctly, you can't just bring them all because it's too crowded.)
## There are about a dozen tools hidden throughout the game. Near the very end of the game, Marvin will need just one of these tools to save you. Unless you
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* EasterEgg: There's couple of the footnotes have nothing referring to them; you'll only read them if you're specifically going through all the footnotes.
to:
* EasterEgg: There's A couple of the footnotes have nothing referring to them; you'll only read them if you're specifically going through all the footnotes.
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Its notorious for being maddeningly difficult and very funny, and stays close to the other versions of ''TheHitchhikersGuideToTheGalaxy''.
to:
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Changed line(s) 13 (click to see context) from:
* EasterEgg: There's nothing referring to a couple of the footnotes; you'll only read them if you're specifically going through all the footnotes.
to:
* EasterEgg: There's couple of the footnotes have nothing referring to a couple of the footnotes; them; you'll only read them if you're specifically going through all the footnotes.
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* UnwinnableByDesign: The player can easily render the game unwinnable easily and without warning. For instance, there are two entirely separate ways in which it is possible to get all the way to the end of the game and then learn that the game is now unwinnable because of something you didn't do right at the start.
to:
* UnwinnableByDesign: The player can easily render the game unwinnable easily and without warning. For instance, there are two entirely separate ways in which it is possible to get all the way to the end of the game and then learn that the game is now unwinnable because of something you didn't do right at the start.
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A 1984 [[InteractiveFiction text-based adventure game]] published by {{Infocom}} and yet another spinoff of that wholly remarkable franchise ''TheHitchhikersGuideToTheGalaxy''. The game was co-written by DouglasAdams and SteveMeretzky. You can play it online [[http://www.bbc.co.uk/radio4/hitchhikers/game.shtml here]].
to:
A 1984 [[InteractiveFiction text-based adventure game]] published by {{Infocom}} and yet another spinoff of that wholly remarkable franchise ''TheHitchhikersGuideToTheGalaxy''. The game was co-written by DouglasAdams and SteveMeretzky.
Its notorious for being maddeningly difficult and very funny, and stays close to the other versions of ''TheHitchhikersGuideToTheGalaxy''.
You can play it online [[http://www.bbc.co.uk/radio4/hitchhikers/game.shtml here]].
Its notorious for being maddeningly difficult and very funny, and stays close to the other versions of ''TheHitchhikersGuideToTheGalaxy''.
You can play it online [[http://www.bbc.co.uk/radio4/hitchhikers/game.shtml here]].
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Seems to be working fine now.
Changed line(s) 1 (click to see context) from:
A 1984 [[InteractiveFiction text-based adventure game]] published by {{Infocom}} and yet another spinoff of that wholly remarkable franchise ''TheHitchhikersGuideToTheGalaxy''. The game was co-written by DouglasAdams and SteveMeretzky. You can play it online [[http://www.bbc.co.uk/radio4/hitchhikers/game.shtml here]]. Note however this webpage appears to have decayed and the game is now broken.
to:
A 1984 [[InteractiveFiction text-based adventure game]] published by {{Infocom}} and yet another spinoff of that wholly remarkable franchise ''TheHitchhikersGuideToTheGalaxy''. The game was co-written by DouglasAdams and SteveMeretzky. You can play it online [[http://www.bbc.co.uk/radio4/hitchhikers/game.shtml here]]. Note however this webpage appears to have decayed and the game is now broken.here]].
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Changed line(s) 1 (click to see context) from:
A 1984 [[InteractiveFiction text-based adventure game]] published by {{Infocom}} and yet another spinoff of that wholly remarkable franchise ''TheHitchhikersGuideToTheGalaxy''. The game was co-written by DouglasAdams. You can play it online [[http://www.bbc.co.uk/radio4/hitchhikers/game.shtml here]]. Note however this webpage appears to have decayed and the game is now broken.
to:
A 1984 [[InteractiveFiction text-based adventure game]] published by {{Infocom}} and yet another spinoff of that wholly remarkable franchise ''TheHitchhikersGuideToTheGalaxy''. The game was co-written by DouglasAdams.DouglasAdams and SteveMeretzky. You can play it online [[http://www.bbc.co.uk/radio4/hitchhikers/game.shtml here]]. Note however this webpage appears to have decayed and the game is now broken.
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Changed line(s) 26 (click to see context) from:
## There are about a dozen tools hidden throughout the game. Near the very end of the game, Marvin will need just one of these tools to save you. Unless you have every tool, the game will randomly pick one that you don't have.
to:
## There are about a dozen tools hidden throughout the game. Near the very end of the game, Marvin will need just one of these tools to save you. Unless you have every tool, the game will randomly deliberately pick one that you don't have.
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Eliminated \"If You Know What I Mean\" sinkhole as part of Special Efforts cleanup.
Changed line(s) 11 (click to see context) from:
* GayOption: The game recognizes commands to kiss and [[IfYouKnowWhatIMean enjoy]] characters of either gender...[[spoiler:but it just tells you that this isn't ''that'' kind of game. Sorry, {{Yaoi Fangirl}}s.]]
to:
* GayOption: The game recognizes commands to kiss and [[IfYouKnowWhatIMean enjoy]] enjoy characters of either gender...[[spoiler:but it just tells you that this isn't ''that'' kind of game. Sorry, {{Yaoi Fangirl}}s.]]
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None
Changed line(s) 1 (click to see context) from:
A 1984 [[InteractiveFiction text-based adventure game]] published by {{Infocom}} and yet another spinoff of that wholly remarkable franchise ''[=~The Hitchhiker's Guide to the Galaxy~=]''. The game was co-written by DouglasAdams. You can play it online [[http://www.bbc.co.uk/radio4/hitchhikers/game.shtml here]]. Note however this webpage appears to have decayed and the game is now broken.
to:
A 1984 [[InteractiveFiction text-based adventure game]] published by {{Infocom}} and yet another spinoff of that wholly remarkable franchise ''[=~The Hitchhiker's Guide to the Galaxy~=]''.''TheHitchhikersGuideToTheGalaxy''. The game was co-written by DouglasAdams. You can play it online [[http://www.bbc.co.uk/radio4/hitchhikers/game.shtml here]]. Note however this webpage appears to have decayed and the game is now broken.