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''The Ascension Tree'' is an IdleGame co-developed by Semenar and Creator/ThePaperPilot for AprilFoolsDay 2021. It uses a seed from 1 to 4294967295 to generate layers and upgrades for a tree. The NG- layers (on the left) are typically slower and use smaller numbers, while NG+ layers (on the right) have a tendency to progress faster and inflate.

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''The Ascension Tree'' is an IdleGame co-developed by Semenar and Creator/ThePaperPilot for AprilFoolsDay 2021. It uses a seed from 1 to 4294967295 to generate layers and upgrades for a tree. tree.

The NG- layers (on the left) are typically slower and use smaller numbers, while NG+ layers (on the right) have a tendency to progress faster and inflate.


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[[caption-width-right:339:Generated with seed 1592312895. First layer is points, lower ones are -ity noun points.]]

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[[caption-width-right:339:Generated with seed 1592312895. First layer is points, lower ones are use -ity noun points.names.]]
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Made that less repetitive and clearer.


* RandomlyGeneratedLevels: It's a randomly generated ''game''. All layer names and upgrades in them are randomly generated based on a seed.

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* RandomlyGeneratedLevels: It's a randomly generated ''game''. All layer names and upgrades in them are randomly generated based on a seed.seed which is given randomly at the start (though you can select one upon resetting).
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Started this page.

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[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/ascensiontree18jul.png]]
[[caption-width-right:339:Generated with seed 1592312895. First layer is points, lower ones are -ity noun points.]]

''The Ascension Tree'' is an IdleGame co-developed by Semenar and Creator/ThePaperPilot for AprilFoolsDay 2021. It uses a seed from 1 to 4294967295 to generate layers and upgrades for a tree. The NG- layers (on the left) are typically slower and use smaller numbers, while NG+ layers (on the right) have a tendency to progress faster and inflate.

Despite the game's appearance and structure, it does not run on UsefulNotes/TheModdingTree, though the concept does resemble ''VideoGame/TheRNGTree'', which came out on the same day (the main differences are that this game can last far longer as it's solidly balanced but far more repetitive, while that game has a little more variety but runs into an insurmountable timewall by row 2).

The game is playable [[https://ascensiontree.semenar.ru/ here]].
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!!This game provides examples of:
* DeconstructionGame: The game was made to poke fun at ProceduralGeneration. As it turns out, making a balanced game with it results in being really repetitive and boring.
* EndlessGame: The game does not have a defined endgame, meaning it could go on potentially forever. That said, a layer could calculate its upgrade costs in a way that would require an exorbitant amount of time (while the ascensions would be practically worthless) to actually produce the necessary points, and if every single layer were like that, the game would reach a point where there's no way to progress. Still, it's unlikely that a player would ever reach that point, as NG- layers grow slower and more reliably.
* ExportSave: There's an export window where you can copy your 800+ byte save and an import window where you can paste it, with buttons meant to make the task easier. Since lower layers have more upgrades, the save file grows at an increasing pace as you go down.
* NotCompletelyUseless: In many cases, the "Get 100% of gain on ascension per second" upgrade is useless since the upgrades that produce points per second end up working much better. Still, it does help start the layer after resetting if you don't have the "Upgrades on this layer are never reset" upgrade.
* NoticeThis: A node grows green when resetting the layer would provide a boost to its point and red when an upgrade can be bought there.
* OneSteveLimit: Averted. Upgrade and layer names will eventually repeat due to the limited number of them.
* RandomlyGeneratedLevels: It's a randomly generated ''game''. All layer names and upgrades in them are randomly generated based on a seed.
* ThemeNaming: Every single layer name uses a noun with the suffix -ity, which is a common practice in other idle games.
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