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''The Adventures of Batman and Robin'' is a 1995 LicensedGame for the UsefulNotes/SegaGenesis based on ''WesternAnimation/BatmanTheAnimatedSeries'', developed by British studio Clockwork Tortoise. It is a run-and-gun in the vein of ''VideoGame/GunstarHeroes'', but instead of guns, Batman has an unlimited supply of Batarangs. The game also contains an extended ShootEmUp level in the Batplane, and two shorter such levels where Franchise/{{Batman}} wears a jetpack. The game is best-known for its [[NintendoHard extreme difficulty]] and its complex acid house-inspired industrial soundtrack from Music/JesperKyd.
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''The Adventures of Batman and Robin'' is a 1995 LicensedGame for the UsefulNotes/SegaGenesis Platform/SegaGenesis based on ''WesternAnimation/BatmanTheAnimatedSeries'', developed by British studio Clockwork Tortoise. It is a run-and-gun in the vein of ''VideoGame/GunstarHeroes'', but instead of guns, Batman has an unlimited supply of Batarangs. The game also contains an extended ShootEmUp level in the Batplane, and two shorter such levels where Franchise/{{Batman}} wears a jetpack. The game is best-known for its [[NintendoHard extreme difficulty]] and its complex acid house-inspired industrial soundtrack from Music/JesperKyd.
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Not to be confused for the UsefulNotes/SuperNintendo game of the same name, developed by Creator/{{Konami}}, which while being based on the same medium, is a completely different game.
Also not to be confused with the UsefulNotes/SegaCD game of the same name, which despite being developed by the same company as the Genesis version, was built to be an entirely new game that takes advantage of the Sega CD hardware rather than an enhanced port.
Also not to be confused with the UsefulNotes/SegaCD game of the same name, which despite being developed by the same company as the Genesis version, was built to be an entirely new game that takes advantage of the Sega CD hardware rather than an enhanced port.
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Not to be confused for the UsefulNotes/SuperNintendo Platform/SuperNintendo game of the same name, developed by Creator/{{Konami}}, which while being based on the same medium, is a completely different game.
Also not to be confused with theUsefulNotes/SegaCD Platform/SegaCD game of the same name, which despite being developed by the same company as the Genesis version, was built to be an entirely new game that takes advantage of the Sega CD hardware rather than an enhanced port.
Also not to be confused with the
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* BossBonanza: In the Batplane section.
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* CheshireCatGrin: Guess who.
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* CoresAndTurretsBoss: Two-Face, and the airship during the Batplane section.
* CowardlyBoss: Harley Quinn and Two-Face.
* CowardlyBoss: Harley Quinn and Two-Face.
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* {{Demoscene}}: Many of the hardware tricks used in this game recall the techniques of 90s UsefulNotes/{{Amiga}} demos.
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* {{Demoscene}}: Many of the hardware tricks used in this game recall the techniques of 90s UsefulNotes/{{Amiga}} Platform/{{Amiga}} demos.
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* EjectionSeat: Harley Quinn escapes her tank in one of these, and later fights Batman while riding on it.
* ElevatorActionSequence: The first section of stage 2, including the boss battle against Two-Face.
* ElevatorActionSequence: The first section of stage 2, including the boss battle against Two-Face.
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* EyeBeams: One of Cheshire Cat's main attacks.
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* HitlerCam: Mr. Freeze in the ContinueCountdown.
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* KidSidekick: You can choose to play as Robin.
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* MarathonBoss: The airship in the Batplane section.
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* MiniBoss: Several of them in the Batplane section.
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* ObstructiveForeground: During the jetpack section of stage 4.
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* ScoringPoints: That do absolutely nothing.
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* TechDemoGame: Almost every level and boss battle is based around some kind of technical wizardry with the Genesis hardware. The game, as a whole, feels adjacent to the UsefulNotes/{{Amiga}} demoscene.
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* TechDemoGame: Almost every level and boss battle is based around some kind of technical wizardry with the Genesis hardware. The game, as a whole, feels adjacent to the UsefulNotes/{{Amiga}} Platform/{{Amiga}} demoscene.
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* TookALevelInBadass: The player, once they fully upgrade their weapon.
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* WraparoundBackground: Every level in the game consists of these, most of them with a faux-3D effect.
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Catastrophic Countdown seems to be more connected to explosions and buildings, not freezings and cities.
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* CatastrophicCountdown: Overlaps with ContinueCountdown, as the continue screen features Mr. Freeze staring menacingly ahead as a clock counts down to Gotham's wintry doom.
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* ContinueCountdown: See the CatastrophicCountdown entry above.
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* ContinueCountdown: See the CatastrophicCountdown entry above.The continue screen features Mr. Freeze staring menacingly ahead as a clock counts down to Gotham's wintry doom.
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New trope in play.
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* CatastrophicCountdown: The continue screen features Mr. Freeze staring menacingly ahead as a clock counts down to Gotham's wintry doom.
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* CatastrophicCountdown: The Overlaps with ContinueCountdown, as the continue screen features Mr. Freeze staring menacingly ahead as a clock counts down to Gotham's wintry doom.
* ContinueCountdown: See the CatastrophicCountdown entry above.
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* HitlerCam: Mr. Freeze on the continue screen.
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* HitlerCam: Mr. Freeze on in the continue screen.ContinueCountdown.
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* DepthOfField: In every stage, this technique is employed to create the illusion of depth between the sharply focused foreground and the slightly blurred background.
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* TraintopBattle: Not quite a train, but Btman fights Joker's balloon on the back of a semitruck.
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* TraintopBattle: Not quite a train, but Btman Batman fights Joker's balloon on the back of a semitruck.
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* OffModel: In the intro, the artwork of Batman and Robin standing atop a skyscraper looks a bit dodgy. This is odd, considering that the rest of the game's art is very nice.
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None
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* WraparoundBackground: Every level in the game consists of these, most of them with a faux-3D effect.
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* WraparoundBackground: Every level in the game consists of these, most of them with a faux-3D effect.effect.
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dewicking cut trope
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* ExcitedShowTitle: The titles for the levels "Happy Birthday to Me!" and "Tea Time!" end in exclamation marks.
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Nice Hat is no longer a trope
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* NiceHat: During his boss fight, Mad Hatter floats around in a giant upside-down top hat.
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None
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The game is divided into four levels, each one centering around a member of Batman's rouges gallery: The Joker, Two-Face, the Mad Hatter, and Mr. Freeze. You must help Batman get through these levels and capture all four of the criminals.
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The game is divided into four levels, each one centering around a member of Batman's rouges rogues' gallery: The Joker, Two-Face, the Mad Hatter, and Mr. Freeze. You must help Batman get through these levels and capture all four of the criminals.
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* BigBad: Mr. Freeze.
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* BigBad: Mr. Freeze.Freeze, who plans to freeze Gotham City, and frees the Joker, Two-Face, and the Mad Hatter from Arkham to keep Batman and Robin busy.
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* CatsAreMean: Cheshire Cat.
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* CatsAreMean: One of the bosses of the "Tea Time!" level is a giant animatronic Cheshire Cat.Cat with a big evil grin that gives you a good fight.
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* CoOpMultiplayer: One of the few mitigating factors for this obscenely hard game is that a second player can help you out as Robin.
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* CoOpMultiplayer: One of the few mitigating factors for this obscenely hard game is that a second player can help you out as Robin.out.
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* TheDragon: Mad Hatter.
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* TheDragon: Mad Hatter.Hatter is the last rogue you face before going after Mr. Freeze.
* ExcitedShowTitle: The titles for the levels "Happy Birthday to Me!" and "Tea Time!" end in exclamation marks.
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* KidSidekick: Player 2 plays as Robin.
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* KidSidekick: Player 2 plays You can choose to play as Robin.
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* MegaNeko: Cheshire Cat.
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* MegaNeko: The animatronic Cheshire Cat.Cat that you fight in "Tea Time!" is so big that it takes up the whole screen.
* QuestioningTitle: The title for the level "Snow in July?" ends with a question mark.
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* RedEyesTakeWarning: Mr. Freeze on the continue screen.
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* RedEyesTakeWarning: Mr. Freeze on Freeze, as best seen in the title card for "Snow in July?" and the continue screen.
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* SharkTunnel: Stage 4.
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* SharkTunnel: Stage 4."Snow in July?" has Batman flying through what appears to be an underwater glass tunnel.
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* SlasherSmile: Cheshire Cat.
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* SlasherSmile: The Cheshire Cat.Cat's smile is much more malicious than your usual CheshireCatGrin.
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** Cheshire Cat.
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** The Cheshire Cat.Cat just sits in place on a stage and tries to swat at you while you bombard its nose with Batarangs.
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The game is divided into four levels, each one centering around a member of Batman's rouges gallery: The Joker, Two-Face, the Mad Hatter, and Mr. Freeze. You must help Batman get through these levels and capture all four of the criminals.
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None
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* CutAndPasteEnvironments: Genesis version suffers badly from this which became obvious on the very first level of the game where you have run on the "streets" of Gotham City that literally composed out of the same exact building repeated many, many times. Unfortunately, this blatant assets re-usage situation never gets any better later aside from those times when you will fight a boss on a single static, but completely unique looking backgrounds.
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* CutAndPasteEnvironments: Genesis version suffers badly from this which became obvious on the very first level of the game where you have to run on the "streets" of Gotham City that literally composed out of the same exact building repeated many, many times. Unfortunately, this blatant assets re-usage situation never gets any better later aside from those times when you will fight a boss on a single static, but completely unique looking backgrounds.
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None
Added DiffLines:
* CutAndPasteEnvironments: Genesis version suffers badly from this which became obvious on the very first level of the game where you have run on the "streets" of Gotham City that literally composed out of the same exact building repeated many, many times. Unfortunately, this blatant assets re-usage situation never gets any better later aside from those times when you will fight a boss on a single static, but completely unique looking backgrounds.
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None
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* FollowTheLeader: The game wears its ''VideoGame/GunstarHeroes'' influence on its sleeve, with its mixture of run-and-gun and beat-'em-up gameplay, aversion of OneHitPointWonder, liberal use of UnexpectedShmupLevel, and long, multi-phase boss battles.
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* SugarWiki/NoProblemWithLicensedGames: The game was well-received, especially regarding its visuals and music.
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Merged per TRS
* UnintentionallyUnwinnable: If you're killed on your last life by the KaizoTrap of Cheshire Cat's head falling off, the game will not go to the continue screen, nor even the title screen, but will instead hang forever in the boss room. The only solution to this bug is to reset the console and start the whole game over. You may want to use the level-skip CheatCode in case this happens.
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* UnwinnableByMistake: If you're killed on your last life by the KaizoTrap of Cheshire Cat's head falling off, the game will not go to the continue screen, nor even the title screen, but will instead hang forever in the boss room. The only solution to this bug is to reset the console and start the whole game over. You may want to use the level-skip CheatCode in case this happens.
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None
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Also not to be confused with the Sega CD game of the same name, which despite being developed by the same company as the Genesis version, was built to be an entirely new game that takes advantage of the Sega CD hardware rather than an enhanced port.
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Also not to be confused with the Sega CD UsefulNotes/SegaCD game of the same name, which despite being developed by the same company as the Genesis version, was built to be an entirely new game that takes advantage of the Sega CD hardware rather than an enhanced port.