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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d7db378404573c4f3fd84764723459a9.jpg]]
2[[caption-width-right:350:Get ready to die. [[NintendoHard A lot]].]]
3
4''The Adventures of Batman and Robin'' is a 1995 LicensedGame for the Platform/SegaGenesis based on ''WesternAnimation/BatmanTheAnimatedSeries'', developed by British studio Clockwork Tortoise. It is a run-and-gun in the vein of ''VideoGame/GunstarHeroes'', but instead of guns, Batman has an unlimited supply of Batarangs. The game also contains an extended ShootEmUp level in the Batplane, and two shorter such levels where Franchise/{{Batman}} wears a jetpack. The game is best-known for its [[NintendoHard extreme difficulty]] and its complex acid house-inspired industrial soundtrack from Music/JesperKyd.
5
6The game is divided into four levels, each one centering around a member of Batman's rogues' gallery: The Joker, Two-Face, the Mad Hatter, and Mr. Freeze. You must help Batman get through these levels and capture all four of the criminals.
7
8Not to be confused for the Platform/SuperNintendo game of the same name, developed by Creator/{{Konami}}, which while being based on the same medium, is a completely different game.
9
10Also not to be confused with the Platform/SegaCD game of the same name, which despite being developed by the same company as the Genesis version, was built to be an entirely new game that takes advantage of the Sega CD hardware rather than an enhanced port.
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12----
13!!Tropes present:
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15* ActuallyADoombot: Upon defeating the Cheshire Cat, its head falls off, revealing a robotic skeleton underneath.
16* AdaptationalVillainy: Invoked. While the Cheshire Cat is probably the friendliest character Alice meets in ''Literature/AliceInWonderland'', in this game, it's a giant, evil, [[SlasherSmile Slasher Smiling]] boss out to kill you. And it shoots lasers from its eyes. Then again, considering it's just a mindless robot created by the Mad Hatter that we're talking about (who himself isn't very similar to his favourite literary character), it's not too surprising. And not much of an adaptation except in-universe.
17* AliceAllusion: Stage 3 is themed around ''Literature/AliceInWonderland'', including boss fights against the Cheshire Cat, Tweedle-Dum, and the Mad Hatter.
18* AmazingTechnicolorBattlefield: The Tweedle-Dum and Mad Hatter boss fights.
19* AnIcePerson:
20** Surprisingly ''averted'' by Mr. Freeze, who has no ice-themed attacks, instead shooting the same bullets that various {{Mooks}} use throughout the game.
21** Played straight with Freeze's henchmen in the jetpack section of stage 4, who wield freeze rays similar to what Freeze uses in the show.
22* AscendedExtra:
23** About 25% of the game is devoted to the ''Literature/AliceInWonderland''-themed Mad Hatter, who was a minor villain in the show, and a B-lister in the comics. Mr. Freeze gets this to a lesser extent, being promoted from major recurring villain to BigBad status.
24** The Batplane is much more prominent in this game than it ever was in the show.
25* AttackItsWeakPoint: Cheshire Cat's nose, and the treads on Harley Quinn's tank.
26* AutoScrollingLevel: Technically the entire Level 2 is this with the first part being an elevator ride and the second an '''''extremely''''' long Batplane level.
27* BackgroundBoss:
28** Cheshire Cat, except for his nose. Also, Two-Face appears only in the background, constantly throwing bombs into the foreground while you destroy part of his airship.
29** The rematch with Harley Quinn both plays this straight and inverts it, as there's a crane swinging constantly between the background and foreground that Batman must avoid.
30* {{Balloonacy}}: Joker fights Batman using a hot air balloon that can perform many impossible maneuvers, such as bouncing along the ground and charging horizontally.
31* BattleshipRaid: The airship in the Batplane section.
32* {{BFG}}: The game-breaking green weapon is simply a big Batarang that gets even bigger as it's upgraded.
33* BestServedCold: The ending depicts Mr. Freeze telling a guard to send the following message to Batman: "Revenge is a dish best served chilled."
34* BigBad: Mr. Freeze, who plans to freeze Gotham City, and frees the Joker, Two-Face, and the Mad Hatter from Arkham to keep Batman and Robin busy.
35* BoringButPractical: Once you have a fully-upgraded green weapon, the most effective strategy is to stand (or duck) at either edge of the screen and hold the fire button, killing virtually all enemies as soon as they come onscreen and putting you at minimal risk for damage.
36%%* BossBonanza: In the Batplane section.
37* BossRoom: The game abruptly warps the player into the Cheshire Cat's room without any attempt to connect it to the rest of the level.
38* BossWarningSiren: There's a siren rotating constantly behind each boss's HP display.
39* BottomlessPits: In the car convoy section of stage 1 and the mushroom section of stage 3. Fall into a pit in either of these levels and Batman will bounce back out with a chunk of health taken off.
40* CanonForeigner: For a Batman game, there sure aren't very many Batman characters in it. The only characters present from the show are Batman, Robin, Harley Quinn, The Joker, Two-Face, Mad Hatter, and Mr. Freeze. No Batman characters appear at all between the Two-Face and Mad Hatter battles, which accounts for at least half the game. The vast majority of the enemies and bosses are original to this game. The Super Nintendo game, in comparison, features a good amount of Batman's RoguesGallery, although Mad Hatter and Mr. Freeze do not appear there.
41* CatsAreMean: One of the bosses of the "Tea Time!" level is a giant animatronic Cheshire Cat with a big evil grin that gives you a good fight.
42* ChargedAttack: Unlike in most games, you charge your weapon by ''letting go'' of the fire button for a second or two, then pressing it again. There's also a powerup that reduces the charge time to almost nothing.
43* CheatCode: To skip the level section you're currently on, pause the game and press B, A, Down, B, A, Down, Left, Up, C. You're welcome.
44%%* CheshireCatGrin: Guess who.
45* ClimaxBoss: The most visually-impressive fight in the game is against Mad Hatter, who appears at the end of a long level themed around ''Literature/AliceInWonderland''. Mr. Freeze's stage and fight feel like an afterthought in comparison.
46* CollapsingCeilingBoss: During the fight against Harley Quinn and the crane. Also one of the Cheshire Cat's main attacks. Inverted with Two-Face, who's a collapsing ''floor'' boss.
47* ColorCodedForYourConvenience: The projectiles Batman and Robin can shoot are divided into Green (most damage per projectile, low spread, low upgradability, slow energy recharge), Blue (lowest damage, spreadshot, medium upgradability, fast energy recharge) and Red/Orange (medium damage per projectile, spreadshot, highest upgradability, medium energy recharge).
48* ContinueCountdown: The continue screen features Mr. Freeze staring menacingly ahead as a clock counts down to Gotham's wintry doom.
49* ContinuingIsPainful: If you die your weapon will be downgraded. Since this will most likely happen in a difficult section of a level you can bet things will become even more difficult for you, especially if it happens during a boss fight.
50* CoOpMultiplayer: One of the few mitigating factors for this obscenely hard game is that a second player can help you out.
51* CutAndPasteEnvironments: Genesis version suffers badly from this which became obvious on the very first level of the game where you have to run on the "streets" of Gotham City that literally composed out of the same exact building repeated many, many times. Unfortunately, this blatant assets re-usage situation never gets any better later aside from those times when you will fight a boss on a single static, but completely unique looking backgrounds.
52%%* CoresAndTurretsBoss: Two-Face, and the airship during the Batplane section.
53%%* CowardlyBoss: Harley Quinn and Two-Face.
54* DamageSpongeBoss: Harley Quinn's tank, Joker, the helicopter, and the Cheshire Cat.
55* DarkerAndEdgier: The music, compared to the TV series. The Danny Elfman-esque whimsy of the cartoon's soundtrack has been ejected in favor of a harsh, abrasive, industrial acid-house score, courtesy of Music/JesperKyd.
56* DelusionsOfEloquence: The ending contains a glaring malapropism. One sentence of the closing narration reads "The guard taken aback quickly re-opens the peephole to respond to the low voice '''emulating''' from the cell." The word that should be there is "emanating", not "emulating".
57* {{Demoscene}}: Many of the hardware tricks used in this game recall the techniques of 90s Platform/{{Amiga}} demos.
58* DemotedToExtra:
59** Batman's usual nemesis, the Joker, has an unusually small role in the game, being dispatched at the end of stage 1. Even Harley Quinn gets more screentime.
60** Unlike many other Batman games, there are no Batmobile levels; the Batmobile appears only in the stage introduction screens.
61* DepthOfField: In every stage, this technique is employed to create the illusion of depth between the sharply focused foreground and the slightly blurred background.
62* DoubleJump: Sort of. While in the air, you can extend your time in the air by performing a horizontal kick, but it doesn't increase the height of your jump at all. Still useful for dodging enemy attacks, though.
63* TheDragon: Mad Hatter is the last rogue you face before going after Mr. Freeze.
64* DynamicEntry: Downplayed with Two-Face. He appears swinging on a ladder from his zeppelin... then he chucks a bundle of dynamite on you.
65* EarlyBirdBoss: Harley Quinn's tank puts up a long and brutal fight if you don't have any green powerups. New players will probably have to play through the first section of stage 1 several times before they manage to beat her.
66* EarlyGameHell: The game drops you right into a swarm of enemies with a pitifully weak un-upgraded Batarang. You'll have to rely on melee attacks until you can get a few green powerups, at which point the game becomes much more manageable.
67%%* EjectionSeat: Harley Quinn escapes her tank in one of these, and later fights Batman while riding on it.
68%%* ElevatorActionSequence: The first section of stage 2, including the boss battle against Two-Face.
69* ExcusePlot: The only hint at a plot in-game is a brief introductory cutscene which depicts the villains escaping from Arkham Asylum, and an equally perfunctory ending depicting Mr. Freeze in prison.
70%%* EyeBeams: One of Cheshire Cat's main attacks.
71* GameBreakingBug: A really annoying one after the Cheshire Cat battle. If you're killed on your last life by the KaizoTrap of Cheshire Cat's head falling off, the game will '''not''' go to the continue screen, nor even the title screen, but will instead hang forever in the boss room. The only solution to this bug is to reset the console.
72* TheGoomba: The purple guys in stage 1 can be dispatched with a single melee attack, or wiped out en masse with a charged basic Batarang.
73* HighAltitudeBattle: The game doesn't say explicitly, but it seems that the CoresAndTurretsBoss fight against Two-Face is a small part of the airship that Batman destroys later during the Batplane section.
74* HighSpeedBattle: Batman fights Joker's balloon while on the back of a speeding semitruck.
75%%* HitlerCam: Mr. Freeze in the ContinueCountdown.
76* HitPoints: Each boss has 99 of them, though hit points are of differing value from boss to boss. Cheshire Cat takes far more hits to defeat than Harley Quinn on her ejector seat.
77* HyperspaceArsenal: Batman stores his bottomless supply of Batarangs...somewhere.
78* JetPack: Batman gets one during one section of stage 3, and then again during a section of stage 4.
79* JumpPhysics: The fastest way to move horizontally is to hold down on the D-pad and mash the jump button so that Batman continually dive kicks toward the ground. Also handy for clearing out {{Mooks}}, as dive kicks stun most enemies and deal decent damage.
80* KaizoTrap: After beating the Cheshire Cat, its head will fall and crush you if you don't move out of the way.
81%%* KidSidekick: You can choose to play as Robin.
82* KingMook: In stage 3, the player fights a gigantic bouncing Tweedle-Dum in an AmazingTechnicolorBattlefield; the smaller Tweedles are the main Mooks for the stage.
83* LoadBearingBoss: At the end of the Two-Face battle, the elevator you're on collapses.
84* LocomotiveLevel: Well, not a locomotive, but the last section of stage 1 takes place on top of a convoy of speeding cars.
85* LongSongShortScene:
86** "Extreme Boss", a 4-minute long track, plays only during the brief helicopter boss battle at the end of the Batplane section.
87** Inverted with "Psycho Section", which plays throughout three consecutive segments in stage 3. The track has a very definite breakdown and "ending", followed by a few seconds of silence, after which it abruptly restarts. Since these segments collectively take a fairly long time, you're almost guaranteed to hear the track restart at least once.
88* MacroZone: Stage 3, of the "enemies and scenery are gigantic" variety, fitting with its ''Literature/AliceInWonderland'' theme.
89* MadBomber: Two-Face's only method of attack is to throw barrages of bombs into the foreground.
90%%* MarathonBoss: The airship in the Batplane section.
91* MarathonLevel:
92** The Batplane section of Stage 2 runs for about 16 minutes with no breaks of any kind.
93** The way the game divides up the stages is unusual. Technically, there are only 4 stages in the game, all of them extremely long, but each level consists of multiple segments that would probably be split among 3 or 4 levels in any other game.
94* MegaNeko: The animatronic Cheshire Cat that you fight in "Tea Time!" is so big that it takes up the whole screen.
95* MercyInvincibility: A strategic variation: while the game does give the standard blinking invincibility for a couple of seconds at the beginning of a new life, you don't have to start a new life immediately after dying. When Batman is knocked down upon losing a life, you can press any button to make him immediately get back up, or you can wait for him to get back up on his own (which takes around ten seconds), during which time he's invincible. This idle period can be highly useful during the more difficult sections of the game, such as during the Mad Hatter fight, where it can allow the player to skip right past some of the harder card patterns.
96* MindScrew: Stage 3 in general, but then, so was ''Literature/AliceInWonderland'' at times. It starts normally enough with the first part in a studio set. But then...
97** The Cheshire Cat boss battle.
98** An outstanding drop in pH right before the battle with the giant Tweedle.
99** Flying through a long Sea of Holes.
100** And finally, the battle with Mad Hatter on a moving track that seems to be suspended in space.
101%%* MiniBoss: Several of them in the Batplane section.
102* MoreDakka: In this game, Batman is like a human machine gun with Batarangs.
103* NintendoHard: A brutally difficult game from the word go. Even the first section of Level 1 will kick a first-time player's ass.
104* NoSidepathsNoExplorationNoFreedom: All levels progress strictly from left-to-right, except for the first part of stage 2, in which you're on an elevator moving up.
105%%* ObstructiveForeground: During the jetpack section of stage 4.
106* OneUp: There's a several hidden throughout the game, some of which only appear upon fulfilling certain conditions. For example, you can get one right near the start of the beginning of stage 1 by clearing five {{Mooks}} in a row from the upper deck with a single charged Batarang.
107* OrchestraHitTechnoBattle: The entire game is this, thanks to Music/JesperKyd's acid house-influenced soundtrack.
108* OutOfCharacterMoment: Remember that episode where Batman bombarded the villains with thousands of Batarangs? No? Just go with it.
109* ThePawnsGoFirst: Two-Face lets his minions do most of the fighting.
110* PinataEnemy: The main source of health pickups. It's not always easy to tell which enemies will drop them, though.
111* PoisonMushroom: In Stage 4, the powerups that normally cycle between green, blue, and red also have a blank grey power-''down'' added to them. Touch a powerup while it's grey, and you instantly revert back to the basic, un-upgraded gun you started the game with.
112* QuestioningTitle: The title for the level "Snow in July?" ends with a question mark.
113* RatchetScrolling: You can only go right.
114* RedEyesTakeWarning: Mr. Freeze, as best seen in the title card for "Snow in July?" and the continue screen.
115* RockBeatsLaser: Batman is able to destroy tanks, airships, and giant robots just by throwing a lot of Batarangs at them.
116* SceneryPorn: The game revels in its smooth-scrolling faux-3D backgrounds.
117%%* ScoringPoints: That do absolutely nothing.
118* SharkTunnel: "Snow in July?" has Batman flying through what appears to be an underwater glass tunnel.
119* ShoutOut: The Mad Hatter sports [[Film/AClockworkOrange elongated eyelashes on one of his eyes]].
120* SlasherSmile: The Cheshire Cat's smile is much more malicious than your usual CheshireCatGrin.
121* SlippySlideyIceWorld: ''Averted'', in a game where Mr. Freeze is the BigBad, no less! Stage 4 has plenty of water in it, including an [[SharkTunnel underwater tunnel]], but no ice anywhere.
122* TheSmurfettePrinciple: Harley Quinn is the only female character in the game.
123* SoundtrackDissonance: What music would you think appropriate for an ''Literature/AliceInWonderland''-themed level? Did you think of acid house? Well, Music/JesperKyd did.
124* SpreadShot: The red weapon. Unlike the TropeNamer from ''{{VideoGame/Contra}}'', it's awful.
125* StationaryBoss / PivotalBoss:
126** The Cheshire Cat just sits in place on a stage and tries to swat at you while you bombard its nose with Batarangs.
127** The Two-Face fight is both this and a CoresAndTurretsBoss.
128* TechDemoGame: Almost every level and boss battle is based around some kind of technical wizardry with the Genesis hardware. The game, as a whole, feels adjacent to the Platform/{{Amiga}} demoscene.
129* TraintopBattle: Not quite a train, but Batman fights Joker's balloon on the back of a semitruck.
130* TurnsRed: Almost all bosses change tactics when their health is low.
131%%* TookALevelInBadass: The player, once they fully upgrade their weapon.
132* UnexpectedGameplayChange: The Batplane section. Also, Batman wears a jetpack for two separate sections in stages 3 and 4, including the final battle against Mr. Freeze.
133* UnexpectedShmupLevel: The Batplane section, and then again in the jetpack sections of stages 3 and 4, including the final battle against Mr. Freeze.
134* UnintentionallyUnwinnable: If you're killed on your last life by the KaizoTrap of Cheshire Cat's head falling off, the game will not go to the continue screen, nor even the title screen, but will instead hang forever in the boss room. The only solution to this bug is to reset the console and start the whole game over. You may want to use the level-skip CheatCode in case this happens.
135* UnstableEquilibrium: When you die, your weapon is also downgraded a level, meaning you're likely to die again against the thing that just killed you.
136* VehicularAssault: Most of the bosses. Harley Quinn's tank, Harley Quinn's ejector seat, Joker's balloon, Two Face's airship, Mad Hatter's giant floating hat, and Mr. Freeze's floating platform thing. Also, all of the bosses in the Batplane section. Cheshire Cat and Tweedle-Dum are the only bosses that aren't in some sort of vehicle.
137* VictoryPose: After defeating a boss, hold A or C and Batman will throw his cape up to look more badass.
138* VideoGameLives: You start with three lives, and there are a scant few extra lives hidden in containers throughout the game. While the game does give you six continues, you could easily burn through all of those on stage 1.
139* VillainExitStageLeft: Harley Quinn blasts off in her ejector seat after you destroy her tank, but you track her down soon afterward.
140* {{Wackyland}}: Stage 3, which is themed after ''Literature/AliceInWonderland''.
141* WakeUpCallBoss: The first level boss has no mercy for new players. It will teach them the hard way how bosses in this game works, with a great variety of attack patterns, making trial and error the only way possible to defeat it. Many of the bosses in the following stages feel easier after the first one.
142%%* WraparoundBackground: Every level in the game consists of these, most of them with a faux-3D effect.

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