Follow TV Tropes

Following

History VideoGame / The2020CelesteSpringCommunityCollab

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

It can be downloaded [[https://gamebanana.com/mods/150813 here]].
Is there an issue? Send a MessageReason:
None


** The "Water and Ice" section of the Intermediate Heartside is long into that flag and features an area that requires you to remember the weird interaction that hyperdashing into those bars of water columns will cause you to gain absurd speed. There's a checkpoint in front of it so you won't have to redo the entire flag just because you forgot how it worked.

to:

** The "Water and Ice" section of the Intermediate Heartside is long into that flag and features an area that requires you to remember the weird interaction that hyperdashing into those bars series of water columns will cause you to gain absurd speed. There's a checkpoint in front of it so you won't have to redo the entire flag just because if you forgot how it worked.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:817:https://static.tvtropes.org/pmwiki/pub/images/5f46e9ee53c9b.jpg]]
Is there an issue? Send a MessageReason:
None


* MusicalGameplay: is an entire level focusing on cassette blocks that pop in and out of existence according to the music.

to:

* MusicalGameplay: Rhythm Realm is an entire level focusing on cassette blocks that pop in and out of existence according to the music.music.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllTheWorldsAreAStage: Each lobby has a Heartside, where every single map in the lobby returns. Most checkpoints mix aspects of multiple maps, often ones with similar theming.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The 2020 Celeste Spring Community Collab'' (often referred to as the ''2020 Spring Collab'') is a GameMod of ''VideoGame/{{Celeste}}'' that adds over 80 maps to the game. It was the largest ''Celeste'' mod until its successor ''VideoGame/StrawberryJamCollab'' came along.

!!In addition to the tropes in base ''Celeste'', this mod provides examples of:

* AdvancedMovementTechnique: Many advanced movement techniques are taught in the gyms, and are mandatory for beating certain stages. A level's designated difficulty might be bumped up or down depending on how advanced its tech requirements are.
* AllLowercaseLetters: The title of the Advanced level "nyoom", since the onomatopoeia it's named for is often rendered like that.
* AntiFrustrationFeatures:
** While most Heartside checkpoints combine aspects of multiple maps, the puzzle map Crystal Enigma gets one all to itself. This saves the player from having to redo platform challenges just for another attempt to figure out the puzzle, and/or from having to keep inputing the solution after failing platform challenges that follow it (the solution is easy to execute once you figure it out).
** The "Water and Ice" section of the Intermediate Heartside is long into that flag and features an area that requires you to remember the weird interaction that hyperdashing into those bars of water columns will cause you to gain absurd speed. There's a checkpoint in front of it so you won't have to redo the entire flag just because you forgot how it worked.
* HailfirePeaks: The level "Water and Ice" combines LethalLavaLand with SlippySlideyIceWorld.
* HubLevel: The lobbies that contain each map. There's one for each of the five difficulties, with the GreenHillZone Beginner Lobby, the autumn-themed Intermediate Lobby, the cave-themed Advanced Lobby, the LethalLavaLand Expert Lobby, and the ominous [[RedAndBlackAndEvilAllOver red and black castle]] that makes up the Grandmaster Lobby. Notably, the lobbies themselves also get increasingly difficult to traverse: Advanced can kill you if you're careless, and Expert and Grandmaster require significant tech skills just to find the levels. This aspect was dropped in ''VideoGame/StrawberryJamCollab'', whose WarpWhistle mechanic would have rendered it largely pointless anyway.
* MetropolisLevel: City of Tears is a level with a gloomy ambience that takes place in a city.
* MusicalGameplay: is an entire level focusing on cassette blocks that pop in and out of existence according to the music.
* ShoutOut: The level Ultra Difficult is a nod to the level Giga Difficult in ''VideoGame/{{Dustforce}}'' -- it uses a similar colour scheme and abstraction, and the naming scheme is similar. However, note that "Ultra Difficult" is not just a nod to how it's hard enough to [[BrokeTheRatingScale break the difficulty meter]] -- it also highlights the AdvancedMovementTechnique of ultras.
* SortingAlgorithmOfThreateningGeography: While the maps within the [[HubLevel lobbies]] are all over the place, the lobbies themselves follow this: the Beginner lobby is a GreenHillZone with a bit of water in it, the Intermediate lobby is themed around trees in autumn, the Advanced lobby is a colourful cave with some spikes in it, the Expert lobby is a LethalLavaLand, and the Grandmaster lobby is an ominous [[RedAndBlackAndEvilAllOver red and black castle]]. The lobbies themselves also get harder to navigate: at Advanced you can die to it if you get careless, and Expert and Grandmaster require significant tech skills just to find the levels. This aspect was dropped in ''VideoGame/StrawberryJamCollab'', whose WarpWhistle mechanic would have rendered it largely pointless anyway.

Top