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* DeadManSwitch: One item you can craft is a teleporter device that activates automatically the moment your HP reaches zero, taking you to the beginning of the level with 50 HP.

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* DeadManSwitch: DeadMansSwitch: One item you can craft is a teleporter device that activates automatically the moment your HP reaches zero, taking you to the beginning of the level with 50 HP.

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Removed: 324

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More accurate.


* FinalDeath: Like all {{Roguelike}} inspired games, when you die, you die and go right back to the first level. Getting more than 50% through the game mitigates this a bit, though, allowing you to start a few levels in.
** With the new levels added in Die More Edition, progressing far enough lets you start even further in.



* {{Permadeath}}: Like most {{Roguelike}} inspired games, when you die, you die and go right back to the first level. Getting more than 50% through the game mitigates this a bit, though, allowing you to start a few levels in.
** With the new levels added in Die More Edition, progressing far enough lets you start even further in.



* WithThisHerring: A few of the load-outs you can start with if you have the Guns and Tunes DLC are a tad odd, like starting with nothing but a taser. The more ridiculous ones tend to also include a box of chocolates.

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* WithThisHerring: A few of the load-outs you can start with if you have the Guns and Tunes DLC are a tad odd, like starting with nothing but a taser. The more ridiculous ones tend to also include a box of chocolates.chocolates.
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Word Cruft removed? Check!


* DeathWorld: The planet where the game takes place, Medusa 1-C, is this. Poisonous atmosphere? Check. Extreme high temperatures? Check. Lethal levels of radiation? Check. Indigenous lifeforms that think of humans as a nice snack? Check, check and check.

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* DeathWorld: The planet where the game takes place, Medusa 1-C, is this. Poisonous atmosphere? Check. Extreme It has poisonous atmosphere, extreme high temperatures? Check. Lethal temperatures, lethal levels of radiation? Check. Indigenous radiation, and indigenous lifeforms that think of humans as a nice snack? Check, check and check.snack.
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''Teleglitch'' is a top-down ShootEmUp mixed with a {{Roguelike}}, and heavily inspired by [[IdSoftware id Software's]] "VideoGame/{{Quake}}" [[FirstPersonShooter First Person Shooters]]. There are also elements of SurvivalHorror, generally invoked via ammo scarcity and the ItemCrafting mechanic, which allows you to create useful "enhanced" items by combining scarce components, all of which are consumed on use. Some items relevant for construction are also essential for survival outside of the mechanic, introducing the tension between hoarding, use of items immediately, and use of items to make better items.

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''Teleglitch'' is a top-down ShootEmUp mixed with a {{Roguelike}}, and heavily inspired by [[IdSoftware id Software's]] Creator/IdSoftware's "VideoGame/{{Quake}}" [[FirstPersonShooter First Person Shooters]]. There are also elements of SurvivalHorror, generally invoked via ammo scarcity and the ItemCrafting mechanic, which allows you to create useful "enhanced" items by combining scarce components, all of which are consumed on use. Some items relevant for construction are also essential for survival outside of the mechanic, introducing the tension between hoarding, use of items immediately, and use of items to make better items.
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* GatlingGood: Combining a motor with four assault rifles rewards you with your own makeshift minigun. As expected, it makes short work of everything, but eats ammo like there's no tomorrow.
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Added DiffLines:

* HaveANiceDeath: The game displays a random one or two liner everytime you die. Some encourage you to try again. Others mock you for your failure.
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Added DiffLines:

* DeadManSwitch: One item you can craft is a teleporter device that activates automatically the moment your HP reaches zero, taking you to the beginning of the level with 50 HP.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathWorld: The planet where the game takes place, Medusa 1-C, is this. Poisonous atmosphere? Check. Extreme high temperatures? Check. Lethal levels of radiation? Check. Indigenous lifeforms that think of humans as a nice snack? Check, check and check.

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