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* RuthlessRooftops: "Episode 7: Roof Running Reptiles" starts off with the heroes fighting the Foot Clan while hopping across apartment buildings and dodging booby-trapped billboards and pitfalls before an ElevatorActionSequence leads up an to a [[ConstructionZoneCalamity high-rise construction site]].
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''Franchise/TeenageMutantNinjaTurtles: Shredder's Revenge'' is a BeatEmUp game developed by Creator/TributeGames (''VideoGame/PanzerPaladin'', ''VideoGame/MercenaryKings''), published by Dotemu (''VideoGame/StreetsOfRage4'', ''[[VideoGame/MetalSlug Metal Slug Tactics]]''), and created by the team who worked on ''VideoGame/ScottPilgrimVsTheWorldTheGame'' and the UsefulNotes/GameBoyAdvance tie-in for ''VideoGame/{{TMNT}}''. It is based on the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 cartoon]], and was released for PC, Platform/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch on June 16, 2022 followed with mobile ports released on January 12, 2023 via {{Creator/Netflix}} subscription.

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''Franchise/TeenageMutantNinjaTurtles: Shredder's Revenge'' is a BeatEmUp game developed by Creator/TributeGames (''VideoGame/PanzerPaladin'', ''VideoGame/MercenaryKings''), published by Dotemu (''VideoGame/StreetsOfRage4'', ''[[VideoGame/MetalSlug Metal Slug Tactics]]''), and created by the team who worked on ''VideoGame/ScottPilgrimVsTheWorldTheGame'' and the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance tie-in for ''VideoGame/{{TMNT}}''. It is based on the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 cartoon]], and was released for PC, Platform/PlayStation4, UsefulNotes/XboxOne, Platform/XboxOne, and UsefulNotes/NintendoSwitch Platform/NintendoSwitch on June 16, 2022 followed with mobile ports released on January 12, 2023 via {{Creator/Netflix}} subscription.



* ConsoleCameo: Donatello plays with a classic gray UsefulNotes/GameBoy in his taunt animation, and the Foot Soldiers can occasionally be seen playing them too.

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* ConsoleCameo: Donatello plays with a classic gray UsefulNotes/GameBoy Platform/GameBoy in his taunt animation, and the Foot Soldiers can occasionally be seen playing them too.



** The ''Dimension Shellshock'' DLC's Survival Mode features an area that's done entirely with 8-bit [[UsefulNotes/NintendoEntertainmentSystem NES]] style sprites, as an homage to the Konami ''TMNT'' games of the period for that console. The songs for this area, "I 8 a Bit Much" and "Nostalgia Evoking Song", are also done in an emulation of the NES's sound chip. In addition, two sets of alternate skins for the playable characters are done in the styles of Konami's NES games and GreenBoyColor.

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** The ''Dimension Shellshock'' DLC's Survival Mode features an area that's done entirely with 8-bit [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] style sprites, as an homage to the Konami ''TMNT'' games of the period for that console. The songs for this area, "I 8 a Bit Much" and "Nostalgia Evoking Song", are also done in an emulation of the NES's sound chip. In addition, two sets of alternate skins for the playable characters are done in the styles of Konami's NES games and GreenBoyColor.



** There's an achievement called "Mode 7", which is accomplished by throwing a certain number of enemies at the screen. This references the Mode 7 graphics mode the UsefulNotes/{{Super Nintendo|Entertainment System}} had which allowed for scaling and rotating effects and became a sort of shorthand reference for their use in games, though the SNES port of ''Turtles in Time'' didn't actually use said mode.

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** There's an achievement called "Mode 7", which is accomplished by throwing a certain number of enemies at the screen. This references the Mode 7 graphics mode the UsefulNotes/{{Super Platform/{{Super Nintendo|Entertainment System}} had which allowed for scaling and rotating effects and became a sort of shorthand reference for their use in games, though the SNES port of ''Turtles in Time'' didn't actually use said mode.
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* BroadStrokes: The game is described to take place in an "idealized" continuity by the developers, due to much of the 1987 cartoon having very loose serialization, with the back half of the game [[spoiler:revealing it to in fact be a [[StealthSequel continuation]] of Season 10, due to the dilapidated Technodrome from that season making an appearance, but the game's overall tone leans toward the earlier seasons]]. It also contains elements of the older video games that weren't in the show itself, such as the Rat King having a crashed Footski from the SNES ''Turtles in Time'', as well as the Foot Clan stealing the Statue of Liberty for their evil plot from the same game. It also results in the game introducing Usagi and Karai, the former whose name and personality are [[TruerToTheText based more closely]] off of his comics, and the latter who was never formally introduced in the 1987 cartoon's continuity, but the game acts as if [[RememberTheNewGuy she was otherwise always present]].

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* BroadStrokes: The game is described to take place in an "idealized" continuity by the developers, due to much of the 1987 cartoon having very loose serialization, with the back half of the game [[spoiler:revealing it to in fact be a [[StealthSequel continuation]] of Season 10, due to the dilapidated Technodrome from that season making an appearance, but the game's overall tone leans toward the earlier seasons]]. It also contains elements of the older video games that weren't in the show itself, such as the Rat King having a crashed Footski from the SNES ''Turtles in Time'', as well as the Foot Clan stealing the Statue of Liberty for their evil plot from the same game. It The trope is also results in the game introducing effect for Usagi and Karai, the former whose name and personality are [[TruerToTheText based more closely]] closely off of his comics, and the latter who was never formally introduced in the 1987 cartoon's continuity, but the game acts as if [[RememberTheNewGuy she was otherwise always present]].
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* BroadStrokes: The game is described to take place in an "idealized" continuity by the developers, due to much of the 1987 cartoon having very loose serialization, with the back half of the game [[spoiler:revealing it to in fact be a [[StealthSequel continuation]] of Season 10, due to the dilapidated Technodrome from that season making an appearance, but the game's overall tone leans toward the earlier seasons]]. It also contains elements of the older video games that weren't in the show itself, such as the Rat King having a crashed Footski from the SNES ''Turtles in Time'', as well as the Foot Clan stealing the Statue of Liberty for their evil plot from the same game. It also results in the game introducing Usagi and Karai, the former whose name and personality are [[TruerToTheText based more closely]] off of his comics, and the latter who was never formally introduced in the 1987 cartoon's continuity, but the game acts as if [[RememberTheNewGuy she was otherwise always present]].
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** On the villains' side, this is a favored tactic of Bebop, Rocksteady, and Groundchuck. While the former two will aim at your character when charging and knock themselves silly when hitting the edge of the screen, the latter will charge around the room in a random pattern three times and rebounds off the edges of the room.
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--> '''Bebop''': "Sign-off time!"[[labelnote:April]]"Your show's cancelled, Bebop!"[[/labelnote]] [[labelnote:Usagi]]"Get ready for war, warthog!"[[/labelnote]] [[labelnote:Karai]]"Prepare for destruction!"[[/labelnote]]\\

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--> '''Bebop''': "Sign-off time!"[[labelnote:April]]"Your time!" *snort*[[labelnote:April]]"Your show's cancelled, Bebop!"[[/labelnote]] [[labelnote:Usagi]]"Get ready for war, warthog!"[[/labelnote]] [[labelnote:Karai]]"Prepare for destruction!"[[/labelnote]]\\
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** Rat King's rat-controlling music doesn't affect Splinter as a player character, [[[[Recap/TeenageMutantNinjaTurtles1987S03E09EnterTheRatKing despite demonstrably doing so in the show]]. You even get an achievement for beating Rat King as Splinter, called "Ineffective!"

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** Rat King's rat-controlling music doesn't affect Splinter as a player character, [[[[Recap/TeenageMutantNinjaTurtles1987S03E09EnterTheRatKing [[Recap/TeenageMutantNinjaTurtles1987S03E09EnterTheRatKing despite demonstrably doing so in the show]]. You even get an achievement for beating Rat King as Splinter, called "Ineffective!"
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''Franchise/TeenageMutantNinjaTurtles: Shredder's Revenge'' is a BeatEmUp game developed by Creator/TributeGames (''VideoGame/PanzerPaladin'', ''VideoGame/MercenaryKings''), published by Dotemu (''VideoGame/StreetsOfRage4'', ''[[VideoGame/MetalSlug Metal Slug Tactics]]''), and created by the team who worked on ''VideoGame/ScottPilgrimVsTheWorldTheGame'' and the UsefulNotes/GameBoyAdvance tie-in for ''VideoGame/{{TMNT}}''. It is based on the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 cartoon]], and was released for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch on June 16, 2022 followed with mobile ports released on January 12, 2023 via {{Creator/Netflix}} subscription.

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''Franchise/TeenageMutantNinjaTurtles: Shredder's Revenge'' is a BeatEmUp game developed by Creator/TributeGames (''VideoGame/PanzerPaladin'', ''VideoGame/MercenaryKings''), published by Dotemu (''VideoGame/StreetsOfRage4'', ''[[VideoGame/MetalSlug Metal Slug Tactics]]''), and created by the team who worked on ''VideoGame/ScottPilgrimVsTheWorldTheGame'' and the UsefulNotes/GameBoyAdvance tie-in for ''VideoGame/{{TMNT}}''. It is based on the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 cartoon]], and was released for PC, UsefulNotes/PlayStation4, Platform/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch on June 16, 2022 followed with mobile ports released on January 12, 2023 via {{Creator/Netflix}} subscription.

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* DevelopersForesight: With each charge level of her speed boost, Karai performs a different running animation.



** [[spoiler: Super Shredder is completely untouchable no matter what he does. The only way to damage him is to wait before he finishes warping his body or take out 4 shadow clones at each corner of the arena -- he rests on the ground, providing a brief opportunity to strike.]]

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** [[spoiler: Super [[spoiler:Super Shredder is completely untouchable no matter what he does. The only way to damage him is to wait before he finishes warping his body or take out 4 shadow clones at each corner of the arena -- he rests on the ground, providing a brief opportunity to strike.]]



** The themes for Omnichannel 6 in Survival mode, "Believable Source" and "Artifical Facts", both incorporate parts of the melody from "Jaw-Breaking News!", making it into a leitmotif for Channel 6.

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** The themes for Omnichannel 6 in Survival mode, Mode, "Believable Source" and "Artifical Facts", both incorporate parts of the melody from "Jaw-Breaking News!", making it into a leitmotif for Channel 6.



** Raphael has great speed and power, at the trade off of having awful range.

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** Raphael has great speed and power, at the trade off trade-off of having an awful range.



** Among the boss perks of Survival Mode, Shredder fits this criteria the most. Compared to [[MightyGlacier both Bebop and Rocksteady]], he can perform combo strikes, and his speed is remarkable both on the ground and in the air.



** Karai's unique gameplay mechanic is that she receives a speed buff the more she combos enemies, indicated by her sparking with electricity. Her charge increases her movement speed and decreases the length of her taunt, allowing her to continue comboing enemies and build up her super meter more easily. However, she will lose her charge if she gets hit or if she hasn't hit an enemy in a while.

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** Karai's unique gameplay mechanic is that she receives a speed buff the with more she combos enemies, she performs on enemies - said buff is indicated by her sparking with electricity. Her charge increases her movement speed and decreases the length of her taunt, allowing her to continue comboing enemies and build up her super meter more easily. However, she will lose her charge if she gets hit or if she hasn't hit an enemy in a while.



** Playable versions of Bebop and Rocksteady (which are exclusive to Survival Mode) are basically this. Their respective punches and kicks are enough to knock out basic enemies in one hit - but their speed leaves a lot to be desired (unless you abuse their dashing).



** Karai isn't terribly fanservicy during gameplay, but her victory pose at the end of each level shows off that she's wearing form-fitting pants and has a shapely backside.

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** Karai isn't terribly fanservicy fanservice-y during gameplay, but her victory pose at the end of each level shows off that she's wearing form-fitting pants and has a shapely backside.



** The Survival Mode has two slightly different endings after beating Shredder on a given run. If you decide to end the run right then and there and go home, the Neutrinos will thank you and give you pizza from across the multiverse. Though if you decide to continue your run and eventually die, you'll get another ending where the Neutrinos still thank you with pizza, but wince upon seeing the injuries you've sustained.
* TheMultiverse: Survival mode in the ''Dimension Shellshock'' DLC features the Turtles traveling through various dimensions that represent different incarnations of the franchise, such as [[ComicBook/TeenageMutantNinjaTurtlesMirage the Mirage comics]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the NES version of the arcade game]]. This also allows them to team up with Karai (who is based mostly on her appearance in [[WesternAnimation/TeenageMutantNinjaTurtles2003 the 2003 cartoon]]) and Usagi (who comes from [[ComicBook/UsagiYojimbo his own universe]]).

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** The Survival Mode has two slightly different endings after beating Shredder [[spoiler: Super Shredder]] on a given run. If you decide to end the run right then and there and go home, the Neutrinos will thank you and give you pizza from across the multiverse. Though if you decide to continue your run and eventually die, you'll get another ending where the Neutrinos still thank you with pizza, but wince upon seeing the injuries you've sustained.
* TheMultiverse: Survival mode Mode in the ''Dimension Shellshock'' DLC features the Turtles traveling through various dimensions that represent different incarnations of the franchise, such as [[ComicBook/TeenageMutantNinjaTurtlesMirage the Mirage comics]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the NES version of the arcade game]]. This also allows them to team up with Karai (who is based mostly on her appearance in [[WesternAnimation/TeenageMutantNinjaTurtles2003 the 2003 cartoon]]) and Usagi (who comes from [[ComicBook/UsagiYojimbo his own universe]]).



* NewGamePlus: The story mode offers a variant in that if you choose to start a new game in order to reset the challenges and collectables, it will ask you if you want to retain your current progression on the characters or reset them back to zero.

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* NewGamePlus: The story mode Story Mode offers a variant in that if you choose to start a new game in order to reset the challenges and collectables, it will ask you if you want to retain your current progression on the characters or reset them back to zero.
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** Raphael has great speed and power, at the trade off of having awful range.
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* NintendoHard:
** Good luck trying to clear a stage that challenges you to not get hit even ''once''.
** Gnarly difficulty is exactly what the average players can expect from previous ''TMNT'' installments. Certain enemies hit much harder than they would have on Chill and Okay levels, and the bosses take a lot of punishment. Arcade Mode only offers 3 continues, as well as only one Ninja Power bar to use - both factors only add up to the difficulty. If even ''that'' is considered too easy for certain players, the Custom Game menu added in the December 2022 update allows them to make the experience ''even harder.''
** The Survival Mode itself in a nutshell. If the players manage to defeat [[spoiler:Super Shredder]] but choose to continue, they'll be in for a hard time indeed. From the second loop onwards, enemies become much stronger.
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* ConspicuousElectricObstacle: Second half of episode Technodrome has wall-emitted electric bolt emitters that fire at regular intervals.
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* SteamVentObstacle: In Episode 5, there are a few pipes that vent out damaging steam at regular intervals.
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Karai's line is just a generic line that she'll randomly give at the beginning of some levels and not an actual response to Krang.


'''[[spoiler:Statue of Tyranny (Krang)]]''': "I shall rule the earth with an iron fist!"[[labelnote:Mikey]]"Hang on, Art/LadyLiberty! We'll save you!"[[/labelnote]] [[labelnote:Karai]]"Bow before your death!"[[/labelnote]]\\

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'''[[spoiler:Statue of Tyranny (Krang)]]''': "I shall rule the earth with an iron fist!"[[labelnote:Mikey]]"Hang on, Art/LadyLiberty! We'll save you!"[[/labelnote]] [[labelnote:Karai]]"Bow before your death!"[[/labelnote]]\\you!"[[/labelnote]]\\

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* MultipleEndings: The ending will have different epilogue scenes depending on which character(s) you beat the game as.

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* MultipleEndings: MultipleEndings:
**
The ending will have different epilogue scenes depending on which character(s) you beat the game as.as.
** The Survival Mode has two slightly different endings after beating Shredder on a given run. If you decide to end the run right then and there and go home, the Neutrinos will thank you and give you pizza from across the multiverse. Though if you decide to continue your run and eventually die, you'll get another ending where the Neutrinos still thank you with pizza, but wince upon seeing the injuries you've sustained.
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* PissTakeRap: The first half of "We Ain't Came to Lose" essentially amounts to Shredder boasting that he's more powerful than Leonardo and Splinter, and that the Turtles gorge themselves on pizza.
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** Pressing the jump and attack buttons simultaneously makes your character do a Shoryuken-style jumping attack, which naturally works well in this regard.
** On the enemies' side, the Triceratons will stab at you with their horns if you try jumping at them. It's obviously still ''possible'' to attack them with jump attacks, but it'll usually only work when they're distracted and/or stuck in the middle of one of their own attack animations.

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** Pressing the jump and attack buttons simultaneously makes your character do a Shoryuken-style jumping attack, attack with invulnerability frames, which naturally works well in this regard.
** On While most enemies are perfectly safe to approach with divekicks, the enemies' side, standard purple Foot soldiers and all of the Triceratons will stab at are more than happy to counter you with their horns uppercuts and horn stabs if you try jumping at them. It's obviously still ''possible'' to attack them with jump attacks, but it'll usually only work when they're distracted and/or stuck in the middle of one of their own attack animations.test them.

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* PowerCreep: All six characters available at the start of the game have 6 points spread between 3 stats. The three unlockable/[=DLC=] characters have '''7''' points spread between the 3 stats, so they're all at least average at everything and a master of one.



* PowerCreep: All six characters available at the start of the game have 6 points spread between 3 stats. The three unlockable/[=DLC=] characters have ''7'' points spread between the 3 stats, so they're all at least average at everything and a master of one attribute.
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** Rat King's rat-controlling music doesn't affect Splinter as a player character, despite demonstrably doing so in the show. You even get an achievement for beating Rat King as Splinter, called "Ineffective!"

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** Rat King's rat-controlling music doesn't affect Splinter as a player character, [[[[Recap/TeenageMutantNinjaTurtles1987S03E09EnterTheRatKing despite demonstrably doing so in the show.show]]. You even get an achievement for beating Rat King as Splinter, called "Ineffective!"
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* PowerCreep: All six characters available at the start of the game have 6 points spread between 3 stats. The three unlockable/[=DLC=] characters have ''7'' points spread between the 3 stats.

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* PowerCreep: All six characters available at the start of the game have 6 points spread between 3 stats. The three unlockable/[=DLC=] characters have ''7'' points spread between the 3 stats.stats, so they're all at least average at everything and a master of one attribute.
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* PowerCreep: All six characters available at the start of the game have 6 points spread between 3 stats. The three unlockable/[=DLC=] characters have ''7'' points spread between the 3 stats.

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* AbnormalAmmo: The red Foot Soldiers use crossbows loaded with toilet plungers.

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* AbnormalAmmo: The AbnormalAmmo:
**The
red Foot Soldiers use crossbows loaded with toilet plungers.plungers.
**Dimension Shellshock DLC features light orange Foot Soldiers that use crossbows loaded with cartoony missiles.

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