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* BeeAfraid: Zig-zagged. "Worker Bees" have a Good alignment and very low health and attack. There are, however, Giant Wasp, Giant Hornet, and Giant Killer Bee, who all have an Evil alignment.

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* BeeAfraid: Zig-zagged. "Worker Bees" Various places have Worker Bees, who are of a Good alignment and alignment, very low health and attack. There are, however, strength, and will not attack unless provoked. Giant Wasp, Giant Hornet, and Giant Killer Bee, who all have an Evil alignment.on the other hand, play this straight.



* BottomlessMagazines: All bows in the game have unlimited arrows. Likewise with other projectile weapons, such as the blow gun.



* DeathIsNotPermanent: A player can die and go to Hell an indefinite amount of times.
* DiscOneNuke: The Tutorial level gives an Ethereal Potion, which can either be sold for a high price to get powerful weapons early on, or used to phase through walls near the [=TaskMaker=]'s throne to access several high-powered weapons. (All four are located in catacombs that are otherwise inaccessible until the final task, and while said catacombs feature several high-powered monsters, two of the three are located in a "safe" room that also features [[spoiler:a switch to access the hidden weapon in the fountain]], the third can usually be accessed before the monsters spawn, and sometimes the fourth can as well.)

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* DeathIsNotPermanent: A player can die and go to Hell an indefinite amount of times.
times. Also, dying while ''in'' Hell returns the player to its entrance.
* DiscOneNuke: The Tutorial level gives an Ethereal Potion, which can either be sold for a high price to get powerful weapons early on, or used to phase through walls near the [=TaskMaker=]'s throne to access several high-powered weapons. (All four are located in catacombs that extremely powerful weapons (which are otherwise inaccessible until the final task, and while said catacombs feature several high-powered monsters, two of the three are located in a "safe" room that also features [[spoiler:a switch to access the hidden weapon in the fountain]], the third can usually be accessed before the monsters spawn, and sometimes the fourth can as well.)last task).



** Nearly every dungeon has a hidden message. Pentamerous has a very ''long'' one that explains the game's history in detail.

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** Nearly every dungeon has a hidden message.message in the walls, usually accessible with x-ray vision or an Ethereal Potion. Pentamerous has a very ''long'' one that explains the game's history in detail.



* EscapedFromHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsters. When the player dies, he has to make his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell [[WhatTheHellPlayer by casting a spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if the player saves in Hell and reopen the file…
* EvenEvilHasStandards: If a player attacks an NPC with a Good or Neutral alignment, then any other NPC on the screen at the time will become angered if they are not already so — ''including'' [=NPCs=] who have an Evil alignment.

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* EscapedFromHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsters. When the player dies, he has to make his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell [[WhatTheHellPlayer by casting a spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if the player saves in Hell and reopen reopens the file…
* EvenEvilHasStandards: If a player attacks Attacking an NPC with a Good or Neutral alignment, then any alignment will anger all other NPC on the screen at the time will become angered if they are not already so — ''including'' [=NPCs=] who have on-screen, even those with an Evil alignment.



* FirstTown: Castle Hall.

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* FirstTown: The player must go to Castle Hall.Hall before proceeding to anywhere else.



* GameBreakingBug: If a player's food meter is drained, he will lose health ''very'' quickly and be sent to Hell. Unless he finds food right away, he will be stuck in an infinite death loop.

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* GameBreakingBug: GameBreakingBug:
**
If a the player's food meter is drained, he Food drops to 0, the Health bar will lose health ''very'' quickly and be sent to Hell. Unless he deplete very rapidly unless the player finds food. Should the player not have food right away, he will on hand, it may be stuck in an infinite death loop.difficult to return to a shop before dying again and again. Even more so if the player doesn't have the money to ''buy'' food.



* InexplicableTreasureChests: One of the items available at a shop is "Old Empty Chest," which is empty and has no value at all.

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* InexplicableTreasureChests: One of the items available at a shop (or as a random NPC drop) is "Old Empty Chest," which is empty and has no value at all.



* InvisibilityCloak: One is available for sale in the shops. Wearing it will lessen the chance of monsters or otherwise-angered [=NPCs=] from attacking, but the player will also be unable to interact with shopkeepers or the [=TaskMaker=], and all other non-angered [=NPCs=] will merely say "I can't see you!"

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* InvisibilityCloak: One is available for sale in the shops. Wearing it will lessen the chance of monsters or otherwise-angered [=NPCs=] from attacking, but the player will also be unable to interact with shopkeepers or the [=TaskMaker=], and all other non-angered [=NPCs=] will merely say "I can't see you!"



* LoadsAndLoadsOfCharacters: Almost all dungeons are swarming with [=NPC=]s and/or monsters.

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* LoadsAndLoadsOfCharacters: Almost all dungeons are swarming with [=NPC=]s and/or monsters. There are even a few which appear in the LevelEditor but are not actually used in-game (not even from the random monster generators).



* PlayerNudge: Attempting to talk to the [=TaskMaker=] before the player has found the current task object will make the [=TaskMaker=] demand again that he find it, and give a hint or two on finding it.

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* PlayerNudge: Attempting to talk If the player returns to the [=TaskMaker=] before the player has found without the current task object object, he will make the [=TaskMaker=] demand again that he find it, become angered and give a hint or two on finding how to find it.



* PowerUpFood: DagwoodSandwich or Spinach will restore all stats along with Hunger.

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* PowerUpFood: DagwoodSandwich or Spinach will restore all stats along with Hunger. The Home-Cooked Meal also does this to a much lesser extent.
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** If the player loses a battle to a Devil while in Hell, and is still on the entry tile, the Devil will disappear to prevent the player from being cornered.

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** If the player loses a battle to a Devil while in Hell, and is still on near the entry tile, entrance, the Devil will disappear to prevent the player from being cornered.
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* AwesomeButTemporary: Magic wands of various sorts can be found all over the place. While they boast power far beyond even the most powerful sword, and can even be wielded, they'll usually last for only one to four shots before turning into a useless stick.

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* AwesomeButTemporary: Magic wands of various sorts items (wands, potions, scrolls) can be found all over the place. While they boast power far beyond even the most powerful sword, and can even be wielded, they'll usually last for only one be used up to four shots five times before turning into a useless stick.they disappear.

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* AntiFrustrationFeatures: A spell in "Other spell to invoke" can turn off the stepping noise every time a player moves, the "ooph" sound when they run into a wall, and the appearance of random monsters. It can also make the game automatically save whenever you enter or exit a town/dungeon/etc.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
A spell in "Other spell to invoke" can turn off the stepping noise every time a player moves, the "ooph" sound when they run into a wall, and the appearance of random monsters. It can also make the game automatically save whenever you enter upon changing screens (i.e., entering/exiting a town or exit dungeon).
** If the player loses
a town/dungeon/etc.battle to a Devil while in Hell, and is still on the entry tile, the Devil will disappear to prevent the player from being cornered.



* ObviousRulePatch: Once the developers realized that players were using the secret "summon a ship" spell to access a powerful weapon in Castle Hall's fountain (and thus perform a DiscOneNuke), later versions patched this by making said spell only provide a message of "We do not tolerate that here!" when used anywhere in Castle Hall.



* PlayableEpilogue: After winning the game, a doorway behind the [=TaskMaker's=] throne reveals an access to an epilogue level in which all of the game's creators are [=NPCs=].

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* PlayableEpilogue: After winning the game, a doorway behind the [=TaskMaker's=] throne reveals an access a gateway to an epilogue level in which all "Acknowledgements", a mini-level featuring game credits, shout-outs to relevant people (including the first customer to purchase the first Storm Impact incarnation of the game's creators are game), general messages of positivity, and several of the game devs as [=NPCs=].



* RandomlyGeneratedLevels: Hell is randomly generated every time.

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* RandomlyGeneratedLevels: Hell is randomly generated every time.time the player dies, and again should the player save while in Hell.



* SkeletonKey: Of the "open any doors" variety.

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* SkeletonKey: Of Several towns including Castle Hall have key shops, whose keys that will unlock any door encountered by the "open any doors" variety.player. While each key can only be used once, there is no upper limit on how many may be carried.



* SprintShoes: "Boots o' Speed".

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* SprintShoes: "Boots Boots o' Speed".Speed double the player's speed, allowing two turns for each turn made by an NPC.



* TeleportSpam: Inverted; the final boss can teleport-spam ''the player''.

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* TeleportSpam: Inverted; the final boss can teleport-spam ''the player''.randomly teleport the player (unless the player is holding Wisdom Teeth).



* VideoGameCrueltyPunishment: Killing an NPC with a Good alignment decreases Spirit. Also, don't kill "Mom" in Enitsirhc and "Rusty" in Poet's Nightmare. They will warn the player of this when frightened (done by any NPC when its health is low) by saying [[WhatTheHellPlayer "You're making a big mistake!"]]. And killing them will render the player permanently blind, deaf, and drunk, thus unable to progress.
* ViolenceIsTheOnlyOption: One of the tasks in the first game is to kill a rebel and bring back his head. His alignment is given as "unknown" when he is met, and killing him [[spoiler:reveals him to be a "good" alignment]]. Averted from version 2.0.3 onward, as the level was changed so that instead of killing the rebel, the player can [[spoiler:bestow a gift to him, thus causing him to give you a slave's head, which the [=TaskMaker=] always assumes to be the rebel's head]]. Similarly averted in the Island Prison from 2.0 onward, where the player [[spoiler:can either bestow a gift to the prisoner in the Island Prison, or just do nothing to him at all]].

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* VideoGameCrueltyPunishment: Killing an NPC with a Good alignment decreases Spirit. Also, don't kill "Mom" in Enitsirhc and "Rusty" in killing Mom (in Enitsirhc) or Rusty (in Poet's Nightmare. They will warn the player of this when frightened (done by any NPC when its health is low) by saying [[WhatTheHellPlayer "You're making a big mistake!"]]. And killing them Nightmare) will render the player permanently blind, deaf, and drunk, thus unable to progress.
drunk. Both characters will [[WhatTheHellPlayer warn the player]] that "you're making a big mistake!" when their health is sufficiently low.
* ViolenceIsTheOnlyOption: The game has two subversions:
**
One of the tasks in involves killing the first game is to kill a rebel of Dripstone and bring bringing his head back his head. His to the [=TaskMaker=]. The rebel's alignment is given as "unknown" when he is met, and killing him [[spoiler:reveals him reveals the head rebel to be a "good" alignment]]. Averted Good alignment (which as mentioned above, will deplete Spirit). The subversion comes in all versions from version 2.0.3 onward, as where the level was changed so that player may instead of killing choose to bestow a gift to the rebel, who will present the player can [[spoiler:bestow a gift to him, thus causing him to give you with a slave's head, which head and thus cause the [=TaskMaker=] always assumes to be assume that it is the rebel's head]]. head instead. The game devs chose to add this option for players who wanted to maintain a Good alignment and kill only monsters.
**
Similarly averted in the Island Prison from 2.0 onward, where onward. As the prisoner is revealed to have a Good alignment, the player [[spoiler:can either may once again choose to bestow a gift before returning to the prisoner in the Island Prison, or just do nothing to him at all]].[=TaskMaker=], who will then become provoked and attack.



* VoiceOfDramatic: A deep voice says the game's name in the opening screen.

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* VoiceOfDramatic: A deep voice says the game's name in the opening screen. The same clip plays again during any interactions with the [=TaskMaker=].
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* InvisibilityCloak: One is available for sale in the shops. Wearing it will lessen the chance of monsters or otherwise-angered [=NPCs=] from attacking, but the player will also be unable to interact with shopkeepers or the [=TaskMaker=], and all other non-angered [=NPCs=] will merely say "I can't see you!"
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Not to be confused with the similarly-named comic book character ''ComicBook/TaskMaster'', nor with the similarly named British comedy series ''[[Series/TaskMaster Taskmaster]]''.
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The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. [[spoiler: For the final task, the player is asked to kill a prisoner, who actually turns out to be a good person. The player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game.]]

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The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. [[spoiler: For the final task, the player is asked to kill a prisoner, who actually turns out to be a good person. The player then discovers that revealing the true nature of the [=TaskMaker=] is evil, and has to kill him to win the game.]]
player.



* AllThereInTheManual: The shareware version came with a manual, without which some of the puzzles are pretty hard to solve.

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* AllThereInTheManual: The shareware version came with a manual, without which some including maps of the puzzles are pretty hard to solve.every town and dungeon.



* BagOfHolding: All items are placed in the player's pouch, which can hold up to 41 items, regardless of how big each individual item would be in RealLife. It's possible to carry 41 old empty chests in there.

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* BagOfHolding: All items are placed in the The player's pouch, which pouch can hold up to 41 items, regardless of how big each individual item would be in RealLife. It's possible to carry 41 old empty chests in there.their actual physical size.



* BreakingTheFourthWall: One character says "This game is too tough." when frightened.

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* BreakingTheFourthWall: One character NPC says "This game is too tough." when frightened.



* DualWielding: A player can hold a weapon in each hand (and probably should). However, there are some two-handed weapons, including shovels, picks, and bows.
* DungeonBypass: Invoked in Poet's Nightmare. After deciding that it was too tough a dungeon, the programmers added a staircase hidden behind a wall. Just one Passwall or Ethereal Potion will get there.

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* DualWielding: A player can hold It is possible to wield two one-handed weapons, as opposed to using one hand for a weapon in each hand (and probably should). However, there are some two-handed weapons, including shovels, picks, and bows.
the other for a shield or lantern, or using a double-handed weapon (two-handed sword, bow and arrow, etc.).
* DungeonBypass: Invoked in Poet's Nightmare. After deciding that it was too tough a dungeon, in earlier versions, the programmers added a staircase hidden behind a wall. Just one Passwall or Ethereal Potion will get there.
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The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, who actually turns out to be a good person. The player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game.

to:

The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. [[spoiler: For the final task, the player is asked to kill a prisoner, who actually turns out to be a good person. The player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game.
game.]]
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* RandomlyGeneratedLevels: Hell is randomly generated every time.
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** Pentamerous tricks the player with one of these. The purple [=TaskMaker=] floor that one expects to be a path to the King's Bones actually leads to a room shaped like a devil's head, with traps the player within thanks to a floor trap. The only way to get out is to use the Escape to Outer Terra spell (which also costs a level), or hope that you have a Teleport Scroll or Escape to Outer Terra.

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** Pentamerous tricks the player with one of these. The purple [=TaskMaker=] floor path that one expects to be a path to the King's Bones actually leads to a room shaped like a devil's head, with traps encloses the player within thanks to a floor trap. The only way to get out is to use the Escape to Outer Terra spell (which also costs a level), or hope that you have something that lets you back out (such as a Teleport Scroll or Scroll, an Escape to Outer Terra.Terra scroll, or a potion or ring that allows walking through walls).

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* SchmuckBait: Inverted. "Poison Potion" will actually increase all stats.

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* SchmuckBait: Inverted. "Poison Potion" SchmuckBait:
** Pentamerous tricks the player with one of these. The purple [=TaskMaker=] floor that one expects to be a path to the King's Bones actually leads to a room shaped like a devil's head, with traps the player within thanks to a floor trap. The only way to get out is to use the Escape to Outer Terra spell (which also costs a level), or hope that you have a Teleport Scroll or Escape to Outer Terra.
** Inverted with the Poison Potion, which
will actually increase all stats.
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''[=TaskMaker=]'' is a WesternRPG, first designed as a TabletopGame and later adapted for the black-and-white {{Macintosh}} in 1989. While almost nothing is known about the board game, the computer version was fairly popular, especially after a 1993 rerelease as {{Shareware}} by Storm Impact added color graphics. (The company had previously done the same with ''VideoGame/MacSki''.)

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''[=TaskMaker=]'' is a WesternRPG, first designed as a TabletopGame and later adapted for the black-and-white {{Macintosh}} UsefulNotes/{{Macintosh}} in 1989. While almost nothing is known about the board game, the computer version was fairly popular, especially after a 1993 rerelease as {{Shareware}} by Storm Impact added color graphics. (The company had previously done the same with ''VideoGame/MacSki''.)
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* TheDevTeamThinksOfEverything:
** Although difficult, it's possible to reduce the Health bar to 0 while still in the Tutorial.[[note]](The player would have to run into a wall repeatedly and slowly grind their health down; get lucky with the hidden "random monster" spell and deliberately lose to an attacking monster; or phase through a wall with the lone Ethereal Potion and attack one of the shopkeepers in the later rooms of the Tutorial and deliberately lose to them.)[[/note]] Reducing health to 0 in the Tutorial will, instead of killing the player, simply reset the Health to full and display a message stating that the player would have died, dropped their pouch, and gone to Hell under normal circumstances.
** The Ethereal Potion does not allow passage through black walls or walls with shapes on them. Vidair's Tower is largely composed of black walls.
** Frightening an NPC will not work if the player is drunk.
** The hidden "summon a ship" spell doesn't work in Castle Hall, because it can be used to access a powerful weapon in the fountain.
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* TakeThat: [[Franchise/{{Ultima}} Richard Garriott]] is held in the Island Prison, in a prison covered with feces. (He can only be accessed by phasing through walls.) He says "I don't make games anymore."

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* TakeThat: [[Franchise/{{Ultima}} [[VideoGame/{{Ultima}} Richard Garriott]] is held in the Island Prison, in a prison covered with feces. (He can only be accessed by phasing through walls.) He says "I don't make games anymore."
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* TakeThat: [[{{Ultima}} Richard Garriott]] is held in the Island Prison, in a prison covered with feces. (He can only be accessed by phasing through walls.) He says "I don't make games anymore."

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* TakeThat: [[{{Ultima}} [[Franchise/{{Ultima}} Richard Garriott]] is held in the Island Prison, in a prison covered with feces. (He can only be accessed by phasing through walls.) He says "I don't make games anymore."
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** Due to the way the game's built-in virus protection works combined with how [=MacOS=] 7-9 handle memory allocation settings, attempting to change the memory allocation to enable the use of display modes higher than 256 colors will render the game unusable, and will require a fresh install.
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** HenryDavidThoreau's ''Civil Disobedience'' is quoted in Enitsirhc.

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** HenryDavidThoreau's Creator/HenryDavidThoreau's ''Civil Disobedience'' is quoted in Enitsirhc.

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Like A Badass Out Of Hell is being split into new tropes.


* EscapedFromHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsters. When the player dies, he has to make his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell [[WhatTheHellPlayer by casting a spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if the player saves in Hell and reopen the file…



* LikeABadassOutOfHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsters. When the player dies, he has to make his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell [[WhatTheHellPlayer by casting a spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if the player saves in Hell and reopen the file…
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* LikeABadassOutOfHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsterss. When the player dies, he has to make his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell [[WhatTheHellPlayer by casting a spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if the player saves in Hell and reopen the file…

to:

* LikeABadassOutOfHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsterss.monsters. When the player dies, he has to make his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell [[WhatTheHellPlayer by casting a spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if the player saves in Hell and reopen the file…
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The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, [[spoiler: who actually turns out to be a good person. The player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game.]]

to:

The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, [[spoiler: who actually turns out to be a good person. The player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game.]]
game.
Is there an issue? Send a MessageReason:
None


The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, who actually turns out to be a good person. Regardless of whether or not the prisoner is killed, the player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game.

to:

The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, [[spoiler: who actually turns out to be a good person. Regardless of whether or not the prisoner is killed, the The player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game.
game.]]
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* PowerUpFood: DagwoodSandwich or Spinach will restore all stats along with Hunger.
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* LevelGrinding: Pretty much a necessity. It's possible to pull off in the ''tutorial'' despite that level not having monsters; just use the entry-level spells (Heal/Cure, Illuminate) enough times and the player can probably get to level 7 (by which point he will know all the spells) before he'ss even done with the tutorial.

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* LevelGrinding: Pretty much a necessity. It's possible to pull off in the ''tutorial'' despite that level not having monsters; just use the entry-level spells (Heal/Cure, Illuminate) enough times and the player can probably get to at least level 7 (by 7, by which point he all of the spells will know all the spells) before he'ss even done with the tutorial.have been learned.
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* WizardNeedsFoodBadly: One of the stat bars is Food. This is replenished by buying or finding any food, from Apples and generic Rations up to Home-Cooked Meals and Spinach, which replenish both Food and all other stats. Similarly, an "Instant Vacation" spell will also replenish all stats including Food, Hungergone potions will fill up the Food bar instantly, and a Food Ring will keep the Food bar full at all times. As mentioned above, the Food bar hitting 0 causes the other stats to drain ''very'' quickly until the player finds food or dies from his health hitting 0 (or by summoning an expensive food shop if in a pinch).

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* WizardNeedsFoodBadly: One of the stat bars is Food. This is replenished by buying or finding any food, from Apples and generic Rations up to Home-Cooked Meals and Spinach, [[HyperactiveMetabolism which replenish both Food and all other stats.stats]]. Similarly, an "Instant Vacation" spell will also replenish all stats including Food, Hungergone potions will fill up the Food bar instantly, and a Food Ring will keep the Food bar full at all times. As mentioned above, the Food bar hitting 0 causes the other stats to drain ''very'' quickly until the player finds food or dies from his health hitting 0 (or by summoning an expensive food shop if in a pinch).

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* BeeAfraid: Zig-zagged. "Worker Bees" have a Good alignment and very low health and attack. There are, however, Giant Wasp, Giant Hornet, and Giant Killer Bee, who all have an Evil alignment.



* EverythingsWorseWithBees: Zig-zagged. "Worker Bees" have a Good alignment and very low health and attack. There are, however, Giant Wasp, Giant Hornet, and Giant Killer Bee, who all have an Evil alignment.
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* EmptyRoomPsych: Played with in Lupercelia Lemma. The whole village is completely abandoned, with nothing but a few random rooms that have nothing in them. The flavor text upon entering the town says that wandering monsters may appear from the random monster generator, but even this is rare.
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** Although it's not that easy to set up such a circumstance in the first place, it's completely impossible to die in the Tutorial level.

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** Although difficult, it's not that easy possible to set up such a circumstance reduce the Health bar to 0 while still in the first place, it's completely impossible Tutorial.[[note]](The player would have to die run into a wall repeatedly and slowly grind their health down; get lucky with the hidden "random monster" spell and deliberately lose to an attacking monster; or phase through a wall with the lone Ethereal Potion and attack one of the shopkeepers in the later rooms of the Tutorial and deliberately lose to them.)[[/note]] Reducing health to 0 in the Tutorial level.will, instead of killing the player, simply reset the Health to full and display a message stating that the player would have died, dropped their pouch, and gone to Hell under normal circumstances.



* DiscOneNuke: The Tutorial level gives you an ethereal potion, which can either be sold for a high price to get powerful weapons early on, or used to phase through walls near the [=TaskMaker=]'s throne to access ''three'' powerful weapons and a switch that unveils a fourth.

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* DiscOneNuke: The Tutorial level gives you an ethereal potion, Ethereal Potion, which can either be sold for a high price to get powerful weapons early on, or used to phase through walls near the [=TaskMaker=]'s throne to access ''three'' powerful weapons several high-powered weapons. (All four are located in catacombs that are otherwise inaccessible until the final task, and while said catacombs feature several high-powered monsters, two of the three are located in a "safe" room that also features [[spoiler:a switch that unveils a fourth.to access the hidden weapon in the fountain]], the third can usually be accessed before the monsters spawn, and sometimes the fourth can as well.)



* EvenEvilHasStandards: Even un-angered monsters will become angry if the player attacks a Good or Neutral NPC in their presence.
* EverythingsWorseWithBees: Zig-zagged. "Worker Bees" have a Good alignment and very low health. There are, however, Giant Wasp, Giant Hornet, and Giant Killer Bee, who all have an Evil alignment.

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* EvenEvilHasStandards: Even un-angered monsters will become angry if the If a player attacks an NPC with a Good or Neutral alignment, then any other NPC in their presence.
on the screen at the time will become angered if they are not already so — ''including'' [=NPCs=] who have an Evil alignment.
* EverythingsWorseWithBees: Zig-zagged. "Worker Bees" have a Good alignment and very low health.health and attack. There are, however, Giant Wasp, Giant Hornet, and Giant Killer Bee, who all have an Evil alignment.



* HealingPotion: In addition to the traditional one, the game offers "Extra Healing" (a stronger potion), and various items that will restore health and/or other stats to various degrees (including "Instant Weekend" and "Instant Vacation").

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* HealingPotion: In addition to the traditional one, the game offers "Extra Healing" (a stronger potion), and various items that will restore health and/or other stats to various degrees (including "Instant Weekend" and "Instant Vacation"). {{Dagwood Sandwich}}es and Spinach will also replenish all stats if eaten.



* InexplicableTreasureChests: One of the items availableat a shop is "Old Empty Chest," which is empty and has no value at all.

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* InexplicableTreasureChests: One of the items availableat available at a shop is "Old Empty Chest," which is empty and has no value at all.

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The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' you have of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, who actually turns out to be a good person. Regardless of whether or not the prisoner is killed, the player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game. The [=TaskMaker=] will insta-kill you if you killed the prisoner.

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The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' you have he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, who actually turns out to be a good person. Regardless of whether or not the prisoner is killed, the player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game. The [=TaskMaker=] will insta-kill you if you killed the prisoner.
game.



* BagOfHolding: All items are placed in the player's pouch, which can hold up to 41 items, regardless of how big each individual item would be in RealLife. You could carry 41 old empty chests in there if you wanted.

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* BagOfHolding: All items are placed in the player's pouch, which can hold up to 41 items, regardless of how big each individual item would be in RealLife. You could It's possible to carry 41 old empty chests in there if you wanted.there.



* CheatCode: Many spells can be entered into "Other Spell to Invoke", including one which summons a(n expensive) food shop, another which summons a(n also expensive) key shop, one which blows away any force field in your path, one which returns you to the docks at the start of the game, one that summons a ship when facing water, etc.

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* CheatCode: Many spells can be entered into "Other Spell to Invoke", including one which summons a(n expensive) food shop, another which summons a(n also expensive) key shop, one which blows away any force field in your the player's path, one which returns you the player to the docks at the start of the game, one that summons a ship when facing water, etc.



** Frightening an NPC will not work if your player is drunk.
** You can't use the "summon a ship" spell in Castle Hall, because it can be used to access a powerful weapon in the fountain.[[note]]But you can get to it if you flip a switch in the [=TaskMaker's=] catacombs.[[/note]]

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** Frightening an NPC will not work if your the player is drunk.
** You can't use the The hidden "summon a ship" spell doesn't work in Castle Hall, because it can be used to access a powerful weapon in the fountain.[[note]]But you can get to it if you flip a switch in the [=TaskMaker's=] catacombs.[[/note]]



* DungeonBypass: Invoked in Poet's Nightmare. After deciding that it was too tough a dungeon, the programmers added a staircase hidden behind a wall. Just one Passwall or Ethereal Potion will get you there.

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* DungeonBypass: Invoked in Poet's Nightmare. After deciding that it was too tough a dungeon, the programmers added a staircase hidden behind a wall. Just one Passwall or Ethereal Potion will get you there.



** If you try to throw a task item in the recycle bin, you'll get a funny message such as "You can't recycle that! It would turn you into a tuna fish sandwich."

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** If you try Attempting to throw a task item in the recycle bin, you'll get a task object will result in a funny message such as "You can't recycle that! It would turn you into a tuna fish sandwich."



*** "Kiss" on a monster or guard drains your Spirit and displays the message "You should seek professional help."

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*** "Kiss" on a monster or guard drains your the player's Spirit and displays the message "You should seek professional help."



* EvenEvilHasStandards: Even un-angered monsters will become angry if you attack a Good or Neutral NPC in their presence.

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* EvenEvilHasStandards: Even un-angered monsters will become angry if you attack the player attacks a Good or Neutral NPC in their presence.



* ForcedTutorial: Subverted; you can skip the tutorial. However, you shouldn't, because it offers far more treasure than is given to players who skip the tutorial. (For instance, you can gather multiple weapons and an Ethereal Potion, which can be sold for a high price or used to get a powerful sword early on.)

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* ForcedTutorial: Subverted; you can there is an option to skip the tutorial. Tutorial level. However, you shouldn't, because it offers far more treasure than is given may be wise to players who skip the tutorial. (For instance, you can gather multiple weapons and an Ethereal Potion, which can be sold for a high price or used play it anyway due to get a powerful sword early on.)DiscOneNuke.



* GetOnTheBoat: Required to get to Vidair's Tower. You have to sail out of Pentamerous.
* HealingPotion: In addition to the traditional one, the game offers "Extra Healing" (a stronger potion), and various items that will restore your health and/or other stats to various degrees (including "Instant Weekend" and "Instant Vacation").

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* GetOnTheBoat: Required to get to Vidair's Tower. You have to sail Tower, by sailing out of Pentamerous.
* HealingPotion: In addition to the traditional one, the game offers "Extra Healing" (a stronger potion), and various items that will restore your health and/or other stats to various degrees (including "Instant Weekend" and "Instant Vacation").



* InconvenientlyPlacedConveyorBelt: The tutorial shows an example of a conveyor belt being used to deny exit from a room (you have to turn it off via switch). However, this trick only shows up in one village, where all it blocks you from is a small pile of {{Skeleton Key}}s amid lots of garbage. Even then, it can easily be thwarted by using the Haste spell or Boots o' Speed to run across the conveyor belt.
* InexplicableTreasureChests: One of the items you can acquire at a shop is "Old Empty Chest," which is empty and has no value at all.

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* InconvenientlyPlacedConveyorBelt: The tutorial shows an example of a conveyor belt being used to deny exit from a room (you have to turn it (turned off via switch). However, this trick only shows up in one village, where all it blocks you the player from is a small pile of {{Skeleton Key}}s amid lots of garbage. Even then, it can easily be thwarted by using the Haste spell or Boots o' Speed to run across the conveyor belt.
* InexplicableTreasureChests: One of the items you can acquire at availableat a shop is "Old Empty Chest," which is empty and has no value at all.



* ItsUpToYou: You have to do all the fighting, {{Item Get}}ting, and everything else. None of the [=NPC=]s can help you beyond giving hints.

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* ItsUpToYou: You have The player has to do all the fighting, {{Item Get}}ting, and everything else. None of the [=NPC=]s can help you beyond sometimes giving hints.



** The Wisdom Teeth seem useless at first, but they will prevent you from being teleported by the final boss.
* KarmaMeter: In a manner of speaking; the game keeps track of how many "good", "neutral" and "evil" beings you kill. In the first game, kill too many good beings [[spoiler:(or the Prisoner)]] and the BigBad insta-kills you.

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** The Wisdom Teeth seem useless at first, but they will prevent you the player from being teleported by the final boss.
* KarmaMeter: In a manner of speaking; the game keeps track of how many "good", "neutral" and "evil" beings you kill. In the first game, kill too many good beings [[spoiler:(or the Prisoner)]] and the BigBad insta-kills you.the player.



* LevelEditor: Sort of. After winning the game, you can edit all of the dungeons.
* LevelGrinding: Pretty much a necessity. You can even pull it off in the ''tutorial'' despite that level not having monsters; just use the entry-level spells (Heal/Cure, Illuminate) enough times and you can probably get to level 7 (by which point you will know all the spells) before you're even done with the tutorial.
* LikeABadassOutOfHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless you stock up on Make Monsters scrolls. This makes level-grinding tricky, especially if you only want to kill evil monsters. When you die, you have to make your way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt you). You can get sent to Hell [[WhatTheHellPlayer if you "cast a spell" with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if you save in Hell and reopen the file…

to:

* LevelEditor: Sort of. After winning the game, you can it is possible to edit all of the dungeons.
* LevelGrinding: Pretty much a necessity. You can even It's possible to pull it off in the ''tutorial'' despite that level not having monsters; just use the entry-level spells (Heal/Cure, Illuminate) enough times and you the player can probably get to level 7 (by which point you he will know all the spells) before you're he'ss even done with the tutorial.
* LikeABadassOutOfHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless you stock the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially if you only for players who just want to kill evil monsters. monsterss. When you die, you have the player dies, he has to make your his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt you). You him). The player can get sent to Hell [[WhatTheHellPlayer if you "cast by casting a spell" spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if you save the player saves in Hell and reopen the file…



* PlayerNudge: If you talk to the [=TaskMaker=] but haven't yet received the current task object, he will demand again that you get it, and give a hint or two on finding it.
* PoisonMushroom: "Skeleton Scroll" temporarily drains your player stats by about 10%, and "Depressions" knocks them down even further. "Devil's Scroll" goes so far as to lower your ''overall'' stats.

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* PlayerNudge: If you Attempting to talk to the [=TaskMaker=] but haven't yet received before the player has found the current task object, he object will make the [=TaskMaker=] demand again that you get he find it, and give a hint or two on finding it.
* PoisonMushroom: "Skeleton Scroll" temporarily drains your player stats by about 10%, and "Depressions" knocks them down even further. "Devil's Scroll" goes so far as to lower your the ''overall'' stats.



* SchmuckBait: Inverted. "Poison Potion" will actually increase all your stats.

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* SchmuckBait: Inverted. "Poison Potion" will actually increase all your stats.



* SequenceBreaking: Subverted. While you can clear out the path to a task object whenever you want, you can't actually pick up the next object in line until the [=TaskMaker=] has assigned it to you. The game even informs you of this.
** You also can't go into any other town at the start of the game until you've talked to the [=TaskMaker=] in Castle Hall.

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* SequenceBreaking: Subverted. While you can clear out the path to a task object whenever you want, you can't actually pick up the next object in line until the [=TaskMaker=] has assigned it to you. The game even informs you of this.
** You also can't go into
player may not access any other town at the start of the game until you've talked before talking to the [=TaskMaker=] in Castle Hall.[=TaskMaker=], nor can he pick up a task item not yet assigned to him.



** [[ComicStrip/{{Popeye}} Eating spinach]] restores all your stats.

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** [[ComicStrip/{{Popeye}} Eating spinach]] restores all your stats.



** When angered, the Happy Bat threatens to [[Music/OzzyOsbourne bite your head off]].

to:

** When angered, the Happy Bat threatens to [[Music/OzzyOsbourne bite your the player's head off]].



* TakeThat: [[{{Ultima}} Richard Garriott]] is held in the Island Prison, in a prison covered with feces. (You can only get to him by phasing through walls.) He says "I don't make games anymore."
* TeleportSpam: Inverted; the final boss can teleport-spam ''you''.

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* TakeThat: [[{{Ultima}} Richard Garriott]] is held in the Island Prison, in a prison covered with feces. (You (He can only get to him be accessed by phasing through walls.) He says "I don't make games anymore."
* TeleportSpam: Inverted; the final boss can teleport-spam ''you''.''the player''.



* VideoGameCaringPotential: If the player keeps a good alignment (e.g., by only killing monsters, not neutral or good [=NPCs=]), they will find that their health will replenish much more quickly in the Lost Gardens.
* VideoGameCrueltyPotential: You can kill off almost every NPC, then use "restart place" to reset the current area and re-spawn every NPC, although you will lose a small amount of points for each one you kill. Lather, rinse, repeat.
* VideoGameCrueltyPunishment: Killing an NPC with a Good alignment decreases your Spirit. Also, don't kill "Mom" in Enitsirhc and "Rusty" in Poet's Nightmare. They will warn you of this when you've fought them to the point that they become frightened (done by any NPC when its health is low) by saying [[WhatTheHellPlayer "You're making a big mistake!"]]. And if you kill them, your player will permanently be rendered blind, deaf, and drunk (i.e., completely unable to finish the game).
* ViolenceIsTheOnlyOption: One of the tasks in the first game is to kill a rebel and bring back his head. His alignment is given as "unknown" when you first meet him, and killing him [[spoiler:reveals him to be a "good" alignment]]. Averted from version 2.0.3 onward, as the level was changed so that instead of killing the rebel, you can [[spoiler:bestow a gift to him, thus causing him to give you a slave's head, which the [=TaskMaker=] always assumes to be the rebel's head]]. Similarly averted in the Island Prison from 2.0 onward, where you [[spoiler:can either bestow a gift to the prisoner in the Island Prison, or just do nothing to him at all]].
* VisualPun: In Enitsirhc, you can find a Skeleton hiding in a closet.

to:

* VideoGameCaringPotential: If the player keeps a good alignment (e.g., by only killing monsters, not neutral or good [=NPCs=]), they will find that their health will replenish much more quickly in the Lost Gardens.
* VideoGameCrueltyPotential: You can It is possible to kill off almost every NPC, then use "restart place" to reset the current area and re-spawn every NPC, although you this will lose a small amount of points for each one you kill.lower the player's score. Lather, rinse, repeat.
* VideoGameCrueltyPunishment: Killing an NPC with a Good alignment decreases your Spirit. Also, don't kill "Mom" in Enitsirhc and "Rusty" in Poet's Nightmare. They will warn you the player of this when you've fought them to the point that they become frightened (done by any NPC when its health is low) by saying [[WhatTheHellPlayer "You're making a big mistake!"]]. And if you kill them, your killing them will render the player will permanently be rendered blind, deaf, and drunk (i.e., completely drunk, thus unable to finish the game).
progress.
* ViolenceIsTheOnlyOption: One of the tasks in the first game is to kill a rebel and bring back his head. His alignment is given as "unknown" when you first meet him, he is met, and killing him [[spoiler:reveals him to be a "good" alignment]]. Averted from version 2.0.3 onward, as the level was changed so that instead of killing the rebel, you the player can [[spoiler:bestow a gift to him, thus causing him to give you a slave's head, which the [=TaskMaker=] always assumes to be the rebel's head]]. Similarly averted in the Island Prison from 2.0 onward, where you the player [[spoiler:can either bestow a gift to the prisoner in the Island Prison, or just do nothing to him at all]].
* VisualPun: In Enitsirhc, you can find there is a Skeleton hiding in a closet.



* WakeUpCallBoss: The final boss is about 10 times more powerful than any monster in the game. He can also teleport, deafen, blind, or intoxicate you, in addition to summoning monsters and healing himself. He used to be nearly ten times more powerful than ''that'' in 2.0, but was severely cut down.
* WalletOfHolding: Zig-zagged. You can carry forms of currency, but you can't use them in a shop until you deposit them in an Auto Teller. As with any other object, forms of currency take up room in your pouch until deposited. Also, you will lose any un-deposited currency if you die. However, money deposited in the Auto Teller or earned from selling shop items has no upper limit, so a good looter can become filthy rich in a hurry.

to:

* WakeUpCallBoss: The final boss is about 10 times more powerful than any monster in the game. He can also teleport, deafen, blind, or intoxicate you, the player, in addition to summoning monsters and healing himself. He used to be nearly ten times more powerful than ''that'' in 2.0, but was severely cut down.
* WalletOfHolding: Zig-zagged. You The player can carry forms of currency, but you can't use them in a shop until you deposit them deposited in an Auto Teller. As with any other object, forms of currency take up room in your the pouch until deposited. Also, you the player will lose any un-deposited currency if you die.upon dying. However, money deposited in the Auto Teller or earned from selling shop items has no upper limit, so a good looter can become filthy rich in a hurry.



* WhatTheHellPlayer: As stated above, this happens if you try to recycle a task object. Also, if you attack a good or neutral NPC, any other [=NPC=]s onscreen will become angered and start attacking you, usually with WTHP?-esque statements. If you do this in Castle Hall, it will also anger the Guards, no matter how far from them you are.
* WizardNeedsFoodBadly: One of the stat bars is Food. This is replenished by buying or finding any food, from Apples and generic Rations up to Home-Cooked Meals and Spinach, which replenish both Food and all other stats. Similarly, an "Instant Vacation" spell will also replenish all stats including Food, Hungergone potions will fill up the Food bar instantly, and a Food Ring will keep the Food bar full at all times. As mentioned above, the Food bar hitting 0 causes the other stats to drain ''very'' quickly until the player finds food or dies from his health hitting 0.[[note]]If you're desperate, you can also spawn a high-priced food shop using "Other Spell to Invoke."[[/note]]

to:

* WhatTheHellPlayer: As stated above, this happens if you try the player triess to recycle a task object. Also, if you attack the player attacks a good or neutral NPC, any other [=NPC=]s onscreen will become angered and start attacking you, too, usually with WTHP?-esque statements. If you do this Attacking good or neutral [=NPC=]s in Castle Hall, it any town with Guards will also anger the Guards, no matter guards and cause them to advance, regardless of how far away from them you the player they are.
* WizardNeedsFoodBadly: One of the stat bars is Food. This is replenished by buying or finding any food, from Apples and generic Rations up to Home-Cooked Meals and Spinach, which replenish both Food and all other stats. Similarly, an "Instant Vacation" spell will also replenish all stats including Food, Hungergone potions will fill up the Food bar instantly, and a Food Ring will keep the Food bar full at all times. As mentioned above, the Food bar hitting 0 causes the other stats to drain ''very'' quickly until the player finds food or dies from his health hitting 0.[[note]]If you're desperate, you can also spawn a high-priced 0 (or by summoning an expensive food shop using "Other Spell to Invoke."[[/note]]if in a pinch).
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* WalletOfHolding: Zig-zagged. You can carry forms of currency, but you can't use them in a shop until you deposit them in an Auto Teller. As with any other object, forms of currency take up room in your pouch until deposited. Also, you will lose any un-deposited currency if you die.

to:

* WalletOfHolding: Zig-zagged. You can carry forms of currency, but you can't use them in a shop until you deposit them in an Auto Teller. As with any other object, forms of currency take up room in your pouch until deposited. Also, you will lose any un-deposited currency if you die. However, money deposited in the Auto Teller or earned from selling shop items has no upper limit, so a good looter can become filthy rich in a hurry.

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