History VideoGame / TaskMaker

17th Dec '15 5:45:35 AM Morgenthaler
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Like A Badass Out Of Hell is being split into new tropes.
* EscapedFromHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsters. When the player dies, he has to make his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell [[WhatTheHellPlayer by casting a spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if the player saves in Hell and reopen the file…

* LikeABadassOutOfHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsters. When the player dies, he has to make his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell [[WhatTheHellPlayer by casting a spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if the player saves in Hell and reopen the file…
30th Nov '15 9:16:06 PM Twentington
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* LikeABadassOutOfHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsterss. When the player dies, he has to make his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell [[WhatTheHellPlayer by casting a spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if the player saves in Hell and reopen the file…
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* LikeABadassOutOfHell: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless the player stocks up on Make Monsters scrolls. This makes level-grinding tricky, especially for players who just want to kill monsterss.monsters. When the player dies, he has to make his way through a fiery maze in FireAndBrimstoneHell back to the living, while avoiding respawning devils (three of which are blocked off and can't hurt him). The player can get sent to Hell [[WhatTheHellPlayer by casting a spell with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that RandomlyDrops). Also, the devils re-spawn if the player saves in Hell and reopen the file…
30th Nov '15 9:13:56 PM Twentington
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The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, [[spoiler: who actually turns out to be a good person. The player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game.]]
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The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, [[spoiler: who actually turns out to be a good person. The player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game.]] game.
13th Nov '15 2:46:20 PM Vilui
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The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, who actually turns out to be a good person. Regardless of whether or not the prisoner is killed, the player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game.
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The player is an agent of the title character, sent to fetch objects from various towns and dungeons while gaining experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' he has of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, [[spoiler: who actually turns out to be a good person. Regardless of whether or not the prisoner is killed, the The player then discovers that the [=TaskMaker=] is evil, and has to kill him to win the game. game.]]
29th Sep '15 6:42:46 PM Twentington
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Added DiffLines:
* PowerUpFood: DagwoodSandwich or Spinach will restore all stats along with Hunger.
2nd Sep '15 11:12:04 AM Twentington
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* LevelGrinding: Pretty much a necessity. It's possible to pull off in the ''tutorial'' despite that level not having monsters; just use the entry-level spells (Heal/Cure, Illuminate) enough times and the player can probably get to level 7 (by which point he will know all the spells) before he'ss even done with the tutorial.
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* LevelGrinding: Pretty much a necessity. It's possible to pull off in the ''tutorial'' despite that level not having monsters; just use the entry-level spells (Heal/Cure, Illuminate) enough times and the player can probably get to at least level 7 (by 7, by which point he all of the spells will know all the spells) before he'ss even done with the tutorial.have been learned.
2nd Sep '15 11:05:50 AM Twentington
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* WizardNeedsFoodBadly: One of the stat bars is Food. This is replenished by buying or finding any food, from Apples and generic Rations up to Home-Cooked Meals and Spinach, which replenish both Food and all other stats. Similarly, an "Instant Vacation" spell will also replenish all stats including Food, Hungergone potions will fill up the Food bar instantly, and a Food Ring will keep the Food bar full at all times. As mentioned above, the Food bar hitting 0 causes the other stats to drain ''very'' quickly until the player finds food or dies from his health hitting 0 (or by summoning an expensive food shop if in a pinch).
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* WizardNeedsFoodBadly: One of the stat bars is Food. This is replenished by buying or finding any food, from Apples and generic Rations up to Home-Cooked Meals and Spinach, [[HyperactiveMetabolism which replenish both Food and all other stats.stats]]. Similarly, an "Instant Vacation" spell will also replenish all stats including Food, Hungergone potions will fill up the Food bar instantly, and a Food Ring will keep the Food bar full at all times. As mentioned above, the Food bar hitting 0 causes the other stats to drain ''very'' quickly until the player finds food or dies from his health hitting 0 (or by summoning an expensive food shop if in a pinch).
29th Aug '15 11:45:17 AM phoenix
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* BeeAfraid: Zig-zagged. "Worker Bees" have a Good alignment and very low health and attack. There are, however, Giant Wasp, Giant Hornet, and Giant Killer Bee, who all have an Evil alignment.

* EverythingsWorseWithBees: Zig-zagged. "Worker Bees" have a Good alignment and very low health and attack. There are, however, Giant Wasp, Giant Hornet, and Giant Killer Bee, who all have an Evil alignment.
20th Jun '15 7:02:13 PM Twentington
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Added DiffLines:
* EmptyRoomPsych: Played with in Lupercelia Lemma. The whole village is completely abandoned, with nothing but a few random rooms that have nothing in them. The flavor text upon entering the town says that wandering monsters may appear from the random monster generator, but even this is rare.
19th May '15 9:38:17 PM Twentington
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** Although it's not that easy to set up such a circumstance in the first place, it's completely impossible to die in the Tutorial level.
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** Although difficult, it's not that easy possible to set up such a circumstance reduce the Health bar to 0 while still in the first place, it's completely impossible Tutorial.[[note]](The player would have to die run into a wall repeatedly and slowly grind their health down; get lucky with the hidden "random monster" spell and deliberately lose to an attacking monster; or phase through a wall with the lone Ethereal Potion and attack one of the shopkeepers in the later rooms of the Tutorial and deliberately lose to them.)[[/note]] Reducing health to 0 in the Tutorial level.will, instead of killing the player, simply reset the Health to full and display a message stating that the player would have died, dropped their pouch, and gone to Hell under normal circumstances.

* DiscOneNuke: The Tutorial level gives you an ethereal potion, which can either be sold for a high price to get powerful weapons early on, or used to phase through walls near the [=TaskMaker=]'s throne to access ''three'' powerful weapons and a switch that unveils a fourth.
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* DiscOneNuke: The Tutorial level gives you an ethereal potion, Ethereal Potion, which can either be sold for a high price to get powerful weapons early on, or used to phase through walls near the [=TaskMaker=]'s throne to access ''three'' powerful weapons several high-powered weapons. (All four are located in catacombs that are otherwise inaccessible until the final task, and while said catacombs feature several high-powered monsters, two of the three are located in a "safe" room that also features [[spoiler:a switch that unveils a fourth.to access the hidden weapon in the fountain]], the third can usually be accessed before the monsters spawn, and sometimes the fourth can as well.)

* EvenEvilHasStandards: Even un-angered monsters will become angry if the player attacks a Good or Neutral NPC in their presence. * EverythingsWorseWithBees: Zig-zagged. "Worker Bees" have a Good alignment and very low health. There are, however, Giant Wasp, Giant Hornet, and Giant Killer Bee, who all have an Evil alignment.
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* EvenEvilHasStandards: Even un-angered monsters will become angry if the If a player attacks an NPC with a Good or Neutral alignment, then any other NPC in their presence. on the screen at the time will become angered if they are not already so — ''including'' [=NPCs=] who have an Evil alignment. * EverythingsWorseWithBees: Zig-zagged. "Worker Bees" have a Good alignment and very low health.health and attack. There are, however, Giant Wasp, Giant Hornet, and Giant Killer Bee, who all have an Evil alignment.

* HealingPotion: In addition to the traditional one, the game offers "Extra Healing" (a stronger potion), and various items that will restore health and/or other stats to various degrees (including "Instant Weekend" and "Instant Vacation").
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* HealingPotion: In addition to the traditional one, the game offers "Extra Healing" (a stronger potion), and various items that will restore health and/or other stats to various degrees (including "Instant Weekend" and "Instant Vacation"). {{Dagwood Sandwich}}es and Spinach will also replenish all stats if eaten.

* InexplicableTreasureChests: One of the items availableat a shop is "Old Empty Chest," which is empty and has no value at all.
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* InexplicableTreasureChests: One of the items availableat available at a shop is "Old Empty Chest," which is empty and has no value at all.
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