History VideoGame / TalesOfSymphoniaDawnOfTheNewWorld

30th Aug '17 5:58:47 PM nombretomado
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** Several skits make references to other Namco games -- Presea makes charms called [[VideoGame/TalesOfDestiny Loni-Kyle and the Judas Mask]], for instance, and VideoGame/{{Klonoa}} is explicitly stated as the mascot of Altamira. The most surprising reference, though, is Colette speculating that Regal's training [[Franchise/MetalGear an army of spies to hide in cardboard boxes to save the world]]. Given that Regal is voiced by {{Akio Ohtsuka}} in the Japanese version, it's not ''that'' [[ActorAllusion surprising]].

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** Several skits make references to other Namco games -- Presea makes charms called [[VideoGame/TalesOfDestiny Loni-Kyle and the Judas Mask]], for instance, and VideoGame/{{Klonoa}} is explicitly stated as the mascot of Altamira. The most surprising reference, though, is Colette speculating that Regal's training [[Franchise/MetalGear an army of spies to hide in cardboard boxes to save the world]]. Given that Regal is voiced by {{Akio Ohtsuka}} Creator/AkioOhtsuka in the Japanese version, it's not ''that'' [[ActorAllusion surprising]].
23rd Jun '17 4:46:23 PM omegafire17
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* {{Foreshadowing}}: Late into the game, Ratatosk Mode Emil pretends to be regular Emil, disguising his voice (the camera is behind his back the whole time so the player can't see his eyes.) [[spoiler: At the end of the game, regular Emil does the same thing in reverse, and the only clue for the player is that his eyes don't change color.]]

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* {{Foreshadowing}}: {{Foreshadowing}}
**
Late into the game, Ratatosk Mode Emil pretends to be regular Emil, disguising his voice (the camera is behind his back the whole time so the player can't see his eyes.) [[spoiler: At the end of the game, regular Emil does the same thing in reverse, and the only clue for the player is that his eyes don't change color.]]]]
** Speaking of Ratatosk Mode, there are a number of hints throughout the story that, while everyone believes the mode is a different version of Emil and treat him as such, [[spoiler:they're actually two separate individuals in the same body]]. Namely Emil doesn't want to hurt Richter (even as he fights when necessary), whereas Ratatosk Mode expresses his desire to kill him; Emil doesn't want to treat Marta/near anyone else badly, sometimes even when they'd done bad stuff, while his other self has no such inhibitions. And then of course, a number of times when Emil's turned Ratatosk Mode, he states that if he were always himself (ie in Ratatosk Mode), things wouldn't have happened as they did... and that's not even getting into certain incidents later in the game:
--->'''Regular Emil:''' Richter's not that sort of person!\\
'''Ratatosk Mode Emil:''' Who said you could come out!?
14th Apr '17 2:31:03 PM Gosicrystal
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* LoadBearingHero: Junko.

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* %%* LoadBearingHero: Junko.



* LostForever: The Richter sidequest and cutscenes offering CharacterDevelopment for Alice and Decus become lost after certain points. Katz quests, too, including the Treasure Hunter series of quests that need to be cleared to fight the game's BonusBoss.


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* PermanentlyMissableContent: The Richter sidequest and cutscenes offering CharacterDevelopment for Alice and Decus become lost after certain points. Katz quests, too, including the Treasure Hunter series of quests that need to be cleared to fight the game's BonusBoss.
17th Feb '17 2:26:00 AM omegafire17
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* LethalChef: Marta has experience, but because she never tasted her own food and her only taster was her father ([[BlatantLies who assured her that it was delicious]]) she's horrible. However, once she realises this she vows to get better and eventually becomes a decent cook. Richter is also a bad cook, but for the opposite reason: his utter ''lack'' of experience. And of course the "Passable" Chef from the first game: Raine. She starts off by trying to give people her rice stuffed lemons.

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* LethalChef: Marta has experience, but because she never tasted her own food and her only taster was her father ([[BlatantLies who assured her that it was delicious]]) delicious]]), she's horrible. However, once she realises realizes this she vows to get better and eventually becomes a decent cook. Richter is also a bad cook, but for the opposite reason: his utter ''lack'' of experience. And of course the "Passable" Chef from the first game: Raine. She starts off by trying to give people her rice stuffed lemons.



* LovingAShadow: Emil calls Marta out for this, showing that he is growing a spine. She later gets further comeuppance as manly, badass "Ratatosk Mode" shows up more often and proves to be a huge jerk. Subverted in the long run when she falls truly in love with both sides of Emil.

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* LovingAShadow: Emil calls Marta out for this, showing that he is growing he's starting to grow a spine. She later gets further comeuppance as manly, badass "Ratatosk Mode" shows up more often and proves to be a huge jerk. Subverted in the long run when she falls truly in love with both sides of Emil.



* PainfullySlowProjectile: Emil's Ain Soph Aur attack in a few cutscenes. In one, it takes several seconds to cross a small room. Which is odd, considering the fact that in battle, it sweeps across the battlefield in about second. Not to mention a certain flashback, where the projectile was as fast as lightning.

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* PainfullySlowProjectile: Emil's Ain Soph Aur attack in a few cutscenes. In one, it takes several seconds to cross a small room. Which is room, even though part of it ''might'' be simple slow-motion focus. Either way it's odd, considering the fact that in battle, it sweeps across the battlefield in about second. Not to mention a certain flashback, where the projectile was nearly as fast as lightning.
12th Jan '17 10:23:49 AM AuraXtreme
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---> '''Ratatosk Mode!Emil''': ''Beauty, Marta has a fang.''

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---> '''Ratatosk Mode!Emil''': ''Beauty, ''Cutie Marta has a fang.''



* CutsceneIncompetence: When you use the Ain Soph Aur Mystic Arte in an actual fight, then as long as it's not against [[spoiler: Richter]], then it will operate perfectly fine, flying across the field almost before you can blink. When Emil uses it in a cutscene....
** Though, to be fair, all the times he uses it in a cutscene ''are'' against [[spoiler: Richter.]]

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* CutsceneIncompetence: When you use the Ain Very nicely averted by Emil's ''Ain Soph Aur Aur'' Mystic Arte in an actual fight, then as long as it's not against [[spoiler: Richter]], then it will operate perfectly fine, flying across the field almost before you can blink. When Emil uses it in Arte. It's unlocked for player use after a cutscene....
** Though, to be fair, all the times
cutscene where he uses it in a cutscene ''are'' on Richter, and it doesn't visibly do anything. In normal gameplay, it's perfectly functional (if AwesomeButImpractical)... until your next boss fight against [[spoiler: Richter.]]Richter, whereupon it won't do anything worth the extra TP (although the Devil's Hellfire leading up to it will be perfectly functional).


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* DamnYouMuscleMemory: A CompilationRerelease that contains both a game that came out before Free-Run and a game that came out well ''after'' Free-Run is going to result in a lot of this if you go from one to the other. Also, attempting to activate returning characters' Mystic Artes the old-fashioned way will achieve nothing. And a[[AttackAttackAttack ... 'strategy']] that enables Over Limit is now counterproductive, as the player party ''cannot'' activate Over Limit.
2nd Jan '17 9:00:48 PM Hyze
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** [[spoiler: Hawk]] does this unwittingly, trying to jump into a battle between Commander Brute and the party, but only managing to be impaled on BBrute's sword and giving Emil and the others time to get away.

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** [[spoiler: Hawk]] does this unwittingly, trying to jump into a battle between Commander Brute and the party, but only managing to be impaled on BBrute's Brute's sword and giving Emil and the others time to get away.
2nd Jan '17 1:14:30 PM Hyze
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**[[spoiler: Hawk]] does this unwittingly, trying to jump into a battle between Commander Brute and the party, but only managing to be impaled on BBrute's sword and giving Emil and the others time to get away.
2nd Jan '17 7:36:46 AM Hyze
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** One of these is Emil going questing with Richter, which also includes a slew of hidden skits, CharacterDevelopment and Foreshadowing between the two.

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** One of these is Emil going questing with Richter, which also includes a slew of hidden skits, CharacterDevelopment and Foreshadowing ForeShadowing between the two.
2nd Jan '17 7:35:38 AM Hyze
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*GuideDangIt: Just like the first game there are several optional side quests and cutscenes that are time sensitive and can only be accessed at specific points of the story. Unless you know exactly what you're looking for and when, odds are you will miss a majority of them on a blind playthrough.
**One of these is Emil going questing with Richter, which also includes a slew of hidden skits, CharacterDevelopment and Foreshadowing between the two.
**Learning about Alice and Decus' rather sad backstory and learning about why Decus is so utterly devoted to Alice.
1st Jan '17 10:14:49 PM Hyze
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* TakingTheBullet: [[spoiler:Richter rebounds Emil's Ain Soph Aur on him]]. In his shock at this, he doesn't move... then Marta takes it for him. Tenebrae does this in Meltokio to get rid of a monster that was about to self destruct and take Emil with it.

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* TakingTheBullet: [[spoiler:Richter Happens a couple of times actually:
**[[spoiler:Richter
rebounds Emil's Ain Soph Aur on him]]. In his shock at this, he doesn't move... then Marta takes it for him. Tenebrae
**Tenebrae
does this in Meltokio to get rid of a monster that was about to self destruct and take Emil with it.it.
**[[spoiler: Decus does this for Alice after your final battle with them. She does not take it well.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TalesOfSymphoniaDawnOfTheNewWorld