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[[JustForFun/IThoughtItMeant Has nothing to do with]] [[Franchise/MastersOfTheUniverse THAT Eternia]].

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* GameplayAndStoryIntegration: Before you fight Volt, you see Max/Fog walk ''right on up'' and touch him, getting him shocked. Surprisingly, starts the battle at [[HPToOne one health]].

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
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Before you fight Volt, you see Max/Fog walk ''right on up'' and touch him, getting him shocked. Surprisingly, starts the battle at [[HPToOne one health]].


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* GameOfNim: You can play an "arithmetic contest" MiniGame against a {{NPC}} in Barole that is basically the Game of Nim. It has the additional rule that no more than three tokens can be taken per turn, though. Winning will unlock the "Mathematician" title for Reid, which is kinda deserved because the dev team seems to have implemented a perfect-play algorithm and the game will win if the player makes a single mistake starting with the question, "Who goes first?".
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''Tales of Eternia''[[note]]''[[MarketBasedTitle Tales of Destiny II]]'' in North America[[/note]] is the third mainline entry in the ''VideoGame/TalesSeries''. The game was released on November 30th, 2000 in Japan on the UsefulNotes/PlayStation. It received an international release on September 10th, 2001 in North America, and later ported to UsefulNotes/PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many VideoGame/TalesSeries games today.

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''Tales of Eternia''[[note]]''[[MarketBasedTitle Tales of Destiny II]]'' in North America[[/note]] is the third mainline entry in the ''VideoGame/TalesSeries''. The game was released on November 30th, 2000 in Japan on the UsefulNotes/PlayStation. Platform/PlayStation. It received an international release on September 10th, 2001 in North America, and later ported to UsefulNotes/PlaystationPortable Platform/PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many VideoGame/TalesSeries games today.

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Trope was cut/disambiguated due to cleanup


* BonusBoss: Sekundes, the Greater Craymel of Time, doesn't require the heroes to fight him for him to join as with the other Craymels. However, fighting him is still an option for players who want to and doing so is required to be able to use Maxwell's extensions.



* OptionalBoss: Sekundes, the Greater Craymel of Time, doesn't require the heroes to fight him for him to join as with the other Craymels. However, fighting him is still an option for players who want to and doing so is required to be able to use Maxwell's extensions.



** Speaking of non-Tales Of related cameos, an optional dungeon (which contains an essential part of the GlobalAirship ) sports Rick Taylor from ''VideoGame/{{Splatterhouse}}'', the undead samurai from ''Genpei Toma Den'' and spirit world statues from ''Shadowland'', not to mention that one of the [[BonusBoss Bonus Bosses]] is the Valkyrie from ''The Legend of Valkyrie'' (her dungeon even has the same music from the first level of that game).

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** Speaking of non-Tales Of related cameos, an optional dungeon (which contains an essential part of the GlobalAirship ) sports Rick Taylor from ''VideoGame/{{Splatterhouse}}'', the undead samurai from ''Genpei Toma Den'' and spirit world statues from ''Shadowland'', not to mention that one of the [[BonusBoss Bonus Bosses]] {{Optional Boss}}es is the Valkyrie from ''The Legend of Valkyrie'' (her dungeon even has the same music from the first level of that game).

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Merged 2 paragraphs and got rid of 2 introductions, which was strange.


''Tales of Eternia''[[note]]''[[MarketBasedTitle Tales of Destiny II]]'' in North America[[/note]] is the third mainline entry in the ''VideoGame/TalesSeries''. The game was released on November 30th, 2000 in Japan on the UsefulNotes/PlayStation. It received an international release on September 10th, 2001 in North America.

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''Tales of Eternia''[[note]]''[[MarketBasedTitle Tales of Destiny II]]'' in North America[[/note]] is the third mainline entry in the ''VideoGame/TalesSeries''. The game was released on November 30th, 2000 in Japan on the UsefulNotes/PlayStation. It received an international release on September 10th, 2001 in North America.
America, and later ported to UsefulNotes/PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many VideoGame/TalesSeries games today.



''Tales of Eternia'' is a Japanese UsefulNotes/{{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to UsefulNotes/PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many VideoGame/TalesSeries games today.
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Typo


* BizzareAlienBiology: While Celestians are more similar to a HumanSubspecies than an actual alien, there're already signs of divergent evolution. For example, they have an organ called Elara on their foreheads that has empathic powers.

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* BizzareAlienBiology: BizarreAlienBiology: While Celestians are more similar to a HumanSubspecies than an actual alien, there're already signs of divergent evolution. For example, they have an organ called Elara on their foreheads that has empathic powers.
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* ClassicVideoGameScrewYous: The Game Designers ''must'' have put together a check list of this for the fight with [[FakeDifficulty Rem]]. Flies? Check. Long Range, fast juggling basic attacks? Check. Sets up an impenetrable shield around her that can juggle you to death easily? Check. ''Channels Spells'' while protected by said Shield? Check. Has a passive orb that mucks up your attacks by [[CollisionDamage flying into you]]? Check. Damn you, Rem? Hell yes, Check.
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* DeconstructedCharacterArchetype: Shares a page with the rest of the franchise [[DeconstructedCharacterArchetype/TalesSeries here]].
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Rewriting the series' descriptions to be consistent.


The third title in Creator/BandaiNamcoEntertainment's ''VideoGame/TalesSeries'', originally released in 2000.

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The ''Tales of Eternia''[[note]]''[[MarketBasedTitle Tales of Destiny II]]'' in North America[[/note]] is the third title mainline entry in Creator/BandaiNamcoEntertainment's ''VideoGame/TalesSeries'', originally the ''VideoGame/TalesSeries''. The game was released on November 30th, 2000 in 2000.
Japan on the UsefulNotes/PlayStation. It received an international release on September 10th, 2001 in North America.



Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales of Destiny II''. While it was (and still is to some extent) often speculated that this was because Namco wanted to avoid trademark infringement with Creator/{{Mattel}}, who held the trademark to the word "Eternia", [[https://www.ign.com/articles/2001/06/08/tales-of-destiny-2-interview Namco has officially stated]] that the name change was purely for brand recognition reasons, as the only other Tales game to be released in North America at the time was ''VideoGame/TalesOfDestiny''. Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''. The PSP port, which was released in Japan, Europe, and Australia, retained the original ''Tales of Eternia'' title.

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Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales of Destiny II''.II'', not to be confused with ''VideoGame/TalesOfDestiny2''. While it was (and still is to some extent) often speculated that this was because Namco wanted to avoid trademark infringement with Creator/{{Mattel}}, who held the trademark to the word "Eternia", [[https://www.ign.com/articles/2001/06/08/tales-of-destiny-2-interview Namco has officially stated]] that the name change was purely for [[MarketBasedTitle brand recognition reasons, reasons]], as the only other Tales game to be released in North America at the time was ''VideoGame/TalesOfDestiny''. Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''. The PSP port, which was released in Japan, Europe, and Australia, retained the original ''Tales of Eternia'' title.
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Now Flame Bait and Darth.


* GameplayAndStoryIntegration: Before you fight Volt, you see Max/Fog walk ''right on up'' and [[WhatAnIdiot touch him]], getting him shocked. Surprisingly, starts the battle at [[HPToOne one health]].

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* GameplayAndStoryIntegration: Before you fight Volt, you see Max/Fog walk ''right on up'' and [[WhatAnIdiot touch him]], him, getting him shocked. Surprisingly, starts the battle at [[HPToOne one health]].
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* DifficultButAwesome: Chat is a very unique character (See LethalJokeCharacter below). However? If the player knows what they're doing, Chat can be one of the best characters in the game able to consistently stunlock.
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* BizzareAlienBiology: While Celestians are more similar to a HumanSubspecies than an actual alien, there're already signs of divergent evolution. For example, they have an organ called Elara on their foreheads that has empathic powers.


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* HumanSubspecies: While there are some notable differences, Inferians and Celestians are more akin to human's subspecies. Judging from Chat's family tree, Celestians and Inferians are still cross-fertile.
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Merged per TRS


* ArtisticLicenseAstronomy: Though it makes more sense because they essentially go in circles around the Orbus Barrier, Eternia is essentially a binary planet system, which like binary star systems that exist in real life (and are very common in our own Milky Way Galaxy minus our own Sun) seem to orbit a point between the two, though unlike Eternia with its Orbus barrier binary stars orbit the area between them. With Eternia, since they orbit a star themselves, as pointed out on a diagram of its star system in one of Seyfert's shrines, rotation would explain why they both experience day and night. Although it seems they always face each other, it could just be that the continent on Inferia Reid, Farah, and Keele live on does and that Mt. Mitche on Inferia always faces the part of Celestia Keele showed the Reid, Farah, and Meredy with the observatory's telescope on Mt. Mintche, similar to how one side of Earth's moon always faces its planet but still experiences day and night (i.e. the cause of moon phases). In addition, even though Celestia and Inferia are shown to be round on the solar system diagram the party sees, traveling across the northern or southernmost part of the map [[WorldShapes results in the party looping around]].

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* ArtisticLicenseAstronomy: ArtisticLicenseSpace: Though it makes more sense because they essentially go in circles around the Orbus Barrier, Eternia is essentially a binary planet system, which like binary star systems that exist in real life (and are very common in our own Milky Way Galaxy minus our own Sun) seem to orbit a point between the two, though unlike Eternia with its Orbus barrier binary stars orbit the area between them. With Eternia, since they orbit a star themselves, as pointed out on a diagram of its star system in one of Seyfert's shrines, rotation would explain why they both experience day and night. Although it seems they always face each other, it could just be that the continent on Inferia Reid, Farah, and Keele live on does and that Mt. Mitche on Inferia always faces the part of Celestia Keele showed the Reid, Farah, and Meredy with the observatory's telescope on Mt. Mintche, similar to how one side of Earth's moon always faces its planet but still experiences day and night (i.e. the cause of moon phases). In addition, even though Celestia and Inferia are shown to be round on the solar system diagram the party sees, traveling across the northern or southernmost part of the map [[WorldShapes results in the party looping around]].
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* FranchiseCodifier: This is where the ''VideoGame/TalesSeries'' first entered its modern form by having high level spells play in real time instead of freezing the action, the first character customization system, a greater focus on CharacterDevelopment and the beginning of the series' status as a DeconstructorFleet.
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The citation for the aforementioned trope entry as at here.
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I found a person translating Eternia skits into English (here for the first ones). This trope comes from a skit from batch 2.

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* ColorCodedCastes: Inferians are required to wear color-coded chockers on their necks that mark their castes; Reid and Farah's red is for commoners, while Keele's white is for scholars.
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* OrderVersusChaos: The key difference between the societies on Inferia and Celestia. The two worlds show both the positives and the negatives of their respective approaches.
** Inferian society is very orderly, with clear chains of command. Laws are clearly defined and resources are managed well, and they have enjoyed peace for so long that no one in the royal army has any real combat experience against other humans. The dark side is that class differences are a major issue, and the advancement of knowledge is restricted on the whims of king and church, with dissidents facing execution in some cases.
** Celestian society is very egalitarian and grants many personal freedoms. The free exchange of knowledge has allowed them great technological progress. In exchange there are frequent conflicts over territory and resources, to the point of anarchy in some places.
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** It also figures prominently in gameplay. Giving Meredy and Keele the Craymels from their respective homeworlds gets the job done, but the strongest spells are made available by giving both mages a roughly equal number of Inferian and Celestian Craymels.

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* CombinationAttack
* {{Combos}}

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* %%* CombinationAttack
* %%* {{Combos}}



* DummiedOut: The US release of the game removed some things from the original, unfortunately. Such as the camping skits, a few voice clips, and even some titles. Only some of these were restored in the EU release.
** There's more than that. In the original version of the game, [[spoiler: Shizel has dummied data for every spell in the game.]] It really makes you wonder...
* EnemyScan

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* DummiedOut: The US release of the game removed some things from the original, unfortunately. Such as the camping skits, a few voice clips, and even some titles. Only some of these were restored in the EU release.
** There's more than that. In the original version of the game, [[spoiler: Shizel has dummied data for every spell in the game.]] It really makes you wonder...
*
%%* EnemyScan



* HeroicSacrifice: [[spoiler:Ras]].

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* %%* HeroicSacrifice: [[spoiler:Ras]].



* ILetYouWin: Ras

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* %%* ILetYouWin: Ras



* MagicalIncantation

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* %%* MagicalIncantation

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