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* TranshumanTreachery: This is the case with the [[PlanetLooters Locusts.]] They were once an organic race until they invented BrainUploading, upon which some of those who became engrams decided they were superior to the baselines and bombed the latter back to the stone age before setting out into the void to make more of themselves while wiping out the inferiors.
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* StandardStarshipScuffle: Dreadnought and leviathan fights are slugfests. Smaller classes try to maneuver, but don't really zip about.

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* GameplayAndStorySegregation:
** Averted with the way the computer will drive species after the in-story psychological profile of said species.
** Sometimes played straight, as Humans and Hivers can ally against other players.
*** That part is not that strange since humanity only went to war against certain hiver clans (the hivers aren't necessarily united, and weren't at the time.) Where this starts to come into effect is when you are able to build alliances with ''Zuul''...

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* GameplayAndStorySegregation:
**
GameplayAndStoryIntegration: Averted with the way the computer will drive species after the in-story psychological profile of said species.
** Sometimes played straight, as * GameplayAndStorySegregation: Humans and Hivers can ally against other players.
*** ** That part is not that strange since humanity only went to war against certain hiver clans (the hivers aren't necessarily united, and weren't at the time.) Where this starts to come into effect is when you are able to build alliances with ''Zuul''...

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* {{Two-D Space}}: Tactical combat is 'Two and a half-D', at least as far as the player can control, though ships will automatically move "up" and "down". The strategy map is aggressively three-dimensional. The sequel will introduce limited player-controllable 3D maneuver.
** Specifically, ships will be able to move between 3 planes, making it pseudo-3D. Also, ships will be able to rotate in order to bring certain weapons to bear or put stronger armor in the line of fire.

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* {{Two-D Space}}: Tactical combat is 'Two and a half-D', at least as far as the player can control, though ships will automatically move "up" and "down". The strategy map is aggressively three-dimensional.
**
The sequel will introduce introduces limited player-controllable 3D maneuver.
**
maneuver. Specifically, ships will be able to can move between 3 planes, making it pseudo-3D. Also, ships will be able to rotate in order to bring certain weapons to bear or put stronger armor in the line of fire.



* AbsoluteXenophobe: The Zuul. The sequel seems to subvert this due to indications that one of the factions is a Liir/Zuul alliance.

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* AbsoluteXenophobe: AbsoluteXenophobe:
**
The Zuul. The Zuul, though the sequel seems to subvert subverts this due to indications that one with some of them going DefectorFromDecadence and allying with the factions is a Liir/Zuul alliance.Liir.



* AIIsACrapshoot: AI rebellions are infrequent but devastating when they happen. There's also a scenario where six players gang up on the AI... which is made of AI versions of the races.

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* AIIsACrapshoot: AIIsACrapshoot:
**
AI rebellions are infrequent but devastating when they happen. There's also a scenario where six players gang up on the AI... which is made of AI versions of the races.



** All Leviathan-class ships in the sequel are supposed to be this by carrying short-range support craft into battle. ''Dreadnought'' riders, otherwise called battleships, [[http://asia.gamespot.com/pc/strategy/swordofthestarsii/news.html?sid=6306686&mode=previews have been promised.]]

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** All Leviathan-class ships in the sequel are supposed to be this by carrying short-range support craft into battle. ''Dreadnought'' riders, otherwise called battleships, [[http://asia.gamespot.com/pc/strategy/swordofthestarsii/news.html?sid=6306686&mode=previews have been promised.]]]] Unfortunately, they are Liir-exclusive.



** [[http://www.kerberos-productions.com/forums/viewtopic.php?f=42&t=19767#p300875 KP has indicated that]] Leviathans will be able to ''turret-mount'' Impactors. One is afraid to think of what is so big that even a Leviathan has to use a FixedForwardFacingWeapon configuration for it.
*** Given who you'll have to fight, you'll probably need it.

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** [[http://www.kerberos-productions.com/forums/viewtopic.php?f=42&t=19767#p300875 KP has indicated that]] Leviathans will be able to ''turret-mount'' Impactors. One is afraid to think of what is so big For better or worse, there's nothing other than Siege Drivers that even a Leviathan has to use a FixedForwardFacingWeapon configuration for it.
*** Given who you'll have to fight, you'll probably need it.
for.



* CreepyCoolCrosses:A favored fashion choice amongst the Zuul.

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* CreepyCoolCrosses:A CreepyCoolCrosses: A favored fashion choice amongst the Zuul.


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* DefectorFromDecadence: The Zuul who came to be known as the Deacon, who led some of his kind to leave the Horde in favour of the Liir.
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** The Loa to the Geth from ''Franchise/MassEffect'': AI that rebelled, dropped off the radar for a very long time before returning, consider their runtimes the true self with the physical body a disposable platform, and said platforms being made in the image of their original race.
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* DoubleUnlock: Salvage projects in the first. SequelEscalation in the second where every non-essential tech needs to undergo "feasibility study" first.

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* DoubleUnlock: In the first game, through Salvage projects in the first.or technology trading. SequelEscalation in the second where every non-essential tech needs to undergo "feasibility study" first.
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* DoubleUnlock: Salvage projects in the first. SequelEscalation in the second where every non-essential tech needs to undergo "feasibility study" first.
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''SwordOfTheStars'' is a 2006 turn-based strategy game published by Kerberos Productions. It is of the FourX kind, with a StandardSciFiSetting.

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''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' is a 2006 turn-based strategy game published by Kerberos Productions. It is of the FourX kind, with a StandardSciFiSetting.



* GhostShip: The Alien Derelicts. Morrigi ship graveyards may also count. There is also a Ghost Ship random encounter.

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* GhostShip: The Alien Derelicts. Morrigi ship graveyards may also count. There is also a Ghost Ship random encounter.encounter in the sequel, [[spoiler: actually the half-operational remainder of the original ''Leviathan''. Fortunately, that half-operational means it's less potent than a modern leviathan fresh off the docks. Unfortunately, it can turn up as soon as random encounters start showing up.]]



* HyperspeedEscape: You can retreat from tactical encounters. Humans have to retreat to a nodespace node to do so, however, which can be really frustreating.

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* HyperspeedEscape: You can retreat from tactical encounters. Humans have to retreat to a nodespace node to do so, however, which can be really frustreating.frustrating.

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** In the sequel you can declare system 'open' and your civilian population may decide to colonize that planet on its own. It helps getting around the sometimes prohibitive costs of starting up a new colony, but don't expect them to listen to you quite as readily as your personal colonies.

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** In the sequel you can declare system 'open' 'open', then provide stimulus and your civilian population may decide to colonize that planet on its own. It helps getting around the sometimes prohibitive costs of starting up a new colony, but don't expect them to listen to you quite as readily as your personal colonies. They will also build freighters on their own.


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* DoomsdayDevice: The System Killer is ExactlyWhatItSaysOnTheTin. Given that the playable factions can only scour planets clean of life, it's very much an OutsideContextVillain. Supplementary material states that it was a tool of war by some {{Precursors}} that... "lost its way".
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* EqualOpportunityEvil: The pirate gangs in ''II'' employ multiple races.

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* SpaceIsAnOcean: The setting unironically uses wet naval terms like admiral, fleet and (battle)cruiser. The Liir take it UpToEleven with terms like "black swimmers" for their combatants.



* SpaceNavy: All the factions have one, and the setting unironically uses wet naval terms like admiral, fleet and (battle)cruiser.

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* SpaceNavy: All the factions have one, and the setting unironically uses wet naval terms like admiral, fleet and (battle)cruiser.one.
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* SpaceNavy: All the factions have one, and the setting unironically uses wet naval terms like admiral, fleet and (battle)cruiser.
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* TheFederation: Morrigi are the heads of one by ''Lords of Winter'', which will also expand the options for peaceful incorporation with NPC races to assimilate.

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* TheFederation: Morrigi are the heads of one by ''Lords of Winter'', which will also expand the options for peaceful incorporation with NPC races to assimilate. The main manifestation of this is that all client races' members can become Admirals. For every other race, only the founding race's members can be Admirals.
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** The PlanetEater and The Swarm are other examples of AI going nuts and trying to kill all organic life. The Swarm are said to have had an off button at least...once upon a time. WordOfGod has been emphatic on the fact that Von Neumann, on the other hand, are ''not'' sentient AI but merely taking their job of "probe for resources, mine them, remove obstacles by force" to its logical extent.

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** The PlanetEater and The Swarm are other examples of AI going nuts and trying to kill all organic life. The Swarm are said to have had an off button at least...once upon a time. WordOfGod has been emphatic on the fact that Von Neumann, on the other hand, are ''not'' sentient AI but merely expert systems taking their job of "probe for resources, mine them, remove obstacles by force" (by force)" to its logical extent.
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* CloningBlues: In ''II'', it is possible to research "Replicants", where mass cloning is used to help populate colonies. It speeds population growth rate, but causes morale problems apparently due to difficulties in integrating Replicants with "originals".
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** Some of the sequel-era Zuul leaders may be familiar to ''TabletopGame/{{Warhammer 40000}}'' players. The Warmonger is an extreme BloodKnight. The Bloodweaver

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** Some The Bloodweaver aka He Who Shapes is the most paternal of the sequel-era Suul'ka and the most adept at biological warfare. The Zuul leaders may be familiar to ''TabletopGame/{{Warhammer 40000}}'' players. The Warmonger is an extreme BloodKnight. The Bloodweaverfemales under him are constantly in pain and warped in form. Doesn't that sound like [[TabletopGame/{{Warhammer 40000}} Grandpa Nurgle]]?

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* EldritchAbomination: Subverted with the Suul'ka. Sure, they ''look'' pretty Lovecraftian, being giant, betentacled, aquatic-looking cyborgs quite capable of living in space...[[spoiler:and then you realize that mechanical skin is ''Liir battle armor''. They are, in fact, perfectly normal [[SpaceWhale Liir elders]] who have decided to abuse their race's immortality.]]
** There's nothing [[spoiler: "normal" about them, having the power to enslave entire ''planets'', and tear the spacetime continuum a new one by sheer psionic will]].
*** [[spoiler:By ''Liir'' standards, they are-the gradual increase in psionic power as one gets older and bigger is a natural quirk of their biology, and it's well-documented. The Suul'ka are simply very, very old Liir elders, nothing "aberrant" about them. As far as their personalities go, however...]]

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* EldritchAbomination: Subverted with the Suul'ka. Sure, they ''look'' pretty Lovecraftian, being giant, betentacled, aquatic-looking cyborgs quite capable of living in space...[[spoiler:and then you realize that mechanical skin is ''Liir battle armor''. They are, in fact, perfectly normal [[SpaceWhale Liir elders]] who have decided to abuse their race's immortality.]]
** There's nothing [[spoiler: "normal" about them, having the power to enslave entire ''planets'', and tear the spacetime continuum a new one by sheer psionic will]].
*** [[spoiler:By
By ''Liir'' standards, they are-the the gradual increase in psionic power as one gets older and bigger is a natural quirk of their biology, and it's well-documented. The Suul'ka are simply very, very old Liir elders, nothing "aberrant" about them.them physiologically. As far as their personalities go, however...]]



* {{Expy}}: Several Grand Menaces carry inspiration from earlier sources. The Puppet Master is based on the Beast from ''VideoGame/{{Homeworld}}: Cataclysm'' (which was made by the team that would become KP). The System Killer reminds one of the [[PlanetEater The Doomsday Machine]] from ''Series/{{Star Trek|The Original Series}}: TOS''. The Peacekeeper is based on the spaceship in ''Film/TheDayTheEarthStoodStill1951''. [=SolForce=] resembles [[Series/BabylonFive EarthForce]] in more than just name.

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* {{Expy}}: {{Expy}}:
**
Several Grand Menaces carry inspiration from earlier sources. The Puppet Master is based on the Beast from ''VideoGame/{{Homeworld}}: Cataclysm'' (which was made by the team that would become KP). The System Killer reminds one of the [[PlanetEater The Doomsday Machine]] from ''Series/{{Star Trek|The Original Series}}: TOS''. The Peacekeeper is based on the spaceship in ''Film/TheDayTheEarthStoodStill1951''.
**
[=SolForce=] resembles [[Series/BabylonFive EarthForce]] in more than just name.name. Both started as benevolent forces separate from the government, were taken over by tyrants who made them the government, then returned to benevolence after the tyrants were overthrown.
** Some of the sequel-era Zuul leaders may be familiar to ''TabletopGame/{{Warhammer 40000}}'' players. The Warmonger is an extreme BloodKnight. The Bloodweaver



* HitPoints: The first game normally shows the ship's "health" as a color-coded plus sign (green - optimum condition; yellow - heavy damage; red - critical). The sequel will show four health bars for each ship section (12 total) with damage distributed to top, bottom, left, and right (or your favorite naval equivalents of these terms). Damage to the front and rear will be distributed among the other four sides.

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* HigherTechSpecies: The Morrigi and Tarka used to be this but lost enough of it to be on even footing with the other factions. In ''Lords of Winter'' any faction can be this to the Independent Races, who have yet to break through Einstein's cage.
* HitPoints: The first game normally shows the ship's "health" as a color-coded plus sign (green - optimum condition; yellow - heavy damage; red - critical). The sequel will show shows four health bars for each ship section (12 total) with damage distributed to top, bottom, left, and right (or your favorite naval equivalents of these terms). Damage to the front and rear will be distributed among the other four sides.



** And then there's the last added scenario, where the objective is to gather the huge alien wreckages that served as random encounters from the beginning, to restore them to working order. Once you do, it turns out those huge things were just ''helmets'' of the Suul'ka. Oh, and they now send a signal to wake them up. Cue the sequel.

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** And then there's the last added scenario, scenario for the original, where the objective is to gather the huge alien wreckages that served as random encounters from the beginning, to restore them to working order. Once you do, it turns out those huge things were just ''helmets'' of the Suul'ka. Oh, and they now send a signal to wake them up. Cue the sequel.



* SequelEscalation: ''Lords of Winter'' will start in the Cruiser-Fusion era and have a "tech forest", multi-planet systems, even bigger ships and generally lots more options to play with.

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* SequelEscalation: ''Lords of Winter'' will start starts in the Cruiser-Fusion era and have has a "tech forest", multi-planet systems, even bigger ships and generally lots more options to play with.


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** Tarka spacecraft have two ventral nacelles right out of ''Franchise/StarTrek''.
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* OutsideContextVillain: The Grand Menaces almost all have capabilities beyond the reckoning of the playable factionss. The System Killer is ExactlyWhatItSaysOnTheTin in a universe where the lesser factions can only glass planet surfaces. The Puppetmaster can somehow subvert enemy ships and even whole planets without recourse to lesser methods like {{Boarding Part|y}}ies and ground invasion. The Locusts are PlanetLooters that replicate exponentially if left unchecked. And those are just three of goodness knows how many. All will mop the floor with an unprepared player blindly going AttackAttackAttack and are hard fights even with planning and strategy.

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* OutsideContextVillain: The Grand Menaces almost all have capabilities beyond the reckoning of the playable factionss.factions. The System Killer is ExactlyWhatItSaysOnTheTin in a universe where the lesser factions can only glass planet surfaces. The Puppetmaster can somehow subvert enemy ships and even whole planets without recourse to lesser methods like {{Boarding Part|y}}ies and ground invasion. The Locusts are PlanetLooters that replicate exponentially if left unchecked. And those are just three of goodness knows how many. All will mop the floor with an unprepared player blindly going AttackAttackAttack and are hard fights even with planning and strategy.
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* OutsideContextVillain: The Grand Menaces almost all have capabilities beyond the reckoning of the playable factionss. The System Killer is ExactlyWhatItSaysOnTheTin in a universe where the lesser factions can only glass planet surfaces. The Puppetmaster can somehow subvert enemy ships and even whole planets without recourse to lesser methods like {{Boarding Part|y}}ies and ground invasion. The Locusts are PlanetLooters that replicate exponentially if left unchecked. And those are just three of goodness knows how many. All will mop the floor with an unprepared player blindly going AttackAttackAttack and are hard fights even with planning and strategy.

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** The Steam achievement for colonizing a new world is called [[{{Firefly}} "and we shall call it... 'This land'"]].

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** The Steam achievement for colonizing a new world in the sequel is called [[{{Firefly}} "and we shall call it... 'This land'"]].land'"]].
** [[Anime/{{Robotech}} Reflex Furnaces and Warheads.]]
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* {{Narcissist}}: [[http://kerberos-productions.com/forums/viewtopic.php?f=47&t=20359#p310570 Supplementary material]] reveals that the [[PlanetLooters Locust]] are an entire species of trans-carbon narcissists. "Narcissus could only dream of an experience like it."

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YMMV


The sequel adds a Liir-Zuul alliance, building on some of the lore that suggested certain Zuul may be willing to deal.

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*** The sequel adds a Liir-Zuul alliance, building on some of the lore that suggested certain Zuul may be willing to deal.deal. Though it is stated that the "Prester Zuul" are culturally and biologically distinct from most Zuul.



* PlayerPreferredPattern: The developers tried to defy this with the randomised TechTree being supposed to make it hard for this to come to pass. Given that most species have specialties with very high chances of occurring, it can still occur.

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* GameplayAndStorySegregation: Averted with the way the computer will drive species after the in-story psychological profile of said species.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Averted with the way the computer will drive species after the in-story psychological profile of said species.



**** Except for the Liir-Zuul alliance in the coming sequel.
**** Some of the stories by Arinn Dembo suggest that certain Zuul may be willing to deal.

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**** Except for the The sequel adds a Liir-Zuul alliance in the coming sequel.
**** Some
alliance, building on some of the stories by Arinn Dembo suggest lore that suggested certain Zuul may be willing to deal.


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* GeneralFailure: It's possible to get such Admirals in the second game. Poor stats combine with a negative trait to disadvantage any fleet (s)he leads.
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** The Suul'ka also feed on LifeForce and can drain it from ships or planets.
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** The Prester Zuul have turned their abilities to more constructive pursuits, "Sin-Eaters" help Black Swimmers forget the deaths they've caused.
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* {{Expy}}: Several Grand Menaces carry inspiration from earlier sources. The Puppet Master is based on the Beast from ''VideoGame/{{Homeworld}}: Cataclysm'' (which was made by the team that would become KP). The System Killer reminds one of the [[PlanetEater The Doomsday Machine]] from ''Series/{{Star Trek|The Original Series}}: TOS''. The Peacekeeper is based on the spaceship in ''Film/TheDayTheEarthStoodStill1951''. [=SolForce=] resembles [[Series/{{Babylon 5}} EarthForce]] in more than just name.

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* {{Expy}}: Several Grand Menaces carry inspiration from earlier sources. The Puppet Master is based on the Beast from ''VideoGame/{{Homeworld}}: Cataclysm'' (which was made by the team that would become KP). The System Killer reminds one of the [[PlanetEater The Doomsday Machine]] from ''Series/{{Star Trek|The Original Series}}: TOS''. The Peacekeeper is based on the spaceship in ''Film/TheDayTheEarthStoodStill1951''. [=SolForce=] resembles [[Series/{{Babylon 5}} [[Series/BabylonFive EarthForce]] in more than just name.
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* PerfectPacifistPeople: The Liir... mostly. Occasionally however they declare your race a threat to all living things and exterminate you with bioweapons.

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* PerfectPacifistPeople: The Liir... mostly. Occasionally however they declare your race a threat to all living things and exterminate you with bioweapons. [[spoiler:And on twenty occasions, they've ''become'' the threats to all living things.]]
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* OmnicidalManiac: The Suul'ka Eldest wants to be the last living thin in existence. He is perfectly happy to speed up the process.
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* GoneHorribleRight: Subverted with the Via Damasco virus. While it was originally meant as an anti-Hiver weapon by its human creator, the genius of its programming allowed it to spread to all the other empires and created a new rival civilization from their rogue AIs...except the creator by that point had long since lost all compassion for other life, and thus simply did not care-[[GeneralRipper it hurt the Hivers, and that was fine by him.]]

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* GoneHorribleRight: GoneHorriblyRight: Subverted with the Via Damasco virus. While it was originally meant as an anti-Hiver weapon by its human creator, the genius of its programming allowed it to spread to all the other empires and created a new rival civilization from their rogue AIs...except the creator by that point had long since lost all compassion for other life, and thus simply did not care-[[GeneralRipper it hurt the Hivers, and that was fine by him.]]

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** More than a few humans were pissed too-indeed, the Via Damasco virus was created by a GeneralRipper who (a) wanted revenge for his son against the Hivers, and (b) didn't particularly care if even his fellow humans were collateral damage.



* ExtremeOmnivore: The Suul'ka known as the Cannibal eats ''everything'', including planets, purely because he likes the taste. [[spoiler:Other Suul'ka are exempt, [[ImAHumanitarian though younger Liir are on the menu.]]]]



* FateWorseThanDeath: Reprogramming for the Loa.

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* FateWorseThanDeath: Having your mind eaten by a Suul'Ka [[AndIMustScream is no respite from his evil.]]
**
Reprogramming for the Loa.



* GoMadFromTheIsolation: What turns [[spoiler: an Liir Elder into a Suul'ka]] is the fact that they end up surrounded by beings which are orders of magnitude beneath their intellect.

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* GoneHorribleRight: Subverted with the Via Damasco virus. While it was originally meant as an anti-Hiver weapon by its human creator, the genius of its programming allowed it to spread to all the other empires and created a new rival civilization from their rogue AIs...except the creator by that point had long since lost all compassion for other life, and thus simply did not care-[[GeneralRipper it hurt the Hivers, and that was fine by him.]]
* GoMadFromTheIsolation: What turns [[spoiler: an Liir Elder into a Suul'ka]] is the fact that they end up surrounded by beings which are orders of magnitude beneath their intellect.intellect and the understanding that they might die and that intellect is lost forever. Deconstructed, in that everything about [[spoiler:Suul'ka]] psychology emphasizes [[TheSociopath what kind of person]] would be disturbed by this,

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